Artifact — Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip 3
|Have (3)||tedtanal , Mortiferus_Rosa ,|
|Want (10)||seannzzzie , straitsilver , shrapnelmagnet , BreauxCPA , draul , Treanorium , Soulmontez13 , Stargaizer , oldrozo , Rabu|
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|Commander / EDH||Legal|
Illusionist's Bracers occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
- Is there interaction beetwen Blistercoil Weird and Illusionist's Bracers?
- Gisa with Illusionist's Bracers gets me how many dudes?
- Can I multi-untap my lands with my illusionist's bracers?
- How does Krenko, Mob Boss ability work with an ability copying effect?
- kiora's follower + illusionist's bracers = infinite untap ?
Illusionist's Bracers Discussion
2 hours ago
PookandPie is correct about Cauldron. If we could untap it that would be one thing, but otherwise it doesn’t work.
We already have Illusionist's Bracers as a backup to Doubling Season since it basically is one when equipped to Ghave. Primal Vigor will still work in any DS combos, and there’s nothing wrong with running it. I choose not to since DS doesn’t fit into as many combos as other cards in the deck even if it’s really good. Two of them seems to work well enough.
As for Nim Deathmantle, I love the card and its combo with Ashnod's Altar, but it doesn’t combo with enough other cards in the deck to merit a slot. Nor is it unique or impactful enough to be worth including it for those fewer combos. It’s awesome in aristocrats builds, though!
Thanks for your thoughts and suggestions!
1 day ago
I take it the general is Marrow-Gnawer? You might like these: Thornbite Staff, Illusionist's Bracers, Magewright's Stone, Thousand-Year Elixir, Pitiless Plunderer, Champion of Stray Souls, Dread Return, Secret Salvage, Konda's Banner, Heirloom Blade, Metallic Mimic, Cauldron of Souls, Night Dealings, Thrumming Stone, Thrilling Encore, Black Market
2 days ago
My suggestions using only cards in your maybeboard.
That's 1 more out than in so you should be down to 99.
Ugrades using cards not in maybeboard.
These three cards together with Jarad allow you to sac a 5 power creature to deal 40 damage. Activate Jarac(sac creature is a cost)+Bracers double = 10 to each opponent. Archfiend and Reflection trigger, first deals 10, second 20 for 40 total damage.
Underrealm Lich + Gitrog = draw almost entire deck, since they trigger off each other.
Underrealm Lich will prevent you from decking as it replaces the card draw.
3 days ago
Here are some more! I promise this is the last of them haha: Helm of the Host, Illusionist's Bracers, Skullclamp, Mentor of the Meek, Shamanic Revelation, Camaraderie, Keeper of Fables, Ohran Frostfang, Seance, Adorned Pouncer, Angel of Sanctions, Anointer Priest, Herald of the Host, Perilous Forays, Settle the Wreckage, Evolutionary Leap
5 days ago
I always knew that Illusionist's Bracers existed, but I never knew it was legal :O
6 days ago
Heidar, Rimewind Master is what you are looking for. Don't worry about bouncing your opponent's threats and countering them. Go for broke: Cast Stasis , then on the end-step before your turn, bounce it. Untap and recast it for the lock. Winter Orb and Static Orb also work!
Abuse these cards with other copies like Tradewind Riders or with Aphetto Alchemist effects for more value! Magewright's Stone , Thousand-Year Elixir , Rings of Brighthearth , Illusionist's Bracers , Pemmin's Aura , Freed from the Reel, etc.!
6 days ago
1 week ago
Ok, Profet93, here we go on some card evaluation.
Bag of Holding : I've had this card actually do good work for me. Having the mana up to activate it usually isn't a problem, and it's easy to dump a bunch of lands in a turn, get the back, and dump them again. It's fun, and I like it, so I'll probably be keeping it. That, and getting as many effects to return chunks of discarded lands to my hand is good for this deck.
Grafted Exoskeleton : I could live without it. I thought that it would help provide another quick win condition towards the end of a game, but I think a better fit would be something like Illusionist's Bracers , which would double up the activations.
Horizon Spellbomb : Most likely was put in there as a low-budget option in the original list, and could probably be upgraded. It's low CMC, gets ammo into the hand, and can draw a card to replace itself. But it's easy to live without.
Summer Bloom : This one stays. Running this many lands, it doesn't whiff.
Rites of Spring : Open to suggestions.
Mulch : It's ok. I usually hit at least 2 lands with it, but I admit I could replace it.
Beneath the Sands : Gets one land, or draws a card, so it's never dead. But it could be better. Open to suggestions.
I do have some thoughts on adding some more draw/ramp, but I'm staying budget here, so no Exploration , Burgeoning , Oracles or that other stupid expensive elf. I'm thinking along the lines of Mina and Denn, Wildborn , Font of Mythos , Llanowar Scout , Sakura-Tribe Scout , and things like this. I do believe I will splurge for a copy of Life from the Loam .
As for card draw spells, I want to shy away from sacrificing BoBo to get the effect, since his CMC is so high to start with. Return of the Wildspeaker will be good, but more is needed. May have to get another copy of Rishkar's Expertise , and also Keen Sense . I plan on adding Creeping Renaissance , too.
These are my thoughts so far, and I'm open to other suggestions, too. Thanks for all the help!
pokey, those are good points, and worth considering, but I don't know how much I'll net land cards through his damage trigger. Wheel effects might be worth considering, though, so thank you for those suggestions!