|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
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Arcane Sanctum enters the battlefield tapped.
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|Want (2)||ericalt91 , Turtlelover73|
Arcane Sanctum Discussion
3 weeks ago
Hey, It's nice to not see Superfriends or Infect with Atraxa, something different for a change.
I suggest moving Kalonian Hydra, Managorger Hydra, Inspiring Call, Kodama's Reach, Path to Exile and Bred for the Hunt from the maybeboard to the main deck. Cutting Cloudfin Raptor, Elusive Krasis, Simic Fluxmage, Cremate, Molder and Map the Wastes. The power level of any of these cards in the maybeboard is much, much higher than these three evolve creatures. Reach is better than Map since it can get two different basic lands for the same mana cost. I would also move both Seaside and Sandsteppe tri lands main deck.
Sylvan Reclamation is a good exile artifact and enchantment card and it has basic land cycling. You're relying on basic lands a lot, making this type of cycling rather good. Consider cutting Natural End for it?
Looking at the color chart of the deck, green is the primary color and blue is the secondary color. Both black and white have far fewer cards then these colors. The manabase doesn't reflect this there's only 14 sources of green which is not enough. You want minimum 20 sources of green.
Consider this budget manabase:
- 9x Forest
- 4x Island
- 3x Swamp
- 2x Plains
- Command Tower
- Exotic Orchard
- Opal Palace
- Seaside Citadel
- Sandsteppe Citadel
- Arcane Sanctum
- Evolving Wilds
- Terramorphic Expanse
- Ash Barrens
- Sunken Hollow
- Prairie Stream
- Canopy Vista
- Reliquary Tower
- Dreadship Reef
- Saltcrusted Steppe
- Yavimaya Coast
20 green sources, 16 blue, 13 white and 13 black. Someone already mentioned it, but the tri lands are much better than bounce lands. If playing the battle lands then Farseek becomes a good ramp spell because it can fetch one of them. Opal Palace is nice with Atraxa because she can ETB with a counter on her allowing her to start proliferating, growing herself and getting abilities from the creatures/cards that give bonuses with counters.
Good luck with your deck.
1 month ago
-1 Arcane Sanctum, -1 Jungle Shrine, -1 Mystic Monastery, -1 Nomad Outpost, -1 Sandsteppe Citadel, -1 Seaside Citadel, +1 Mountain, +1 Island, +1 Swamp, +1 Mana Confluence, +1 Path of Ancestry, +1 Grand Coliseum
1 month ago
out Nihil Spellbomb
I think this could be better.
in All Is Dust
I just love the card :3 Also an alternate AOE removal that doesn't kill almost all the artifacts.
Vedalken Archmage is not an artifact, and that isn't so good as the new multi-functional copying artifact. =) (Just want to test another card)
out Ancient Den
in Ancient Den
out Marsh Flats
in Marsh Flats
out Unwinding Clock
out Darksteel Forge
out Misty Rainforest
Yay, I have all shocks and almost all fetchlands:
out Arcane Sanctum
out Evolving Wilds
out Mystic Monastery
out Vivid Marsh
out Vivid Meadow
Also, I think some cards passed testing: Arcum Dagsson, Master Transmuter, Metalworker, Mirrorworks, Padeem, Consul of Innovation, Panharmonicon, Planar Bridge, Rings of Brighthearth, Unwinding Clock, Wrath of God, Damnation, Supreme Verdict
1 month ago
First of all if your ramping into door to nothingness you either want duel lands or tri lands and Mana rocks such as the various border posts or signets. Secondly you want a secondary win condition, and my advice is (staying in colourless theme) Darksteel Reactor. Although slow, many people will try to work out ways to eliminate it because it appears to be a threat. Finally you need more blockers to help protect your plan. Keeping theme, Etched Champion and Myr Servitor fit nicely here.
2 months ago
One of the problems with Sphinxes is that most of them are quite mana-intensive. Fortunately, there are a couple stand-ins who can help out in that fact! Adaptive Automaton and Metallic Mimic both can fit in with your artifact synergy but can be sphinxes while they're in play - and hey, nothing wrong with having a few more lords around.
If you don't mind having some jelly babies around, changelings like Shapesharer and Mirror Entity can also count; they're among the better ones in your colours. Cairn Wanderer's almost guaranteed to have flying, and he's a regular party if he happens to show up while Sphinx of the Steel Wind is in your graveyard.
Lastly, why not make room for Command Tower? There's no better land in the format! City of Brass, Mana Confluence, Arcane Sanctum and Dromar's Cavern would all serve you well, but I'd at least try to get the Tower for sure!
2 months ago
2 x Island
2 x Plains
2 x Swamp
2 x Mountain
2 x Forest
2 months ago
Hm. G&G are more of a flavor add than a mechanical add, because that third color will make your lands slower and therefore slow down your aggro -- but probably if you only added one/two copies, 4 of Arcane Sanctums (only if you're not doing official Standard tournaments, because G&G rotate out of Standard legality in a week or two).
3 months ago
Do you get land screwed, color screwed or unable to play cards a lot of the time because lack of mana production? The Avg. CMC for this deck is 4.6, that's really high without playing any ramp. No Sol Ring? I'm kind of confused, do you not like ramp in Commander? Some of your Planeswalkers can ramp, but that doesn't help you if you can't play them.
My suggestions are to add ramp and improve the manabase by cutting a large portion of the come into play tapped dual lands. I understand that Planeswalkers are price expensive and they take up a huge portion of the total cost of this deck, but the manabase is really bad. It would help the deck a lot to fix it.
You're playing green you can advantage of land ramp spells. You can accommodate land ramp by cutting a large portion of the come into play tapped lands such as Elfhame Palace and other lands like it for Basic lands. For a budget manabase with green you're much better off playing more Basic lands and cards that can tutor for the Basic lands then lots of come into play tapped dual lands. The Tri lands are great: Arcane Sanctum, Seaside Citadel, Opulent Palace and Sandsteppe Citadel, but these lands are powerful enough that coming into play tapped while bad is fine. This will speed up over all game play because Basic lands enter play untapped. Other lands to consider are the BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream. The BFZ lands have good interaction with both Basic lands and Check lands, Sunpetal Grove, etc.
For a budget $30-$40 manabase I suggest playing:
- The four Tri lands
- Four Pain lands: Caves of Koilos, Llanowar Wastes, Underground River, Yavimaya Coast
- Four Check lands: Sunpetal Grove, Glacial Fortress, Isolated Chapel, Drowned Catacomb
- Three BFZ duals: Canopy Vista, Sunken Hollow and Prairie Stream
- Two Filter lands: Sungrass Prairie and Darkwater Catacombs
- Command Tower, Exotic Orchard, Forbidden Orchard, Ash Barrens, Dreadship Reef, Opal Palace
- 5 Plains, 4 Forest, 2 Island, 2 Swamp
Dreadship Reef is a land that uses counters, great with Atraxa. Opal Palace is good with Atraxa because if you use it to play her she gets a +1/+1 counter which she can start proliferating, growing herself.
I recommend this manabase and adding a ramp package of:
- Cultivate, Farseek and Kodama's Reach
- Sol Ring, Fellwar Stone
- Everflowing Chalice and Astral Cornucopia
Cornucopia and Chalice use counters which Atraxa can proliferate making these rocks pretty powerful. Even though your playing some board wipes that destroy all artifacts I still think having some artifact ramp is important to play Planeswalkers. It's more important to have the mana to play Walkers than wipe the board.
To make room for these ramp packages I recommend cutting some of the less powerful Planeswalkers because holy shit there's 28 total of them. Walkers like Jace, the Living Guildpact, Nissa, Voice of Zendikar, Kiora, the Crashing Wave, Gideon, Champion of Justice and Dovin Baan. Also Praetor's Counsel and Primal Surge are just too mana expensive for the deck. Nevinyrral's Disk, Decree of Pain and Terminus are too slow and your playing a lot of other better cheaper mana board wipes. Terminus while powerful needs some set-up to be, Brainstorm and you currently have no malipulation of the top of your library.
Good luck with your deck.