|Commander / EDH||Legal|
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|Masters Edition III (ME3)||Common|
|Portal Three Kingdoms (PTK)||Common|
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Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
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Three Visits Discussion
1 week ago
This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.
First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.
There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.
2 weeks ago
I love that you have a lot of haste enablers, but I feel you have too many enchantments and could go for some more....ramp :-)
3 weeks ago
I like the build, but it feels slow to the ramp so you can effectively drop your bombs.
Signets are better than the rocks you’re running.
These put “Forests” into play. This includes dual lands that are forests as their type such as Breeding Pool, etc. also they enter untapped.
Chump block, sac response. Block and get a basic land in tapped.
Should be a no brainer for these two.
1 month ago
Thanks for the suggestions, will take me a bit to go through it. Here's some additional followup questions.
Survival of the Fittest makes sense to me CMC3 to tutor a creature (if I have a creature).
Because I don't have haste, Fauna Shaman is less effective, but perhaps still required (just to get more consistency).
Instead of creatures, like Avacyn's Pilgrim because I don't have haste, I tried to go more low-cost spell based mana ramp. As well as having no real way to Counterspell mass removal, they are susceptible. Here is some examples:
Nissa, Vastwood Seer Flip - in hand Forest (or if no other land drop that turn) = Net ramp cost or best case (Special note: I was testing to see if the slowness/poorness of the ramp, was offset her +1 Draw/Ramp once flipped. So far I haven't had her flip, so she hasn't worked yet.
I think the overall I get is, I don't have enough ramp? I'm thinking these would be good?
Or is it better to go 1/1 Elf, to get the Priest of Titania + Staff of Domination route? Will I be able to get enough 1/1 Elf into the deck without losing the 2/2 Cat Commander? My spouse will not play 1/1 Elf.
I use/tutor Alms Collector all the time, Spirit of the Labyrinth worries me because it shuts down my draw Sylvan Library, Puresteel Paladin, Sword of Fire and Ice, Skullclamp, Hunter's Insight, etc. But I understand that Selsnya () isn't the same draw level as other commanders, so perhaps, slowing everyone including myself down would be ok.
Archangel of Thune and Spike Feeder can win the game on the same turn, even if both do not have haste. Remember that Archangel of Thune gives a +1 to each creature (not just the Spike Feeder), so any creature becomes "Weaponized", and with the Trample/Evasion built in, can usually strike 1 or more players. Also, usually I Chord of Calling in the Archangel of Thune to try and protect her and allow her to avoid summoning sickness, and attack on my turn. Yes, I can win next turn with a Felidar Sovereign or Chord of Calling > Felidar Sovereign. Once she resolves unless they can stop Activated or Triggered abilities, I get the Infinite Life.
I'll do a more indepth review later. I'll also share some of your $50 suggestions on KimJongman deck later as well.
1 month ago
CamTheMan505 btw there are three land ramp cards I would consider before Nissa's Pilgrimage, namely Nature's Lore, Three Visits and Farseek as they can grab duals, shocks, BfZ duals and Amonkhet cycle lands, besides basics. Visits is probably hard to get but the other two seem good ;)
2 months ago
@Vlasiax oh yeah that is just a typo. Muddle finds stuff like Tetsuko Umezawa, Fugitive, Heroic Intervention and more. Really worth it here. Yeah if even more ramp is needed there's still Avacyn's Pilgrim, Boreal Druid, Nature's Lore and Three Visits.
2 months ago
Hi! Sorry it took me a while to get back to you, my job has been super busy.
This deck is...odd (not in a bad way). I'm going to be as cutthroat as possible here, since it's listed as competitive :)
I definitely see the influence of my The Locust God deck - you chose the same counterspell suite as I did, have a similar Paradox Engine line of play, use the same rocks, etc. And yet, there are some strange choices for a competitive deck - relatively little interaction, several 4+ mana spells that do very little when they come down, and a lack of hard draw.
Nature's Lore and/or Three Visits over Kodama's Reach, Windfall over (or in addition to) Time Reversal. Cutting Mindbreak Trap for Arcane Denial, unless your meta is REALLY storm-heavy. Sylvan Library over (or in addition to) Mirri's Guile. Since you're in green, you have access to some strong mana dorks that work well with Paradox Engine (or just as early ramp), particularly Birds of Paradise and Bloom Tender. I'd personally argue for Bear Umbra over Nature's Will, since it also protects the creature in question, but it sorta depends on the amount of exiling removal in your meta. You're not running Necropotence, and you should fix that. I would almost certainly run Dramatic Reversal/Isochron Scepter in here - each half is really good alone, and it gives you an infinite storm count together. In terms of removal, Nature's Claim is the biggest thing I feel you're missing, since you have very little interaction to deal with hate pieces that you go up against. An argument could be made for adding Deadeye Navigator to pair with your Palinchron/Peregrine Drake, and cards like Tooth and Nail/Defense of the Heart to find them, but I don't feel that's a great use of slots in the current list. Jace's Archivist is far better than Arcanis the Omnipotent in this deck.
My first cuts would absolutely be any card at CMC 5 or greater, unless it essentially immediately wins you the game. I would remove Berserkers' Onslaught, Consuming Aberration, Peregrine Drake, Treachery, and Arcanis the Omnipotent immediately.
If I may ask, why use Yidris for this if you could use something like Kess in the command zone instead? It seems like you aren't doing too much with green in the deck, and relying on connecting with Yidris seems...unreliable. In a competitive deck, you'd want to be winning on T4 most games, which makes casting Yidris at that point a bad proposition (especially since most strong mana rocks can't help you cast him, given that his mana cost involves no colorless mana).
I hope this helps as a preliminary look! I can come back and offer more thoughts when I have a few more minutes to think about it :)