Nicol Bolas, Planeswalker


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas Mythic Rare
Magic 2013 Mythic Rare
Duel Decks: Ajani vs. Nicol Bolas Mythic Rare
Conflux Mythic Rare

Combos Browse all

Nicol Bolas, Planeswalker

Planeswalker — Bolas

+3: Destroy target noncreature permanent.

-2: Gain control of target creature.

-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.

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Nicol Bolas, Planeswalker Discussion

leviathan_cross on Rose budding

21 hours ago

Well the best advice I can honestly give for consistency is definitely more lands. At least 3-6 more. I know it sucks taking cards out, but believe me you wanna be able to hit land drops every turn if you want to play stuff like Thraximundar, Platinum Angel or Nicol Bolas, Planeswalker. For added consistency, tutors definitely help a million. You have demonic tutor, which is a fantastic start, but also consider stuff like Diabolic Tutor, Diabolic Intent, Increasing Ambition, or just the classic Vampiric Tutor if budget isn't a problem. If you want to make it more competitive, then also consider some infinite combos. In Grixis you have insanely good options such as Palinchron and Deadeye Navigator for infinite mana, Zealous Conscripts/Pestermite/Deceiver Exarch and Splinter Twin/Kiki-Jiki, Mirror Breaker for infinite hastey combat damage, or just any Doomsday pile with your wincon being Laboratory Maniac. And those are just a very few that are quite popular! Personally I'm all about value decks, but I firmly believe every EDH deck should always have an infinite combo that can win on the spot. It doesn't necessarily have to be what the main focus of the deck is either, but regardless something that can close out a game immediately so you and your play group can get onto the next game, I think, should always be something heavily considered. Anyway I'm digging how spell heavy the deck is, and I'm positive it's a ton of fun to play with then it gets going! Hopefully I could be of some help!

jeffbriem on The Ur-Dragon Initiative (V2)

2 days ago

I run a Scion of the Ur-Dragon tribal deck, and I really like yours evolution of the deck using the Ur-Dragon himself. From my experience playing dragon tribal, I'd recommend Austere Command as a multi-purpose board wipe. Can hit small creatures while leaving your dragons unmolested, while also getting troublesome enchantments and/or artifacts in one card. Merciless Eviction is also a must run, I think for when you need to exile creatures, artifacts or planeswalkers. I'd also recommend a Boros Charm as either protection from board wipes or a surprise finisher by giving your commander double strike. I also like Heroic Intervention both as a response to a board wipe or as a way to make my boardwipes one-sided for only 1G.

I also agree with many of the earlier commentors. Swapping Temur Ascendancy for Elemental Bond is a good upgrade; you still get the draw when a creature enters, but it also gives all your creatures haste. Kolaghan, the Storm's Fury turns each attacking dragon into an anthem boost. I don't think I'd run city of brass though. The damage still applies even if you are using it with Chromatic Lantern or Urborg, Tomb of Yawgmoth. Reflecting Pool is a good substitute. I'd also consider Bojuka Bog to help with graveyards and Krosan Verge as ramp/color fixing. Regarding graveyard recursion, I like Whip of Erebos. Giving your creatures lifelink is a nice bonus, and throwing a huge dragon at your opponent with lifelink is even better.

I find my favorite targets for Scion of the Ur-Dragonare two dragons in your maybeboard - Hellkite Tyrant and Steel Hellkite . I'd want those three dragons main board. I've found Intet, the Dreamer and Deathbringer Regent to be underwhelming, so they may be good potential replacements. I also tend to favor the OG Nicol Bolas, Planeswalker over Nicol Bolas, God-Pharaoh.

Good luck with the deck!

Daedalus19876 on Ernesbro

1 week ago

Hi! Sorry it took a while for me to get back to you :(

I can definitely suggest some cards for that, but assuming you want it to be an EDH deck, a few words of warning:

1) Nicol Bolas, Planeswalker is not (technically) a legal commander. If your playgroup is okay with it, though, no worries! :)

2) I don't think that Amonkhet has a deep enough card pool to really make it good. The strength of EDH is that you can use cards from throughout MtG's history, so you can select the exact effects you want. There's enough cards from Amonkhet to make up the 99, but it might be sub-par in performance.

3) If your goal is a Nicol Bolas-themed deck, using a lot of cards from Amonkhet, I know a guy who's making a pretty darn good Nicol Bolas deck with those traits :) I could connect you to him if that's more along the flavor of what you want.

I hope that helps! :)

Pheardemons on Space Chicken DNA

3 weeks ago

I like it. If you want to go true "steal your stuff" I would suggest finding a way to add in stuff like Praetor's Grasp, Bribery, Acquire, Treachery, Mind Control, Control Magic, Domestication, Corrupted Conscience, and Fool's Demise. Before I made my grixis deck I was going to go Grixis steal your stuff so I do have some thoughts. Plus cards like Act of Treason which you can attack with thier creature, then sacrifice them to Ashnod's Altar which could trigger Dictate of Erebos (or Grave Pact).

Any reason Nicol Bolas, Planeswalker isn't in here? All Grixis decks can use him haha.

iAzire on Archenemy: Nicol Bolas

3 weeks ago

Ajani Unyielding actually seems counter productive to me. The first ability provides card advantage which is good, but the second would give the Archenemy Life which is bad. The third ability only provides you the benefit, sadly not your allies.

I agree with the Nissa assessment.

Nicol Bolas, Planeswalker only does single target stuff. The other two provide abilities that hit each opponent, which will be huge in an Archenemy game.

OneItsStarted on Archenemy: Nicol Bolas

3 weeks ago

My votes for commanders:Ajani Unyielding for planeswalker synergy, Nissa, Steward of Elements for color inclusiveness (Nissa will likely be Simic from now on in the same way Ajani has become Selesnya from white), and Nicol Bolas, Planeswalker as it is the most powerful verzion of Nicol Bolas due to its ability to remove almost any troublesome permanent.

sylvannos on Superfriends help

3 weeks ago

I've been playing this for a while:

Mono-Green Superfriends

Modern* sylvannos


(yes, I'm also shamelessly plugging my own deck)

I'd skip out on Doubling Season entirely and just go for Thragtusk. While getting to ultimate stuff right away is awesome, it's generally win-more when it comes to Modern.

If you land a 4+ mana planeswalker (especially if it's Nicol Bolas, Planeswalker or Karn Liberated), you won't need Doubling Season because large planeswalkers are enough to close out the game. Even worse for your opponent if you play multiple planeswalkers or cast Genesis Wave.

If you don't go with Genesis Wave, you can play multiples of the important planeswalkers. I've found these are the more important ones to have:

iAzire on Archenemy: Nicol Bolas

4 weeks ago

I expect I'm not the first person to say this but I want to make Commander decks for the Archenemy: Nicol Bolas set. I figure it would be a lot of fun and something nifty to have.

I will be wanting all decks in paper, as that's when they will be played. I will want them (semi)balanced, as in the Archenemy doesn't win every game but has a good chance.

I figure this also gives me an opportunity to add Gatewatch members that aren't playable in the box set. Ajani, Jace, and Liliana are all missing.

Doing this creates a Commander decision issue. Would I use the creature cards? If I did that, Ajani couldn't have a deck.

There is also the possibility of using their namesake cards as the Commander. This would give it a better feeling of Planeswalkers battling as each would at least be in the Command Zone and would be much easier to cast each game.

Along the same line of using a Planeswalker as the Commander, I could just pick their best version to use that.

The question would then be, what to do for Nissa and Ajani? Would I use Mono Walkers, or their Multi colored cards for more variety. What supports this idea is that Nissa's Precon deck is .

I believe Ajani would probably be the better strategy, but fits thematically as that was the Walker released in the Ajani v. Bolas Duel Deck.

Anybody have thoughts, opinions, help to offer? Commander choices will be important, whether the decks have other Planeswalker cards in them matters, overall deck strategy for each character would help.

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