Mana Crypt

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Eternal Masters (EMA) Mythic Rare
Vintage Masters (VMA) Rare
Masters Edition II (ME2) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) Rare

Combos Browse all

Mana Crypt

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, mana crypt deals 3 damage to you.

: Add to your mana pool.

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Mana Crypt Discussion

BMHKain on 2 Questions: Can I cast ...

1 day ago

Sorry about the huge amass of Questions, so I'll be brief; Mental Misstep has Phyrexian Mana, so is it allowed that I pay 2 to use it before your first turn? Also, Stuff like Mana Vault/Mana Crypt deals damage, which can be prevented by stuff like Personal Sanctuary. For an Example, Ad Nauseam puts stuff in your hand at a cost of life, not damage. Is this also prevented by Personal Sanctuary?

Thanks in advance, & sorry for the mass amount of questions... :/

JakeHarlow on Jori En, Ruin Diver: Spellslinger

1 day ago

@ Annexus:

Thrilled to hear that you enjoyed the explanation!

In regards to your comments on rituals, it was my own choice not to play them in here. I was testing my list a bit against some of my other decks, piloting both and making the most optimum plays for each. The likes of Seething Song, Desperate Ritual, etc. really pushed things over the top and allowed for very consistent Storm plays on turns 4-6, which, in my admittedly subjective view, was about 1.5 to 2 turns too fast for a "75%" list to be going off. In my view, a 75% tuned Storm deck should be able to go off on Turn 5 off of its very best draw, but more typically go off Turns 7-9. I know that's a pretty subjective metric but it was my best estimate based on my own play experiences in my group's "75%" meta. I found in my testing that the rituals allowed me to push through interaction and provide enough mana to hit the few tutorable, big spells (such as the overloaded Mizzix's Mastery) with far more speed and consistency. So in answer to your question, I'd say yes, rituals certainly make the list stronger, to the extent that I preemptively chose not to include them during deck construction in order to keep with the "fair"/"75%" approach. In their place, I decided to play a few extra cantrips, some "spells matter" creatures (I believe I slotted in Thing in the Ice  Flip and Spellseeker, actually), and an extra counterspell (I think I chose Daze). Essentially, I slotted the rituals out in favor of some more interactable cards that were still strong, but a bit slower. The upside is that while they are slower than the rituals, they do act to stabilize the deck a bit and reduce variance. So, they're not strictly speaking worse. But they certainly are worse choices than the rituals, coming from a strict "building the best UR Storm deck" standpoint.

With regard to Mind's Desire, I really love the card and I wrestled with including it for quite some time. However, it's not quite as essential in this particular build, as it tends to shine best when you have "big mana" spells that it can find, instead of a bunch of cantrips (chaining a bunch of these can still be very powerful, though). It's also at its best when played very early, and this necessitates the use of rituals and cEDH mana rocks like Mana Crypt, etc., which I want to stay away from. Overall, in this particular deck, while it's still a very good card, it's not quite the sort of payoff card that I saw as best in a cantrip-centric deck. I chose to run the Aetherflux Reservoir type cards as payoffs instead. But the jury's far from out on Mind's Desire. It can still lead to some insane Storm plays in this list and I'm still wrestling with it. What are your thoughts on this card?

Spirits on Arahbo Cat Tribal

4 days ago

Hi KimJongman,

Leonin Shikari is quite good, the "Instant" speed equip means you can move your Infect Grafted Exoskeleton, or Protection Hammer of Nazahn, or Trample Loxodon Warhammer, or Card Advantage Bloodforged Battle-Axe around after blockers are declared to maximize / have favorable outcomes. Along with a Puresteel Paladin he becomes great. To get his Metalcraft working properly you need some other artifacts like Ancient Den, Tree of Tales, Inkmoth Nexus. Since you have Bloodforged Battle-Axe in your build, I would try and work him in, because the Draw ability he offers when you start multiplying the Bloodforged Battle-Axe could be a win-con.

Behemoth Sledge is good, I prefer the offense of the Loxodon Warhammer, the reason I don't run both is redundancy, since I tutor my artifacts, I would rather have more options than duplication/redundancy. However, in a less (equipment) tutor intense build, I like the redundancy as it increases my draw %. Coupled together with the Puresteel Paladin can get it's Equip cost down as well. You have Enlightened Tutor, but with no (creature) tutorable Stonehewer Giant or Stoneforge Mystic, I would run the redundancy since the Trample and Lifelink are both key to your success with Infect.

Taj-Nar Swordsmith is also not a terrible Equipment tutor in a budget scenario. I don't like his CMC but, he is a (Creature) tutorable, and gives an (Equipment) tutor for the Infect Grafted Exoskeleton. Depends how your finding your games going if he is relevant. If others are combo'ing on Turn3-Turn5 he wont have any impact.

Skullclamp is a nice way to avoid creature removal heavy decks, like , can turn your 1 creature that has been Go for the Throat into Card Advantage. It also allows you to turn tokens into Card Advantage, and it's a CMC1 Artifact for Puresteel Paladin Metalcraft and Draw.

If you don't have a budgetary restriction on decks, Lands is definitely where you'll get consistency, things like Temple Garden are pricey, but very good because they are searchable as Forest and Plains and enable other lands like Sunpetal Grove as an example.

Lifecrafter's Bestiary is also a decent budget Selesnya () card. I don't like its CMC3 cost, and it requires to activate, plus this isn't a creature deck. The Scry 1 combined with the Draw, can be effective though.

Sigarda's Aid is another low CMC1 solution, but I would recommend Puresteel Paladin instead, he has far more utility.

Kodama's Reach is also a good budget ramp tutor, it's another Cultivate. Perfect in draws where you get the Sol Ring.

I use Chord of Calling for my Felidar Sovereign and Archangel of Thune/Spike Feeder combo. It's fairly pricey, but if you have it already, I would run it! You can still use it to pull any other creature, like Lost Leonin too, but usually later in the game they are less effective, than the early tutor/double-strike like Worldly Tutor.

Krosan Vorine is in your mainboard, my mistake. Take him off your Maybeboard.

Fortified Village is still fairly inexpensive, I believe. Good for consistency.

Path to Exile is a little pricey, but it doubles as an Emergency tutor, and it's Exile so VERY powerful.

Rhonas the Indomitable I've found is an awesome tempo guy, ANY cat means that he can Attack, and is indestructible, and is Deathtouch, and can add Trample (or multi-pump an Infect/Trample Cat to win).

Sylvan Library is ridiculously expensive, however, If you aren't under budget constraints, and you can trade for one, it's the BEST card advantage you have in the arsenal.

I'm not a huge fan of Divine Reckoning, it's not going to get rid of the creature that is the REAL problem. It's only Destroy as well. I think, the creature that anyone else keeps is usually better than the creature you keep, except perhaps in an early Lost Leonin or something case.

I also really dislike Hunter's Prowess. If it was Instant, I could deal with it. It's just setting you up for a 2 for 1 situation. Sorcery Cast Hunter's Prowess onto a creature, creature is removed in response with a Swords to Plowshares. You lose #1 The creature (and the offense) #2 Hunter's Prowess is countered. Plus it's CMC5 is really high, He can enable a double-strike or Infect guy for sure, but too high CMC, and too risky for me. Something like Hunter's Insight I'll take the risk on because I know what Blockers look like, and I cast it JUST before the damage assignment step, so yes, he could still be removed in response, but usually at that point they've accepted/arranged the damage and now I get the draw. Personal preference. If it was an Enchantment as well, I would also be ok with it, as a Sorcery, no thanks. That beings said, if you do connect with it, very nice +3 and Trample and Draw, but why CMC5.

I like the Life's Legacy at CMC2. I've added to my Maybeboard, I think it needs to go into my deck as well. Eminence a Cat, Attack with Cat, Sacrifice Cat (As part of the cost, so no way to remove the creature in response to counter the spell), also no targeting. It's pretty good, CMC2 for 4+ card advantage. I like it. Without a creature it's not that great, but hopefully, have a Token cat or something to use. Excellent budget card.

Not the biggest fan of Myriad Landscape. i could live with it if it didn't enter the battlefield tapped. Because it enters tapped, it's going to hinder me more times that it's ramp will help me.

Oreskos Explorer is good, but I don't like that he is and only pulls more , and is conditional on ETB without Flash. I think he can, in multi-player pods, potentially pull you some Plains, but later in the game unless you're playing other ramp, you'll have more lands that everyone. Everyone else just using Mana Crypt and the sort to ramp without . I don't like that he doesn't mana fix and is useless late game. I wouldn't run him.

Rishkar's Expertise is also too high CMC and too conditional for my liking. To properly utilize it, I need 1) CMC6, 2) A decent size creature with Eminence 3) That creature in 2 isn't removed in response (I know it doesn't target, but if i have a 6/6 (eminence) and a 1/1 lifelink token, if they remove the 6/6 in response, I only draw 1 even though the spell isn't countered) 4) I have or draw into a card that is CMC5 that makes sense to cast right now. If any of these things aren't there, it's a dead draw to me.

Stalking Leonin is ok, he's 3/3 for CMC3. The selection process feels bizarre/strange/uncomfortable to me. His ability is an activated ability "reveal the player", so if he dies, then all you've gotten is a 3/3 for CMC3. He can only exile a creature that "attacking you", so he can't protect planeswalkers, and he can only remove attacking creatures. The creatures you really want to exile RARELY attack. I would rather have a different creature that provide immediate ETB or Static ability that is not conditional. But that's just me, not a fan of him, which I originally thought I would be when I saw him in the Spoilers.

I love Terminus one of my favorite cards. In Selesnya () there's no efficient way to put it back ontop of the deck, so it's Miracle is going to be a little hit and miss randomness, but it's still good. Gets around hexproof, shroud, indestructible, etc.

Did you get a Vivien Reid in your pre-release play? He doesn't really synergize with Arahbo, Roar of the World.1) His CMC5 is quite high for a planeswalker 2) It's not a creature heavy/win-con based deck, so he's not going to consistently draw a card for his +1, unless you put some Scry mechanics in the deck (please don't) 3) Unless you need more destroy Artifact/Enchantment/Flying in your pod, CMC5 is way to much for that. 4) even if you destroy for CMC5, then +1 (no draw), then Destroy again, it's so much CMC and so many turns, too kludgy. 5) Not being a creature win-con heavy deck, the ultimate doesn't direclty represent a win-con for you, it's good, but not a win-con level ultimate. I would make better arguments for CMC6 Ajani Unyielding or CMC4 Elspeth, Knight-Errant or CMC4 Ajani, Adversary of Tyrants.

Some others have argued to me that Felidar Cub is a good tempo guy, who "locks down" opponents from casting powerful enchantments until they can deal with him, in that analysis he is good because he's preventing casts. I tried him, I haven't seen enough, I prefer guys like Leonin Relic-Warder that offer solutions without having to die, but thought I would mention him anyway.

Revoke Existence is not bad, with it was Instant speed. I'm not sure you want to be the one controlling Artifact/Enchantment. CMC2 for Exile and Modularity is good though, can't argue to take it out, just not sure what Artifact/Enchantment you're worried about that will change/disrupt your plans?

The deck looks pretty solid, I'd be surprised if you weren't Turn 3/4 Infect killing with a Lost Leonin + Eminence + Ajani, Caller of the Pride/Berserk/Silverblade Paladin/etc. at least once in a while?? or pulling a Triumph of the Hordes and Trample/Infect killing.

Always tutor Lost Leonin if they don't have an immediate response he is a win-con with Eminence. I've killed with him without doublestrike quite often, just having 2 connected hits. Cast a blocker, I'll gladly Swords to Plowshares + Eminence hit you a couple turns.

How has the deck been going, you must be having some success? Arahbo, Roar of the World is a Tier 4 commander, and with an Under $200 deck, I'm sure your not competing consistenly vs. Tier 1 commanders like Kess, Dissident Mage or Zur the Enchanter or anything, but on occasion (because of the early creature tutor for Lost Leonin and the concentration of Double-strike enables, you MUST be contacting.)

I just did some very quick (5 games) testing, Turn 7 was the worst for lethal damage, Turn 4 the best. It's not bad for a under $200 commander. Takes time to learn how to play it, tutor. Like Congregation at Dawn is Lost Leonin/Silverblade Paladin so you can infect + eminence + doublestrike in 2 turns (as an example).

Just some of my opinions anyway! Very nice build, +1. Cheers.

Dankey on Derevi Stax because who needs friends? (Budget)

5 days ago

This list rather consistently plays a mana dork on turn 1, followed by Derevi (therefore having access of all 3 colors) on turn 2. Tezzeret the Seeker 's minus ability can search for Mana Vault or Mana Crypt if for whatever reason you need even more mana after being able to cast him. I personally use his minus ability to tutor for essential lock pieces.

ToxicMoonlight on Personal deck

6 days ago

Hi RumbleFeature! I like the list that you have here. Memnarch is one of my favorite Commander decks I have. You deck looks really strong with cards like Force of Will and Mana Crypt, but I think it's lacking in the creature department. I know that mono-blue decks are typically more spell-slinging, but in my experience you can run out of gas really fast if you didn't draw into your draw spells. I would like to recommend Kuldotha Forgemaster, a creature that can tutor for your Isochron Scepter or Metalworker. You can also put in a Blightsteel Colossus as an alternate win condition, or perhaps Muzzio, Visionary Architect to cheat in some more artifacts into play. I'm not sure how I feel about Back to Basics in this deck. Sure, a lot of Commander players put a lot of non basic lands in their decks, but most of your lands are also non basic. Granted you are playing a lot of artifact ramp, but it just seems like you're going to hurt yourself more than others. If you'd ever want to take a look at my Memnarch deck and use it as a reference, you are more than welcome to do so anytime!


Perfect Equilibrium [Memnarch]

Commander / EDH ToxicMoonlight

284 VIEWS | IN 2 FOLDERS


JakeHarlow on Jori En, Ruin Diver: Spellslinger

6 days ago

@ Annexus:

Thanks for checking out the deck list. I'll try to answer your questions as thoroughly as I can.

The reason I built the deck is that I've always liked Storm as a mechanic. It forces the deckbuilder to solve the puzzle of "going off" before gameplay, so it's got this kind of solitaire-like quality to it that allows you to play Magic without needing an opponent. I also like to play Storm, too, though. Problem is, most opponents seem to dislike playing against it, because it has a reputation for being too fast and consistent to interact with. Plus, the winning turns can take quite a while to execute. So I decided to drop the power level of this deck list. I wanted something that used Storm, a mechanic I enjoy, that members of my playgroup would be willing to play against. Furthermore, I wanted my deck to be interactive enough so that my friends/opponents would actually enjoy playing against it and have a fair chance to beat it. Finally, since the Storm aspect of the deck was toned down, I wanted the deck to have other lines of play and viable ways to win that didn't rely entirely on Storm. Hence the "Spellslinger" aka typical "Izzet spells" sub-theme built into my list.

Basically, my build is a "worse" Storm list because it is lacking some key elements. First, it's lacking black (in Commander, Grixis is the color of choice for Storm, with Jeleva, Scourge of Nephalia being the General of choice). A big omission here is the black payoff card of Tendrils of Agony. Simple red-blue, or Izzet, is simply just worse in this format. I'm also not running rituals, i.e. nigh-uninteractive ramp (though I could play Desperate Ritual etc.), and not running more of the fast mana artifacts such as Mana Crypt, Mox Diamond, Lion's Eye Diamond, etc. Cards like these are competitive storm staples. Choosing not to play these meanswe are going to be slower in "going off," and our means to finally do so are going to be far more interactive than a typical competitive Storm list. Basically, since we are slower, we allow opponents to make more plays and bring more resources to bear to interact with us. This makes the game more enjoyable for non-cEDH opponents because they have a far more equal chance of winning. Not running black also takes us off of the quasi-infinite draw engine that is Necropotence. So, instead of cEDH Storm lists, who typically can go off (with counterspells available to protect them) on Turns 2-4, we are playing a far more interactive deck that can go off on Turn 5-6 at the earliest, but more typically Turns 7-9.

I also decided to have a bit of a "Spellslinger" approach to supplement the Storm theme here, so that we can actually win without Storm kills. We can just play cards like Young Pyromancer and Guttersnipe and win through spell value, or even get crazy with Nivmagus Elemental and eat our own spells to make a gigantic threat on the board. Basically, I wanted a Storm deck that was still interactive and robust enough to protect itself from other tuned, but non-cEDH, deck lists, and cosistent enough to still Storm off by Turn 7-8 (and almost guaranteed to do so by Turn 10). So this deck would almost certainly not beat cEDH lists, but it's still a strong "75%" list that can hold its own against noncompetitive Commander decks of similar caliber.

Basically, this is a Storm deck against which I want my opponents to actually have fun, while not being comically underpowered.

Megalomania on Aminatou's Top Deck Matters

1 week ago

I would add some more mana rocks since you're using Brago. Gilded Lotus, Talisman of Progress and Talisman of Dominance if you're looking for cheap ones plues Mana Crypt and Mana Vault if budget is not an issue.

I went for stax in my list so if you want yours to be a bit on the mean side, consider adding some stax pieces as well.

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