|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|From the Vault: Legends (V11)||Mythic Rare|
|Rise of the Eldrazi (ROE)||Mythic Rare|
Combos Browse all
Ulamog, the Infinite Gyre
Legendary Creature — Eldrazi
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
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Ulamog, the Infinite Gyre Discussion
2 days ago
1 week ago
Hey KeroroLulu. Haha, I can comment here instead. No worries about that crazy forum. Anyways, running 32 lands before is pretty much unthinkable. For decks with low CMC count (about 2.7), you could maybe get away with running 34 lands, but you'd have to balance with any mana rocks/dorks. The rule of thumb in EDH is to start with 40 lands and for every two non-land cards that give you mana, take out a land. This way, you would be able to see where you are missing. It's a generalized idea, but it's a method that won't hurt you.
I do recommend putting some eldrazi creatures like Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre to recycle your cards in the graveyard into your deck to keep abusing your commander's ability.
2 weeks ago
For a long time, my LGS had a rule of three. If a combo would normally go infinite; you were only allowed to do it three times then had to stop.
Of course there's wiggle room there. An example would be when I was playing my Animar, Soul of Elements deck. Animar had a pile of +1/+1 counters with Cloudstone Curio on the field. Normally I could infinitely bounce two eldrazi back n forth (in this case Ulamog, the Infinite Gyre and Kozilek, Butcher of Truth). What I did was have them bounce each other 3 times (drawing 12 cards, destroying 3 things), then bounced Ulamog with Palinchron 3 times, then kozilek with Palinchron 3 times, then preceded to just go nuts. If I just went infinite I could have outright won on the spot anyway, but the rules made me work for it. Might be an idea to bring up
2 weeks ago
Homelessguy Both seem to be great cards and definitely do allow for me to search for my infinite pieces and other win cons, whilst also providing a sac outlet for things like Lifeblood Hydra and Ulamog, the Infinite Gyre as well as Kozilek, Butcher of Truth however, might I ask what you think they would be good to replace with if they were to be put in?
2 weeks ago
2 weeks ago
I am currently looking to build a Modern Eldrazi deck and want to get started with the foundation cards. I am looking for 4x Thought-Knot Seer, 3x Reality Smasher and 3x Eldrazi Temple. Here is my binder for anyone to look at. Some notable cards I have for trade are Lightning Greaves, Scalding Tarn , Ulamog, the Infinite Gyre, and Kozilek, Butcher of Truth MP. Let me know if we can get a deal done. Thanks
2 weeks ago
1 month ago
I forgot to mention, between low block potential and very high cmc, all 3 bolas cards are too slow and only really get one activation for soo much mana
But what ive noticed as i put money into the deck is it does best when played like storm, casting rocks and rituals and a pain spell and then chaining wheels for spike damage, the cumulative upkeep stuff is rather slow and really draws hate from opponents before you can kill them, and you are forcefeeding draw but you dont necessarily want them to use the cards you let them draw,
Price of Knowledge is ok, but in order to achieve the speed for storm, its really hard on the mama base, the only card above 6 cmc i run in mine is Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre, and i never cast them they're only as a more useful Library of Leng
On top of being able to chain wheels after sticking a 1-4 cmc pain enchantment like Liliana's Caress Underworld Dreams or a discard/draw/combo engine 4-6 cmc like Dream Halls, Waste Not Rhystic Study, playing dimir colors means you have access to the best tutors for wheels and graveyard recursion, ive found that filling my graveyard by discarding wheels as a massive secondary hand and then either resetting the mill with the eldrazi titan while milling opponents out often removes the need for Library of Leng, but its a good card to learn the deck in the sense it teaches you what you want to keep or discard during wheels, plus if you have 50 cards in graveyard casting a Yawgmoth's Will or Mizzix's Mastery usually wins me the game with either 300-500 burst damage or decking opponents
Theres plenty of budget ways to recast wheels and other important spells from the graveyard you usually can fill up relatively fast
Non budget versions would be
Tutors really help you with getting the enchantments, protection or wheels you need to gain the lead, ill start with budget
Better but more expensive options