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|Masters Edition IV||Rare|
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Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
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18 hours ago
I'll comment on each of your suggestions separately:
Isochron Scepter definitely has a place in the deck. I used to own one but must have lost it in my last couple moves.
Talrand, Sky Summoner is one of my favourite cards, but its a little too slow for how I want to play this out, which is mainly via combo. I generally don't need to swing through, and if I do it's going to be through a Rite of Replication combo. I think if I still ran this deck as a storm deck Talrand would also function quite well.
Disallow... I can be open to running more counters, however I think this is more of a playstyle shift than an improvement. I intend to take out Twincast for a Reset. I'll possibly take out the Fork and Reverberate if I find that I'm holding them in my hand and not really using them. If I do, I'll likely swap them for more looting cards like Telling Time.
Thanks for the considerations! I'll put some more thought into your comments!
1 day ago
Enter the Dungeon combos with the Wishes in that if you cast a Wish in the subgame, the exiled Wish goes back into your library once you end that subgame - along with the card you wished for. This allows Burning Wish and Death Wish to act as copies 5-12 of Enter the Dungeon, and actually more since casting them in a subgame means you can still use the new copies in the main game, or another subgame.
My problem is when I try approaching hypergeometric distribution to figure out how many copies of Enter the Dungeon I'm likely to pull into the game from my collection.
You see, in the main game, I have the following:
Population size: 60 (cards in deck)
Successes in population: 12 (4 Enter the Dungeon, 4 Burning Wish and 4 Death Wish)
Sample size: 9 (initial hand of 7 cards, and assuming +2 cards are drawn due to the turns required to play lands to cast the cards)
Successes in sample: 1 or greater.
In the main game, 2 of the 12 cards happening is most likely, at %32.872
Upon starting the first subgame (Subgame 1) from a main game, assuming we had 2 of the 12 in hand, success in the population drops to 10, but the population size is assumed to decrease to 51.
For the first subgame in Subgame 1, the statistics continue the trend of 2 of the successes in the population most likely to appear first 9 cards, the population size decreasing by 9 and the successes in the population most likely to decrease by two when going into the next subgame.
Repeating this pattern, I'm at a roadblock: how do I account for the odds of Wish-ing an additional copy of Enter the Dungeon into my deck in the process?
(Suggestions for the other 48 cards in the deck are appreciated, as long as it isn't duplication spells such as Fork.)
1 day ago
Is it worth it to buy cards that I will actually use from the reserved list? From what I understand, the cards won't be reprinted so they should retain their value. These are not just cards to keep and hope they increase in price, but also cards that I will be using in EDH decks as well.
The specific cards in question I am looking to purchase are...
5 days ago
Pyromancer's Goggles is very bad in this deck unfortunately. It only works with red instants and sorceries, and you have Terminate, Fork, Rakdos Charm, Disrupt Decorum. and only the instants there want to be copied. and even then only Fork is that useful when copied.
So i think it could be cut for either a more efficient rock or something fun.
1 week ago
If your goal is to buff Licia, give her Sunforger and toss a ton of Mardu's best spells in. Things like:
Path to Exile
Swords to Plowshares
Return to Dust
Into the Core
Tempest of Light
Temur Battle Rage
1 week ago
A fun thing to run with cards like Comet Storm is Mana Geyser. Combine that with the extra mana you get from Neheb and you can wipe the table off the map in one go sometimes. For even more fun, add an effect like Fork or Reverberate. I saw it mentioned above, so I was wondering why there aren't any extra combat cards. Things like Aggravated Assault and Relentless Assault could get you some crazy amounts of mana. Another thing to consider would be Burning Earth - a (slightly) more situational Manabarbs since it only happens when non-basic lands are used, but there are a lot of those in EDH and not that many in your deck!
2 weeks ago
TrentenEnder I used Fork-like spells in the past, but I finally removed those from my deck. The only spell I use to strengthen my combo is Insult, since it's basically game if I can combo from there. (If I can overcome my lazyness I'll someday upload my deck here, but it looks a lot like jwe94's). The problem I see with Fork-like spells is that they don't do anything for themselves, you need a setup and the meta with my friends doesn't let me go those extra manas, they are so aggressive.
Also, I don't own Force of Will right now, but I plan to get with one asap. Pact of Negation has made wonders protecting the combo as well as Dispel. If you don't own any, I'd try to get a copy of Pact of Negation at least. I also run Misdirection for the same reason, in my area, my Nekusar is well known and being able to redirect a Swords to Plowshares or Path to Exile in response of my Wheel of Fortune-like effect is vital.
PD: I've tried Insidious Will for it's versatility and didn't work for me either, mana cost it's too high for any option.
PD2: I'll try to upload my decklist soon enough and compare it to jwe94's, there seem to be some things we don't agree and I'd like to see if I'm wrong and be able to improve my deck!
2 weeks ago
TrentenEnder Intuition's definitely good just got to be careful with it sometimes. Twincast, Fork, and their ilk are good but it kind of comes down to how you want to play. I don't know if you already run Misdirection but that's always helpful and if you've gotta get that free spell Commandeer and Mindbreak Trap are decent budget options.