|Commander / EDH||Legal|
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|Commander 2016 (C16)||Mythic Rare|
|Gatecrash (GTC)||Mythic Rare|
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Creature — Dragon
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
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|Have (7)||Ashy , TheAlmostHero , releasethedogs , twistedmage , sonnet666 , GeminiSpartanX , Antiat|
|Want (18)||guntermench , pwnt1337 , toocoolrad , egh9cu , paytongamer , mcstew , king0fclubs , Etello , melkor10 , Genres , afeuling , Law , Slivortal , correcthorsebatterystaple , JOKU420 , PatmanXXVII , Therrion , ImmortalCancer|
Hellkite Tyrant Discussion
1 week ago
I would add: Burnished Hart Solemn Simulacrum Pilgrim's Eye Metalwork Colossus Hellkite Tyrant Tormod's Crypt Spellbook Fabricate Everflowing Chalice (its just better than sisays ring) Chaos Warp Reality Shift Inventors' Fair Telling Time (a personal favorite of mine) Jhoira's Familiar Ornithopter Swan Song Thaumatic Compass Flip
3 weeks ago
Your deck seems to pull in too many directions, so neither of them are fully realized. You have a dragon subtheme without significant tribal payoff, not even Dragonstorm. These dragons also cost a lot of mana at sorcery speed, so your X-Spells like Mindswipe and such lose a lot of their use an value because you do not have the resources to spare. Vedalken Orrery etc. is not enough to balance this out. Dragons do not at all synergize with any part of the textbox on Niv-Mizzet, nor with your artifacts, apart from Hellkite Tyrant, which is a great card regardless. Your artifact subtheme uses the wrong payoffs, like Thopter Engineer... what artifact creatures are in your deck that need haste? Next to none, so this is a bad card in this context. You have 23 creatures in a deck that should be primarily built around spells and slinging them. Your deck feels very unsynergistic and self hindering because of this. You should pick one of these strategies and run with it, not all of them. You only run 19 instants and sorceries, which is a little above half as much as you want for a spellslinging theme and by far not enough to make an Electrostatic Field worth it. Also your deck lacks mana fixing and mana rocks, which would go together with your artifact theme. You should strife for about 10 pieces of ramp at least in any EDH deck to make sure it can function properly and fast. Streamline your deck, pick one strategy, and add mana ramp to make it run much more smoothly.
If this is not your style, you could also switch generals and embrace another strategy, for example Jhoira. I am not trying to be mean or tell you how to have fun, as I know myself that putting 60 awesome cards in your deck is fun... but being able to cast them is what makes them even more fun, so you should make sure that your deck can do that.
3 weeks ago
Cards Missing From Initial Build
Goblin Welder Jhoira, Weatherlight Captain Thopter Engineer Thopter Squadron Blade of Selves Coldsteel Heart Commander's Sphere Retrofitter Foundry Vedalken Orrery Treasure Map Flip Fire Diamond Sky Diamond Thirst for Knowledge Gamble
More Removal/Wipes Blasphemous Act - Staple Release the Gremlins - Gives more tokens Rapid Hybridization, Pongify - Staples and can give yourself a 3/3 token Meteor Golem - High CMC, but can destroy Enchantments which is a huge weakness of the deck.
Master Transmuter - Cheats out your big artifacts, but kind expensive.
Curse of Opulence - A weird staple for this deck, but I think you can figure out why.
Think about how fast you can make tokens. Does it make Purphoros, God of the Forge worth it?
Check through what effects require set up and make sure you don't have too many compared to stand alone cards. Even though Krark-Clan Ironworks does ramp, I wouldn't count it as ramp because it requires set up. Same goes for Storm the Vault Flip (But you have 36 actual lands which is totally fine)
Gamble, Mystical Tutor, Fabricate, maybe Hoarding Dragon (?) - Combos in decks are strong and fun, but really hard to pull of without a descent amount of tutors and/or redundancy. Ignoring combos, each tutor can search out a key cards.
Dramatic Reversal - I don't think you have enough mana rock/dorks to get to infinite mana, and without that it's kind of a waste of a card.
These combos in general don't really synergize with the goal of the deck (infinite mana more than infinite turns) like an infinite token combo would. I think there is a combo with Scrap Trawler and Hangarback Walker that I vaguely remember that you might want to try to find.
Everflowing Chalice - I always go colored mana over colorless if it costs the same, even if artifacts don't need it. It has potential to ramp you a bit more late game, but you usually don't need the ramp at that point.
Inspired Sphinx - 6 mana for a draw 3, maybe 4, and a hefty costed mana sink doesn't seem worth it to me.
Mycosynth Lattice - I might be missing something, but it seems a little narrow sited. It works a little with Darksteel Forge and Combos well with Hellkite Tyrant, but if the deck makes a bunch of tokens you don't need it to win with the Hellkite.
Cut Phyrexia's Core -Negligible effect unless you have a consistent way to abuse LTB triggers.
Caldera Lake - There are far better lands.
Swiftwater Cliffs - Its fine if you want to stay budget.
Reliquary Tower - I don't see a way for you to draw a bunch of cards and overflow your hand, so this isn't really needed.
Scalding Tarn - Obvious include if you want to spend the money.
Myriad Landscape is a 2 land fetch and taps for mana.
Overall, good base. It has potential to go from 0 - 100 and kill everyone out of nowhere.
3 weeks ago
I agree with the previous comment and me personally would replace Hellkite Tyrant with Master of Cruelties... or even an Ob Nixilis, the Fallen, also i have no idea how this casual competitive meter works on this website lol
3 weeks ago
You can consider Mycosynth Lattice combined with Hellkite Tyrant as another win-con. Since Kaalia is removal magnet - you can also add Belbe's Portal or Quicksilver Amulet to cast your buddies independently.
Hope that she will wreck lots and lots of your friends :) Cheers!
1 month ago
Hello, First of all - you can make a real b!tch out of this deck. I helped friend of mine refining it and now regret it.
Doesn't matter which deck I will bring against it - always makes me angry.
You can make a lot of bah-roken combos with Daretti and turn into archenemy holding a kill-switch.
Few ideas right of the bat:
Eldrazi lords. Just remember to kill all the squirells.
Planar Bridge - throw some Elderazi bois in and let the tables flip.
Blightsteel Colossus - self explanatory.
Nevinyrral's Disk - remember "kill-switch" thing? Forge + Lattice + Disk and you are the most hated guy on earth.
Ring of Three Wishes - tutor
Feldon of the Third Path - have you ever tried to reanimate Eldrazi? Well...
Hellkite Tyrant - combine with lattice and may your friends have mercy for you.
I really hate this deck. When I hear "Daretti" I feel like I wanna throw up my 10th b-day cake...
Have fun with this deck and...just remember to take away all the glasses from your table.
hkhssweiss - anything you wanna add? :D
1 month ago
Pensando em melhorar o deck sem gastar muito, eu faria o seguinte: Tirar: Bosh, Iron Golem
1 month ago
Jor Kadeen, the Prevailer, Taj-Nar Swordsmith Leonin Shikari, Sigarda's Aid are all cards you should consider to make your equipments more effective. Hellkite Tyrant will give you a secondary wincon, and Sun Titan to get back some smaller artifacts. Cards to consider taking out would be some of the angels because while do things, they are random things that don't have much to do with the artifact theme.