|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
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Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
|Have (4)||, Thunderbeard , Zyrook , Mortiferus_Rosa|
|Want (15)||Coconut42 , Nico-sama , Oplu45 , ausername , theamazingrando , Wulff , Zarathustra77 , JeremyX2 , Captain_Howel , Sorgol , Mr_Scary , mattsfatt , Ram0se95 , bobwonder , Surymo|
12 hours ago
You are certainly on the right path here, +1. As far as cards I would recommend. Cyclonic Rift is a blue staple for a reason. Simic dosen't have many field wipes and rift certainly helps out with that. On that note I would recommend more interaction like Counterspell , Swan Song , Delay , Negate , and Krosan Grip . Burgeoning helps with landfall and is an amazing turn one play. Oboro, Palace in the Clouds returns to hand to make sure you don't miss a landfall trigger. Training Grounds works wonders to make Moonfolk's abilities cheaper to activate. Of course Azusa, Lost but Seeking , and Oracle of Mul Daya but those go without saying. How has Trade Routes been in this deck? I've thought about running it in Simic Moonfolk Landfall but have been on the fence about the card. Good luck in your games and happy deck building!!!
5 days ago
This deck can certainly be more turbo - way way more turbo. Some of the decks I took inspiration from are closer to that style.
I have had Burgeoning in and out of the deck. I currently have it in because I also have Jokulhaups in and I like that it survives the effect allowing me to rebuild more quickly than my opponents. The card I typically swap in for it is Skyshroud Ranger , another 1 mana Exploration effect that is a bit more useful for us to play extra lands in our turn, which is the ideal time to do so.
1 week ago
i m a fan of the deck stil but i have more a turbo version of this deck - stil i couldn't update the deck yet becous i have difficulties getting to my cards. i m no fan anymore of Burgeoning in this deck so maybe u can consider this a card to change with somethign else maybe ?
1 week ago
Hey there, I have some suggestions first would be Plaguecrafter you already have two similar effects but the control over the board is always welcome,because it is hard to outgrind Meren when she does her thing.
As Greg said try, to get your hands on as many 1 drop manadorks as you can,so you can speed up your engine because you will draw hate as Meren fast and if you are heavily disrupted in the early stages of the game it can get tricky to get a foothold on The board later on (sidenote Exploration and Burgeoning may also help).
I also enjoy Birthing Pod in my Meren deck as a reapeatable tutor/saccoutlet it can help to get the creatures you need in some situations.
Also maybe add 1-2 additional artifact/enchantment removal spells in case something like Torpor Orb hits the field which would screw you up otherwise.
Last as mentioned try to get your hands on a Viscera Seer free saccoutlets are very powerful in your deck and the cheaper they are the better they become, Phyrexian Tower would also be a major upgrade to your manabase.
Suggestions to cut: Winding Constrictor yes you have a +1counter subtheme but the creatures are either removed if they get too big or not online at all which makes this card more or less a vanillacreature
Wall of Blossoms :it's often used as a filler to thin your deck a little but you would profit more from a simple manadork
Eater of Hope to expensive for a a evasive beater and you could have better saccoutlets if you want a scary creature for The top of your curve Terastodon would be better in my opinion or Attrition for the removalaspect
Extractor Demon would be fin if you had more cards to reanimate creatures of The opponent but the mill alone isn't Wörth it mostly
Vulturous Zombie ...meh
Hope some of these suggestions help with The deck.
1 week ago
First off, we would recommend that you main-board the following cards from your maybe-board:
- Eternal Witness ; too good not to have in any deck featuring green because it has so many uses.
- Heroic Intervention ; because board-wipes are a pain when your strategy depends on winning through creature attacks.
- Full Moon's Rise ; for the same reason as we would include Heroic Intervention .
- Decimate ; because it's amazing value for its mana cost and should be a staple in any Gruul deck.
- Tempt with Discovery ; has the potential to give you a big mana advantage over other players.
Then there are some other cards we would include:
- Burgeoning / Exploration ; because playing more lands per turn, especially in the starting phases of a game, is often key to victory.
- Hull Breach ; because like Decimate , it's excellent value.
- Rythm of the Wild ; allows you to cast your werewolves with impunity and gives them bonuses to boot when you do.
We are not entirely sure what we recommend you should remove in order to make room for some of this. Ruric Thar and Mana Barbs come to mind as these seem to hurt you almost as much as your opposition. We're not sure about including Coat of Arms either, as many opponents will benefit from this card too.
Anyways, let us know what you think and good luck with your build. We think this is a promising start.
Mrs and Mr NV_1980
2 weeks ago
So without knowing your budget I'll give you a few ideas across all price ranges. To begin I would work on your mana base. Switch out most if not all of your tapped lands for lands that come into play untapped. Especially fetches because Windgrace allows you to really abuse fetch lands by using them multiple times to trigger landfall effects. Play a fetch for land for turn, crack it and grab another land put it onto the battlefield, then plus Windgrace to bring it back and crack it again. That is a bare minimum of 4 landfall triggers in one turn. Plus fast lands will speed up your deck overall and allow you to play more cards each turn.
Next I would suggest adding some cards that would allow you to play multiple lands per turn. Burgeoning , Azusa, Lost but Seeking are two that you could look at. Also cut a land card you will be fine running at 40 lands. Scapeshift is a must have. It will allow you to trigger Gitrog and Omnath all at the same time.
Overall your deck does not look to bad, especially for it being your first build. Taking out tapped lands and adding fast lands will give you th most bang for your buck and you will see a huge improvement in how it runs just by doing that. (As a side note if you get Amulet of Vigor and play a bounce land while being able to play more than one land per turn you can tap the bounce land to float the mana, then bounce it and replay it to get extra mana.
Without knowing how competitive your play group is the only other things I would suggest would be adding more Tutors (Always a good call in any deck) and maybe adding some combos so you do not have to win by just doing Dmg. Here is my Windgrace deck if you want to take a look to get some ideas. Tectonic shift I play in a competitive play group with decks that can win as early as turn 3. While my windgrace deck is slow (Most green ramp decks are) it is extremely powerful and can hold it's own assuming noone combos off before I get going (Usually around turn 5 or 6). When i play it at my LGS against most other decks it is usally one of the strongest decks in the store and we have pretty good turn outs for EDH. If you have any questions or what not feel free to ask me and I will help you out.
1 month ago
1 month ago
Hello Sergeant_Scrumptious! Nice deck !!
I really like more and more commander´s around the lands theme and you give me one more alternative!!
On your deck I added:
Soratami Savant to give counter;
World Breaker one best removal in commander.
Summer Bloom (so good on this deck!);
Burgeoning (if you get in the beginning it's anything ... boom! In outher fases you help with certain cards to which your enemies do ramp de lands and with this card, you do ramp twice!)
Praetor's Counsel (if enemys eliminate your relequary tower, you can already "show the middle finger" with this ...
- I just created a deck with muldrotha's lands theme (in my profile), give it a look if you have time to get ideas and help me evolve the deck!
Burgeoning occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%
G/U (Simic): 0.5%