Illusionist's Bracers

Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.Equip 3

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Illusionist's Bracers Discussion

Bxbx on Kumano: The Art of War

2 days ago

Hi,

I like your deck because it's about smashing the opponents face in pure and simple!

I think you already made a really good job with your card choices. Many of those I would have suggested as well.

Here are the few that still come into my mind:

  • Illusionist's Bracers would economize mana if you activate the ability of Kumano, Master Yamabushi at least three times (assumed you play and equip the bracers the same turn you want to start shooting)

  • with Basilisk Collar your commander becomes a machine gun, because dealing one deathtouch damage to a creature suffices to kill it. It might also be good to gain some life with the collar here and then, though lifelink does only work with combat damage.

  • Repercussion has huuuge combo potential in this deck. It might be even dangerous for yourself. But normally you should be able to play it in a way that it hurts your opponents more than yourself. Imagine playing Blasphemous Act or Chandra's Ignition while this is on board and your opponent having 2 or 3 creatures. It will often be a game ender.

  • Commander's Sphere as another Mind Stone, Hedron Archive

  • maybe play Mind's Eye or Seer's Sundial

  • Radiate is a funny card

  • and why don't you play Skullclamp? It doesn't work with the ability of Kumano, Master Yamabushi because the creatures won't die, but you have enough sweepers and burn effects in this deck to cash in a lot of draws when you equip your creatures with skullclamp before.

  • you could use some land destruction as well: Volcanic Offering, Strip Mine, Tectonic Edge

  • Stranglehold establishes parity between you and all the black, green and blue decks that have the ability to play a lot of tutors. It is a great card and a bit underrated I must say.

  • Braid of Fire generates mana that you can use for Kumano, Master Yamabushis ability in your upkeep

That's all for now. I hope my comments are helpful.

Davidjameskeenan on Marath (Toolbox) Revenge of the Dorks

6 days ago

MrFertilid Thank you for your suggestions! I realized after reading your comments that 99% of the time when I play Marath, Will of the Wild I don't use his ability to move counters. Normally I fire damage at creatures or players and make 1/1 tokens. I need to think outside the box more.

I love your suggestion of Archangel of Thune and Spike Weaver. I'm so glad the former is getting a reprint so that I can hopefully afford one. I have a Ghave, Guru of Spores deck I have been tweaking which has a focus on going wide with tokens so I know it'll find a home! I will definitely make use of Illusionist's Bracers too!

I think I will hold off on the Shinewend and Stingmoggie only because I want the creature to have an ETB effect for use with my tutor cards like Green Sun's Zenith, Natural Order, Eldritch Evolution, and Chord of Calling. A lot of my stuff dies as soon as it comes down so I need to get some value off an ETB. Thank you so much for looking at my deck and making suggestions.

I will check out some of your decks, cheers!

MrFertilid on Not a common aggro Marath

1 week ago

Looks sweet!

Druid of the Anima, Gyre Sage, and Viridian Joiner are great mana dorks with Marath.

Illusionist's Bracers are insanely good on Marath, when he's equipped with Basilisk Collar or bonded with Nightshade Peddler, or Aura Shards is out, and you put on Illusionist's Bracers, you become the god of removal.

Fertilid and Marath are of course my fav haha, essentially pay 3 with Marath as many times as you have mana and counters to keep finding basic lands.

Cathars' Crusade is amazing.

Vigor is great.

Archangel of Thune with Spike Feeder for a lifegain combo: remove a +1 from Spike to gain 2 life, which triggers Archangel to put a +1 back on Spike, which you can remove endlessly for infinite life and an infinitely pumped board.

There's also Marath, Will of the Wild with Cathars' Crusade with Earthcraft with Fires of Yavimaya or another haste enabler for infinite tokens.

MrFertilid on Marath (Toolbox) Revenge of the Dorks

1 week ago

Looks sweet!

If you like Aura Shards with Marath you might like Shinewend and Stingmoggie. Shinewend is basically a second, less optimal Aura Shards, but who doesn't like redundancy? Stingmoggie is expensive for artifact removal, but being able to move counters with Marath and knock out people's lands repeatedly is pretty useful.

Archangel of Thune and Spike Weaver are another combo that fit well in a Marath deck: remove a +1 from Spike, which triggers Archangel, which triggers Spike, giving you an infinite amount of life and and an infinitely pumped board.

It's not infinite but Sigil Captain has a pretty good interaction with Marath's token ability, and if you have Illusionist's Bracers, Ivy Lane Denizen, and any of the token or counter doublers like Doubling Season or Anointed Procession out, hoo boy, things get pretty wild pretty quick.

JaysomeDecks might have already said it but there's also Marath, Will of the Wild with Cathars' Crusade with Earthcraft with Fires of Yavimaya or another haste enabler for infinite tokens.

TheBrokenEmperor on Infinite Simic

1 week ago

The combo requires you to play both Second Wind and Illusionist's Bracers onto the Kiora's Follower. The combo is as follows:

  1. Tap the land.

  2. Tap Kiora's Follower to untap the land.

  3. Tap Second Wind to untap Kiora's Follower.

  4. Tap Kiora's Follower to untap both the land and the Second Wind by way of the Illusionist's Bracers.

  5. Repeat steps 1, 3, and 4 for infinite mana.

TheBrokenEmperor on Simic Tap Ramp

1 week ago

The combo requires you to play both Second Wind and Illusionist's Bracers onto the Kiora's Follower. The combo is as follows:

  1. Tap the land.

  2. Tap Kiora's Follower to untap the land.

  3. Tap Second Wind to untap Kiora's Follower.

  4. Tap Kiora's Follower to untap both the land and the Second Wind by way of the Illusionist's Bracers.

  5. Repeat steps 1, 3, and 4 for infinite mana.

Charsur on Scarab god

1 week ago

I'd recommend:

  1. Bloodchief Ascension great when you're milling if you can get it online.
  2. Illusionist's Bracers to make 2 zombies for the price of 1.
  3. Praetor's Grasp to grab an opponent's win condition or a pesky eldrazi titan so they'll stop shuffling every time you mill them. Plus you can play it yourself possibly.

alfindeol on Borborygmos Enraged: The Breaking of the World

1 week ago

Thanks so much for chiming in Rabid_Wombat!

Believe it or not, I've actually played all three of those cards over the life-span of the deck and I think all of them are quite good. Baloths got cut when Omnath, Locus of Rage became a thing. I think Omanth is, under almost every circumstance, better and I simply didn't have room in the deck for two of that style of landfall make tokens creature. Lumberjack was in my very first version of the deck and simply fell by the wayside as the deck got a bit grindier and wanted to keep lands around longer rather than be explosive. Grafted is probably the closest to making the main deck again. It's, arguably, better than Illusionist's Bracers in a lot of scenarios since the deck currently doesn't have very many creatures who can benefit from the Bracers outside of Borbor, but does have a few creatures that can benefit from slinging infect damage. I hadn't really thought about throwing Gradfted back in, but I'm starting to talk myself in to it.

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