|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Tempest Remastered (TPR)||Rare|
|Promo Set (000)||Uncommon|
Combos Browse all
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Counter target spell.
4 months ago
5 months ago
Hello my dude, I also have an Azami list that everyone hates and can give you some advice.
If you want to win you are probably going to need one of these three cards: Dream Halls You have more cards than anyone else, so you get the most value out of it. Can also be used to cast Azami from the command zone. (It's like 20$), Mind Over Matter This goes infinite with Azami out for lab man win. Can also be used for mana generation, fun with Nykthos, Shrine to Nyx ( It's about 20$), or Intruder Alarm The value here is completely insane, you draw buttloads of cards. (It's like 18$). None of them are cheap, but its hard to have a fast lab man win unless you get one of those out. If you want to go really nuts, Paradox Engine is also in this category of "cards that win you the game almost immediately" but it costs 50$ and you need to run mana rocks to make it work optimally.
As for your wizards, you might want to switch a few for better options. Timestream Navigator , Sower of Temptation , Galecaster Colossus are all great and under 2$. Inspired Sprite lets you draw 2 every time you cast a wizard. If your a real monster Beguiler of Wills is disgusting, and if you have Intruder Alarm out... well, you just take every creature as it enters the battlefield. Archaeomancer is also just really good. And Temporal Adept and Portal Mage seems right up your alley.
On the more expensive end you have cards like Patron Wizard Which makes grown men cry. Glen Elendra Archmage Which combos quite well with Sage of Fables or Metallic Mimic in play. Fatespinner which helps keep people from attacking you. Baral, Chief of Compliance can also help reduce the cost of your counter-spells.
Lastly, mana rocks. You definitely need some. Mana rocks are the only way your going to be able cast wizards and still have mana open to counter spells. The faster Azami hits the table the better, and shes costs 5. After playing Azami for years, I can tell you the primary reason I lose is not having mana fast enough (that and everyone ganging up on me for running hard control). I'm only running 8 mana rocks in my list if you count cost reducers, and I'm honestly thinking about pushing that number up to 10 or 11.
Here's a link to my list, maybe you'll see something there you like: Nerds. I can confirm that my playgroup hates it.
7 months ago
This deck list is pretty solid as is, my only nitpick is that you could definitely benefit from more counter-magic. I'd recommend Dovin's Veto , Counterspell , Disallow , Forbid , Pact of Negation . Also, I think Absorb is kinda bad, Render Silent seems way better here.
7 months ago
I would atleast add you have to discard a nonland card, a card that shares the same type as it, or a card that has the same cmc. Something has to be given up in exchange for all the resources you’re going to be taking from your opponent. If anything the baseline for this card shouldn’t be anymore easy to activate compared to Forbid . I don’t think at the moment the legendary or etb tapped drawbacks are even a problem.
7 months ago
I would cut Cancel for Forbid and Dissolve for Swan Song . Maybe add a little bit of card draw to avoid being mana screwed. like Telling Time and Preordain could be solid in a fast deck like this. I'd try to fit them in for anything you find slows you down when you test. Hyena Umbra and Eel Umbra could be solid. I like Reality Shift more than like Oblivion Ring . As for lands I like Irrigated Farmland both for fixing and games you get mana flooded. Coldsteel Heart is another rock if you find you need one
8 months ago
I don't feel the need for Chasm Skulker or Diviner's Wand , we want to draw more efficiently than these because 4 mana a card isn't efficient and Chasm Skulker doesn't do much besides being a big dumb idiot, which we don't really need either. Opponents attacking us isn't something that usually happens, and Rhystic Study gives my opponents the choice, which I don't care for.
I'm dismissing Psychosis Crawler for about the 4th time in this deck's existence, because it's not the game we're playing.
8 months ago
I would suggest trying out Forbid . It has good synergy with the draw all the cards gameplan.
Forbid occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%