Arcane Sanctum

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Commander 2017 (C17) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped.

: Gain , , or .

Set Price Alerts

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Arcane Sanctum Discussion

hkhssweiss on Sliver mind

1 month ago

You can add in Cryptolith Rite for another way to have your slivers to tap for mana. Other than that, 5 color mana base is pretty hard. I would say since you are going for a budget land base, you can replace all your guildgates with the tri-color lands like Arcane Sanctum , Seaside Citadel , Jungle Shrine , Crumbling Necropolis , Savage Lands , Mystic Monastery , Nomad Outpost , Sandsteppe Citadel , Opulent Palace , and Frontier Bivouac . At least they will add an additional color in comparison with the guild gates. For budget multi-color lands there are lands like Exotic Orchard and Forbidden Orchard that are decent. Unclaimed Territory , Path of Ancestry , Cascading Cataracts , Sliver Hive , Ancient Ziggurat , and Mirrodin's Core can be some options for a decent 5 color mana base.

Hope that helps!

cdkime on Does this Count as Annoying?

1 month ago

The Scarab God might be a good inclusion for this deck, as it provides repeatable graveyard recursion.

I would certaintly move Fraying Sanity from your maybeboard to the deck itself.

I do not think Secret Salvage is a great card for you. While you can fetch all your petitioners to your hand, you still need the ability to cast them. After you spend five mana on a tutor, that's going to be pretty difficult. Instead, consider running Fabricate . It can fetch your Thrumming Stone , your Mindcrank , your Helm of Obedience , or even a mana rock if needed.

Arcane Sanctum is a bad land, and does not belong in any mana base also containing Underground Sea . Consider replacing it with Cavern of Souls to make your Petitioners uncounterable.

triproberts12 on The great Temptress of Esper

2 months ago

I like the updates! With Blue Sun's Zenith, Capsize, and Debt to the Deathless, you're probably good on infinite mana wincons. A couple of small things to consider: You'll probably want to run Momentary Blink over Cloudshift. The extra value is worth the mana inefficiency is Commander. Also, regardless of whether or not you decide to put in the infinite Drake/Great Whale combo, I would put in Possessed Skaab over Mnemonic Wall. The body is about the same value, and having the flexibility to return a creature is major upside. Also, Trinket Mage would be an upgrade over Trophy Mage. The former gets you Sol Ring and Wayfarer's Bauble, while the latter gets you Worn Powerstone and Darksteel Ingot. I would also ditch Temple of the False God. It's pretty bad in general, but even more so in a 3-color deck. A basic land would be better, although Temple of Deceit , Temple of Silence , and Temple of Enlightenment , or even Zhalfirin Void would be huge upgrades with your theme. Aether Hub is also pretty bad. Some affordable upgrades include Vivid Creek , Vivid Meadow , Vivid Marsh , Arcane Sanctum , Terramorphic Expanse , Jwar Isle Refuge , Scoured Barrens , Sejiri Refuge , and Tranquil Cove . Finally, if you're going to run Karn's Temporal Sundering, you'll probably want another legendary or two, whether that's Kaya, Ghost Assassin , Obzedat, Ghost Council , Aminatou, the Fateshifter , Brago, King Eternal , or Vela the Nightclad.

Saljen on Just a Few Slivers

2 months ago

You run both. You want both Paradox Engine + Intruder Alarm as well as Gemhide Sliver + Manaweft Sliver + Cryptolith Rite. This lets you get your combo out as consistently as possible, plus all of these individually massively help your game plan even if you aren't comboing out with them.

Training Grounds makes your commander's ability immensely more usable. Helps with a few of the activation costs from Slivers as well, like Necrotic Sliver.

I also play 5c Slivers with Overlord as the Commander.

Here are some cards I'd suggest with that experience in mind:

Descendants' Path is a great draw engine. Mirari's Wake buffs your slivers and doubles your mana. Phyrexian Reclamation lets you pull Slivers from your yard. Shared Animosity is one of the best one sided buffs you can give your Slivers. Steely Resolve for an additional way to give them all hexproof. Spirit of Resistance combos with Sliver Hivelord making it so you cannot lose the game. Konda's Banner gives +2/+2 to all slivers when attached to a 5c sliver. Vanquisher's Banner is a draw engine and buffs your slivers. Distant Melody draws a ton, Domri Rade serves many roles and is very cheap to play, Cyclonic Rift belongs in any EDH list with blue in it. Shaman of Forgotten Ways is a good ramper, helps to hit 5 colors and has a win-con attached to it. I also run a Birds of Paradise for color fixing.

This deck doesn't look to be a budget deck, except in your lands. That's okay, that's exactly how my deck is as well. Here are some good cards to make fixing 5 colors easier:

The Vivid land cycle: Vivid Crag Vivid Creek Vivid Grove Vivid Marsh Vivid Meadow. 5 lands that can tap for any color twice.

The Triple Taplands: Seaside Citadel, Arcane Sanctum, Crumbling Necropolis, Savage Lands, Jungle Shrine, Sandsteppe Citadel, Mystic Monastery, Opulent Palace, Nomad Outpost, Frontier Bivouac.

The cheaper 5c lands: Ancient Ziggurat, Cascading Cataracts, City of Brass, Command Tower, Evolving Wilds/Terramorphic Expanse + (only) 1 of each basic, Exotic Orchard, Grand Coliseum, Mirrodin's Core, Path of Ancestry, Rupture Spire, Sliver Hive, Transguild Promenade, Gateway Plaza, Unclaimed Territory, Unknown Shores.

Running a combination of all of these means you only need 1 of each basic, and you'll have no problem hitting 5 colors asap. There are better ways to build the mana pool for 5c Slivers, but it costs thousands of dollars worth of lands.

Anyways, love what you've got going on so far. Hope your table hates playing against this deck as much as my table hates playing against mine, haha.

eliakimras on The Great Depression Tazri Budget 40$

2 months ago

Since you're in 5-colors, it might be wise to run Exotic Orchard (often you get 4 or 5 colors on this land), Cascading Cataracts (for General Tazri's ability) and Battlefield Forge. // Also, Arcane Sanctum, Crumbling Necropolis, Savage Lands, Seaside Citadel and Murmuring Bosk (fetchable Forest) should replace the non-gate taplands: Bloodfell Caves, Dismal Backwater, Swiftwater Cliffs, Tranquil Cove and Wind-Scarred Crag. // You don't need to dedicate 10 guildgates to Circuitous Route, you just need 5 or 6 to have wide variety of options to fetch. Since this deck is heavy on green and white, you can take out the guildgates that don't generate green or white (Dimir Guildgate, Rakdos Guildgate, Izzet Guildgate) for Vivid Meadow, Vivid Grove and Vivid Crag, because these can give you all 5 colors. // It is better not to run spells that cost double mana of a splash color, like Diabolic Tutor (it might be hard to cast it when you want it).

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Arcane Sanctum occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

W/U/B (Esper): 1.58%