Arcane Sanctum

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Uncommon
Commander 2013 (C13) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Arcane Sanctum

Land

Arcane Sanctum enters the battlefield tapped.

: Add , , or to your mana pool.

Price & Acquistion Set Price Alerts

C17

MM3

C16

Ebay

Recent Decks

Arcane Sanctum Discussion

Kezvin on Zur Control

1 week ago

Trilands (Arcane Sanctum) are generally bad in Modern, even in 3-color builds. And the Urborg in your list isn't doing all that much. I'd replace them with more fetches, maybe 4 Polluted Delta and a Marsh Flats, for a faster, more consistent manabase. Assuming, of course, they fit your budget.

saturn999 on Budget Esper Control

2 months ago

that's looking better. if it was me, and this is just me mind you i'd go something like this...

3x Disfigure 2x Go for the Throat 1x Tragic Slip 3x Mana Leak 2x Negate 3x Opt 3x Inquisition of Kozilek 2x Duress 3x Lingering Souls 3x Serum Visions 3x Supreme Verdict 3x Detention Sphere and then add creatures for finishers to your tastes maybe

-3x Arcane Sanctum keep the rest of your lands or go to a 4 of each on the duel lands? not sure the ratio you'd want or need for the spells you have.

sideboard maybe 2x Bile Blight 1x Declaration in Stone 2x Hurkyl's Recall 3x Ceremonious Rejection 2x Spell Pierce 1x Esper Charm 1x Sphinx of the Final Word 3x Anticipate

i don't know if this helps and i'm not trying to change your list for you. but, i think this keeps most of the list you had while maybe adding some things that could help make it stronger. idk, let me know. the main thing is to have fun with it whichever way you go and just enjoy it! take care!!!

Bchong on Breya Combo

2 months ago

Holy crap this deck is almost exactly like mine 2 months ago...

Anyways here is a few suggestions

Mana Rocks: Fellwar Stone Mana Vault Mana Crypt Commander's Sphere Grim Monolith Any of these are amazing to have.

Mana reducers: Foundry Inspector Helm of Awakening

Creatures: Scrap Trawler (this combos with Krark-Clan Ironworks) Vedalken Archmage Riddlesmith Quicksmith Genius

Artifacts: Sensei's Divining Top Paradox Engine Codex Shredder (you can keep grabbing Open the Vaults with this while sacing everything this will make you win)

Sorcery: Scrap Mastery Gamble Winds of Change

Removal: Fragmentize By Force Vandalblast

Enchantments: Mystic Remora Artificer's Intuition Blind Obedience

Instants: Lim-Dul's Vault Frantic Search Brainstorm Opt

Lands: Mana Confluence Crystal Vein

Cards to take out: Baleful Strix Chief Engineer Phyrexian Arena Mystic Monastery Nomad Outpost Arcane Sanctum Evolving Wilds Painful Truths Slobad, Goblin Tinkerer Fact or Fiction Terramorphic Expanse

Some of these suggestions probably look weird to you...

For creatures: my suggestions are purely value creatures, but your creatures just aren't good enough because with Strix it is too mana entensive and with Chief you don't have enough creatures and Slobad isn't good because you aren't playing eggs or a deck that can effectively use his sac ability... this means that you are purely using his ability to protect your stuff.

For lands: tap lands just aren't good enough and evolving wilds isn't good enough either... having things come in tapped is terrible.

For everything else there is better stuff around for you to put in instead

One of the things about your deck is that it doesn't use the graveyard to its fullest extent. Artifacts are one of the best archetypes to abuse the graveyard and Scrap Trawler is another screw up that WOTC printed. If you add cards like Chromatic Star or Ichor Wellspring you are effectively dig through your entire deck with just Krark-Clan Ironworks. Self mill is an incredibly powerful thing to do in this game, cards like Yawgmoth's Will or even Scrap Trawler are some of the most degenerate things in the game. Because your graveyard effectively becomes your hand. And you don't really have to do much more to your deck to abuse these effects.

Another thing your deck isn't doing is abusing wheel effects, you have Notion Thief and Windfall should just make you win. You also really need to put in Isochron Scepter Because it is such a utility engine and another wincon for you deck to easily put in. And just put in Ad Nauseam while your curve is pretty high, drawing 10 cards at instant speed still wins you the game. You should also be playing Paradox Engine it will make you randomly win as it is basically a Omniscience but 5 mana and artifacts can generally abuse it.

Wurwilf on scion of the fun dragon

3 months ago

I'm always a fan of some scion. I've been reworking my own list recently. I like to play reanimator shenanigans as much as the next guy, but it sucks when you get stuck with huge cards in your hand, like The Ur-Dragon or Nipple Bolas. The solution: Spellbound Dragon. Draw a card, pitch a card, do some good damage.

I love Cauldron Dance and your other instants, but could I interest you in a Cyclonic Rift? I hear it's a pretty good card in EDH.
I play mostly the same enchantments but I get tons of work out of Temur Ascendancy, usually.
Rite of Replication can do some dirty things with Keiga, or end the game outta nowhere with Scourge of Valkas, which you should absolutely have.
Uhh, Swords to Plowshares, Bring to Light, Birds of Paradise are all really good. I feel your pain on making a 5 color mana base on a budget, but good lands are one of the most important parts of a good deck. I've had success with the cycle of triple lands, a la Arcane Sanctum, and a full set of shocks, which was an investment. Good luck with Scion!

Suns_Champion on Zur the Enchanter Commander

3 months ago

Hi! You could add Sphere of Safety, Shielded by Faith, Necropotence, Fellwar Stone, Commander's Sphere, Sol Ring and Lightning Greaves. Those will all help with a variety of things. And for the land base, cut Wizards' School and a few basics for Arcane Sanctum, Command Tower, Underground River, and Caves of Koilos.

Hope some of this helps!

ynot000 on Danny's Oloro

4 months ago

Here are my land suggestions:

1x Adarkar Wastes

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Sejiri Refuge

1x Drowned Catacomb

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

1x Isolated Chapel

1x Maze of Ith - not really a land because it doesn't tap for mana, but it's a good card

1x Nimbus Maze

1x Path of Ancestry

1x River of Tears

1x Scoured Barrens

Here are the land cuts:

Which would leave you with a manabase of:

1x Adarkar Wastes

1x Arcane Sanctum

1x Blighted Cataract

1x Caves of Koilos

1x City of Brass

1x Command Tower

1x Dismal Backwater

1x Drowned Catacomb

1x Esper Panorama

1x Evolving Wilds

1x Fetid Pools

1x Glacial Fortress

1x Irrigated Farmland

2x Island

1x Isolated Chapel

1x Jwar Isle Refuge

1x Maze of Ith

1x Nimbus Maze

1x Opal Palace

1x Path of Ancestry

5x Plains

1x Prairie Stream

1x Reliquary Tower

1x River of Tears

1x Scoured Barrens

1x Shambling Vent

1x Sunken Hollow

3x Swamp

1x Temple of Deceit

1x Temple of Enlightenment

1x Temple of Silence

1x Temple of the False God

1x Tranquil Cove

1x Underground River

1x Vault of the Archangel

This manabase can largely be ported over to Zur, except for the lifegain taplands like Jwar Isle Refuge, which I think are generally just okay but are good in this deck because with Oloro out, you can play it and draw a card. I tried to keep the prices pretty low, because I didn't know your budget, but you can add Hallowed Fountain and stuff if you like (especially that one since it's cheap). Bad fetches like Bad River and Flood Plain get better if you spring for shocklands.

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