Mana Crypt

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Eternal Masters Mythic Rare
Vintage Masters Rare
Masters Edition II Rare
Promo set for Gatherer Rare
Promo Set Rare

Combos Browse all

Mana Crypt

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, mana crypt deals 3 damage to you.

: Add to your mana pool.

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Mana Crypt Discussion

sonnet666 on Demon School for Demons, Cool.

2 hours ago

Bowngnawer, I think you've got that backwards. No Rest for the Wicked opens up a 2 creature line:

  1. First tutor: All the 0 drop creatures into LED.

  2. Second tutor: No Rest for the Wicked

  3. Now that all the 0 drops are back in your hand you can tutor Mana Crypt and Genesis Chamber, and then you have at least 4 more tutors to do whatever you want with.

That gets you to Aetherflux a lot faster than 30 life, which is good seeing as it's reasonable to expect to be lower than 30 by turn 4 in a lot of metas.

They're both still good cards, and I'll probably add them in my next revision, but I think the Paradox Engine stuff just adds unnecessary bloat to the deck.


thegigibeast, I'm sorry, but I playtested Ebon Stronghold and Peat Bog, and I just can't stand how they come in tapped. With how much this deck wants to play ramp every turn I think that slows you down more than the 1 extra mana next turn helps you. I'll try out City of Traitors though.

Beezy on Karador, Ghost Chieftain: The Primer!

4 hours ago

Woodland Bellower is probably the card to take out, I've been looking at it for a while now since the deck's curve has been getting lower and lower, and as much as I love the card, it hasn't really proven itself to be worth a slot. I WAS saving cutting it for when I eventually acquire a Mana Crypt masterpiece, but adding a Nature's Claim makes a lot of sense. I might want to also add something like Diabolic Intent in the future as well.

Winterblast on Divine Decree

1 day ago

If you want cheap acceleration you should definitely add Dark Ritual, Cabal Ritual, Seething Song, Mana Vault, Voltaic Key, Coalition Relic, Chrome Mox, Lotus Petal. With a bit more money Grim Monolith, Mana Crypt, Mox Diamond and Mox Opal would definitely speed you up even more. I wouldn't play anything that has cost/mana production rate of more than 2:1, unless there's a very good reason for using such a card (like the colour fixing of chromatic lantern, that's a good one). Try to play as many cards that produce more mana than they cost, otherwise it's not really acceleration.

Klancik on Laughing As The Kingdom Burns | Neheb, the Eternal

2 days ago

To ramp up the speed for getting Neheb out faster would you consider some mana rocks like Mana Crypt, Mox Diamond, Chrome Mox, Mox Opal, Grim Monolith?

Mana Crypt for 0 drop ramp.

Mox Diamond and Chrome Mox would add up to two lands on one turn. Mox Opal would be good for the added artifacts. If you do run this i also suggest running a Great Furnace for another artifact in the deck. Grim Monolith would be very nice for early kick off, and then even late game (even if its really not that 'late' into the game) you can untap it with the generated mana from Neheb.

Perseus on Riku EDH - Competitive

3 days ago

Sorry, I hadn't logged into tappedout recently since I've been busy with work. I don't know if Paradox Engine would do too much in this deck. It only untaps nonland permanents, and this deck focuses on untapping lands. The only nonland permanents which produce mana in this deck are Sol Ring, Mana Crypt, Mox Diamond, Birds of Paradise, and Arbor Elf. I don't think that's enough for Paradox Engine to work with in the deck's current form. But it's an interesting idea. I'll have to think about whether there's a version of this deck that might work with it. Thanks for the suggestion.

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