Tectonic Edge

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Zendikar Expeditions Mythic Rare
Commander 2014 Uncommon
Worldwake Uncommon
Promo Set Uncommon

Combos Browse all

Tectonic Edge

Land

, Add to your mana pool.

, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

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Tectonic Edge Discussion

herringtonr on Mono Blue TiTi

4 days ago

Although, I do admit that I need some Ghost Quarters/Tectonic Edge for the tron matchup, so those will probably be sb.

Rigol on Mono Blue TiTi

4 days ago

Omg. Standard mistake of modern newcommers about lands. =)

Evolving Wilds is terrible. I suggest 1-2 Minamo, School at Water's Edge to untap your creature-jace, so you can transform him earlier.

You also might put some Ghost Quarters and/or Tectonic Edges to disrupt opponent's lands (it's control deck after all ;) )

And perhaps some fetch-lands like Flooded Strand and/or Polluted Delta to minimize the amount of lands in your library when you'll get enough on the battlefield. (in this deck, I think, it's about 4-6 lands on battlefield is time to use fetches)

I hope it was helpfull. However I like this idea. Good luck!

sonnet666 on Shirei is Love, Shirei is Life

5 days ago

Ideas:

Cut -- Abyssal Gatekeeper (unlike Fleshbag and Co, this can hurt more than it helps since it isn't around to feed itself) Bloodghast (no real advantage with Shirei, and is inconsistent as redundancy), Bloodthrone Vampire (doesn't offer you anything for feeding it), Coffin Queen (better with high cost ETBs), Crypt Rats (doesn't function with your commander), Deathgreeter (life gain is pointless), Disciple of Phenax, Falkenrath Noble, Hell's Caretaker (too grindy).

Add --, Mikaeus, the Unhallowed, Triskelion, Reanimate, Necropotence, Animate Dead, Grim Tutor, Imperial Seal, Vampiric Rites, Infernal Darkness.

Also consider, Dance of the Dead, Mindslicer (you only need to sac this once with a draw engine and you've basically won), Toxic Deluge, Mesmeric Orb (most efficient yard filler ever), and Ad Nauseam.

You could also safely cut some of the 0 mana creatures since they don't really do anything, Liliana, Heretical Healer  Flip, and Dark Prophecy (you already have a lot of draw, and this can actually kill you if you have a slow or unclear path to victory).

Some additional lands to consider: Inventors' Fair, you have enough artifacts to satisfy it, and it tutors some of your most needed cards; Westvale Abbey  Flip can get you out of a jam if you pay too much life; and Wasteland/Tectonic Edge/Dust Bowl help you play a little more into Crucible of Worlds.

enpc on [List - Multiplayer] EDH Generals by Tier

5 days ago

sonnet666: Thank you for your kind words :D it's good to know I'm heading the right direction.

I will definately be keeping my Wrath of God Alter (I need to get a higher res version of it done). Also, as a side note, I finally got the D.Va cute spray last night, thank you Zarya for ulting next to my mech :P

I'm not sure if I will do a primer for this one or just a simple breakdown and link to the primer in my main one (and from my main one to this deck). The other thing is that the primer is a quite out of date. I was thinking of talking about different builds in the new version I've been writing (for the last 12 months, real life has been super busy this last year) and then just talking about the basics of the combo in the cEDH one.

As for the deck itself, I had considered including Crucible of Worlds / Wasteland / Tectonic Edge (which is better than Dust Bowl) but was on the fence about it. Could be worth including though. Miren, the Moaning Well is just another sac outlet on a land which is super usefule for things liek Academy Rector.

Mikokoro and Selvala are carry-overs to help deal with opponent's reshuffle effects. I'm not sure how common these are so I thought I would leave them in (at worst Mikokoro is a colourless land) and with typically lower land counts, Selvala should be tapping for ~3 mana a hit. Though I am open to ideas for replacements.

sonnet666 on [List - Multiplayer] EDH Generals by Tier

5 days ago

illumfolly, needs Infernal Darkness, and I'd prefer if you had a gameplan beyond "make things come back from the yard a lot." Can you think of any combos that fit? Mike&Trike might work, especially since Triskelion can function with Shirei to clear out your opponent's boards in between turns, but the deck would need more of a reanimator subtheme to support it. You can definitely cut a lot of the 3 and 4 mana stuff, like Disciple of Phenax and Falkenrath Noble.

enpc that is exactly what I was talking about when I mentioned making alternate lists. You did a great job of streamlining and not being attached to cards or lines of play, which can be really difficult when evaluating your own deck, so good job, really nice work.

I think the cards you cut are also really great examples of how paper lists often look different than in-theory, competitive, "optimized" lists. There are certain cards that are super fun and interactive to play with in real life, like Titania or Gift of Immortality from your list, that you don't want to cut from you deck because of advantages they afford you, the player, like fun or meta advantages, but become slightly outclassed when you move into a vacuum with no budget, where all you're trying to do is just win as quickly as you can. That doesn't mean it wrong or non-competitive for players to play those cards, just like players aren't non-competitive if their decks don't look exactly like the lists posted here. It just just means that the cards they're playing are affording them different advantages than what is generally considered optimal.

Anyway, discourse over, you should totally port your primer over to the new list, or link back to your other decklist, or both. (Also, I love your Wrath of God alter, definitely keep that included.)

Lastly, and this may just be me, but I totally think you could keep Crucible of Worlds in the streamlined version, especially if you freed up some u-land slots for Wasteland, Tectonic Edge and maybe Dust Bowl. Do you really need Mikokoro, Center of the Sea and Miren, the Moaning Well? The life isn't really worthwhile, and the Altar of Dementia combo kills people just as easily when you pass the turn. Also, neither Mikokoro or Selvala are really card advantage like you say in your primer, they're card parity. Card advantage, at least in my book, is only when you get more cards than your opponents.

etheraldreamer on Dralnu Control

1 week ago

Learn from the Past Kind of really narrow but devastating to certain decks/matchups we may see. Also if we arent against a big graveyard based threat, it in essence has built in 1U Cycling since it cantrips. Except that counts as a cast and grows the +1/+1s. It answers something that is powerful when abused and it's ENTIRELEY worthless outside those matchups. Grim Affliction I'd argue this is an autoinclude for sure. For obvious reasons I think. Trail of Evidence not sure if this would end up worthwhile or just choke a card slot but looked interesting. Viral Drake Gives us some air blocker meat and a way for you to dump mana at their end step if you have some left and help us grow. Howling Mine was also on my list. We want spells cast we just want to them mitigate them so we are going to need the fuel/card draw to make sure we have the RIGHT answers. Baleful Strix is pure value in most any deck. Cantrips and 1 time deadly air defense. Ghost Quarter, Encroaching Wastes, Strip Mine, Tectonic Edge, Wasteland - a couple to take care of possible show stoppers like Maze of Ith against us would be nice. Not to mention all the other utility lands people run we might want gone. I have too many slots dedicated to fixing so i cant run many of these colorless only sources. (though I did still slot a Wasteland). There's a ton of land destruction at sorcery in black, but i dont want to clog too many slots with something other than removal or it's going to get inconsistent fast. Befoul is probably on point for the versatility of it. I dream of Helldozer lmao but probably not...

xantm70 on Modern Dimir

1 week ago

A couple questions about the deck as-is, before getting into metagame considerations:

1) How reliably can you get Revolt in this deck for Fatal Push? I have to wonder if four fetches and 2x Deprive is enough.

2) Why Tectonic Edge over Ghost Quarter?

Wurmlover on The Ooze of Doom

1 week ago

utility lands will be amazing here. take Homeward Path, Hall of the Bandit Lord, possibly Ancient Tomb, and Ghost Quarter/Tectonic Edge

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