Jin-Gitaxias, Core Augur


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
New Phyrexia (NPH) Mythic Rare

Combos Browse all

Jin-Gitaxias, Core Augur

Legendary Creature — Praetor


At the beginning of your end step, draw seven cards.

Each opponent's maximum hand size is reduced by seven.

Price & Acquistion Set Price Alerts




Recent Decks

Jin-Gitaxias, Core Augur Discussion

SynergyBuild on Razin' minds, takin' names (competitive primer)

6 hours ago

Hey shadowmage, goblinguiderevealpls probably plays with friends, I don't think they would be if they were called terrible because some random person on the internet told them to?

On another note, I really like the list here, the extra turn thing surprised me, but if it works, it works! I'll toss you a +1 for the unique take!

Spellseeker didn't make your cut? I saw it in the maybeboard, but since I didn't see you run it, I assume you have some reasons for that, I'd love to hear them!

Other than that, I see you don't run Laboratory Maniac (but have it in the sideboard), yet run Tainted Pact in the main deck, I know it works as a tutor, but you know, Laboratory Maniac + Tainted Pact/Demonic Consultation is a lot of fun. I see you run Entomb to dig out Kozilek, Butcher of Truth to reshuffle your yard in, which is clever, but running a reanimation package with Reanimate/Animate Dead/Buried Alive might not be the worst idea, considering how well I have found Jin-Gitaxias, Core Augur to be with the discard synergies you run.

freshdemon on Suggestion for an EDH deck ...

2 days ago

In my experience control decks tend to scale well to a large array of powerlevels. Assuming you run control finishers like Jin-Gitaxias, Core Augur or Chromium, the Mutable and not combos.

I played only control decks for like a year and was not disappointed. Now I've switched to play alot of Shu Yun, the Silent Tempest to target that one guy that always brings their competetive deck to the casual table.

Don't be that guy.

K1ngMars on Talrand, the Anti-Social Lord of Loneliness - EDH

4 days ago

I know you went budget, but I'd consider:

I know probably 17,5/4 of the cards of this list are not already in for a reason, but i didn't have un cazzo da fare for 20 minutes, so there you have it, I guess.

YaminoNakani on Animar

4 days ago

Biggest issue I see here is a lack of focus and not enough creatures for a creatures only matter deck.

Animar, Soul of Elements wants two main things: Cast creatures and get +1/+1 counters to cast larger creatures. Everything in the deck should be focused on those two goals.

Setting up the deck to achieve this purpose will make it efficient and powerful. All cards should therefore do one of the following:

  1. Ramp up to Animar.

  2. Protect Animar.

  3. Place counters on Animar.

  4. Cast game ending creatures for cheap or free.

  5. Draw cards to allow us to do 1 through 4.

Priority should be given to cards that does something now > does something before your next turn > does something on your next turn > does something eventually.

Because Animar offers a discount based on creatures played, the deck shouldn't be filled with only high cmc game enders, but creatures from low to high cmc, preferably with as little colored mana symbols as possible, to give the deck a natural progression to casting free or cheap high cmc game ending creatures.

Let's split the deck into 3 parts. Pre-Animar setup, Post-Animar setup, Finale.

Note that $: (0 to 0.99), $$: (1.00 to 4.99), $$$: (5.00 to 9.99), $$$$: (10.00 to 19.99), !$!: (20.00+)

Unnecessary on a computer, very helpful on a phone.

This section will be all ramp, and protection to get Animar out quickly and make sure he is secure.

- The land base should be arranged to where there is more emphasis on , then , then since can color fix and can offer protection.

- Exotic Orchard is pretty good and cheap and can usually offer every color in multiplayer, especially if an opponent has a Command Tower out or even a Vivid Grove without even needing charge counters. - Kazoo lands such as Simic Growth Chamber, Izzet Boilerworks, and Gruul Turf are good in casual EDH where there is lack of land destruction and they artifically increase your deck ammount by posing as two lands in one. Though overall you do not want too many tap lands as you'll constantly be a entire turn behind.

- Birds of Paradise creature ramp & color fix. $$$

- Carpet of Flowers could be a dud or amazing ramp with two main phases. $$$

- Shrieking Drake easy continuous counters. $

- Sol Ring Always. $$

- Voyaging Satyr creature ramp & color fix. $

- Zhur-Taa Druid creature ramp & burn. $

- Bloom Tender creature ramp. !$!

- Coiling Oracle ramp or card draw. $

- Cyclonic Rift removal or 1-sided board wipe. $$$$

- Explore ramp and card Draw. $

- Den Protector cast for free with morph and surprise Regrowth. $

- Sakura-Tribe Elder creature ramp and color fix. $$

- Sylvan Caryatid creature ramp and color fix. $$

- Beastcaller Savant creature ramp and color fix. $$

- Kiora's Follower creature ramp or vigilance on a stick. $

- Rattleclaw Mystic creature ramp and color fix. $

- Walking Atlas potentially free creature ramp. $

- Ainok Survivalist cast for free with morph, surprise Naturalize. $

- Dream Stalker Cast a Boomerang for . $

- Elvish Visionary a better, creature version of Aggressive Urge for this deck.

- Stratus Dancer an almost Negate. $

- Willbender basically Redirect. $

- Simic Charm so versatile. $

- Hooded Hydra Normally, not a good card. However in this deck. It can become massive and a dangerous thing to see a Wrath of God. $

- Lightning Greaves Protection and quick haste for a large creature. $$

- Spellskite For those , & removals. $$$

- Ring of Kalonia Ramp every turn and makes Animar a lot more threatening. $

This section will be about setting up our board state to win. All cards from this point onwards will be casted after Animar has been casted.

- Fierce Empath Tutor for something big. $

- Man-o'-War Another Shrieking Drake. $

- Sage of Fables Emergency card draw. $$

- Pestermite Vigilance, chump blocker vs flying or stopping a giant creature. $

- Guided Passage One of the best card draw and pick your poison spells ever. $$

- Pir, Imaginative Rascal A creature hardened scales and specific tutor. $$

- Sylvok Replica A quick Naturalize. $

- Cloudstone Curio An auto include if you can afford it. $$$$

- Temur Ascendancy Makes all your casted creatures threatening and some card draw. $

- Ancestral Statue The best Shrieking Drake for this deck. $

- Phyrexian Metamorph Costs 2 life and can do so much for you. $$$

- Purphoros, God of the Forge Ends the game with one of the Shrieking Drakes. $$$$

- Solemn Simulacrum Free ramp, chump blocker and card draw. $$

- Faerie Artisans It doesn't look like much, this is card can get crazy. $$

- Toothy, Imaginary Friend A growing monstrocity that explodes into cards. $$

- Altered Ego with lots of counters on Animar, Soul of Elements and depending on the board, this card could be a massive threat. $

- Herald of Secret Streams Let Animar, Soul of Elements go nuts. $

- Spike Weaver When you need to buy yourself some time. $$$ - Forgotten Ancient Let your opponents ramp you fast. $

- Silent Arbiter Protection against swarm decks. $$

- Mulldrifter Cheap card draw and flying blocker. $$

- Peregrine Drake Budget Palinchron. $

- Xenagos, God of Revels Game ender. $$

- Vesuvan Shapeshifter On your upkeep, you may pay to clone the biggest and baddest mofo on the field. $

- Zealous Conscripts Your friend just played Darksteel Colossus and you only have left, what do you do? $

- Deepglow Skate Potential huge ramp for just . $$$

- Draining Whelk A different kind of Mana Drain. $$

- Duplicant Free Mind Control. $$

- Soul of the Harvest Huge card draw with a Shrieking Drake. $

- Primordial Sage Huge card draw with a Shrieking Drake. $

- Deadeye Navigator and Peregrine Drake or Great Whale = infinite mana. $$

- Progenitor Mimic Very dangerous to copy one of the heavy hitters in this deck. $$

- Consecrated Sphinx All the card draw. $$$

- Deadwood Treefolk Repeatable creature recusion. $

- Steel Hellkite Situational, but very deadily against token decks. $

- Great Oak Guardian Great, quick surprise block when tapped out. $

- Pathbreaker Ibex Quick, game ender. $$

- Thunderfoot Baloth Setup for getting past defenses. $$

- Scourge of the Throne Depending on the situation, can be deadly. !$!

- Great Whale Another budget Palinchron - Stalking Vengeance Please don't use Wrath of God. $

- Hamletback Goliath Good setup for a game ending creature. $

- Palinchron So expensive, yet so infinite mana. !$!

- Balefire Dragon Destroy all the creatures. $$$$

This section will be about ending the game with giant behemoths.

- Stormtide Leviathan Swing in with impunity. $

- Platinum Emperion Deletes a win condition. $$$$

- Vorinclex, Voice of Hunger Can win the game on its own. $$$$

- Stonehoof Chieftain Win through commander damage. $$$$

- Nullstone Gargoyle Nothing but creatures from here on. $

- Void Winnower Turns the game into an odd match. $$

- Kozilek, Butcher of Truth Card Draw, Mill Protection and Devastating power. !$!

- Jin-Gitaxias, Core Augur Look ma, no hands! $$$

- Darksteel Colossus Not something people want to see cast for 0 or worse, cloned. $$$$

- Ulamog, the Infinite Gyre Vindicate, Mill Protection and Devastating power. !$!

- Blightsteel Colossus Not something people want to see cast for 0 or worse, cloned. !$!

- It That Betrays Now clone it. $$

- Emrakul, the Promised End Take out the combo or sacrifice player easily. $$$$

Rednad on Talrand EDH

1 week ago

Meine gestrigen Änderungen nach deinem ersten Kommentar waren:



Sphinx-Bone Wand finde ich zwar recht stark, aber halt auch echt teuer. Turn 7 und 8 spiel ich das Ding quasi ohne sofortigen Impact. Ich setz es mal ins Maybeboard und behalte es auf dem Schirm. Danke jedenfalls!

StrateN on Talrand EDH

1 week ago

Entweder 3 Inseln oder 2 Inseln und ein Cycle Land rausnehmen.

Mystic Remora würd ich auf jeden Fall reinnehmen. Eine meiner Lieblingskarten für Decks mit vielen Instants und Sorcerys ist Sphinx-Bone Wand, damit kann man Kreaturen abschießen oder auch den Gegner pingen, während man seine Zauber countert ^^

Jin-Gitaxias, Core Augur ist ne gute Möglichkeit. Ansonsten sind, wenn ich das richtig sehe, grade Favorable Winds und Telepathy neu drin, kann das sein? Finde ich beide ziemlich gut für das Deck.

Stasis würde ich nicht mit reinnehmen, dafür fehlt dir die Synergie, die du vorher hattest.

Schwierig wird es nur, was man für den Sphinx-Bone Wand rausnehmen könnte, falls du den denn auch spielen willst :)

Rednad on Talrand EDH

1 week ago

Danke für deine umfangreiche Einschätzung!

  1. Einfach mal drei Inseln streichen? Was würdest du als erstes anstelle der Länder reinnehmen? Meine Favoriten (auch unter Berücksichtigung deiner 4. Anmerkung: Mystic Remora, Telepathy und Jin-Gitaxias, Core Augur. Oder doch Stasis? Was meinst du?
  2. Guter Hinweis! Ich hab Mana Leak mal durch Disallow ersetzt. Supreme Will hingegen wird bei EDHREC als Signature Card für 50% der Decks geführt - scheint also durchaus einen berechtigen Platz zu haben. Vermutlich durch die Vielseitigkeit. Bleibt wohl erst mal drin.
  3. Hervorragend! Genau für solche Hinweise hab ich dich eingekauft! ;-) Pull from the Deep ist ja einfach mal strictly better, wenn Talrand im Spiel ist.
  4. s.o.
  5. Mal schauen ob ich heraus bekomme wie ich die Edition einstelle :-D
  6. Danke! Ich denke, dass ich noch eine Woche oder so warte und dann den Rest bestelle. Wenn du was hast, das du loswerden willst, gib mir einfach kurz vorher Bescheid :)

andrea98 on The Mimeoplasm: Survival of the Fattest

1 week ago

I run a Mimeoplasm deck too, and i really suggest you to put Necromancy and Dance of the Dead in the list instead of Beacon of Unrest to reanimate faster. Sylvan Library is a must in a green deck since you're playing a multiplayer format as well as Worldly Tutor and Vampiric Tutor.

Land recursion could be a great addition too with cards like Ramunap Excavator and Wasteland, because only Strip Mine is not enough sometimes. You might also consider putting Necrotic Ooze with his combo into the deck, or try to make more room for some big guys such as Jin-Gitaxias, Core Augur wich helps you a lot against slower matchups.

If you want some suggestions take a look at my Mimeoplasm List:

[Primer] Excuse for the..Ooze! [Mimeoplasm EDH]

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