|Commander / EDH||Legal|
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|Commander 2013 (C13)||Common|
|MTG: Commander (CMD)||Common|
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Choose one Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.
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Hull Breach Discussion
3 weeks ago
Citanul Flute is a good card for Hydra decks. If you're going to bother with the Urza lands, you'll want to run Hour of Promise , so you actually stand a chance of assembling Tron. Not really sure what Reflecting Pool is doing in a deck with no double red costs.
I think there's a lot of room for general card improvement, as well. Run Sakura-Tribe Elder over Darksteel Ingot. Instead of Naturalize, Cindervines and Destructive Revelry get in additional damage. If you're willing to give up Instant-speed, Hull Breach and Gleeful Sabotage hit multiple targets. Krosan Grip is an EDH staple, since it can't be responded to. Nature's Claim is cheaper.
Without cards that care about Basics, you shouldn't be running Evolving Wilds in a 2-color deck. Any dual is better, although, I don't know what you're thinking only running 33 lands. This deck should be running 36-38 lands, easy. Only cEDH decks run that few lands, and it's because they don't expect to need a 4th or 5th land drop before the game is over.
1 month ago
Thanks for the advice. I do plan on adding some more dual colored lands, as well as more land searches such as Ash Barrens , Terramorphic Expanse , Evolving Wilds , and Myriad Landscape , but hadn't been able to get any of them yet. I do like the Aggravated Assault combo with Savage Ventmaw and Grand Warlord Radha . I also like the idea of swapping out Demolish for Beast Within and/or Hull Breach . Decimate seems a little less useful due to requiring the opponent to have all 4 types of cards on the battlefield.
1 month ago
First and foremost, here are some suggestions for improving your manabase: Rootbound Crag , Blighted Woodland , Kazandu Refuge , Haven of the Spirit Dragon , Gruul Guildgate , Rugged Highlands , Command Tower , Temple of Abandon , Sheltered Thicket , Cinder Glade , Game Trail , and Kessig Wolf Run . I know that's a lot of cards just dedicated to mana, but I think the Haven and Kessig will pull both surely pull their weight.
Rishkar's Expertise generates great card advantage while you control a big dragon. Harmonize is another strong draw spell in green. Cultivate and Kodama's Reach are cards just like Nissa's Pilgrimage , and they help you accelerate your game.
Finally, Dragonstorm is a fun card that allows you to find whatever dragon you might want/need. It's nowhere near as good as Tooth and Nail , but it is a fun and more budget-friendly option for the time being.
1 month ago
OK so the deck glitched out and it didn't work out the way I wanted it to so I will just put in a comment of what I would do/suggestions. 1. You have too many lands. 30-35 lands is what you would look for in a deck. So I would cut down to 35 lands and use those 5 that you cut out to get ramp. I would put in Sol Ring , Kodama's Reach , Zendikar Resurgent , Commander's Sphere , and Urza's Incubator . 2. I would also get rid of the things that are giving you non-dragon creatures. So I would take out Goblinslide , Devils' Playground , Dragon Fodder , Dance with Devils . This is so that you can use cards like Vanquisher's Banner and Door of Destinies so that you can pump up your dragons and do more damage! 3. You have some creatures that are there just to be there. I would replace all non-dragon creatures other than Dragonmaster Outcast . Dragons that you can use to replace are; Lathliss, Dragon Queen , Savage Ventmaw , Utvara Hellkite , Scourge of Valkas , Hellkite Tyrant , Moonveil Dragon , and Thundermaw Hellkite . 4. Although your dragons can remove creatures you need to be able to deal with enchantment, artifacts, and you also have to protect your dragons as well! So I would remove Draconic Roar , Echoing Courage , Sarkhan's Rage , Savage Alliance , Stonefury , Bathe in Dragonfire , Devour in Flames , Make Mischief , Reduce to Ashes , Sarkhan's Dragonfire , Atarka Monument , Staff of the Flame Magus , Outpost Siege , and Retreat to Kazandu . You already have dragons doing damage when they Enter The Battlefield so I would take out instants or sorceries that are doing that. Plus I recommended taking out some of the ramp that you already had because there is better ramp. For removal I would suggest Beast Within , Naturalize , Decimate , Hull Breach , and Vandalblast . Now to protect your creatures I would add Heroic Intervention and Asceticism . 5. Last but CERTAINLY not least, MANA! Ok so I know I mentioned going down to 35 but even if you just take away 5 basic lands there are non-basics that I would take out that might fix you down to 35 and then I will give some recommended lands that might help. I would take out Crumbling Vestige , Gruul Turf , Looming Spires , Pinecrest Ridge , Quicksand , and Vivid Crag . I would put in Command Tower , Cinder Glade , Rootbound Crag , Mosswort Bridge , Spinerock Knoll , and Spire Garden . Ok so I know that is a LOT to take in but please take note that I am in no way a professional helper. This is all in my opinion and don't let me influence your playstyle. I am happy to answer questions if I can and I am here to help!
1 month ago
As for what you need to make this deck faster, you need mana ramp above all else. That is essential. Circuitous Route , Explosive Vegetation , Savage Ventmaw , Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Sol Ring , Worn Powerstone , Gruul Signet , Dragonlord's Servant , Somberwald Sage , Whisperer of the Wilds , Krosan Drover , Goreclaw, Terror of Qal Sisma , Hedron Archive and Gilded Lotus are all great options.
Now for cards that can kill your opponents quickly. Utvara Hellkite , Moonveil Dragon , Balefire Dragon , and Inquisitor's Flail can do the job. That last artifact will take some explaining. If you equip it to Atarka, Atarka can kill any opponent in one combat if they can't block him because they will take 24 commander damage.
Here's my best suggestion. Google Atarka edhrec. Edhrec.com is an awesome website for seeing what the most popular cards are for different commanders based off of the decks people have made and uploaded to the website. That's where I got most of my suggestions for you from (that, and I have my own Atarka EDH deck).
2 months ago
Also, sorry to post so much, and I should have collected my thoughts first, having thought about building a werewolf deck before. I would also put in some higher impact interaction than Destructive Revelry and Savage Twister . The former is great in 60-card formats for its efficiency, but you really want to be running something like Bane of Progress , especially with Ruric. Krosan Grip is also better, since the 2 life rarely matters, and Vandalblast and Blasphemous Act are both staples of the format. A lot of people also like Decimate and Hull Breach in GR. Finally, you'll want some card draw. Vanquisher's Banner , Herald's Horn , and Path of Ancestry are all good, but generic stuff like Beast Whisperer , Harmonize , Zendikar Resurgent , Rishkar's Expertise , Soul of the Harvest , Lifecrafter's Bestiary , Shamanic Revelation , Elemental Bond , Greater Good , Regal Force , Primordial Sage , Momentous Fall , Life's Legacy , and Soul's Majesty will all help.
4 months ago
So I've played a decent amount of UR dragon, but am by no means an expert. Tuning up 5 colors decks full of 6 and 7 drops is not the easiest thing to do.
Your land count looks good. I like 39-40 for a deck like this. Your ramp count also looks good as you were north of 10 also good for a high curve deck like this. I do think your creature count is a bit high especially for higher curve deck. I generally aim for 22-30 with something like this, with 25 probably being the sweet spot.
Here are the cards that I don't like and would like to see cut. Birds of paradise - too fragile,
hornet queen off theme and not really necessary,
mirrorwing dragon just not built to take advantage of its ability,
Scourge of the throne its just never as good as you want it to be, rarely get more than 1 additional combat off of it,
Wasitora - you need to build around it for it to be good. not really good enough without support.
I would also cut Ramos and O-Kagachi, they are fun but you really need to build around them to make good use.
Cut creeping renaissance, we can find better things.
fist of suns - it doesn't help much in this deck because of the eminence ability.
So Ive cut 9 cards
Heres what I would add
Blasphemous Act - more board wipes are good
Living Death - it doubles as a board wipe and as a reanimation card, be careful tho, it will give and it will take.
Rise of the Dark Realms is also good if theres a lot of removal in your meta, but not entirely necessary. Great card though.
Mirari's Wake - the mana doubling will be fantastic.
Kindred Discovery can draw lots of cards.
at least one of these to protect your stuff.
Scourge of Valkas is really good you should add that back in
Maybe - keep an eye on these, cut if they underperform Taigam dragon master - keep an eye on it could be useful for the ramp
Hellkite Charger - i don't think I've ever seen anyone actually be able to pay for that ability over the years.
Intet the Dreamer - not the most practical, but its a fun card.
Bower passage - you only need this if your opponents use a lot of flying. flying is generally uncommon in commander, so much of the time it won't be necessary. maybe have it as a sb option.
I am cutting some creatures from your deck, which means higher likelihood of missing with Selvalas Stampede, just keep an eye on it.
5 months ago
Hull Breach occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
RG (Gruul): 1.34%