Illusionist's Bracers

Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.Equip 3

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Illusionist's Bracers Discussion

TheRedGoat on Mean Green Elves Machine

2 days ago

Honestly what you describe sounds pretty standard when compared to the Elf deck I've been facing myself. Including the "plays itself" part. I guess I just wondered if you had ways to change how the deck plays, but if you're not interested in doing that then you should check out Throne of the God-Pharaoh. I'm a little clueless where to cut unless you dropped maybe Illusionist's Bracers?

PookandPie on Ghave and the other Fungi(fungus/saproling tribal)

2 days ago

Martyr's Cause is the better version of Circle of Despair. It doesn't cost mana to use, is easier to cast at the same mana cost (only requires W, not WB), and does the exact same thing. I see no reason to run Circle over Martyr's Cause as it is strictly superior in every way.

Champion of Lambholt is just absurdly good in any deck that wants to win via combat damage. You make tokens via tons of cards in this deck, which means Champ will literally be your MVP in any game you can stick it because it prevents your opponents from blocking all of your creatures. Also, it's a nice source of counters for Ghave to spawn even more tokens from.

I don't think Sigil Captain is actually very good. You're already running a better card in Bloodspore Thrinax, and if you control Theolonite Hermit, Sigil Captain can't resolve its trigger due to an intervening if clause with any Saprolings you create (because they enter the battlefield as 2/2s, not 1/1s). Juniper Order Ranger is the better card to run (works no matter what, and on all of your creatures not just 1/1s, still produces 2 +1/+1 counters per token, etc.), and it has as much to do with your Saproling/Fungus theme as Sigil Captain's Rhino Soldier creature types do.

No Aura Shards is a mistake. Seed Spark pales in comparison to the ability to just drop Shards and destroy every enchantment/artifact that could potentially bother you.

Illusionist's Bracers is basically Doubling Season 2.0 for Ghave- it doubles the tokens and counters he produces, which is extremely nice. If that doesn't fit your fancy, there's always Anointed Procession, which is a functional duplicate of Parallel Lives.

soul22 on That Mardoo That You Do

3 days ago

TearsInRain23 Alesha reanimate ability is a trigger not an activated ability so Illusionist's Bracers does not interact with it.

carpecanum on Ssssnakes!

3 days ago

Throw in some Hexproof and maybe Illusionist's Bracers and you can get a pretty fast commander damage kill. Just have your boss hit himself a few times.

Bounty of the Luxa would be handy and maybe a few cheap lands to help your mana base : Evolving Wilds, Terramorphic Expanse, Simic Guildgate, Simic Growth Chamber, Thornwood Falls and Woodland Stream

TearsInRain23 on That Mardoo That You Do

3 days ago

Fetches like Entomb and Buried Alive can work wonders with your commander and be done near instantly with her ability. Illusionist's Bracers would also do you well to double that trigger. Consider focusing on your commanders abilities instead of trying to make a deck themed to something not as relevant to her playstyle.

PookandPie on Ghave, Guru of Tokens

6 days ago

I love Ghave; been one of my favorite Commander decks since I began playing Commander four years ago.

I have some suggestions for you, though I'm not going to go into too in-depth of detail of the combos since I kind of list them all out on my deck's description: Ghave: Baby Makin' and Alimony. Without further ado, here goes:

Juniper Order Ranger without persist creatures seems like a bad call. JOR goes infinite with a sac outlet and Kitchen Finks, Puppeteer Clique, and Woodfall Primus for infinite counters on JOR and infinite persist triggers (so infinite life, graveyard theft, or noncreature destruction, which is often enough to call a game a win). Similarly, Mazirek, Kraul Death Priest is absurd with Persist creatures and a sac outlet too. You're already running Cathars' Crusade, we well, which also plays well with them. I'd recommend at least running Kitchen Finks, since he's so good.

Seedborn Muse is a strictly better Ivorytusk Fortress in all the ways that matter (untapping lands so you can make more tokens). It's a bit of a pricey card, but it's so ridiculously good with a Commander that has a mana ability.

Illusionist's Bracers goes infinite in the same combos that Doubling Season does, for the same mana, but cheaper $ cost. It does the exact same thing when attached to Ghave- doubles the tokens you create, and doubles the +1/+1 counters he puts on things. I'd recommend it if Season is out of budget.

Treehugger003 on Rhys G/W Token Mayhem

6 days ago

As with all things my recommendations come out of my experience in my meta but I would recommend:

ArtifactsThousand-Year Elixir and Ashnod's Altar. Untap and the ability to use it on the first turn Yes please. The altar is just a good card to have around.

Illusionist's Bracers are another token doubling artifact that you can probably skip at this point.

Mimic Vat is also a fun card to include but situational.

Creatures: Avenger of Zendikar is a nice token producer. I also ran Ant Queen for a mana sink 2 mana for a 1/1 isn't bad especially on your opponent's end step.

I also like Heliod, God of the Sun Vigilance and a token producer. The tokens are expensive mana wise but they are repeatable.

Herald of the Host and Caller of the Pack both have some unique interactions with Rhys. The tokens created as part of the myriad trigger get exiled. If you use Rhys's ability to seperately double those tokens. The second set of tokens do not get exiled at end of turn/combat.

Removal: I really do not see anything capable of dealing with graveyards or lands. I would recommend something like Tormod's Crypt or Rest in Peace for the one and something like Ghost Quarter for the second. These are both really meta dependent. My meta has tons of graveyard decks. Meren, Glissa, and gitrog are weekly decks. Land removal you generally don't need but there are some utility lands that it pays to destroy Glacial Chasm for example. There is also Imprisoned in the Moon which can wreck a commander's night. Removal recommendations are always meta dependent. So YMMV.

I would also look into adding something for card draw. Fecundity works well with token decks generally.

Sorry for the wall of text.

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