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|Urza's Legacy (ULG)||Rare|
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Grim Monolith doesn't untap during your untap step.
: Add to your mana pool.
: Untap Grim Monolith.
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Grim Monolith Discussion
1 day ago
Also, in order to keep most tables at bay, you might want creatures that make it harder for people to execute their gameplans: Ethersworn Canonist, Thalia, Guardian of Thraben, Eidolon of Rhetoric, Aven Mindcensor, etc. You can find slots for these cards by cutting some lands and some of the relatively do-nothing cards like Eager Construct. Please don't help your opponents.
You're going to want more artifact ramp in these colors: all the signets in these colors, Fellwar Stone, Prismatic Lens, Chrome Mox, and, if you can afford them, Mana Crypt, Mox Diamond, Mana Vault, Grim Monolith. They will speed up your deck considerably while also allowing you to run slightly fewer lands.
4 days ago
Sure. The Scarab God is definitely viable in 1v1. To make the deck more competitive, you will need more ramp and interaction. Ramp cards like Mana Crypt and Grim Monolith would help you get going faster, which is imperative when playing competitively. Also more tutors like Demonic Tutor and Vampiric Tutor would help. In terms of interaction, counterspells would go a long way in 1v1. You would need to focus more on blue, instead of black, as I have done. The nice thing about The Scarab God is that you don't necessarily have to attack to win. Because of this, I would add more control and take out some of the jank zombies that are not as good. Another line would bee focusing on The Scarab God's activated ability by using mill cards so you can cheat out creatures from the graveyards. I have seen this strategy be quite successful. Thanks for the comment!
4 days ago
Markszncd, how does it feel to be the defacto expert on Narset?
I know it was a small sample size but I was surprised with the Vancouver Mulligan how quick Narset still hits the table. We do use a free first mulligan at our shop.
What is your average gold fish winning turn?
Have you charted how many extra combats, extra turns and land destruction spells Narset averages on her first attack? I would think that countering Narset may not always be the best play. I would consider:
Is Narset attacking turn three or four? I would think a turn three attack greatly increases the need to counter Narset.
The percentages that Narset gets one of the combo spells on her first attack; the percentage she gets two combo spells. This goes to heart of the issue. The other players at the table know that most of the other combos are 100% certain. Narset presents some level of chance to not produce a combo catalyst spell on her attacks.
This dovetails into point one. How often does the Narset player not have to pass the turn after the first attack?
What position in the turn order is Narset? A Narset player that is first or second in turn order that has a turn four attack presents more issues than if Narset is third or forth in the order. The opposing player holding a counterspell can't wait to see if he is going to need that spell to stop the other players that turn.
Most cedh decks on average have only 50-60% of their counter spells that will hit creatures. Some turns you may be the only player holding a counter that can keep Narset from resolving.
How often is Narset recast the next turn she gets countered and does she have haste? Considering Grim Monolith, Mana Vault Lion's Eye Diamond, Basalt Monolith, Generator Servant among others, I assume it less than a third. The better question is how often does the Narset player win after having Narset countered?
1 week ago
I have yet to update the description of this deck more clear so for no this is how I win turn one. I play an Island or a card like City of Brass then play either Chrome Mox, Lotus Petal, or Mox Diamond and anthor card etheir Sol Ring, Mana Crypt and Mana Vault then useing your two mana of any color from your first set of cards choose for both, then play Power Artifact and then play Grim Monolith, or Mana Vault useing your mana from Sol Ring or Mana Crypt then set your infinte combo in motion and if you have one of the kill cards like Exsanguinate in hand play it and win. Or I can use the other combo which is much les likely to happen. Play Eladamri's Vineyard or one of your other mana tapers Mana Crypt, etc... then play Arbor Elf and Utopia Sprawl then ramp even higher by exlieing Elvish Spirit Guide from your hand. then play Sol Ring and/or useing your mana from Mana Crypt play Freed from the Real on Arbor Elf then play Lightning Greaves or Concordant Crossroads then start your combo and play one of your kill cards like Exsanguinate and win. these are a few of the winning combos and most have more interchangeable parts to them. If you have any questions, suggestions, Criticisms, and/or commplements feel free to comment:)
1 week ago
I stopped updating/sleeving the deck about... 2 years ago.
I used to run some funky mono-black control/combo as back-up.
If you want more competitiveness, in light of recents reprints/promos, etc. Consider the following :Unspeakable Symbol
Some of the Lilianas
Or have fun and tweak the decks. It's a multiplayer banlist one-hit wonder with a strong control plan B
1 week ago
This looks life a lot of fun do play. I had a Sydri, Galvanic Genius deck in the past that was similar. I find that these decks that pack in all the artifact combos that they can are a bit inconsistent, but it's partially offset by the fact that so many of the combo pieces have synergy with cards outside of their combos. For instance, Mycosynth Lattice and Darksteel Forge are useful and can usually be powered out at a decent speed in these decks, but they you typically want to pair them with cards like Vandalblast, Nevinyrral's Disk, Karn, Silver Golem, and Sydri to get the most value out of them. Without those support cards, they might be better off being removed for either more card draw spells or cards to protect your other combo pieces.
The Sharuum combo is another one of those consistency decisions. The combo cards take up 4 slots, and are all useful individually, but it is a 3 card combo and those could be 4 slots given to card draw spells to help dig you into your other combos more consistently.
If you are going to use 3 card combos, you may as well focus on the combos that use Breya, since you know that you will always have access to her. Nim Deathmantle could be included to give your combos more redundancy, since it can play the same roll as Eldrazi Displacer while also giving you the options of getting infinite tokens/colorless mana off Wurmcoil Engine.
Felidar Guardian is another possible inclusion that can let you get infinite hasty tokens with Saheeli Rai, reset a planeswalker that you've ticked down, blink Breya for more tokens, or just give you a blocker that can also untap one of the mana artifacts like Grim Monolith you used to cast it.
Some of the first cards I would look to change in this list would be Altar of the Brood (too many decks either like having cards in their graveyard or have the Eldrazi legends), Cranial Plating (you could probably win faster by digging for a combo), and Copy Artifact (you already have the Metamorph that can do the same thing and is more flexible). I would then add the Deathmantle, Ponder, and Thirst for Knowledge. Darksteel Forge and Mycosynth Lattice could come out for more removal, draw cards like Chart a Course, or counterspells like Swan Song and Muddle the Mixture (which can tutor for the Deathmantle or a piece of your Thopter Foundry combo).
3 weeks ago
Recommendations for cards-
Cut down your land base to at most 32 lands (you really won't want more than that)
Cut out your extra turn spells unless you plan on dedicating the deck to taking extra turns. If you plan on being competitive however, I do advise against extra turn spells.
3 weeks ago
No problem! Every time you cast a spell Paradox Engine will untap your nonland permanents. For this example we will assume you have Thran Dynamo, Sol Ring, Basalt Monolith, and Grim Monolith yielding a total of 11 mana and you have Ulamog, the Ceaseless Hunger already in play. If you cast a creature, say Kozilek, Butcher of Truth to make it even better, all of your artifacts you used to cast it will untap because of Paradox Engine. Then you can return Ulamog, the Ceaseless Hunger to your hand with Cloudstone Curio. Once they are back in your hand you can retap your untapped mana rocks and play Ulamog which will once again untap because of Paradox Engine and then you return Kozilek to your hand.
This gives you an infinite loop of cast triggers to draw infinite cards and exile infinite permanents!