Format Legality
Arena [BETA] Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Eternal Masters (EMA) Rare
Apocalypse (APC) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all



Destroy target permanent.

Price & Acquistion Set Price Alerts





Vindicate Discussion

Pengutim on Raining Blood

18 hours ago

Vindicate is super useful spot removal.

Edgar gets more competitive with lower cmc vamps so might be a consideration and drop the Urza's incubator.

Agree with SynergyBuild on the card draws. A Necropotence can be helpful but at BBB you need a sweet manabase.

Exquisite Blood is a good alt wincon.

elfric on DanceDanceRevolution (Zur EDH)

1 day ago

hey PrepaidLenin cool deck!

i understand your perspective tuning a deck on a no-richman level for metas where everyone is on that same page. i think though your deck can have some good upgrades without suggesting the typical cedh money powerstaples.

this will be in no particular order about importance.

you have some no-immediate impact cards that are Worn Powerstone, Thran Dynamo and Crucible of Worlds.

it wont be uncommon for you to fetch RIP at any stage of the game and thus has antisynergy with crucible. i know geddon but you probably want zur anyway before geddon and this would be winmore. having it late to striplock one player is not as good as Mana Vortex. basically i think often the ups dont outwheight the tempo loss i generates when played early. and your deck does not have all the best mana so you should better make some better tempo elsewhere. if you want to abuse your graveyard i think even Dig Through Time is way better in this deck. if that is not what you desire Dark Ritual can be that unexpected extra mana especially when not having the best manarocks. its good for necro its good after necro its good with early rocks or powers out you threat and geddon the same turn to foolowup somene elses boeard sweeper. flexibility in mana really is important for control decks. they dont always need all the mana but sometimes they can profit from that little bit extra mana to turn a corner.

the dynamo also costs alot of mana and thus also is only good if you can make a followup play. but your deck only has so many artifacts where most of them are also mana (that would be double ramp). Gilded Lotus is a much better card in your deck as you can nearly play any card you want from its mana. be that counter removal draw whatever it works. if you really want ramp in this slot you might test Everflowing Chalice as its flexible in that it can ramp zur or get bigger. otherwise you might test Aven Mindcensor. even though he cant live through your wraths he is very good. if you dont like that i recommend Yahenni's Expertise in this slot as it can act as a reverse dynamo in that you get your spell and a followup ramp or even something else.

Coalition Relic is the better tempo player than worn powerstone. you can use its mana for interaction or tutors if needed and if not you have your +2 mana next turn anyway. being colored makes up for not having +2 every turn as in control having the option when to use it makes it good.

i dont like Seal of Cleansing and this should be Fragmentize. ask your snapcaster and he will aprove.

Vindicate is a card i also struggled to let go. but its sorcery speed. for me this could never outmatch the upside of destroing a land compared to Anguished Unmaking. so in a control deck like this i could make much more use out of Utter End. i stil play the T-fighter but in more tempo oriented aggressive decks. this could be your Cursed Totem slot too.

Mind Twist is a meta thing. if it works for you thats good but i often found Tasigur's Cruelty better in spellheavy decks. you should try it though i dont know what the better here as the twist can also be very good in multiplayer.

your Sensei's Divining Top and Brainstorm could be better. top is fine but i dont like bs with only 4 fetchlands. and so we are at the landsection:

there are some lands that can etb tapped under certain circumstances. there are those new battlebond multiplayer lands. i guess BU and UW should be upgrades.

the ravnica bouncelands are bad. vulnerable and only grand cardadvantage. it says yes to geddon but no to zur as you cannot play them turn 1 and turn 2 they dont help casting a manarock. these yould be replaced by Terramorphic Expanse and that other one thats the same rulestext. they come in tapped too so its justifiable. both help brainstorm and top.

we know this type of deck wants zur. but Wasteland often is overrated especially if you keep vindicate along geddon that you play anyway. so Hall of the Bandit Lord is very good. atleast if you can manage to cut more tapped lands for colored etb untapped lands. i play Tarnished Citadel in control zur as i do Forbidden Orchard too. going for your own value rather than setting you and one opponent back is often the better play. thus i think one should always weight which lands deserve the colorless slots as there should not be too many. Crystal Vein for example can be that crucial one extra mana.

basically when not having the best mana in hand going for more tempo plays can often be the last bit to get there more consistent. smothing the deck makes it not draw into awkward situations where you stil do something and mabe you dont notice but you slowly fall behind. the more flexible the mana the better the control deck can navigate to make the right plays at the right times imo.


iiTzSeb on Protean Chromium, Elder Dragon

1 week ago

Starsky2814 one thing I noticed is that you're going to have an issue with Toxic Deluge and non-targetting removals due to lack of counters. I see some in your sideboard but they're a bit out of the way, unless you run a wish like Mastermind's Acquisition to grab from sideboard. Might be worth using just in case you need to grab it, use it, then snapcaster it back from the grave at some point. Though honestly it'd just be easier to run a few counters mainboard because it allows you to actually interact with your opponents' spells and to make the main strategy more consistent/harder to shut down.

The variety of equips and auras is cool, but it might be worth cutting down a tad bit and throwing in some of those countless great white/black removal spells just in case an opponent is attempting to assemble a combo. Swords to Plowshares, Path to Exile, Vindicate, Utter End, Merciless Eviction, Anguished Unmaking Namely mentioning this because I saw you've got a few higher tier matchups in your primer there and that love assembling combos. Though I have no idea how spikey your playgroup gets so idk what you may end up needing for sure.

And yeah the artifact combos go with the artifact heavy commander, I already knew that SynergyBuild. Vandalblast has never really threatened the combo for me seeing as how I actually run counters when I play Esper or combo heavy decks though. But either way it was just a suggestion for the fun of the combo.

SaltySpecula on MagicalHacker - List of All Creature Removal Cards

1 week ago

A lot of these are TERRIBLE cards, but still fit the list. A few are creatures with a cast or ETB 'destroy creature/permanent/nonland permanent' bonus effects.

Can't put it in yet since it's in C19, but Meteor Golem Destroys target permanent on ETB. Ulamog, the Infinite Gyre Lux Cannon Desert Twister Angel of Despair Brink of Disaster Maelstrom Pulse Necrotic Sliver Nicol Bolas, the Deceiver Spine of Ish Sah Spread the Sickness Universal Solvent Unstable Obelisk Vindicate Violent Ultimatum Vona, Butcher of Magan Vraska the Unseen

These ones 'might' be stretching your rules, but don't technically break them: Pentarch Paladin Starke of Rath Wild Swing

Shocker on Deadguy Ale

2 weeks ago

Meurth Since I am new to the deck and format my answer will be one from research rather than gameplay. With that written, the win condition comes from the creatures and equipment in the deck. This, along with the hand disruption and cards that help control the board like Swords to Plowshares and Vindicate, allows the deck can stick around into the late game chipping away at their life total.

I have seen some decks run two copies of Chrome Mox for the fast start that I believe you would want with a Dark Ritual in the deck. Chrome Mox is also a reusable source of mana that would be much better in the late game which is where this deck wants to be.

For me, the deck appeals to my enjoyment of using hand disruption and spells like Swords to Plowshares to control the game. I have tried playing control type decks in modern and standard and find that I am less good at counters (perhaps I needed to practice more, or stick with it for a longer amount of time).

Thanks for the question and interest in the deck.

felipe3142 on PĆ³ques

2 weeks ago

wolfhead, I see. It seems like a more sideboardish set, right?

Well, this deck began as mono black, and so I started missing responses for non-creature/non-land permanents(Rest in Peace). Because of this I tried splitting with green to get Abrupt Decay on the sideboard, but then I still couldn't deal with every problem-permanent that would eventually slip into play(Jace, the Mind Sculptor).

Vindicate was the next alternative, and, when I tried it, I simply fell in love with it's ability to destroy even lands.

Still, when I need to sideboard something in, my first choice to remove from the mainboard is often a Vindicate or two.

tyrannotycoon on Ur Dragon (Needs Help!)

1 month ago

Beast Within, Utter End, Anguished Unmaking, Vindicate, Putrefy, Mortify, and Cyclonic Rift

Here's a link to my decklist for the Ur Dragon if you're interested! Dergans

Kayne117 on Aryel

1 month ago

You also already had Vindicate... I really don't like that I can't see the deck when previewing a comment X'D

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