Fork

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masters Edition IV Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare
Magic Online Promo Cards Rare

Combos Browse all

Fork

Instant

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

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$7.45 Paper

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Fork Discussion

Dr.Rossenstein on Nightmare Riku

1 week ago

laserdisque,

Boundless Realms was added to help me thin out the deck, for when I couldn't get the infinite mana combos to go online, but I needed to thin out my deck. Having played both with it and against it, I can say that it gets ridiculous with Fork effects and a field full of basics!

Survival of the Fittest is appealing, albeit difficult (for me) to find. Fauna Shaman crossed my mind as an alternative that was easier to find (both for purchase, and in terms of tutoring).

Denying Wind was added as a response to my local meta, which features a lot of combo-heavy decks (hence how this little monster came to be...). Jester's Cap is an alternative I hadn't considered, but I'm more hesitant to add it, due to its inability to be copied by Riku, and lack of artifact tutoring in the current list.

Thank you for your suggestions! Nice to see that this is getting so much feedback!

DanteBeleren on Mayael's Beastinarium

1 week ago

Carpet of Flowers seems really out of place. Unless your play group has an abnormal amount of mono blue players, you don't usually wanna use cards that focus on hating on a specific land or color type unless it's interchangable (such as Iona, Shield of Emeria). Instead, try for more ramp that isn't dependent on others OR haste enablers.

I'd recommend the following, but of course take them with a grain of salt since I'm not sure what all you're going for lol:

On the opposite side, I'd recommend removing/swapping the following:

  • Clan Defiance: In your colors you have access to better (and still affordable removal), plus your focus should be Mayael, ramping, and creature abilities.
  • Harmonize: It's not bad, but you don't wanna draw into your creatures.
  • Carpet of Flowers: The original reason stated above.
  • Quicksilver Amulet: Not a bad alternitve, so not a high priority, but again, focus on Mayael and this could be another creature.
  • Arlinn Kord  Flip: She just seems... out of place. If you like her, keep her by all means, just seems off. Maybe Xenagos, the Reveler instead?
  • Wild Ricochet: I like this card, but it's expensive. Reverberate or Fork will typically do what you want for less mana. If you're having a problem with blue players, try Red Elemental Blast

A friend of mine has a super charged Mayael deck (Mayael's Eldrazi Escapades) that I've been playing against for years. I have a high respect for the deck and hope you have fun with yours, budget or not.

berryjon on Pattern Recognition #23 - The ...

2 weeks ago

Winterblast: Yes, everyone, including the original caster gets a chance to respond. Then if you cast Twincast or Fork, the other players can respond to that as well.

n0bunga on *RETIRED* The Trial of Zeal: Hazoret EDH

3 weeks ago

Chandra Ablaze or Chandra, Flamecaller seem like they fit right at home!

Pyromancer's Goggles?

Shard Phoenix? Seems janky, but I like the premise of discard something to Hazoret, then returning it.

Let's take a look at some burn spells:

Pyrokinesis for a surprise, Increasing Vengeance, Fork & Reverberate to copy em, Pyroblast, Red Elemental Blast, Skred if you just want to run snow mountains for reasons. Fiery Confluence is good for all modes, and maybe Collective Defiance?

Draw Spells, I'm thinking the relevant discard/draws like Cathartic Reunion, or Wild Guess.

I think Illusionist's Bracers ought to work.

Braid of Fire is a very janky way at generating boatloads of red mana to use only during your upkeep. could sink a ton into instant burn spells?

Valakut, the Molten Pinnacle seems obligatory.

And for the non-budgetary purposes: Gauntlet of Might

Latulla, Keldon Overseer seems like janky fun.

ay.lobo on Purphoros and Krenko (Multiplayer EDH Primer)

3 weeks ago

Hey, budlaorf. Woah, a lot of those cards sound super familiar. Let me remember what my thoughts are for them:

Young Pyromancer is too slow. I have to cast a sorcery for him to be usable, just the same with Guttersnipe who does damage without Purphoros. I don't like him to sit and wait for me to play another card to work off his effects. You might not even get a token from him every turn.

Increasing Vengeance I took out because it only targets MY spells. Just a few hours ago, I was able to Fork a Temporal Mastery! You want to be able to target your opponents, as they have access to other spells you normally won't.

Molten Birth was in the deck temporarily, but pulled out. I wasn't able to keep it in hand, as I kept going tails. Also, for a sorcery spell, 2 creatures for 3 mana... I figured to replace it for Hordeling Outburst, 3 tokens for 3.

Goblin Dark-Dwellers could be good, but it's too similar to Increasing Vengeance. 3 or less sorcery/instant in my graveyard. I won't be able to use Fork or similar cards, because there would be nothing in the stack to copy. I just checked maybe 10 cards total it would reuse, but it's all situational.

Good thoughts, thank you for getting me to remember some good cards. :D

budlaorf on Purphoros and Krenko (Multiplayer EDH Primer)

3 weeks ago

Hey, I really like this deck! Have you thought about adding in Molten Birth, Increasing Vengeance, Young Pyromancer, or Goblin Dark-Dwellers?

Molten Birth would give you a chance to keep casting it over and over.

The Goblin Dark-Dwellers could almost be another Siege-Gang Commander, that allows you to recast Krenko's Command, Dragon Fodder, Hordeling Outburst, Molten Birth along with the added bonus of letting you recast your other useful spells such as Chaos Warp, Reverberate, Fork, Reverberate, Shattering Spree, and Wheel of Fortune.

Increasing Vengeance would give you another copy effect with flashback.

azuae on

4 weeks ago

Jeleva is good.

I looked into my Nekusar, the Mindrazer for the cards I suggested. It relies on a strategy of forcing opponents to draw cards and take damage as well as milling them and making them take damage. Forking a Wheel of Fortune with Nekusar, the Mindrazer out equipped with a Helm of the Ghastlord and a Sphinx's Tutelage on the board and you have probably milled half of their deck/won the game.

Sire Of Insanity can be ridiculous fun if you pair it with Library of Leng in a Nekusar deck. Also Niv-Mizzet, the Firemind can be good too. Throw in a Stranglehold and your opponents have to top-deck a counter rather than tutoring for it.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

Vedalken Orrery in for Wayfarer's Bauble. Not a straight trade, just Wayfarer's was my weakest extra land mechanic.

Goblin King back in! With the addition of Vedalken Orrery I like the thought of running the King a lot more. If at any point he is hurting me (when Coat of Arms isn't out), I can always sac him.

Outpost Siege in for Ghirapur Orrery. Ghirapur was the hardest card to justify keeping, and was a little too group huggy. Just sideboarding it for now because I would love to make it work, it is just too risky with the current deck setup.

Null Brooch in. I've been wanting a good counterspell for a long time, and couldn't bring myself to bring in the anti-blue counterspells, or things like Shunt. Brooch fits pretty well, even with the high cost. Can even protect against things that would remove itself.

Claws of Gix in for Shivan Harvest. Shivan didn't get used that much, and as a sac outlet with a high cost, it wasn't as streamlined as I wanted. Real land destruction cards will go in for FNM. For now just Strip Mine and bouncing is good.

Impact Tremors in for Purphoros, God of the Forge. I really can't decide which one I like more... Knowing me this will probably go back and forth a lot until I find a good way to run both.

Now Ib just needs to sac two cards out of the deck and we are good to go!

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