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Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
T: Add R or W to your mana pool.
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Clifftop Retreat Discussion
3 days ago
Hi! Got some suggestions!
mana base suggestions:
- Arcane Lighthouse
- Battlefield Forge
- Boros Garrison
- Clifftop Retreat
- Command Beacon
- Command Tower
- Evolving Wilds
- Needle Spires
- Reflecting Pool
- Scavenger Grounds
- Temple of the False God
- Temple of Triumph
- Wind-Scarred Crag
Treasonous Ogre is good, use all that lifegain to fuel X-Spells!
Definitely try Sunforger!
Maybe start by cutting:
- Braid of Fire
- Extraplanar Lens
- Abbot of Keral Keep
- Bonfire of the Damned
- Subterranean Tremors
Hope some of this helps!
1 week ago
2 weeks ago
Hello! Welcome to EDH! And you're Playing Boros! My favorite color combination!
Since your budget is low for now I'll try to keep all suggestions to under $5, and try my best to keep them under $2. Sometimes it's difficult but hey, you only need to get one for each deck haha!
Since your new to the format, lets go over some EDH staples. There are cards that, more of less, go in every commander deck.
Staples: Sol Ring is the #1 best staple card in the format. If you plan on doing EDH pick up a few. Boros Signet(and all other color-combo signets) ramp and color fixing. Lightning Greaves and Swiftfoot Boots for protection and haste. Burnished Hart, Solemn Simulacrum is ramp and card draw. Commander's Sphere, Hedron Archive and Mind Stone ramp and serve as draw if needed. Finally, Command Tower goes in every deck.
You'll notice those are all artifacts or lands. That's what makes them so good(and sometimes pricey).
Next are some solid options in red and white that can pretty much go in any red or white deck.
Boros Staples: Swords to Plowshares, Sun Titan(need low curve to really be useful), Sunforger(need good instant package to really be useful, I can help with that if interested), Return to Dust, Path to Exile(as a modern player you might have some already haha), Wear / Tear, Wrath of God, Sword of the Animist, Vandalblast, Chaos Warp, and Elspeth, Sun's Champion(pricey but to good not to suggest. My favorite card I'm biased).
Now, a simple Commander deck-building template to help you out. This is a rough outline of an EDH deck and by no means is the end all be all. You have a good start already!
64 spells(including your commander)
Of these 64 spells: 7-9 RAMP spells. 8-10 CARD-DRAW spells. 6-8 REMOVAL spells. 2-4 BOARD-WIPE spells. The other 27ish spells are creatures, tutors, recursion, graveyard hate, utility, etc etc.
So here are some suggestions. I'll repeat some or most of the staples I already mentioned.
Lands: You have a good start, but think about adding: Command Tower, Ash Barrens(getting a reprint, price will drop), Battlefield Forge, Clifftop Retreat($$$ sorry, it's a good one though), Evolving Wilds, Temple of the False God(counts as ramp too!), Temple of Triumph(make that Temple of SCRYumph! Hehehe), and Wind-Scarred Crag.
Ramp: Boros is notorious for it's weakness of ramp and card draw, so we have to make up for it with a lot of artifacts. Consider: Boros Signet, Coldsteel Heart, Commander's Sphere, Fellwar Stone, Fire Diamond, Marble Diamond, Burnished Hart, Sword of the Animist Hedron Archive, Mind Stone, and most importantly Sol Ring.
Card-Draw: The already mentioned Commander's Sphere, Hedron Archive and Mind Stone fit here too. It's great to double down on categories to make room for more cool stuff. Solemn Simulacrum, Land Tax(staple for those who can afford it does not ramp but draws you 3 lands which is good), Skullclamp(is amazing with all the tokens), Well of Lost Dreams(good with lifegain)
That's as far as I'll go for now.
There's a crash course in EDH! Good luck, have fun, and feel free to hit me with any questions!
2 weeks ago
Update: really enjoying how this deck plays, I've made some changes and will see how the mana base works after this update. Among them, out went Moltensteel Dragon and in went Temur Battle Rage, as well as:
- 2 x Darksteel Axe -> 2 x Bonesplitter
- 4 x Revoke Existence -> 4 x Disenchant
- 2 x Cartouche of Zeal, Honed Khopesh -> Ghostfire Blade, Cranial Plating, Shuko
- In went 2 x Boros Signet
3 weeks ago
Love the concept! I see a lot of synergy with Nahiri, the Harbinger bringing out either Alesha, Who Smiles at Death or Master of Cruelties, but after a board wipe with Damnation or Wrath of God or something similar
Some other ideas:
Goblin Tunneler - To make your wincon unblockable
Skullsnatcher - for Ninjutsu after master of cruelties attacks
Blood Speaker - For tutor
Generator Servant - A bit of mana ramp
Braid of Fire - More ramp
Gut Shot - Manaless 1 damage after Master of Cruelties does his thing for the win!
I've had an idea in my head for a Mardu deck like this for a while.. Hopefully we can make something really good!
3 weeks ago
cards i would strongly consider
- Wrath of God
- Utter End
- Anguished Unmaking
- Harsh Mercy
- Swords to Plowshares
- Path to Exile
- Authority of the Consuls
- Blind Obedience
- Olivia Voldaren
- Olivia, Mobilized for War
- Forerunner of the Legion
- Legion Lieutenant
- Twilight Prophet
- Champion of Dusk
- Sanctum Seeker
- Bishop of Rebirth
- Sun Titan
- Kalastria Highborn
- Crackling Doom
- Orzhov Signet
- Rakdos Signet
- Boros Signet
- Gifted Aetherborn
- Path of Ancestry
- Unclaimed Territory
- Nomad Outpost
- Command Tower
- Isolated Chapel
- Clifftop Retreat
- Godless Shrine
- Sacred Foundry
- Vault of the Archangel
- Cavern of Souls (if you want to drop a bunch of money because fuck paul)
cards i would cut:
- any of the equipment, it feels like more of a swarm deck, which makes the equipment less worthwhile
- Licia, Sanguine Tribune, shes an ok card, but better as a voltron commander than in the 99 of a swarm deck.
- Mirri the Cursed seems weak to me
- Comeuppance and Delerium have way better and lower CMC options
- i would also cut down to 38 lands, frees up 4 card slots and, with Urza's Incubator and a 3.77 average CMC, i dont think mana will be that big an issue.
1 month ago
"tribal" refers to creature type, and "vehicle" is not a creature type. 2 major things i notice. first is that you run 2 of almost everything. pick the best ones and run 4. it will make the deck more consistent. the second is your mana base. i know you said the deck was made with just random cards you had lying around, but the mana base could be greatly improved with dual lands. you'd want Arid Mesa, Sacred Foundry, and Clifftop Retreat. Aerial Modification is too expensive to cast with only 22 lands.