|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
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Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
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1 week ago
Another great choice for a tribal deck is Coat of Arms .
It never hurts to have more creature tutors--especially in a tribal deck. A few you might consider are: Recruiter of the Guard , Eladamri's Call , Enlightened Tutor , Idyllic Tutor , Altar of Bone , Green Sun's Zenith , Sylvan Tutor and Summoner's Pact .
If you want to go faster you'll need to get more lands out fast and/or mana rocks. That's where green comes in. White has a few spells like Land Tax , Tithe and Oreskos Explorer but, green has stuff like: Burgeoning , Carpet of Flowers , Exploration Utopia Sprawl , Wild Growth , Land Grant , Crop Rotation , Sylvan Scrying , Azusa, Lost but Seeking , Birds of Paradise and Bloom Tender .
Its also not a bad idea to toss in a few more instant-speed removal spells such as: Swords to Plowshares , Wear Away , Sundering Growth , Nature's Claim , Naturalize , Natural State , Dispatch , Disenchant , Afterlife , Beast Within , Crib Swap and Oblation .
1 week ago
@frezzreaper: Just a log in case you still care. Still no need for help currently; Trying to find ramp that doesn't need to target Basics as it is... Regarding Time Spiral, I even added Leyline of Anticipation + Vedalken Orrery for Mass Flash, & Day's Undoing as an instant speed alt. For something I can't even afford. From there, I also added some tutors, unless they really blow hard: Wargate, Dark Petition, Diabolic Revelation... I dunno if they're any good, but for other Ramp, Genesis Wave, Exploration, & Burgeoning is what I can think of. Other things I can think of are Farseek, Spoils of Victory, & Shard Convergence. Not too sure about your thoughts on Perilous Forays & Prismatic Omen, but I would like your thoughts. Quite a bad job at finding Draw Spells, I am. People usually use stuff like Phyrexian Arena, & Sylvan Library, but someone told me a gutsy, albeit smart decision to exclude both. That said, Rhystic Study stays though...
1: Cut some Walkers; & some support to lessen the load of Walkers. & Infinites.
2: Try & lessen the amount of infinite combos from the Walkers at least...
3: Wonder Why only 5 Wraths are really needed, as well as only 5 Draw (Should be more...), 10 Accelerants, & no amount of needed Tutors, all while getting to help at the current time.
5: Wonder if 10 ABU Duals, 10 Fetches, & 10 Shocks are needed, or if they don't even be needed at all, & what can replace them...
Sorry to say, so many Walkers alone have potential for such a thing as Wincons at the many. Though I'll see what I can cut though... ;) Later.
2 weeks ago
Seeing as the plan of the deck seems to be: Play commander; win, I would suggest preventing opponent interaction. City of Solitude stops all interaction on your turn and can be easily chained into your commander or cast on the same turn. Hall of Gemstone has a similar effect but requires you to have a mana dork or rock that can produce ideally.
Yisan, the Wanderer Bard plays a very similar game with the some of the same cards. Look at some of the competitive Yisan decks for inclusions in his chains to go infinite and win. You already have some similar cards like Scrib Ranger and Quirion Ranger so including the few others like Wirewood Symbiote and Temur Sabertooth wouldn't hurt the deck all that much and still synergize. Also a favourite for both of those decks is Instill Energy for 1 mana haste and a free untap each turn.
If you want this deck to be more competitive I suggest adding ways to accumulate mana faster starting turn 1-2: Carpet of Flowers, Burgeoning, Exploration, Priest of Titania, and Gaea's Touch all satisfy that.
You also have no plan B. If your opponent casts Nevermore, Pithing Needle, Torpor Orb, Phyrexian Revoker on Primespeaker and you don't have an answer you're a sitting duck. Birthing Pod should be included for consistency as well as some ways of tutoring out answers: Worldly Tutor, Mystical Tutor, Spellseeker, Chord of Calling, etc.
2 weeks ago
multimedia thanks for the great suggestions!
I had Burgeoning in an earlier build of the deck but found it underperformed. Although I'm probably going to give it another shot. The main problem being that I couldn't return lands from my bin even if I have Crucible out.
I'll probably put Mystic Remora in here when I get one.
Thanks again for the comment and reasoning behind your suggestions!
2 weeks ago
Great minds think alike! Death by Manlands
Really like how you went all out on the land theme but I think your list would greatly improve with just a few utility spells. Stuff like Exploration, Burgeoning, Manabond, Crucible of Worlds, etc. would give your deck an aggressive edge.
2 weeks ago
Recently found a cool card that works with Tuvasa, ever tried using Equipoise before? Also if you don't have a budget cards like Greater Auramancy, Replenish, Rhystic Study, or Grasp of Fate would really help. There are also cheaper alternatives in Mystic Remora and Burgeoning.
2 weeks ago
Hey, nice version, +1
Consider Entomb to bin Loam as your best set-up card to keep making lands drops, dredge lands into the grave and give you many lands in your hand to make all the extra land drops you can make each turn. Entomb could replace Spiritmonger?
Consider Diabolic Intent or Demonic Tutor? Sac a creature and tutor for any one card is good with Muldrotha especially with Eternal Witness. Sac Witness tutor for any card and then play Witness from the grave with Muldrotha get back Intent and repeat the process. Intent could replace Eldritch Evolution? Evolution is only a one time tutor since it exiles itself, not really what you want when you want to recur cards from your graveyard with Muldrotha.
Consider Burgeoning? It's effect is very good for a land deck. Putting a land from your hand onto the battlefield during each of your opponents' turns is kind of busted. Burgeoning could replace Thaumatic Compass?
Good luck with your deck.