|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Eternal Masters (EMA)||Rare|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
Destroy target permanent.
|Want (7)||Randero , FlavorPolice , raskiller , klafooti , DonaNobisPacem , ArmandCombrink , stupidfast900|
1 day ago
As a general rule you need around 50 mana sources in a deck in the form of lands, ramp, mana rocks or Llanowar Elves type dorks. Since I counted 38 total in your deck, I'm worried about mana screw same as Nesmer2. I have an artifact deck with 33 lands but that one runs 10+ low-costed mana rocks which are missing here. Granted there are decks with even lower lands but those are cEDH yolo lists that aim to T1/2/3 win with combos and also run stuff like Mana Crypt , Mana Vault etc.
The PW deck Dovin is somewhat OK but very overcosted. Personally I don't like Sunbond , Cradle of Vitality and Disenchant . For the last one I prefer Return to Dust , but you can run stuff like Vindicate , Anguished Unmaking or Utter End (those can upgrade the Mortify too).
Since you are running quite a few creatures Whip of Erebos would be nice synergy with lifegain and it also offers some form of reccursion, albeit one-time use.
Hope these suggestings are useful to you, mate. Cheers!
5 days ago
i for one think that allowing any planeswalker as a commander would be great. the arguments against it just seem weak imo. broken combos? like commander doesn't have that already? they slow the game down? use creatures. attack the planeswalkers. use cards that destroy any permanent or at least walkers. Dreadbore , Hero's Downfall , Beast Within , Assassin's Trophy , Abrupt Decay , Vindicate , Anguished Unmaking etc. you're worried about players using multiple walkers every turn and their turn taking too long? that happens already. 1 additional planeswalker is insignificant. not to mention the problem is the fault of the player, not the fault of the planeswalkers.
3 weeks ago
Solid list, I build a deck like this using basically every charm I could find and slowly took them out the add in good cards. Eventually I just started playing Siege Rhino as a finisher and that was where this deck took me. I like your idea for a build to say no mono and see what happens. Enjoy the journey. A few thought from my experience building with this commander.
Ramos, Dragon Engine works well with some extra +1/+1 counters on it. Opal Palace is a land you probably want to add and Forge of Heroes might help you if you aren't afraid of the colorless mana. You may even want to slide in a Corpsejack Menace to get those counters going.
I don't have any strong thoughts on what to cut from your list. There seem to be some cards that you may be forcing into the deck to get more colors: Saskia the Unyielding , Kynaios and Tiro of Meletis , Knotvine Mystic , Counterflux , Nissa, Steward of Elements and Lord Windgrace . Each one of these cards is an answer to certain situations, but I'm not sure which ones you like/use often.
Just to clarify, Jodah, Archmage Eternal is an alternate way to cast the spell; it does not put 5 counters on your commander. Since most of your spells aren't really high costed you may want to cut the archmage.
Also I noticed you aren't abusing hybrid Figure of Destiny is a solid one-drop and can grow if your colors are right. Another thing to abuse are cards like Fieldmist Borderpost , you don't run a lot of basics, so this may not be a thing for you.
1 month ago
The color pie is one of the central aspects of this game, and various employees of WotC, most notably Mark Rosewater, have emphasized its importance.
In the early days of this game, the color pie was not well-defined, resulting in cards that would be very weird, today, such as Prodigal Sorcerer or Psionic Blast . However, the color pie now better defined, although there still are occasional cards that violate it, so I wish to discuss cards from recent sets that bend or outright break the color pie, and, for the purposes of this thread, I shall define "recent" as originating in Eighth Edition or later, as that was when the new card frames were introduced.
The first card that I wish to mention is Beast Within , because green is not supposed to have unconditional creature destruction; the fact that it generates a token does not balance the fact that it is a monocolored and instant version of Vindicate , in my mind.
Feed the Clan and Gnaw to the Bone are not outright breaks, but I feel that they are severe bends, because green is not supposed to have lifegain that efficient; only black and white are supposed to be able to do that.
Bearer of the Heavens and Worldfire are breaks, because red is not supposed to be able to destroy enchantments, nor have unconditional creature destruction, nor exile cards from hands or graveyards; if those cards were white or red/white, they would be acceptable. Also, red is not supposed to be able to directly set life totals to a specific value (again, only black and white can do that), which also makes Sway of the Stars a break, or at least a bend; SotS is almost entirely within blue's section of the color pie, except for the life total effect.
Dawn of Hope is a severe bend, and Mark Rosewater agrees with that idea, because white is not supposed to be able to draw cards with such great efficiency; white is allowed to have card advantage, but usually through methods other than card drawing.
What does everyone else say about this? What are some cards from recent sets that outright violate the color pie?
1 month ago
1 month ago
Some cards to think about; Paladin of Atonement , Together Forever , Matter Reshaper , Angelic Destiny , Arena Rector (You'd have to add at least one more PW for that one I think), Demon of Dark Schemes
You also don't have Path to Exile , was that on purpose? Vindicate might be good as well. Liliana of the Veil ? Liliana, Heretical Healer Flip might actually be dope. That emblem would be nuts. Sorin, Solemn Visitor isn't terrible.
1 month ago
Hey, very nice first draft.
Skullclamp is busted with Teysa and creatures who give you tokens when they die. Most of my suggestions are to get more out of Skullclamp. They will also help to decrease the avg. CMC which is high at 3.5. A creature who creates token when it ETB or dies combos with Altar + Deathmantle to give you unlimited die triggers and tokens.
- Enlightened Tutor or Open the Armory : tutor for Clamp. Enlightened can tutor for Tithe which is busted ramp on the battlefield in the early game or Riches to win the game.
- Doomed Traveler : with Teysa and Clamp draw 12 cards, three different equips.
- Hunted Witness : same as Traveler.
- Thought Vessel : two drop mana rock and no maximum hand size.
- Restoration Specialist : recur an artifact and an enchantment.
- Buried Alive : helps to setup combo Karmic + Lark + Cutthroat + Seer/Feeder. Get all these pieces in the graveyard for Lark to reanimate.
- Carrion Feeder : one mana, no mana cost sac. Combos with Karmic + Lark to give Feeder unlimited counters/power.
- Solemn Simulacrum : combos with Karmic + Lark + sac outlet for unlimited draw and put all basic lands onto the battlefield.
- Nether Traitor : 1 toughness and can be reanimated.
- Anguished Unmaking or Vindicate
- Day of Judgment
- Living Death
- Reliquary Tower : no maximum hand size, good when drawing a lot of cards with Clamp.
- Concealed Courtyard
- High Market : sac outlet.
- Buried Ruin : recur Skullclamp, Altar or Deathmantle.
Cards to consider cutting. All cards here are good, but some are redundant, have a high CMC or can be upgraded:
- Orzhov Locket
- Boreas Charger
- Priest of Forgotten Gods
- Utter End
- Yosei, the Morning Star
- Butcher of Malakir
- Harvester of Souls
- Ogre Slumlord
- Sifter of Skulls
- Sadistic Hypnotist
- Kaya's Wrath
Good luck with your deck.
Vindicate occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%
W/B (Orzhov): 0.69%
W/U/B (Esper): 0.42%
RBW (Mardu): 0.61%