Ulamog, the Infinite Gyre
Legendary Creature — Eldrazi
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
|Have (2)||, gildan_bladeborn|
|Want (6)||letter , Nurarihyon , SeiRyu , chexmixtoon , CarbonFlight , MitReklaw|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|From the Vault: Legends (V11)||Mythic Rare|
|Rise of the Eldrazi (ROE)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Ulamog, the Infinite Gyre occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
Ulamog, the Infinite Gyre Discussion
2 days ago
Are you also aware that you don't get attack triggers either?
I am being slightly more nice with my cuts but....
Bogardan Hellkite - U have a better card in the deck already
Breaker of Armies - Weak
Fanatic of Mogis - Weak
It That Betrays - Doesnt stay on the field for benefit
Kozilek, the Great Distortion - Hard to cast without artifacts or ancient tomb. I personally love the card, but I can see many instances of it just sitting in your hand. Yes, ilharg can bring him in, but still.
Seasoned Pyromancer - Weak
Ulamog, the Ceaseless Hunger - No cast or attack trigger
Ulamog, the Infinite Gyre - See above
Utvara Hellkite - See above
Void Winnower - Doesnt stay on the field to matter
I would cut these for more card draw, at least 2 more lands and the suggestions I recommended. Be sure to let me know what you think, but after playing mono red for a couple years, I learned you need ramp, which you have a pretty good job of and card draw badly Getting the lands will help ensure you arent mana screwed, card draw to get lands and to ensure you don't run out of gas
Caged Sun - Might be worth considering in addition to or inplace of extraplanar lens. Lens they can blow up leaving you with 1 less land, not including the fact that you arent even running snow lands to "ensure"you dont ramp them before the table comes back to your turn. Sun helps you cast your beaters if ilharg is unavailable. Same with new purphorous
2 weeks ago
smilodex sure! It uses Mesmeric Orb and Basalt Monolith to create a self mill loop. Desecrated Tomb creates a 1/1 whenever 1 or more creatures leave your graveyard. So everytime you mill Ulamog, the Infinite Gyre you make a bat. Anger grants them haste if you have a mountain. I didn't fully write it out as this is more to keep track of the deck than the combo. Also will likely become a bomberman combo if I get a LED, as thats more compact.
1 month ago
Starting from the Premium Deck is a pretty good place to begin crafting slivers and it's what I did myself and have been playing slivers for a number of years now.
Now for quite a lot of suggestions and thoughts that I hope will be helpful for you
You really don't need Mana Reflection in slivers or most other decks for that matter. It's really a "win more" kind of card and if you're doing well enough that you have the 6 mana to burn on it you're probably better off just dumping more slivers into play or tutoring for slivers that will allow you to win the game with your Sliver Overlord. If you're using it to go infinite and win with Sliver Queen then your Mana Echoes will provide the same effect for that combo but either of the 4-cost token doublers can also work. Anointed Procession Parallel Lives
You also don't really need bombs like Ulamog, the Infinite Gyre, when you can spend less mana on more creatures that generate more value, putting 11 mana into a single creature will feel kind of bad. Also, a 10/10 among a board of 20/20 unblockable, vigilant, double striking, lifelink, flying, deathtouch, trample, etc. creatures isn't going to provide much of a bonus, it actually ends up being less of a threat than the rest of your board. Plus, if it gets countered, you’re down 11 mana whereas if somebody counters a sliver then you’re down like 2-4 mana and can still play more slivers.
Mycosynth Lattice opens up your entire board to artifact removal (including your lands) you may want to reconsider this include as it doesn't really provide any benefit to you for all the risk that comes with it.
Sensei's Divining Top may not be as useful in a deck where you have as many tutors as you do and your commander can tutor all your value pieces since you’ll probably be shuffling your deck a lot.
Amulet of Vigor doesn’t actually do that much for you, out of all your permanents there is only one that always enters tapped, Vesuva. With the number of shock and check lands you run, you probably do not need this and can use this slot for something else. (I get that it also works with Cryptic Gateway but without a source for card draw, you’ll run out of slivers to play quite quickly anyway)
Crystalline Sliver turns off any and all "target sliver" abilities like Crypt Sliver and Magma Sliver (You also won’t be able to steal things with Overlord). If you find yourself subject to frequent spot removal and need to bring Crystalline out often to protect your Slivers you can at least keep the regenerate ability with Clot Sliver or Sedge Sliver
Harmonic Sliver can potentially ruin your infinite Token Queen combo as the pieces that enable that combo are all artifacts/enchantments and this sliver’s ETB is not a ‘may’ ability. You must destroy something if there is a legal target on the board so you would end up destroying your Training Grounds, Mana Echoes, etc. If you still want this ability I would recommend swapping this with Aura Shards as it is the same ability with the same trigger but it is a ‘may’ ability and you can choose not to destroy something.
Hibernation Sliver is one of the best slivers for avoiding removal. Paying 2 life to protect any sliver from being destroyed, exiled, stolen, etc. is very useful
Dormant Sliver It’s fairly easy to dump your hand when playing slivers but this leaves you with an empty hand and not a whole lot of options. Very good for keeping your hand full of slivers to play. Defender can be a problem but who says you have to attack to win with slivers ;)
Screeching Sliver alternate win, tack this onto infinite sliver tokens combo from the Queen to mill out your opponents. Good if locked out of attacking for some reason
Lavabelly Sliver another non-combat win with Queen combo
Homing Sliver another way to tutor for any sliver you need besides Overlord’s ability
Mesmeric Sliver only card with Fateseal in the game, great for controlling your opponent’s next draw. Force them to only draw lands or maybe give them no lands at all.
Necrotic Sliver having spot removal for any permanent on every single one of your creatures is terrifying a very valuable. Strongly recommend this as an include.
Shadow Sliver I have never encountered anyone playing creatures with Shadow in EDH in all my years of play. This most certainly will let you get through and hit face to win a game, just make sure you kill all your opponents or get rid of it after combat as it leaves you with no blockers
Virulent Sliver I know there are mixed feelings about poison counters in the magic community but hey you get 2 counters on someone with double strike creatures.
Fun and Useful Tribal Cards for Slivers
None of these are particularly pertinent includes and some came with the Premium Deck, but these are just some Tribal cards that I have used over time while playing with slivers. Some I still use and some I do not.
Kindred Summons, Wild Pair, Herald's Horn, Coat of Arms, Kindred Discovery, Descendants' Path, Patriarch's Bidding, Kindred Charge, Vanquisher's Banner, Distant Melody, Kindred Dominance, Living Death, Primal Surge, Harsh Mercy, Door of Destinies
Slivers can be a lot of fun to play but keep in mind that they are very aggressive and can draw a lot of hate from your opponents. Players that have experienced playing against slivers are likely to counter your high-value creatures like Gemhide or Queen and will try keeping your board as small as possible since slivers win by swarming and overwhelming your opponents. I have found that this can be mitigated somewhat by changing your commander since slivers have 3 good options. Sliver Overlord, Sliver Queen, and The First Sliver.
Overlord and Queen are quite similar as they both conducive to trying to hit Queen’s infinite combo as quickly as possible but I have found that Queen tends to make people more nervous than Overlord does since you can create a wide board very quickly with her. Not only that but if you are relatively uninterrupted then silvers can combo out relatively consistently by turn 4 or 5 (depending on how lucky you get). If you like a combo victory, then that’s great, but the combo has very little variance and I personally got bored of it after playing it like that for so long.
Using The First Sliver as your commander is a whole lot less consistent if you’re going for combo but overall I’ve found it to be significantly more fun to play as I can sometimes rip 3-4 slivers for free off the top of my deck. The win is the same with overrunning your opponents but not using an infinite combo every time was very refreshing.
Hopefully you find some of this helpful, slivers are my all-time favorite tribe in mtg and it was great to see them get some love in Modern Horizons.
1 month ago
Although if you want to have more of a big bomb you might want to go with Ulamog, the Infinite Gyre instead of Blightsteel Colossus. Not only does it offer the same kind of mill protection and recursion, but it also shuffles itself and your entire graveyard into your library which will also trigger Syr Konrad's ability for each other creature in your yard. Plus it costs one less!
1 month ago
1 month ago
1 month ago
Ulfreinn, you get it. Nikya is shockingly good at dropping massive creatures by turn 6. I've had some opponents just scoop when I cast cards like Ulamog, the Infinite Gyre on my sixth turn before they've even had a chance to stabilize their mana base.
1 month ago
Hey thanks! Much appreciated.
In a nutshell, the deck plays with a combination of two types of cards: the ones used to activate Barrin’s ability and the one’s we generally want to return back to our hand. In a dire situation we can target our opponent’s creatures but that is not the primary focus.
Cards like: Hatching Plans, Ichor Wellspring, Mycosynth Wellspring are budget cards thatbwork perfectly as sac fodder and give some sort of reward for sending them to the graveyard. Metallurgic Summonings and Genesis Chamber are great examples of ways to generate sac fodder at minimal cost as well. Toothy, Imaginary Friend and Matter Reshaper among others give a little more of a reward when sent to the graveyard.
Then there are the cards we want to target with Barrin’s ability. Basically just a bunch of stuff with delicious ETBs. Master of Waves, Ulamog, the Infinite Gyre, Sower of Temptation, Myr Battlesphere and Torrential Gearhulk are prime examples of this. Large payoff if we can get them to bounce multiple times.
All the instants and sorceries are a basic round-up of counterspells and spells that will help syphon through the deck. When building this, the other person who helped me mainly used cards from Guilds of Ravnica and later. So mostly newer cards.
I’ve only played a few games with this and it’s definitely fun. Biggest problem i’ve noticed is I need more firepower. I’m thinking of adding in Kozilek and Jin-Gataxius just as some potential finishers. I’m not a blue player either but Barrin appealed to me for his obscurity and the fact his ability is really solid.
Thanks for commenting and I’ll check out your Naban deck to see if I can help you out!