Tectonic Edge


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Commander 2014 Uncommon
Worldwake Uncommon
Promo Set Uncommon

Combos Browse all

Tectonic Edge


, Add to your mana pool.

, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -11%

4.44 TIX $4.28 Foil


Tectonic Edge Discussion

calvinwarning on Merfolk?

6 hours ago

Oh I also forgot to include more suggestions regarding your land. Since you're mono-blue, you should run a Minamo, School at Water's Edge and Oboro, Palace in the Clouds. The reason being is that they won't be hit by stuff like Choke and they offer a little extra utility. For example, you can bounce back Oboro with Mutavault after tapping it first to add another blue mana to your mana pool as long as you haven't played a land on that turn. Minamo can be used to protect Kira from non-target removal as well. You should also consider cards like Tectonic Edge or Ghost Quarter, which one you decide on is really just dependent on your meta. I wouldn't necessarily mainboard them, but land hate is helpful. If you're thinking about the 8seas route, then those cards have a lot more value and can disrupt your opponent's manabase even further, especially with Tectonic Edge.

AstroAA on [EDH][PRIMER] Karametra's Garden of Eden

3 days ago

TheDevicer well I've taken what you said to heart, and am working on taking out cards that haven't impressed me and putting some more stax cards such as Thalia, Guardian of Thraben, Sphere of Resistance, and Armageddon. I've also bumped the land count up to 30, and am now running Strip Mine, Tectonic Edge, and Ghost Quarter. I'll update the list later. Thank you again for your input!

Odysseus_97 on I'll hold on to that for you!

1 week ago

Looks fun

Its not a likely scenario, but if people play commander stable Homeward Path it can be tricky for this decks main focus. It might be good to have some land destruction ready, maybe Strip Mine or Tectonic Edge since they are also good staples in commander :) Again, very unlikely.

Seems like a very good setup, differs a bit from my Chaos deck that you want to keep their stuff not trade :) But i could remember some gain control cards under here:

Aura Thief could be nice to get some enchantments :)

For fun Aladdin

Chamber of Manipulation Sadly its a until end of turn effect, but goes nicely by discarding cards since you have alot of card draw :)

Charisma Put it on a strong blocker or wall like Wall of Frost or Hover Barrier.


Confiscation Coup

clayperce on Hour of Devastation Spoilers

1 week ago

Idk ... the more I think about Excavator the more I like it!

The Gitrog Monster saw some play in Sultai Aggro back in OGW Standard, and most of the pieces are still available. Seems like a BGx deck, with Excavator + Cycling Lands + Blighted Fen and Blighted Woodland would be FNM-playable, at least. And Tireless Tracker + Evolving Wilds wants Excavator for sure. And we're supposed to get more Land - Desert cards in HOU (like Sunscorched Desert), so it'll be interesting to see what shenanigans are possible there.

And yeah, being a three-drop makes it super-slow for Modern, but between Fetchlands, Horizon Canopy, Ghost Quarter/Tectonic Edge, and Chord of Calling/Green Sun's Zenith, I bet there's a deck. Or maybe in a Life from the Loam shell?

We'll see ...

clayperce on None

1 week ago

So Ramunap Excavator was just spoiled for Hour of Devastation, and I'd love your thoughts on what that might mean financially.

Thanks in advance for your thoughts!

tclaw12 on Selling at 80% TCG Mid

1 week ago

Hey guys, I'm selling out of paper because I only play online. I'll provide free shipping in a toploader/PWE or tracked bubble mailer for orders over $40, or add $3.

All cards are from the set listed and are NM unless listed otherwise. These cards can also be found in my binder. Pics available upon request.

I will also be willing to lower the price further for buying whole playsets/multiple cards, so make an offer! Paypal only.

Anyways, here is what I have -


1x Boseiju, Who Shelters All - $14

4x Flooded Strand - $21.25ea

5x Flooded Strand - $12.25ea

4x Polluted Delta - $27ea

2x Polluted Delta - 15.75ea

5x Wooded Foothills $14.5ea

4x Windswept Heath $10.5ea

2x Marsh Flats $26.25ea

3x Hallowed Fountain $12ea

3x Watery Grave - $12ea

1x Steam Vents - $13

2x Steam Vents LP - 11.5ea

2x Temple Garden - $11ea

2x Sacred Foundry LP - $11.5ea

2x Overgrown Tomb $10.75ea

1x Blood Crypt - $10.75

1x Breeding Pool - $15

1x Godless Shrine $10.75

1x Stomping Ground - $14.25

4x Gemstone Mine - $5.75ea

4x Darkslick Shores $9.25ea

1x Mystic Gate - $16.5

1x Sunken Ruins - $13.75

1x Twilight Mire - $27.5

1x Urborg, Tomb of Yawgmoth - $12

4x Tectonic Edge - $4/playset

0-1 CMC

8x Serum Visions - $8/playset

4x Ancestral Vision - $46.5ea

4x Path to Exile - $7.5ea

4x Angel's Grace - $5.75ea

4x Preordain - $5/playset

4x Sleight of Hand - $6.5ea

4x Spell Snare - $6ea

4x Inquisition of Kozilek - $5.25ea

4x Fatal Push - $7.25ea

4x Lightning Bolt - $7.75/playset

1x Surgical Extraction - $17.5ea

3x Spoils of the Vault - $10/set

2x Slaughter Pact - $6ea

1x Slaughter Pact LP - $5

2-3 CMC

4x Stoneforge Mystic $13ea

4x Wall of Omens - $5/playset

4x Snapcaster Mage - $38ea

2x Rest in Peace - $6ea

2x Stony Silence - $5ea

1x Life from the Loam - $16

1x Spellskite - $14.75

4x Phyrexian Unlife 7/playset

4x Simian Spirit Guide - $6.5ea

2x Vendilion Clique - $24.5ea

1x Crucible of Worlds - $52

4+ CMC

4x Supreme Verdict 4.75ea

4x Cryptic Command - $26.5ea

2x Jace, Architect of Thought - $4/set

1x Damnation - $30

1x Damnation LP - $28

1x Kalitas, Traitor of Ghet - $12.5

1x Huntmaster of the Fells - $8

2x Baneslayer Angel - $6ea

1x Teferi, Mage of Zhalfir - $10.5

1x Tooth and Nail - $14.75

TheAnnihilator on UW Control

2 weeks ago

Here are my suggestions:

  1. I'd move a Condemn to the main and play a 4th Path (or just put 2 Condemn main if you don't have a 4th Path, but Path would be ideal).

  2. I'd pop a Jace, Architect of Thought and an Elspeth, Sun's Champion main, since Elspeth is the best non-Zenith wincon you could ask for, while Jace serves as recurring card advantage that card be a wincon on occassion.

  3. Think Twice is definitely a card you play 4 of in this deck. Same with Serum.

  4. Rune Snag is really not the best, since it's so graveyard reliant. I think a Negate or 2 and possibly 1 extra Logic Knot would be better, with one free slot open.

  5. A Detention Sphere or 2 would be better than Reflector Mage main, since it's more permanent and can deal with non-creature threats. Maybe 1 Cast Out instead, to dodge Abrupt Decay and fill the 'yard for Knots.

  6. Geist is really not a control card, and for the reasons I gave you before on my Esper list, I simply wouldn't play it. Also worth noting, it doesn't play well with your board wipes.

  7. Speaking of board wipes, I suggest playing 1 more, preferably a Supreme Verdict.

  8. Finally, you have no way of interacting with lands at all, so I suggest putting 3-4 Ghost Quarters and/or some Spreading Seas in there. You could play Tectonic Edge over Ghost Quarter if you want to. Otherwise, what are you going to do against Cavern of Souls, Tron Lands (Urza's Tower, Urza's Mine, Urza's Power Plant), and opposing creaturelands?

Other stray thoughts: I don't see the harm in playing an Azorius Charm or 2, since it's a pseudo-removal-spell that cycles against combo decks. A 2nd Jace isn't the worst, not maybe not the best.

Also, sideboard cards to consider: Celestial Purge, Relic of Progenitus, Negate, Dispel, Rest in Peace (if you don't mind siding out Knots and playing Think Twice without flashback), Ceremonious Rejection, Timely Reinforcements, and Disenchant. Not trynna tell you how to build your board, but giving a sort of exhaustive list on cards that are playable in the board that you may not have been aware of.

Jimmy_Chinchila on Gods, Fish, Swords, and Dreams

4 weeks ago

I'd definitely throw in some non-basic lands that have alternate functions. For an artifact/equipment build something like Buried Ruin is key. In a mono-color deck Nykthos, Shrine to Nyx and Myriad Landscape are good. Ghost Quarter or Tectonic Edge are good land removal that also provide a source of mana. Drawing/hand size lands like Reliquary Tower or Sea Gate Wreckage are solid.


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