Forbid

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Arena [BETA] Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) None
Tempest Remastered (TPR) Rare
Exodus (EXO) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Forbid

Instant

Buyback - Discard two cards.

Counter target spell.

Price & Acquistion Set Price Alerts

EXO

Ebay

Forbid Discussion

hoardofnotions on Got your divers license?

2 days ago

Larick9 thanks for the suggestions and upvote.

I really think Thousand-Year Storm is super cool and I want to build a deck around it, this deck I think has taken a different turn though.

Precognition Field seems like a more restrictive Future Sight. I think I could really use this type of effect though, just need to find a cut. The hard part lol

Thanks for giving your opinion on the card debates, I think I need to update them as Vandalblast is out of budget range and I'm on the Forbid train 100%.

A bigger debate I'm having now is which is better, Disdainful Stroke or Negate?

JKRice on Teferi Chain Veil

3 weeks ago

My commander deck right now is CVT Teferi, and it’s pretty darn close to tier 1, so I have some suggestions. Im assuming your taking suggestions since you have it tagged as needing help.

Force of will, ugin, static orb, cursed totem, BSZ, grim monolith, transmute/Power arti, rewind, mana vault/crypt, gilded lotus

1) What I would take out

A: Forbid is a good counterpell, but bad in this deck. You don’t want to empty your hand that much to get a non-free counterspell back to your hand. You definitely want a full hand.

B: Jace, Architect of Thought doesn’t do anything in your deck unless he ults, and he’s probably not going to in a competitive meta.

C: Everflowing Chalice is a decent ramp card, but it’s definitely not the best one, and the fact that it only turns on the CV combo of you play it T4 means it’s not super viable.

D: Paradox Engine. Amazing card, and I considered putting it in my deck, but CVT can win pretty easily without it, and engine only adds a small amount of synergy and combo to what is played in the deck to the point that I would rather play another stax piece.

E: Sisay's Ring/Worn Powerstone. There are better ramp cards.

F: Unwinding Clock doesn’t do a whole lot in the deck and doesn’t turn on the combo.

G: Mind Spring is better replaced with any instant speed draw x or any target player draw x

H: Shimmer Myr does almost nothing, unless you wanna be a fricking troll and play something like Torpor Orb in response to them casting a big ETB creature

I: The creature teferi. Although he’s great against other counter decks, since CVT plays free counters and usually uses them to protect the combo, and creature teferi’s first ability is useless in the deck, and there aren’t a lot of competitive counter decks other than CVT out there, he’s not super good and it would be better to just play Dispel.

2) what I would put in

I’m not sure what your budget is so this might seem very overpriced.

A: Force of Will and Mana Drain do serious work in the deck, with the first protecting the combo and the second possibly ramping out a T3-T4 win.

B: Ugin, the Spirit Dragon is played in a lot of competitive CVT decks, because he basically locks down creature decks like sisay (board wipe the turn he comes down and bolt sisay whenever they try to play him)

C: Static Orb/Cursed Totem are absolutely necessary stax pieces in the deck. The second one especially helps against your worst marchups, like yisan or sisay.

D: Blue Sun's Zenith is my weapon of choice for teferi, allowing you to kill multiple people in a turn instead of Stroke of Geniusing one person.

E: Grim Monolith/Mana Vault/Mana Crypt are all good colorless ramp that help accelerate the win more than ramp like thran dynamo.

F: Gilded Lotus is especially good as ramp because it gives you colored mana for the Isochron Scepter/Dramatic Reversal combo, allowing you to play teferi and dig.

G: Transmute Artifact allows you to go for the combo easily

H: Power Artifact goes infinite with basalt monolith or grim monolith.

I: Extraplanar Lens acts as a static high tide, ramping You whenever you play teferi.

J: Rewind is possibly a good counter choice as it allows you to leave only four mana up and be able to respond twice.

Splitcell on Muldrotha Good Stuff

1 month ago

Might I suggest the card Forbid? I just recently put it in my muldrotha deck and it does wonders. Also Mesmeric Orb is Stupid good in muldrotha. Mind if I ask why Rampaging Baloths is in there?

SirSgtCire on Everyone gets Locusts!

1 month ago

Instead of the expensive options posted before, I have used some new Guilds of Ravnica cards to fill the void. Here is the final set of changes:

-1 Stubborn Denial, -1 Disdainful Stroke, -1 Negate, -1 Niv-Mizzet, the Firemind, -1 Pull from Tomorrow,

+1 Ionize, +1 Forbid, +1 [Expansion||Explosion], +1 Niv-Mizzet, Parun, +1 [Invert||Invent].

Cloudius on Life is Like A Hurricane

2 months ago

catar2 BINGO! I like brewing decks. Am concocting a casual creatureless Yennett, Cryptic Sovereign combo deck at the moment:


We Love Freebies! *Primer*

Commander / EDH Cloudius

SCORE: 4 | 7 COMMENTS | 207 VIEWS


Feel free to give suggestions too if Esper is your thing.

You're absolutely right about the heavy reliance on Tatyova as the main card draw engine. I've very little protection for her though (only a handful of Counterspells and Sylvan Safekeeper as the main protector). With a good draw, this deck threatens to win on turns 4/5, or even as early as turn 3 so I didn't invest heavily in her protection.

In the unfortunate event she gets removed, I'd continue ramping and the next time I cast her, will be the turn I try to combo off for the win.

You're right that Hurricane and Squall Line are double-edged weapons and I do take damage from them too. Glacial Chasm is my protection against cases whereby I've less HP than opponents. The lifegain from Tatyova helps alot and more often than not, I'd have the most HP in the group (unless there're dedicated life gain decks around).

I've considered Mana Breach before but it fits better in a control archetype whereas this deck is combo based. Very often, I can cast 10-20 spells a turn while comboing off and Breach would actually hamper this as it'd return all my lands to my hand, stopping the combo (e.g. I'd have no more lands to untap via Turnabout).

I actually bought Deprive, Foil, Thwart, Forbid and the likes but hasn't found space for them in the deck atm. I may add them in if I play against removal/counter heavy decks.

Horn of Greed is an interesting card. It could be a redundancy for my commander if she gets removed too often and becomes too expensive to recast. Good suggestion, I'd try to grab hold of one!

You're absolutely right that Words of Wind doesn't allow us to target which permanent gets returned, however my aim is to return as many permanents as possible within the same turn. Opponents' mana base will be severely crippled once they start to return several lands per turn as most of them can only lay 1 land each turn. Most opponents would scoop up once this lock is established.

For the land ramp spells, all spells are under consideration as I try to find the best ones for the deck. I'd really like to try out Philoctetes's pet card Pir's Whim and some of those you've suggested above. Please keep the suggestions coming!

Speaking of Carpet of Flowers, I do have mono-blue players in my play groups so it's a possible include. It's under my KIV list atm. I do try to make the deck as generic as possible, being able to handle most decks without having to swap cards in and out depending on match up.

As for Stroke of Genius vs Blue Sun's Zenith, both have their merits and it boils down to personal preference. I just prefer Stroke's base cost of over Blue's . In times when I want to mill my opponents, I agree that Blur is better likely you rightly pointed out. Cheers!

I've opted to go with a Spellslinger build so am keeping the deck very creature-lite.

This deck doesn't have any "infinite combo" per say and I must say I probably use the words loosely for convenience sake.

Unfortunately, I don't stay in Germany though, else I'd love to meet up for games too. You may want to use the Playtest function that tappedout offers to try this deck out. Hopefully you can draw into an explosive hand and get addicted to this deck as much as I do!

Thank you once again for your suggestions. It is obvious you've put in serious thoughts about each of them and I appreciate it alot!

SirSgtCire on Everyone gets Locusts!

2 months ago

Based on the other spells I have found, these are the final changes I will want to make to the deck eventually. Since the card prices are so damn expensive, I can't do any of this now, but will work up towards these cards:

-1 Gemstone Array, -1 Negate, -1 Disdainful Stroke, -1 Stubborn Denial,

+1 Phyrexian Altar, +1 Forbid, +1 Force of Will, +1 Mana Drain.

With these changes, the deck will be absolutely complete.

BMHKain on DrkNinja

3 months ago

@DrkNinja:


Sliver Queen, Spark Harvesting Hive Mind

Commander / EDH* BMHKain

19 COMMENTS | 254 VIEWS


Don't worry, Rowan is gone now. In her place is some pillow fort elements. And Lord Windgrace. My question, if you finally calmed from the calamity of the past is; do you think either is necessary? Otherwise, I'll get rid of them & take it from there. If Windgrace is garbage too, I'll replace Forbid w/ Insidious Will for more modes.

If you have time, if at all, what would you suggest? I'm actually working on a third project already regarding Aminatou, the Fateshifter. Not Topdeck based, but complete Stax/Lockdown/Hatebears/Cruel Control.

Thoughts?

generalrenard on Using Muldrotha in Stax (WIP Primer)

3 months ago

I’ve playtested with the dredge cards before, CommanderAdbentures, and I haven’t especially liked them. The graveyard has been more of a way to replay cards that I have lost due to my Stax effects.

Megalomania: I really like the idea of using Forbid, and I will use it. This list has also sucked without Muldrotha, the Gravetide out, and that’s is why I suspect I need more protection for Muldrotha. If Crucible of Worlds is not in this deck, than that is a mistake in need of remedying. Contamination and Infernal Darkness are two options that I’ll add in in replace of other Stax carss as a test to see they’re potential. I don’t especially like Mana Web as I have no real way to break the balance of tap cards, outside of Vedalken Mastermind, I also could potentially use aa Mind Over Matter as a way to break the balance, but I have no real way to draw the absurd amount of cards necessary. The best option for that would be Life from the Loam.

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