|Commander / EDH||Legal|
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|Commander 2016||Mythic Rare|
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Creature — Dragon
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Price & Acquistion Set Price Alerts
|Have (28)||rebelteddybear , mcstang1986 , clayperce , zachi , Big-Foot , bradyofportdetroit , NOGzFTW , maR2307 , johnsongrantr , , xXThormentXx , Kvothe1115 , Spinalripper , Zelpoke , philktoken8998 , awalloftext , Jpegwun , rakdos24 , Swamy , Sparky41 , golgarigirl , twistedmage , rockleemyhero , VoidCaster113 , NostalgicAce , Lucretian , NixterFenix , redlegs_17|
|Want (3)||pskinn01 , Riders_of_Brohan , rakdos24|
Hellkite Tyrant Discussion
1 week ago
Yes, red actually does bring enough to the table to make Breya, Etherium Shaper an excellent choice. Cards like: Reckless Fireweaver, Trash for Treasure, Daretti, Scrap Savant, Hellkite Tyrant just to name a few because there's some very good interactions to work with in red. Red acts in a very different manner when incorporated into her deck and it's quite fun and unexpected.
That's not to take away from Sen Triplets. That card is a stand-alone card. As commander you don't even need to build around it and have a completely different strategy in the 99. You could include it in any deck as a 99 that runs Esper colors and always be happy to draw it.
You have no bad choice here. Breya gives you more options to choose from, that's about it.
1 week ago
I would suggest you Hellkite Tyrant since you play lots of artifacts.
1 week ago
For the lands it's up to you, I'd recommend taking out any taplands first, then once you have more lands, swap out the ones that produce colorless mana. 4-color mana bases are very greedy haha.
Mycosynth Wellspring seems kind of meh, I use 36 lands and had very little trouble with land drops. Whir of Invention is a great card, however it's , and it's very hard to find the mana for that. Marionette Master I had for a bit of time, but took out for cheaper creatures like the aforementioned Disciple/Fireweaver. Silas is good, but personally I think Hanna is better of the two because she doesn't have to be put in the risk of combat. Hellkite Tyrant is risky because an opponent can steal him. Cranial Plating and Swiftfoot Boots I'd consider, but I understand if you'd want to keep them. Sydri doesn't seem to do too much for this deck. Those are the cuts I'd recommend, since they don't do too much of what you want to do.
I forgot to mention, the signets help with color fixing and ramp in this deck a lot!
2 weeks ago
I think that you could get better cards for the mana cost by cutting sorin Siege Dragon and Dread Cacodemon for more effective cards like Lord of the Void Rakdos, Lord of Riots and Linvala, Keeper of Silence. Dread Cacodemon wont trigger off of Kaalia because you aren't casting it. Hellkite Tyrant is also a good one as most decks run several artifacts. I can give you more suggestions when I have more time!
2 weeks ago
How does this deck play out? I see the Stuffy Doll + Pariah combo and the Liquimetal Coating + Hellkite Tyrant interaction. Mindslaver and Elspeth, Knight-Errant are strong enough on their own. However, why Fevered Visions and the other artifacts? The only interaction I see with Visions is forcing the opponent to hold cards with Mindslaver and then banking on extra damage from Dictates. That sounds farfetched to me and I imagine most people will be happy to dump their hands otherwise. Unwinding Clock's power also seems to be wasted when the best it can do is grant some extra Stuffy Doll damage. It seems to me like a lot of hoops to do less than a traditional package of Boros Reckoner, Spitemare, Volcano Hellion and Blasphemous Act would. For the more artifact heavy gameplan, March of the Machines and Mycosynth Lattice might be useful.
3 weeks ago
3 weeks ago
Hellkite Tyrant it is a generally really good card in this format and does randomly win you the game.
3 weeks ago
Welcome to commander! Info dump incoming. Take or leave anything you see here, because some of it is my personal opinion.
For mana base, you can go for the expensive "shocklands" (Sacred Foundry, Godless Shrine, Blood Crypt), which are some of the best options around. Transguild Promenade, Nomad Outpost, and Terramorphic Expanse are more cheap options to fix your mana, even if they're a bit slow. Commander's Sphere can be used to fix mana, accelerate, and can be turned into a card later on, while Chromatic Lantern makes your mana base issues irrelevant. Burnished Hart ramps and fixes mana by getting basics. Really, once you have a decent spread of multi-mana producers, you should be fine on mana. I've rarely had issues, and I play four-color.
For utility, I'll always recommend Solemn Simulacrum, because it's just so good. I'd also advise Phyrexian Arena, Bloodgift Demon, and Underworld Connections for sheer card advantage, as well as Erebos, God of the Dead. Beacon of Unrest is just good and versatile. Karmic Guide isn't super splashy, but she can bring back anything you need to, giving you a bit of resilience. (I also endorse Reveillark because I love recursion, but that's just me.)
As for dragons and other big boys, Utvara Hellkite is splashy and hilarious, as is Bogardan Hellkite. Balefire Dragon punishes big boards, Hellkite Tyrant steals good stuff, and Scourge of the Throne can help you make mincemeat of a table. Akroma, Angel of Wrath is also a goodie, as well as Angel of Serenity and Aurelia, the Warleader. Razia, Boros Archangel and Gisela, Blade of Goldnight can both be good. For demons, Rakdos the Defiler can nuke someone's board. He enters the battlefield attacking, so you can dodge the first cost and make someone else pay the price. Demon of Dark Schemes might kill Kaalia, but the energy you get can often fuel bringing her back, as well as some other nasty goodies from your graveyard.
Plus, general EDH tips, you're gonna want to wipe the board. Someone's gonna get out of hand, and there'll be tons of stuff with some sort of protection. Things like Blasphemous Act, Fumigate, Wrath of God can help even the odds if you slip behind. For spot removal, exiling stuff is amazing. Oblivion Ring is cheap, but if you have a bit of money, Path to Exile, Swords to Plowshares, Utter End, and suchlike can save your biscuits. Pack a bit of enchantment/artifact removal, like Orim's Thunder and Wear so that you can take out problem spots.
...that's a lot of suggestions, but you can take or leave them. Any of them can help improve the deck, but they're not needed. Build for your playstyle, and if something's powerful but not fun, make it fun. Personally, I like to check out Magiccards.info when building a deck, because you can use a bunch of toggles for advanced search (or even type them straight into the search bar if you learn the commands), and it also shows the expected price.
Always happy to help a new EDH player. Welcome to the format.