Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
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22 hours ago
1 day ago
having that opening hand for me is rare...perhaps I have to get better at mulling, but Burgeoning seems sweeter because, post-wheel, I can potentially drop up to 3 lands (hedging against drawing a hand full of lands).
4 days ago
@ Austin_Smith_of_Cards Almost every card you listed was in this deck at one point or another. All the flash enablers like Vedalken Orrery Leyline of Anticipation and Teferi, Mage of Zhalfir were all fun but when 25 to 30% of my deck was instant speed already they never had as much impact as I wanted.
The same can be said of all the Future Sight effects. The fact that Rashmi, Eternities Crafter cantrips almost every time made me realize how few times I actually needed to know what the next card is.
Mind's Dilation is just plain fun and i'm still trying to work that one back in.
Lightning Greaves Also needs a spot.
Familiar's Ruse is super tricky for me without more creatures.
Thank you for the suggestions they've definitely helped.
4 days ago
Future Sight is really good for filtering lands off your topdeck to maximize Rashmi's ability, and it means your hand will never technically be empty.
Leyline of Anticipation and Vedalken Orrery allow you to get an extra Rashmi trigger during your opponents' turns for extra value. Plus, they're really powerful cards in general, like if you want to combo off during an opponent's end step.
Mind's Dilation is on-theme and provides extra advantages.
Courser of Kruphix, like Future Sight, filters lands off your topdeck and allows you to see what Rashmi's ability will be affecting.
Get Scroll Rack. Nuff said.
Burgeoning gives you something to do early on when Rashmi will be revealing lands. Repeatable, broken land ramp is never a bad idea.
Teferi, Mage of Zhalfir gets you to abuse Rashmi's ability during opponents' turns.
6 days ago
Hey, thanks for the feedback. It's great to see how we are following quite different paradigms to exploit edrics abillity. I guess this may be due to the differences of our specific playgroups. Anyway let me come back to your suggestions and give you some thought on why I build the deck the way I did. A complete summary will be included in the description when I find the time to finish it.
First of all my playgroup is a casual one that likes discussions and despises decks that dominate the board. So who ever gets a grand start will be sure to face early opposition. That's of course not a reason not to try to develop your board as fast as possible, but cards like Burgeoning and Exploration will get you focused faster than not. Unfortunately my opponents tend to forget that the tides can change pretty fast within a game, so strong starts and early ramp will be punished excessively. As soon as my friends change their behavior I am sure to include both cards, but until that happens I will spare me (and them) the frustration.
The rogues are mostly in there because I like the theme and do prefer playing decks with some flavor to them from streamlined approaches. This also accounts for card-choices like Assault Suit, Squallmonger, Cultural Exchange, Vow of Flight and Vow of Wildness. I chose them for their interactive potential and the political implications they have, motivating my opponents to attack one another. Hurricane and Squallmonger can be used as a emergency win-condition if I lost the fight for the board, but could defend my lifepoints and manabase. They are enabled by cards like Gaea's Cradle (a beast, especially with the untap mechanics I use) or Druids' Repository and also help to deal with the quite high amount of flying creatures in our playgroup, which is one reason I refrained from including too many myself.
Craterhoof Behemoth and Beastmaster Ascension on the other hand would fit my playstyle perfectly as they offer a possibillity to win the game in a single swipe without giving my opponents time to prepare. As of now I am unsure wether Garruk Wildspeaker would make the cut in my final list.
Again thanks for the feedback, you gave me several things to Ponder, improving my game in the end.
6 days ago
Hey man, here i am to give feedback on your deck.
First of all, i think very few of your creatures have evasion. I counted 12 of them. And the fact that they are at the 3 and 4 curve might make them easy targets for your opponents, and very hard to recover after some of them are destroyed.
If you run all these rogues just for Prowl, well, worry not, i see you use some evasion like Whispersilk Cloak, Quietus Spike, and Rogue's Passage, but always remember that edric is a rogue too. You don't need so much of them in your deck, because you have one at your disposal at all times! So i might suggest cutting some of the heavier creatures, and putting some small flyers or unblockables
You should also consider using some other wincons, Garruk Wildspeaker seems weak at first, but he is absurd. Craterhoof Behemoth is a killing machine, and Beastmaster Ascension can take your opponents by surprise.
And, in my opinion, your counterspells are too much mana heavy, try switching some of them for 2 mana counters, they are narrower, but they work better.
Well, i think that is all i can say about the deck without seeing it working. Your build is so different than mine, and i would love to see it in a game!
1 week ago
Alrighty lets go over ramp options!
Now Lets Go Over Draw Options!
Mystic Remora , Sylvan Library , Mirri's Guile , Dark Confidant , Phyrexian Arena , Necropotence , Ponder , Preordain , Brainstorm , Timetwister , Time Spiral , Wheel of Fortune , Ancient Excavation , Windfall (dont forget Notion Thief ;3 ) Impulse , Night's Whisper , Recurring Insight , Damia, Sage of Stone
Protection for Progenitus!
I think you have too many, maybe cut a few? With lots of ramp, and draw you could cut down like to maybe sample list:
1x Ancient Tomb1x Arid Mesa1x Badlands1x Bayou1x Bloodstained Mire1x Command Tower1x Drowned Catacomb1x Flooded Strand1x Forest1x Glacial Fortress1x Island1x Mana Confluence1x Marsh Flats1x Misty Rainforest1x Mountain1x Plateau1x Polluted Delta1x Reflecting Pool1x Rootbound Crag1x Savannah1x Scalding Tarn1x Scrubland1x Snow-Covered Plains1x Sunpetal Grove1x Swamp1x Taiga1x Tropical Island1x Tundra1x Underground Sea1x Verdant Catacombs1x Volcanic Island1x Windswept Heath1x Wooded Foothills1x Woodland Cemetery1x forbidden orchard
1 week ago
Gaddock Teeg is also an allstar in the right build. He shuts down so many things your opponents want to do all the while letting you cast your big legendary fatties.
If you can manage to get a copy, Linvala, Keeper of Silence is just more control and powerhouse card. Easy to get out Linvala and Teeg early game too.
A great board wipe is Terminus because you can just search back the cards you had.
Burgeoning is great because you can search out those nice legendary lands and play them during your opponents turns giving you nice ramp.