Arcane Sanctum

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology Vol. II (CM2) Uncommon
Commander 2017 (C17) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped.

: Gain , , or .

Price & Acquistion Set Price Alerts

C18

CM2

C17

Ebay

Arcane Sanctum Discussion

stellarstormtrooper66 on Don't Touch! It's Art!

6 days ago

A solid looking Breya build with good combos included. I do have some opinions on this build:

I think it would be a good goal to get the average CMC under 4 mana, high CMC cards I think that could be cut without interrupting your combos or synergy are: Ancient Stone Idol, Scuttling Doom Engine, Darksteel Juggernaut, Soul of New Phyrexia.

I think this deck really needs more low CMC color fixing ramp, the best being something like Fellwar Stone, but adding several signets would be an easy idea as well. When it gets to the late game and you don't need them anymore, you could just sacrifice them to Breya. Also, if you have a Chromatic Lantern, it deserves to be in this deck over any other deck you own honestly. Unless you build a 5-color deck, it really should be in here. Other cards that could help with color include: Vedalken Engineer and Chief Engineer.

I would consider some budget lands to better improve mana fixing: Spire of Industry and Exotic Orchard would be awesome. Tri-lands are a decent option such as Arcane Sanctum. I know they enter tapped, but rainbow production from these lands feels great: Gateway Plaza, Transguild Promenade, and Rupture Spire.

If you have (or know someone with) a Padeem, Consul of Innovation, that could be great. Both card draw and protection feels great on one card. Storm the Vault would a fun card in a deck like this as is Bident of Thassa when you take into account your thopters.

Blicking Breya at instant speed is good also because her effects can be used regardless of summoning sickness, so you can surprise someone with her effect when low on artifacts to sacrifice: Cloudshift, Ghostly Flicker or Deadeye Navigator.

The cool removal spell I was talking about earlier is Dispatch. I'm not 100% certain, but I might have a spare Slobad, Goblin Tinkerer which would be great here as well.

Overall, looks really strong, I think all it needs is some simple cards to improve consistency.

kamarupa on Blackmail

1 month ago

Plains are super cheap and easy to come by. Something like 1-2xTemple of Enlightenment might be worth the pricetag. Since you don't need very much either blue or white mana, it would serve both purposes. You could go much cheaper, too, of course with lands like Sejiri Refuge, Coastal Tower or even Arcane Sanctum

eliakimras on Atraxa Counter Productive

2 months ago

Buddy, maybe you should try lands that tap for 3 or more colors to cast your colored spells properly. Vivid Grove, Vivid Meadow, Vivid Creek and Vivid Marsh all synergize with counters theme. Evolving Wilds and Terramorphic Expanse often find your missing colors. Seaside Citadel, Arcane Sanctum, Opulent Palace are also too good to pass. Opal Palace is also an all-star here, because it can give Atraxa +1/+1 counters, so she can proliferate herself and get huge right away. You also should be at 38 lands, because your deck has some high mana costs. You often will find yourself mana screwed with so few lands.

FLATSO99 on Lich Queen's Coup D'etat

2 months ago

Arcane Sanctum and Path of Ancestry are good budget replacements for some of your land if you don't want to invest in the more expensive land:)

Coward_Token on Rise of the Lich Queen

2 months ago

You've probably already considered but Sanguine Bond is worth thinking about when lifegain is involved; Wayward Servant provides extra incremental damage while Gary, Varina and the two lifelink sources would do it in bursts.

Really nitpicky but if you got the cash to burn then Path of Ancestry is an upgrade over Arcane Sanctum

Jaysterbaby on Need help with ZOMBIE EDH ...

2 months ago

I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards

Commander - Oloro, Ageless Ascetic

[100 cards]

Sol Ring

Leyline of the Meek

Night's Whisper

Phyrexian Arena

17x Swamp

Prophetic Prism

Zombie Apocalypse

Phage the Untouchable

Sheoldred, Whispering One

Isolated Chapel

Dark Ritual

Culling the Weak

Heliod, God of the Sun

Cabal Ritual

Army of the Damned

The Scarab God

Josu Vess, Lich Knight

Cemetery Reaper

Death Baron

Torment of Scarabs

Gravecrawler

Geralf's Messenger

Leyline of Sanctity

Diregraf Ghoul

Murder

Torment of Hailfire

Blood Scrivener

Bridge from Below

Mikaeus, the Unhallowed

Drowned Catacomb

Sunken Hollow

Duress

Vampiric Rites

Geth's Verdict

Gonti, Lord of Luxury

Liliana Vess

Liliana, the Last Hope

Liliana, Death's Majesty

Liliana's Mastery

Liliana, Untouched By Death

Jace, Ingenious Mind-Mage

Counterspell

Ghostly Prison

Remand

Propaganda

Liliana, Heretical Healer  Flip

Norn's Annex

Relentless Dead

Mortify

Dread Wanderer

Geth, Lord of the Vault

Dark Salvation

From Under the Floorboards

Fleshbag Marauder

Endless Ranks of the Dead

Diregraf Colossus

Highborn Ghoul

Lord of the Undead

Corpseweft

Cryptbreaker

Levitation

Whip of Erebos

Erebos, God of the Dead

Elesh Norn, Grand Cenobite

Opt

Path of Ancestry

Command Tower

Hope of Ghirapur

Cast Down

Profane Procession  Flip

Rupture Spire

Opal Palace

Temple of Silence

Mana Confluence

Transguild Promenade

Jwar Isle Refuge

Darkslick Shores

Frost Marsh

Fetid Heath

Caves of Koilos

Tainted Field

Arcane Sanctum

Dreadship Reef

[28 cards]

Innocent Blood

Unraveling Mummy

Liliana's Reaver

Dromar's Charm

Immortal Servitude

Anointed Procession

Vindictive Lich

Call to the Kindred

Skullclamp

Havengul Runebinder

Unbreathing Horde

Grimgrin, Corpse-Born

Sun Droplet

Gray Merchant of Asphodel

Quicksilver Amulet

Cemetery Recruitment

Psychic Strike

Mana Leak

Brainstorm

Disentomb

Coat of Arms

Ravenous Chupacabra

Shrieking Affliction

Grim Guardian

Demonic Vigor

Recoil

Stitched Drake

Archetype of Imagination

Graf Harvest

Boza on List of Bugs and Feature ...

2 months ago

The homage has a different background of a castle of some sorts. I think it is Arcane Sanctum - someone messed up their page code again.

DiscoMiniFridge on The French Taunter, ft. Zur

3 months ago

Ayoooo, kind of drunk, bud.

Alright, so a couple things jump out; foremost, Cloudcrest Lake is really, really bad. I would replace it with Arcane Sanctum. Actually, with such a low curve, you could even drop down to 37 lands, dropping a basic land.

With the freed up slot, I would suggest running another wrath, or piece of spot removal. The following are staples: Utter End, Anguished Unmaking, Path to Exile, and Day of Judgment or Merciless Eviction. Cleansing Nova is a sweet, new card as well. However, for your theme, Seal of Doom may be more fitting.

Seal of Doom and Seal of Cleansing become even better with some recursion, which is markedly absent. I can suggest, at least, Sun Titan and Auramancer.

While only relevant to auras, Bruna, Light of Alabaster, Nomad Mythmaker, and Retether are great.

Additionally, you could run Phyresis if you're feeling degenerate.

Concerning the mana base, you could run fewer Islands for more Plains. Of course, the deck would really appreciate more premium dual lands, but I understand they're expensive and not particularly exciting purchases.

Other than those points, the deck has a solid strategy, and should be frustrating to play against. Good job.

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