|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
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Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
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Spell Crumple Discussion
1 week ago
My mill deck is very effective, efficiency and consistent. The plan is, controlling the game hard and winning with a mill combo in priority. For example:
It's helpful, if u play a lot of tutors. For example Liliana Vess as a budget card with high performance.
If that doesn't work. I play my commander and starting mill - getting voltron capability und just mill until death :)
2 months ago
Oh wow! Can you tell me more about this infinite loop? In my deck there are already some.
the ones that I know are these, though I don't use all of them:
- Phenax, God of Deception + Eater of the Dead;
- Phenax, God of Deception + Thousand-Year Elixir (or any haste provider, which Dimir doesn't have) + Undead Alchemist;
- Duskmantle Guildmage + Mindcrank + any mill "starter";
- Fleet Swallower/Traumatize + Keening Stone/Fraying Sanity;
- Junktroller/Hinder/Spell Crumple/Ether Well + Tunnel Vision;
- Infinite mana + Mind Grind;
4 months ago
Azorius Chancery is bad, I get that you can untap it with Teferi but that being its only positive compare to the negaitve that it has makes it not worth playing.
6 months ago
I think the deck is overall finished.
What i don't really like are those high mana counters. I would almost cut all of them.
Vendilion Clique could support both the combo and the deck, but that price tag, hug
6 months ago
Some cards I'd recommend:
Temple of the False God - Solid little bit of EDH ramp.
Door of Destinies - This card is surprisingly strong. A little slow to turn on, but left unanswered it can win games.
Ghoulcaller Gisa - You can sac anthem'd up zombie tokens to produce a ton more zombie tokens that come in just as large as the one you sac'd. It can be quite a fun card.
Noxious Ghoul - Effective non-zombie board wipe when paired with tons of spells in your deck.
Plague Belcher - Secondary wincon for your sacrifice combo.
Unearth - Brings back pretty much all of your zombie anthems, which are primary targets for removal.
Counterspell - I know you got mana drain, but counter spells are so powerful and this is the second best one.
Soul Manipulation - Pretty sweet situational counter/draw. I find a lot of use out of it.
Endless Ranks of the Dead - Slow... Sure... But so much fun. Super strong if unanswered.
Vanquisher's Banner Another anthem that also gives crazy draw.
I have a bit more counters in my zombie deck, and Grimgrin is my commander so the deck focuses more on the Gravecrawler combo. Here's mine if you want to check it out:
6 months ago
As for the counter spells, I would see if you're already comfortable with the number you're playing. You could swap out Spell Crumple amd Undermine if you feel that you play enough counterspells already and just want to play ones that cost less mana. Otherwise if you feel like you need more counterspells, you could swap out Blue Sun's Zenith (It's a lot of mana!), and/or maybe Elixir of Immortality.
I'm not sure if these are the best swaps to make, but just glancing at your list, I feel like those spots maybe are the weakest. Hope this helps!
6 months ago
The majority of cards here are not tuck cards: they are steal/gain-control-of cards.
7 months ago
Chiberia: Spell Crumple doesn't really work anymore. The rules were updated a little while ago regarding repalcement effects for commadners. Now if a commadner would be killed, exiled, shuffled/placed into a library or returned to hand, the owner of the card can instead place it in the command zone.
You have to use effects like Mindslaver to actually make commanders go away now.