|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
|Eternal Masters||Mythic Rare|
|Masters Edition II||Rare|
|Promo set for Gatherer||Rare|
Combos Browse all
At the beginning of your upkeep, flip a coin. If you lose the flip, mana crypt deals 3 damage to you.
: Add to your mana pool.
Price & Acquistion Set Price Alerts
|Have (3)||LTmiller , gildan_bladeborn , Poptartz95|
|Want (11)||pskinn01 , EnividWodahs , Randomdeath , ThisIsBullshit , VoidCaster113 , dplerner , BetaTest , , sonnet666 , Big-Foot , jhTheMan99|
Mana Crypt Discussion
2 days ago
GeminiSpartanX-A lot of stuff is meta specific the more competitive the higher the likelihood someone is running spot removal and DI has won me a fair share of games because people couldn't do anything about it.
Yeah those are a bit pricey, but something to work towards.
I have always enjoyed chrome mox because early color ramp is really nice. Depending on game i'll usually exile a board wipe or a counter under it. Mox Diamond is my preferred ramp or Mana Crypt, but they are pricier.
3 days ago
Maxpphire Your deck doesn't play Mana Crypt or any fast mana besides Sol Ring. This list is supposed to be reflective of a commander's true potential with no budget restrictions. I also question how you plan to not lose to something like Laboratory Maniac when you don't play an Angel's Grace in your deck. You can't simply hermit down in that situation. Personally, I think 8.5 tails is good where he is currently mostly because you're not gonna be able to protect against everything in a competitive environment.
6 days ago
Screptile I'd love to see those decks play at a table with three t1-2.5 decks. It'd be funny, because they are sounding very good with how you're talking about them, but I know they're not. The reality is JVP is a high tide commander, not control. You cannot win trying to play control against three combo decks that are a majority of t1-2. You just simply can't counter enough.
As for Clique, I feel as though she/he, whatever it is, (no knowledge of the lore behind the fae) most likely won't even come down before a game is already being won. Like I said earlier, sitting down with other decks that are ALL very threatening and powerful, you simply can't provide enough counter magic to three other people to do anything to stop them. Even if you do, you're going to win with a 7 turn clock to 1 of the 3 opponents? Ha. That's a joke in and of itself.
For example, just to show you, I was piloting the Thrasios/Tymna Doomtide deck played/created by one of the labmen yesterday against a Nath stax deck (that I built), a Keranos stax deck (Cameron of the labman piloted this on an episode and I fell in love with it, also my deck), a Paradoxical Arcum deck, and a Karametra Echantress with some prison aspects to it and my opening hand was 3 fetches, Mox Diamond, Mana Crypt, Imperial Seal, Vampiric Tutor, I'm on the play, play mana rocks cast seal (drew a flusterstorm) go get LED. turn 1 sol rings etc. from everyone else a bit of hand sculpting. Drew led, cast thrasios. turn 2 hand sculpting someone made every draw a card (some random kid that isn't included in my earlier listing as he's playing an AWFUL Nekusar deck) I respond with Vampiric Tutor, get Auriok Salvagers draw it, my turn draw land play salvagers, LED, response from the arcum player was force, i replied with a flusterstorm. Win.
You're going to tell me you can control me and two-four (my usual group) out of the game when we are all playing stax, combo, and prison decks? No. That's impossible. Literally. I think they're both fine where they are.
6 days ago
While I would like to get some cards cheaper than they are now (who doesn't want to buy things cheap?) I would definitely not likee that cards I have already paid for suddenly lose a lot of value. I would also not like that cards I have bought like 10 years ago and which got me all excited with a huge price rise over the past years (like Mishra's Workshop or The Tabernacle at Pendrell Vale) suddenly go back to the price I have bought them for.
Magic, especially the reserved list, is a sort of investment and as long as people enjoy playing eternal formats, it's a reliable investment. I would like to see more reprints that do not hurt the prices of the original cards though. Different artwork and frame obviously do the job well, people still want the old version of Force of Will or Mana Crypt for example. A masters set with normal booster prices instead of the 10 Euro per pack would be great imo. Masterpieces showing up on average in every two displays instead of every 4...stuff like that.
In general I think cards should definitely hold some value but reprints of powerful non-standard cards shouldn't be so ultra rare that you might buy 3 or 4 displays and still get none of them. Wizards did a good job with the modern masters fetchlands for example but the masterpieces are definitely too rare to be useful reprints.
6 days ago
I really like the way this deck looks. Its taken me a while to look through it all because I don't know all the cards off the top of my head haha I do have a question though, let's assume you can't use any heavy mana ramp, like Sol Ring and Mana Crypt, what would you do to compensate and keep synergetic? My deck that I have on my page is my attempt at that. Feel free to check it out Atraxa the Magnificent
Or just any tips in general. I feel it's strong, but lacking in some parts. Any help would be awesome :)
6 days ago
Personally I would playtest or ask your playgroup, if they're ok with it, run them, if not theres tons of blue filler available, yea he is not a leovold in the command zone, but the 3 card combo maralen, mindlock and taigam seems very similar to functionality as Notion Thief plus a Windfall in my nekusar, i guess the comparison i meant was more of a "draw denial" theme.
I may have spoken from experience, but the "color hate" im referring to is more the card pools, my playgroup is very high end so legacy cards like Force of Will Mana Drain Timetwister Chains of Mephistopheles The AbyssNether Void Jace, the Mind Sculptor Imperial Seal Vampiric Tutor Mana Crypt and Candelabra of Tawnos, obviously there are other budgetless cards in white red and green, but blue/black in a legacy pool is perhaps the strongest 2 color, the most prominent example being Underground Sea and it being one of the most expensive dual lands.
In a budgetless playgroup, black and bluehas the scariest selection of spells, its also the colors needed to run the competitive storm archetype due to needing black for Doomsday and blue for Laboratory Maniac and a "draw 4 cards" spell such as Read the Runes or Breakthrough in the doomsday pile, and those decks are definition of unfun, turn swamp, Dark Ritual, Doomsday putting lab maniac on bottom, then win in 5 or less turns when you cast LM and draw with 0 cards in deck... Laboratory Maniac is EXTREMELY useful in mill decks for obvious reasons: opponents die to mill but you dont
1 week ago
Thanks for your suggestions, AlmightyTentacle!
You've definitely suggested a ton of cards that I either want to test out or already have, so thanks for that! :)
When it comes to card draw, I really haven't experienced many issues. You are correct that I don't have a ton, but keep in mind that I do have tutors/cheaters that essentially are card draws for the specific cards needed.
Herald’s Horn is one that I was pretty excited for when I saw it got spoiled. It'll definitely get tested!
Grenzo, Havoc Raiser was a card that I tested out before, but ended up passing on him. He might be worth testing out again though!
Mikokoro, Center of the Sea will definitely need to be tested. I've honestly overlooked this one, but it can definitely be handy.
I would love to run Imperial Recruiter, but there is no way that I can spend that kinda money...maybe someday though!
Gamble will need to be tested. I hated the idea that I could be forced to pitch what I tutored, but mono-red doesn't really get any better tutors, haha.
The Control & Others category are pretty much all previous inclusions or considerations. I end up not needing the redundancy with some of these cards as much as one would think because most games are won by around turn 8 at the latest.
Quest for Pure Flame may also be re-tested.
As for your recommended cuts, I agree with some of them.
Mardu Scout is another one. I love dashing him for repeatable 2 damage with Purph, and he does synergize with Door of Destinies, but you are right about him being on the chopping board. Grenzo, Havoc Raiser may fill his gap.
Apocalypse is actually really good. I recover exceptionally well after board wipes, and pitching my hand never really hurts me too bad. This deals with heavy enchantment based decks like Bruna, Light of Alabaster, Sigarda, Host of Herons, and Zur the Enchanter.
Again though, thanks so much for your comment! I will be testing out some of these and seeing what works most efficiently! :)
1 week ago
First of all I really like your Purhporos goblin tribal deck!
As you mentioned your deck is built to be closer to a 1 vs 1 Commander (French) deck, but still I want to suggest you some of the cards for more multiplayer game strategy that imho I think you should consider to add.
Analizing your deck I see some problems in too low count of draw engines. I think you need to maximize draw power cuz in current state after several board whipes you just be run out of gas.
Magus of the Wheel - 2nd greatest wheel spell in MTG, one minus it is not a goblin ;-)
Mikokoro, Center of the Sea - sometimes one card draw separates you from victory, you can easy cut one of your mountains for it.
Chandra, Torch of Defiance - best Chandra till date, provides card advantage, ramp and some board control.
Grenzo, Havoc Raiser - play enemy spells why not?
Herald’s Horn - cut your goblins cmc is already nice but it gives you addition chance to draw card wich is even more nicer!
Mana Crypt - expensive but cost all its money.
Ancient Tomb - nice land, cut mountain for it.
Herald’s Horn - was mentioned before.
Imperial Recruiter - I know it is expensive card but it can tutor 80% of all your creatures!
Gamble - saves me hundred of times! Offcorse it has drawback and you can discard what you was looking for, but still it is best tutor in red color.
Control & Others:
Chaos Warp - staple in EDH mono-red decks. Can help you remove any permanent from board especially nasty enchantments.
Fiery Confluence - easy best card from all Confluences imho.
Goblin Welder - why you dont use this one goblin? It is really nice artifact reviver and can sometimes force your opponnet to sacrifice powerfull artifact and return something less dangerous for his/her graveyard.
Quest for Pure Flame - cheap, can be fast charged and provide great damage boost for one turn.
kindred charge - I know you already think about adding this one to the board, must be auto include imho.
Cards I think you need to cut out:
Goblin Balloon Brigade - too weak.
Mardu Scout - same as above.
Ensnaring Bridge - can be nombo with all your pumped out goblins.
Hammer of Purphoros - you already have enough haste engines imho.
Apocalypse - cool and savage card used it in my Purphoros deck too, but drop it out cuz never really want to play it and it is almoust impossible to win after you use it.
Goblin War Strike - you can damage only one player.
Mogg Alarm - worst goblin token producer from all your sorcery spells.
Reverberate - copy spells bad in aggresives style decks.
Smash to Smithereens - too weak in EDH.
Caterwauling Boggart - too high cmc.
P.S. Sorry for some grammar mistakes it was hell of amount of text to type ;-P