Ulamog, the Infinite Gyre

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Mythic Rare
From the Vault: Legends (V11) Mythic Rare
Rise of the Eldrazi (ROE) Mythic Rare

Combos Browse all

Ulamog, the Infinite Gyre

Legendary Creature — Eldrazi

When you cast Ulamog, the Infinite Gyre, destroy target permanent.

Indestructible

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

Price & Acquistion Set Price Alerts

MM2

V11

ROE

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Recent Decks

Ulamog, the Infinite Gyre Discussion

YaminoNakani on Animar

5 days ago

Biggest issue I see here is a lack of focus and not enough creatures for a creatures only matter deck.

Animar, Soul of Elements wants two main things: Cast creatures and get +1/+1 counters to cast larger creatures. Everything in the deck should be focused on those two goals.

Setting up the deck to achieve this purpose will make it efficient and powerful. All cards should therefore do one of the following:

  1. Ramp up to Animar.

  2. Protect Animar.

  3. Place counters on Animar.

  4. Cast game ending creatures for cheap or free.

  5. Draw cards to allow us to do 1 through 4.

Priority should be given to cards that does something now > does something before your next turn > does something on your next turn > does something eventually.

Because Animar offers a discount based on creatures played, the deck shouldn't be filled with only high cmc game enders, but creatures from low to high cmc, preferably with as little colored mana symbols as possible, to give the deck a natural progression to casting free or cheap high cmc game ending creatures.

Let's split the deck into 3 parts. Pre-Animar setup, Post-Animar setup, Finale.

Note that $: (0 to 0.99), $$: (1.00 to 4.99), $$$: (5.00 to 9.99), $$$$: (10.00 to 19.99), !$!: (20.00+)

Unnecessary on a computer, very helpful on a phone.

This section will be all ramp, and protection to get Animar out quickly and make sure he is secure.

- The land base should be arranged to where there is more emphasis on , then , then since can color fix and can offer protection.

- Exotic Orchard is pretty good and cheap and can usually offer every color in multiplayer, especially if an opponent has a Command Tower out or even a Vivid Grove without even needing charge counters. - Kazoo lands such as Simic Growth Chamber, Izzet Boilerworks, and Gruul Turf are good in casual EDH where there is lack of land destruction and they artifically increase your deck ammount by posing as two lands in one. Though overall you do not want too many tap lands as you'll constantly be a entire turn behind.

- Birds of Paradise creature ramp & color fix. $$$

- Carpet of Flowers could be a dud or amazing ramp with two main phases. $$$

- Shrieking Drake easy continuous counters. $

- Sol Ring Always. $$

- Voyaging Satyr creature ramp & color fix. $

- Zhur-Taa Druid creature ramp & burn. $

- Bloom Tender creature ramp. !$!

- Coiling Oracle ramp or card draw. $

- Cyclonic Rift removal or 1-sided board wipe. $$$$

- Explore ramp and card Draw. $

- Den Protector cast for free with morph and surprise Regrowth. $

- Sakura-Tribe Elder creature ramp and color fix. $$

- Sylvan Caryatid creature ramp and color fix. $$

- Beastcaller Savant creature ramp and color fix. $$

- Kiora's Follower creature ramp or vigilance on a stick. $

- Rattleclaw Mystic creature ramp and color fix. $

- Walking Atlas potentially free creature ramp. $

- Ainok Survivalist cast for free with morph, surprise Naturalize. $

- Dream Stalker Cast a Boomerang for . $

- Elvish Visionary a better, creature version of Aggressive Urge for this deck.

- Stratus Dancer an almost Negate. $

- Willbender basically Redirect. $

- Simic Charm so versatile. $

- Hooded Hydra Normally, not a good card. However in this deck. It can become massive and a dangerous thing to see a Wrath of God. $

- Lightning Greaves Protection and quick haste for a large creature. $$

- Spellskite For those , & removals. $$$

- Ring of Kalonia Ramp every turn and makes Animar a lot more threatening. $

This section will be about setting up our board state to win. All cards from this point onwards will be casted after Animar has been casted.

- Fierce Empath Tutor for something big. $

- Man-o'-War Another Shrieking Drake. $

- Sage of Fables Emergency card draw. $$

- Pestermite Vigilance, chump blocker vs flying or stopping a giant creature. $

- Guided Passage One of the best card draw and pick your poison spells ever. $$

- Pir, Imaginative Rascal A creature hardened scales and specific tutor. $$

- Sylvok Replica A quick Naturalize. $

- Cloudstone Curio An auto include if you can afford it. $$$$

- Temur Ascendancy Makes all your casted creatures threatening and some card draw. $

- Ancestral Statue The best Shrieking Drake for this deck. $

- Phyrexian Metamorph Costs 2 life and can do so much for you. $$$

- Purphoros, God of the Forge Ends the game with one of the Shrieking Drakes. $$$$

- Solemn Simulacrum Free ramp, chump blocker and card draw. $$

- Faerie Artisans It doesn't look like much, this is card can get crazy. $$

- Toothy, Imaginary Friend A growing monstrocity that explodes into cards. $$

- Altered Ego with lots of counters on Animar, Soul of Elements and depending on the board, this card could be a massive threat. $

- Herald of Secret Streams Let Animar, Soul of Elements go nuts. $

- Spike Weaver When you need to buy yourself some time. $$$ - Forgotten Ancient Let your opponents ramp you fast. $

- Silent Arbiter Protection against swarm decks. $$

- Mulldrifter Cheap card draw and flying blocker. $$

- Peregrine Drake Budget Palinchron. $

- Xenagos, God of Revels Game ender. $$

- Vesuvan Shapeshifter On your upkeep, you may pay to clone the biggest and baddest mofo on the field. $

- Zealous Conscripts Your friend just played Darksteel Colossus and you only have left, what do you do? $

- Deepglow Skate Potential huge ramp for just . $$$

- Draining Whelk A different kind of Mana Drain. $$

- Duplicant Free Mind Control. $$

- Soul of the Harvest Huge card draw with a Shrieking Drake. $

- Primordial Sage Huge card draw with a Shrieking Drake. $

- Deadeye Navigator and Peregrine Drake or Great Whale = infinite mana. $$

- Progenitor Mimic Very dangerous to copy one of the heavy hitters in this deck. $$

- Consecrated Sphinx All the card draw. $$$

- Deadwood Treefolk Repeatable creature recusion. $

- Steel Hellkite Situational, but very deadily against token decks. $

- Great Oak Guardian Great, quick surprise block when tapped out. $

- Pathbreaker Ibex Quick, game ender. $$

- Thunderfoot Baloth Setup for getting past defenses. $$

- Scourge of the Throne Depending on the situation, can be deadly. !$!

- Great Whale Another budget Palinchron - Stalking Vengeance Please don't use Wrath of God. $

- Hamletback Goliath Good setup for a game ending creature. $

- Palinchron So expensive, yet so infinite mana. !$!

- Balefire Dragon Destroy all the creatures. $$$$

This section will be about ending the game with giant behemoths.

- Stormtide Leviathan Swing in with impunity. $

- Platinum Emperion Deletes a win condition. $$$$

- Vorinclex, Voice of Hunger Can win the game on its own. $$$$

- Stonehoof Chieftain Win through commander damage. $$$$

- Nullstone Gargoyle Nothing but creatures from here on. $

- Void Winnower Turns the game into an odd match. $$

- Kozilek, Butcher of Truth Card Draw, Mill Protection and Devastating power. !$!

- Jin-Gitaxias, Core Augur Look ma, no hands! $$$

- Darksteel Colossus Not something people want to see cast for 0 or worse, cloned. $$$$

- Ulamog, the Infinite Gyre Vindicate, Mill Protection and Devastating power. !$!

- Blightsteel Colossus Not something people want to see cast for 0 or worse, cloned. !$!

- It That Betrays Now clone it. $$

- Emrakul, the Promised End Take out the combo or sacrifice player easily. $$$$

MaelstromHobo on Mayael EDH Primer

1 week ago

@Padbras Great questions. First off, let me say this: Xenagos, God of Revels is more consistent than Mayael the Anima. The deck wins faster and more reliably. Mayael is more for the kind of player who values the experience of playing as much as (or more than) they value winning. Some of the best Magic memories I have are flipping those top five cards, one at a time, just hoping to turn over that clutch blocker. That degree of randomness isn't for everybody, but it's how I most enjoy the game.

As to your follow up question, yes, I would definitely recommend running Mayael on a budget. Most of the money cards I run are for 1) mana base consistency and 2) topdeck filtering. Those make the deck more reliable, but they're not necessary for it to be functional. Also, the fatties you choose to run are easily tuned to any budget. There are plenty of sub-optimal inclusions that can fill the role of expensive cards and still make a splash on the board. Here's some easy changes you can make to slash hundreds of dollars off the price tag:

Alpha duals ==> Battlebond duals. This is a no brainer. Battlebond duals are almost as good, especially if you cut fetch lands.

Fetch lands ==> Pain lands, Larwyn filter lands, and Odyssey filter lands. Filters are just a notch below fetches for mana consistency. Pain lands are a notch below that.

Ancient Tomb, Strip Mine, Wasteland ==> Basic lands. You'll need to run a few more basics without top-tier lands at your disposal. Trim the pricey colorless mana.

Mirri's Guile, Sylvan Library, Sensei's Divining Top, Scroll Rack ==> Crystal Ball, Darksteel Pendant, Lifecrafter's Bestiary, Seer's Lantern. It's still really important to have some topdeck filtering. These will get the job done.

Rings of Brighthearth ==> Illusionist's Bracers

Tooth and Nail ==> Another 5+ power creature

Crucible of Worlds, Mana Crypt ==> Any other mana rock. Basically the same effect, just slower and more fragile.

Avacyn, Angel of Hope ==> Spearbreaker Behemoth

Balefire Dragon ==> Steel Hellkite

Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre ==> Artisan of Kozilek, It That Betrays

Hope that helps!

TheBloopKing on Wait, I can Attack?

1 week ago

Either way, I made my suggestions.

More creatures or creature makers because you need more than a single way to win. Whether that be playing a huge bomb like Ulamog, the Infinite Gyre or going wide with Assemble the Legion and Anointed Procession

It needs more cheaper burns because this is supposed to be a deck that abuses the burn style, and winning off Aetherflux Resevoir or Felidar Sovereign

If you are to lable it control, you need to make it more control. Hokori, Dust Drinker, Odric, Master Tactician, Elspeth, Sun's Champion are all good control pieces.

It also needs some search. A perfect example is Sunforger. And it needs more rocks to ramp to higher mana. What really wins control decks games is mana. The more mana you have available, the more you have to do. Anything that adds mana and ramps up works.

SaltySpecula on MagicalHacker - List of All Creature Removal Cards

1 week ago

A lot of these are TERRIBLE cards, but still fit the list. A few are creatures with a cast or ETB 'destroy creature/permanent/nonland permanent' bonus effects.

Can't put it in yet since it's in C19, but Meteor Golem Destroys target permanent on ETB. Ulamog, the Infinite Gyre Lux Cannon Desert Twister Angel of Despair Brink of Disaster Maelstrom Pulse Necrotic Sliver Nicol Bolas, the Deceiver Spine of Ish Sah Spread the Sickness Universal Solvent Unstable Obelisk Vindicate Violent Ultimatum Vona, Butcher of Magan Vraska the Unseen

These ones 'might' be stretching your rules, but don't technically break them: Pentarch Paladin Starke of Rath Wild Swing

Kyrinoz on Politics Schmolitics

1 month ago

If you're running Vandalblast I would definitely recommend running Mycosynth Lattice AND Darksteel Forge

Still that's like 3 card slots for a very costly board wipe. Personally I'm surprised I don't see things like Kederekt Parasite, Tainted Strike, Barbed Shocker, Paradox Engine, Capsize, on your list, as they all synergize quite well. I would also recommend, tossing some of the Talismans & Signets despite being cheap for other more reliable mana ramping such as Darksteel Ingot Dimir Cluestone, Rakdos Cluestone, Izzet Cluestone (as they can all be sacrificed for a draw, and their Keyrune counterparts, as they can be turned into a chump blocker in a pinch if needed.

Isochron Scepter imprinting either Dark Ritual, Cabal Ritual, Desperate Ritual, Pyretic Ritual with a Paradox Engine on deck = Infinite Mana, for redundancy even with mana rocks out, Paradox Engine + Mana rocks, makes buyback spells VERY useful, as once you've got enough ramp Capsize = Infinite bounce, and there a few others that become arguably equally useful, such as Fanning the Flames, Lab Rats, Mind Games, Mind Peel, Reiterate, Whispers of the Muse, just to give you a few ideas. Evincar's Justice can be viable here too, although with Evincar's Justice you need to be mindful that it damages you and your creatures too.

Brush with Death essentially works like Tendrils of Agony if you take the Infinite Black mana route, naturally if it's countered you can't buy it back, BUT if you're wanting some redundancies for a storm / life steal win condition, it's there.

Leyline of the Void is a must add for any competitive Nekusar, the Mindrazer deck. With the wheel package you're essentially exiling everything your opponents are forced to discard. Toss in a Helm of Obedience = Player targeted, Instant kill activation.

Also, I would definitely recommend keeping Ulamog, the Infinite Gyre, specifically to prevent the self-mill, AND Leyline of Anticipation, and adding Vedalken Orrery for redundancy. You can easily create a soft lock & turn it into a complete hard lock with Teferi, Mage of Zhalfir and Knowledge Pool, and why more people aren't running Day's Undoing is a bit surprising, given the redundancy to prevent mill, especially if you've acquired the means to drop it at instant speed, even on your own turn, to kill a stack & end the turn.

Also, with proper ramping, Barbed Shocker is pretty amazing, especially since it doesn't need to deal combat damage to force the wheel, (any damage it deals will trigger it), just saying. Rogue's Passage is a pretty standard commander staple too.

Liliana's Caress, Megrim, Raiders' Wake are also all must haves. Especially since, Raiders' Wake, Barbed Shocker, Shocker, (unblocked) or a Robber Fly (if you can force them to block it), & a Rogue's Passage can win the game by themselves, if your Commander or an Underworld Dreams, Kederekt Parasite is out.

MintyThe1st on Cant touch this (invincible combo)

1 month ago

Cut down the number of cards in the deck, if you're worried about decking out then throw in one of these three: Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre, Emrakul, the Aeons Torn.

you seriously should not have over 60 cards in any deck that is not Battle of Wits

SomeDipshit on Grothama, All-Devouring, All-Drawing, All-Cheating

1 month ago

Predator Ooze -- Indestructible monster with a good ability

Ulamog, the Infinite Gyre -- Destruction trigger, indestructible, recycle on a stick. You can blow things up, draw cards, and refill your library for more show and tell shenanigans. It also has annihilator, sweet.

Kozilek, the Great Distortion -- Access to counterspells! Very useful with all of the draw in the deck.

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