Mana Crypt

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Eternal Masters Mythic Rare
Vintage Masters Rare
Masters Edition II Rare
Promo set for Gatherer Rare
Promo Set Rare

Combos Browse all

Mana Crypt

Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, mana crypt deals 3 damage to you.

: Add to your mana pool.

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Mana Crypt Discussion

Teleshar on Who Needs Creatures Anyways?

18 hours ago

If you want more stories, I shall grant them to you.

After all, it's my new favorite EDH deck, so I've played it a few times and I can recall my last game quite well.

I was playing against three opponents, the same people as before, but with different decks this time. One was Arcanis the Omnipotent, one was Riku of Two Reflections and one was Omnath, Locus of Mana. I was prepared for the hate that would come towards me, especially from the mono blue deck - I automatically assume a ton of counterspells from those.

My starting hand was pretty decent - I didn't have many lands, but I had Sol Ring, so I felt okay. Arcanis had a pretty amazing ramp engine - he played Mana Crypt, Mana Vault and Everflowing Chalice with three counters on his turn 2, which made everyone worried. I played a Propaganda early, but my opponents' decks weren't exactly creature decks, so nobody really attacked anyone. Except for Omnath later on. Arcanis cast Day's Undoing pretty early, which I could counter with Insidious Will, but I decided not to - I was pretty stuck on lands.

The stuff I drew was pretty good, but in the meantime, Omnath became a threat as well. His commander was rapidly growing and he started bashing Arcanis. In fact, his Omnath grew so big it could probably kill Arcanis with the next attack. I cast Fervor, preparing for the Narset turn. I also drew Strionic Resonator thanks to Day's Undoing, so it was looking pretty great for me.

However, Omnath became extremely threatening all of a sudden. He killed Arcanis with a 13/13 Omnath. Arcanis flashed in Snapcaster Mage to chumpblock, but Omnath cast Berserk from Mosswort Bridge's Hideaway. Then he used all of his gathered mana in the postcombat main phase, ramping up even more, playing Brittle Effigy and Yeva, Nature's Herald, among a few other things.

Now that Arcanis was out of the game, I could safely cast Narset, since Riku was tapped out. I attacked Riku and the trigger revealed Command Tower, Walk the Aeons, Spectra Ward and Conqueror's Flail. Brilliant.

My bonus turn begins. I cast Steel of the Godhead on Narset, then I equip her with Conqueror's Flail. With Boros Charm in my hand, I am able to give her double strike and finish Riku off. The trigger reveals Chandra, the Firebrand, Izzet Signet, Ashling's Prerogative and Sunder. Knowing that Omnath is a land-based deck, I don't hesitate to cast Sunder. On Omnath's turn, nothing happens because he has no mana, so he plays a Forest and passes the turn.

On my turn, I copy Narset's trigger with Strionic Resonator, revealing eight spells. One of them is Omniscience, which allows me to cast my huge hand for free. I play Temporal Trespass, Tamiyo, the Moon Sage, Elspeth, Knight-Errant and many other things. On my bonus turn, I buff Narset with Elspeth and swing for victory.

Once again, just one attack caused a hugely explosive turn. Omnath decided not to attack me because of my Propaganda, and instead aimed for Arcanis - because he had a ton of mana. In fact, he later told us that if he could have had another turn, he would've won the game on that turn, so Omnath prevented that. Which allowed me to take the win instead. Nonetheless, it was a fun game, at least for me. :)

I love this deck so much.

Winterblast on 5 color Reaper King Superfriends

3 days ago

Having a look at your mana curve this deck looks really really slow. Only 4 one drops, 10 two drops and that means you have a high chance of not playing anything useful before turn 3 or 4 at all. Bringing a planeswalker on an empty board isn't the biggest trick then, because you have nothing to defend it, at best a token if the planeswalker itself can produce one with a + ability.

I would cut down on the planeswalkers and add more speed and helpers instead. Gilder Bairn is great because it's a cheap doubling effect, also additional mana from Birds of Paradise, Noble Hierarch, Chrome Mox, Mox Diamond, Mox Opal, Mana Vault, Grim Monolith, Coalition Relic, Mana Crypt would be great.

Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

3 days ago

DarkEclipse18: No need to apologize! :)

The deck should run fine without Arid Mesa and Plateau, I'd just put two Plains in instead (or whatever utility lands you find helpful).

There is no budget replacement for Mana Crypt (there's simply no other mana rock that comes down as fast), but Inspiring Statuary can give you as much or more ramp in the late game. Chrome Mox could also do work but personally I don't like it much.

The two swords really are important here...I'd say that Sword of Feast and Famine is a must, but you could replace Sword of Fire and Ice with either Rogue's Gloves or Mask of Memory to replicate the draw. Nothing else can give the handy protection as easily, though.

Scroll Rack and Land Tax are both relatively unique cards - you could include Tithe over Land Tax and maybe Reforge the Soul over Scroll Rack?

If you include Tithe, you'll want to include Mistveil Plains to abuse Tithe with Sunforger ;)

I hope this helps! Feel free to ask any other questions you may have, and let me know how the deck plays for you! :)

jchudz on Paraplanar portal engine

4 days ago

Mana Crypt, Mana Vault and Sol Ring are all restricted in vintage

buildingadeck on Staples?

6 days ago

Colorless:

Mana Crypt

Sol Ring

Eternal Scourge

Mox Diamond

Chrome Mox

Dimir Signet or other on-color signets

Mana Vault

Grim Monolith

Winter Orb

Static Orb

Trinisphere

Tangle Wire

Null Rod

Sphere of Resistance

Thorn of Amethyst

Isochron Scepter

Paradox Engine

Fellwar Stone

White

Thalia, Guardian of Thraben

Boonweaver Giant

Aven Mindcensor

Swords to Plowshares

Path to Exile

Silence

Angel's Grace

Stony Silence

Rest in Peace

Grasp of Fate

Cataclysm

Armageddon

Vryn Wingmare

Enlightened Tutor

Idyllic Tutor

Elesh Norn, Grand Cenobite

Blue

Counterspell

Swan Song

Arcane Denial

Force of Will

Mana Drain

Cyclonic Rift

Into the Roil

Chain of Vapor

Brainstorm

Preordain

Ponder

Gitaxian Probe

Gush

Laboratory Maniac

Mystical Tutor

Tezzeret the Seeker

Dramatic Reversal

Stroke of Genius

Mystic Remora

Palinchron

Phantasmal Image

Timetwister

Snapcaster Mage

Gilded Drake

Jin-Gitaxias, Core Augur

Red

Gamble

Wheel of Fortune

Wildfire

Blood Moon

Pyroblast

Red Elemental Blast

Decree of Annihilation

Kiki-Jiki, Mirror Breaker

Zealous Conscripts

Black

Demonic Tutor

Vampiric Tutor

Buried Alive

Necrotic Ooze

Grim Tutor

Imperial Seal

Dark Petition

Toxic Deluge

Necropotence

Animate Dead

Entomb

Ad Nauseam

Tendrils of Agony

Exsanguinate

Sidisi, Undead Vizier

Green

Burgeoning

Exploration

Birds of Paradise

Arbor Elf

Elves of Deep Shadow

Avacyn's Pilgrim

Noble Hierarch

Beast Within

Nature's Claim

Crop Rotation

Life from the Loam

Regrowth

Noxious Revival

Eternal Witness

Seedborn Muse

Food Chain

Reclamation Sage

Survival of the Fittest

Yisan, the Wanderer Bard

Craterhoof Behemoth

Chord of Calling

Worldly Tutor

Natural Order

This is the best I have off the top of my head. The multicolored ones add some things, too.

CinnaToastKrunch on Maelstrom Wanderer

6 days ago

Intet, the Dreamer might be fun in this deck! Gilded Lotus helps speed up the deck a tad BUT an expensive yet very good card(s)is Mana Crypt and fetchlands.

PartyJ on Edric Commander Deck (need help check description)

1 week ago

If you want to go the competitive route, then I would advise you the following:

Playstyle:

  1. Accelerate as much as possible, so that you can have your commander out on the battlefield asap;
  2. Buy lots of cards in the process and play little evasive creatures;
  3. Counter anything that stands in your way and play cards that give you extra turns for the win with many small critters out.

Extra mana acceleration on top of what is curently available:

Counterspells on top of what you already have:

Extra turns:

Then I could be summin' up some good small critters.

But first I would like to hear if this route is one that interests you? Cause it means that you make some mayor changes. These options and gameplan I sketch gives you a first rough outlining of this possible route.

PJ

Dorotheus on And My X

1 week ago

I'm walking around the point. At a logical point, I'd say it's a slot in the deck. Early-game is great, late game is dead, mid game is situational. At an honest point, I think Sol Ring, Mana Vault, and Mana Crypt need to be banned.

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