Tectonic Edge


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Commander 2014 (C14) Uncommon
Worldwake (WWK) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Tectonic Edge


, Add to your mana pool.

, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

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Tectonic Edge Discussion

Profet93 on Empress Galina competitive EDH

3 days ago


Your whole deck can get wrecked by a Homeward Path. Some LD is nice in the form of either Strip Mine, Wasteland, Tectonic Edge. Theres more but I think you only need 1 or 2 of these at the most.

Thran Dynamo can help you ramp in addition to your lotus. Play turn 4. Then turn 5 play another island, your commander and have enough mana for a counterspell (because no one wants their commander taken away).

If not the dynamo then maybe a Caged Sun can help.

Clever Impersonator for utility

Consecrated Sphinx for card draw. I call him constipated sphinx.

If you really want to steal their creatures efficiently then Gilded Drake is always nice. Extra points if you bounce it.

Not on theme with your deck but still something to consider, Ixidron is a blue "board wipe." Another card that's not on theme but still interesting is Crystal Shard. Can save your creatures in a pinch of make someone think twice about casting a creature to tap out. Can be used politically to exploit ETB effects as well.

Ancient Tomb for ramp

hoardofnotions on Karlov life manipulation

5 days ago

Some stuff I think could be changed out.

Field of ruin, you're destroying one opponents land, getting your land back and then ramping 2 others people for free. Maybe run Tectonic Edge or Strip Mine if you want this effect.

Concealed Courtyard is a guildgate the majority of the game, might be better as a basic?

Sanguine Sacrament seems like a possible cut.

Disenchant could be Utter End. I think the added flexibility is worth it.

Caged Sun is another possible cut. I'm really of the opinion that these cards are only good in mono color decks.

Cards that work well with your commander

Ashes of the Abhorrent, Auriok Champion, Authority of the Consuls, Blood Artist, Deathgreeter, Falkenrath Noble, Patron of the Kitsune, Resplendent Mentor (combo with Famished Paladin , Righteous Cause, Riot Control, Soldier of the Pantheon

ZorrosRage on Tax Af

1 week ago

I don't really like the mana base you have and not sure black splash is worth just the 1 card. Maybe the below

Remove-4Tidehollow Sculler-1Swamp-4Caves of Koilos-1Kitchen Finks

Add4 Eldrazi Temple2 Shefet Dunes2 Tectonic Edge2 Flickerwisp1 Thought-Knot Seer1 Eldrazi Displacer1 Aven Mindcensor

Find room in side3xKitchen Finks

K00lDudE1 on Mono-Green Superfriends

1 week ago


have you ever actually tried playtesting this deck?

you'll notice that this deck doesn't need more lands due to the style of ramping that it is using (i.e. with Utopia Sprawl, Fertile Ground and Arbor Elf), none of which require many lands to ramp hard.

Not every modern deck needs fetches and shocks, and especially this, as using basics protects it very well against Tectonic Edge and Field of Ruin, which are getting much more popular recently, and which would otherwise be great against this deck.

Grubbernaut on Nensou's Knight Tribal

2 weeks ago

Resistance to Ghost Quarter, Tectonic Edge, Field of Ruin and any LD spells; free deck thinning with literally no downside.

You could've simply stated "I don't want to spend the money on them," rather than try to claim there are "never any benefits," which there are.

Bottom line: There's multiple advantages and no downsides, at all. Check your autism at the door and take stock of the situation. Not wanting to drop $40 is a legitimate reaction, but to claim there aren't benefits is demonstrably, objectively false.

clayperce on Rivals of Ixalan Spoilers

2 weeks ago

Yeah, Blood Sun is amazing. It shuts down ...

And I LOVE how it turns budget EDH manabases into total powerhouses. Gruul Turf becomes a colored Sol Ring. Timber Gorge becomes a Taiga. Jungle Shrine is just insane.

ticked-off-squirrel on Krenko, Combo Boss

2 weeks ago

looks nice but as an expert goblin player (having 3 goblin commander decks) here are some changes:

switch Gauntlet of Power for Caged Sun. same effects but only affects you. not everyone else.

switch Goblin Rabblemaster with Goblin Piledriver. still gets a buff from other attacking goblins but does not force you to attack every turn with everything. plus has protection from blue. which is nice.

you got too many things that give Haste. keep Goblin Chieftain and replace Goblin Warchief with Hazoret's Monument. still reduces the cost of goblins and is one less thing to give Haste. plus lets you cycle cards if need to. also swap Fervor for Goblin Warrens or Quest for the Goblin Lord. either one works.

switch Lightning Greaves for Swiftfoot Boots. that way you can still play spells and abilities on your creature while the opponent cannot.

i can see why you put Skullclamp into the deck but sadly creature tokens don't go to the graveyard so it won't trigger the ability. i know, i tried it with Sylvok Lifestaff. that being said replace it with a Prying Blade. or if you need the card draw Rogue's Gloves.

i don't know why you have Treasonous Ogre in there but unless you can crank your life up each turn he will drain you. i suggest Tyrant's Familiar. a 5/5 flyer with haste and if your commander is in play, which he most likely is, gets another +2/+2 and can shoot a creature when he attacks. if 7 mana is too much then Goblin Sappers to make your creatures unblockable at the cost of their life.

you don't need both Phyrexian Altar and Ashnod's Altar. both cost 3 mana and both let you sack creatures for mana. drop the Phyrexian Altar. replace it with Coat of Arms. or if you really need the extra mana Pyramid of the Pantheon

Ruination. i'll admit i am on the fence about this. on one hand you can destroy all non-basic lands (even yours) but on the other it is useless if Blood Moon is in play. if you drop it, Massive Raid should take it's place.

Skirk Fire Marshal. this guy. while yes he is a great card he will blow everything and everyone up after tapping like 10-15 goblins. and yes Eldrazi Monument gives your creatures indestructible it does not give you indestructible. so if you have less life than the opponent then this is a bad card. so keep him but if he gets out of hand then put in Goblin Spymaster he may seem odd at first but by forcing your opponent to attack you you can block the attacks with several dozen tokens and have enough for a counter attack. just be careful with flyers.

Tuktuk Scrapper. without other allies he is just another 2/2 goblin. and 4 mana is a bit much for a plain 2/2 goblin (no offense Goblin Berserker). switch him with Goblin Mountaineer. a good scout goblin and is unblockable if Blood Moon is active and opponent has any non-basic lands.

land wise you need to drop the following and replace them with either Mountain or Snow-Covered Mountain:

Ancient Tomb. again, unless your life cranks up drastically each turn it will drain you.

Hall of the Bandit Lord. same reason.

Haunted Fengraf. the creature you get back is random and only a one time thing. not worth it.

Tectonic Edge. if you have Blood Moon in play then there will be no non-basic lands making this useless.

t3hdarkness on Horse Sisters

3 weeks ago

Auriok Champion can probably go into the sideboard to add 2 x Brave the Elements and a Tectonic Edge

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