Vindicate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Eternal Masters (EMA) Rare
Apocalypse (APC) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all

Vindicate

Sorcery

Destroy target permanent.

Vindicate Discussion

Ehsteve on Lord Windgrace Sits Behind A Chasm

19 hours ago

Quick addendum after some more playtesting!

Some more thoughts on the long-term future of the deck, and some quality-of-life improvements:

  • Boseiju, Who Shelters All : while it doesn't stop a Venser, Shaper Savant , it does stop the vast majority of counters from interacting with a big Exsanguinate or Torment of Hailfire . This doesn't feel great though as an early game draw, and the land base does feel a little stretched at the moment. This might not be an inclusion until after another lookover of the land base.
  • Volrath's Stronghold : This could be a land substitute for Journey to Eternity  Flip, allowing you to recycle creatures without having to go through the two-step process of flipping the aura.
  • Beseech the Queen : Another possible tutor that can hit anything in the deck including land, not a bad topdeck lategame to find a finisher.
  • Veil of Summer : I'm not 100% sold on this but it makes your spells uncounterable for a turn, on top of this it stops most spells that interact with land (such as Assassin's Trophy and Vindicate ) on top of stopping blue targeted bounce effects like Venser, Shaper Savant .
  • Mirage Mirror : I was initially skeptical of this card, however after seeing it in play I'm not against it's inclusion in this archetype, the main consideration will be what is the appropriate cut?

Nevertheless, I think the deck is hitting a nice balance of keeping true to theme but remaining competitiveness at the moment.

Liquidbeaver on Liquidbeaver's Liquimetal Landscaping Service

23 hours ago

BroadScholar Shenanigans has been great, and there have only been very few times playing it where it was stuck in my hand. What makes it especially strong is, in conjunction with Liquimetal Coating , it turns into "give up your draw to Vindicate the opponent each turn". It being so narrow otherwise, and a sorcery, is why I can only bring myself to run the one copy. In my opinion it's much better than Ancient Grudge as a one-of in my deck.

Just today I used it 4 times in a row to kill a creature and 3 lands, and then my next turn I just went back to drawing like normal. It is really hard to come back from if you catch the opponent in a lull of play.

Syun_Wukong on My first Vampire deck - still needs help

1 week ago

Bloodlord of Vaasgoth is definitely a little pricey, but he gives me bulkier vamps thanks to bloodthirst, and as of now, I don't see him coming out. That could change, though. Bishop of the Bloodstained is on my list of cards that are coming out once the rest of my mail comes in. Anowon, the Ruin Sage is one of my favorite cards, honestly, but for reasons not present in this deck. All the cards you, championeggo, listed in regards to returning from the grave, do fit the theme I'm running with. Vampires are undead and are supposed to be notoriously hard to kill, which is annoying when someone drops a Murder or Vindicate as soon as you get a decent vamp on the field. As for Massacre Girl , she is my field wipe. She's also really funny to play.

Liquidbeaver on Liquidbeaver's Liquimetal Landscaping Service

3 weeks ago

FullmetalWes: I Ancient Grudge used to be the core of the deck (many versions ago). Once Abrade was released I ran a playset of each and that worked well for a long time. Then with MH came Pillage and Shenanigans , and while Pillage's modality fit the deck better than a playset of Grudges, I still liked being able to get repeated casts, which in my deck is just something Shenanigans does better, even though it is a sorcery (also why it is only a 1-of).

I originally wasn't sure if Shenanigans would play out how I wanted, but after a bunch of playtesting giving up a draw to Vindicate the opponent every turn is just sooo powerful, almost no matter what the boardstate is. It's up there with getting a Strip Mine every turn with LMC and Karn out at the same time.

I would say if someone played a version of this that was faster and not meant to be really grindy, then Grudge would be more appropriate for quick back-to-back removal

RJGiel on As Above, So Below (Kaalia Zenith Seeker)

3 weeks ago

LadyZ thanks for the suggestions! Much appreciated :).

Despark is defenitely cool, but I don't want to be too heavy on spot removal, as I already run Anguished Unmaking (being able to hit permanents lower than 3CMC) and Vindicate (being able to hit lands). The real question is how relevant it is to be able to exile permanents that cost lest than 3CMC, so I might switch Anguished Unmaking for Despark

Sower of Discord is a great card, but I don't like that it puts you in a position where you immediately make two enemies, as this deck cannot really deal with being the archenemy.

Utvara Hellkite is in the maybeboard, as I know it's one of the strongest Dragons in the game, it also costs 8 mana however...

I've played before with Indulgent Tormentor and have to say that I found it a bit underwhelming, giving players a choice will always result in the choice that's least beneficial for you (them losing 3 life) which is hardly worth it for a 5 mana 5/3

Cheers!

enpc on Ghave that Bitch a Combo

4 weeks ago

Alrighty, so I had a look at the list a here are a few things I picked up (also, I'm working under the assumption of infinite budget for now):

You're running very heavy on removal, probably more than you need to be. I would personally lose Vindicate , Beast Within and Anguished Unmaking . On the flipside, the new Force of Vigor looks really good and can help get rid of Rest in Peace effects. UYou also have cards like Silence , Orim's Chant , Veil of Summer and Imp's Mischief which can be used to protect your combo. There's also Grand Abolisher , however I like Silence a bit better.

I would swap Dance of the Dead out with Necromancy as you can use it to both cheat in but then also sacrifice Protean Hulk (especially when in combo with Entomb ).

As for card advantage, some cards you could consider are: Mentor of the Meek to trigger on your dorks/saprolings, Summoner's Pact which can get Hulk/Saffi, Runic Armasaur which is meta dependent but can be very good, Tymna the Weaver who again is meta dependent but can turn your dorks/saprolings into cards and Painful Truths which is better than Phyrexian Arena since it gives you the cards immediately.

I'm not sure I like the Lesser Masticore combo. I feel like it's a very specific line that doesn't do much outside of it. and outside of combo, Disciple of the Vault and Melira, Sylvok Outcast are effectively dead cards.

I would also consider dropping Dryad Arbor for Gaea's Cradle (yes, these work well together) since cradle works well with Ghave. I would also ditch Reliquary Tower and Strip Mine for better fixing.

Those would be my thoughts for now at least. I hope this gives you a few ideas.

GeminiSpartanX on Is this combo good enough ...

1 month ago

This synergy is seeing play in RG Ponza decks with the new Karn, but instead of using Shenanigans we use MD Pillage with Ancient Grudge in the SB. LMC turns pillage into Vindicate , and Karn by itself can destroy lands. Of course shenanigans works the same way, but is less maindeckable when you don't find your LMCs.

heckproof on Stupid Mill

1 month ago

You should play Blue Elemental Blast and Hydroblast . They’re super cheap and, if you’re playing the Painter's Servant combo, naming red lets you play 8 1-mana counterspells/ Vindicate s.

Load more

Vindicate occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

WB (Orzhov): 0.69%

WUB (Esper): 0.42%

RBW (Mardu): 0.61%