Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Price & Acquistion Set Price Alerts
8 hours ago
For the 10 adds you wanted:
- Land Tax -> Exploration - Since they basically negate each other. I'd run Exploration over Burgeoning, since Burgeoning is only amazing on turn 1 and only if you can see multiple opponents on turn 1, which probably won't happen in our game.
- Braingeyser -> Minds Aglow - If you wanted to mill people out anymore with Braingeyser, then we can figure something else out.
- Curse of Predation -> Rest in Peace - I'm not sure how good the Curses will be. Sure, they trigger whenever you attack anyone on that team, but they cursed player could leave the plane in order to spare their team the triggers.
- Rhystic Study -> Well of Ideas - I was considering running Rhystic Study too, but I think that the Sphere of Influence rules will neuter it most of the time.
- Meadowboon -> Noble Benefactor - The trick will be killing Noble Benefactor when you want to.
- Tamiyo's Journal -> Prosperity - Sucks to cut a pretty thematic piece, but it doesn't help your teammates!
- Angel's Grace -> Privileged Position - Angel's grace only saves yourself, not your allies. It does prevent opponents from "winning", but those cards are too few and far between to warrant a spot.
Resolute Archangel, probably not good enough to bother with, since you already run Reward the Faithful.
1 day ago
1 day ago
Don't take this the wrong way, but I think this deck needs some direction. It's your first deck and half my decks still need guidance :) By that I mean I see a mix of big stompy creatures, +1/+1 counters, and tokens. To get the most out of Oviya I recommend sticking to either cheap token stuffs or low cost critters. This is so you can create a horde of tokens and then use Oviya to make big baddies.
The big stompy creatures like Dungrove Elder can all be cut since Oviya can make tokens bigger than them. Second, add in some pump spells like Beastmaster Ascension and evasion type stuff like Primal Rage (to go along side of Nylea). Now all your measly 1/1 servos are 6/6 giant tramplers. Bow of Nylea will serve you well and can clear the field with your tokens. Remember if your creatures have d/t and trample you only need to assign 1 point of damage for lethal and then deal the rest to your opponent.
Fabricate is a nice mechanic for Oviya and plays right into the +1/+1 counters theme. Of course you would most likely prefer to use the tokens rather than the counters. I would cut the more expensive ones listed here like Gladehart Cavalry. Champion of Lambholt is an all-star here and you already have her in the deck (Avenger of Zendikar likewise).
Token Generators not listed:
Doubling Season not budget friendly
These are just a few of the things green has to offer. Note, not all of these will be ideal.
1 day ago
Try it or not, it's up to you. But I know from experience that it is a good card. Exploration is also a good card, but Burgeoning also requires you to actually have lands in your hand, which was your argument against Azusa. Unless you build with that in mind, it does less work than Azusa. With Azusa, those lands don't have to come from your hand at all.
1 day ago
Azusa, Lost but Seeking really needs me to be drawing lots of lands, and I'm not really there with this deck, at least not yet. That's why I haven't ordered one yet.
2 days ago
Wizno Glad to hear you like my suggestions. I like you've got a really solid deck here, and I'm looking to balance it out between having ways to end the game with combo, AND being a very goodstuff deck, because I feel Yidris especially being both 4 colors AND based around Cascade lends itself well to a goodstuff shell.
I realize because of this you may be less interested in what I'm removing but if you'll indulge me.
Scourge of the ThroneWorld at WarTwo of the untap cards, I feel like if you're going for the combo these are fine since they get you there quicker, but in the build I feel like putting together, I'm happier with just the ones which end the game. I could be wrong, feel free to disagree.
Panharmonicon I liked your reasoning for adding it, but I feel like 6 cards out of 99 isn't enough reason to run something that doesn't end the game, It's good for sure but unless your deck is built around it. It'll sit on the battlefield doing nothing and paint a huge target on you, since people expect it to do some random broken things.
Vial Smasher the FierceI'm probably wrong about vial smasher, HOWEVER, I think she doesn't do enough. This deck seems like the kind that doesn't want to be a target, until it ends the game, Vial Smasher is free damage yes, but you're already so consistent in comboing, is it worth adding in a few points of damage, AND painting a massive target on your back.
Bloodgift Demon This could easily be Phyrexian Arena the two are basically interchangeable. Bloodgift can deal combat damage but costs more, and arena can be cascaded into easier, and is more difficult to interact with.
Mind's Dilation You already have plenty of you do a thing for free, adding a symmetrical effect that's so powerful seems counter intuitive
Exploration or Burgeoning You can fun both, but if you had to pick between them, I'd say it's Burgeoning, since at it's worst it's exploration on their turns for you, and at it's best you drop 4 lands in a turn cycle
Mystic Confluence Since you're a cascade deck counterspells are risky. Confluence is one of the low risk high reward spells that do well with cascade. Could also be Cryptic Command but I like confluence more.
Some number of Signets, I personally er on the side of playing ALL the ones you can but I could be wrong, just so you don't have to look it up I'll list your choices bellow.
Since Green is your primary color, I'd prioritize Golgari, Simic, Gruul, and then Izzet, Rakdos, Personally my split would be
Simic, Gruul, Izzet, Rakdos.
Hope you like where I'm coming from. I know I'm diluting the combo, but this is just how I'd build Yidris, I think you've got something great here though.
2 days ago
I really like what you're doing here and am planning on building this list with a few nerf's/changes to a little less pure combo and a little more 'goodstuffy.'
With the number of spells you're casting every turn I think it's a mistake to not run Aetherflux Reservoir since the card can just win you games out of nowhere.
I'd also maybe consider adding back in Bloodbraid Elf, because relevant body and another source of cascade. If you have the money I'm sure an Ancestral Vision could also make an appearance as more card draw to fuel the deck is great.
One other potential change I think bears mentioning, is the addition of either Kozilek, Butcher of Truth , Ulamog, the Infinite Gyre or Elixir of Immortality Since the deck casts so many cards, free ways of shuffling them back in are worth looking at to basically reset the game and go from there.
Just my two cents, I love the deck and am going to have a bunch of fun tinkering with it.
4 days ago
To answer your question, DemonDragonJ, I think some cards have been lowered in price (some significant, others not so much) while others have remained about the same. Cards such as Noble Hierarch and Mox Opal don't seem to have changed in price much whereas cards like Burgeoning(I know this is EMA :P), Remand, Serum Visions, and maybe even Tarmogoyf who I believe was sitting around $200 when it got a reprint.
That said, it has made (un)surprisingly little impact that I can see to card prices other than driving fringe cards to dirt cheap.
Anwayyyyy back on topic. As others have said, I would love to see the Zendikar man-lands reprinted and of course LOTV. Not snaps though because I already have my playset >:D jk. Maybe Stony Silence and Restoration Angel so we can have some decent filler rares and not just piles of garbage?