|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Eternal Masters (EMA)||Rare|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
Destroy target permanent.
Price & Acquistion Set Price Alerts
5 days ago
kingquark No problem!
Krosan Grip is great due to the split second clause as it's pretty relevant. Beast Within is generally an amazing card, but because you have access to other colors their are other cards that do it so much better such as Assassin's Trophy, Abrupt Decay, Maelstrom Pulse, and Vindicate.
Another card you can maybe run is Orim's Thunder.
Cards I would consider cutting would be: Shamanic Revelation (Too slow), Woolly Thoctar, Voltaic Brawler, Moltensteel Dragon, Herald of Torment, Bloodbraid Elf, and Accorder Paladin (All of them are a bit underwhleming in terms of value and a bit vanilla).
Some adjustment for budget I would consider are: Iroas, God of Victory, Gisela, Blade of Goldknight , Dauntless Escort, Forgotten Ancient, Shalai, Voice of Plenty, Mirror Entity, Taurean Mauler, Hydra Omnivore (Hidden tech, it also does additional damage to the player you chosen!), Tana, the Bloodsower (Also makes additional tokens due to hitting two players!), Urabrask the Hidden, Gahiji, The Honored One, Hero of Bladehold, and Hanweir Garrison.
Hope that gives an idea that could help!
1 week ago
This is a nice idea! I hope you manage to make it work.
You need a Strionic Resonator to double the activations of Ob-Nixilis or Maralen.
Avatar of Growth would be great if you can lay your hands on one.
I am not too fond of the white counterspell sub-theme you have included; with this color scheme you have ample options for removal. Personally I like Vindicate, Anguished Unmaking, Utter End, and Pernicious Deed. With your search to kill theme, Assassin's Trophy and Path to Exile should also be included.
Since your theme is running a bit thin, I see two options to make this deck more efficient : filling it to the brim with tutors, or including an alternate wincon. I definitely favour the second option; and I though you would like it to include your hidden general for flavor. Here is my suggestion for that:
Hope this helps!
1 week ago
Here are some cards that might help you out, they are less than $10 in price range and would benefit you greatly. A friend of mines play a competitive Teysa deck so here are some cards he uses:
Plaguecrafter: A better Merciless Executioner and Fleshabag Marauder.
Bloodghast: ...Well this used to be under $10 but very worth to try and obtain.
Grand Abolisher: Prevents people from actually stopping you on combo turns.
Ophiomancer: Provides tokens on each upkeep, strong card to run.
Leonin Relic-Warder: Combined with Animate Dead or Dance of the Dead to produce infinite death triggers before you can finish with Bitter Ordeal.
Sidisi, Undead Vizier: Good creature tutor that has additional value.
Animate Dead: Can be used in conjuntion with LRW or just a cheap way to reanimate your creatures.
Dance of the Dead: Same reasoning as above.
Phyrexian Arena: Card draw engine that should be a staple.
Necropotence: Hand refill.
Swords to Plowshares: One cmc removal and it's cheap to get.
Path to Exile: A more pricier StP but worth if you need the removal.
Mortify: Another cheap removal.
Beseech the Queen: Another cheap tutor, the revealing of the card is sometimes bad, but if your playgroup already knows what your going for it doesn't mater.
Disenchant: If you feel like you really need to deal with more removal.
Diabolic Intent: Recent reprint in Battlebond, so it's cheap to pick up.
Dread Return: A good reanimate effect with a acceptable flash back cost.
Forsake the Worldly: Instant speed removal that can be cycled if you don't need it.
Living Death: You said you play in big groups, this should get you more value than them since you are playing with your graveyard.
Oblation: Can also target your own spirits or draw or removing a permanent in a tight spot.
Unburial Rites: A slight worse version of Dread Return.
Wrath of God: Classic board wipe.
Blasting Station: Highly recommend for you to run, an outlet that can win.
Smokestack: Combined with creatures coming back every turn or sacrificing a spirit, you can lock down your opponents.
Hope that these cards help!
1 week ago
Yes, there was a chance and I grabbed it! Even without LED it adds to DD piles it's insane :)
So speaking of cEDHlike build - no, it's not by design it's just using optimal cards for my plans. Through testing and playing my Kess, Dissident Mage deck it showed itself being very fast, but it lacked redundancy even with additions to usual Kess builds; that being said I decided to take a deck with more control elements and protection for the cost of being somewhat slower. This is, let's say a prototype that is using cards which shouldn't even be here because of me lacking better cards, which I will mention later.
Pact of Negation - a great card which can't get my hands on and I would definitely give it a shot for some more pile variances. On the other hand, I'm not a huge fan of Foil, I know it's being a somewhat a budget supstitute for Force of Will, but I find it to conditional for it's effect so I'll rather play PoN when I get it.
Anguished Unmaking - I'm also concidering cards like this one. I'd rather like to deal with all kinds of pernaments than just specific ones such as artifacts, enchantments etc. Vindicate is also great, but which to include is a question for now because I don't know how relevant that life loss is for that instant speed (I'll most likely run AU in place of Forsake the Worldly.) And speaking of mass removal spells, I'm a huge fan of wraths such as Wrath of God/Damnation where it's straight forward and since Damnation is pricey and WoG does practitly the same in other colors. I think I would run WoG or even Supreme Verdict since I'm already in white and it would be a shame not to get use of it, but I still agree that Toxic Deluge is a huge deal and it's going in this slot as soon as I get it (going in slot of Day of Judgment). Zur is here when I want to play a slower game and sometimes really irelevant, depending on the pod and my opener.
Solitary Confinement is my personal card of choice when it comes to protection from all those creatures; once Necropotence comes in, those lines of text where I skip my draw step or discard a card become quite irelevant.
Speaking of cards that might get replaced, it's all just a matter of time and money untill I get those. Besides already mentioned ones earlier, cards that might get replaced are Imprisoned in the Moon with Grasp of Fate which is more efficient removal, colorless mana artifacts for fast mana rocks, better counterspells and general land changes for better fixing. Rest of the cards might flex for some others in their slots depending on my meta changes.
1 week ago
You got your hands on a YagWill? Wow, good job mate!
OK; first thing I'm noticing here is that you're going a lot on the cEDH side here. Is that by design or what? BC our meta is more about creatures and here lagging behind a few turns can have a high cost in life and therefore result in an unsatisfactory performance. Meaning that in lower-power metas, sometimes specific solutions are better than budgeted competitive ones. It's just my experience tho.
Now, about the whole Doomsday plan, you could really use Pact of Negation. After its masters 25 reprint it's cheap enough to grab one, and most protection piles need such free interaction. Foil is also good in Gush piles, but IMO now Pact is cheap enough and simply better outside Doomsday so it's a buck well-spent in my book. But you can cram in both if you wish.
Anguished Unmaking is an excellent removal you might like. It exiles anything for just 3 mana and a bit of life. The flexibility to deal with any stax piece is potent when trying to go off. Vindicate works along the same lines, saving you some life while losing some versatility being sorcery speed. IMO you're generally a bit low on removal. You must be prepared to clear the board more than once and preferably in a way that works well with Zur. My fond suggestion is Yahenni's Expertise as it leaves Zur alive, catches surprisingly many important targets and doesn't cost you tempo as much as other boardwipes do because of its free cast. Drown in Sorrow is worse, but if that saved is that important to you and you can spare x/3's, then I suppose scry 1 is also fine. Toxic Deluge should be your long-term goal tho. At such low cmc and very reasonable color requirement it's a bargain, plus it can act as a larger boardwipe in case you need one.
Ramp and manabase are different beast entirely and IMO you should first tune the rest of the deck before shifting your attention to those
Any cards you might think of excluding?
1 week ago
No Mercy over Windborn Muse.
2 weeks ago
I know you're not wanting to make this deck extremely competitive. I also don't know if your intent is to buy this deck in real life. But here are my suggestions:
With any Kaalia deck, you're not only making yourself a target, but you're also putting all your eggs into one basket. If Kaalia dies too often, you will be forced to hard cast all of your spells. And with only 33 lands and 8 ramp spells, that will be very difficult to do. Rose runs 38 lands and 7 ramp spells in his Kaalia deck, and he will still have mana issues. I would highly recommend a few more lands, (closer to 38). And in addition, I would also recommend a few more protection spells including:
Avacyn, Angel of Hope
Cavern of Souls
Maze of Ith Note: I don't count this as a land.
Since you're running Mardu, you're not going to have that much card draw. So In replacement of that I would recommend search cards. That way, once you have Kaalia out, you can use the search card to find whatever creature you want, and put it into your hand before she attacks.
Also, since you will be top decking a lot with little to no card draw, I find that Sire Of Insanity works really well with Kaalia, since you're preventing everyone else from drawing/having a hand.
I noticed you don't have any board wipes, I typically like to run at least 3-5 for emergency purposes. Some good ones are:
Decree of Pain
Wrath of God
Catastrophe is especially good for Kaalia.
There are some other cards that can also help abuse Kaalia's effect such as:
Scourge of the Throne
Helm of the Host
If you do ever make this deck extremely competitive, land destruction is the best way to abuse Kaalia:
Ravages of War
Yosei, the Morning Star
Here are some cards that are just generically good to have:
Archfiend of Despair
Iona, Shield of Emeria
Master of Cruelties
Archfiend of Depravity
Lord of the Void
Windbrisk Heights and Quicksilver Amulet can also help cheat in creatures.
2 weeks ago
Ay yi yi. That creature pile is mean!Some great synergies in there.
Not sure about this but throwing it out there justbbevause it fits your theme Lovisa Coldeyes.