Mana Crypt

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
MTGO Legal
Leviathan Legal
1v1 Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Rare
Masters Edition II (ME2) Rare
Promo set for Gatherer (PSG) Rare
Promo Set (000) Rare

Combos Browse all

Mana Crypt

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, mana crypt deals 3 damage to you.

: Add to your mana pool.

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Mana Crypt Discussion

multimedia on Grand Arbiter

6 hours ago

Hey, this looks good, 106 cards though. If you're playing this deck competitively I suggest decreasing the avg. CMC to 2.5 or lower. This will also help with the low amount of lands.

How has 32x total lands been playing? I see you're not playing any of Mana Vault, Mana Crypt, Mox Diamond, Chrome Mox, Azorius Signet? These rocks let you get away with playing a low amount of lands without them more land is needed, 36x lands to make up for this. If because of budget reasons then Azorius Signet, Thought Vessel and Fellwar Stone are fine two drop rocks to go along with Mind Stone, Talisman of Progress and Sol Ring. I suggest making two drop or less rocks the priority because Grand Arbiter is a four drop. Getting to consitently play him turn three with one of these rocks is good.

Cards to consider cutting to make 100 cards:

  • Curse of Exhaustion
  • Dovescape
  • Steal Enchantment
  • Swift Silence
  • Frozen AEther
  • Martyr's Bond

Show

Good luck with your deck.


Midwest on Razaketh's Radical Razavoir

7 hours ago

Cool deck! I play a more casual version of Mono-Black Storm based around Shadowborn Apostle and Thrumming Stone. Razaketh, the Foulblooded is in the 99 (to be tutored for with Apostles) and Sidisi, Undead Vizier is the Commander instead.

Any consideration here for Mana Crypt and Mana Vault?

The_Baneslayer on Meriekes Rise to Power

4 days ago

PartyJ

Im too poor for a Mox Diamond and a Mana Crypt

The others however could be in my budget!

Thank you for the upvote!

PartyJ on Meriekes Rise to Power

4 days ago

Hi,

I have been opposing such a deck. What I found hard hitting for obvious reason are these cards:

They might be selected based on your local meta. But these ae solid cards to consider. Good luck!

DiabeticFire on The Queen's Egg

1 week ago

So I have spent a while doing some research, and I have found a few things that I want to pick your brains about.

  • First, new from Ixalan is Unclaimed Territory. It enters untapped and makes any color of mana, as long as that mana is spent on a sliver. It seems to me to be a upgrade to Gemstone Mine.

  • Second is Steely Resolve. I haven't yet piloted the deck so I don't know how difficult it is to obtain and protect Crystalline Sliver, but this seems like a good second version of the card.

  • Third is Cover of Darkness. It makes the entire brood extremely difficult to block, which could come in handy if Sliver Queen or some other combo piece gets exiled and you need to win through commander damage or combat damage.

  • Shared Animosity follows a similar vein of logic as Cover of Darkness, helps you get more damage through when you need to.

  • Urza's Incubator Gives a cost reduction of for only to cast. Seems great to me.

Also, I built my own version of this deck. I do not have the original duals, so I replaced them with the Shadowmoor/Eventide filter lands. In addition, I made the following substitutes for budget reasons. (I tried to get each substitution to fill a similar role but I just dont have the library manipulation cards, so I went with ramp and card draw)

Any thoughts would be greatly appreciated thanks!

The_Baneslayer on Zur's Machinations

1 week ago

KumaLKS

The cards that would make this deck better are all above $50 lol

@Mana Crypt

@Force of Will

@Mana Drain

goblinguiderevealpls on Edgar Aristocrats Help?

1 week ago

first things first.

what is your win "strategy"? its hard to help hone your strategy when it isnt specified

assuming you want to win via token swarm/beatdown, the problem lies in that aspect to begin with. competitive edh is dominated by combo and control decks, aggro is nearly obselete in tier 1 competitive, and the few aggro decks that stand a chance are essentially combo but with aggro undertones

problem is, creatures are the most common and easiest to answer spells in commander, since you need a commander to play in the first place

edgar markov is in no way a competitive commander, so trying to pkay against common cEDH decks will not bode well

however, if you wish to MAKE him as competitive as he is ABLE to be, the unfortunate answer is money/staples, edgar still struggles to win even with Vampiric Tutor, Imperial Seal, Entomb, Mana Crypt, Gamble and the rest of the competitive staples in your color, as decks like storm run the same cards to much better effect

short answer is if you want to make the deck competitive or pricy, edgar is not worth it for you.

as far as consistency, it sadly also relies on tribal staples, most of which are mentioned in the decklist comments already, but things like Mana Echoes, Conspiracy, Patriarch's Bidding and Coat of Arms are seen in pretty much every single tribal deck at one point or another, but even those wont help you as they are very high mana cost for what purpose they serve and half of them are global and can feed opponents

hope that provides some insight, you basically want more than one game-winning combo in the deck, because cEDH is very, very rarely won with non-spike/residual combat damage, and your deck scoops pretty hard to Damnation or Jokulhaups effects

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