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- Is there interaction beetwen Blistercoil Weird and Illusionist's Bracers?
- Gisa with Illusionist's Bracers gets me how many dudes?
- Can I multi-untap my lands with my illusionist's bracers?
- How does Krenko, Mob Boss ability work with an ability copying effect?
- kiora's follower + illusionist's bracers = infinite untap ?
Artifact — Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip 3
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Illusionist's Bracers Discussion
2 weeks ago
Hey, awesome deck! I love Licia to no end, I've been looking into her for a while now. I have some suggestions to make your deck stronger
Like Tavern Swindler and Gonti's Machinations. These are great early drops, and concerning licia, they ramp you very fast for no mana required! Instead of Temur Battle Rage and Brute Strength, consider Abzan Falconer and Duelist's Heritage and Rune-Tail, Kitsune Ascendant. Heritage can be used politically, as you inch players not to attack you by promising double strike, and Falconer is amazing, nuf said. I also wanted to mention Illusionist's Bracers, Key to the City, and Ashling's Prerogative, if any of those strike your fancy. Lastly, for the late game, I'd recommend Treasury Thrull, Crypt Ghast, Chandra's Ignition, and Necrologia instead of your Syphon Mind.
The deck looks fine as it is, so it's hard to find cuts. Without testing your deck, the weaker cards seem to be Haunted Cloak, Baneslayer Angel, Josu Vess, Lich Knight, Drana's Emissary, Felidar Sovereign (you've a lot of wincons anyway), and Blood Tribute. Some of the stronger cards I see are Twilight Prophet, Sword of War and Peace, Hide (which I'm adding to my deck as we speak), and Crested Sunmare.
Hope this helps!
2 weeks ago
An interesting list you have here. I personally went with a token/aristocrats build for this commander. I found some nice additions on here in any case. May I suggest Rings of Brighthearth and Illusionist's Bracers to you? This way you'd get double profit of here exile ability. Two tokens for two cards sounds nice.
If you'd like to check out my full deck list, I'll leave you the link.
3 weeks ago
Or make them indestructible, or give them protection from artifacts, or regenerate them if damage reaches lethal, or find a way to Stifle the Ballista's ability multiple times, or prevent activated abilities from being activated (Arrest, detain effects, Damping Matrix, etc.)….
In short, if your opponent is running Walking Ballista against you, there are lots of options besides Hexproof.
If you're the one running Walking Ballista, then you don't need to redirect the targets at all to target different creatures or players. It doesn't hit everyone, just one target at a time, and you would get to pick the targets. And in that case you'd probably want things like Illusionist's Bracers or Rings of Brighthearth to get more out of each activation, since each activation is also going to weaken the Ballista until it runs out of counters.
1 month ago
Obviously I need to find and assemble all the 1-drop mana elves, just haven't gotten to it.
Thanks for showing your primer! I got a few really good ideas from it. There was a limit to how much I could draw, but it was still helpful.
Perhaps some feedback on what can be improved in Go Not to the Elves for Counsel vs what's in there now would be better suited?
1 month ago
Without knowing your meta the recommendations I would make for cuts are Illusionist's Bracers (not many worth while activated abilities in your deck), Alpha Authority, Whispersilk Cloak (is spot removal rampant in your meta?), Ooze Garden, Seer's Sundial (you have access to much better draw options really), Turntimber Basilisk, Groundskeeper, Apocalypse Hydra, Traverse the Ulvenwald.
Creatures you play to ramp need to be efficient like Farhaven Elf or even Llanowar Elves instead of say Wild-Field Scarecrow who costs you with no lands in play to show for it or Frontier Guide who costs you before you even get anything out it.
Other creatures you play need to have powerful utility like Terastodon or Bane of Progress or some very good synergy with the commanders strategy like Stalking Vengeance or Garruk's Packleader do. You don't really need removal like Turntimber Basilisk or beaters like Apocalypse Hydra when Boundless Realms would be far more terrifying. Remember, land is not really a dead drop for you as you are likely get a 5/5 elemental token out it so every cut made could be an additional land.
Some possible interesting cards are Sandwurm Convergence (green moat with beat sticks included) and Hour of Promise (ANY TWO LANDS!), Rogue's Passage (make the lands work for you), Kessig Wolf Run (REALLY powerful.
All recommendations are below the $5 mark to try and keep it more budget friendly, anyways I hope this is helpful, also if you could post some information about your meta it could help people make better recommendations.
1 month ago
1 month ago
@Padbras Great questions. First off, let me say this: Xenagos, God of Revels is more consistent than Mayael the Anima. The deck wins faster and more reliably. Mayael is more for the kind of player who values the experience of playing as much as (or more than) they value winning. Some of the best Magic memories I have are flipping those top five cards, one at a time, just hoping to turn over that clutch blocker. That degree of randomness isn't for everybody, but it's how I most enjoy the game.
As to your follow up question, yes, I would definitely recommend running Mayael on a budget. Most of the money cards I run are for 1) mana base consistency and 2) topdeck filtering. Those make the deck more reliable, but they're not necessary for it to be functional. Also, the fatties you choose to run are easily tuned to any budget. There are plenty of sub-optimal inclusions that can fill the role of expensive cards and still make a splash on the board. Here's some easy changes you can make to slash hundreds of dollars off the price tag:
Alpha duals ==> Battlebond duals. This is a no brainer. Battlebond duals are almost as good, especially if you cut fetch lands.
Fetch lands ==> Pain lands, Larwyn filter lands, and Odyssey filter lands. Filters are just a notch below fetches for mana consistency. Pain lands are a notch below that.
Mirri's Guile, Sylvan Library, Sensei's Divining Top, Scroll Rack ==> Crystal Ball, Darksteel Pendant, Lifecrafter's Bestiary, Seer's Lantern. It's still really important to have some topdeck filtering. These will get the job done.
Tooth and Nail ==> Another 5+ power creature
Hope that helps!
1 month ago
I think you should put in Meren of Clan Nel Toth, and here are a list of most of the Ghave infinites:
- Ghave, Guru of Spores + Ashnod's Altar + Sigil Captain = infinite colorless mana, infinite tokens, all your creatures are infinite/infinite
- Ghave, Guru of Spores + Ashnod's Altar + Juniper Order Ranger = infinite colorless mana, infinite tokens, all your creatures are infinite/infinite
- Ghave, Guru of Spores + Ashnod's Altar + Cathars' Crusade = infinite colorless mana, infinite tokens, all your creatures are infinite/infinite
- Ghave, Guru of Spores + Ashnod's Altar + any creature with Undying = infinite colorless mana, infinite tokens, all your creatures are infinite/infinite
- Ghave, Guru of Spores + Ashnod's Altar + Doubling Season = infinite colorless mana, infinite tokens, all your creatures are infinite/infinite
- Ghave, Guru of Spores + Earthcraft + Doubling Season = infinite colored mana, infinite tokens, all your creatures are infinite/infinite
- Ghave, Guru of Spores + Earthcraft + Cathars' Crusade = infinite tokens, all your creatures are infinite/infinite
- Ghave, Guru of Spores + Earthcraft + any creature with Undying = infinite tokens, all your creatures are infinite/infinite (except the undying creature)
- Ghave, Guru of Spores + Earthcraft + Sigil Captain = infinite tokens
- Ghave, Guru of Spores + Earthcraft + Juniper Order Ranger = infinite tokens
- Ghave, Guru of Spores + Earthcraft + Paralell Lives = infinite tokens
- Ghave, Guru of Spores + Ashnod's Altar + Illusionist's Bracers= Infinite tokens
As you can see, most of the include: Earthcraft. I suggest adding in Earthcraft, Illusionist's Bracers, Mikaeus, the Unhallowed, Triskelion, Walking Ballista, Parallel Lives, and Strangleroot Geist(for the persist creature. Mikaeus, the Unhallowed with any other creature and it works the same way.)
I suggest taking out Nissa, Voice of Zendikar, Utopia Mycon, Fertilid, Thallid Soothsayer, Reyhan, Last of the Abzan, Rishkar, Peema Renegade, Krav, the Unredeemed, and Mazirek, Kraul Death Priest. To make this more competitive I'd also suggest auto-sac creatures like Fleshbag Marauder or Merciless Executioner.
Sorry if this isn't exactly what you were looking for, but Ghave, Guru of Spores is really quite the combo master.