Tectonic Edge


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Commander 2014 (C14) Uncommon
Worldwake (WWK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Tectonic Edge


, Add to your mana pool.

, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

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Tectonic Edge Discussion

rothgar13 on Field of Ruin

3 days ago

It will definitely be in contention for any deck thinking about land destruction, but I don't think it obsoletes either Ghost Quarter or Tectonic Edge. Ghost Quarter can hit basics, and TecEdge can cut your opponents off colored mana. That said, it's definitely a good card. We'll see which decks end up trying it.

Ryjo on Field of Ruin

3 days ago

I could see Field of Ruin edging out Tectonic Edge in modern because it doesn't restrict when you can use it, but Ghost Quarter not requiring mana and hitting any land makes it more versatile and less likely to be replaced.

APPLE01DOJ on Field of Ruin

3 days ago

Any one else hyped for this? It clearly obsoletes Tectonic Edge and quite possibly Ghost Quarter. Time will tell but it mana fixes in addition to land destruction and triggering Fatal Push.



Pheardemons on Hailfire Tron

5 days ago

For modern, you have some cards in here that are way too slow. Love the idea you have here though. So first, I'd recommend switching out the Talisman of Dominances for Mind Stones. While the Talismans can give you , the Mind Stones can draw for you when the mana is irrelevant. Solemn Simulacrum seems like wasted space in a deck that has black for hand disruption. I would replace that with Thought-Knot Seer to increase the disruption, and if you're truly worried about draw power (since I see Read the Bones) maybe Endbringer. I would probably choose to up Thoughtseize and Inquisition of Kozilek to make sure you get as much disruption as possible. I'd move the Collective Brutality to the sideboard for the extra space for Thoughtseize and Inquisition of Kozilek. I second the inclusion of Ugin, the Spirit Dragon as his minus literately hits nothing of yours mainboard, and only the Batterskull token sideboard. There are very few decks that can handle a resolved Ugin.

Sideboard, all tron decks need Crucible of Worlds because Tectonic Edge and Ghost Quarters are seriously a thing in modern. If you don't think you have space mainboard, then sidebaord Boseiju, Who Shelters All for the control matchups. Nothing like tapping out for Torment of Hailfire and then it getting countered.

SpelllingChamp on Sram EDH: Way Better Than it Should Be

1 week ago

Nice Sram list... I didn't realize that Inspiring Statuary would be really good in Sram.

Check out Pentarch Ward, Angelic Gift, Cho-Manno's Blessing, Cartouche of Solidarity, Cultivator's Caravan, Rebuff the Wicked, Reverent Mantra. I haven't tried Empyrial Armor and Empyrial Plate yet.

Spectral Grasp is a great political card if your meta plays fatties- it makes opponents beat each other up and draws you a card. Swords to plowshares doesn't lead to opponents beating each other up or drawing that card.

If you go with an aura-heavy build, check out: Pentarch Ward, Ethereal Armor, Sage's Reverie, Retether. Retether is ridiculous.

If people in your meta play Kor Haven or Maze of Ith, add land removal like Ghost Quarter, Tectonic Edge, Strip Mine, Scour from Existence, etc. etc. You might also want land removal to deal with stuff like cabal coffers, gaea's cradle, etc.

redace10 on Land Staples for Commander

1 week ago

Prairie Stream and the other dual lands that function the same should be included.

A few utility lands I consider EDH staples:Homeward Path, Arcane Lighthouse, Ghost Quarter, Tectonic Edge, Strip Mine, Reliquary Tower,Temple of the False God, Rogue's Passage.

Sweet list indeed, +1 :)

NuBByThuMB on Faerie Mischief (Updated)

1 week ago

Recently updated to the current metagame. Timestamp: 9/11/17 two weeks prior to Ixalan release. Opt will be entering Modern legality with the release!

So here's a pretty swell update coming at you guys! I know I've been away from the community for a while but I haven't been away from magic. The metagame as it stands is currently dominated by Eldrazi Tron and Grixis Death's Shadow. Both strongly synergistic decks built on completely different axes.

This list has been updated just after the announcement of Lorwyn Thoughtseize art being cemented in Iconic Masters! OCD friends rejoice with me as I collect the last three gorgeous foils I need to finish this project!!

After having just missed Day 2 at the SCG Open in Syracuse in August, going 6-3 only losing my first round and two back to back to two pro players in rounds 7 and eight, I'm confident this deck has what it takes to compete in the metagame.

All those disclaimers aside, let's get down to the adjustments made to the main and sideboards. Sword of Feast and Famine and Remand are now a thing of the past and Smuggler's Copter didn't get us too far, either. While I firmly believe Sword of Feast and Famine is easily oyr best sword option, I think it's pretty fair to state that with faeries there's always a bit of "less is more" feel in that, while we're on tempo, we're seeing a variety of spells, doing us a number of different useful things. Most games on the tempo plan want us to drop Bitterblossom early and protect it as efficiently as possible. Yes, it is a lynch pin, but having it removed puts Smuggler's Copter dead in the water and your manlands at much higher risk of removal.

All in all, I feel like the incoming reprint of Opt in Ixalan will greatly strengthen our tempo plan, giving us instant acess to a filter off the top of our library whenever the mana is free to allow! I'm excited to see the consistency this card allows us in comparison to how it helps everyone else. It could be that Opt is genuinely only good for Storm and Tempo. Which is both good and bad for us because our good draw spells usually end up in Storm. I don't know if the single blue mana filter is enough for Storm to care about, but it feels pretty clutch compared to Serum Visions for instant speed Faeries builds.

Small changes to the land base and side include: Down a Secluded Glen (which should optimally all be replaced by Flooded Strands) and a Watery Grave for two Ghost Quarter To fight Eldrazi Temples, Tron Pieces and Manlands. I think I'd like these to be Tectonic Edge moving forward into a metagame without Eldrazi Temple. I'm hopeful for an Eldrazi Temple banning in Modern in the future, as the sheer overwhelming rude factor of Eldrazi Tron aggro continues to edge out Grixis Death's Shadow, a fragile deck that folds fairly easily to us. In the side we lost a few trinkets from metagames long past and gained Kalitas, Traitor of Ghet for our red Matchups, the more resilient and tempo oriented Countersquall for Blood Moon opponents and anyone trying to go off without dudes. We've also added Ceremonious Rejection to combat ETRON, colored Tron varients, Affinity, and Lantern Control. Actually considering going up to a full 4 in the side as one mana answers to all of those decks is highly relevant.

Moving forward I'm looking to pick up the last couple foils for this deck and add in some Opt action when Ixalan hits! I think faeries is very comfortable in the format to come, and even the tap out varients with Liliana of the Veil and Liliana, the Last Hope are doing well. I'm in the process of acquiring copies of both to go into testing with.

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