Spell Crumple


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Uncommon

Combos Browse all

Spell Crumple


Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.

Browse Alters

Price & Acquistion Set Price Alerts



Recent Decks

Spell Crumple Discussion

Pallino on Mistform Ultimus Lord Tribal

1 day ago

I think the deck is overall finished.

What i don't really like are those high mana counters. I would almost cut all of them.

Since you are running Hinder and Spell Crumple you could considering adding Tunnel Vision for one shot someone

Vendilion Clique could support both the combo and the deck, but that price tag, hug

Saljen on The Scarab God and Zombie Tribal

1 day ago

Some cards I'd recommend:

Temple of the False God - Solid little bit of EDH ramp.

Caged Sun/Gauntlet of Power - Since you seem to be going high mana and abusing anthems, these could be strong.

Door of Destinies - This card is surprisingly strong. A little slow to turn on, but left unanswered it can win games.

Ghoulcaller Gisa - You can sac anthem'd up zombie tokens to produce a ton more zombie tokens that come in just as large as the one you sac'd. It can be quite a fun card.

Lord of the Undead - The last zombie anthem that you're missing, other than Mikaeus, the Unhallowed and Death Baron.

Noxious Ghoul - Effective non-zombie board wipe when paired with tons of spells in your deck.

Plague Belcher - Secondary wincon for your sacrifice combo.

Wonder - Gives all your zombies flying!! Works great with Buried Alive.

Unearth - Brings back pretty much all of your zombie anthems, which are primary targets for removal.

Counterspell - I know you got mana drain, but counter spells are so powerful and this is the second best one.

Hinder/Spell Crumple - Yet these ones also let you counter your opponents commander in a way that they can't send it back to the Command Zone.

Soul Manipulation - Pretty sweet situational counter/draw. I find a lot of use out of it.

Endless Ranks of the Dead - Slow... Sure... But so much fun. Super strong if unanswered.

Vanquisher's Banner Another anthem that also gives crazy draw.

I have a bit more counters in my zombie deck, and Grimgrin is my commander so the deck focuses more on the Gravecrawler combo. Here's mine if you want to check it out:

Adamaro on Kamahls rl deck

4 days ago

Hey Kamahl010!

For Rogue's Passage I might give up a Mountain. According to your pie chart on the right, you don't need as many mountains to make your deck work.

As for the counter spells, I would see if you're already comfortable with the number you're playing. You could swap out Spell Crumple amd Undermine if you feel that you play enough counterspells already and just want to play ones that cost less mana. Otherwise if you feel like you need more counterspells, you could swap out Blue Sun's Zenith (It's a lot of mana!), and/or maybe Elixir of Immortality.

I'm not sure if these are the best swaps to make, but just glancing at your list, I feel like those spots maybe are the weakest. Hope this helps!

miracleHat on MagicalHacker - List of All "Tuck" Cards

1 week ago


Do you know what "tuck" means?
How about... Hinder, Spell Crumple, Oblation, Chaos Warp, etc.

The majority of cards here are not tuck cards: they are steal/gain-control-of cards.

enpc on Chiberia

1 month ago

Chiberia: Spell Crumple doesn't really work anymore. The rules were updated a little while ago regarding repalcement effects for commadners. Now if a commadner would be killed, exiled, shuffled/placed into a library or returned to hand, the owner of the card can instead place it in the command zone.

You have to use effects like Mindslaver to actually make commanders go away now.

Chiberia on Chiberia

1 month ago

I made some reverses and added some cards in,

I took out the untap spells, Settle the Wreckage , and Desertion

I added in Austere Command which I conveniently already have, Spell Crumple as a counter that completely destroys decks that are reliant on there commander, and an Ojutai's Command because it is versatile and I do not have money for a Mystic Confluence yet, but it is a placeholder for it for now and I also conveniently already have and added a land back

WalkingIllusion on TAH DAH! It's gone!

1 month ago

Tap lands like Dismal Backwater or Jwar Isle Refuge can go. Here's some lands you don't have listed that are good in my opinion Sunken Hollow, Watery Grave, Tainted Isle, Sunken Ruins and Ash Barrens.

Tunnel Vision can be a funny combo with things like Junktroller, Hinder, and Spell Crumple.

Dreamborn Muse, Riddlekeeper, Oblivion Sower can be good if you're exiling stuff, Manic Scribe, Crypt Ghast, Mortivore maybe?, Guiltfeeder, Nighthowler, Eater of the Dead, King Macar, the Gold-Cursed, Thousand-Year Elixir, Wight of Precinct Six, Consecrated Sphinx, Arcane Denial, Mirage Mirror can be secretly good, Stolen Goods, Praetor's Grasp and Dream Fracture.

I feel like the defender route can be... alright but with dimir you might as well just have good useful creatures that so happen to have decent toughness... also I feel like Jace, Vryn's Prodigy  Flip, Oona, Queen of the Fae, Thunder Wall, Wall of Spears, Reinforced Bulwark, and Psychic Membrane are either don't fit or you can find something better.

drunktank on Intet loves free stuff!!

1 month ago

I know this is basically a necrobump, but I saw this deck on the main page and had to check it out because I love Temur colors for EDH. I'm struggling to see where you're wanting to go with this deck. It seems all over the place. You have cards like Archaeomancer, Melek, Izzet Paragon, Wee Dragonauts, and others, but you only have 11 Instants and 2 Sorceries, of which the instants are just counter magic. Also Dispel, Force Spike, Turn Aside and Outwit are a little too situational for my tastes. If you need to be that heavy into countermagic for your meta, I would recommend Voidslime, Dissolve, Spell Crumple, or Scatter to the Winds. Those should all be pretty inexpensive. It also couldn't hurt to consider replacing some of your creature ramp with Rampant Growth, Kodama's Reach, and Cultivate. You should also absolutely pull two basic lands for Terramorphic Expanse and Evolving Wilds if you haven't already.

Load more