Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Conspiracy: Take the Crown (CN2) Rare
Stronghold (STH) Rare

Combos Browse all



Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Price & Acquistion Set Price Alerts





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Recent Decks

Burgeoning Discussion

NV_1980 on Life uh... finds a way

2 weeks ago


We like your deck! We'd recommend Urza's Incubator or cards like it to make your dino-casting a bit cheaper. Also we'd definitely recommend adding some more cheap-to-cast artifact mana rocks overall like the signets (Boros Signet, etc.) so that you have something to cast during the first few turns. Weathered Wayfarer, Burgeoning, Exploration or Land Tax might also be useful in this stage, should you have an of them. Another option would be to add some cheaters into your deck like Elvish Piper, Champion of Rhonas, Quicksilver Amulet, etc.

Hope this helps. Please let us know! Also, we'd appreciate your feedback on one of our EDH decks.


Mrs. and Mr. NV_1980

Cantplaypiano on Land Deck

2 weeks ago

Growing Rites of Itlimoc  Flip should get you far if you need one "really nice" land. Beacon of Creation, Primal Bellow, and possibly Overrun might also be good (although if your lands are meant to become creatures then Overrun is harder to work in.)

Dungrove Elder and Dauntless Dourbark are solid too.

This all keeps it under reasonable financial control, otherwise I'd suggest Crucible of Worlds, Exploration, Burgeoning, and Azusa, Lost but Seeking. Perhaps later. :-)

elgosu1337 on Lord of Cinder

3 weeks ago

You're missing the core of a lands deck to play lots of lands with things like Azusa, Lost but Seeking, Exploration, Mina and Denn, Wildborn, Oracle of Mul Daya, Storm Cauldron, Wayward Swordtooth, and Burgeoning. Also, recursion from Crucible of Worlds, and more lands that sacrifice. These will be much stronger than the typical ramp cards you are playing like Birds of Paradise and Sylvan Caryatid and Chromatic Lantern.

If you want to play burn, you need Boseiju, Who Shelters All and Vexing Shusher. Jaya's Immolating Inferno is a good X spell that can burn three opponents. Fall of the Titans can hit two.

Rather than all the mana doubling effects that help your opponents, just play Mana Reflection and Vorinclex, Voice of Hunger. Mirari and Wort, the Raidmother can help copy spells. You might as well add in some good removal like Decimate, Windgrace's Judgment, and Lavalanche to copy. You might have too many spells that just copy spells though.

I would cut Doubling Season and all the planeswalkers since they don't contribute much to that strategy.

fuster on Life is Like A Hurricane

1 month ago

Cloudius Glad you like my list!

Fair enough that you're only including cards that you own. I just checked and the price on Arbor has multiplied over 5 times since I acquired 2 copies for legacy elves a long time ago.

I still like the fact that Burgeoning lets us use our commander's ability on our opponent's turns as long as we have land. That's the one reason I haven't axed the card in my own list. I might end up working a copy of Explore into my own list at some point down the line though.

In context with Baral, Stroke of Genius makes sense, but I'd personally rather run Snapcaster Mage instead of Baral. Snapcaster seems much more useful than Baral with this specific commander since re-using ramp spells and counterspells becomes very valuable here. I personally prefer Blue Sun's Zenith because it's reusable.

Cloudius on Life is Like A Hurricane

1 month ago

fuster thanks for the suggestions. I've came across your list while surfing through Tappedout. Nice deck you've there!

Good call on Dryad Arbor. Its excluded only because I currently don't own a copy. Will certainly include it once I get my hands on one.

Burgeoning was in my initial list but I've since axed it. This deck aims to chain as many spells together as possible and combo off in one turn (as early as turn 4-5 given a good draw).

Through my play testing, Burgeoning was only useful if I drew it very early (turn 1 or 2). In mid to late game, I'd rather draw a Farseek or Rampant Growth to keep the landfall/draw engine churning. Burgeoning simply doesn't interact with our commander during our turn, unless we play cards like Tempt with Discovery, Ghost Quarter or the likes.

As for Stroke of Genius over Blue Sun's Zenith, it's simply cause the former's base cost can be reduced by Baral, Chief of Compliance while the latter has a base cost. This is really a minor point since we're usually mana flooded anyway so it boils down to personal preference.

fuster on Life is Like A Hurricane

1 month ago

I've found in my own personal list that Burgeoning in this deck is insane, especially with the commander out. My personal list runs fewer artifact based ramp (basically only Mana Crypt, sol ring, Thought Vessel, and Gilded Lotus) but a few more creatures and countermagic. Also, since you run GSZ, a copy of Dryad Arbor would be excellent here. I've had starts with turn 1 exploration into a GSZ for 0 before and Arbor makes that play perfect.

Also, why Stroke of Genius over Blue Sun's Zenith?

AkaAkuma on Pir and toothies counter cabinet *PRIMER*

1 month ago

In my opinion Burgeoning is great, but a weaker choice to ordeal of nylea or Bear Umbra. Especially since toothy and Pir begin so frail, they need preparation.

But also because the ordeal let's you search basics to play from library as opposed to playing your hand empty, and pulling a Burgeoning lategame can be a real bummer.

Now that I think about it, what about Rashmi, Eternities Crafter and Ezuri, Claw of Progress?

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