|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Commander 2014 (C14)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
, Add to your mana pool.
, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
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Tectonic Edge Discussion
3 days ago
Thran Dynamo can help you ramp in addition to your lotus. Play turn 4. Then turn 5 play another island, your commander and have enough mana for a counterspell (because no one wants their commander taken away).
If not the dynamo then maybe a Caged Sun can help.
Clever Impersonator for utility
Consecrated Sphinx for card draw. I call him constipated sphinx.
If you really want to steal their creatures efficiently then Gilded Drake is always nice. Extra points if you bounce it.
Not on theme with your deck but still something to consider, Ixidron is a blue "board wipe." Another card that's not on theme but still interesting is Crystal Shard. Can save your creatures in a pinch of make someone think twice about casting a creature to tap out. Can be used politically to exploit ETB effects as well.
Ancient Tomb for ramp
5 days ago
Some stuff I think could be changed out.
Concealed Courtyard is a guildgate the majority of the game, might be better as a basic?
Sanguine Sacrament seems like a possible cut.
Caged Sun is another possible cut. I'm really of the opinion that these cards are only good in mono color decks.
Cards that work well with your commander
Ashes of the Abhorrent, Auriok Champion, Authority of the Consuls, Blood Artist, Deathgreeter, Falkenrath Noble, Patron of the Kitsune, Resplendent Mentor (combo with Famished Paladin , Righteous Cause, Riot Control, Soldier of the Pantheon
ZorrosRage on Tax Af
1 week ago
I don't really like the mana base you have and not sure black splash is worth just the 1 card. Maybe the below
Remove-4Tidehollow Sculler-1Swamp-4Caves of Koilos-1Kitchen Finks
Find room in side3xKitchen Finks
1 week ago
have you ever actually tried playtesting this deck?
you'll notice that this deck doesn't need more lands due to the style of ramping that it is using (i.e. with Utopia Sprawl, Fertile Ground and Arbor Elf), none of which require many lands to ramp hard.
Not every modern deck needs fetches and shocks, and especially this, as using basics protects it very well against Tectonic Edge and Field of Ruin, which are getting much more popular recently, and which would otherwise be great against this deck.
2 weeks ago
You could've simply stated "I don't want to spend the money on them," rather than try to claim there are "never any benefits," which there are.
Bottom line: There's multiple advantages and no downsides, at all. Check your autism at the door and take stock of the situation. Not wanting to drop $40 is a legitimate reaction, but to claim there aren't benefits is demonstrably, objectively false.
2 weeks ago
Yeah, Blood Sun is amazing. It shuts down ...
- All the new transform Enchantment Lands
- Valakut, the Molten Pinnacle
- Wasteland, Ghost Quarter, Field of Ruin, Tectonic Edge
- Maze of Ith
- Sanctum of Ugin, Eye of Ugin
- Cavern of Souls (kind of ... if Blood Sun is on the battlefield, Cavern can't name a Creature type, so can only tap for Colorless)
- Creature Lands
2 weeks ago
looks nice but as an expert goblin player (having 3 goblin commander decks) here are some changes:
switch Goblin Rabblemaster with Goblin Piledriver. still gets a buff from other attacking goblins but does not force you to attack every turn with everything. plus has protection from blue. which is nice.
you got too many things that give Haste. keep Goblin Chieftain and replace Goblin Warchief with Hazoret's Monument. still reduces the cost of goblins and is one less thing to give Haste. plus lets you cycle cards if need to. also swap Fervor for Goblin Warrens or Quest for the Goblin Lord. either one works.
i can see why you put Skullclamp into the deck but sadly creature tokens don't go to the graveyard so it won't trigger the ability. i know, i tried it with Sylvok Lifestaff. that being said replace it with a Prying Blade. or if you need the card draw Rogue's Gloves.
i don't know why you have Treasonous Ogre in there but unless you can crank your life up each turn he will drain you. i suggest Tyrant's Familiar. a 5/5 flyer with haste and if your commander is in play, which he most likely is, gets another +2/+2 and can shoot a creature when he attacks. if 7 mana is too much then Goblin Sappers to make your creatures unblockable at the cost of their life.
you don't need both Phyrexian Altar and Ashnod's Altar. both cost 3 mana and both let you sack creatures for mana. drop the Phyrexian Altar. replace it with Coat of Arms. or if you really need the extra mana Pyramid of the Pantheon
Ruination. i'll admit i am on the fence about this. on one hand you can destroy all non-basic lands (even yours) but on the other it is useless if Blood Moon is in play. if you drop it, Massive Raid should take it's place.
Skirk Fire Marshal. this guy. while yes he is a great card he will blow everything and everyone up after tapping like 10-15 goblins. and yes Eldrazi Monument gives your creatures indestructible it does not give you indestructible. so if you have less life than the opponent then this is a bad card. so keep him but if he gets out of hand then put in Goblin Spymaster he may seem odd at first but by forcing your opponent to attack you you can block the attacks with several dozen tokens and have enough for a counter attack. just be careful with flyers.
Tuktuk Scrapper. without other allies he is just another 2/2 goblin. and 4 mana is a bit much for a plain 2/2 goblin (no offense Goblin Berserker). switch him with Goblin Mountaineer. a good scout goblin and is unblockable if Blood Moon is active and opponent has any non-basic lands.
Ancient Tomb. again, unless your life cranks up drastically each turn it will drain you.
Hall of the Bandit Lord. same reason.
Haunted Fengraf. the creature you get back is random and only a one time thing. not worth it.