Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
T: Add R or W to your mana pool.
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Clifftop Retreat Discussion
2 days ago
I'm afraid there's some land cards that aren't legal for this deck:
Gruul Turf, Jungle Shrine, Rootbound Crag, Sandsteppe Citadel, and Savage Lands can't be used because they all have Green Mana symbols which is a color not found on either of your Commanders. You should replace them with: Boros Garrison, Rakdos Carnarium, Clifftop Retreat, Isolated Chapel, and Terramorphic Expanse.
If you're interested I know a couple of infinite life-gain combos. If you cast Volcano Hellion and have something that will give it lifelink at instant speed or have a card out such as Nearheath Pilgrim or Whip of Erebos, then you can choose the Hellion to do 2 billion damage to you and a creature and since it has lifelink you won't take any of the damage dealt to you and whatever the hellion damages you gain that 2 billion life or whatever number you want it to be.
Another infinite life gain combo would be to use Boros Reckoner, then if something were to deal damage to Boros Reckoner you could cast Rush of Vitality on it giving it Indestuctible and Lifelink. Then whatever damage is dealt to the reckoner you can have it deal that much to itself causing it deal damage again which you can choose itself again and again and again. Since it has Indestructible it won't die from taking repeated loops of damage and for every loop you gain that much life since it has lifelink.
2 days ago
It's not badly formatted at all.
For lands I'd advise you try running Clifftop Retreat and Isolated Chapel since they can be very helpful about mana fixing and will likely not come in tapped. Also considering you run quite a bit of swamps I'd recommend Tainted Peak and Tainted Field over Temple of Malice and Temple of Silence since they always come in untapped. Another helpful land to consider is Ash Barrens which can grab any of your colors and has that Basic Land come in untapped. Geier Reach Sanitarium would also help with putting creatures from your hand into your graveyard while drawing cards.
For Artifacts and Enchantments I'd recommend Panharmonicon and Flameshadow Conjuring which both can double all your enter the battlefield triggers. Since you also have lots of ways of recurring and sacrificing little creatures I'd recommend Grave Pact and/or Dictate of Erebos which can really put some hurting on your opponents. For equipment you can also run Hero's Blade and Obsidian Battle-Axe which will auto-equip to Alesha making her power larger so its more difficult for your opponents to block her.
For Instants and Sorceries I recommend Path to Exile, Anguished Unmaking, Wear / Tear, and Return to Dust which gives your deck more flexibility over removing your opponents permanents as well as Blasphemous Act, Buried Alive, Vandalblast, which also help give your deck an edge. Also I'd recommend running Steelshaper's Gift over Open the Armory since it costs and your deck doesn't run any auras.
This deck looks pretty good and I hope you found my review helpful.
5 days ago
Allies is actually a pretty decent Modern deck, especially if you can afford Naya colors and play Collected Company (like 1000x times better than without), but it might kill your budget. There are a couple of cheap things you can do though:
+4 Expedition Envoy - you need Ally triggers, this will do the job just fine and speed your deck up
+3 Kabira Evangel - doesn't look like much, but protection from colors is one of the best abilities in Magic. They can't block in certain colors, can't damage your Allies, can't target your Allies.. it's really good. Gets a million times better with either Aether Vial or Collected Company so you can bring in Allies at instant speed, effectively countering your opponent's removal
+4 Reckless Bushwhacker - speeds up your deck by quite a lot, Surge is also easily paid with Envoys or Freeblades on Turn 3
+4 Akoum Battlesinger - doesn't look like much, but is pretty deadly early on, and you want to win early with Allies
+2 Firemantle Mage - evasion is a must in decks like this
+4 Ally Encampment - no reason not to use it, the best land for you
+4 Clifftop Retreat - you need lands that come in untapped, every turn counts
+4 Battlefield Forge - forget about the damage, the speed is what counts
+4 Boros Charm - an absolute allstar in this deck, every mode is good and relevant
Cut out all of your 4 and 5 Mana creatures, their effects are impressive but there are just too many decks that do better stuff at that time. It's better to have a lot of small and quick creatures in decks like this.
Also out with: Makindi Patrol and all of your Sorceries and Enchantments, they are not very good unfortunately. Stone Quarries are too slow as well. Gideon is fine, though not necessary. Maybe cash it in to get money for the other replacements, but it is actually a good card to play here as well. Kor Bladewhirl is also only more or less passable, you can cut it out in the future. Kabira Evangel and the Firemantle Mage do something better for you, they don't even allow the opponent to block your creatures just to buy time, but Bladewhirl is the last card I'd replace here. As for your lands, you should roughly have double the amount of Plains as compared to Mountains, if you change the deck in the way I suggested.
Good luck with the deck
1 week ago
Hey! So I have 2x Lotus Petal, a Purphoros, God of the Forge, and a binder of stuff I'd be willing to trade towards an Arid Mesa, as well as possibly a Concealed Courtyard and a Clifftop Retreat if you can find anything worth it. Let me know!
1 week ago
Ok! Combining some stuff I've noticed from playing the deck, and some analysis regarding average CMC and Mana Curve and whatnot, this is my edit list that I'll be considering:
Cards to add:
- Isolated Chapel
- Dragonskull Summit
- Swords to Plowshares
- Anguished Unmaking
- Clifftop Retreat
- Utter End
- Archfiend of Depravity
- Withered Wretch
- Void Maw
- Suffer the Past
- Umbral Mantle
- Syphon Mind
Cards to remove:
Any suggestions on these edits and the deck in general would be great! :)
1 week ago
Commander is certainly my favorite format!! I would be happy to give ya a few pointers for what it's worth!
One thing that I noticed off the bat is that you have lots of tapped lands! I think you will find that very annoying to you and even that you don't need quite so many dual lands in the deck. I would take out Inspiring Vantage and in stead put in Clifftop Retreat. As well, I think Hanweir Battlements does nothing for you but slow you down since your commander already gives haste. However, if you run Hanweir Garrison (which I think you should) then it might be worth leaving in!
Myriad Landscape, Needle Spires, Rugged Highlands, Scattered Groves, Sheltered Thicket, Blossoming Sands, Sunscorched Desert, Teetering Peaks and Wind-Scarred Crag could be taken out, I would throw in some more basic lands unless you feel like dropping a lot of money on a deck and get some expensive but good dual lands which don't enter tapped... but I don't think you will need those honestly.
I feel like currently the deck is all over the place! It needs a little focusing to where you want to go with this. Commander is much more fun when you focus on getting out fun combos or cards that pair well together!
I think what i'll do is tell you about some cards you don't need in here and then some cards that you should absolutely put in here, and then some directions you might want to go towards with the deck!
Ruric Thar, the Unbowed is a good card, but you are running too many non creature cards! He will hurt ya! (i built a commander deck with this guy as the commander. If you want to use him still, you can check out that deck for inspiration). Stop Hitting Yourself!
Zendikar Incarnate , Omnath, Locus of Rage and Mina and Denn, Wildborn are better for landfall decks, and won't be as much use outside of it. By the time you have 4 mana, you typically won't have more than one land card in hand at a time anyways, and if you just want the trample ability, there are much better cards out there for ya!
You can find better cards than Sylvan Reclamation for removal, depending on what you decide to do with the deck!
Wilderness Elemental is not particularly great.
Radha, Heir to Keld is not bad, but the two red mana empties from your mana pool after your combat phase ends. if you want to go for mana ramp and something similar, might i suggest Savage Ventmaw or Skyshroud Elf? Those two are similar but in different ways. The nice thing about skyshroud is that he can tap for green, red or white (since he taps for green and the second ability would allow you to use that green mana to turn it either red or white) and you can use it to filter your mana to the color you want (besides green). the mana produced by Savage Ventmaw doesn't deplete between phases.
Oversoul of Dusk while hybrid mana, is harder to cast in your 3 color deck and the card itself isn't necessarily that great. Green and white are very common colors in commander.Now Rubblebelt Raiders on the other hand.. might be worth it, and less mana intensive!
Odric, Lunarch Marshal gives all your creatures double strike and vigilance when you have your commander out.
Bastion Protector aslo pairs well with Odric.. all creatures you control get indestructible.
Odric, Master Tactician is also good for you no matter what direction you decide to go with the deck!Content goes here
I see this really going anywhere. Your commander is quite flexible!
- You could find some way to play with your commander's untap ability (with things like Intrepid Hero or Heartless Hidetsugu and other cool creature tap abilities). you could use Illusionist's Bracers to copy the untap effect when you pay the mana cost. Heck, you could untap her with that free untap. Creatures with tap abilities can tap the same turn they come out as long as you control your commander!
- You could build a token deck featuring things with "devour" creatures, Anointed Procession and Parallel Lives.
- you could focus on large creatures that you can cast to smash into opponents the same turn they come out.
That's about all I have for now.. decide what you want to do to focus the deck and I will be looking to give you ideas wherever you decide to go with this!
2 weeks ago
Hey! Let me start off by saying that I sympathize with your budget as a college student and all decks I make are budget! I used to have a Saskia deck, but changed it into a Tana, the Bloodsower saproling sacrifice with Ravos, Soultender partner. It's quite different than this deck, but in the same colors! I might be able to help with a few cards. I had contemplated doing the very same thing you are doing.. Saskia infect is a great thing. Without further adeu, lets' get started.
What I have noticed about magic card prices is that the more "generally good" or universal the card is, the higher the demand, the higher the price. For people like us, we can make a deck good towards one specific thing and still have cheap cards become a part of a good deck.
I think that Polluted Delta could come out of the deck. it's not terrible, but is a little rich for our blood, we can do better. I would put in a Vivid Marsh. In fact all the vivid lands would be good options for you, running a 4 color deck. I assume that the reason you have polluted delta in the deck is because you own the card, I do that a lot too. My suggestion.. sell the polluted delta and get all of the vivid lands! While they enter tapped, your deck doesn't care about speed as much because you by nature are speeding up the game with your infect win condition.
Sacred Foundry as well, obviously a good card, but let's see if we can do better with check lands like Clifftop Retreat. Same thing with Godless Shrine, we can replace that with Isolated Chapel. While you have to have lands of either color, you would be surprised how often that comes into play untapped! I can count on one hand how many times it has entered tapped.
for your lands I also recommend Prismatic Omen
I feel like Angelic Destiny, while a good card, not quite what you need in this deck. I see that it is a one hit kill, but let's see if we can focus on getting your deck a little more unpredictable and efficient through instant buffs. Your creatures get through blockers and ALL THE SUDDEN THEY DO LETHAL as you throw down some quick buffs.
here's a list of those. You can decide what's best.
I couldn't get the hyperlink to work in the preview, you'll have to copy and paste it, sorry.
Behind the Scenes pairs well with that strategy. Let your creatures get through unblocked and then drop a bomb on them with buffs.
Strionic Resonator will let you copy saskia's "it deals damage equal to its power to chosen player" to either the same person or to someone different entirely. DOUBLE KILL!
Siege Behemoth makes sure your damage gets through.
Pathbreaker Ibex could be good for ya as well.
it might be worth giving your creatures hexproof, since your creatures are the obvious target for spells. I would go with Asceticism for starters.
I love your Darksteel Mutation, that's just a great commander removal.
You could put in Dragon Throne of Tarkir and then any buffs you throw on sasia could go to all creatures.
if you ask me, you are running a lot of mana with all your land and the mana rocks, and yet your average cmc is just under 3, which will lower even more with the instant buffs you would put in. maybe go down to 34 lands? Play it by ear.
Well, great deck! you can go further to focus it in without breaking the bank, but it's scary already for sure! You got my upvote!
2 weeks ago
The best Advice I can give is since Goblin Guide has gone down in price now is the time to try to pick them up. Also Inspiring Vantage is a GREAT budget alternative to fetches along with the Clifftop Retreats you already have. Another card I've been playing around with is Bedlam Reveler as a 1 or 2 of. I'm thinking the correct number is 1 but if it resolves late game it gives you some reach in your more grindy matchups.
I'm also seeing alot of hate for Eidolon of the Great Revel here. It is possibly your BEST card. Ignore anyone who says otherwise. Burn is a race, plain and simple. You use Eidolon of the Great Revel for the same reason you use Flame Rift in legacy. While it is a symmetrical effect you come out on top because your doing WAAAY to much damage WAAAY to quickly. Then if they want to deal with your threats or counter your spells they have to take 2 damage to do it. Most of the time in modern you cast this on turn 3 after you've done 3 damage to them with a burn spell and 1 or 2 damage with a creature and they've already fetched for 1. They're down to 15 on turn 3, you cast another burn spell and they're down to 12 then Eidolon of the Great Revel hits the table.
If you want to do any tournaments or FNM you need a sideboard for 1 card alone... Leyline of Sanctity. In Boros Wear / Tear is your best/most versatile card to deal with that. Chalice of the Void on 1 sucks as well and Wear / Tear deals with that too. Other options for artifacts are Smash to Smithereens and Destructive Revelry if you add green but that's a whole other conversation. Some good cards for the mirror are Dragon's Claw on a budget and Kor Firewalker without a budget (because you need fetchlands to guarantee your able to cast him). Deflecting Palm is one of my favorite cards in the game altogether. The looks on peoples faces are great when it resolves against Infect their Wurmcoil Engine. Also i'd suggest some Path to Exile's for anything else.
Hope this helps and I'm always happy to see another person playing Modern (even if it is at kitchen tables ;p)
Just for some background I play Modern with a splash of Legacy Burn. The modern paper decks I own are Affinty, Burn, Soul Sisters, and Abzan. Soul Sister's is one of my favorite decks it just can't win most of the time :.(... With that being said the card I am most scared to see across the table whenever I play ANY of those decks is Eidolon of the Great Revel.