Vindicate

Vindicate

Sorcery

Destroy target permanent.

Vindicate Discussion

Lanzo493 on Ramp to Progenitus, What About …

5 days ago

Niv-Mizzet Reborn is hard to play right without lots of money for cards like Assassin's Trophy, Vindicate, Teferi, Time Raveler, etc. He's not that great otherwise.

I'd just suggest to have more card draw. It's essential in commander to draw cards, mostly because of the prevelance of boardwipes and the fact that 3 people are killing off your stuff at most points in the game. You've got to get enough cards out to overwhelm several people around the same time. Card advantage is half of it. The other half is mana ramp.

DemonDragonJ on Could Black Have This Effect?

1 week ago

DragonSliver9001, SynergyBuild, I have no problems with those two cards, because WotC has said that colorless cards can do anything that colored cards can do, but they need to be much more expensive than their colored equivalents (compare Scour from Existence to either Vindicate or Utter End).

VioletSpirit on Dad Said It's My Turn to Play with the Lifegain

3 weeks ago

DemMeowsephs

Thanks so much for all the suggestions! A few of them I had considered in the past, but I will go through all of them and weigh my options again (since I am terribly indecisive and not great at considering synergies lol).

I actually have both Vindicate and Mortify and I also have Scoured Barrens and Weathered Wayfarer as well.

Your land suggestions were what I needed the most so thank you again XD

DemMeowsephs on Dad Said It's My Turn to Play with the Lifegain

3 weeks ago

Hey there! Maybe consider some of the following for your manabase

Damlec on Mill-drotha be crazy (Efficient Muldrotha Deck)

4 weeks ago

Unfortunately, you have a white card in your Muldrotha deck : Vindicate

DemMeowsephs on Plague Archer Kelsien

4 weeks ago

Of course, I'd love to help!

They almost all seem like pretty worthy cuts to me, with the exception of maybe one or two, but that is just what I think. The Void Beckoner thing to give Kelsien deathtouch is smart I really like that, so definitely add it. It's always good to have Magus of the Wheel sort of effects if you aren't in blue, card draw is very important, so add that too.

The Kaya's Ghostform and Gift of Immortality effects are also good to have in any voltron type deck, and the same goes for Reconnaissance, and Temur Battle Rage. If you like the recon ability you might like Maze of Ith too, which can also target your opponent's creatures, or just help out Kelsien. So yes those are all good cards to add as well.

Deflecting Swat is great allowing you to double Kelsiens ability and target two creatures which makes it certainly worthy. If I understand the cards rulings correctly, you could even use it to chose new targets on one of your removal spells, which is a great option, or even just stop your opponents from harming Kelsien, and instead turning their effect around back at them.

I would playtest Sword of the Animist because when I use it, it works a bit too slow for me, and plus you only run one of each basic land, and the sword only searches for basics. Yes it would be good for those three attacks (if you don't have basics in your hand or on the battlefield already), but you also have Prismatic Vista, and if you add more basics JUST for this effect it seems to me there's just way too many hoops to jump through to make it work. If you still like it definitely keep it, that's just what I think. If you don't end up adding it though, I would try using Smothering Tithe because it's an amazing card and one of the best white cards ever printed. Painful Truths is good too but if you are deciding between that and Smothering Tithe I think you should add smothering tithe first and then maybe try to add a way to add it afterwards. Read the Bones might be something to consider as well.

Now for the graveyard recursion, I am a bit confused. (Brought Back/Unearth). You don't have too many three cmc creatures, so I don't understand why you'd include Unearth, unless you are using it for Kelsien. If you do use them for Kelsien, you'd have to put him into the graveyard instead of the command zone. If you do this and someone plays something common like Bojuka Bog, Kelsien is gone forever. It could be good in some situations, but putting Kelsien in the graveyard can be pretty risky, especially with all the Bojuka Bogs running around these days. The same goes for Brought Back, but even more so. You'd have to have two mana open which is not always the case, and it would have to be something put there THIS turn, making the card worthless if it wasn't that turn. Its still a good card in some situations I suppose, but if you are using it for Kelsien its risky, and if you aren't there are much better cards to include in your deck in my opinion. If you do still like these graveyard recursion effects, maybe include Call of the Death-Dweller that way Kelsien gets deathtouch as well. Let me know if there is something I am missing.

The two final cards are the removal spells, Vindicate and Crush Contraband. Vindicate is amazing, nothing else to say there. Crush on the other hand is kind of pricy, yes it exiles up to two things which is great, but I feel like there are better things. Also keep in mind, if you exile something it does not usually count as dying, and won't trigger Kelsien IF I AM correct, which I may not be, so I would look into that. Sorry I'm not too good on the rulings :). However there are many more great effects that could replace crush, like Mortify, Utter End, etc. Teferi's Protection is AMAZING and I would run it in your deck, maybe instead of crush if you can.

In the end that is my take on the maybeboard, I'm not sure if it helps or gives any insight, but I hope it does! Let me know if it helps and what you think. Cheers.

Fibonachos on The Hateful Trait

1 month ago

Thanks for the comments KuzcosPoison! Cut Vindicate for the Nature's Claim, and Hapatra, Vizier of Poisons for Mangara, the Diplomat. Also switched out Ready / Willing for Eladamri's Call which should help fetch either answers like Containment Priest, or finishers like Elesh Norn, Grand Cenobite or Mirror Entity. Definitely considering Destiny Spinner, will see what playtesting shows. I think Alms Collector is a bit too off-track for this deck (expensive/3 power). Grand Abolisher is definitely a good one, but recent spikes have it out of my price range :/. Crawlspace isn't bad, but I'm less worried about being hit wide, and more worried about being hit high by one or two big bois. Mirri, Weatherlight Duelist is good, but no way of ensuring she doesn't get killed when she attacks as she is a 3/2.

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