Ulamog, the Infinite Gyre

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Mythic Rare
From the Vault: Legends (V11) Mythic Rare
Rise of the Eldrazi (ROE) Mythic Rare

Combos Browse all

Ulamog, the Infinite Gyre

Legendary Creature — Eldrazi

When you cast Ulamog, the Infinite Gyre, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

Price & Acquistion Set Price Alerts

MM2

V11

ROE

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Recent Decks

Ulamog, the Infinite Gyre Discussion

Forestxavier20 on 5 Color Fatties

2 days ago

Ulamog, the Infinite Gyre is around 25 dollars, fairly good, and would do wonders for this deck. Ulamog, the Ceaseless Hunger at roughly 21 dollars would also be good for the deck, as you would exile the top twenty cards of the player's deck, and could exile two permanents on your opponent's field. It would raise the price to nearly two hundred dollars, depending on what you cut, however, it is a price worth paying.

FancyTuesday on GravePact, Scions and Ulamog on ...

5 days ago

Neotrup is correct. Critical to understanding their answer is that it matters what you do specifically when casting Ulamog because you have a choice in the matter.

Scenario 1: Grave Pact triggers resolve before Ulamog's is cast, and thus before Ulamog's cast trigger goes on to the stack

  • As you alluded to earlier, mana abilities (formally mana sources) are special in MTG in that they do not use the stack and do not offer a chance to respond. In that, at least, they are "faster" than instant speed
  • You sacrifice your Eldrazi tokens, putting mana in to your mana pool and Grave Pact triggers on the stack
  • You must now wait for those triggers to resolve to cast Ulamog
  • Once the stack is empty you may cast Ulamog, triggering his cast triggered ability, putting it on the stack on top of Ulamog

The advantage here is that you don't need to reveal you're casting Ulamog until you've seen what creatures your opponents are sacrificing. You might want to do this if your opponent has a creature such as Elgaud Shieldmate granting your real target hexproof.

Scenario 2: Grave Pact triggers hit the stack at the same time as Ulamog's cast trigger, and you order them the way you like

  • This requires that you announce first that you're casting Ulamog, the Infinite Gyre
  • As part of the action of casting the spell, you activate the mana abilities of your Eldrazi tokens, triggering Grave Pact
  • Triggers do not go on the stack until a player gets priority
  • Priority will not return to you until the process of casting the spell is complete
  • When priority has returned to you, you now have X Grave Pact triggers and 1 Ulamog, the Infinite Gyre cast trigger waiting to go on to the stack with Ulamog itself at the bottom of the stack
  • You control all of those triggers, you order them how you like

This method requires a more robust understanding of the rules governing the casting of spells than above. The principle is that you don't need to add all necessary mana to your mana pool then announce the spell, you can activate mana abilities as part of the process itself. See below for rules.

This is valuable if your opponent has a target like Tajuru Preserver that must be destroyed before Grave Pact can affect them.

106.4 When an effect instructs a player to add mana, that mana goes into a player’s mana pool. From there, it can be used to pay costs immediately, or it can stay in the player’s mana pool as unspent mana. ...

116.5 Each time a player would get priority, the game first performs all applicable state-based actions as a single event, then repeats this process until no state-based actions are performed. Then triggered abilities are put on the stack. ... Then the player who would have received priority does so.

601.2 To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. Casting a spell includes proposal of the spell (rules 601.2a–d) and determination and payment of costs (rules 601.2f–h). To cast a spell, a player follows the steps listed below, in order. ...

601.2g If the total cost includes a mana payment, the player then has a chance to activate mana abilities (see rule 605, “Mana Abilities”). Mana abilities must be activated before costs are paid.

605.1a An activated ability is a mana ability if it meets all of the following criteria: it doesn’t have a target, it could add mana to a player’s mana pool when it resolves, and it’s not a loyalty ability. (See rule 606, “Loyalty Abilities.”)

603.2 Whenever a game event or game state matches a triggered ability’s trigger event, that ability automatically triggers. The ability doesn’t do anything at this point.

603.3 Once an ability has triggered, its controller puts it on the stack as an object that’s not a card the next time a player would receive priority. ...

601.2i Once the steps described in 601.2a–h are completed, effects that modify the characteristics of the spell as it’s cast are applied, then the spell becomes cast. Any abilities that trigger when a spell is cast or put onto the stack trigger at this time. If the spell’s controller had priority before casting it, they get priority.

Neotrup on GravePact, Scions and Ulamog on ...

5 days ago

You go to cast Ulamog, the Infinite Gyre. He moves to the stack and you go through the process of casting the spell, which includes sacrificing Eldrazi Scions to activate their mana ability. This triggers Grave Pact, but the trigger has to wait to be put on the stack. You then pay the mana and Ulamog, the Infinite Gyre is considered cast, which triggers it's own ability. State based actions are then checked and triggered abilities are put onto the stack. As you control both triggers you get to put them on the stack in either order and choose targets. Note that if you put Ulamog, the Infinite Gyre on the bottom of the stack targeting a creature, when Grave Pact's trigger resolves they could choose to sacrifice the targeted creature, so you probably want to put Ulamog, the Infinite Gyre's ability on top of the stack.

You can also do this as DankStompy and cdkime are erroneously insisting you must, if you want your opponents to sacrifice their creatures before they know what you're going to cast. You are entirely correct in your understanding that you can sacrifice the eldrazi scions as part of the casting of Ulamog, the Infinite Gyre.

freshdemon on GravePact, Scions and Ulamog on ...

5 days ago

I have a Grave Pact in play and some Eldrazi Scions

I cast Ulamog, the Infinite Gyre by sacrificing some Scions.

I know that the Grave Pact triggers are above Ulamog, but what about his cast trigger?

ShreddedByCrows on Mathas EDH - A Real Pain in the Neck (Get it?)

6 days ago

SenseiRamen Mathas, Fiend Seeker has the ability to be a fabulous political commander, I love your idea there and would definitely give it a try!

Your curve is generally correct, but I feel there are a few things you can change to optimize your deck (and I'll avoid expensive suggestions, in order to keep it affordable, suiting your budget). First of all, you could consider running two more lands (Mathas surely is a cheap commander but it better suits a more controlish game plan. I would prefer to run 36 lands in this purpose. I recommend you to give a look at the Rocky Tar Pit (it's basically a budget fetchland) and Myriad Landscape. The new Field of Ruin might interest you as it's a great political tool. Forbidden Orchard also is nice and affordable. Smoldering Marshand Canyon Slough are not that expensive and can help you stabilize your mana pool. And, only if it fits your budget issues, both Blood Crypt and Godless Shrine are good investments.

The Planar Bridge, even if it's a great card on its own, doesn't really match with your objectives. It's slow and will take too much time to be effective. If the ''tutor'' effect was what you were searching when you put this one into your deck, I suggest you some cards as Increasing Ambition or (a slow but more versatile card) Ring of Three Wishes.

An idea I find interesting with Mathas will concern the addition of a sacrifice outlet. With cards like a Skullclamp and a Bloodghast (I know, it's not a budget card actually, but you can find it for something like 10 euros now that it has been reprinted - if you're looking for a budget version, you can run the Reassembling Skeleton / Endless Cockroaches), it provides you an excellent card advantage, with cards like Ashnod's Altar / Phyrexian Altar it gives you the necessary resources for the late game. Not to say that the red colour also gives you access to tons of cards which allows you to take the control of your opponents' creatures for one turn (Captivating Crew for example)! Alongside the altars, those cards could enable you to kill the creatures you put a bounty counter onto and so you will gain the reward and gets nice value while slowing your opponents. It may require some testing time but it seems pretty decent.In control options, you have Grave Pact, Dictate of Erebos and Attrition that could get the job done.

Tetzimoc, Primal Death seems really good here, and I'm glad someone finally decided to give it a try! With a Cloudstone Curio, you can bounce it back to your hand and restart clearing the board as much as you want, but you will have to think about adding other valuable etb effects and recursion's cards like Phyrexian Reclamation.

For more ''prison'' effects, there is the Windborn Muse and the brand new Baird, Steward of Argive.

Sheoldred, Whispering One is not a cheap card, but feels like a staple for your strategy and your deckbuilding.

You may give a try to Revel in Riches, but it's a greedy card. It has proved to be better than Black Market for me. In a tricolourous deck like yours, I will definetly play it.

You need more control tools. Hero's Downfall, Phyrexian Purge, Dreadbore, Orzhov Charm, etc. are great ones.

There is a lot of cards in your actual deck build that don't feel like a good idea since they just don't match with any strategy. Let's start with the Hoarding Dragon. It's a slow tutor and I can understand why you choose to play it, but it doesn't feel like a good idea. Jaya Ballard, Task Mage : the hate cards are bad because they often feel too situational and becomes dead cards. Even if Jaya provides you other options than the hate the blue guy one, she stays bad in comparison with other cards you could play (not saying that about expensive cards - even for a budget deck, she's just bad - cut it). Kulrath Knight doesn't do much in your deck... I mean... it's not such a bad card but come on, you want to pay 5 mana on something else than just a flying lil' body with wither. Kozilek, the Great Distortion is a great card, but it feels too slow here as you don't play anything to ramp, and, more important for your deck, it doesn't match with anything. If you absolutely want some eldrazi there, so add in some ramp cards and play Ulamog, the Infinite Gyre, it will be much more efficient and synergize better with what you want to accomplish. Only 10 enchantments is not enough to get value from your Mesa Enchantress. Tariel, Reckoner of Souls is slow and doesn't do much. Shunt feels too situational. Righteous War is far from being interesting here, you will always prefer having Swiftfoot Boots over them... and I don't even know if you need those boots... no, I'm pretty sure you're fine without. Celestial Dawn doesn't do much and you will most of the time pay 3 to do nothing...which is bad.

A few suggestions :

  • Endless Whispers could be funny and fits very well the political theme!

  • Afterlife is a control tool which also left your opponent with a creature, it's nice not to make enemies.

  • Descent of the Dragons another control tool leaving your opponents with creatures. If your prison theme is strong enough, this card could be a staple as it puts 4-4 flying. Your opponents will slowly kill each other.

  • Disrupt Decorum mad flavorful card for a mad Mathas dude.

  • Besmirch not the best card ever, but could be interesting there.

  • Mogg Infestation lul

  • Chaos Warp doesn't kill your target, but it's still a really good and versatile answer.

  • Sarkhan the Mad look at the -2! (you will need a lot more protections if you go for it though, and chose to go for a lower curve (which is not such a bad idea btw))

  • Painful Quandary just a powerful and annoying control card - beware, it often attracts a lot of hate.

  • Solemn Simulacrum helps you to stabilize your mana base and gives you card draw.

I hope it would help you! Good luck with the deckbuilding and keep up the good work. :)

Daedalus19876 on The Locust God EDH Fast Combo

1 week ago

Hello! Your deck has a lot of similarity to mine (The Ten Plagues: Locust God EDH | *PRIMER*), and overall this definitely looks good.

I don't have much time to write currently - graduation week at my university - but a few quick thoughts:

1) Why both Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre?

2) I'd run Whir of Invention here - it can tutor for a combo piece, or an altar, without too much difficulty. I'd almost run it over Transmute Artifact, though the best plan is probably to play both.

3) With this few nonbasics, Back to Basics seems like it would be AMAZING.

4) I'd run Shared Animosity over Coat of Arms. In my experience, it's much faster and more unexpected, plus you can easily cast it on the same turn as a wheel after you cast The Locust God.

5) If you can find copies, I'd play Pact of Negation and Mana Drain over Forbid and Counterflux.

6) Mystic Remora for a thousand years :)

I hope this helps a bit! :)

DrukenReaps on Not quite there.

1 week ago

To avoid milling yourself you can slide in something like Elixir of Immortality or one of the original eldrazi. Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre. Could also do Emrakul, the Aeons Torn if no one in your area cares about the ban list.

For win cons one of the eldrazi above can work if you get to where it is you vs your last opponent. I see a starfield but maybe Opalescence too? You are a bit pillowy so Helix Pinnacle or Epic Struggle could do the job.

Bxbx on Jodah, Archmage Eternal

1 month ago

Hey, thanks for the suggestions and the upvotes!

@Atuva: Yeah, Enter the Infinite + Omniscience would be an instant win in the deck. I won't include it while testing, but it should be in a final version, I think.

@Atuva and SirSh4ggy: Ramos, Dragon Engine has high upside if its ability gets going, but he will be too slow in the deck without further support, I expect. That's because there are relatively few multicolored spells and the cmc of the deck is rather high (even with the alternative cost from Jodah). And I don't want to put cards like Doubling Season in the deck only for Ramos. It would be great if somebody pointed out a way to include Ramos, Dragon Engine into the Grozoth combo (searching him out with Dragonstorm wouldn't do much yet).

@SirSh4ggy: Maelstrom Wanderer doesn't hit most of the powerhouses in the deck, so I didn't include it, but Unexpected Results seems cool because it either ramps or has a chance on hitting the powerhouses (and I play few counterspells) - cool addition!

Quicksilver Amulet and company won't let me use the cast triggers of my creatures, so they're not optimal. But Defense of the Heart is a tutor at least and can search something like Dragonlord Kolaghan + Ulamog, the Infinite Gyre which is nice. And Elvish Piper could maybe replace Myojin of Life's Web.

@Spoosky: Akroma's Memorial is a good idea! A lot of my creatures have no evasion at all and this will give them all kinds of evasion. If testing shows that my threat density is more than enough, then I'll try to find room for the memorial.

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