|Commander / EDH||Legal|
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|Commander 2017 (C17)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
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Arcane Sanctum enters the battlefield tapped.
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Arcane Sanctum Discussion
15 hours ago
Holy crap this deck is almost exactly like mine 2 months ago...
Anyways here is a few suggestions
Cards to take out: Baleful Strix Chief Engineer Phyrexian Arena Mystic Monastery Nomad Outpost Arcane Sanctum Evolving Wilds Painful Truths Slobad, Goblin Tinkerer Fact or Fiction Terramorphic Expanse
Some of these suggestions probably look weird to you...
For creatures: my suggestions are purely value creatures, but your creatures just aren't good enough because with Strix it is too mana entensive and with Chief you don't have enough creatures and Slobad isn't good because you aren't playing eggs or a deck that can effectively use his sac ability... this means that you are purely using his ability to protect your stuff.
For lands: tap lands just aren't good enough and evolving wilds isn't good enough either... having things come in tapped is terrible.
For everything else there is better stuff around for you to put in instead
One of the things about your deck is that it doesn't use the graveyard to its fullest extent. Artifacts are one of the best archetypes to abuse the graveyard and Scrap Trawler is another screw up that WOTC printed. If you add cards like Chromatic Star or Ichor Wellspring you are effectively dig through your entire deck with just Krark-Clan Ironworks. Self mill is an incredibly powerful thing to do in this game, cards like Yawgmoth's Will or even Scrap Trawler are some of the most degenerate things in the game. Because your graveyard effectively becomes your hand. And you don't really have to do much more to your deck to abuse these effects.
Another thing your deck isn't doing is abusing wheel effects, you have Notion Thief and Windfall should just make you win. You also really need to put in Isochron Scepter Because it is such a utility engine and another wincon for you deck to easily put in. And just put in Ad Nauseam while your curve is pretty high, drawing 10 cards at instant speed still wins you the game. You should also be playing Paradox Engine it will make you randomly win as it is basically a Omniscience but 5 mana and artifacts can generally abuse it.
4 days ago
I'm always a fan of some scion. I've been reworking my own list recently. I like to play reanimator shenanigans as much as the next guy, but it sucks when you get stuck with huge cards in your hand, like The Ur-Dragon or Nipple Bolas. The solution: Spellbound Dragon. Draw a card, pitch a card, do some good damage.
I love Cauldron Dance and your other instants, but could I interest you in a Cyclonic Rift? I hear it's a pretty good card in EDH.
I play mostly the same enchantments but I get tons of work out of Temur Ascendancy, usually.
Rite of Replication can do some dirty things with Keiga, or end the game outta nowhere with Scourge of Valkas, which you should absolutely have.
Uhh, Swords to Plowshares, Bring to Light, Birds of Paradise are all really good. I feel your pain on making a 5 color mana base on a budget, but good lands are one of the most important parts of a good deck. I've had success with the cycle of triple lands, a la Arcane Sanctum, and a full set of shocks, which was an investment. Good luck with Scion!
2 weeks ago
Hi! You could add Sphere of Safety, Shielded by Faith, Necropotence, Fellwar Stone, Commander's Sphere, Sol Ring and Lightning Greaves. Those will all help with a variety of things. And for the land base, cut Wizards' School and a few basics for Arcane Sanctum, Command Tower, Underground River, and Caves of Koilos.
Hope some of this helps!
1 month ago
Here are my land suggestions:
1x Fetid Pools
1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card
1x Nimbus Maze
Here are the land cuts:
1x Blighted Fen
Which would leave you with a manabase of:
1x Fetid Pools
1x Maze of Ith
1x Nimbus Maze
1x Opal Palace
This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.
1 month ago
might as well keep the land train rollin Arcane Sanctum
1 month ago
My suggestion is do these three things:
1.) I'd take out Blooming Marsh, Cascading Cataracts, Crucible of the Spirit Dragon, Inventors' Fair, Spire of Industry. There are better options that aren't an arm and leg. Some suggestions are the wedge and shards lands:
- Arcane Sanctum, Crumbling Necropolis, Frontier Bivouac, Jungle Shrine, Mystic Monastery, Nomad Outpost, Opulent Palace, Sandsteppe Citadel, Savage Lands, Seaside Citadel
2.) Add at least 2 more lands (I personally run 38 lands) to help fix the lack of land draw.
3.) Additionally, I'd focus on 2 to 3 specific colors to help with the lack of efficient mana fixing in the deck.
After that, I'd test that out and see how the deck works then.
2 months ago
I'm currently doing something similar with my copy of the pre-con and though I bounce back and forth between Scion and The Ur-Dragon himself, I inevitably lean towards the battle-cruiser style in both builds.
Regarding the mana-base, I've found that focusing primarily on all the "Red" lands works pretty well for me.
This provides numerous opportunities to grab the colors needed to cast all dragons while keeping all the great Fire Breathing dragons relevant.
I also add in all the budget 5 color lands that I can manage - Rupture Spire and Transguild Promenade are great. A lot of people look down on them and refuse to use them but like you, I also don't want to spend a mortgage payment on the land base.
Forbidden Orchard is relevant since your flyers don't particularly care about 1/1 grounded tokens, but still is not as budget friendly as the others I've listed so far. Still, better than a lot of the options out there.
Aside from the mana-base. Haste + Big dragons is great. I skipped Dragonlord Kolaghan for a long time but having finally slotted him into the deck for a test run, he promptly won me a game and I can confirm he's pretty much worth the slot - Being much more budget friendly than Karthas.
Temur Ascendancy is another multi-function haste enabler that's very budget friendly.
Keiga, the Tide Star and the other Kamigawa dragons all just got a reprint and are way better in Ur-Dragon than in Scion.
It's expensive but I'm personally running a Cyclonic Rift. That's an easy one, but there are lots of other great options that synergize with your dragons in the same way Earthquake does. Magmaquake and Molten Disaster are great includes here.
I've won games with Rite of Replication - which is great even in a vacuum since you can target your opponent's creatures. The more Legendary Dragons you run though, the worse it becomes and it's not exactly dirt cheap so your mileage may vary.
2 months ago
This looks really cool. +1
I'm going to playtest it, but off the bat I would say drop Arcane Sanctum and 1 Nykthos for 2 Celestial Colonnade and Godless Shrine. I think 24 lands is where you want to be with where your curve is. I would put a Marsh Flats somewhere in there.
Maybe drop the Azorius Guildmages for Remands..... That would help you make it to turn 3 without dying to combo or aggro. If you plan on tutoring for Thassa, I would cut one or two copies.
Seems like a sweet deck though. The Pillow fort is strong with this one.