Grim Monolith


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Urza's Legacy Rare

Combos Browse all

  • Grim Monolith + Mana Reflection

Grim Monolith


Grim Monolith doesn't untap during your untap step.

: Add to your mana pool.

: Untap Grim Monolith.

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Grim Monolith Discussion

Megalomania on The Majestic Thop Thop

22 hours ago

I love the flavor of this deck! Giving you an upvote for the commander too.

Some additions I can think of are mainly to make the deck a bit faster. Paradox Engine, Mana Crypt, Mana Vault, Grim Monolith, Ancient Tomb and Crystal Vein.

Grafted Exoskeleton also seems to fit the janky, voltron theme.

maddoxmtg on The Oddities

23 hours ago

Any reason you are missing basically every single mana rock? Sol Ring, Gilded Lotus, Mana Vault, Basalt Monolith and Grim Monolith with Rings of Brighthearth? and keep in mind, Command Tower doesn't produce mana for you as colorless commanders have no colors in their identity. Also, reflecting pool doesn't work either.

NarejED on Who needs friends when you're running Grixis?

1 day ago

I have been summoned.

Thanks for all the nice things you said about me on my wall!

First, let's talk lands. I'm guessing there's a budget based on the lack of ABUR dual lands, so I'll try to keep my suggestions cheat. Luckily this will mostly focus on cuts rather than additions. You're currently running a lot of lands that are actually worse than basics overall. arcane lighthouse, Bojuka Bog, Boseiju, Who Shelters All, Creeping Tar Pit, Ghost Quarter, Lavaclaw Reaches, Myriad Landscape, Spinerock Knoll, and Vivid Creek would all be better as basic lands, preferably islands. For (relatively) cheap additions, I'd recommend picking up a Flooded Strand, Wooded Foothills, Urborg, Tomb of Yawgmoth, Mana Confluence, City of Brass, and Ancient Tomb.

If you do end up deciding to increase your island count significantly, I would highly recommend putting in a High Tide package consisting of Tide, Frantic Search, and possibly Snap. Tide is one the best reasons to play Blue, especially in UBx builds like Grixis, which can fully capitalize on it. If you

I would also recommend adding more early-game fuel. You're missing all three of the Signets, Talisman of Indulgence, Fellwar Stone, Lotus Petal, Grim Monolith, and a lot of the great cantrips like Ponder, Brainstorm, and Preordain. Ad Nauseam, Cabal Ritual, Mystic Remora, Necropotence, Gamble, Gitaxian Probe, Windfall, Chain of Vapor, and several powerful low-cost counterspells like Pyroblast are also notably amiss. For Nekusar-specific suggestions, I see a lot of lists running Reforge the Soul, Winds of Change, and Geth's Grimoire.

For cuts to make room for some of these suggestions, I recommend the following:

Gilded Lotus, Elder Mastery, life's Finale, Mind Over Matter, Time Stop, Necromantic Selection, Decree of Pain, Ugin, the Spirit Dragon, Ulamog, the Infinite Gyre, Illusionist's Gambit, Leyline of Anticipation, Nevinyrral's Disk, No Mercy, Thran Dynamo, Burnished Hart, Darksteel Ingot, Black Sun's Zenith, otherworld atlas, and Smelt. All of these cards cost too much mana, don't impact the game in a significant way, are almost strictly worse than another card, or some combination of the three.

Hope I was able to help!

LTmiller on [[Primer]] - Daretti the Degenerate (KLD Update)

4 days ago

Guerte Okay, so I had two opponents in a game, one's life total was 7, the other was at the full 40. I personally, at this point in time at least, run Slobad, Goblin Tinkerer and made infinite mana with a Grim Monolith because of Pia's Revolution...

I think we are not giving this card enough credit already...

thegigibeast on Arcum's Asylum of Stax

6 days ago

Would Muddle the Mixture be a good inclusion? At 1 more U, it does what Dispel does, but could also be used as a transmute tutor to get a missing creature to sacrifice or even a missing combo piece, i.e. Grim Monolith, Power Artifact... Would it be relevant in the deck???

mmcgeach on [List - Multiplayer] EDH Generals by Tier

1 week ago

@TheDevicer; I've played that GAAIV list (BigLupu's), I can answer a few questions:

Future Sight is good cause it's an amazing engine just by itself. And it's fantastic with Sensei's Divining Top, which you already want to play in a control list. Then, it just wins with Cloud Key so you might as well throw that in. Cloud key is better than Etherium Sculptor since the deck leans on Humility.

Helm of Obedience is good because it's a one-card combo with Rest in Peace, which is one of the most essential pieces of hate to run, since it stops a number of Tier-1 decks. So if you're already playing RiP, helm is just added free wins.

Grim Monolith and Basalt Monolith are good because the deck wants to set up an early EOT Stroke of Genius or Sphinx's Revelation for 8-9 cards. This usually lets you untap and move into a win that turn or the next. Power Artifact is good cause it's a one-card combo with stuff you already really want to play, so you might as well include it for the free wins.

hope that helps!

TheDevicer on [List - Multiplayer] EDH Generals by Tier

1 week ago

It's weird that there seems to be no one here running Arbiter, so I'm gonna drop some of my thinking over Arbiter's combos in a spoiler below. I'm going to put together this list for the day-long commander session my friends and I are going to have this Saturday. Expecting to see Animar, Karador, Tasigur, elf ball, Narset, Nath Stax, XenaGod, etc.

The current Arbiter list we've got up seems sorta iffy to me for reasons outlined in the spoiler below. I feel like I could improve it and put up list that's not based on my meta for the purposes of our example decks. I'd appreciate help since I haven't played a tuned arbiter list before. I've run the guy in shop metas before, but not at anything resembling high-level play before. This weekend's gonna be trial by fire.

Grand Arbiter Combos Show

TheDevicer on [List - Multiplayer] EDH Generals by Tier

1 week ago

I'm trying to find semi-non retarded cEDH resources to use online, but there's just so much ass-fuckery that goes on that I'm getting dejected. People think that they know what they're talking about so they make primers and other content with the best intentions but it's all just shit.

Seriously though, I'm trying to put together a Grand Arbiter Augustin IV deck atm and I'm struggling to finalize what combos to run. Most arbiter lists worth a damn run the some if not all of these:

These combos all overlap in that they make mana and/or draw the deck so that you can toss out Voltaic Key and turn the colorless mana into blue mana. Then you just Blue Sun's Zenith the board.

GAAIV decks also commonly run Helm of Obedience+Rest in Peace as a combo.

Still, they also have access to:

I'm seriously at my wit's end over what to run. Help me, people. The utility and tutor package of the deck will depend heavily on the combos I decide to run, so this is kinda what I need to figure out atm.

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