Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
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Spell Crumple Discussion
1 week ago
The deck is designed to ramp up quick and keep the opponent's board state in check until it can combo off. Damia, Sage of Stone is mostly a distraction, but isn't reliable as a wincon, when she draws the cards it is great but most likely she will die quickly.
Tooth and Nail however is practically a one card combo in the deck. Most of the time you should be able to cast in entwined and win that same turn if you have the correct cards in hand which could be a good number of what is in the deck.
Hinder, Spell Crumple, and Vendilion Clique work with Tunnel Vision as another win combo and Hinder, Spell Crumple and Vendilion work fine by themselves. Tunnel Vision can also in rare cases be used on yourself to win the game. I have won with a self-targeted tunnel vision each time I had to target myself.
Baleful Strix is mostly used to protect against heavy beaters while I am waiting to go off. The card draw is a huge plus as well.
Necropotence can also set you up for a win midgame, but should be played cautiously.
2 weeks ago
This deck looks like a lot of fun --to play with, not against--
Solid +1 though
2 weeks ago
2 weeks ago
Reading 'budget' as one of your hubs, I'll try not to make any suggestions over $2.
Concerning counters: these draw hate from opponents and are generally weak in multiplayer formats. I'd suggest lowering the average CMC and reserving them in game to protect your combo/off suspend cards, or fizzling opponents combo pieces like Grave Pact. I'd suggest Swan Song>Cancel and Arcane Denial>Spell Crumple. If you really want Disdainful Stroke in, I'd suggest cutting Dismiss for it, but I'm not 100% sold that it should get in as the CMC4 limitation is pretty damaging. I'd suggest Delay or Muddle the Mixture are better at the 2cmc slot.
Concerning removal: Chain of Vapor>Reality Strobe and Chaos Warp is an awesome catch all too. Your abundance of copy spells will give you a chance to double down as necessary. Pathrazer of Ulamog is an awesome budget friendly suspend target with annihilator 3. Maybe cut Timebender for the pathrazer as it is the weakest suspend enabler.
Concerning ramp/mana: you need more of it. I'd suggest dropping Looming Spires for Kher Keep as it generates chump blockers, gives you a place to use mana you held up for counters, and makes polymorph effects like Synthetic Destiny all the more powerful. I'd also drop High Market, unless I'm missing some special utility for the sack outlet, and bring in 3xIsland and 1xMountain. 37 lands and 7 rocks adding Mind Stone and Worn Powerstone looks like a good balance given your curve.
utility cards: I'd suggest playing around with Brain in a Jar>Sphinx-Bone Wand. Casting a sorcery at instant speed is not to be underestimated and this way you also begin to accrue mana efficiency on turn 3 instead of 7.
3 weeks ago
You have the draw power and Wizards (namely Azami) in this deck to go for the Laboratory Maniac win, you just need to add Mind Over Matter or Leveler (for the lulz.) Tunnel Vision can do the same thing if you Scry anything but a basic land to your bottomdeck (Tunnel Vision can also help end the game if you add Hinder, Spell Crumple, or Spin into Myth. You also definitely have the draw power to swing an Archmage Ascension. Worst case scenario, it's a 1-drop sac to Ertai.
Crab Umbra can give Ertai (or any other Wizards) one-time destroy protection and the option to untap (at it's worst it's also a 1-drop sac for Ertai.) Unbender Tine can do the same thing, but can untap any permanent. Kjeldoran Outpost can also create Soldiers at instant speed to sac off to Ertai.
1 month ago
Your curve is really high for an Edric deck: I'd take out some of the 2-or-3-cost beaters and replace them with 1-costed flying-or-unblockable creatures. The dream is to have 3 creatures able to attack on T3 to give yourself an Ancestral Recall. This would also heavily increase your number of flyers, so Hurricane should come out.
You have no Sol Ring, and that is an atrocity :)
I find Disappear, Vortex Elemental, Assault Suit, Insidious Will, and Spell Crumple to be subpar here. Also, Disallow is strictly better than Voidslime these days, though of course you could run both, haha.
1 month ago
1 month ago
OK...So if you're going to go down the mill route, the following mill-themed cards have worked well for me: Bloodchief Ascension, Duskmantle Guildmage, Jarad, Golgari Lich Lord (also pairs well with Lord of Extinction which you already have in here), Lazav, Dimir Mastermind, Mirko Vosk, Mind Drinker, Nemesis of Reason, Phenax, God of Deception, Archive Trap, Glimpse the Unthinkable, Mind Funeral, Mind Grind, Talent of the Telepath, Telemin Performance, Traumatize, Tunnel Vision (pairs really well with Spell Crumple & Hinder), Keening Stone & Mindcrank.
You'll also want a bit of graveyard manipulation to get some toolbox creatures into the yards: Entomb, Buried Alive, Life's Finale & Jarad's Orders will serve you well, regardless of the direction you take.
Hopefully that gives you some ideas to mull over, good luck!