|Commander / EDH||Legal|
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|Masters Edition III (ME3)||Rare|
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Whenever a player casts a spell, counter it unless its controller pays .
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Nether Void Discussion
3 weeks ago
jacobmcguffin: It is up to you but I try to evaluate cards at their best and worst case scenario. Possibility Storm adds a lot or randomness and can be incredibly detrimental to you (imagine trying to counter something that is going to cause you to lose with it in play, also 5CMC cards are painful from an Ad Nauseam) but does have a decent upside with your commander in play while still being disruptive to your opponents. If you think the risk is worth it, by all means. Blood Funnel also has a similar risk/reward position but is a huge risk if your commander is removed. The same could be said of Nether Void but if you can't guarantee your commander will be in play, requiring 3 more mana for all of your spells will likely mean you cannot win. Praetor's Grasp and Thada Adel, Acquisitor are decent cards even without your commander (Praetor's Grasp > Thada Adel, Acquisitor) so I could definitely see an argument for those.
loopsorspool The biggest difference between casual and competitive EDH is that in competitive, people run a lot more instant speed interaction and most decks are looking for the fastest, most efficient way to win which means most people are playing fast combo or stax to prevent the fast combo decks from winning. Generally speaking, the decks that play creatures and turn them sideways are not common. Also, your deck either needs to be fast enough to race decks that consistently win within the first three turns or have enough interaction that you can hold your own against them. Most decks try to do a bit of both and most of the dedicated fast combo decks still have a decent amount of interaction. This is why cards like Mental Misstep are actually incredibly powerful in competitive EDH where they are more or less useless in casual.
3 weeks ago
I don't know, I'm a rather casual EDH player, so I don't really know how competitive really works. You also want might want to run Blood Funnel. It would make your artifacts cost 2 less and you don't have to sacrifice any creatures to cast your artifacts. You could also play Nether Void, it basically makes all cards cost 3 more except your artifacts which you let get countered then pull them back out again with Mishra. Oh, Praetor's Grasp and Thada Adel, Acquisitor. You might not have a second copy of any artifact in your library, but they will. Just be sure to pull out an artifact that you also run so you can pull out your own when you play theirs.
3 weeks ago
I was just wondering if there will be an update on this deck and how things are going with the lower land count and Protean Hulk combo.
1 month ago
1 month ago
So I've been playing the newest build of my Meren deck for a few months now and I must say that it is stronger than ever, but the consistency is still not fine tuned. The board interaction is also just not where I want it to be, while dropping combo for the win due to set up taking to long.
Board interaction for control purposes I am leaning towards using Living Plane and Night of Souls' Betrayal to effectively remove all lands from the board and keep them off the field. Smallpox I think would also aid in this endeavor. Veteran Explorer is a card for consideration towards this, but I just don't like giving the enemy resources.
A more Stax build would also work well with Attrition to spot check pesky creatures and have more board control, but there is surplus of black and black splashed decks that I've seen played lately. I actually have Nether Void and The Abyss in another deck of mine, and both would go a long way towards helping this build I think.
Has anyone usedDire Fleet Ravager in a Meren EDH yet? I'm curious about its potential.
Thoughts and Questions?
1 month ago
Body Snatcher is a line into protean hulk combo that it seems not many people realize (And it's one that lets you protect your combo). Joraga Treespeaker and Priest of Titania are both no-tempo-loss type mana dorks that work well when the board is locked, especially with things like Contamination or Nether Void out, and even greater if Survival of the Fittest is out, this usually means I win, both of those were chosen over Mana Vault on purpose, especially since I may have to get a null rod out depending on how the game goes. Why Victimize? I run Necromancy instead, which can be cast during upkeep as instant to win the game. Yisan, the Wanderer Bard another tutor. Regrowth maybe something i will add. Abrupt Decay is worthless in this deck, stax is better.
Show me how to do that without the snatcher just using the delver if you have no sac outlet out?
Also, Sylvan Library > top. And I run Arena AND bob. Drawing cards seems to me like it's better than just looking at them.
But ok. I guess we'll just differ in opinions.
4 months ago
Cards to add/consider:
4 months ago
yes, crawler was in the infant stages of this list along with other slow creatures like Jace's Archivist
nekusar definitely does have a bounty on his head a majority of the time, which is why I run a decent amount of countermagic and control/permission
like most "efficient" edh decks, this deck does not require the use of its commander to win effectively, and he is often used as a blocker, or I simply cast him when my opponents are tapped out or when i have a counterspell in hand and can protect him enough to start wheeling, but he certainly does get answered more than the other cards in the deck, but i dont need to cast him to be able to kill opponents with mill or damage from cards like Chains of Mephistopheles, Underworld Dreams or Liliana's Caress
generally, the most trouble i have had is from selesyna or creature combo decks, since I run a very limited amount of potential blockers, and being spell-central renders me weak to token swarm, which is the main reason I run mainly utility creatures and a lot of creature answers like Evacuation, Damnation, Toxic Deluge, Cryptic Command or Rakdos Charm, and in the earlier stages i ran things such as Propaganda and Crawlspace, and Torpor Orb
secondly, I've found that Aura Shards or Bane of Progress effects really gimp the deck, since outside of nekusar himself a lot of my wheel value comes from artifacts and enchantments such as Dream Halls, Waste Not, Underworld Dreams, Teferi's Puzzle Box, or mana rocks, also hoser cards such as Spirit of the Labyrinth can stop wheels, and since grixis lacks any real form of enchantment removal, I will have to rely only on countermagic or bounce to answer aura shards or the like
other than hatebears, token swarm and stax effects that gimp spell decks such as Nether Void being my main weakness, I also find that wheeling a lot enables the HELL out of flashback or reanimator decks like Kess, Dissident Mage, Sedris, the Traitor King, or Sidisi, Brood Tyrant, due to wheels filling up graveyards relatively fast.
to combat this, i run graveyard hate such as Rakdos Charm and Bojuka Bog, and previously,Leyline of the Void. the reason being that when i wheel multiple times and they have a large graveyard with threats like Golgari Grave-Troll and Past in Flames, i can then exile those threats, which then allows me to cast Timetwister for maximum advantage as I shuffle away 50 cards while they get zero
essentially the main weaknesses of a wheel spell deck would be decks that take advantage of wheel effects or my lack of blocks, so creature heavy, reanimator, or stax decks usually give me trouble with combat damage, graveyard recursion, and combo denial respectively.
hope that was informative enough!