Not legal in any format
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Creature — Dragon
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Price & Acquistion
Hellkite Tyrant Discussion
2 days ago
What do u think of the New Mox Amber. I figured it made sense, since our commander is a PW, also I like the Homeward Path, because of Hellkite Tyrant issues. (omg since this deck has been reprinted there should be more of him out there with probably that dragon as a wincon....) putting it in mine asap.
Hows the Arch of Orazca ? I use the other land that gives u monarch.
Also can u tell me About Mirrorworks and ur interactions in the deck with it. all my playlists were fails. either I rather have played something else or I got it to late. always something.
1 week ago
@TheNocholas, I don't like Hellkite Tyrant in case of Bribery , Mirage Mirror is a good call, i like it but i already need to cut 3 cards for this list, But damn cloning a threat or one of my bombs for a single turn seems good!
1 week ago
Hellkite Tyrant is a great alt win for artifact heavy decks.
1 week ago
The following suggestions come to mind:
- Disciple of the Vault: make the annihilation of (your) artifacts lethal.
- Skullclamp: make your thopters into draw-dispensers.
- Hellkite Tyrant: twenty artifacts wins you the game.
Have fun building and playing.
1 week ago
Incredibly aggro for the low low price of 18 Mana.
I guess play all of the rocks?
2 weeks ago
Let's start with what you should add:
Thunderbreak Regent is a fantastic card. It's a 4/4 with evasion for four mana, and has a stellar ability to protect your dragons. I'd recommend three copies of this.
Four copies of Birds of Paradise will help you tremendously.
Two copies of Glorybringer would make for a powerful finishing card.
Dragon Tempest gives your creatures haste and acts as a burn spell to boot.
Now, to make room for those cards, here's some cards I would consider cutting:
I'm a huge fan of alternate win conditions, but Door to Nothingness is not what you want in this deck. It's a 5 mana card that does nothing the turn it is dropped, and still demands 10 mana. It's something that would be fun in a casual deck, but it requires you fully commit to making it work.
I'd cut all the monuments--three mana for a mana rock isn't great, and the activated abilities cost a bunch.
You have way too many lands, and all your non-basic lands are incredibly mediocre. You should be running closer to 23-24 lands with a number of ramp cards.
O-Kagachi, Vengeful Kami is too difficult to cast for anything other than commander.
Hellkite Tyrant is pretty situational. It costs a lot of mana, and is unlikely to win you many games.
Ramos, Dragon Engine is a great card for commander, less so in non-singleton formats as they tend to be faster-paced.
Siege Dragon - too much mana for too little effect.
Numot, the Devastator - by the time you cast this, most players have an excess of lands.