Nicol Bolas, Planeswalker


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Mythic Edition (GRNMED) Mythic Rare
Archenemy: Nicol Bolas (E01) Mythic Rare
Magic 2013 (M13) Mythic Rare
Duel Decks: Ajani vs. Nicol Bolas (DDH) Mythic Rare
Conflux (CON) Mythic Rare

Combos Browse all

Nicol Bolas, Planeswalker

Planeswalker — Bolas

+3: Destroy target noncreature permanent.

-2: Gain control of target creature.

-9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.

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Latest as Commander

Nicol Bolas, Planeswalker Discussion

BlueStar220 on Maleficent

2 weeks ago

Sparrowfan101, thank you for your comments and suggestions. I've been playing commander for over 6 years now and played with this deck countless times against other extremely competitive decks such as Teferi, Temporal Archmage, Thrasios, Triton Hero, and Narset, Enlightened Master.

Surprisingly, this deck holds up very well, and will win by a large margin. Most competitive decks win by abusing their commander's ability early game. My deck prevents them from doing so.

In general, I would agree with you that the avg. CMC does need to be heavily considered and be on the low end of the scale. But for this deck, I would make an exception. A lot of the high CMC cards in this deck are for mid-late game control/wincons. And I never have any issues with that, since this deck likes to shut down early game strategies.

I'm not considering this deck to be a tier one deck, but I do think its pretty high up there. In regards to my win combos, they happen almost every game. I have enough draw/searches whereby it is very consistent in how it wins/functions. The win cons specifically are actually not that complicated. The infinite turn combo is, at minimum, a three card combo. And using Omniscience + Enter the Infinite is just a two card combo. Most of the time, I will draw/search for a Pact of Negation and other counterspells to prevent others from shutting down the combo. This pretty much always assures the win.

Once I can play the entire deck (using either of the combos), I can use the infinite turns to deal infinite damage by either hitting players with creatures every turn (if they have creatures I could always board wipe and refresh the board) or by dealing damage everyturn with one of the following cards:

Sorin Markov's +2
Build up Nicol Bolas, Planeswalker and keep using his -9
Flayer of the Hatebound + Sac Outlet + Marchesa

Also, you mentioned that using Jace would kill him within three turns. That would be true if I needed to bounce Archaeomancer EVERY turn. But since I am using Time Stretch, I don't need to bounce Archaeomancer every turn. So I can simply use Jace's -1 ability every OTHER turn, making sure to use his +2 ability between those turns.

Just based on my experience, and what this deck has been through, I'm still willing to call this a competitive deck.

Tibus on We need more Burn!

1 month ago

he gets out every now and then and wows people for about a moment then that's about it. If I'm playing Nicol Bolas, Planeswalker then I'm making sure Vial Smasher the Fierce is out as well and he is my first spell cast that turn (I love value city) so one of my opponents is taking 8 to the face just because and then I gain control of the problem creature or utility creature I need or blow up the pesky permanent everyone has to deal with, it he survives the rotation then awesome, if not then oh well.

The way I crafted my deck was that every card is impactful, it doesn't matter if it goes in my graveyard at some point because I will just find an equal or better card to play. When I wind up taking 5 turns in a row and don't win the game though people tend to get upset so be weary of that

_Delta_ on Mythic Edition Planeswalker Series Survey

2 months ago

Good survey, but one thing that I think you could maybe have included as a possible option to the last question was whether or not there should be both the option to still open masterpieces from booster packs and as well as buy them from Hasbro.

The one's from Hasbro could either be the exact same cards, but just serve as another route to acquire them. Or the one's chosen could even differ entirely from the masterpieces of the current set (I.e Nicol Bolas, Planeswalker in the recent planeswalker series).

Rahvin_dom on Draconic Overlord

2 months ago

Managed to snag the new printing of Nicol Bolas, Planeswalker from the Guilds of Ravnica Mythic Edition! I was surprised that the price wasn't as unreasonable as I had feared, and it looks pretty great. The wings in particular are a glorious blood red that really gets set off by the foiling.

Funkydiscogod on Disappearing Act

2 months ago

Cephalid Constable if you have ways of pumping it and making it unblockable.

Blizzard Specter can lock an opponent out with Orb of Dreams, if you bounce everything they own, they won't be able to play a land and kill it in the same turn.

Nicol Bolas, Planeswalker can +3 to destroy land. Tamiyo, the Moon Sage can tap down a single land forever, and has an emblem that would be absolutely devastating with Boomerang effects.

saluma on Card creation challenge

3 months ago

Jhoira, Ascending Captain

Legendary Creature - Human artificer

Artifact creatues you control get +1/+1 and other nonartifact creatures gets -1/-1

whenever a creature dies, put a Suspicion counter on jhoria, Acending Captain

When Jhoira, Acending Captain have five or more Suspicion counters exile Jhoira, Acending Captain, then return it to the battlefield tramsformed.


Jhoria, Betrayed Captain (jhoira, Betrayed Captains color identiey is blue and red)

Legendary Planeswalker - Jhoira

+1 Deal 3 damage to any nonartifact target then draw a card and discard a card

-3 Destroy target nonartifact, nonland permanent then deal 2 damage to that permanents owner

-7 exile each nonartifact, non land permanent then deal 1 damage to each player for each permanent that player exiled this way

starts at 3 loyalty

So after our Heroes left Dominaria to fight Nicol Bolas, Planeswalker on Ravnica something began to happen to Jhoira, Weatherlight Captain. After fighting the Cabal for some years she became more and more obsessed with her artifacts. She neglected her crew more and more as she crafted some powerfull artifacts to help her and the crew against the Cabal. It went as far as she banished Shanna, Sisay's Legacy from the Weatherlight because Shanna questioned the crews worth compared to the artifacts. The rest of the crew new they had to do something so they started a mutiny against thier former Captain and Hero. This Broke Jhoiras heart and at the same time infused an enormus rage inside her. All of the crew members who participated in the mutiny saw jhoria gather magic, powerful magic and then just dissapear. She was no longer on Dominaria.

Next challenge: Create a modern balanced squirrel who transformes into either a planeswalker OR a stronger creature!

austin11223344 on Cruel Kess

3 months ago

Maybe add Nicol Bolas, Planeswalker? It's more powerful than ugin.

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