Three Visits

Three Visits


Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

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Printings View all

Set Rarity
Masters Edition III (ME3) Common
Portal Three Kingdoms (PTK) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Three Visits occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Three Visits Discussion

Mortlocke on The Queen's Egg

1 week ago

TonyStark9001, I can't mention alternative options between the two being discussed? Well excuse me. -_- Honestly, I'm not very convinced that Carpet of Flowers is the best option within the context of this deck. I think abierto is blinded by the concept of Flowers being considered competitive - not thinking that it may misfire depending on what i'm facing. In my case, the usual suspects this deck faces are Najeela, Blade-Blossom and Derevi, Empyrial Tactician stax. Both run alot of non-typed non-basic lands. Thus making the odds relatively moderate to low that an opponent will place down an island for Flowers to trigger off of. Stritctly speaking, I think this Enchantment is all about High risk - high reward.

Personally, I just don't like the idea of hoping that an opponent will ignore the very obvious ramp on my side of the board and is willing to award me an advantage on my next main phase. Sure, that would change how my opponent plays their deck, but doesn't necessarily hinder their boardstate. Besides, it doesn't even interact with my absurdly expensive manabase. What's the point of Revised Duals if you can't fetch them at every opportunity? For now, Skyshroud Claim is in as a place holder in my physical deck, but when Wizards finally reprints Three Visits - i'll run it. Having access to a Revised dual sooner is always better.

p.s. - I will revisit Flowers the moment Urza, Lord High Artificer rears his ugly head in my meta.

Mortlocke on The Queen's Egg

3 weeks ago

abierto, TonyStark9001 your discorse convinced me that there are better options out there than Skyshroud Claim. While yes, it is a great ramp card, within the realm of competetiveness one must prioritize efficient, lower cost spells. Spoils of Victory is a placeholder for when Three Visits sees a reprint. That card is definitely not on the reserved list and will see a reprint at some point. No use in spending $150 on a common that could easily slip in with almost any upcoming supplementary set.

Mortlocke on The Queen's Egg

3 weeks ago

"Wasting a 3rd or 4th turn just for some ramp doesn't feel too much right for me... Usually at 4th/5th turn people are aiming to close their game... And with Skyshroud you just... ramped."

abierto, you forgot the 2nd part - I then tutor for the mana that I need to cast interaction during that other player's turn when they attempt to fire off. I get that Skyshroud is definitely not one of the optimum cEDH choices when it comes to ramp - but I don't quite have the money yet for Three Visits. To be fair, TonyStark9001 did point out the primary reason why Skyshroud is still in here - I get two ABU lands in play untapped.

XaiLo on Spy Cat (with Primer!)

1 month ago

I noticed you don't run Savannah. Is that a budget call or a strategic one? Also not running Survival of the Fittest. Is that because of budget?

How is your early ramp? Most competitive decks run things like Wild Growth, Utopia Sprawl, Carpet of Flowers, other 1 cmc dorks etc, rather than Skyshround Claim, Cultivate, etc. (Three Visits is another nonbudget card that I think is better than Cultivate in a competitive combo deck. There's also Arcane Signet, Talisman of Unity, Fellwar Stone, Mana Crypt, etc)

Would it be possible to shave off some combo lines, focus on only the best ones, and free up more slots for ramp and maybe removal/interaction like Nature's Claim or Veil of Summer or Rebuff the Wicked.

I totally get why this deck doesnt run hate bears like most competitive GW decks would. But on the other hand, I worry about it not having enough removal for OPPONENTS' hate pieces which could stifle the combo.

fmastrome2008 on ETB Sauce

1 month ago

Greetings fellow yarok player! Here's some suggestions!

  1. Woodland Bellower combos with Fierce Empath and Wood Elves to net 6 cards off 1 creature.

  2. You run a decent chunk of the spell acceleration suite. Since most groups outlaw mass land destruction and artifacts are prone to removal, I'd switch a few mana rocks for Nature's Lore, Rampant Growth, Three Visits, etc... pending your budget of course.

  3. Wall of Blossoms, Elvish Visionary, and Ice-Fang Coatl will give you the full suite of 2 mana cantrips, speed up your deck, and combo with Deadeye Navigator to draw your entire deck.

  4. Thassa, Deep-Dwelling will help you further abuse ETb triggers.

Raging_Squiggle on Understanding Card Prices

2 months ago

Three Visits and Nature's Lore, and Ravages of War and Armageddon are also examples of why 3 kingdoms should have more copies made. Lol

XaiLo on Atla's Game Show

3 months ago

love the idea. I plan to do a similar thing with all random eggs.

I have played a number of other Atla decks though and I have some suggestions:

Take out Bird of Paradise and add in Wild Growth, Utopia Sprawl, Fertile Ground, or Trace of Abundance. Take out Eternal Witness and add in Reinforcements, Noxious Revival, or Reclaim. Take out Sakura Tribe Elder and add in Nature's Lore, or Three Visits. SUmmoner's Egg is aMust, Mirror Entity, i understand why you want it. The other two eggs though, I don't think are worth the include. I would instead add Strionic Resonator which would have a better effect.

the__odysseus on Illuna Consultation [WIP]

3 months ago

I'd consider Green Sun's Zenith to fetch Dryad Arbor. You don't have any of the important card advantage engines currently (e.g. Mystic Remora, Ad Nauseam, Necropotence, Rhystic Study), so I'd really advise capitalizing on your opponent's big effects with Narset's Reversal. Dwarven Mine ought to be in the deck, it offers another way to make a creature at little cost to your deckbuilding choices. I'm personally I huge fan on Stifle. I'd for sure cut the three mana ramp spells like Cultivate, but add Nature's Lore, Search for Tomorrow, and Three Visits if you can afford it. I'd cut the Flame Sweep for Pyroclasm, and add in Subterranean Tremors. The way i see it, your combo needs a lot of mana. The way you do that without artifact ramp is that you play a control game so you can get to the lands you need. I'd add Portent and Serum Visions, and cut Summer Bloom. Frantic Search is bad. I really like Extract here. What about Khalni Garden? I like Unsubstantiate, as it can interact with Abrupt Decay. I'd cut the token makers if you can, mostly relying on fetches to go get Dryad Arbor or Dwarven Mine. You can play 9 fetches, that should get you there, in addition to Nature's Lore and Farseek being able to find them. I know you're starved for tutors but Long-Term Plans is way too slow. Focus more on cantrips and countermagic. Chain of Vapor is super strong. Swan Song is a good counterspell. You can also counter your own spell for the token! Gitaxian Probe deserves a slot. Nature's Claim and Natural State are excellent interaction. Pyroblast often functiond as a slightly worse Dispel. Lastly, By Force is excellent. All in all, your concept is SUPER SWEET, it just needs some fine-tuning.

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