Clifftop Retreat


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Clifftop Retreat


Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

T: Add R or W to your mana pool.

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Recent Decks

Clifftop Retreat Discussion

Suns_Champion on Firesongs

3 days ago

Hi! Got some suggestions!

mana base suggestions:

Treasonous Ogre is good, use all that lifegain to fuel X-Spells!

Definitely try Sunforger!

Swiftfoot Boots and Lightning Greaves


Maybe start by cutting:

  • Braid of Fire
  • Extraplanar Lens
  • Galvanoth
  • Abbot of Keral Keep
  • Bonfire of the Damned
  • Subterranean Tremors

Hope some of this helps!

Suns_Champion on

2 weeks ago

Hello! Welcome to EDH! And you're Playing Boros! My favorite color combination!

Since your budget is low for now I'll try to keep all suggestions to under $5, and try my best to keep them under $2. Sometimes it's difficult but hey, you only need to get one for each deck haha!

Since your new to the format, lets go over some EDH staples. There are cards that, more of less, go in every commander deck.

Staples: Sol Ring is the #1 best staple card in the format. If you plan on doing EDH pick up a few. Boros Signet(and all other color-combo signets) ramp and color fixing. Lightning Greaves and Swiftfoot Boots for protection and haste. Burnished Hart, Solemn Simulacrum is ramp and card draw. Commander's Sphere, Hedron Archive and Mind Stone ramp and serve as draw if needed. Finally, Command Tower goes in every deck.

You'll notice those are all artifacts or lands. That's what makes them so good(and sometimes pricey).

Next are some solid options in red and white that can pretty much go in any red or white deck.

Boros Staples: Swords to Plowshares, Sun Titan(need low curve to really be useful), Sunforger(need good instant package to really be useful, I can help with that if interested), Return to Dust, Path to Exile(as a modern player you might have some already haha), Wear / Tear, Wrath of God, Sword of the Animist, Vandalblast, Chaos Warp, and Elspeth, Sun's Champion(pricey but to good not to suggest. My favorite card I'm biased).

Now, a simple Commander deck-building template to help you out. This is a rough outline of an EDH deck and by no means is the end all be all. You have a good start already!

100 cards

36 lands

64 spells(including your commander)

Of these 64 spells: 7-9 RAMP spells. 8-10 CARD-DRAW spells. 6-8 REMOVAL spells. 2-4 BOARD-WIPE spells. The other 27ish spells are creatures, tutors, recursion, graveyard hate, utility, etc etc.

So here are some suggestions. I'll repeat some or most of the staples I already mentioned.

Lands: You have a good start, but think about adding: Command Tower, Ash Barrens(getting a reprint, price will drop), Battlefield Forge, Clifftop Retreat($$$ sorry, it's a good one though), Evolving Wilds, Temple of the False God(counts as ramp too!), Temple of Triumph(make that Temple of SCRYumph! Hehehe), and Wind-Scarred Crag.

Ramp: Boros is notorious for it's weakness of ramp and card draw, so we have to make up for it with a lot of artifacts. Consider: Boros Signet, Coldsteel Heart, Commander's Sphere, Fellwar Stone, Fire Diamond, Marble Diamond, Burnished Hart, Sword of the Animist Hedron Archive, Mind Stone, and most importantly Sol Ring.

Card-Draw: The already mentioned Commander's Sphere, Hedron Archive and Mind Stone fit here too. It's great to double down on categories to make room for more cool stuff. Solemn Simulacrum, Land Tax(staple for those who can afford it does not ramp but draws you 3 lands which is good), Skullclamp(is amazing with all the tokens), Well of Lost Dreams(good with lifegain)

Removal: Swords to Plowshares, Lightning Helix, Chaos Warp, Vandalblast, Return to Dust, Path to Exile, Wear / Tear, Radiant Purge.

Board-wipes: Elspeth, Sun's Champion, Wrath of God, and Day of Judgment.

That's as far as I'll go for now.

Check out these resources: and the Command Zone Episodes #151 and #199

There's a crash course in EDH! Good luck, have fun, and feel free to hit me with any questions!

kibernick on Heavy Metal

2 weeks ago

Update: really enjoying how this deck plays, I've made some changes and will see how the mana base works after this update. Among them, out went Moltensteel Dragon and in went Temur Battle Rage, as well as:

I've also added 2 x Clifftop Retreat and a Slayers' Stronghold which might not be so budget, depending on the player.

MrSilk on Cruel Smiles

3 weeks ago

Love the concept! I see a lot of synergy with Nahiri, the Harbinger bringing out either Alesha, Who Smiles at Death or Master of Cruelties, but after a board wipe with Damnation or Wrath of God or something similar

Some other ideas:

Goblin Tunneler - To make your wincon unblockable

Skullsnatcher - for Ninjutsu after master of cruelties attacks

Blood Speaker - For tutor

Generator Servant - A bit of mana ramp

Braid of Fire - More ramp

Gut Shot - Manaless 1 damage after Master of Cruelties does his thing for the win!


For mana fixing I'd suggest some Blood Crypts for fetching with Bloodstained Mire and maybe like 2x Marsh Flats in place of some of your basics.

That way you can keep your Isolated Chapel, Clifftop Retreat (i'd suggest 2x, not 4x) and Dragonskull Summit (I'd still suggest 2 instead of 4 if you're fetching).

I've had an idea in my head for a Mardu deck like this for a while.. Hopefully we can make something really good!

teh_grimness on What we do in the shadows over Innistrad

3 weeks ago

cards i would strongly consider

cards i would cut:

  • any of the equipment, it feels like more of a swarm deck, which makes the equipment less worthwhile
  • Licia, Sanguine Tribune, shes an ok card, but better as a voltron commander than in the 99 of a swarm deck.
  • Mirri the Cursed seems weak to me
  • Comeuppance and Delerium have way better and lower CMC options
  • i would also cut down to 38 lands, frees up 4 card slots and, with Urza's Incubator and a 3.77 average CMC, i dont think mana will be that big an issue.

colton815 on "Vehicle Tribal"

1 month ago

"tribal" refers to creature type, and "vehicle" is not a creature type. 2 major things i notice. first is that you run 2 of almost everything. pick the best ones and run 4. it will make the deck more consistent. the second is your mana base. i know you said the deck was made with just random cards you had lying around, but the mana base could be greatly improved with dual lands. you'd want Arid Mesa, Sacred Foundry, and Clifftop Retreat. Aerial Modification is too expensive to cast with only 22 lands.

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