Grim Monolith

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Legacy (ULG) Rare

Combos Browse all

Grim Monolith

Artifact

Grim Monolith doesn't untap during your untap step.

: Add to your mana pool.

: Untap Grim Monolith.

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Grim Monolith Discussion

Wurmlover on Breaking (Brago) Bad

1 week ago

Humility truly is one of those game-breaking cards. in a dedicated stax deck, you won't need creatures. essentially you play something like Crawlspace and enough taxers to make it hard to remove, cast it, and then shut down the game. The idea is that you generate an upper hand, and Humility seals the deal. If you're behind, it can also be a lifesaver, taking down the big creatures from a green deck or combo pieces of something like Hermit Druid. There's a reason that the card is $20.

Trinisphere doesn't combo with Sanctum Prelate because the card's converted mana cost doesn't change, just the amount of mana needed to cast it. Don't get me wrong, its a phenomenal card, but it might hurt you too much for the inclusion. In terms of Clock of Omens, you are right, It's a very janky piece, but Voltaic Key is amazing because you can generate 5 mana off of all your Mana Vault-esque cards (I.E. Grim Monolith, Basalt Monolith, Gilded Lotus, etc.) and its CMC means its fetchable with Trinket Mage. Overall a fantastic card.

In terms of Cloudblazer, I feel it is optional. I like Mulldrifter because I normally don't need the life, and most of my mana rocks produce colorless mana, making it easier to cast. While I agree that the evoke cost isn't necessary, I like the functionality of the card so I can draw if I find myself not drawing gas. I have has plenty of games where I don't draw any white mana, and some games with no colored mana at all.

Finally, I wanted to know what you thought of a few cards that I was considering:

  1. What is your opinion of Land Tax? I like the ramp, but I don't think its worth the price for what it is.

  2. What do you think of the Urborg, Tomb of Yawgmoth and Mana Web combo? It basically shuts down counterspell interactions, but again, I'm not sure if its worth it.

Sgtpopnfreash on Sen Triplets Ultimate Domination (HOD updated)

1 week ago

Ok so I have a lot of suggestions that would make this deck more competitive because its pretty far off at the moment. I'll go by each section.

First artifacts, you should take out everything you have except for Sol Ring and Sensei's Divining Top. Yes even Chromatic Lantern, especially Chromatic Lantern. Spending 3 mana on a rock that only produces 1 mana is too much of a tempo loss in a competitive game and its effect is unnecessary which I will explain when I talk about lands. Instead add some fast mana acceleration. Cards like Mox Opal, Mox Diamond, Chrome Mox, Mana Crypt, Mana Vault, Grim Monolith, Talisman of Dominance, Talisman of Progress, Dimir Signet, Azorius Signet, and Orzhov Signet. You should strive to run as much of that ramp package as you can afford.

Second lands, with a solid land base you should have no need for a card like Chromatic Lantern even in Sen Triplets. Lands like Forbidden Orchard, Exotic Orchard, Mana Confluence, City of Brass, Reflecting Pool, Gemstone Caverns, Gemstone Mine and Command Tower along with Mox Diamond and Mox Opal should be able to provide all the green or red mana you should ever need in a game. You also are running far far too mana lands. With a decent ramp package running anywhere from 29-34 lands should be more than enough.

Third instants, you are running a lot of control style interaction with counterspells and one-off removal which is sort of fine but a lot of it is simply not viable in a competitive setting. Cryptic Command is super versitile but 4 mana as a response is brutal. Needing to leave up 4 mana for an answer will cause you to not be able to play anything in the early game. There are plenty of 1 and 2 mana counterspells that you should run instead. Disallow and Render Silent have the same problem, its just too expensive on turn 2 or 3 when you are trying to play a signet or talisman to ramp you should be able to have mana for an answer as well. Pull from Tomorrow and Flash seem like super weird choices and IDK why you are running Orim's Chant and not Silence.

Fourth sorceries, the only thing here that i notice is that the triple white kind of makes it unplayable most of the time even when you do have the condition met. With all the other creature wipes I would cut it. Also no Toxic Deluge? Unburial Rites is also way expensive when you have reanimation effects like Exhume, Dance of the Dead, and Necromancy.

Fifth creatures, no this one is messy. you have WAY too many reanimation targets, you need to cut some fatties. In competitive re-animator you only need like 1-3 fatties because they should be so powerful that once they are reanimated they just win you the game essentially. You do not want to have one in your hand ever in an ideal world so you really want to limit the number of reanimation targets in the deck. The only ones i see that are worth running are Jin-Gitaxias, Core Augur and Elesh Norn, Grand Cenobite. You could add an eldrazi titan if you wanted as well. The others are simply weak in comparison.

Those are my thoughts on the cards you are currently running. Now for the second awkward part of this deck. The majority of your card advantage I notice is over time. You have a lot of engines like Phyrexian Arena and Rhystic Study and not many 1 off draw spells like Night's Whisper. That is fine in a stacks strategy when you can slow the game down enough to get the value form them but you arn't really running any stacks effects. This deck should probably run cards like Aven Mindcensor, Sphere of Resistance, Torpor Orb, Cursed Totem, Pithing Needle, Aura of Silence, Seal of Cleansing, Nihil Spellbomb, Tormod's Crypt, Phyrexian Revoker, Blind Obedience. The problem is there arn't that many hard stacks cards that don't hurt your gameplan as much as everyone else. The deck needs a lot of cleaning up and some cohesiveness in its strategy to be considered competitive.

QuietMyth on ((10k View Update!)) Kozilek, The Great Distortion

2 weeks ago

The-Tree-Of-Might the main things you lose if you want new borders are Winding Canyons (buy em up now! Theyre on the reserved list but somehow only 8$) Grim Monolith which i never owned a copy of anyway, and a pet card of mine Tower of the Magistrate thanks for writing :D

goblinguiderevealpls on Kess, Dissident Mage Thunderstorm

2 weeks ago

Also this has an upsettingly low amount of 0 mana or otherwise free spells for "storm"

Chrome Mox

Mox Opal

Pact of Negation

Slaughter Pact

Vampiric Tutor

Lotus Petal

Consecrated Sphinx

Phyrexian Arena

Time Spiral

Bitter Ordeal

Remand storm spells

The aim of a storm deck is to combo out as quickly and efficiently as possible at any cost, just cramming a bunch of spells with storm into a grixis deck doesnt make it a storm deck, if you arent winning when a spell with storm resolves, you aren't playing the archetype correctly, and this list has very few draw engines and is far too slow to be able to build a respectable storm deck

The other problem with storm is for storm to be good enough to win games reliably, its nearly budgetless, you'd need Dark Confidant Snapcaster MageJace, Vryn's Prodigy  Flip Lion's Eye Diamond Imperial SealForce of Will Pact of Negation Mana DrainMox OpalMox DiamondMana CryptAncient TombGrim Monolith Mana VaultGamble Personal TutorEntombDemonic Tutor and other non budget cards to make the deck have any chance of presence before you get focused down by the table, especially because people already know what to expect from the nearly identical and widely infamous Jeleva, Nephalia's Scourgewas

Avulth on Avulth's Jhoira of the Ghitu

3 weeks ago

@deltadrizzt Thanks for your input! I've explained above (comment #7) why I don't think that running a ton of time counter removal is a good option, but it's probably just heavily dependent on the pacing in your playgroup. Boseiju, Who Shelters All would be something I would run if I were running more control, but szdp is right about its interaction with Jhoira. Tezzeret the Seeker is a cool idea, especially with cards like Grim Monolith and Mana Vault. I'm concerned that his high CMC and the number of mass bounces I play might make it not worth, but I'm going to proxy him in and give it a try. Lastly, Enter the Infinite is a high powered card but it can lose me the game and it opens me up to situations where my lack of control is a real problem. I'd sometime like to run a version of the deck with Niv-Mizzet, the Firemind combos and other card advantage stuff, and I'd for sure run this in that.

Last_Laugh on Narset, Solitaire Master

3 weeks ago

Temporal Manipulation Was printed as a judge foil earlier this year also, so if $40 is in the budget, it's worth getting before the price slowly climbs too high. Granted Grim Monolith is climbing too and is over $50 now.

Zertualfenix on Narset, Solitaire Master

3 weeks ago

Last_Laugh I actually forgot about Mass Hysteria, Ashling's Prerogative, Need for Speed, and Crystal Vein and will prob put them in. I do already have Fellwar Stone and Aqueous Form in my deck but I guess I forgot to update those changes. I plan to swap Gilded Lotus out with Grim Monolith when I can trade for one and I'm looking for a Scroll Rack to trade for as well. I didnt like Basalt Monolith or Worn Powerstone since Basalt only gives colorless as a 3 cmc rock and Worn Powerstone since it enters tapped. Generator Servant I ran for a bit but cut it along with simian spirit guide cause I didn't like the fact that they were creatures and were really dead if I got them after Narset was already out. Pentad Prism and Ancestral Knowledge I never thought about but not I will most likely try to get them into my deck. Thanks for taking a look at my deck and giving me suggestions!

Last_Laugh on Narset, Solitaire Master

3 weeks ago

I feel like this deck wants more haste enablers like Mass Hysteria, Ashling's Prerogative, and Need for Speed. Generator Servant is amazing here if you don't mind not being 100% creatureless.

Also more top deck manipulation like Ancestral Knowledge, Aqueous Form, and Scroll Rack are very helpful.

And as tempting as a big mana rock like Gilded Lotus is, it really doesn't help power out Narset any earlier. Keep your rocks at 2 cmc or less like Grim Monolith, Fellwar Stone, or Pentad Prism. 3 cmc is ok for Coalition Relic and other rocks that produce 2 mana i.e. Basalt Monolith or Worn Powerstone.

Anyways here is a link to my list (not budget friendly). http://tappedout.net/mtg-decks/narset-enlightened-disaster-3/

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