|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Conspiracy: Take the Crown (CN2)||Rare|
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Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
2 days ago
In terms of your maybeboard, it kind of looks like you want to build an enchantress deck. Being in white and green is a good place to be for that subtheme. Consider Argothian Enchantress , Enchantress's Presence , Mesa Enchantress , Satyr Enchanter , Verduran Enchantress , Guardian Project , Greater Good , Colossal Majesty , Elemental Bond , and Three Dreams as your draw package. Rhythm of the Wild , Ghostly Prison , Smothering Tithe , Zendikar Resurgent , Mirari's Wake , Courser of Kruphix , Burgeoning , Exploration , Sphere of Safety , Sunbird's Invocation , Aura Shards , Blind Obedience , True Conviction , Song of the Dryads , Darksteel Mutation , Grasp of Fate , Mana Reflection , Cast Out , Xenagos, God of Revels , Frontier Siege , Abundance , Duelist's Heritage , Defense of the Heart , Carpet of Flowers , and Unquestioned Authority become attractive.
4 days ago
Check out my Xenagos Dragon deck, Xenagos, God of Revels . It used to be completely dragon tribal but i've shifted a bit away from that and found that it works excellently. I've been playing and tuning it for the better part of 6 years now, and I think it's in an excellent state. It's not the most powerful because i'm trying to keep it fun for everyone else to play against, but I still think you might pull a few good ideas from there.
As for any suggestions off the top of my head, you might want to look into speeding things up a bit. It won't overpower the deck at all, but it'll allow you to play your own game a bit more and have more control. Cards like Dragonspeaker Shaman are nice, but rather than playing that why not instead play a ramp spell that'll accelerate every card you play and can't be removed as easily. Look into Nature's Lore , Skyshroud Claim , and Explosive Vegetation . The first two can grab lands like Stomping Ground and Sheltered Thicket , while the last allows you to grab multiple basics. Another great one is Tempt with Discovery .
Regal Behemoth will give you access to another double mana source
Chromatic Lantern will also give you both mana fixing and further ramp.
There are a ton of other things you might like if you check out my deck list.
Good luck Gaming!
1 week ago
FIND ALL THE USEFUL MOONFOLK!!!
all generic ramp
Serum Visions - ?
Psychosis Crawler - maybe
Ulvenwald Hydra - maybe
Zendikar's Roil - maybe
INSTANTS - replace counterspells bad ones
2 weeks ago
I suppose the best option would be to drop Reliquary Tower . This isn't the kind of deck that's going to draw 5+ cards in a turn, so there's no real reason to run Tower. If Sanctum is staying, then it's best to treat it like Temple of the False God . Not as a 36th land, but as a late-game rock. As I said before, with Exploration and Burgeoning , you want a higher land count, anyway.
I think Hunting Grounds and Sylvan Library are fantastic additions. There's now a 57% chance that Sanctum can act as a 4th land drop on time, and a 77% chance Sanctum is adding more than one mana by turn 8, assuming you see 4 extra cards and no enchantments get removed. I think I would also find room for Carpet of Flowers .
2 weeks ago
Thank you SK00MA for the comment and upvote!
I do want to make some changes to include a bit of ramp, I was thinking more along the ways of Exploration and Burgeoning , since I should already be drawing cards. My meta is multiplayer and quite aggressive, so I tried to make it impossible to attack me at all. That is just me being greedy, which is not unusual.
I am playing tonight, so I'll see what sticks after that.
3 weeks ago
As for Azusa, Lost but Seeking , she would be a nice ramp card, but I'm not sure what I'd remove for her.
3 weeks ago
"Other" Section Observations:
Burgeoning good card, but you have alot of multiple lands per turn cards
Constant Mists solid
Crop Rotation Unnecessary imo
Life / Death Can only use one spell, can prob find something that is more impactful to the deck
Sylvan Advocate Good because it's a 2/3 for 2 mana, but only adds significant value with commitment to land creatures
Sylvan Library V good card, excels if you maintain lifegain sub-strategy
Titania, Protector of Argoth Only good if you commit to the graveyard recall sub-strategy
Traverse the Outlands fantastic, can this be turned into a win condition?
Volcanic Offering fun af, but probably better options for the card slot
Vorinclex, Voice of Hunger Print out Business Cards saying "GG" for when you play this
Zuran Orb A must have if you commit to graveyard recall + lifegain sub strategies
World Breaker kinda sucks for 7 mana
Bane of Progress a conditional 6 drop is risky; amazing sideboard card in our meta
Exsanguinate Love it.
Your non-creature game is strong, but your damage output is weak and is currently the biggest flaw facing your deck. Your best bet imo is to either rip out creatures and synergize removal + damage or add in a few more big trample creatures. I think your comparative advantage lies in creatures: you'll consistently have an ungodly mana pool to take advantage of them, and you're already relying on creatures for this concept to work.
Some good creatures for this deck:
1 month ago
Makes sense. I'm not running land recursion in Tatyova Druids. Since it functions more like an Elfball deck, the margins are obviously going to be a bit different. I love me some Hour of Promise , because Nykthos, Shrine to Nyx is basically Gaea's Cradle in that deck. I do think you should run Hunting Wilds and Ranger's Path over Explosive Vegetation and Circuitous Route , though. You've got 3 Mountain Forests, so it seems to be all upside. And, yeah, I'm in the same boat with owning Burgeoning , but not Exploration $$$
Burgeoning occurrence in decks from the last year
Commander / EDH:
All decks: 0,07%
G/U (Simic): 0,5%