Hull Breach

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Planechase (HOP) Common
Planeshift (PLS) Common

Combos Browse all

Hull Breach

Sorcery

Choose one — Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.

Price & Acquistion Set Price Alerts

C13

CMD

HOP

Ebay

Recent Decks

Hull Breach Discussion

LuxCannonator on Land Locked

3 days ago

Honestly I would drop Ajani and Dakkon. Splashing 3 colors for 2 cards is a bad idea. You could run Hull Breach, Decimate, Explore, Exploration, Dryad Arbor, Ground Assault, Atarka's Command, Skarrg Guildmage, Lithatog, Xenagos, the Reveler.

Green has a plethora of land grab.

Red has a plethora of destruction.

raefgall on Head of the Pack

5 days ago

Moonmist and Moonlight Hunt are tribal specific and cover wolves as well, providing removal and protection.

Something like Krosan Grip and Hull Breach, or similar effects of your choice.

Blasphemous Act is easily the beast board wipe available to you.

Harmonize and Shamanic Revelation for card draw.

Beast Within, Chaos Warp, Divergent Transformations, and Song of the Dryads are some great, versatile removal options (although they leave the opponent with something remaining on the board).

And Overrun and Beastmaster Ascension make great finishers.

hoardofnotions on Mayaels' Animal's

2 months ago

Possible cards to cut

forbidden orchard - don't need color fixing this bad, giving creatures to your opponenets seems loose

rupture spire - I think your mana is fine without needing this card. It's very slow and sets you back one turn, not worth it imo

all the vivid's - I think these would be better as Scattered Groves, Sheltered Thicket or Canopy Vista, Cinder Glade. then you can run the mirage slow fetches as well, like Grasslands, Mountain Valley and the like

aether vial - seems much to slow, and you have to many differing mana costs to know where to stop upticking. it would suck to tick up to 7 then draw a 6 drop for example

oblivion ring - Wear / Tear, Hull Breach are verisitile cards that i think could fit better in this slot. Orim's Thunder could be good as well

soul's majesty- could be Rishkar's Expertise. this has been one of my most favorite cards from the last couple of years

where ancients tread - could be Warstorm Surge, 1 more mana much more damage

zhur-taa ancient - Mirari's Wake just benifits you, therfore stronger i think

siege behemoth - I'm not sure about this one, i think there could be stronger cards out there but if you like it keep running it

Some possible additions

Etali, Primal Storm card's super good

Angel of Serenity removal is good

Avacyn, Angel of Hope anti removal is good

Xenagos, God of Revels hasty big things are good

Steel Hellkite - removal is good

Vizier of the Menagerie - semmi card draw is clever

Cream of the Crop - set up your mayeal

Sunpetal Grove and similar lands are good

I like the deck and it's a very stong strategy, hope i gave you some food for thought.

Garmads on X marks the spot

2 months ago

I love Rosheen and also have a budget deck! Gruul is nice and cheap, although I'm eyeing a Mana Reflection. One thing I think you'll want to add is a few cards such as Decimate and Hull Breach. I'm spying some cards on your list I might swap into my deck as well.

moldycrow83 on In Mists Lain Thick, Monsters Reign

2 months ago

Hey there,

Excellent work on the Uril deck! I run one myself and it's a ton of fun. I gotta say, I love the Bear Umbra + Aggravated Assault; need both to keep the juggle going, but good god that's gotta be fun to pull off.

Anyway, here's a few cards you may want to consider!

Evasion/Trample

These are low cmc cards to help get past creatures to trample right through them.

  1. Asha's Favor
  2. Gryff's Boon
  3. Giant Spectacle
  4. Shield of the Oversoul
  5. Messenger's Speed
  6. Mob Mentality
  7. Imposing Visage
  8. Primal Frenzy
  9. Tilonalli's Crown

Utility

These I like because they help remove a blocker. Potentially can be chucked considering the amount of evasion and trample, but once and a while someone has something that is worth tapping or preventing from blocking.

  1. Cartouche of Zeal
  2. Grasp of the Hieromancer
  3. Hammerhand

Removal

NV_1980 had some good suggestions, as did others. I've got some more :)

  1. Cataclysm
  2. Wildfire
  3. Hull Breach
  4. Destructive Revelry
  5. Destructive Urge
  6. Chandra's Ignition, +1
  7. Razia's Purification, +1

Ramp

Not sure how you're doing on mana, but it never hurts to get more! Keep in mind utility enchantments help boost Helm of the Gods and others.

  1. Land Tax
  2. Exploration
  3. Fertile Ground
  4. Trace of Abundance
  5. Utopia Sprawl
  6. Wild Growth

Enchantment Protection

  1. Fountain Watch
  2. Sterling Grove

Hope some of the suggestions help. Again, cool deck. Hope you have fun smashing people's faces in!

butcher234 on Wort: the Ramp Mother of Burn

3 months ago

Hull Breach? It is nice in that it gives you options and doesn't force you to have all the targets of Decimate. I don't recommend it over Decimate, but it is really good RG removal at a lower CMC.

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