Ulamog, the Infinite Gyre

Ulamog, the Infinite Gyre

Legendary Creature — Eldrazi

When you cast Ulamog, the Infinite Gyre, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

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Printings View all

Set Rarity
Ultimate Masters (UMA) Mythic Rare
Ultimate Masters Promo (UMAP) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
From the Vault: Legends (V11) Mythic Rare
Rise of the Eldrazi (ROE) Mythic Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Legacy Legal
Unformat Legal
Commander / EDH Legal
Noble Legal
1v1 Commander Legal
Canadian Highlander Legal
Tiny Leaders Legal
Block Constructed Legal
Magic Duels Legal
Modern Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal
Vintage Legal
Casual Legal

Ulamog, the Infinite Gyre occurrence in decks from the last year

Ulamog, the Infinite Gyre Discussion

DeinoStinkus on Price of the Eldrazi Titans

6 days ago

I was just perusing decks today and found that Emrakul, the Promised End's price was kind of low. I said, okay, what else? All of the titans prices have dropped, as far as I can tell, all of them are under $40.

Ulamog, the Infinite Gyre

Kozilek, Butcher of Truth

Emrakul, the Aeons Torn

Ulamog, the Ceaseless Hunger

Kozilek, the Great Distortion

Emrakul, the Promised End

Gyre has dropped from almost $50 to $32 in only a week.

Butcher has dropped a bit, from like $42 (?) to $36.

Aeons Torn has remained about the same, likely because without the audience if EDH it doesn't see the audience that the other titans enjoy.

Hunger has also dropped quite a bit, from like $45 to $39.

Distortion climbed up to $15 recently, and is now back at the price I originally bought it at ($8 something in late 2018)

Promised End has stayed about the same. It's price has lowered a little bit, but overall not too much, and certainly not as much as Gyre.

I might actually buy Gyre if this continues. Are there recent events in certain formats that might contribute to the drop? They haven't been reprinted in the past year as far as I know (the last old Eldrazi reprint was in Ultimate Masters), and I can't really see any correlation between this and the recent bannings. Any insight on the matter would be helpful.

CyborgAeon on One card combo Demonlord Belzenlok

2 weeks ago

Now this might not have occurred to you, but an alternative line to victory is:

1: belzenlok

2: unmask pitching phantasmagorion

3: pitch skirge familiar, any two black cards barring Nightmare Void & Bone Miser

4: cast hollow one, deep wood legate;

5: dread return skirge familiar

6: discard cards to add {b}{b}{b}{b}{b}

7: cast bone miser

8: discard Kozilek, Butcher of Truth (or Ulamog, the Infinite Gyre)

9: discard Nightmare Void endlessly for unbounded mana (always dredge thanks to bone miser)

10: cycle Razaketh's Rite/Death Pulse / Stir the Sands for unbounded card draw (if anybody knows of a similarly cyclable noncreature, nonland card without cycling to use in place of these that would work great too).

11: now with unbounded mana and your entire deck available to be cast - you can do anything you wish:

ulamog or Scour from Existence all their permanents,

make unbounded creatures (if you used stir the sands)

Play soul spike 10-billion times, etc.

This version needs: Bone miser, phantasmagorion, nightmare void, belz, dread return, skirge familiar, ulamog, phantasmagorion, deepwood legate, hollow one, unmask, a cyclable instant/sorcery

(12 cards)

Whereas the current combo needs:

Phantasmagorion, belz, dread return, skirge familiar, deepwood legate, hollow one, unmask, konrad, skittles, cinderhaze wretch, necrotic ooze, lotus guardian, dread, endling

(14 cards)

Not only is this 2 cards more efficient, you are able to perform this through more star pieces such as Damping Matrix, hexproof/otherwise troublesome stax that affects activated abilities.

This contains 4 cards outside of the original combo and can likely be reduced further with some ingenuity. Please let me know what you think @Bazzul

tamurai on Cyclatron

3 weeks ago

I mean, if you really want a cycling deck, you could swap Ulamog, the Infinite Gyre for Shark Typhoon.

DeinoStinkus on What should I get?

3 weeks ago

Hey all, I have $60 and am debating over what to get next. Here are the decks I own: Ramos Locos Combos! and Yennett Simplicity.

I was thinking about getting Flooded Strand, Marsh Flats, and Polluted Delta, or Ulamog, the Infinite Gyre and something else (maybe Zaxara, the Exemplary).

I might be getting a Double Masters booster box for Christmas as well.

DeinoStinkus on Double Masters Speculation

4 weeks ago

We've seen a reprint of the original three Eldrazi titans (Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth, and Emrakul, the Aeons Torn) a ridiculous number of times, so what about the modern three (Ulamog, the Ceaseless Hunger, Kozilek, the Great Distortion, and Emrakul, the Promised End)? Also would like original Dragonlords reprinted.

ColoredEmrakul on Freyaleez! Freyaleez! Freyaleez!

1 month ago

So, I've got a couple of suggestions, just off the top of my head that I think could greatly help you out, in both short term and long term:

-1 Nissa Revane +1 Karn Liberated My reasoning here is relatively simple. You're deck isn't focused on life gain and you don't run Nissa's Chosen. Her ultimate is wonderful, if, you can get there. But I think you can remove her because her ultimate is more of a dream than a reality.

-1 Lotus Cobra +1 Fauna Shaman I personally think that the cobra isnt really needed since you produce so much mana as it is. I think Fauna Shaman personally just helps you get there, a lot faster, and additionally its a Survival of the Fittest on a stick. Never hurts to have a second answer in case your first one gets blown up.

-14 Forest +14 Snow-Covered Forest I see that you're going for the Extraplanar Lens answer here which I can greatly appreciate, but since they are much easier to fins now, I would trade out all of your regular Forests for the Snow-covered Forests, or vice versa.

-1 Nissa, Vital Force +1 Asceticism Outside of the fact that we are dropping a same CMC permanent, I think Asceticism is going to do a LOT more for you in the grand scheme of things. Sure, Nissa, Vital Force makes a hasty, 5/5 elemental land for you, but its not something that I would rely on. The same can be said for her second ability. It's a more expensive Eternal Witness card altogether and I don't think it does enough in the deck to keep its spot. Asceticism protects your creatures in a couple of ways which is extremely advantageous in your case.

-1 Garruk's Uprising +1 Boseiju, Who Shelters All

Garruk's Uprising is just alright. It does some beneficial things, but not consistently. In some cases, I think you're going to find that the card is just dead in your hand more times than you would like. Another use commented that you need to be running more lands, and I think that that is true to a certain extent. Boseiju, Who Shelters All can let you cast an uncounterable Chord of Calling and more importantly, Tooth and Nail. Not to mention there are just other things in your deck that this also greatly synergies with.

-1 Wooded Foothills +1 Cavern of Souls Think of it as Boseiju, Who Shelters All but for creatures. Most likely naming elves.

-1 Glistener Elf +1 Yavimaya Hollow Simple explanation. Glistener Elf just doesnt quite fit the theme here, where I think Yavimaya Hollow can help you avoid certain critical or GG situations.

-1 Garruk, Unleashed +1 Wirewood Lodge This Garruk isn't really doing anything for you. I think that he performs rather slow, and there are just better things that you can replace him with. We are still on the topic of lands so I think Wirewood Lodge is a pretty obvious choice. That card has an astronomical amount of value.

-1 Collective Unconscious +1 Maze of Ith Pretty easy reasoning. Maze of Ith helps you not take hits from potent creatures and I think that this card is far more critical than Collective Unconscious. You also have multiple ways to draw. It won't hurt to lose just one of them.

-1 Kogla, the Titan Ape +1 Vigor As much as I think Kogla can do some work, I think Vigor will serve you better. He's a literal pain to get rid of and things only get worse from that point forward. Kogla, the Titan Ape has targeted removal and in some cases I think that you may not be able to target some of your opponents more critical creatures.

-1 Deranged Hermit +1 Gaea's Herald
While Deranged Hermit is good for some token generation, I don't think he does that much else for you. It may synergy with Earthcraft but that's about it. I would remove him and replace him with Gaea's Herald just because that's more pressure you're putting on your opponents' to deal with you.

-1 Earthcraft +1 Ulamog, the Infinite Gyre While Earthcraft is a very good card, I don't think the price tag justifies having it in your deck, particularly for what it does. I think adding in the original Ulamog can do just as much, if not more than Earthcraft can for you.

StopShot on Help me foolproof this infinite …

1 month ago

Today's infinite combo is in mono-red, but card suggestions outside of red are welcome. The combo:

Cards: Seasoned Pyromancer + Ashnod's Altar + Nim Deathmantle

TL;DR

The point of this thread: is to come up with card suggestions to add to the 99 of this theoretical deck that will help guarantee this combo will win the game. The problems this combo faces are outlined in the sections Hole A, Hole B and Hole C. Suggestions for combating any one of these three holes is greatly appreciated.


Potential pay-offs of this combo.

How this combo works: To start you just need to have all three cards listed on the battlefield. So long as the Seasoned Pyromancer creates at least one token you'll be able to sacrifice both the token and the pyromancer to Ashnod's Altar to generate mana which you can recur with Nim Deathmantle. This means theoretically you have created infinite draw/filtering, infinite 1/1 tokens for every time you discard two nonland cards and infinite colorless mana off those infinite tokens. Of course however, there are certain holes in this strategy that hinder it.


Hole A

Hole A of this combo: Whenever a deck comes up with infinite draw, it should be noted that it is never truly infinite card draw unless you can refill your library an endless number of times. Otherwise drawing too many cards when you don't have a library can result in losing the game. Since our token generation and mana generation are both directly tied to the number of times we can draw/filter cards that means our token and mana production is just as limited unless we can solve the infinite draw issue. This is what I'd refer to as Hole A.

Solutions and Problems to Hole A: One possible solution to regenerate one's library is to run either Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre. Given the last ability of either one, if either titan ends up in the graveyard they will simply reshuffle our graveyard back into our library, and given our combo is always discarding cards this task should be easy. BUT it's not a perfect solution. Suppose in the following scenario we reshuffle our library and the following two statements happen to be true: (1) The Eldrazi titan is positioned as one of the bottom three cards in our library and (2) our library has an odd number of cards in it. If you were to continuously filter cards under this situation there would be no possible way to discard the Eldrazi titan without completely drawing out from your deck and losing the game as a consequence. This is also true if our library has an even number of cards in it and the Eldrazi titan makes up one of the two bottom cards of our library. You would need some extra card to fix this problem or else the combo would be limited to either noted event occurring.

Possibly a better solution than running the Elderazi titans would be to run Elixir of Immortality instead. Given we don't need to discard the Elixir to use its effects and our combo can generate excess colorless mana after each loop it should be feasible to cast and activate the Elixir so long as our library has more nonland cards in it than land cards. This solution isn't perfect either but it's better than using the Eldrazi titans. In the event our library has an even number of cards in it we'll always be able to draw into the Elixir of Immortality regardless of where its located in our deck. However the same can't be said if our library has an odd number of cards. In the event our library has an odd number of cards, if the Elixir happens to be at the very bottom of our deck, the last card, there would be no way to draw the elixir using our combo without over-drawing from our library. That means there is still a hole in this strategy, albeit a smaller one, but the question still remains; is there a better card for the job?


Hole B

Hole B of this combo: Just like Hole A, Hole B is another chance phenomenon that can derail our ability to continue the combo. Let's say under the given scenario our library currently has more nonland cards in it than land cards and we have 2 nonland cards and 2 land cards in hand when we start the combo. (Theoretically producing the tokens needed to continuously draw cards should be possible, but let's continue on with this scenario.) As we cycle through 2 cards at a time let's pretend that each consecutive two cards we draw is a land and a nonland together. This by itself would be enough just to keep the combo going, but then the unthinkable happens. We suddenly hit a massive land block in our deck, let's say the next 10 consecutive cards are all lands (despite how rare that chance may be). At this point we'd be at a deficit of negative mana per cycle just to dredge through each of these lands in order so that we can get to all the nonland cards beyond it. More than not, this scenario would be where our combo falls short due to this rare chance ordering of lands. This is Hole B of our combo.

Solutions and Problems to Hole B: When tackling the Hole B scenario, let's pretend we already have the perfect solution to Hole A that allows us to constantly shuffle cards in our graveyard back to our hand without fail. This is primarily to focus on the Hole B dilemma. One fact to keep in mind is given most decks tend to have more nonland cards than land cards it should be a given that with each deck shuffle we should end up with more tokens than before and thus more disposable mana to bypass any land blocks that may occur later on in the combo. So a given fact here is the later in the combo we go the less problematic Hole B starts to become. It's only before the first or second reshuffle that Hole B has the greatest potential to derail this combo.

One solution to Hole B is to use Shenanigans. Because of how dredge works we can always choose to have one of our cards be the dredged card. In this scenario we have guaranteed that one of the cards drawn or in this case dredged will always be a nonland card meaning our only outcomes from here on out will always be land + Shenanigans OR nonland + Shenanigans meaning there's no chance to lose value and always a chance to gain value. While this may seem like a perfect solution this problem it runs in direct contrast with our dilemma in Hole A. If we're using Elixir of Immortality as our card cycler of choice there's always the possibility we could accidentally dredge the Elixir into or graveyard by mistake and thus losing our ability to cycle our graveyard back into the library. While we wouldn't need to worry about dredging the Eldrazi titans away by mistake, that would mean we'd have to use a less effective Hole A solution in order to combat the problem that is Hole B. It should also be noted that since Shenanigans has Dredge 1 it won't be able to change our library from having and even number of cards to an odd number of cards and vice versa. In order to change the even or oddness of a library you'd need to use an off-color dredge card with an even dredge number to change the state of your library's even/odd card count. So is dredge the right solution to Hole B or is there another alternative that could work in its place?


Hole C

Hole C of this combo: Lastly yet most importantly, we need an actual way to win with this combo. While infinite card draw, infinite tokens and infinite colorless mana are really powerful, together they are not enough to win you the game right away. For that we'd need to have yet another card in our library dedicated to abusing any one of these qualities to win us the game on the spot. While this may be the easiest hole to fill in the question ultimately sits at; what is the best solution to Hole C?

I've come up with three win conditions that work, but if you know of one better I'd like to hear what wincon you'd prefer best. The three cards that come to my mind are Anger, Walking Ballista and Blasting Station. Anger would be an easy card to dump into the graveyard which would be what we could give our massive token army haste to win the game. This strategy can bypass annoying cards like Leyline of Sanctity and Propaganda as we can easily pay the price with our infinite colorless mana, but cards such as Crawlspace or Spore Frog could easily stop this win condition. If we use Walking Ballista or Blasting Station we'd have the mana to cast either and all the tokens needed to be sac'd for either to deal lethal damage, but both these win condition cards would easily be beaten if our opponents have a Leyline of Sanctity or a Dissipate. So, what is the best win condition for an infinite combo like this one?

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