Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
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|Have (4)||, Forkbeard , metalmagic , CompleteWaste|
|Want (4)||Tocqy1 , JournoJared , Creeds , gadenlock|
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|Commander / EDH||Legal|
Latest Decks as Commander
Clifftop Retreat Discussion
1 week ago
1 week ago
1 week ago
This deck looks like a blast to play and looks like a solid list overall. I do have some suggestions/feedback though. You should be able to go wide enough that the buffs you get outweights the buffs your opponents get with Coat of Arms. If you buff other tribal decks, which seem to be relatively rare IME, they're less likely to attack you, so it's a great politics piece. I'd add the relevant shocklands (think Sacred Foundry, fetchlands (think Arid Mesa), and/or checklands (think Clifftop Retreat) to upgrade the manabase, & I think Chromatic Lantern would be a good addition. I'm not too hot on Skyshroud Claim, Mowu, Pridemalkin, or Longshot Squad. The latter three don't interact with the deck too well and Claim only gets forests, which isn't great in a 3c deck imo.
2 weeks ago
It also looks like you're sort of trying to storm off maybe? Or are you aiming for a token horde?
I'd recommend a primary Storm plan with a secondary token flood with cards like Young Pyromancer. Empty the Warrens is great regardless of if you want to take the storm path, but Grapeshot and Brain Freeze, as well as Haze of Rage, are pretty solid win conditions.
Use to look for 1-mana red spells that draw a card. With those and Kykar, you can chain together a crapton of spells in a single turn.
Also, Battlefield Forge, Shivan Reef, Cascade Bluffs, Mystic Gate, Rugged Prairie, Skycloud Expanse, Sulfur Falls, Glacial Fortress, Clifftop Retreat should fix those 9 taplands you've got. They are all about $3 or less on TCGPlayer last I checked, so they shouldn't be too expensive.
1 month ago
A couple of spicy adds and away to establish some win cons is Armageddon and Master of Cruelties these two establish power in a table of 4. Reconnaissance can pull Kaalia of the Vast out of combat and protect her from blockers and still get the trigger. Strionic Resonator can copy Kaalia of the Vast ability trigger Spicy includes:
Some lands to include:
1 month ago
Helm of the Host goes infinite with your commander and Godo, Bandit Warlord. I know your goal is a budget deck but $10 isn't too bad for a centerpiece win condition in the grand scheme of things. I'll try to keep further recommendations budgeted though. :^)
I'd also recommend replacing a lot of your lands that come in tapped. Lands like Command Tower, Temple of the False God, Slayers' Stronghold, Rugged Prairie, and Clifftop Retreat can all come in untapped and are pretty budget options (some more than others). If those are still outside of what you're willing to spend I'd recommend just using basics instead. Generally speaking you just really don't want your lands coming in tapped.
I'd also advise you to add in more mana rocks like Sol Ring, Talisman of Conviction, Everflowing Chalice, Prismatic Lens, and Mind Stone. You also don't want your rocks to be coming in untapped, so I'd suggest you replace Guardian Idol and Star Compass with some of the rocks listed, and you could probably do the same with Traveler's Amulet and Wanderer's Twig.
Your deck is fun and fair as it is. I like it. :^) I just thought I'd try and help fix up your mana base all nice. Hope this helps!
1 month ago
Hey there! I think I can help a bit regarding your mana base. Let's take a look at that.
You have 26 lands, out of 100 cards, but your average mana cost is 3.72!!!! Usually you run about 30-32 if your mana cost is even at 2.20, so in my opinion, your deck needs A LOT more lands, and ramp. Let's take a look at lands first!
Ok, so there are MANY MANY lands you should use that you are missing. Our goal should be for you to include at minimum 33 lands. I understand it will be hard to find cards to take out but trust me- you need at least 33 otherwise it'll be very difficult for your deck to even function. You should include the following.
- Shock lands. If you need mana THAT turn, they can come in untapped! If you don't want to take the damage you don't have to, but you'll always have the option to which makes them so good. They can also be used with fetch lands, but more on that later
- Godless Shrine
- Blood Crypt
Fetch Lands! These are pretty much the best lands in magic. You can look for ANY colors you need, if you have the shock lands I just mentioned. The fetch lands can search for the shock lands, allowing you to get WHATEVER COLOR YOU NEED. They can also search for basics which is less helpful but still possible. They can also search for Savai Triome. (They search for anything that has a subtype they specify)
- Marsh Flats
- Bloodstained Mire (Budget: Rocky Tar Pit)
Fast lands! These are extremely useful the first couple turns, and they help you set up your board quickly so you can have a good start!
- Concealed Courtyard
- Blackcleave Cliffs
Filter lands! You have the red/white version- but not the rest! Add all three! They can give you any combination of the two colors they supply, which is extremely useful! They are also very cheap with double masters out- so get them soon!
- Fetid Heath
- Graven Cairns
Pain and Horizon Lands! These are AMAZING because you can always rely on them for mana, without worrying if they come in tapped- at the expense of only ONE LIFE. Remember your life is a resource- if you win at 1 life it's the same as winning at 40. Getting good mana is much more important than paying some life.
- Caves of Koilos or Silent Clearing
- Sulfurous Springs or [No Card Exists Yet]
Check lands. Now these I would recommend not using, but if you have a budget and you want to improve your manabase, these are much better than what you have now.
- Isolated Chapel
- Dragonskull Summit
Battlebond/C Legends Lands! Some of these aren't out yet, but be sure to get them if you normally play with multiple players!
- Vault of Champions (COMES OUT SOON)
- Luxury Suite
Spectator Seating (COMES OUT SOON)
So in the end, these lands are VERY VERY VERY helpful and make your manabase much faster. There are also a BUNCH of single lands that are even better than some of these! Try to include as many as you can of the following:
- Prismatic Vista
- Fabled Passage
- City of Brass
- Mana Confluence
- Reflecting Pool
- Exotic Orchard
- Strip Mine/Wasteland
- Forbidden Orchard
- Gemstone Mine
So again, I would try to include many of these, and trust me- aim to have 33-35 lands in your deck. A lot of your lands come in tapped- slowing you down and making your manabase worse. Take those out. A couple lands could be replaced with better things. (Temple of the False God for Ancient Tomb). Take those out. You also have some good lands that don't relate to your deck. I get Boseiju, Who Shelters All and Eiganjo Castle (Etc) are cool, but they don't really make sense in your deck, and could be replaced with cards I mentioned before. To make a good deck you need a good mana base, and I recommend making that mana base, and definitely adding more lands in general.
If this helps be sure to check out and support some of my decks like Double Trouble EDH and A Deal With the Devil EDH! if you have any questions about what I wrote, want more help, or want some ideas, feel free to ask me on my wall or just tag me here, I'd love to help! Anyways, I hope this helps, good luck on your deck, and have a great day!!! Happy tapping!
1 month ago
Second Inspiring Vantage, it's one of the cheapest fast lands so a playset is under $15
Also Clifftop Retreat is pretty cheap as well