|Commander / EDH||Legal|
Printings View all
|Archenemy: Nicol Bolas (AC2)||Mythic Rare|
|Magic 2013 (M13)||Mythic Rare|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Mythic Rare|
|Conflux (CON)||Mythic Rare|
Combos Browse all
Nicol Bolas, Planeswalker
Planeswalker — Bolas
+3: Destroy target noncreature permanent.
-2: Gain control of target creature.
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
Price & Acquistion Set Price Alerts
|Have (23)||ironax , gildan_bladeborn , rockleemyhero , Vasbear1 , Dredgar , johnsongrantr , geazykagar , cklise , bradyofportdetroit , perrin515 , warcry02 , maR2307 , CAPT.Shock , Nemesis , DarkMagician , Slowgod , theilluminaire , jtaddeo , Espi14 , Justinaut , KillDatBUG , , Candyman949|
|Want (2)||Ariumlegion , darthnuchi|
Nicol Bolas, Planeswalker Discussion
2 weeks ago
I am partial to Ramos, Dragon Engine. I feel the red is a necessary, if splashy inclusion for planeswalkers such as Ral Zarek, Nicol Bolas, Planeswalker, and Nicol Bolas, God-Pharaoh. Conflux is also a great card to have to seek out nearly all your combo pieces at the very end.
4 weeks ago
Yeah I'm not huge on someone complaining about land destruction and then dropping a Kaalia deck who I've seen banned in some play groups out of principle. Same with the turbo ramp as someone who runs two ramp decks one that's a simic stompy deck and one that's a gitrog combo deck I kind of accept that I'm bringing potential for pain and misery to myself versus land destruction. Luckily none of my play groups personally have ever felt the need to ban things but I mean what's "too mean" really depends on the playgroup. Like I said my groups I've had never had any issues like that. If we were worried about a deck we played politics to try to make sure the problem deck wasn't too problematic. Oh and on the mycosynth line that someone mentioned roll out an overloaded Vandalblast and laugh. I use that combo in a deck thats main goal is to equip Nicol Bolas with either Nicol Bolas, Planeswalker or the god pharoah one because I like to mess with flavor.
1 month ago
1 month ago
Here are a few cards I'd recommend.
Treachery, Grinning Totem, Supreme Inquisitor, Voidmage Prodigy, Willbreaker, Animate Dead, Reanimate, Aura Thief, Clever Impersonator, Sudden Spoiling, Tolarian Entrancer, Puppeteer Clique, Nicol Bolas, Planeswalker
Cards you should remove
The reason why is you want to use create wizards and some of these cards don't fit the theme, cost too much mana, or doesn't provide synergy. I suggest running better cards that require less mana yet still do some filthy things.Also run some more ramp and a few more instants and sorceries
1 month ago
1 month ago
A lot of fantasy-books I've read begin with introducing characters one at a time. Either the main character starts on a journey because "reasons" and then meets the others... Or you can have multiple people who don't know eachother face the same threat on different places and eventually meet eachother and team up.
For the Gatewatch story, I have only read very small bits because it wasn't all that interesting (honestly I really liked the stories in Shadows over Innistrad with Hal and Alena (?) and the werewolves, I thought those were pretty okay).
The major problem with having multiple planeswalkers suddenly team up and face an enemy is that you have to create interesting bonds between them. They need their own reasons why they want to work with the others and the threat they face should be big enough. For the Gatewatch it felt pretty mediocre... I mean they were tricked by Bolas and then they start listening to Ugin... comon fellas, make your own decisions.
I think that for the Gatewatch to be really interesting for me they should have built up slower. For example, the Eldrazi were released, it's the home-plane of Nissa, so she's there to fight to defend her world, but I'm not certain for example Chandra needed to be there (I remember a story were she hesitated to show up). In fact, it might even have been better for e.g. only Nissa and Jace to face the Eldrazi, lose to them and have Zendikar be destroyed... Which then leads to their team of 2 searching for their fellow planeswalkers, helping those with their own problems in order to gain their loyalty and be strong enough to face the original threat they faced. Here it felt too forced.
I also think that having a hidden evil mastermind (Nicol Bolas) is okay, but they should/could do small stories about the tiny gears he sets in motion even though it's not related to a plane we're currently on. (Honestly, a small story a year ago about Vraska cursing Bolas for this stupid mission and showing she's on a ship or something could improve the overal idea we have of the Multiverse and make us curious about what's to come).
Right now there's very little long-term planning in the stories, wich is a shame.
And honestly, they shouldn't stick to their balance of colours and be more free. Put some 2 or 3 coloured planeswalkers together with monocolored ones (on both sides) and use that for their characters, because right now Team Evil is just much more interesting IMO (Nicol Bolas, Planeswalker , Vraska, Relic Seeker, Ral Zarek , Tezzeret the Schemer)
2 months ago
No Fetches in the mana base?
So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):
Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim
Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken
Other cards I really like that you might want to consider (20):
Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light
If you relax your gold and artifact only restriction you can get a couple more fun toys (4):
Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:
Other cards I've seen others use, but I'm not quite as hot on (8):