Three Visits

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Common
Portal Three Kingdoms (PTK) Common

Combos Browse all

Three Visits

Sorcery

Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Price & Acquistion Set Price Alerts

PTK

Ebay

Three Visits Discussion

hkhssweiss on Gishath, Prehistoric Rabble Rouser

9 hours ago

Hunter's Insight is a good way for you to get some burst draw after swinging. With Gishath top deck manipulation is key so I would recommend cards like Sylvan Library, Mirri's Guile, even Scroll Rack for the times cards gets congested in your hand. Nature's Lore and Three Visits are some additional ramp cards, and Exploration can help get that early Gishath.

PlattBonnay on Only One May Stand!

1 month ago

Three Visits seems like a good addition, if Nature's Lore is already good enough, a second copy probably is too.

Savage1988 on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

1 month ago

Hi there, awesome deck and a great inspiration for my maybe-board!

I found a couple things missing in your list that i was curious about:

I’m sure your list is impossibly tight, but these options i think merit at least consideration if you didn’t know of them yet.

Either way +1. If you happen to be able to glance at my new list. It could use some help :)

Omnath - it’s raining eleMENtals! (v0.2)

defwalter_white on Eldrazi Annihilation

1 month ago

Calyptic golgari is perhaps the best color pairing for spot removal. recently it got Windgrace's Judgement and Assassin's Trophy. these are great and versatile spot removal cards in your colors and when guilds releases the price of Assassin's Trophy will come down so even if it's a 5- 10$ card i would suggest picking one up before it's out of reach. Beast Within is also good in this deck especially against decks that are light on creatures. commander varies wildly from deck to deck so you never know what type of permanent will be a threat. i might even suggest Tectonic Edge or Dustbowl to get rid of utility lands or some of the flip lands from ixalan. while were talking utility lands ill also mention Bojuka Bog for that occasional grave deck you run into.

secondly, often bigger ramp spells seem appealing but if you want to get your commander down sooner i would suggest cmc 2 ramp spells like Rampant Growth Nature's Lore Three Visits and Farseek. these spells used in the early game will provide more value over more turns. most games are about over by turn 10 so ramping turn 5 or 6 is not really what you want.

lastly i don't know how you feel about tutors, iv'e heard some playgroups are against it, but Diabolic Tutor Dark Petition and Mastermind's Acquisition are cards that say pay an additional ~ 4 mana to cast any card in your deck, which is a powerful effect and in your budget.

DlCK on Semi-Competitive Jodah, Archmage Eternal

2 months ago

This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.

First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.

There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.

usaDiabetic on The Wildling Tribe

2 months ago

I love that you have a lot of haste enablers, but I feel you have too many enchantments and could go for some more....ramp :-)

Farseek, Three Visits, Nature's Lore, Kodama's Reach, Cultivate, Skyshroud Claim...any of those.

Mana base seems great, but maybe some more utility land like Ghost Quarter, Strip Mine, Maze of Ith, Rogue's Passage

+1 Friend!

ghostfire86 on Surrak, the Dragon Master

2 months ago

I like the build, but it feels slow to the ramp so you can effectively drop your bombs.

Gruul Signet

Simic Signet

Izzet Signet

Signets are better than the rocks you’re running.

Nature's Lore

Three Visits

Wood Elves

These put “Forests” into play. This includes dual lands that are forests as their type such as Breeding Pool, etc. also they enter untapped.

Farseek

Grabs dual lands like Breeding Pool and Stomping Ground, but their tapped.

Sakura-Tribe Elder

Chump block, sac response. Block and get a basic land in tapped.

Kodama's Reach

Cultivate

Should be a no brainer for these two.

Orbrunner on Hapatra good stuff

2 months ago

>2x Nature's Lore

It's called Three Visits mate

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