: Shuffle your library.
: Look at the top X cards of your library and put them back in any order.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Mercadian Masques (MMQ)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Soothsaying occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
3 days ago
Oh man my little brother used to steal my mom's credit card and spend hundreds of dollars on that stupid game, if I could down vote this for all the times we had to stress on Bill's or the all the times I had to pay them with my meager highschooler salary you'd have no votes lol, but even tho I hate 'wizards 101' this deck is pretty cool I'm always a fan of Soothsaying in decks like this, its playable 1st turn and then always useful if you got extra mana on the end step before your turn, you can fix your draw
1 month ago
You know I gotta be honest this really cool commander slipped through the cracks for me, I enjoy this ability (obviously lol), some card that come to mind here for me are Necropotence, and Soothsaying they are both odd mana cost cards and allow for some outrageous card fixing and advantage, good luck this is a most wicked color combo
1 month ago
I'll check out the infinite versions for gits and shiggles, but I don't play infinite combos myself. Even mentioned that in the deck description. I understand it's all the craze.
1 month ago
1 month ago
Seems like you're off to a great start--that's a lot of powerful cards! My most recent deck is Yennett and I adore it. Optimation Agency (Sphinx Tribal). I have a much lower budget/smaler collection and I'm doing something slightly gimmicky with the tribal aspect, but it's still very effective in my circles.
You're running 7.5 ramp pieces; I'd maybe recommend a bit more. Maybe one or two? Those who know know Yennett can be a huge threat so she may get removed a lot. The two boots and Gift of Immortality are pretty clutch, so those and the two counterspells may do you well enough... but it's not a ton of protection. Also, you have some excellent bombs in the Eldrazi and some of your sorceries but if they get stuck in your hand you might wish you had the extra ramp. It would also just help get Yennett out a turn faster and/or empty your hand once she's out. Wayfarer's Bauble, Mana Vault, or Gilded Lotus might be good fits, or any more 3 CMC ramp pieces. I went with all odd-CMC ramp in my deck as a bit of a gimmick but the 2-CMC stuff is really where it's at if you don't mind not flipping them on a Yennett hit. You have a lot of good topdeck manipulators and tutors so maybe running the Signets and Prismatic Lens would be good/better? Your call--it should all work. A turn 3 3-CMC ramper will still get Yennett out early.
You have some excellent cantrips and similar effects, but you don't have much in the way of actual hand refillers. I'd be eager to hear how the deck does without them--especially with all your good tutors and planeswalkers and powerful Yennett bombs. Were it me, though, I would maybe trim a bomb or two and maybe a cute card for some regular card draw. Normally things like Blue Sun's Zenith or Braingeyser or Finale of Revelation would be my suggestion for a non-instant deck with good ramp but it's nice to have draw that Yennett can flip. There are lots of good choices at odd CMCs though!. Phyrexian Arena, Windfall, Rhystic Study, Tidings (underrated card for decks that don't need instants! X cards for X+1 mana is about as good as it gets in the low to mid CMC ranges). Overflowing Insight is a cute one. Read the Bones is on-theme and pretty great for the mana too. Not as much of a "refiller" though, so it's probably closer to the "cantrip" family.
You have a lot of excellent topdeck manipulators, but one last one I'd recommend is Aminatou, the Fateshifter. The ability to put a card from hand on top of the library is fantastic with Yennett. You have pretty much all the good ones that do that though, but if you feel you need more there she is. I'm extremely fond of Soothsaying in Yennett but you have some very powerful cards in the same category so it may not be better than what you have.
In my deck I went heavy on low-CMC removal to fill out the curve and give me something to do on turns before Yennett is out. Personally, I feel you're running a little too little removal. You have lots of board wipes, which I like, but you could use more for artifacts and enchantments in particular. Some of your removal is bounce and some is only good if Miracle'd, so it may be a bit inconsistent. Definitely curious to see how it works for you though!
Is this a real deck you've built or just an exercise? I'd be eager to hear how the deck runs for you! With better cards I'd be curious to see if getting Yennett out and abusing extra turn spells and the like would make up for not having quite as much draw/removal. Could work! Could backfire though if you're on the wrong end of somebody's removal suite.
Anyway, looks great! Yennett is the shit. I hope it's fun!
2 months ago
i just have a few thoughts - maybe Impulse over Anticipate
also i always felt like Urban Evolution was hard to justify as a 5 drop, Explore is a similar option for 2 mana. but that is personal preference.
also is Soothsaying worth it? i would just run another x mana draw spell.
speaking of which, Blue Sun's Zenith is at least nice to have, because you can draw your whole deck, and then always cast USZ to put it back in your library so even if somehow your opponents stop your wincon, you can have a good chance you won't die at your next draw step. also if you do have infinite mana it is a win con because you can target your opponents.
2 months ago
That's awesome Suave321! I haven't seen any other Arixmethes combo builds out there until now! Yeah I built mine to combat stagnant edh games from dragging on for hours haha, I thought having a combo deck that could consistently threaten a win would be great. And i'll definitely be taking ideas from your decklist! Glad to see we both have Crystal Shard in our builds, its such a cool card. Also really like your include of Soothsaying, I might have to add that in.
2 months ago
Hello how's it going, I love commander and always like seeing what people come up with, since this is your first deck let me throw out a couple observations from having built many different decks over the years. First thing I notice is 31 lands is pretty low for not rocking some outrageous ramp/mana shoot closer to 36-38 if you dont have a ton of ramp but even my ramp decks dont go under 34. Next is the large amount of instants, since commander is designed to take longer and involve more ppl a classic instant packed deck doesn't have the same value as in modern, the 1 for 1 logic doesn't apply since you got 4 other guys to worry about ideally. Instants work best in commander as support for an over arching strategy of a deck, to many and you leave yourself cardless quickly unless your goal is to drop a Rise from the Tides while running telrand other than that you should make them more online with your theme, the stronger you can support your main them the better value for values sake will dilute a commander deck. that said some cards I think would run well with your deck are Bribery/Acquire would be funny, Azor's Elocutors/Mechanized Production/Approach of the Second Sun are all great alternate win cons for control decks. Dance of the Manse is a great card for this many enchants and artifacts and a Rise from the Tides or Luminarch Ascension would allow you to drop some creatures in favor of some more classic controll like Winter Orb,Stasis, Static Orb, Propaganda, and with this many enchantments Sphere of Safety. And lastly who wouldnt want to order the top of their deck as they see fit? Well Soothsaying is here to do just that. I hope this helps in any way if you have any question about anything I said feel free to ask, good luck and welcome to commander.(sorry 'bout being so long winded lol)