Mana Crypt

Mana Crypt

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, mana crypt deals 3 damage to you.

: Gain .

Latest Decks as Commander

Mana Crypt Discussion

jakeyuki12 on

1 day ago

I've found Winota to be an interesting challenge in building. Because of the way she encourages people to build their deck, not only do tried and true Boros playstyles not work entirely, but even some build patterns typical in the entire EDH format don't really work.

Ramp and Card draw are difficult to do in Winota on a budget. Most aggressive Boros decks have been relying a lot on equipment, impulsive draw, and wheel effects to get consistent card draw. Most decks in EDH like to spend the first few turns ramping and setting up their engine. The problem with Winota comes in the playstyle she encourages. When you're playing Winota you really want to get 1-2 non-human creatures out on the first three turns of the game so that you can then play Winota on turn 4 and trigger her ability. This means that the typical two-mana ramp doesn't work well with Winota as it only helps get her out a turn earlier if you play a one-drop on turn one, mana rock on turn two, Winota on turn three (sounds pretty Christmasland to me). That also means equipment like Mask of Memory or Sword of the Animist doesn't work very well either since they also interfere with those crucial early turns that you want to play creatures and then play Winota.

I haven't come up with a good solution to how to deal with this on a budget. If there's no budget worry, you play zero-cost ramp (Lotus Petal, Simian Spirit Guide, Chrome Mox, Mox Diamond, Mana Crypt) so that you can still get creatures out before getting Winota into play. Among those only the spirit guide is budget, Lotus Petal isn't bad, Chrome Mox is the cheapest it'll be for a while, and the other two are waaaaaay more expensive. The other thing you can do on a budget is not play Winota on turn 4 and give more time for set-up, however I think Winota loses a lot of power in doing this since most of your deck is rather subpar until Winota hits the board (then it becomes overpowered).

I think for this budget build I've got a few suggestions: Simian Spirit Guide and Legion's Landing  Flip are two ramp cards that work well with Winota. The spirit guide lets you get Winota out a turn early. The landing doesn't, but it gives you a token turn 1 and flips later. I suggest a copy of Light Up the Stage in the deck. This is practically always a 1 mana spell that draws you two cards. You want your spells to be efficient in this deck since the early game is this deck's specialty (there's a reason it's the only viable cEDH Boros commander). Finally, I'm not sure whether the budget is because you can't afford to spend too much or because you set yourself a budget, but if it is the former I highly recommend saving up for a copy of Flawless Maneuver and a copy of Deflecting Swat. These two allow you to tap out and play Winota stress free.

CrouchingCrab on Xyris Forever

1 week ago

Pikobyte! I tried your deck with proxies yesterday and me and my playgroup loved it. Trying to build it now but I don't have any of the expensive mana rocks like Mana Crypt, the Mox's, etc. Do you think it would be better to build the mana base with budget options of these or cut Kinnan/rocks and run a more typical green ramp sorcery package.

Thanks for the help, this deck is so sweet!

jakeyuki12 on Feather Boros Aerialist

1 week ago

Hiya! From play experience, Feather can be a very mana-hungry commander. Seeing you're not compensating by running a lot of fast-mana, 33 lands is too low a land number that you're likely to miss land drops. I recommend upping it to 37-38 or adding in a ton of low-cmc (expensive to the wallet) fast mana like Mana Crypt, Chrome Mox, Mox Diamond, Lotus Petal, etc. Another option is more effects like Land Tax, Tithe, and Gift of Estates.

Teh_Mammoth on Milling Gone Rogue (Precon Upgrade Guide)[PRIMER]

1 week ago

Overall I like the deck, very nice :D

I have to agree with Goblin_Guide though, if you aren't running low CMC mana rocks like Mana Crypt, Mana Vault, Chrome Mox, Mox Amber or running any fetch lands then you should put 3-4 more lands in there to improve consistency. I would also advise looking at more dual colour lands if you're keeping a low land deck without the fetches - Clearwater Pathway, Darkslick Shores, Drowned Catacomb, Morphic Pool, River of Tears, Underground River.

I know you mentioned keeping a low budget, but the dual lands are definitely something to keep in mind.

CaptCreek on Kenrith's Campaign

2 weeks ago

calu

Well, if budget is taken out of the picture...

Mana Crypt goes in for sure. Fast mana is incredibly important to get Kenrith out as fast as possible. Arcane Signet too even though it's pretty accessible.

You can also replace the cheaper mana dorks with the higher end ones like Noble Hierarch and Bloom Tender. They're expensive for a reason, and are very nice options.

Cyclonic Rift is an obvious inclusion as it clears off the board, and Sylvan Library should be in the list as well since it's very reliable draw.

Tutors are also very important to increase consistency. Basically any of the Demonic Tutor and Vampiric Tutor and the like will make it much easier to get the exact answers you want.

Your mana base is also very important here. All the fetch lands (or OG duals if you really like to spend money, though you can absolutely get by without them) can go in to make it much easier to get your colors online quickly. Lands that tap for any color are also good, like Forbidden Orchard and City of Brass.

If you want to go more competitive/combo focused, Dockside Extortionist, Emiel the Blessed, Demonic Consultation, and Thassa's Oracle should also be on your radar. Emiel can go infinite with Dockside to make infinite mana, and to be honest any infinite mana combo is good enough, so you can run multiple for consistency. Consultation and Oracle are popular wincons in CEDH, and I'd advise you to look at how the combo works if that's the direction you want to go.

Assassin's Trophy is effective and cheap mana cost wise, and any of the good expensive counter spells like Force of Will will also do good work.

I also forgot to mention Training Grounds as it is also amazing here.

That's what I could think of off the top of my head, but I hope that helps you out a little!

ClockworkSwordfish on ULTIMATE TINKER (Tinker 2.0)

2 weeks ago

Budget seems to be no object with a deck like this, so you might consider Mana Crypt in its place? In casual games I found it was perhaps the best way to fuel a turn one Tinker.

RenlarZ on Bruse Tana, Boorish Bloodsower

2 weeks ago

Thanks for your insight king-saproling! If I may ask, what would you replace Mana Crypt and Flawless Maneuver for? I was also considering Enlightened Tutor, but dunno if it's an actual straight upgrade to the already present (but slower?) tutor package in the deck.

RenlarZ on Bruse Tana, Boorish Bloodsower

2 weeks ago

Hey there king-saproling, your build is simply inspiring and everything I could ever wish from EDH, thanks a lot for the write-up!

Anyway, is there any recent card that could be an update for the list, aside the obvious Light of Promise and Arcane Signet respectively in place of Sunbound and Fellwar Stone? I was also considering Gaea's Cradle and the whole land tutor package Crop Rotation, Sylvan Scrying and even Pir's Whim, think they'd fit in or they're just too slow?

Even powerhouse staples like Mana Crypt, Reflecting Pool, Teferi's Protection, Flawless Maneuver, Wirewood Lodge and Triumph of the Hordes seem to fit the theme, what's your thought on those?

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