Clifftop Retreat


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Innistrad Rare

Combos Browse all

Clifftop Retreat


Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

T: Add R or W to your mana pool.

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Cardhoarder (MTGO) -64%

0.2 TIX $1.05 Foil


Clifftop Retreat Discussion

DreadnoughtMTG on Current Red

6 days ago

You seem to already have some number of Boros Charm and Clifftop Retreat based on your allies deck, why not slot them in here?

I would drop the Spark Elementals prpobably for the Charms and just swap 4 Mountains for the Retreats. You could go down Exquisite Firecraft and maybe some combination of Spark Elemental or Shard Volley though for the Charms.

Grind on When Angels F*** & Devils Kiss

1 week ago

Hi comfortingpain, saw your deck on the commander thread so here are some quick suggestions! hopefully they are budget-friendly. surely you won't want all of them but hopefully a few will be appealing.
Lands: cheap ETB untapped dual lands will make your deck more competitive:
pain lands: Caves of Koilos, Battlefield Forge, Sulfurous Springs.
check lands to consider: Isolated Chapel, Dragonskull Summit, Clifftop Retreat.
ramp: Worn Powerstone, any of the three signets like Orzhov Signet
card draw engines: Phyrexian Arena, Outpost Siege, Greed, Promise of Power, Skeletal Scrying, Decree of Pain, Tormenting Voice, Skullclamp, Indulgent Tormentor.
board-wipe style efficient removal: Crux of Fate, Fumigate, Rout, Fell the Mighty, Nevinyrral's Disk, Akroma's Vengeance.
reanimation: Phyrexian Reclamation, Animate Dead, Whip of Erebos, Rise from the Grave, Dread Return, Exhume.
haste enablers: Fervor, Hammer of Purphoros, Hanweir Battlements, Flamekin Village.
tricks: Silence, Boros Charm.
flavor: Oros, the Avenger.

1337_Nerd on Devotion to Red

2 weeks ago

More expensive, but instead of using Battlefield Forge, you could use Inspiring Vantage or Clifftop Retreat.

TeamSDBags on Budget Mardu midrange

3 weeks ago


First of all interesting deck! I hope it gets more attention around the site, as most people see mardu as just mardu nahiri decks and don't look at other ways of building the deck. I have some suggestions that are both very budget friendly and would improve a lot of your matchups against decks currently in the modern meta.

  1. Cut a Night's Whisper and a Gurmag Angler and mainboard 2x Anger of the Gods the reason for this is because dredge and infect are very weak to this card, and is extremely good against the current modern meta that is centered towards aggro decks.

  2. Cut the swiftspears and Soulfire Grand Master in favor of either more tokens like Timely Reinforcements and Mardu Charm and some planeswalkers. Such planeswalkers can inlclude Sorin, Solemn Visitor, Chandra, Pyromaster, Sorin, Lord of Innistrad The reason I say this is because the tokens allow you to play around the most popular decks in the format that can get around cards like Butcher or kill it (ex. Jund/Junk). Hero of Bladehold is another possibility for this.

  3. I can tell that your mana base is budget, but I think you need to make some considerations here, Clifftop Retreat, Foreboding Ruins, and Dragonskull Summit are all great cards, but require you to be playing a mana base of shocks to support them, since you need the quality of the basic lands, which you only play 3 of. I'd cut these for either more fastlands or painlands like Sulfurous Springs.

  4. In the sideboard I'd consider playing Slaughter Games over maybe anger and maybe a sin protector or something, as it lets you take out combo deck pieces without worry.

  5. I'd cut gurmag angler for planeswalkers/ more tokens as you need to wait a while to cast it since you don't have a lot of graveyard filling.

NensouHiebara on Akiri sword slinger

3 weeks ago

If your sticking with Boros and not using different-coloured Partners, then there's no reason not to have Bruse Tarl, Boorish Herder alongside Akiri in the Command Zone. Absolutely no downside whatsoever. He can give Akiri a boost whenever she needs it and can pick up the slack if Akiri is put out of commission.

Bastion Protector is handy in a deck with two Commanders.

Eternal Dragon is a great utility creature. Early game, it tutors for a Plains. Late game, it's a self-recurring body that can wield Equipment in a pinch.

Godo, Bandit Warlord is a direct-to-battlefield Equipment tutor and offers a second combat step.

Leonin Abunas protects your Equipment from targeted effects.

Reveillark is great for decks with a lot of low power creatures.

Weathered Wayfarer keeps you from falling behind and can tutor for nonbasics.

Argentum Armor offers a massive P/T boost and a Vindicate attack trigger. Don't let its high costs discourage you. There are plenty of ways to circumvent them, such as Stonehewer Giant.

Avarice Amulet is a good card draw engine as long as it's attached to a Commander.

Masterwork of Ingenuity is a one-mana Equipment clone.

Sunforger is the premier Equipment for Boros decks. Large power boost and you can toolbox all of your instants.

Sword of Vengeance offers a good power boost and a handful of keywords. Good Equipment for Bruse.

Expedition Map is a great land tutor.

Grasp of Fate is a much better card than Oblivion Ring.

Land Tax keeps you from falling behind on land and fuels Scroll Rack.

You're going to need more than one sweeper in order to handle the unfavorable board states that Commander games create:

Remember the Fallen is a great 2-for-1 recursion spell.

Steelshaper's Gift and Open the Armory are cheap Equipment tutors.

Chaos Warp is a great catch-all removal spell.

Return to Dust is a 2-for-1 artifact/enchantment removal spell.

Nahiri, the Lithomancer is the Equipment Planeswalker. One of the best support cards for Equipment decks.

Having the vast majority of your ramp as mana rocks is going to lead to issues. One well-timed Vandalblast, Bane of Progress, or heavy White sweeper will cripple you. Darksteel Forge's sky-high cost will often make it too late to save your artifacts and it's useless against Merciless Eviction and White's plethora of exile/tuck spot removal. Focus more on land ramp so that you still have your mana available to make a comeback after an artifact sweeper. Sol Ring, Boros Signet, and Cultivator's Caravan are worth holding on to, but the rest are a liability.

Land ramp options:

There no real benefit of having off-color Fetchlands. Fetchlands are used for colourfixing, and a two-colour deck doesn't have enough fetchable duals to justify them. They're also using up valuable deck space for more desirable lands.

33 lands is a bit on the low side. Up your land count to 36.

Additional dual lands and colourfixing:

Utility lands:

ehuez on RW allies 3rd turn win for 50$!

3 weeks ago

Dear keevel,I am happy to hear that you like the changes which I make.

I prefer Inspiring Vantage over Clifftop Retreat, because I play only 8 basic lands so it would often come into play tapped and slow me down. Since I play cards with CMC 3 or less it does not bother me if it comes to play tapped in 4th turn.

Fragmentize vs Wear + Tear is very hard choice. I just like that it costs only 1 white mana.

keevel on RW allies 3rd turn win for 50$!

3 weeks ago

Very glad to see Boros Charm. Firemantle Mage and Deflecting Palm make their way in. They all work well in this strategy. Firemantle Mage pushes through more damage than I would have guessed.

Lifegain in the form Ondu Cleric and the need of Return to the Ranks to be played after turn 4 felt like they were both at odds with the idea of speed you professed earlier.

Clifftop Retreat vs. Inspiring Vantage is a choice I am wrestling with.

As is Fragmentize vs. Wear + Tear Cost at sorcery vs. flexibility and possible 2 for 1 at Instant speed.

Depending on your meta you may find that your sideboard doesn't help against lifegain or graveyard strategies. Skullcrack and Relic of Progenitus may help there

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