Vindicate

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations Common
Eternal Masters Rare
Apocalypse Rare
Promo set for Gatherer Rare
Promo Set Rare

Combos Browse all

Vindicate

Sorcery

Destroy target permanent.

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Cardhoarder (MTGO) 9%

0.94 TIX $1.2 Foil

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Vindicate Discussion

zephramtripp on those crazy slivers...

1 day ago

There are several Sliver I think your amiss in dismissing:

Bonescythe Sliver, for cheap double strike.
Brood Sliver, for massive Sliver production.
Harmonic Sliver, for artifact/enchantment removal.
Heart Sliver, for cheap haste.
Magma Sliver, for massive gains.
Manaweft Sliver, as a backup Gemhide Sliver.
Necrotic Sliver, to turn every Sliver into a Vindicate.
Shifting Sliver, to make your team unblockable.
Sinew Sliver, as another Muscle Sliver.
Virulent Sliver, to only have to deal ten, not 40.
Winged Sliver, for more flying.

Other Slivers you might consider: Basal Sliver, Cautery Sliver, Darkheart Sliver, Essence Sliver, Groundshaker Sliver, Horned Sliver, Spined Sliver, Spitting Sliver, Lymph Sliver, Megantic Sliver, Opaline Sliver, Psionic Sliver, Pulmonic Sliver, Screeching Sliver, Sedge Sliver, Sliver Legion, Sliver Queen, Sliver Overlord, Synapse Sliver, Synchronous Sliver, and Syphon Sliver.

Tribal stuff:
Cavern of Souls, obviously.
Descendants' Path, if you want to go heavy tribal.
Metallic Mimic, for extra buffs at low cost.
Obelisk of Urd, for more huge buffs.
Stoneforge Masterwork, for massive tribal buff.
Belbe's Portal
Urza's Incubator
Patriarch's Bidding

Valdast on 5C Superfriends, v4

3 days ago

Cards to consider:Sorin Markov: Setting life totals is pretty good. Triple Black is annoying.
Gideon of the Trials: Not sure. Could help vs some combo stuff, nonthreatening.
Jace Beleren: Because 3 mana draw 3 is pretty good?
Dovin Baan: Ulting him is amazing. Negates activated abilities and can blunt attacks. Not sure though.
Daretti, Ingenious Iconoclast: Removal, chumps.
Time Spiral: Because wheeling for free is pretty good.
Yawgmoth's Will: Paying 3 to cast things from grave is pretty good.
Skyshroud Claim: 4 mana ramp that helps fix mana is pretty good.
Vindicate: Kills anything for only three mana.
Enlightened Tutor: Grabs things that we like.
Naya Charm: because 2/3 modes are nice.
Moat: if i win the lottery
Ensnaring Bridge a bit more reasonable than Moat
The Abyss: see above
Tainted AEther: a more reasonable card
Mana Crypt: in case of crypt, break glass
Mana Vault: more restrictive, can untap
Sensei's Divining Top: because sometimes you just gotta spin.
Urborg, Tomb of Yawgmoth: get this you fool
The Tabernacle at Pendrell Vale: /me dreams

Cards disliked:
Mirari's Wake: yay double mana. boo it got exploded right away
Nevinyrral's Disk: possibly too slow?
Evacuation: I'm not sure about this. Can't remember the last time I loved this card.
Kiora, the Crashing Wave: why is this card still here

solarbeam on killing them alive

1 week ago

Hey ClockworkSwordfish thanks for the input! I'll be honest, I used to run a couple Alms Beast in the deck, but removed them since they were usually immediately dealt with. Sideboarding into them could be a good idea though. Thanks for the Wall of Shards idea, I didn't know that one existed! I used to have Condemn in the sideboard, I believe I replaced the copies with Blessed Alliance. Devour Flesh, while the lifegain is relevant, would be competing with Oath of Liliana which also has synergies with Enlightened Tutor and the planeswalkers in the deck. Also, I like the art way more. As for your criticisms, thank you. However, I have an alternate win-con with the guildmage, and my defensive presence is stronger than you think. Anguished Unmaking, Vindicate, Oath of Liliana, Dash Hopes, Benevolent Offering, and Swords to Plowshares all interact with my opponent while trying to keep me more alive than they are. While, I am near-creatureless, the removal/planeswalker package tends to help out in that department. I took a look at your version and it's very cool (get that False Cure out of the maybeboard though!!!).

Sparky41 on Looking to trade Liliana of ...

1 week ago

So I did some research and found that most Kaalia decks are pretty streamlined, with a few goals in mind. The deck can be divided into a few key parts to look for: big stompy angels/demons/dragons, the best of which are the avacyns, old Gisela, Iona, any other ones with etbs, Dragonlord Kolaghan, Balefire Dragon, Bladewing the Risen, stuff like that. Then you want mana accelerators that can jam kaalia early-stuff like signets, chrome mox, fetches and shocks for fixing, and maybe a couple rituals. Then you want a couple ways to give kaalia haste, like Lightning Greaves, Swiftfoot Boots, Mass Hysteria, and the like. This can also include lands like Hanweir Battlements, Hall of the Bandit Lord and Slayers' Stronghold. Then once kaalia is out, you'll want a way to make sure your threats stick, which is typically done through land destruction like Wasteland, Strip Mine, Armageddon, Vindicate, and other other mass land destruction. The last bits are some light spot removal (basically the best spells like Anguished Unmaking and Swords to Plowshares) and some backup plans if kaalia gets hated out, like Reanimate strategies and/or Sneak Attack packages.

That being said, you should have a clear idea of what to look for, and for your troubles I can contribute a Reanimate, an Akroma, Angel of Wrath, Iona, Shield of Emeria, Sire Of Insanity, Gisela, Blade of Goldnight, Dragonlord Kolaghan, Chrome Mox, Vindicate, Anguished Unmaking, Swords to Plowshares, Vindicate, Armageddon, and fetches/other mardu lands as filler.

ZombieswithJetpacks on What should the invocations have ...

1 week ago

I agree that they should have only been Spells, no creatures or artifacts. Also the lack of green invocations was disturbing. To break it down:

White cards: 7

Blue cards: 11

Black cards: 6

Red cards: 3

Green cards: 1 (The God)

If you count the gold cards, Green gets an additional 1 card, white gets an additional 1, and black gets 2 more.

This brings us a total of 30 cards. I kind of wish they were evenly spread out, each color getting an even amount.

Below is a list of what I would have made the invocations be and this list does include alot of the invocations that were already made. Additionally this list is made to have all the colors get equal representation. Additionally this is just an opinion. Here we go by color:

White:

1x Austere Command1x Worship1x Wrath of God1x Swords to Plowshares1x Oblivion Ring

Blue (This is the only color, for obvious reasons, that I didn't add any cards to, but rather subtracted from):

1x Counterspell1x Cryptic Command1x Daze1x Force of Will1x Pact of Negation

Black (I almost just subtracted down to 5 like blue, but Mind Twist always felt a bit disappointing for me as an invocation, and was cut [remember this is all just opinions and fun times]):

1x Attrition1x Dark Ritual1x Diabolic Intent1x Damnation1x Entomb

Red:

1x Aggravated Assault1x Chain Lightning1x Lightning Bolt1x Sneak Attack1x Anger of the Gods

Green (This one took some work):

1x Vines of Vastwood1x Harrow1x Tooth and Nail1x Nourishing Shoal1x Exploration

Gold (While not totally even, I tried to represent colors fairly):

1x Maelstrom Pulse1x Vindicate1x Lightning Helix1x Aura Shards1x Electrolyze

What do other people think? Hows my list?

Pommesmitsenf on Cephalid Breakfast Semi-Competitive

1 week ago

This deck is beautiful! You could include Necrotic Ooze combo. Expensive additions: Sneak Attack, Yawgmoth's Will and Crucible of Worlds. Weathered Wayfarer can be cut in my eyes. Anguished Unmaking instead of Vindicate. Chainer's Edict, Past in Flames or maybe even Living Death... Get rid of See Beyond and Crippling Fatigue. Coalition Relic is better than Darksteel Ingot.

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