Spell Crumple


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Uncommon

Combos Browse all

Spell Crumple


Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.

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Spell Crumple Discussion

ThallionDarkshine on Kess: Budget Mill

1 week ago

This is a big change to the deck, but I like the idea of switching the deck to be more focused on repeatable sources of mill, namely Sphinx's Tutelage, Jace's Erasure, and Consuming Aberration. With this change, cantrips like Ponder, Preordain, and Brainstorm would be more powerful for their low cmc, allowing you to cast lots of spells in a turn, cycling through your deck and milling people out quickly. Your current game plan of pairing utility creatures with mill seems a bit weak, since the ingest plan is very slow, as are Stern Mentor and Vedalken Entrancer.

Whether you stick to your current game plan or decide to switch it up, there are some cards that I believe feel out of place. The x-costing damage-based removal spells (Heat Ray and Fanning the Flames) are incredibly slow, especially with how little ramp in your list. Thunderous Wrath is another very low-impact card I see here.

I believe your removal package is very strong already, you just need to add more instant/sorcery-based draw/cycle, which synergizes with Kess for lots of draw power. I mentioned the cantrips earlier, another great option is Impulse, while Fact or Fiction is an incredibly powerful draw spell that also fills your graveyard with spells to flashback. Forbidden Alchemy is another great spell that cantrips while filling your yard, and has flashback in case you don't have access to Kess. Mind Grind is a great mill finisher, and can be reused with Kess for incredible amounts of mill.

I would suggest adding a little more ramp to your list as well. Izzet Signet, Dimir Signet, and Rakdos Signet are some of the best mana rocks, and I try to fit signets into every multicolored deck I play.

Finally, there's a very powerful combo you can run in mill decks that I think would fit in well here with Kess's ability to recur instants/sorceries. Using a counterspell that puts the countered spell on the bottom of its owner's library (Hinder or Spell Crumple), then casting Tunnel Vision naming the countered card, you can mill a player out completely.

imoutogetyou on Phenax, God of Milling Justin

1 month ago

Spell Crumple could replace Counterspell and add synergy with Tunnel Vision

Unlife on Optimal Discard Spells for Damia, ...

1 month ago

Tunnel Vision can win if you pair it with Hinder/Spell Crumple

I'd include some cards like Megrim, Waste Not and Liliana's Caress if you're running heavy discard

Xykame on Budget memnarch

1 month ago

While you have a solid base, I would recommend some changes. Some of the clone/steal affects like Clever Impersonator and Phantasmal Image, Beguiler of Wills, Annex, Roil Elemental, ect, are just expensive and don't exactly contribute towards your core strategy. I would replace those with Foundry Inspector, Palladium Myr, Padeem, Consul of Innovation, Unwinding Clock, Shimmer Myr, Whir of Invention, Paradox Engine, Treasure Mage, and Trophy Mage. Cards that let you take advantage of idle artifacts like Clock of Omens are fantastic, meanwhile I think Disallow and Spell Crumple are way too expensive for a counterspell. Mind Control, Persuasion, and Control Magic are just straight up bad cards, and Part the Waterveil doesn't exactly belong here either. Copy Artifact is great, but I think for the price Mirage Mirror is better. Lands are also important in an artifact deck, and so I would recommend, Expedition Map, Buried Ruin, Urza's Tower, Urza's Mine, and Urza's Power Plant. Finally, your commander is expensive, so Swiftfoot Boots and Lightning Greaves are a must, plus they are artifacts.

Guenzbach on You have no secrets

2 months ago

If you want some combos try Spell Crumple/Hinder together with Tunnel Vision or do the Mindcrank + Bloodchief Ascension/Duskmantle Guildmage combo. They both are easy to get out and the cards are even useful when not assembled in their combo.

Pieguy396 on Riku's Forces

2 months ago

OK, now for cuts:

  • Howl of the Horde is only really good in a deck that youre going to be attacking a lot. 3 mana for a Fork is too much here.
  • Talrand's Invocation likewise doesnt do a lot. 4 mana for 2 2/2 fliers is bad in EDH, and 6 mana for 4 2/2 fliers with Riku isnt great either.
  • Telemin Performance just doesnt do a lot.
  • world of war is also mainly only good in attacking decks, and most of your win conditions are combos.
  • Fabricate is good, but you dont have a lot of artifacts that are critical to your deck.
  • Chandra, the Firebrand is also pretty much a 4-mana Fork, which still isnt great here.
  • Desertion is good, but its just too much mana for a counterspell.
  • Hinder was mainly used when the tuck rule was still in effect, where you couldnt return you commander to the command zone if it got put into your deck somehow. Now, its become outdated. Same with Spell Crumple.
  • Increasing Vengeance is good, and could very well belong here, but Im not a huge fan.
  • Counterflux, Plasm Capture, Void Shatter and Voidslime are also fairly expensive for counterspells in a deck that isnt hard-control.
  • Manalith is too easily outclassed by other mana rocks.
  • Archaeomancer is possibly too much mana for the effect. This one is more of a personal preference, but it could very well belong here. Im just not a huge fan.
  • Melek, Izzet Paragon is also too much mana for too little reward.

In case you didn't notice, there's a little bit of a theme with the above cards. None of them are bad cards, but in most cases, you're spending too much mana for an effect you can get much cheaper with another card. Or, some of them just don't belong in the typical Riku build.

Well, in any case, thats all I have for now. If youd like some other comments (perhaps youd rather not run so many infinite combos), feel absolutely free to comment on my wall again; Id be happy to make another pass. Enjoy!

strictlyWorse on Zur the Unfair

2 months ago

what do you mean by "i know how it feels"...?

I actually had the Deadeye Navigator / Palinchron / Archaeomancer combolation in my deck, because it just seemed "win-more" in here, and i honestly don't need infinite mana.

my playgroup is funny about infinite mana... they won't let it finish a game like a lot of groups are wont to do. you have to have something to do with with the mana, and if you don't... then you just have a buttload of mana and nothing to show for it.

Isochron Scepter / Dramatic Reversal actually slows the deck down, oddly enough. they just don't do much.

Spell Crumple is a great, yet underrated counterspell... if i needed one more i would prob put that one in.

this deck still has a hiccup or two occasionally. My typical wincons involve Doomsday / Ponder or ad nauseum / Phyrexian Unlife / Solemnity combos... you know... pretty standard stuff.

Show and Tell is in there for the sole purpose of dropping Omniscience, then play Enter the Infinite... and that usually ends the game right there.

entheogeneral on Zur the Unfair

3 months ago

True. I make Zur decks every once in awhile. I make and destroy at least 2 decks a week. I had a good Zur Stax deck but I took replaced it with a Kami of the Crescent Moon deck; complete opposites but I'm bad at sharing combos. I know how it feels though, to a have a super refined deck, it sucks sometimes, with no room for janky cards like Kefnet's Last Word and Smokestack. If I were to imitate this deck I would replace all the pricey counterspells like with Desertion and Spell Crumple (or that card that does the same thing). The only advice I actually have for you is to have infinite combos like Deadeye Navigator + Palinchron + Arcaeomancer to get infinite mana then infinite spells from your graveyard; also Dramatic Reversal + Isochron Scepter but it's up to you how you want to win.

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