|Commander / EDH||Legal|
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|Urza's Legacy (ULG)||Rare|
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Grim Monolith doesn't untap during your untap step.
: Add to your mana pool.
: Untap Grim Monolith.
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Grim Monolith Discussion
4 days ago
Driemer84: Honestly, I've pulled off several victories with Lightning Runner. I only have to have 4 attacking copies and it goes infinite (which is surprisingly easy here). Also, some of my favorite art ever, haha.
I have a Grim Monolith, Mana Vault, and Chrome Mox sitting around, but honestly I hadn't thought they'd fit super well here. Grim Monolith and Mana Vault are "one use" artifacts most of the time, and this deck wants to be able to use mana from its rocks multiple times rather than once in a large burst. Meanwhile, I don't want to sacrifice the card advantage from Chrome Mox, especially in a deck with a relatively high colorless percentage.
Arcane Artisan has been AMAZING. Sneak Attack a bit less so, honestly? But I've paired it with Helm of the Host in the past to do some really silly things, and it helps me get copiable creatures out early so I can clone them with token-making effects (which usually wins the game if I have a couple other tokens to replicate into copies of them.
Thank you both!!
6 days ago
Rings of Brighthearth and Tezzeret the Seeker might be worth putting in. Tezz -3 finds rings. Blink him, then copy his -2 for Grim Monolith and Sensei's Divining Top. Make infinite mana and draw deck.
1 week ago
ToxicMoonlight I actually play a fair amount of infinite Mana combos in the deck already. A close friend of mine thinks I should actually cut down on a few of the combos and add more counter magic, but he is also a control player who either plays 100% control or no control.
Power Artifact plus either Basalt Monolith or Grim Monolith makes infinite colorless mana that I can use either with Blue Sun's Zenith, Stroke of Genius, or Staff of Domination to draw my deck, then loop Blue Sun's Zenith at my opponents to deck them or even use Gilded Lotus and Voltaic Key with Rings of Brighthearth to make infinite blue mana and steal every permanent on the board which usually causes my opponents to scoop. Rings of Brighthearth also has the ability to combo with Basalt Monolith to make infinite mana if you copy the untap trigger. So infinite mana definitely isn't an issue in the deck, it just seems to always be the consistency.
There are very few artifacts in my meta other than the fast mana rocks, so I may drop Padeem, Consul of Innovation back in as a way of protection and card draw. Plus it helps if I use Phyrexian Metamorph to copy him and give itself hexproof.
1 week ago
I have a few questions,
2) What is the major advantage to using Jeweled Amulet instead of another 0 CMC artifact like Mox Amber? At best, Jeweled Amulet can be used every other turn and only offers replacement/filter/storage of a single mana. Mox Amber can be used as soon as Grenzo, Dungeon Warden is in play.
3) If using Plunge into Darkness as a quasi tutor, why not substitute it for Cruel Tutor? Cruel Tutor is sorcery speed so that is a small disadvantage and it has the drawback of placing the card on the top of the library but, that can be played around with Chromatic Sphere, Chromatic Star, Sensei's Divining Top, Scroll Rack and Necropotence.
1 week ago
2 weeks ago
CamTheMan505 noone ever notices Necro's clause, don't worry :P
Karoo lands come to mind but I feel they are lackluster, actually slow us more than they help, etc. What about multiple land drops? Azusa, Wayward Swordtooh, Mina and Denn, Oracle of Mul Daya... These are all on the maybeboard and might help. Another alternative is cutting Null Rod and running artifact ramp: Grim Monolith, Signets, the one Talisman we can run...
My meta is somewhat competitive :P So no ridiculous amount of creature pressure. If there's creature pressura it's generally to combo in a single attack (Selvala, Yisan, etc.). Only one Markov vampire deck stands as a true creature aggro deck. However, I think playing cheap boardwipes might be more effective. Examples: Pyroclasm, Fiery Cannonade, Whipflare, Infest, Anger of the Gods, Sweltering Suns... You can drop them all 1/2 turns before you play or commander, or even the same, if you -3 then wipe the board with 2 mana, you are set.
What indestructible creatures work towards our plan besides the simple fact of being indestructible? After a little googling I came upon:
Hazoret the Fervent - Pitches lands and works around the fact that we have little card advantage (?) ;
Sapling of Colfenor - Actually might work. It draws us cards if they are creatures, doesn't lose us life like Dark Confidant... We are a little short on creatures but I think this is the best one so far, as far as non-conditional indestructible creatures go;
Song of Freyalise - Most telegraphed "I'll wipe the board 2 turns from now" ever. However, it ramps us a lot and makes everyone of our creatures indestructible. It may be nice;
Stonehoof Chieftain - really big, makes everything indestructible in post combat. However, it costs a huge amount of mana;
Temur Sabertooth - Well, saving our utility creatures, recycling ETBs and leaving a 4/3 behind, might be worth some consideration at least;
Thornling: Well... it's not good, it's not bad...;
Yahenni, Undying Partisan - This one gets REALLY big after a board wipe, just sac a dork for it and take over the game. I actually like it quite a lot.
3 weeks ago
+1, love the deck!
3 weeks ago
+1 for Najeela any day!
If you want my opinion on building a competitive varient of najeela combo, tutorsa are the largest thing Lim-Dul's Vault is a personal favorite, yet is very powerful as well, and sees play in nearly every competitive EDH list with both colors.
Fellwar Stone, Talisman of Progress/Talisman of Dominance/Talisman of Indulgence/Talisman of Impulse/Talisman of Unity, Azorius Signet/Dimir Signet/Rakdos Signet/Gruul Signet/Selesnya Signet, Orzhov Signet/Golgari Signet/Simic Signet/Izzet Signet/Boros Signet, Mind Stone, Thought Vessel, Fractured Powerstone, Star Compass, Coldsteel Heart, Marble Diamond/Sky Diamond/Charcoal Diamond/Fire Diamond/Moss Diamond, and Guardian Idol are the two mana rocks I can remember, but all of the two mana rocks are great!
Birds of Paradise, Deathrite Shaman, Noble Hierarch, Elves of Deep Shadow, Avacyn's Pilgrim, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, and Arbor Elf are great 1 mana dorks used to ramp out your commander and win conditions faster.
A lot of the above is all I can remember from competitive EDH staples, but check out my primer Why Every Commander is Competitive for further information on building a competitive list!