Illusionist's Bracers

Illusionist's Bracers

Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip 3

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Set Rarity
Gatecrash (GTC) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Illusionist's Bracers occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.27%

Blue: 0.14%

Latest Decks as Commander

Illusionist's Bracers Discussion

T_Dog345 on T_Dog345

1 week ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

Sambo3975 on Big Bois

3 weeks ago

The way this deck works is pretty simple. Get out Vorel of the Hull Clade and one other creature. Put a +1/+1 counter on that creature (using one of many possible methods) and start using Vorel's ability to make it huge. You can equip Illusionist's Bracers to Vorel to quadruple the +1/+1 counters instead of doubling them. You can also use Gilder Bairn or Hydra's Growth for even more counter doubling. I considered adding a Doubling Season, but it's too expensive. You can use Seedborn Muse or Bear Umbra + Murkfiend Liege to enable you to activate Vorel's ability during your opponents' turns.

Once the creature gets huge enough to one-shot another player, you can use Crowned Ceratok or Trollbred Guardian to give it trample, or you can use Skatewing Spy, Archetype of Imagination, or Invert the Skies (which has the same effect as Archetype, but temporarily) to give the creature flying. You could also use Rogue's Passage to make the creature unblockable. I'm considering more tech (like Herald of Secret Streams) to make creatures unblockable. Use your giant creature to finish your opponents off, one-by-one, or, for a quicker finish, use Pathbreaker Ibex or Overwhelming Stampede to make all your creatures huge and kill everyone at once.

There are a couple alternate win conditions in the deck. Simic Ascendancy will get 20 growth counters on it pretty quickly, and its hexproof-ness makes it hard to remove before your next upkeep. Using Vorel's ability a few times on Darksteel Reactor is another option.

smilodex on Anje, Dragon Tamer [[Primer]]

3 weeks ago

PlayingWithPowerMTG yes I thought so, too. If you're getting stopped early and you have to play for a longer game, those cards are also not bad, just maybe a bit too expensive. Another good combo to draw your combo/cards is, by looping: Underworld Breach(this card can do pretty silly stuff) + Lion's Eye Diamond + Wheel of Fortune

Thoughts about: Illusionist's Bracers? Doubling Anje's effect is just insane, if your deck is playing more non-Madness-cards to have a backup plan

Meachman on WB Vampires Reworked

4 weeks ago

I know it's minor, but I like two-drop mana rocks over three-drops when I can get them-- Talisman of Hierarchy and Orzhov Signet and Star Compass. Bontu's Monument is kind of like ramp for your black creatures and also gives you incidental life gain/drain.

Bojuka Bog is a nice graveyard-hate piece with little downside and Tainted Field comes in untapped and will usually give you colored mana. Caves of Koilos is also nice coming in untapped and Silent Clearing gives you the option for card draw when you need it.

Working in some on-theme card draw will help you find your threats and answers. Dawn of Hope synergizes nicely with what you're doing. Icon of Ancestry is pseudo-card draw that buffs your creatures. With all the life you're gaining, Underworld Connections is a nice source of card draw that doesn't really hurt. I also like Marchesa's Decree since you're already running enchantments to discourage your opponents from attacking you and the monarch is a fun mechanic.

Anything that lets you get more activations out of your commander or protect your commander--Illusionist's Bracers, Swiftfoot Boots (to use her when she comes out), and Etchings of the Chosen.

Settle the Wreckage and Kaya's Wrath are some efficiently-costed wraths if you must wipe the board.

Triskaidekaphobia could be an interesting alternate win-condition.

Suggested cuts: Arvad is kind of expensive and has payoffs with only 4 cards in your deck (including the commander) Cast Down doesn't let you deal with your opponents' commanders. Life gain that doesn't do anything but gain life like Sanguine Sacrament and Beacon of Immortality. Impale (Murder is cheaper, Mortify is more versatile, exile effects might even be more efficient)

CrimsonWings3689 on The Swarm

1 month ago

Recommendations at 112 cards in decklist:

Cards to remove:

Kodama's Reach - Cultivate is the cheaper of the 2 ($ wise) and the deck can likely only support one of the 2 with how few basics you're running.

Crucible of Worlds - unless you're playing in a land destruction heavy meta, you're only likely going to benefit with this versus mill or forced discard. You're not running fetchlands so it's utility is very limited.

Illusionist's Bracers - while you have more than a handful of creatures with abilities you could double up on, the equip cost plus those activations is somewhat prohibitive. If your commander was still Sliver Queen, it would make more sense. As is it seems like an overly complicated way to double up on your effects.

Questionable Inclusions:

Rings of Brighthearth - potentially works with Barrage Tyrant, Each activation of the tap ability Gruesome Slaughter grants your colorless creatures, Idol of Oblivion, Brood Butcher, Deepfathom Skulker, Drowner of Hope, Eldrazi Displacer, Essence Depleter, Sliver Queen, Spawnsire of Ulamog, Ugin, the Ineffable, and Golos, Tireless Pilgrim. ---- Doubling World Breaker's ability doesn't make sense. With each ability costing a minimum of 2 (minus Gruesome Slaughter's activations), and up to 7, that extra 2 is going to add up fast.

If it's worth it for you for the 11-12 cards that have the abilities, that's one thing. but I would keep it as a tentative for right now with needing to cut 12 cards from the total list (9 if you cut the 3 mentioned above)

Last_Laugh on Ghave

1 month ago

Illusionist's Bracers equipped to Ghave is essentially Doubling Season for Ghave's abilities.

I'd also prioritize getting Enlightened Tutor and/or Diabolic Intent in here. Ghave is VERY reliant on artifacts/enchantments.

Moriaatti on Muzzis oli

1 month ago

kpres

Thanks for the comment and the feedback!

Illusionist's Bracers and the aforementioned Pemmin's Aura are both meant for double Muzzio shenanigans. Clock of Omens has been on the deck before, but I switched it for Voltaic Key. The Clock doesn't really help with untapping Muzzio, since he is not an artifact creature. I'm also thinking of getting Rings of Brighthearth for more ability trigger doubling, but it's a bit too pricey for now.

I'll think of switching Ulamog for Blightsteel when I get my hands on one. Altough Ulamog is not an artifact creature, its still a REALLY strong card in the deck. It's bit risky if you have Emry in play, but in the other hand, that should not be a problem anymore if you get to cast Ulamog :D

The deck also has many other high CMC artifacts, so one Ulamog here and there should not be a problem. I'll probably end up getting Mycosynth Golem and a couple of other big artifact dudes also.

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