Clifftop Retreat

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Innistrad Rare

Combos Browse all

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

T: Add R or W to your mana pool.

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Cardhoarder (MTGO) -38%

0.37 TIX $0.73 Foil

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Clifftop Retreat Discussion

lagotripha on Complete Manifesto

5 days ago

I can see where this is going, and I like it, but there are two major hurdles to cross. One is that your curve drops a lot of creatures on to the battlefield a little late, and they don't have the immediate board presence to offset this loss- this isn't Gatekeeper of Malakir stuff- eternal witness is a great card but its just a bear the turn you play it, and that is unlikely to be enough to survive in this fast-paced metagame.

The second issue is unreliable mana- your lands are entering untapped which is essential for creature based aggro, but are not providing multiple colours, effectively leaving multiple cards in your hand blank.

I'd reccomend adding the following, and cutting the number of cards that don't have an immediate impact on the game.

Budget - Avacyn's Pilgrim Honored Hierarch Magus of the Vineyard Wild Cantor Bloodlust Inciter Boros Elite Doomed Traveler Ulvenwald Tracker Experiment One Knight of the White Orchid etc.

Less budget -Karplusan Forest Rootbound Crag Sunpetal Grove Clifftop Retreat Cryptolith Rite Inspiring Vantage.

Don't talk about the price - Noble Hierarch Knight of the Reliquary+fetches Horizon Canopy Blood Moon etc. Just look at tournament lists at this point. All lists including this type of card have been largely explored and optimised, so its not much worth mucking around with.

I'd reccomend cryptolith over prismatic, because you need the added acceleration if you're sacrificing a turn to play it in a deck that wants to be attacking and casting bigger stuff. That said, you could just play token spells in those slots or some more lands. It doesn't look as flashy, but it keeps the deck running smoothly without 'loosing' a turn.

You can make the deck a lot, lot more stable by leaving a colour to later in the game, only including a single basic and alternative ways of producing the mana, allowing you to reliably cast creatures turns 1-2-3. You aren't pumping out hoardes of goblin or elemental tokens or abusing flicker for impact tremors to be super effective, so leaving the only red spells as Kessig Malcontents as a finishing blow in an otherwise green/white list will be a lot more reliable. Swap kytheon and twin bolt main to sideboard- you might want to keep the impact tremors there if you face a lot of Fog effects.

Borderland ranger is too expensive mana wise for what it does- Harrow is an instant and leaves two lands untapped and better creatures are out there to fix mana. There are better cards for that slot.

All told, playtest, look at what other people are doing and most of all, have fun!

michael208 on Naya Creature Deck

3 weeks ago

I've been trying for weeks to put together a decent Naya creatures deck with great difficulty. Your deck gave me some great ideas. The only card recommendations I'd make are Ghor-Clan Rampager and Boros Charm. They combo nicely for a quick win.

In terms of mana, I like your idea of Oran-Rief, the Vastwood. But having that many basic lands in your deck is definitely going to cause problems. Rootbound Crag, Sunpetal Grove and Clifftop Retreat are all relatively cheap dual lands that would fit into your deck.

superman101 on Kaalia, Commander of Fatties

3 weeks ago

Take out Dragonspeaker Shaman and Dragonlord's Servant.Oros, the Avenger and Voice of All are good, and keep in mind that most successful Kaalia decks are mostly Angels. Good budget lands: Shadowblood Ridge Smoldering Marsh Dragonskull Summit Clifftop Retreat Isolated Chapel Foreboding Ruins Temple of Malice Temple of Silence Temple of Triumph Rocky Tar Pit. The fastlands from Scars of Mirrodin and Kaladesh are also good considerations, and for a bit more money, the Shadowmoor/Eventide filterlands are great.

JagDogger2525 on

3 weeks ago

Lands: Sacred Foundry and Arid Mesa

Non-Lands: Reverberate, Browbeat, Hellspark Elemental, Ball Lightning

Change 2 Clifftop Retreats to Sacred Foundry and the 3rd to a plains

I would suggest Breaking Point but the site says it's not modern legal.

DeepbloodEclipse on Bladestorm

1 month ago

Since all your creatures are white, maybe consider Brave the Elements, you can make them all unblockable and untargetable against your opponents creatures and spells and go all in full throttle. Also maybe Honor of the Pure instead of Glory of Warfare for a more balanced and stable global creature buff, as well as cheaper. Maybe repalce Wind Scarred Crag with Clifftop Retreat. Also, considering how fast your Samurai will be, I honestly don't see you ever needing Elspeth. If you are facing an opponent with seriously heavy removal, Rebuff the Wicked will save your most important cards on the field.

Daedalus19876 on It's my turn, all the turns!

1 month ago

Personally, I'd run Cataclysm over Catastrophe. Why choose one when you can hit both?

The deck looks pretty darn optimized. But the landbase is a little odd. No Sacred Foundry over Clifftop Retreat, etc?

I've seen Mana Severance used in decks like this to make every single card castable off of the top.

Lightning Greaves over Mass Hysteria, and Return to Dust over Deicide?

And since you're running no creatures beyond your commander, you could play some cards like Crackdown or Smoke or Stasis that hamstring quick offensive decks so that you can have time to abuse Narset, and prevent them from removing her.

Hope that helps a bit! :)

tlaine967 on Zurgo's Human Army

1 month ago

I would recommend Worldslayer for sure. It is a great combo with Zurgo unless they just have a ton of Indestructible stuff. Brainspoil and Open the Armory are okay tutors for Worldslayer. I would also run Chandra's Ignition for its awesome boardwipe ability with Zurgo and is also tutorable with Brainspoil if Worldslayer was countered or removed or whatever.

I agree with the sentiment of more land. If it is working for you then I understand why you don't want to mess with it but I am a fan of the Innistrad set Clifftop Retreat, Dragonskull Summit and Isolated Chapel. They aren't too expensive and are pretty easy to get into play untapped.

For Equipment I like Tenza, Godo's Maul, it has always worked well for me with Zurgo.

For Card Draw I would get rid of Read the Bones in favor of Seer's Sundial, Staff of Nin and/or Underworld Connections. These all allow for repetitive drawing.

For some Removal I like Mizzium Mortars and Vandalblast for their potential disruption to your opponents board. On a lesser level I like Crackling Doom especially after your opponent casts their Commander and then you just make them sac it... I get maybe a little too much joy out of that. I would probably get rid of Shatter and Demystify for Vandalblast and Wear / Tear.

Creatures are tough for me because I went much more Warrior tribal as opposed to Human. I still think Flamerush Rider and Jor Kadeen, the Prevailer could find homes here. You might want more artifacts for JK but if you added Worldslayer then it would probably be fine. Then Cavalry Pegasus FTW, kind of kidding but kind of not. That ability for a two drop in this deck is pretty sweet.

I didn't really mean to offer 17 cards up but hopefully a few of them will find homes here. These would probably have to come at the expense of cutting some of your creatures and enchantments though so idk. I hope I helped at least a little!

SlimJim83 on We are the Blessed

1 month ago

Also, like hardhitta71194 says, Clifftop Retreat only runs about $6. It's a check land, but it ought to get the job done.

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