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Grim Monolith doesn't untap during your untap step.
: Add to your mana pool.
: Untap Grim Monolith.
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Grim Monolith Discussion
3 days ago
Having a look at your mana curve this deck looks really really slow. Only 4 one drops, 10 two drops and that means you have a high chance of not playing anything useful before turn 3 or 4 at all. Bringing a planeswalker on an empty board isn't the biggest trick then, because you have nothing to defend it, at best a token if the planeswalker itself can produce one with a + ability.
I would cut down on the planeswalkers and add more speed and helpers instead. Gilder Bairn is great because it's a cheap doubling effect, also additional mana from Birds of Paradise, Noble Hierarch, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Grim Monolith, Coalition Relic, Mana Crypt would be great.
6 days ago
Dimir Signet or other on-color signets
This is the best I have off the top of my head. The multicolored ones add some things, too.
1 week ago
n0bunga Memnarch is one that I have seen a lot of people compare to Kozilek as a "colorless" commander with the upside of having access to blue. However, most Memnarch lists I have seen are just trying to get a lock into place and win the game from there and setting up a lock usually doesn't put your opponents under too much pressure except for occasional counterspells until the lock is assembled. Kozilek, Butcher of Truth runs in a similar way to an infect strategy by just putting so much pressure on your opponents so early to deal with your field that they will have to hold off on attempting or setting up their combo in order to not die. Combine this with stax and it becomes far harder for your opponents to stick around, much less force a combo through. Also consider that Kozilek immediately refills your hand on cast so even if he is countered or removed, the threat is going to be back and most opponents will have to dedicate important turns to stopping you instead of trying to win. I'll give you the point about Mishra's Workshop not doing much for casting Kozilek, but I have never had a problem with that in practice due to the absurd amount of mana rocks in the deck which the workshop can vomit out absurdly fast. And worst case scenario, an Urborg, Tomb of Yawgmoth or Chromatic Lantern will allow it to tap for one mana for Kozilek.
The Mindslaver effects in Kozilek are not meant to be a permanent lock the way they are in Memnarch, they are just a way to "preemptively interact" with combo players, waste their answers to what you are doing, Time Walk your opponent, or to just guarantee victory from a leading position by tapping them out or sacrificing their field. You can even force them to actually do their combo and only kill your opponents and themselves with it, which has happened many times in practice against Tier1-1.5 decks. One Mindslaver with an Eldrazi titan is usually way more than enough to win the game, especially when played on turn 2-4. One last note on the Memnarch v Kozilek argument: Infinite colorless mana is far, far easier to obtain than infinite colored mana. Kozilek wins on the spot with infinite colorless mana and a sacrifice outlet, whereas a Grim Monolith and Power Artifact in Memnarch many not guarantee victory.
I will admit that I have never run Memnarch but I feel that they are going for entirely different things so the conceived connection is not really there. However, Paradox Engine is a ridiculous card so I could definitely see both being on a similar power level if Memnarch lists start to incorporate it by going into more of a Paradox/Scepter route.
1 week ago
I play Stax is various variants myself and I can only suggest reducing your land total and replacing them with mana artifacts for 0-1 mana...and use all of the ones legal for commander: Mox Diamond, Chrome Mox, Mox Opal, Mana Vault, Grim Monolith, Voltaic Key, Lotus Petal. You become much faster and avoid your own land destruction easily.
Land Equilibrium is my all time favourite because it completely stops the game for everyone relying on lands. After a mass removal on lands no one can put a land into play unless you do - with lots of mana artifacts you won't ever need to do this and that's it then. Perfect synergies are Overburden, Mana Breach, Sunder (and the bounced lands can even be used for Card Advantage with Scroll Rack). It would require some adjustment of your mana base, especially adding all the mentioned artifacts, but it's a play style most opponents can't deal with. Maybe you can find some more ideas in my deck Absolutely Static Stax
Academy Rector is great with so many enchantments in the deck, especially to get out a killer Card like Humility. Nether Void, The Abyss and Consulate Crackdown are also nice to bring into play unexpectedly.
1 week ago
This looks like a great way to use this new legend...my first thought when it was spoilered was "oh no, I might have to build another stax list in GB now" but I wasn't sure about how to do it. My main concern was that it isn't effective against creatureless opponents because you rely on putting counters on creatures, counters having a negative effect, you know...usually you don't want to put these on your own creatures.
You play a lot of creatures yourself, so you will have targets for counters, but I can see some bad interactions there. I wouldn't play mana dorks with Cursed Totem but replace them with mana artifacts. you are still missing Sol Ring, Mox Diamond, Chrome Mox, Lotus Petal, Mox Opal, Mana Vault, Grim Monolith, Voltaic Key, Coalition Relic, maybe Mind Stone and Golgari Signet. You are good to go with 32 or 33 lands then and you can also cut the mana creatures - it's faster and more reliable imo.
Harbinger of Night is an interesting card, but in this build...I don't know if that works. I see that you have Blood Artist and Zulaport Cutthroat, so you might be able to pull off a one time trick with that: harbinger + commander, have them both survive one turn (does that happen?) to get tokens equal to the number of creatures on the table, then play blood artist and have them survive another turn (!) so harbinger kills all the tokens again and everyone loses much life. Honestly, I don't see that happen in a multiplayer game PLUS it only does much if there are already a lot of creatures out.
2 weeks ago
How combo-y would you want this deck to be? I could give you some ideas you could look into for future reference
both of these would gen you infinite mana
2 weeks ago
So, I would like to preface this post with the fact that I am going to be talking about very competitive EDH decks here, like this deck will hit the table and people might groan a bit. If you don't want to be playing that deck, then disregard this post.
Competitive Zur is usually 1 of 3 incarnations:
- Doomsday Combo
Each of these decks has its merits. Rip or Line helm is great for the purpose of reactive combo and controlling board state. Doomsday is crazy fast and consistent, drawing your deck and unloading with storm or just Lab Maning for the win. And stax, obviously is about locking down the board long enough to just shut everyone down.
I will address Rip/helm as you are already building that.
Rip helm is pretty obvious as you are already running that. I would play Energy Field, as it combos nicely with RIP. Also, add a leyline of anticipation. I would recommend cutting a large majority of your enchantments that have little or nothing to do with your combo. More counterspells, and rocks. Every busted rock you can get your hands on. Ring, vault, crypt, Grim Monolith, signets, fellwar stone, unwinding clock so you can just untap helm and kill everyone. And every free counterspell or good ones that cost 3 or less, Remand, Counterspell, Negate, and add Orim's Chant and Silence. Cut all the auras except maybe the indestructible ones. and run Phyrexian Unlife, combos amazingly well with necro. that is where I would start.
2 weeks ago
I personally haven't built an Animar deck yet but I would try to go for an aggro/combo deck. As a general idea I would say you only need: artifact/enchantment removal that are NOT implemented on a creature (because of Humility and Torpor Orb for example), a good amount of spells that prevent opponent's spells in your turn (Dosan the Falling Leaf, City of Solitude, Leyline of Lifeforce, Vexing Shusher and maybe the new prowling serpopard from Amonkhet), a method to get counters on animar very fast, massive card draw and tutors, (mostly) colorless big beaters. Everything that doesn't fall into one of these categories can be considered for cutting imo.
Coiling Oracle, Wall of Blossoms would be cool for card draw upon entering, even better with cloudstone curio and aluren (which would be an infinite Loop then, drawing your whole deck if you want). On the other Hand the gearhulk, nyela, urzas incubator...well, cards like these don't do much and they are slowing down your deck. I would also reconsider using those mana makers that cost 2 mana to play - too slow imo. Rather use artifacts, such as Chrome Mox, Mox Diamond, Lotus Petal, Mana Crypt...with a lot of colourless creatures also Mana Vault and Grim Monolith with Voltaic Key (Trinket Mage to search for it and other useful stuff), Mox Opal is also possible then. the great aspect is they don't have summoning sickness and you can get your eldrazi titans out, even if your animar doesn't survive Long enough. you could indeed remove quite a few of your slower mana creatures in exchange and speed up your deck alot.