Grim Monolith

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Legacy (ULG) Rare

Combos Browse all

Grim Monolith

Artifact

Grim Monolith doesn't untap during your untap step.

: Add to your mana pool.

: Untap Grim Monolith.

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Grim Monolith Discussion

spleen on Is a colourless Commander deck ...

1 day ago

Usually I just roll a die to decide who gets hit if no-one has blockers, or just choose the biggest guy/someone who is setting up an infinite combo. I don't really like locking people out either so i just end up balancing the annihilator trigger so everyone end up sacrificing similar amounts of permanents. It also allows me to play archenemy too ;)

As for mana rocks there's so much to choose from to suit your group, and most of them are pretty cheap unless you're getting the 0 cmc/moxen/Grim Monolithrocks. Colourless is pretty versatile and you can tune it up/down pretty easily if it starts getting too powerful in your group. I'm curious to see what you come up with :)

ThallionDarkshine on Derevi, The Empyrial Tactition

3 days ago

You might want to fit in some more mana rocks/dorks to better support the paradox engine (and brago with the rocks). Derevi is very good with some of the bigger mana rocks that don't untap, such as Basalt Monolith, Mana Vault, and Grim Monolith. In addition, Fellwar Stone, Talisman of Progress, and Talisman of Unity are some great 2-mana rocks. Noble Hierarch and Birds of Paradise are some strong mana dorks. Some other strong mana dorks include Somberwald Sage and Shaman of Forgotten Ways.

Some creatures that generate tokens on etb might be nice to synergize with Derevi and the flicker theme. Avenger of Zendikar is one of the best, and Geist-Honored Monk, Captain of the Watch, and Hornet Queen are some other strong options. There are some other good options that also have other nice effects. Knight-Captain of Eos can fog for a turn by sacrificing one of his tokens, while Whirler Rogue can make a creature unblockable by tapping down his spawn.

Your tap/untap shenanigan package is on the weaker side at the moment, but there are some nice options for you to consider. Nullmage Shepherd lets you tap your stuff to blow up artifacts/enchantments while synergizing nicely with tokens, and Adarkar Valkyrie protects your stuff and steal your opponent's. Reconnaissance is a great inclusion in any Derevi deck for giving your team pseudo-vigilance, but can also let you use an attacking creature's tap ability infinitely as long as its free. You can use this to generate infinite mana in the combat step with a mana dork, draw your deck with Arcanis, or activate Adarkar Valkyrie on every creature before wiping the board.

freakingShane on Avacyn, Prison Warden

1 week ago

Okay, brace yourself. I'm going all out.

  • P.S. Sorry that my inner spike ignores price...

Cards to Cut: Show

Cards to Add: Show

punkrawkmonkey on Kydele and Silas, The Seekers of Kruphix

1 week ago

Boseiju, Who Shelters All so your X spells can get through. Sylvan Library, Brainstorm, Sensei's Divining Top, Prime Speaker Zegana for some better card draw.

I also think your deck would be a lot stronger if you included some heavier artifact ramp such as Grim Monolith, Mana Vault, Chrome Mox. Maybe even Fellwar Stone. I also really like running Nature's Lore and Skyshroud Claim because they can search for shock lands (or original duals if you're that guy) and the lands don't enter tapped. If you are going that route, Lotus Cobra becomes ridiculous, particularly if you are running fetch lands too (which you should be if you can afford them).

Finally, I would consider the Kydele, Chosen of Kruphix and Vial Smasher the Fierce partnership a little better then your current one. Adding red gives you access to a lot more Wheel of Fortune effects. Then again, I can understand not wanting to add another color as it requires you to change your deck up quite a bit.

Sorry, I know most of my suggestions are on the pricier side but I did see a few more expensive cards in your list so I thought you might be willing to throw down a little more $$$. If you have any questions, let me know! I am a pretty seasoned commander/EDH player.

Bxbx on Brago, King Blink182

2 weeks ago

Sgtpopnfreash on Kess Combo Storm

2 weeks ago

I think Im jealous of your Imperial Seal and Grim Monolith!! Nice score. From there I think an Underground Sea might be in your future. Anyway, correct me if Im wrong but this is primarily a Doomsday deck with Aetherflux Reservoir as a backup. Doomsday is awesome because it takes 1 blue mana to win if you have the right cards in your deck and 4 islands. You should try to build your deck twords that goal. Islands should make up about 85% of your land base not because of High Tide but because of Gush\Doomsday piles. From there High Tide gets stronger and your deck will have a win by turn 4 or 5 with protection 70% of the time.

Deco95 on Kess Combo Storm

2 weeks ago

Sgtpopnfreash I have made some changes in the deck with some new cards i've bought: Imperial Seal,Grim Monolith;Copy Artifact.

I understood what i've said about High Tide, but as i don't have all the good islands (old dual), i see High Tide more like a ritual than win condition. Paradox Engine on the other hand hurts in Ad Nauseam, however it has proven its value for getting me to storm faster and getting out of stax locks such as taxes and etb tapped.

I Know it is kind of win more, however its consistency and power make me fit it into the deck.

Please let me know your thoughts on this.

Megalomania on Degenerate Designs

2 weeks ago

Florg, awesome feedback, buddy. I am with enpc with regards to Kioras Follower but all the other suggestions are super helpful.

I like the idea of taking out some lands in favor of maybe Avacyn's Pilgrim, Angel's Grace and either Grim Monolith or Tainted Pact.

I guess Impulse and Whispers are the weakest cards in the deck. I guess the deck could use an additional removal spell and maybe Mystic Speculation.

Now heres a dumb question. How good is Angels Grace? I know it wins the game when used with Ad Nauseam but is that enough to justify its spot in the deck? This is the first time I will be using it and I havent had much luck with Ad Nauseam so I havent exactly relied on it that much. Hopefully Angels Grace will change that.

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