Grim Monolith

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Leviathan Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Legacy (ULG) Rare

Combos Browse all

Grim Monolith

Artifact

Grim Monolith doesn't untap during your untap step.

: Add to your mana pool.

: Untap Grim Monolith.

Grim Monolith Discussion

WG_Terra on Shimmer Zur Storm

3 hours ago

So me and two other people in my playgroup have become very interested in cEDH and I wanted an interesting deck which requires lots of thinking to pilot. There is a Baral polymorph-control and a consultation breya. I really like this deck but I have a few questions before I build it.

  1. can it function without Scroll Rack , Timetwister , Vampiric Tutor , Imperial Seal , Scroll Rack , Grim Monolith , Mana Crypt , Lion's Eye Diamond , Mox Opal , Mox Diamond , Force of Will and Mana Drain ?
  2. Is Tainted Zur or this list more fun to pilot
  3. Which deck is better into breya/baral

we are all reasonably budget decks as none of us can really afford anything over like $100

SideBae on Oona's Horde

1 day ago

So the ‘classic’ build for Oona, Queen of the Fae involves infinite-mana loops. Strionic Resonator + Basalt Monolith , Basalt Monolith / Grim Monolith + Power Artifact , or Isochron Scepter + Dramatic Reversal +rocks are the typical paths there. I understand if you don’t want to go infinite, though.

Ashnod's Altar is great for using tokens to power subsequent mills.

Ramp is at a premium in UB. Dimir Signet , Talisman of Dominance , Mana Vault , Coldsteel Heart , Sky Diamond , Charcoal Diamond , Mind Stone , Fellwar Stone , and (if you have access) Mox Diamond and/or Mana Crypt are excellent includes.

If you choose to include an artifact ramp package, which I highly advise you do, then thirty-nine lands becomes way too many. I’d recommend cutting six or seven.

With Laboratory Maniac , Demonic Consultation becomes an absurd card. Crafting your mana base to only have one basic and one snow-basic of each type allows you to run Tainted Pact , which I like more.

Ponder and Preordain are nearly auto-includes in blue EDH decks. Brainstorm is good if the deck has fetches, even if they’re the slow fetches like Bad River .

I agree with xaarvaxus: Black Vise seems sub-optimal here. I actually think the whole ‘punish for number of cards in hand’ theme is sub optimal; with Oona, Queen of the Fae as the main win-con and Laboratory Maniac as a backup, damage plans feel superfluous. I advise sticking with the other two win-cons, and utilize the new slots to further that plan.

Good luck. Lemme know if you need more help.

SideBae on Yuriko V1

2 days ago

First things first: All EDH decks need ramp. Unfortunately for UB decks, most of the ramp in the game is in green or occasionally red (see Orcish Lumberjack ). That means artifacts are the way to go. I advise Dimir Signet , Talisman of Dominance and MindStone (maybe) as relatively affordable cards you can use for ramp; but since you're running Mox Diamond , I might as well mention Grim Monolith and Mox Opal . Your artifact count is a little low for the opal, though, but that may change as the deck evolves.

I see you've included Changeling Outcast . Consider running Mothdust Changeling as another evasive, one-drop ninja. Mist-Syndicate Naga and Silent-Blade Oni are excellent ninjas as well; you should at least consider Throatseeker . Baleful Strix is another creature to consider, as returning it to your hand with ninjutsu allows you to draw more than one card with it after you cast it additional times. It is also hard to block, and can make a formidable blocker on its own.

Cavern of Souls is an excellent include, if you have access to it. It's usually a lot more integral, but you'll likely be using the ninjutsu ability most of the time rather than casting your guys. Still, keep it in mind.

Preordain is good in conjunction with Ponder and Brainstorm . Treasure Cruise and Dig Through Time are also high CMC card-draw spells that are relatively easy to cast.

Running Jace, the Mind Sculptor seems good here, though he is over $100 nowadays; I must admit I am having a hard time determining the deck's budget, mostly because of the Mox Diamond and Mana Crypt . Note also that, as you're already including Sensei's Divining Top , Scroll Rack and potentially Jace, the Mind Sculptor , you can consider running Counterbalance . Counterbalance is generally a high-variance card in EDH, but I've had some success with it in the past.

Depending on your meta, Ashiok, Dream Render can be an all star. In almost every meta, Narset, Parter of Veils is an all star, especially if paired with a well-timed Windfall .

In my Tasigur, the Golden Fang deck, I run a similar combo-kill of casting Nexus of Fate repeatedly with an otherwise empty library. I use Tainted Pact to get rid of my library, running a single basic and snow basic of each type. Crafting your mana base carefully might allow you to run Tainted Pact too -- give thought to lands like Ancient Tomb , Cephalid Coliseum or Cabal Pit . If that doesn't work, Demonic Consultation with Nexus of Fate in hand is also good.

If your meta is filled with combo decks (I know mine is), Arcane Laboratory is a good option, especially since ninjutsu isn't an alternate casting cost; Mana Maze is similar. Dispel is a counter-counter spell I've found tremendously useful, especially since it can stop an opposing ad nauseum right away.

Raven's Crime seems like a good way to use up excess lands you draw.

Not sure how much I like Aether Vial in an EDH deck. Yes, your creature-curve is low and very consistent, but drawing it later in the game, especially if you're behind, has all the feel-bad-ness in the world. Maybe Leyline of Anticipation is better? It allows all your spells to go in at instant speed, flips for an extra three damage off a Yuriko, the Tiger's Shadow trigger, and can begin the game occasionally on the table for free. Yes, it is still dead if drawn late, but it isn't AS dead in that it immediately takes full effect; Aether Vial requires two or three turns to become powerful, and then only works with creatures.

Time Stretch is an extra-turn card to consider, though it may be too expensive to cast.

Invisible Stalker as another ninjutsu enabler? I'd run it over Hope of Ghirapur , though that may be a meta call.

Commandeer and Misdirection are two disruptive, high-cost instants with good alternate casting costs to consider.

Mystic Remora is good in most blue decks, especially if your opening hand is otherwise slow. Players have to either play around it, which slows the game enough for you to catch up, or play into it, which can easily make it an Ancestral Recall . I personally think it is a better card than Rhystic Study , if only because by T3 you probably want to be doing other things with your mana.

Thirst for Knowledge , Painful Truths , Chart a Course , Notion Thief and Night's Whisper are all worth considering as efficient draw-engines. Notion Thief feels especially brutal when cast as a response to an opposing Brainstorm .

Ok man -- that's all I got. Good luck with deck building!

Flagellum on Combo Tutors

6 days ago

Here's some other tutors that you can possibly include that I don't see in your list.

Merchant Scroll : Another tutor for Dramatic Reversal .

Dimir Infiltrator / Shred Memory : Along with Muddle the Mixture which is already in your list can all can act as tutors for both Isochron Scepter / Dramatic Reversal using transmute.

Tribute Mage : can grab the scepter. Aside from the scepter it can still grab Grim Monolith , Fellwar Stone , ect. among others in your deck.

Reshape : another tutor but requires you to sac an artifact.

Long-Term Plans : not as good as others but can grab anything.

greyninja on What to replace Paradox Engine ...

1 week ago

I personally love Tidespout Tyrant . I run it in Animar, Soul of Elements and also Jhoira, Weatherlight Captain

8cmc is daunting, I know, and your deck has about a dozen mana ramp options which is decent. Only a handful will combo with it, but gets better with Etherium Sculptor . Hopefully you can get your Grim Monolith and Mana Crypt eventually.

It can also be a control piece, removing troublesome permanents or blockers every time you cast another spell

I also really like the idea Mystic Forge that jaymc1130 mentioned. About 20% of your deck is relevant. It combos with Sensei's Divining Top and the Etherium Sculptor for infinite draws

Here's my Izzet list if you want to check it out for ideas. Have fun!

shub on Mad Scientist

1 week ago

I'd go with Grim Monolith . With Unwinding Clock and two Voltaic keys finding a way to untap it shouldn't be too difficult (maybe even leave Clock of Omens in).

RubiconP13 on Eldritch Invention

1 week ago

Thanks for the suggestions! I do need to add in Rings of Brighthearth . I'll most likely replace Tawnos, Urza's Apprentice with it.

I've purposely not gone down a large token route. I definitely like having some but I just don't want this deck to be primarily token themed. Which without the token theme that does lower the value of sack outlets like Krark-Clan Ironworks some but I might play around with it to see how it goes.

Untapping is certainly fun but I'm not totally confident in how reliably I can pull it off. Grim Monolith just isn't quite in my price range right now but Mana Vault would definitely be something I take out another mana rock for.

Tanukiboi on Urza's Abusement Park

1 week ago

Wicker I'd switch Pithing Needle for Grim Monolith , Jeweled Amulet for Mana Crypt , and possibly Mind Stone for Force of Will since less ramp would be required thanks to the prior substitutions.

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Grim Monolith occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Blue: 0.33%

Red: 0.18%

Golgari: 0.1%