|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|From the Vault: Legends (V11)||Mythic Rare|
|Rise of the Eldrazi (ROE)||Mythic Rare|
Combos Browse all
Ulamog, the Infinite Gyre
Legendary Creature — Eldrazi
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Ulamog, the Infinite Gyre Discussion
3 days ago
Some cards I would recommend include, Temple of the False God, Oblivion Sower, Kozilek, the Great Distortion, Sea Gate Wreckage, Pathrazer of Ulamog, Deceiver of Form, Spawning Bed, Homeward Path, and Unstable Obelisk. There's a few more I can think of but they don't come cheap such as Ugin, the Spirit Dragon, Karn, the Spirit Dragon, Ulamog, the Infinite Gyre.
5 days ago
What are your wincons? No offense, but it looks like this deck was thrown together randomly. It seems like you have too many counterspells, so getting rid of those for a Solemn Simulacrum, Gilded Lotus, Wayfarer's Bauble, Walking Atlas Expedition Map, Sol Ring, Sky Diamond, Eye of Ramos, Commander's Sphere, Darksteel Ingot, Coldsteel Heart, and other artifact ramp cards could be useful. You might need to ditch some islands for ramp, so only get rid of a few. If you put in that much ramp, you could use your commander's ability to draw everyone cards as an excuse for no one to target you, draw a ton of cards, (Spellbook and Thought Vessel will keep you from discarding) then cast an eldrazi titan Emrakul, the Promised End, Ulamog, the Infinite Gyre, Ulamog, the Ceaseless Hunger, Kozilek, Butcher of Truth, Void Winnower, Desolation Twin, or some others of your choice. Other good creatures include Darksteel Colossus and Blightsteel Colossus. You don't have to run all of them but the more you run the more consistent your deck is. You could also put in infinite mana combos such as Rings of Brighthearth and Basalt Monolith (the combo can be confusing check out Infinite Colorless Mana Turn 1 for an explanation) or Isochron Scepter imprinted with Dramatic Reversal + any combinations of mana rocks that produce a total of 3 mana.
4 weeks ago
I agree, Scrap Trawler is definitely a candidate for inclusion.
As for the red rituals, I know I had tested at least Rite of Flame in the past, but don't remember why it didn't end up in the final version. If they were included, the self-mill into Past in Flames + Rituals + Scrap Mastery line would require to start, but without those cards it requires . I don't know if a 25% reduction is worth two card slots, but it's definitely possible. The most important things to consider are maintaining sufficient artifact density and card draw. If I had to pick cards to cut today, I'd probably look at removing the haste enablers (Swiftfoot Boots and Lightning Greaves).
Unfortunately, my cEDH playgroup has long since disbanded, and I no longer play the format. I've disassembled this deck, and sold many of its components. As a result, it's not possible for me to test the changes myself, but I encourage you to do so if you have the desire.
Winning with Codex Shredder requires an infinite untap engine (see the 'Combos' section of the deck description). Once you have this, you can use its tap ability to mill your opponents' decks. It can be useful to have Tormod's Crypt available in order to deal with any instant-speed graveyard shenanigans or shuffle triggers (e.g. Ulamog, the Infinite Gyre)
Winning with Pyrite Spellbomb requires infinite red mana and infinite recursion. The mana can be generated either by combining an infinite untap engine with a colored mana rock (Mox Diamond, Mox Opal, Chrome Mox, Prismatic Lens, Fellwar Stone), or by combining infinite recursion with Lion's Eye Diamond or Lotus Petal. Infinite recursion is most simply accomplished by having Salvaging Station in play while looping Myr Retriever and Junk Diver. Other approaches include infinitely casting Scrap Mastery (returning it with Codex Shredder), or combining an infinite untap engine with Goblin Welder and either Myr Retriever or Junk Diver.
1 month ago
Tectonic Edge, Ghost Quarter, Wasteland, Field of Ruin, Unstable Obelisk, Sundering Titan, Lux Cannon, Ark of Blight, Worldslayer, all creatures with Annihilator force sacrifice so could combine with creature bounce to force land sac (Ulamog, the Infinite Gyre)
1 month ago
antipopes, yeye! I run a Goreclaw deck you can check out; we prolly have a few overlapping similarities. One fun thing I like to do is to either Defense of the Heart or Tooth and Nail --> Surrak, the Hunt Caller + Ulamog, the Infinite Gyre in the first main phase to haste Ulamog and have an Outta Nowhere Annihilator 4.
1 month ago
Hi. Looks like I posted after you on Commander Deck Help. The thought police will get me if I don't post card recommendations on your deck.
- I'm not sure what Teferi, Temporal Archmage is doing here. Maybe it has some hidden purpose or broken combo I just don't see, but if that's not the case, I would cut that for Proteus Staff.
Scrolling through the comments, it seems like you want to avoid Felidar Guardian. I think this deck would make a great Eldrazi- Hey, wait, hear me out. Aminatou gives topdeck control. She can also blink things. Her ultimate is garbage. All in all, not bad. I think you could take a nice little polymorph route on this. I like free Eldrazi. You should too. Just look through these cards, and tell me what you think.
- Mass Polymorph
- Proteus Staff
- Riptide Shapeshifter
- Synthetic Destiny
- Kozilek, Butcher of Truth
- Emrakul, the Promised End
- Void Winnower
- It That Betrays
- Blightsteel Colossus
- Ulamog, the Ceaseless Hunger
- Ulamog, the Infinite Gyre
...that would be your endgame. For the early and midgame:
- Noxious Gearhulk
- Meddling Mage, depending on your meta
- Champion of Wits
- Riverwise Augur
- Sawtooth Loon
- Bone Shredder
- Big Game Hunter
- Ravenous Chupacabra
- Lyev Skyknight
So, your gameplan would be to play Aminatou on T3, play creatures that kill things/draw cards when they enter, blink them with Aminatou repeatedly to kill opponent's things, draw into counterspells, and generally destroy their will to live. Once you have a comfortable lock, +1 Aminatou and put an eldrazi titan on top, polymorph a draw creature into it.
1 month ago
Thank you so much! I managed to stick in most of those ramp cards as well as World Breaker and Champion of Rhonas. As for removal, my creatures with Annihilator and cards like Dictate of Erebos and Attrition function as my current source of removal. I'm unsure what other cards to switch out in exchange for just straight specific removal.
1 month ago
As you said, the deck loses to Leyline of the Void but any similar effect, with Rest in Peace being the worst, will shut down the deck as well. As such I'd recommend Scour from Existence, Karn Liberated, and Ulamog, the Ceaseless Hunger to permanently deal with the problem or the less permanent but equally viable answers of Ulamog, the Infinite Gyre, Universal Solvent, and Unstable Obelisk. There's also the more specific and/or slower options of Argentum Armor, Gate to Phyrexia, Lux Cannon, and Phyrexian Tribute, with that last one seeming like a surprisingly decent possibility for the deck.
On another note, I'd put more board wipes in and Fleshbag Marauder, Merciless Executioner, and the oft forgotten Slum Reaper to profit off Yahenni more or I'd swap them out for Endrek Sahr, Master Breeder. Given the reason you made this deck, I know you don't wanna do that, but he'd also be a decent addition to the maindeck as another token generator.