|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|From the Vault: Legends (V11)||Mythic Rare|
|Rise of the Eldrazi (ROE)||Mythic Rare|
Combos Browse all
Ulamog, the Infinite Gyre
Legendary Creature — Eldrazi
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Commander Recommendations Start Commander Deck
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Ulamog, the Infinite Gyre Discussion
1 week ago
If you really wanna play mill, one of the best performing mill decks that a friend of mine played used Lazav, Dimir Mastermind as its commander. His deck was more of a clone/steal using Lazav and reanimation cards. Lemme tell you, Lazav copying an Ulamog, the Infinite Gyre ended more than a couple of games. The best part of it was that being clone/steal it was scalable to any meta it played in.
3 weeks ago
I still try to maintain this primer as a generalist build, meant to be robust and capable of many different angles of play. I wonder, community, is that a good this or would you like to see a bit more focus on the seemingly inevitable combo win strategy?
Any other thoughts on ways to freshen up the list?
1 month ago
@[email protected]_only Glad that you like it. You COULD include All Is Dust is your sideboard, but seeing that you have around ANNIHILATOR 50, I don't think that is is necessary. And While World Breaker , Oblivion Sower and Sire of Stagnation are all powerful cards, they don't have the pure smashing power of Desolation Twin or Void Winnower and that is what im really looking for in my sideboard. I also don't need to include Sire of Stagnation because I have Kozilek, Butcher of Truth who automatically refill my hand regardless of how many cards I had in there prior. While I looked at Ulamog, the Ceaseless Hunger , Ulamog, the Infinite Gyre has more potential for any possible doomsday devices. Shuffling my graveyard into my library is just an added security feature(just in case. You'll never know what you'll com across). He also has Annihilator which is always a plus.
1 month ago
@OrgasmAndTea Ok, first, I love your username. Yeah Altar is fantastic in multiplayer edh, in fact it's one of the wincons in my Varina and Jhoira deck. I don't think it would be great in this deck however if that's what you were wondering. The main strategy is to mill myself, so I don't want to spend extra resources or card slots to start milling others, especially since Ulamog, the Infinite Gyre became a thing. This deck also treats 2/2 black zombies as fodder for cards like Ashnod's Altar , Victimize , Phyrexian Plaguelord , etc, so that's why I don't run Parallel Lives , Graveborn Muse , Gravespawn Sovereign , etc.
1 month ago
You could also go with Ulamog, the Infinite Gyre since it's less pricey, but if you ever cast it or Kozilek, I personally prefer to draw 4 then to destroy a permanent.
1 month ago
Hey, this is a good start and much better than the precon, good job, but I think you can take this much further even on a budget especially the manabase and creature base. There's honestly a lot of cards that I can suggest be added and cut, but instead of doing that I'll give you some suggestions of good cards to add that are included in the precon, but you're not playing them. My other suggestions are to make two of the best cards here even better. Very nice Ulamog, the Infinite Gyre , Dark Depths and Sword of Feast and Famine :)
Good cards in the precon that you aren't playing to consider adding:
- Sol Ring
- Avenger of Zendikar
- Sakura-Tribe Elder
- Acidic Slime
- Turntimber Sower
- Jund Panorama
- Bojuka Bog
- Khalni Heart Expedition
Depths has very good interaction with Windgrace's -3 ability to reanimate lands, but you still have to be able to removal all the ice counters from Depths before you get Marit without having to pay each time to remove a counter. Consider adding Thespian's Stage ? Stage can copy Depths and the copy doesn't get ice counters thus once you copy it you can sac Stage which is now Depths and get Marit. Stage is a land with Windgrace's -3 ability you can reanimate both Depths and Stage at the same time and that's powerful. Consider Sylvan Scrying ? It's a low mana cost budget way to tutor for Depths or Stage.
Ulamog is 11 mana to cast and you want to cast him because of his powerful cast trigger. Ulamog requires a lot of ramp and cards that can search for him when you are set-up with enough mana to cast him. Cards to consider adding:
- Fierce Empath
- Signal the Clans
- Rampant Growth
- Kodama's Reach : another Cultivate.
- Nissa's Pilgrimage : another Cultivate.
- Splendid Reclamation or World Shaper : after discarding lots of lands for Windgrace reanimate them all.
- Anger : can be discarded by Windgrace and then if you control a Mountain all creatures you control get haste. Giving Ulamog or any other win condition creature such as Rampaging Baloths and the Beasts it creates haste is very good. With haste Ulamog can trigger annihilator 4 the turn you play him which is busted.
These cards are not just good with Ulamog, but many other cards, they're all just good budget cards.
Commander of Landfall is my budget causal Windgrace deck. Maybe it can give you some ideas, feel free to use it as inspiration. Some differences between my deck and yours are first the manabase. I'm playing a lot more lands for landfall and I've made it a priority to play as many budget dual lands that can that ETB (enter the battlefield) untapped. I'm playing many budget duals that interact well with basic lands because the manabase has 18-20 basic lands. I've made dual lands that are two different types of lands such as Cinder Glade a priority to take advantage of Farseek , Nature's Lore and Wood Elves . These three are excellent cards for ramp because can search for and put a dual land onto the battlefield.
Green is the most important color with the most sources in the manabase to take advantage of green's ramp, more specifically one drop mana dorks. Red and black are only splashes mostly for Windgrace. Good landfall creatures or creatures who interact in some way with lands are the priority for the creature base. There's creatures that let me play an additional land per turn or can put a land from my hand right onto the battlefield; these cards are the reason for 44 lands. I've reduced the high mana cost win condition creatures to just four, who all have great interaction with lands.
I'm playing other draw sources than just Windgrace because I can't rely on him staying alive. Budget tutors are in my deck, they help me search for a specific creature. There's recursion for other cards (any card or permanents), not just lands. This lets me safely discard a card that's not a land when I use Windgrace's +2 ability because I can get the card back if I need to.
If you have any questions I offer more advice.
Good luck with your deck.
1 month ago
1 month ago
Ulamog, the Infinite Gyre occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%