Burgeoning

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Stronghold (STH) Rare

Combos Browse all

Burgeoning

Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Set Price Alerts

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Burgeoning Discussion

Jack-Frost on Xenagos' Dragon Swarm

4 days ago

Check out my Xenagos Dragon deck, Xenagos, God of Revels . It used to be completely dragon tribal but i've shifted a bit away from that and found that it works excellently. I've been playing and tuning it for the better part of 6 years now, and I think it's in an excellent state. It's not the most powerful because i'm trying to keep it fun for everyone else to play against, but I still think you might pull a few good ideas from there.

As for any suggestions off the top of my head, you might want to look into speeding things up a bit. It won't overpower the deck at all, but it'll allow you to play your own game a bit more and have more control. Cards like Dragonspeaker Shaman are nice, but rather than playing that why not instead play a ramp spell that'll accelerate every card you play and can't be removed as easily. Look into Nature's Lore , Skyshroud Claim , and Explosive Vegetation . The first two can grab lands like Stomping Ground and Sheltered Thicket , while the last allows you to grab multiple basics. Another great one is Tempt with Discovery .

Cards like Dragon Broodmother are nice, but Balefire Dragon and Skyline Despot are significantly better imo.

Asceticism and Archetype of Endurance provide excellent protection from more casting based decks, and Heroic Intervention will give it to you at instant speed.

Regal Behemoth will give you access to another double mana source

Chromatic Lantern will also give you both mana fixing and further ramp.

Finally, check out Exploration and Burgeoning . Exploration is a little more expensive but Burgeoning is a little cheaper and fantastic.

There are a ton of other things you might like if you check out my deck list.

Good luck Gaming!

triproberts12 on Maya Angels

2 weeks ago

I suppose the best option would be to drop Reliquary Tower . This isn't the kind of deck that's going to draw 5+ cards in a turn, so there's no real reason to run Tower. If Sanctum is staying, then it's best to treat it like Temple of the False God . Not as a 36th land, but as a late-game rock. As I said before, with Exploration and Burgeoning , you want a higher land count, anyway.

I think Hunting Grounds and Sylvan Library are fantastic additions. There's now a 57% chance that Sanctum can act as a 4th land drop on time, and a 77% chance Sanctum is adding more than one mana by turn 8, assuming you see 4 extra cards and no enchantments get removed. I think I would also find room for Carpet of Flowers .

For me, Tempt with Discovery , Belbe's Portal , and Reliquary Tower would be the cuts for Krosan Verge , Plains , and Carpet of Flowers .

Heliogabale on We Don't Need No Education

2 weeks ago

Thank you SK00MA for the comment and upvote!

I do want to make some changes to include a bit of ramp, I was thinking more along the ways of Exploration and Burgeoning , since I should already be drawing cards. My meta is multiplayer and quite aggressive, so I tried to make it impossible to attack me at all. That is just me being greedy, which is not unusual.

I am playing tonight, so I'll see what sticks after that.

Cheers!

ZypherW on Undying Superfriends

3 weeks ago

TheNocholas, Glacial Chasm is a pretty good idea with Muldrotha. I didn't think of that card, however, my concern is this doesn't protect my Planeswalkers.

What are your opinions of Burgeoning over Exploration ? I think it would ramp faster for lands in hand, but I can see the appeal of being able to Strip Mine twice in a turn.

As for Azusa, Lost but Seeking , she would be a nice ramp card, but I'm not sure what I'd remove for her.

vdiddy1 on I hope this will be good.

3 weeks ago

"Other" Section Observations:

Burgeoning good card, but you have alot of multiple lands per turn cards

Constant Mists solid

Crop Rotation Unnecessary imo

Life / Death Can only use one spell, can prob find something that is more impactful to the deck

Sensei's Divining Top Yes

Sylvan Advocate Good because it's a 2/3 for 2 mana, but only adds significant value with commitment to land creatures

Sylvan Library V good card, excels if you maintain lifegain sub-strategy

Titania, Protector of Argoth Only good if you commit to the graveyard recall sub-strategy

Traverse the Outlands fantastic, can this be turned into a win condition?

Volcanic Offering fun af, but probably better options for the card slot

Vorinclex, Voice of Hunger Print out Business Cards saying "GG" for when you play this

Wildfire Abso-freakin-lutely

Zuran Orb A must have if you commit to graveyard recall + lifegain sub strategies


Additional Observations:

World Breaker kinda sucks for 7 mana

Bane of Progress a conditional 6 drop is risky; amazing sideboard card in our meta

Nissa, Vastwood Seer  Flip her -2 will trigger the legendary rule

Exsanguinate Love it.


Final Comment:

Your non-creature game is strong, but your damage output is weak and is currently the biggest flaw facing your deck. Your best bet imo is to either rip out creatures and synergize removal + damage or add in a few more big trample creatures. I think your comparative advantage lies in creatures: you'll consistently have an ungodly mana pool to take advantage of them, and you're already relying on creatures for this concept to work.

Some good creatures for this deck:

Liege of the Tangle

Oran-Rief Hydra

Charnelhoard Wurm

Blightsteel Colossus

Ghalta, Primal Hunger

Molimo, Maro-Sorcerer

Phantom Nishoba

Stonehoof Chieftain

Worldspine Wurm

triproberts12 on Omnath Is One Angry Boyo

1 month ago

Makes sense. I'm not running land recursion in Tatyova Druids. Since it functions more like an Elfball deck, the margins are obviously going to be a bit different. I love me some Hour of Promise , because Nykthos, Shrine to Nyx is basically Gaea's Cradle in that deck. I do think you should run Hunting Wilds and Ranger's Path over Explosive Vegetation and Circuitous Route , though. You've got 3 Mountain Forests, so it seems to be all upside. And, yeah, I'm in the same boat with owning Burgeoning , but not Exploration $$$

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Burgeoning occurrence in decks from the last year

Commander / EDH:

All decks: 0,07%

Green: 0,31%

G/U (Simic): 0,5%

Golgari: 0,13%