|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations||Common|
|Promo set for Gatherer||Rare|
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3 days ago
But surely if you are running extra wipes then you don't really need the extra turn, because you can just wipe away all the things that are putting you in the position where you would need the Glacial Chasm :P
Also, I have been considering adding some more board wipes my self, but probably not Austere Command or Merciless Eviction. I say this as I am trying to keep the mana curve as low as possible to minimize the the effect on me of all the cost increasing effects that i run in this deck (also it is very possible that you never actually get the amount of mana you need to play these spells; as wipes like these can be dead in any deck if you get mana screwed) and because with all the enchantments and artifacts I run in this deck both of them are pretty much just over-costed creature board wipes (as i don't really want to wipe my board of artifacts and enchantments, as this deck really doesn't have that much of a way to recover from such a thing; especially with Merciless Eviction exiling them). Instead, to deal with annoying artifacts, enchantments and planeswalkers I would much rather just use removal / one sided board wipes, such as Anguished Unmaking, Cyclonic Rift and Vindicate (the latter being a card I have been meaning to add to the maindeck, or at least the maybeboard, for a while now; however I have also considered adding Utter End in it's place), because they are far less mana intensive, have no negative effect on my board state and many of them are instant speed.
So, while I may not add those particular board wipes (or many of the other really high cmc wipes, that don't really do that much more for me), I am definitely going to consider adding some of the cheap creature wipes, such as Wrath of God and I will get around to seeing where I will put Vindicate (and/or Utter End) in this deck.
Also, as for the reply I was referring to, I did mean TheWallinator74; because I wasn't referring to the reply I made about Glacial Chasm, rather i was referring to the reply I made regarding how I prioritize the cards that do multiple things (instead of the ones that are a lot more "one dimensional"); hence why I also referenced the example of the planeswalkers being both win conditions and value engines that I used in that reply.
6 days ago
1 week ago
Blessed Alliance could be good here, lifegain+removal.
He might be a pain to buy, but Gideon, Ally of Zendikar seems like he would fit really nicely as well.
I have a deck kind of similar on paper and that's what I'd do if I wanted to revisit it.
But it looks cool keep working!
1 week ago
Fallentesla, thanks for the feedback! I can see your point about some cards being off-theme, and I'll look at other options for them. I was actually considering Dispatch, so I think that'll need to find a place...perhaps Vindicate, too.
I haven't had an issue with Tezzerets yet, but I can definitely see how it could be a bummer having to wait to play one. I'll definitely tweak that. Thanks so much, again, for taking the time to comment!
1 week ago
This looks a pretty solid list. The only thing I would note is that there are a few cards that seem out of place with the theme such as Divinity of Pride and Serra Ascendant just as couple of examples. I would also suggest cutting down on the Tezzerets as there can only ever be one on the field so it becomes kinda awkward having to hold a card back so you don't end up losing value.
Otherwise I would recommend adding a few more Mana rocks. Signets can really amazing in these decks. Also you have the best colors in removal ever while Breya is amazing at it having a Vindicate or Dispatch in hand can be lifesavers.
2 weeks ago
Tappedout doesn't like it when i suggest too many cards at once but here are the rest of the suggestions.
2 weeks ago
I agree with what enpc is saying. I think it's a decent start but it doesn't seem to have a clear focus. Oloro is a very powerful commander and it helps to build around his life gain abilities.
When you want to build around a theme like life gain it helps to look at your enablers (cards that help do the theme like Congregate) and payoff cards (cards that reward you for doing that that theme like Felidar Sovereign). At the moment you have a lot of enablers, but not much in the way of payoff. If you can, Id look into more payoff cards such that your deck can reward you for gaining life more reliably. (Some other good payoff cards in my opinion are Ajani's Pridemate, Archangel of Thune, Serra Ascendant, Felidar Sovereign, Angelic Accord, Well of Lost Dreams, Sanguine Bond, Vizkopa Guildmage, Karlov of the Ghost Council)
Next there are a few categories of cards that are must-haves in edh. As i list them, i'll explain why they are important.
Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand. as was mentioned in the last comment Phyrexian Arena is a good one but you'd want more than just that.
Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like around 3 in my decks. Wrath of God, Crux of Fate,Merciless Eviction and many others get the job done.
Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast and without having to nuke the board. you have a few ways of doing this but could stand to up this number.
Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. you currently have no ways to deal with these. If you throw in cards like Revoke Existence or Disenchant i can almost guarantee you that there will be targets but Mortify, Vindicate, Utter End and Grasp of Fate can hit other card types as well.
Mana ramp: You have a lot of expensive cards in your deck and it's important to get the mana to actually cast them. Sol ring is one of the best but Gilded Lotus, Thran Dynamo, Hedron Archive, etc. are also nice to help you power these higher cmc cards out.
Possible cuts, lastly there are a few cards that I think your deck would be better off without if you just removed them from the deck entirely. I'm not saying there arent other cards i'd remove to make room fr the types of cards i suggested, but these are the ones that i would take out first.
Gosta Dirk: for 7 mana he doesnt do enough for the deck to warrant a slot
Archangel's Light: This costs way too much mana, the shuffling of your graveyard can oftentimes be bad for you, and it does nothing other than gain life (yes you have synergies with life gain but this is way to inefficient).
Traumatize: Unless you're in a dedicated mill deck that is designed to win by getting rid of your opponents library, ignore cards like this as it doesnt help you advance the board or provide card advantage. Against a graveyard based deck you are significantly helping them. If you did target yourself with this, you don't have enough graveyard interactions to benefit from it.
2 weeks ago
I really like Meekstone. Recently got my masterpiece and I haven't had time to play it enough. Also it's not affecting Elesh Norn because she have Vigilance. Oathsworn Giant and Brave the Sands also get my creatures Vigilance. Never really have devotion for Heliod, God of the Sun :(
I agree with you on the card draw. But not Rishkar's Expertise, because I have all low power creatures. And I have many removals... I probably need to cut some. But they are all good. Probably Vindicate because it's Sorcery but I would like to add Maelstrom Pulse... Didn't tried Jeskai Barricade but I've played with Village Bell-Ringer and Affa Guard Hound. Flash creatures were nice but one-time use only and they were not helpful when I don't have anything in play.
Thanks again for the correction. Wow. Totally missed that one. I'm french and I'm not used to write in english that much.