Jin-Gitaxias, Core Augur

Jin-Gitaxias, Core Augur

Legendary Creature — Praetor

Flash

At the beginning of your end step, draw seven cards.

Each opponent's maximum hand size is reduced by seven.

Start Commander Deck Browse Alters View at Gatherer

Trade

Have (4) Azdranax , rockleemyhero , metalmagic , WillofForce
Want (3) odinjai , Astrocomical , nconiglio

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
New Phyrexia (NPH) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Jin-Gitaxias, Core Augur occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.19%

Jin-Gitaxias, Core Augur Discussion

Boza on The little Timmy wants to ...

2 days ago

The most timmy feels in EDH in blue would be connected to the Sphinxes - large overcosted beasts of flight that generated card advantage.

Unesh, Criosphinx Sovereign - for that sweet tribal.
Atemsis, All-Seeing - built-in alt win-con is more Johnny than Timmy, but it can be good.

Non-sphinx Timmy commanders:

Tromokratis, Lorthos, the Tidemaker, Stitcher Geralf, or if you just want to be mean -Jin-Gitaxias, Core Augur.

sonnet666 on How does Massacre Girl interact ...

4 days ago

You actually asked a really complicated question and, based on your response, I don't think you totally got the answer from what was posted. Furthermore, Rhadamanthus's answer is correct in terms of how the rules work, but doesn't do a good job of explaining what happens in this situation.

I'm going to go over it in more detail.

Short answer:

Massacre Girl's Enters the Battlefield ability is a triggered ability. When it resolves it does two things: give every other creature currently on the board -1/-1, AND create a delayed triggered effect for the rest of the turn, that triggers when a creature dies, and will also give every other creature on the board -1/-1 when that delayed trigger resolves.

In the situation you describe, Puppeteer Clique and Falkenrath Noble WILL still die and you WON'T end up with them, or the creature that PC brought back, on the battlefield when the dust settles (probably).

Detailed Example:

The board is as follows: Puppeteer Clique on your side, and Falkenrath Noble enchanted with your Unholy Indenture under your opponent's control. I'm also going to assume there are some other creatures on the board and that at least one of them is a 1/1, because otherwise nothing would die to Massacre Girl's ability. To make this example run smoothly, I'm going to say this is a multiplayer game, and that your second opponent controls five 1/1 elf warrior tokens.

It's your turn. You play Massacre Girl. This happens, step by step:

  1. Nobody counters Massacre Girl. It resolves, then its ETB resolves, giving everything -1/-1.

  2. The five 1/1 Elf Warriors die as a State-Based Action. Before the next player gets priority, five of Massacre Girl's delayed triggers get put on the stack. Abilities on the stack resolve in First-In-Last-Out order, so I'm going to name these triggers M1 though M5, with M1 being the first on the stack. M5 will be the first to resolve.

  3. Falkenrath Noble's ability also triggers five times (F1 through F5). Your opponent controls these triggers. Because you are the active player (its your turn) your abilities went on the stack first. Your opponent chooses a target player to lose life for each trigger.

  4. F5 through F1 resolve. Your opponent gains 1 life and the targeted player loses 1 life, five times.

  5. M5 resolves, Puppeteer Clique and Falkenrath Noble get an additional -1/-1.

  6. Puppeteer Clique and Falkenrath Noble die as a SBA. Six abilities trigger from this: Unholy Indenture's ability, Puppeteer Clique's persist, two new Massacre Girl delayed triggers (M6&7), and two new Falkenrath Noble triggers that your opponent controls (F6&7).

  7. Again, your triggers go on the stack before your opponents, but you get to choose the order you want your triggers to resolve in. Lets say you stack them like this: Puppeteer, Unholy, M6 and M7 (M7 will resolve first), then your opponent's F6 and F7 go on after. (Your opponent's chooses targets now.)

  8. F7 and F6 resolve. Same as step 4.

  9. M7 and M6 resolve. There's no creatures left except Massacre Girl, so nothing happens.

  10. Unholy Indenture's trigger resolves and gives you Falkenrath Noble.

  11. Puppeteer Clique's Persist resolves and it comes back with a -1/-1 counter. It's ETB triggers and goes on the stack on top of everything else. You choose which creature you're targeting now.

  12. Let's say there's a Jin-Gitaxias, Core Augur in your opponent's graveyard. Puppeteer Clique steals until the end step, so you figure you'll be able to get 7 cards off of it. PC's ETB resolves and put in into play under your control.

  13. The first four Massacre Girl triggers are still on the stack. M4 resolves, giving PC, FN, and Jin -1/-1.

  14. PC dies as a SBA. Your Falkenrath Noble triggers from this (Fa). Choose a player to target. Fa resolves, you drain them for 1.

  15. M3 resolves, giving FN and Jin -1/-1.

  16. FN dies as a SBA. It triggers itself (Fb). Repeat step 14.

  17. M2 and M1 resolve, giving Jin -1/-1 twice.

  18. Jin-Gitaxias, Core Augur is a 5/4 and has been given -4/-4. It dies as a SBA. It goes back to your opponent's graveyard because PC only exiles at the end step.

  19. Massacre Girl triggers one last time (M8), but the ability does nothing like in step 9.

And that's everything. As you can see, even though Massacre Girl's triggered ability only effects the creatures that are on the battlefield when the trigger resolves, the triggers resolve individually, and everything that comes into play in the middle of it will probably die too. Even stacking the triggers as well as possible back in step 7 wasn't enough to save a 5/4 in this example, and things will probably be even more hectic in a game with a clogged board full of creatures. (Maybe if you pulled someone's Emrakul, the Promised End, and there weren't too many creatures on the field, that might survive the massacre.)

Your friends were explaining it rather simply when they said the delayed triggers "built up" but in this instance that's a good way to look at it.

(Note: Any time I said "__ resolves," there was a chance for players to cast instants and activate abilities just before that happened. I left that out because this was complicated enough already.)

Hope this helps :)

Anacksunamoon on My1

1 week ago

More Handy Deck tech:

Syncopate

Beacon Bolt

Clout of the Dominus

Role Reversal

Mind Stone

Gilded Lotus

Thran Dynamo

Coalition Relic

Potential Win Conditions:

Insurrection (strong if a player has a creature deck popping off)

Jin-Gitaxias, Core Augur (flash him in at the end of an opponent's turn to make them discard their whole hand)

Nezahal, Primal Tide (can protect itself from removal by exiling out whenever targeted. Also draws cards when people try to remove it, or do anything else)

Cheshire000 on Braids' Big Blue Bois

1 week ago

It's a-me again. Troll trader prices:

Jin-Gitaxias, Core Augur - n/a (8.20 Liliana Market)

Agent of Treachery - 3.16 (1.70 Liliana Market)

Galecaster Colossus - n/a (0.50 Liliana Market)

Neurok Stealthsuit - 0.43

origamifan on Muldrotha EDH

2 weeks ago

The shell looks good. :)

Can you please specify what your win-con is? Since you are running Protean Hulk and Flash you should have some sort of combo here. E.g. Phyrexian Delver + Viscera Seer, fetching Hulk and sac for Mikaeus, the Unhallowed and Walking Ballista. In general if you want to be competative you need some sort of way to close the game instantly.

You can also consider running Jin-Gitaxias, Core Augur instead of/on top of Nezahal, Primal Tide.

Gravebreaker Lamia is fun, but I think it is too slow if you want to build a competative deck. You can consider Buried Alive and Life from the Loam + Barren Moor, Lonely Sandbar and Tranquil Thicket if you want a long game grindy draw engine.

Servbot40 on Urza Power Scepter

1 month ago

dingusdingo Most cEDH pull from a core set of cards based on the game plan of your deck. The deck you are looking at here is a mid-range deck with a combo finish, and not an artifact stax deck. Chain Veil Teferi is a mid-range deck with a combo finish and not a planeswalker deck. Both decks have similar game plans which is to delay opposing faster combo decks until the infinite mana combo and they can both draw out their decks. The reason this seems so similar is because this deck is essentially CVT with a slightly higher card quality combo, Dramatic Scepter vs Chain Veil, and is less reliant on the commander for the win.

Fact or Fiction , Recurring Insight , Time Spiral and Future Sight all play into the mid-range nature of the deck. Urza is capable of casting these cards that are powerful but a touch to expensive for most decks. In addition these cards also assist with the "...this particular list runs out of gas and struggles with card draw..." weakness you pointed out. Which no card you mentioned to use in place really solved this issue. Hand hate cards are in general rare in cEDH and usually in the form of mass discard with a reanimated Sire Of Insanity or Jin-Gitaxias, Core Augur .

In general thanks for your input, some of your suggestions may work for some playgroups and are likely worth playing in some cases. As with most netdecking you are usually better off starting from a generic list such as the one you commented on and replacing components of that deck to fit your Meta. In some cases you may find that you metagame actively hates against this decks entire gameplan and need to choose another deck.

fragarach97 on The value army of the God Pharaoh

1 month ago

Always love to see a Scab God list that isn't tribal zombies. My build isn't up here yet, so I can't link you to it, but if you're going for a reanimator strategy then two cards that are invaluable are Jin-Gitaxias, Core Augur as a powerful win condition that can fuel further reanimation plays, and Champion of Wits is a phenomenal early body that digs you deeper, fuels reanimation, and has great reach if Scab God himself keeps getting answered with his own Eternalize. Other than that, I can reccomend Venser, Shaper Savant as a strong tempo play that, of course, is a damn fine target to reanimate to get that instant speed disruption twice. I'd also reccomend finding a way to slot in Baleful Strix , as I feel your curve is a bit top-heavy and the Strix is a solid value card (that you can get twice). A personal staple of mine in 90% of the blue decks I play and build is Thada Adel, Acquisitor as she has powerful utility at every point in the game to pur you ahead at virtually no cost in resources to yourself and can stop powerful artifact-based combos before they happen if you happen to find those troubling you over in your playgroup. At the very least, she's a repeatable ramp spell, though I do understand she makes people VERY salty so if you're worried about that feel free to disregard her. One last suggestion I have that isn't exactly budget friendly is Vendilion Clique for a combination reason between Venser and Strix. It's repeatable and powerful interruption in your deck and is lower to the ground, but I understand that they're a bit out of some people's price range. She also works great as a one-two punch with Venser himself to have your opponent "put that thing back where it came from or so help me".

Anyways, +1 from me for the Scab God representation! He's a hell of a fun deck.

MonkeySit on Tasigur Control

1 month ago

enpc You could not be more right! I had originally done the land count with the expectation I might play lower cmc, much like M-DitzyDoo has pointed out but then as I made other changes to the deck forgot to alter my land count. I will probably want to increase this to roughly 40 I think? Unfortunately, my play group aren't huge fans of infinite combos (when there are tutors involved), we generally prefer the commander format to be more unpredictable and exciting. As for the elves idea, I actually really like that! That is a super interesting way to bolster ramp whilst having some blocking fodder if necessary and the first really solid deck I ever built when I started playing magic was elves so I know their potential. I might experiment with that in an alternate list.

multimedia - wooah, now that's some depth haha! Thanks heaps, as mentioned above, couldn't agree more about the land count and i'll take those specific recommendations into consideration. Seasons Past was actually in my original list when it was a little bit more graveyard focused but i didn't realise the insane potential when combined with Demonic Tutor !! that is so good! you'll see as i mentioned with infinite combos or infinite mana, it's not really something I'll be aiming for. Happy to go off big, but not infinitely. what i'm more or less looking for is consistency and synergy over power and competitiveness. Nezahal, Primal Tide I have seen as being a very popular creature with tasigur, and i can't deny how good it is either so I think it will definitely find room as is the planeswalkers, specifically ashiok and narset, personally. Jin-Gitaxias, Core Augur i have but avoided for not having too much hate. however, a member of our playgroup has made a commander deck with him at the helm, so when i see how that is responded to, if it's ok, i'll add that for sure and with Reanimate .... my god...ahaha! Deathrite Shaman i didn't expect to be that decent because i don't really imagine being able to pull off the ramp tap much, but as for the other abilities it is amazing, i like it. I will assess what my playgroup does in terms of being able to trigger Runic Armasaur and see if it fits. great card though. and blood artist is ok not to be in the list as we don't have anything quite like that hahah! but thank you though, couldn't agree more. I would really love to hear more about your thoughts on this deck as it progresses.

M-DitzyDoo - I really wanted that sort of mentality originally but have strayed away from it. Now that it has been pointed out to me though, it really would be a good idea. I can see how the lower cmc, the more i can activate tasigur. i also agree with swapping out the specific removal like mentioned. I'll have to be a little bit more budget-oriented with it however so things like Assassin's Trophy and Abrupt Decay probably won't make it. Drown in the Loch though - i love! perfect fit.

Thank you so much to all of you so far for your help, it's been incredible feedback. i'll make some necessary changes and would love to hear what you all have to say :)

Thanks again!!

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