Tectonic Edge


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Commander 2014 Uncommon
Worldwake Uncommon
Promo Set Uncommon

Combos Browse all

Tectonic Edge


, Add to your mana pool.

, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -2%

4.69 TIX $4.0 Foil


Tectonic Edge Discussion

Pieguy396 on The Blossoms of Glen Elendra

2 days ago

I'm not totally sure about Ghost Quarter vs Tectonic Edge, I guess you'd have to ask yourself why you're running them. Think of as many possible scenarios in which you'd want to have either in your hand, then figure out which one would be better in more situations (or more common situations). If you're having a really hard time with Tron, Ghost Quarter is probably better. If other decks have lands that you need to destroy, and they have more than 4 lands out a significant portion of the time, run Tec Edge. As for other lands, if you're not having any problems with your mana, go ahead and keep it as is, you know your deck far better than I do :)

hwagner on The Blossoms of Glen Elendra

2 days ago

Thanks for commenting Pieguy396! I could see adding another Watery Grave but im not sure its necessary because the mana is already really good in this deck and I already take a ton of damage from other cards. I keep taking Secluded Glen in and out but I feel the manland is slightly better because a lot of wins with faeries comes from Creeping Tar Pit. I really badly want to run Ghost Quarter over Tectonic Edge but being behind on mana is really rough for this deck. Do you think being behind the one land matters that much in a control deck?

Pieguy396 on The Blossoms of Glen Elendra

2 days ago

Are you sure you don't want more Watery Graves? It's quite useful when fetched, and you will possibly want to fetch a dual land more than once per game. Secluded Glen is also possibly better than Creeping Tar Pit or Darkslick Shores. Finally, Ghost Quarter might be better than Tectonic Edge, as Tron can function perfectly fine off of only 3 lands. Good luck at the tourney!

Darkiwi on Rock Base

4 days ago

Hi TheGreatLiar and thanks for your constructive comment!

Regarding Fatal Push, it does indeed lessen the need for a splash. What this means is that the dominance of Abzan and Jund is no longer so strong and that Sultai or pure Golgari are now viable options.

Whar pure BG offers is indeed either a smoother and less painful manabase - as I illustrated here - or the use of more utility lands, such as Ghost Quarter or Tectonic Edge, just as you suggested. I think both options are good. A third possible option, more fun but probably less competitive, could be going for devotion: Golgari Potter ! ;-)

I personnaly have more experience in Abzan and a bit of Jund. I've seldom played pure BG and therefore might have made a few mistakes in the list presented above, like one land too many or no land destruction at all - I will consult decklists online in order to improve this one, thanks for the tips.

What Sultai offers is detailed in the Rock + U = Sultai list. In substance, I think Thought Scour is a great turn one play alongside hand disruption and allows for a great mechanic with delve fatties and snappies. I am currently assembling this Sultai list and cannot wait to test it :-)

TheGreatLiar on Rock Base

1 week ago

This is a really good primer on the basic modern midrange structure. Very clear and well considered.

One item that you may want to touch on is, with Fatal Push on its way, what do the splashes offer that BG can't do? That is, why splash R, U, or W? Conversely maybe touch on the benefits of not splashing at all, such as the smoother, less painful, mana base.

Also, i believe this is the only BG list I've seen with no splash and no mainboard land destruction in the form of Tectonic Edge or Ghost Quarter. Instead you have 22 black sources and 19 green sources (both well above average for a BGx deck). Any thoughts on this?

Permafrost on Woodland Creatures of the Spooky Forest

1 week ago

If you can afford it, I would run all the green/black fetches you can. Its something you can work towards at least, I feel that would improve this deck a lot as you would be thinning it out a ton, especially with your commander in play. I would also suggest Crucible of Worlds, although very expensive, it does wonders with your commander and ensures that you wont fall behind on land drops. It also would be amazing with lands like Tectonic Edge, Wasteland, and Strip Mine for more draw triggers and a bit of land destruction. You could also run more tutors to get Titania out for the tokens, like Worldly Tutor or even Time of Need. I see you have Life from the Loam in maybeboard, that card would rock in this deck, i would for sure run that.

Rusty_Shackleford on Kiss Myr Ass (8 Total Lands)

1 week ago

I agree with the "more lands" sentiment. Since most of the stuff in the deck is colorless, my recommendations would be utility lands like Ghost Quarter, Tectonic Edge, Buried Ruin (Wasteland, Strip Mine, Ancient Tomb if you go non-budget)--stuff that provides value once you don't necessarily need it for mana. Also should definitely add the fourth Silver Myr.

pet_snake on The Very Hungry Aetherborn: Yahenni EDH

2 weeks ago

If you want to mention me next time you can. I'm not entirely active here but I use this as a place to catalog decks as I rotate them in and out so I'll be around.

As for stuff from your maybeboard? Dismember, Necromantic Selection and Trailblazer's Boots stand out most to me. Solid Removal, Sorta one-sided (Make Yahenni indes. then return one of your dudes) wipe and solid evasion all seem decent.

Last thing I'd look at is squaring up your mana base. Include some utility cards like Strip Mine, Tectonic Edge and Reliquary Tower to act as silver bullets against stuff like Valakut, the Molten Pinnacle and the like.

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