Burgeoning

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Stronghold (STH) Rare

Combos Browse all

Burgeoning

Enchantment

Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Price & Acquistion Set Price Alerts

C16

CN2

STH

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Recent Decks

Burgeoning Discussion

ersatz_olorin on Azusa, Lost but Woke

18 hours ago

No budget? why not throw in Gaea's Cradle

Toss in cards like Defense of the Heart, Doubling Cube, or Burgeoning

Good luck :)

rob_shifflett on Budget Ramos Charm Engine

5 days ago

+1 for going Charm Tribal.

You are not running near enough lands to run Burgeoning. Dropping a Darksteel Ingot and Fellwar Stone for 2 Forests would help your chances immensely. Otherwise, this looks really fun. I have an IRL Ramos, Maze's End deck. This gives me inspiration to change that to spellslinger.

harbingerofduh on Damia?

1 week ago

With all this discard focus, you should really take a closer look at the Amonkhet "discard matters" cards, especially Archfiend of Ifnir, which gives you some much-needed board control that won't also kill your own Damia.

I'd also add more land-ramping spells. Ramp is great in Damia decks. They accelerate you to cast Damia sooner, and Damia refills your hand after you've emptied it playing ramp spells. They're also easy discard choices in the late game.

I've tried Manabond and found it to be mediocre if it's not in your opening hand. Burgeoning is much better for multiplayer games.

I also have a discard-focused Damia deck. Feel free to check it out if you're looking for new ideas: Damia Discard

JuQ on Pam's Deck

1 week ago

You seem to run many instants, maybe stuff like Scrivener, Archeomancer or Mnemonic Wall may prove useful.

Eerie Interlude maybe a good protection against board wipes and also help you trigger your "enters the Battlefield" abilities while you selectively leave your tokens on the battlefield.

Is Burgeoning worth the spot on this deck? you have only 7 lands that produce green mana and enter the battlefield untapped on the first turn. A second turn (or later) burgeoning is kinda of a waste of burgeoning. On top of that the land count is quite low and you have very little card draw (you need a lot more) so will run out lands in your hand pretty fast. Maybe I would try some of the Creatures that fetch you a Land when they enter the Battlefield like Satyr Wayfinder, Gatecreeper Vine, Sylvan Ranger, Farhaven Elf or Solemn Simulacrum just to name a few.

I'd say you have too many high costs for that kind of Land base. I also see you have a lot of double and triple color costs on all the colors, that may be a problem during the games as you won't always have Chromatic Lantern.

Is it worth to run Pili-Pala and Grand Architect just for the chance of having them together and going infinite? Let's say you cast Congregation at Dawn and you tutor them together, where would you even spend all that mana? I guess to Populate infinitely with the Vitu-Ghazi Guildmage or to cast the Craterhoof Behemoth If you really want to go that way, maybe you should include either River Hoopoe or Thrasios, Triton Hero to tutor together with the other two with Congregation at Dawn to draw your whole library, play all your spells and give your guys haste with Akroma's Memorial that you would include and would eventually draw (it's a bit pricey but so are several other cards in your deck).

ZendikariWol on My Creepy Crawler Deck

1 week ago

Okay so I can tell you're a relative novice, since most of the cards you use are recent, so here are my thoughts as a long-time player.

1) mana concerns. You have a LOT of dorks, but that's not exactly optimal. In commander, there tend to be a lot of board wipes (example: Wrath of God). This just throws your gameplan to the wind. Try some rocks and ramp. Sol Ring, Exploration, Burgeoning, Worn Powerstone, Hedron Archive, Cultivate, Traverse the Outlands, Skyshroud Claim, and Emerald Medallion are good examples.

2) flavor. Lots of big things, but not a lot of really good things. Wurmcoil Engine, Blightsteel Colossus, Archetype of Endurance provides some much-needed resistance to removal, Mossbridge Troll to just surprise kill an opponent, Siege Behemoth to power through chump-blocking, Steel Hellkite for removal, Thunderfoot Baloth, and if you want a little out-there synergy, Beacon Behemoth, Paleoloth, and Spearbreaker Behemoth are all pretty cool.

3) draw. Or lack thereof. All right there isn't that much to suggest here (it's green, for heaven's sake). But Soul of the Harvest, Zendikar Resurgent, Elemental Bond, maybe Kavu Lair: all good options. For some burst draw, it doesn't get much better than Soul's Majesty and Rishkar's Expertise. Others include Mouth / Feed and Shamanic Revelation.

So yeah, that's most of what I got, other than Prowling Serpopard. Against Todd's blue deck.

savagetrooper on The three best words in Magic

2 weeks ago

Burgeoning is another great card to have since you will always have a full hand, you will most likely drop a land every time someone drops one

keatsblue on Doing the Combo Boogie ft. K-raj

2 weeks ago

Love the concept of this deck!! For mana solutions, I would suggest Burgeoning and Cryptolith Rite. Another option is Zendikar Resurgent, though I find it kind of expensive. And if you prefer artifacts, Caged Sun seems like it would be pretty indispensable to this deck, as it puts +1/+1 counters on your greens or blues as well as helps take care of mana issues! Everflowing Chalice and Otherworld Atlas could also be cool.

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