Grim Monolith

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Urza's Legacy Rare

Combos Browse all

Grim Monolith

Artifact

Grim Monolith doesn't untap during your untap step.

: Add to your mana pool.

: Untap Grim Monolith.

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Grim Monolith Discussion

Winterblast on 5 color Reaper King Superfriends

3 days ago

Having a look at your mana curve this deck looks really really slow. Only 4 one drops, 10 two drops and that means you have a high chance of not playing anything useful before turn 3 or 4 at all. Bringing a planeswalker on an empty board isn't the biggest trick then, because you have nothing to defend it, at best a token if the planeswalker itself can produce one with a + ability.

I would cut down on the planeswalkers and add more speed and helpers instead. Gilder Bairn is great because it's a cheap doubling effect, also additional mana from Birds of Paradise, Noble Hierarch, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Grim Monolith, Coalition Relic, Mana Crypt would be great.

buildingadeck on Staples?

6 days ago

Colorless:

Mana Crypt

Sol Ring

Eternal Scourge

Mox Diamond

Chrome Mox

Dimir Signet or other on-color signets

Mana Vault

Grim Monolith

Winter Orb

Static Orb

Trinisphere

Tangle Wire

Null Rod

Sphere of Resistance

Thorn of Amethyst

Isochron Scepter

Paradox Engine

Fellwar Stone

White

Thalia, Guardian of Thraben

Boonweaver Giant

Aven Mindcensor

Swords to Plowshares

Path to Exile

Silence

Angel's Grace

Stony Silence

Rest in Peace

Grasp of Fate

Cataclysm

Armageddon

Vryn Wingmare

Enlightened Tutor

Idyllic Tutor

Elesh Norn, Grand Cenobite

Blue

Counterspell

Swan Song

Arcane Denial

Force of Will

Mana Drain

Cyclonic Rift

Into the Roil

Chain of Vapor

Brainstorm

Preordain

Ponder

Gitaxian Probe

Gush

Laboratory Maniac

Mystical Tutor

Tezzeret the Seeker

Dramatic Reversal

Stroke of Genius

Mystic Remora

Palinchron

Phantasmal Image

Timetwister

Snapcaster Mage

Gilded Drake

Jin-Gitaxias, Core Augur

Red

Gamble

Wheel of Fortune

Wildfire

Blood Moon

Pyroblast

Red Elemental Blast

Decree of Annihilation

Kiki-Jiki, Mirror Breaker

Zealous Conscripts

Black

Demonic Tutor

Vampiric Tutor

Buried Alive

Necrotic Ooze

Grim Tutor

Imperial Seal

Dark Petition

Toxic Deluge

Necropotence

Animate Dead

Entomb

Ad Nauseam

Tendrils of Agony

Exsanguinate

Sidisi, Undead Vizier

Green

Burgeoning

Exploration

Birds of Paradise

Arbor Elf

Elves of Deep Shadow

Avacyn's Pilgrim

Noble Hierarch

Beast Within

Nature's Claim

Crop Rotation

Life from the Loam

Regrowth

Noxious Revival

Eternal Witness

Seedborn Muse

Food Chain

Reclamation Sage

Survival of the Fittest

Yisan, the Wanderer Bard

Craterhoof Behemoth

Chord of Calling

Worldly Tutor

Natural Order

This is the best I have off the top of my head. The multicolored ones add some things, too.

Decrepit_Angel on [List - Multiplayer] EDH Generals by Tier

1 week ago

n0bunga Memnarch is one that I have seen a lot of people compare to Kozilek as a "colorless" commander with the upside of having access to blue. However, most Memnarch lists I have seen are just trying to get a lock into place and win the game from there and setting up a lock usually doesn't put your opponents under too much pressure except for occasional counterspells until the lock is assembled. Kozilek, Butcher of Truth runs in a similar way to an infect strategy by just putting so much pressure on your opponents so early to deal with your field that they will have to hold off on attempting or setting up their combo in order to not die. Combine this with stax and it becomes far harder for your opponents to stick around, much less force a combo through. Also consider that Kozilek immediately refills your hand on cast so even if he is countered or removed, the threat is going to be back and most opponents will have to dedicate important turns to stopping you instead of trying to win. I'll give you the point about Mishra's Workshop not doing much for casting Kozilek, but I have never had a problem with that in practice due to the absurd amount of mana rocks in the deck which the workshop can vomit out absurdly fast. And worst case scenario, an Urborg, Tomb of Yawgmoth or Chromatic Lantern will allow it to tap for one mana for Kozilek.

The Mindslaver effects in Kozilek are not meant to be a permanent lock the way they are in Memnarch, they are just a way to "preemptively interact" with combo players, waste their answers to what you are doing, Time Walk your opponent, or to just guarantee victory from a leading position by tapping them out or sacrificing their field. You can even force them to actually do their combo and only kill your opponents and themselves with it, which has happened many times in practice against Tier1-1.5 decks. One Mindslaver with an Eldrazi titan is usually way more than enough to win the game, especially when played on turn 2-4. One last note on the Memnarch v Kozilek argument: Infinite colorless mana is far, far easier to obtain than infinite colored mana. Kozilek wins on the spot with infinite colorless mana and a sacrifice outlet, whereas a Grim Monolith and Power Artifact in Memnarch many not guarantee victory.

I will admit that I have never run Memnarch but I feel that they are going for entirely different things so the conceived connection is not really there. However, Paradox Engine is a ridiculous card so I could definitely see both being on a similar power level if Memnarch lists start to incorporate it by going into more of a Paradox/Scepter route.

Winterblast on Please Hold (Oloro Stax)

1 week ago

I play Stax is various variants myself and I can only suggest reducing your land total and replacing them with mana artifacts for 0-1 mana...and use all of the ones legal for commander: Mox Diamond, Chrome Mox, Mox Opal, Mana Vault, Grim Monolith, Voltaic Key, Lotus Petal. You become much faster and avoid your own land destruction easily.

I would also Play Talisman of Dominance and Talisman of Progress, Coalition Relic too (maybe instead of the Signets because they can produce mana themselves without paying 1 first).

Land Equilibrium is my all time favourite because it completely stops the game for everyone relying on lands. After a mass removal on lands no one can put a land into play unless you do - with lots of mana artifacts you won't ever need to do this and that's it then. Perfect synergies are Overburden, Mana Breach, Sunder (and the bounced lands can even be used for Card Advantage with Scroll Rack). It would require some adjustment of your mana base, especially adding all the mentioned artifacts, but it's a play style most opponents can't deal with. Maybe you can find some more ideas in my deck Absolutely Static Stax

Academy Rector is great with so many enchantments in the deck, especially to get out a killer Card like Humility. Nether Void, The Abyss and Consulate Crackdown are also nice to bring into play unexpectedly.

Winterblast on Hapatra, Stax of Snakes

1 week ago

This looks like a great way to use this new legend...my first thought when it was spoilered was "oh no, I might have to build another stax list in GB now" but I wasn't sure about how to do it. My main concern was that it isn't effective against creatureless opponents because you rely on putting counters on creatures, counters having a negative effect, you know...usually you don't want to put these on your own creatures.

You play a lot of creatures yourself, so you will have targets for counters, but I can see some bad interactions there. I wouldn't play mana dorks with Cursed Totem but replace them with mana artifacts. you are still missing Sol Ring, Mox Diamond, Chrome Mox, Lotus Petal, Mox Opal, Mana Vault, Grim Monolith, Voltaic Key, Coalition Relic, maybe Mind Stone and Golgari Signet. You are good to go with 32 or 33 lands then and you can also cut the mana creatures - it's faster and more reliable imo.

Harbinger of Night is an interesting card, but in this build...I don't know if that works. I see that you have Blood Artist and Zulaport Cutthroat, so you might be able to pull off a one time trick with that: harbinger + commander, have them both survive one turn (does that happen?) to get tokens equal to the number of creatures on the table, then play blood artist and have them survive another turn (!) so harbinger kills all the tokens again and everyone loses much life. Honestly, I don't see that happen in a multiplayer game PLUS it only does much if there are already a lot of creatures out.

zachi on Oona OMG

2 weeks ago

How combo-y would you want this deck to be? I could give you some ideas you could look into for future reference

Grim Monolith + Power Artifact

Palinchron + High Tide/Bubbling Muck (or Deadeye Navigator )

both of these would gen you infinite mana

maddoxmtg on Zur, The Enchanter

2 weeks ago

So, I would like to preface this post with the fact that I am going to be talking about very competitive EDH decks here, like this deck will hit the table and people might groan a bit. If you don't want to be playing that deck, then disregard this post.

Competitive Zur is usually 1 of 3 incarnations:

  1. Rip/Helm
  2. Doomsday Combo
  3. Stax

Each of these decks has its merits. Rip or Line helm is great for the purpose of reactive combo and controlling board state. Doomsday is crazy fast and consistent, drawing your deck and unloading with storm or just Lab Maning for the win. And stax, obviously is about locking down the board long enough to just shut everyone down.

I will address Rip/helm as you are already building that.

Rip helm is pretty obvious as you are already running that. I would play Energy Field, as it combos nicely with RIP. Also, add a leyline of anticipation. I would recommend cutting a large majority of your enchantments that have little or nothing to do with your combo. More counterspells, and rocks. Every busted rock you can get your hands on. Ring, vault, crypt, Grim Monolith, signets, fellwar stone, unwinding clock so you can just untap helm and kill everyone. And every free counterspell or good ones that cost 3 or less, Remand, Counterspell, Negate, and add Orim's Chant and Silence. Cut all the auras except maybe the indestructible ones. and run Phyrexian Unlife, combos amazingly well with necro. that is where I would start.

Winterblast on Why not Cthulhu?

2 weeks ago

I personally haven't built an Animar deck yet but I would try to go for an aggro/combo deck. As a general idea I would say you only need: artifact/enchantment removal that are NOT implemented on a creature (because of Humility and Torpor Orb for example), a good amount of spells that prevent opponent's spells in your turn (Dosan the Falling Leaf, City of Solitude, Leyline of Lifeforce, Vexing Shusher and maybe the new prowling serpopard from Amonkhet), a method to get counters on animar very fast, massive card draw and tutors, (mostly) colorless big beaters. Everything that doesn't fall into one of these categories can be considered for cutting imo.

Coiling Oracle, Wall of Blossoms would be cool for card draw upon entering, even better with cloudstone curio and aluren (which would be an infinite Loop then, drawing your whole deck if you want). On the other Hand the gearhulk, nyela, urzas incubator...well, cards like these don't do much and they are slowing down your deck. I would also reconsider using those mana makers that cost 2 mana to play - too slow imo. Rather use artifacts, such as Chrome Mox, Mox Diamond, Lotus Petal, Mana Crypt...with a lot of colourless creatures also Mana Vault and Grim Monolith with Voltaic Key (Trinket Mage to search for it and other useful stuff), Mox Opal is also possible then. the great aspect is they don't have summoning sickness and you can get your eldrazi titans out, even if your animar doesn't survive Long enough. you could indeed remove quite a few of your slower mana creatures in exchange and speed up your deck alot.

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