Tectonic Edge

Tectonic Edge

Land

, Gain .

, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

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Trade

Have (3) kpral , pskinn01 , gildan_bladeborn
Want (3) GrandeKhan , RixFix , Oravanha

Printings View all

Set Rarity
Zendikar Expeditions (EXP) Mythic Rare
Commander 2014 (C14) Uncommon
Worldwake (WWK) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Tectonic Edge occurrence in decks from the last year

Modern:

All decks: 0.09%

Commander / EDH:

All decks: 0.04%

Red: 0.11%

Green: 0.13%

Blue: 0.14%

Tectonic Edge Discussion

sub780lime on Klothys' crusaders

7 hours ago

Seems like the land destruction deck is missing a lot of the strip lands. I know some are probably not on budget where this deck is now, but the others would work. Encroaching Wastes, Tectonic Edge, and Field of Ruin. Let's just say, my Multani deck would hate to play this deck.

WelshGuitarist on Ramiel, the almighty ass Hole

3 days ago

This is a pretty sweet deck, been thinking about making a Pramikon deck for a while, but never found much inspiration (As most just build it as a stall the game until....??? but this one has interesting synergy)

Just so you know, you have 2 Tectonic Edge in the deck atm :)

Whirlwind_2100 on Stabbed in the back

3 weeks ago

wow... SUPER unique build, never thought i would see this. Well done, though I would add more nonbasic lands like Field of Ruin and Tectonic Edge to deal with cards like Maze of Ith and Labyrinth of Skophos which can potentially fog Virtus. once again, props to you for the unique build =)

Whirlwind_2100 on Avacyn: Hope Eternal

1 month ago

so, after rigorous playtesting, I have come up with some cards to cut and add that will hopefully msk the deck better:

cuttables

  • Alabaster Kirin This does absolutely nothing, has no prison effects, and is kinda useless here

  • Baird, Steward of Argive His prison effect is okay, but you can definitely slot in better options for not too much more money

  • Knight of Sursi Once again, just a vanilla card that doesn't do anything except get a small body on the battlefield, which isnt very good in commander, even if it is indestructible

  • Misthoof Kirin Only really okay in a morph deck, this is kinda useless here

  • Oreskos Explorer just a worse Land Tax

  • Segovian Angel a 1/1 with vigilance has to swing 120 times to win. just a terrible card all around.

  • Silver Knight Kinda bad, doesn't really do much .

  • Shepherd of the Lost this would be good if it have every other creature it's abilities, but alas, it's kinda terrible, especially because I'm smelling a voltron sub-theme around Avacyn

  • White Knight Unless your in a very black heavy meta, this is just bad, and is barley passable even if you have said meta

  • Journey to Nowhere a worse Pacifism

  • All your lands except basic plains. You need more utility lands, not just non-basics that do nothing

  • Wing Shards This one is debatable, although I don't see you casting a bunch of spells and having the mana to cast this, due to the lack of ramp you have.

  • Armillary Sphere bad ramp

  • Traveler's Amulet bad ramp

  • Orazca Relic have fun waiting 5 turns to get blessing and then only drawing one card

  • Take Vengeance crappy removal

  • Bishop of Wings I don't see this deck supporting an angel tribal

Potential Add-Ins

Thanks so much for reading my list, and I hope this has been some help to you. My main problem with this deck was it ran too much inefficient removal and bad creatures, but once these are added in, I think the deck should be a lot for mean. Have a great day! =)

Ivdar on Tall Woman Says You Die

1 month ago

Really like this first draft, I'm hugely interested in Klothys as a group slug commander! Kudos for including Mindcrank , that's a great piece of synergy.

If you want to lean harder into hating on your opponent's mana, I would suggest cards like Ruination , Blood Moon , Magus of the Moon and targeted land removal like Ghost Quarter or Tectonic Edge .

Including stuff to sacrifice your lands like Myriad Landscape and Springbloom Druid could help ramp you through Klothys' ability, especially if there's no budget for the full suite of fetch lands. More wheel effects would also fill graveyards and disrupt your opponents, like Wheel of Fate or Magus of the Wheel

As far as ramp goes, I would suggest throwing in Wild Growth and Utopia Sprawl . If they are in your opening hand, they can allow you to get Klothys out on turn two and they would turn into card draw later if you have an Enchantress out.

I'm just throwing a ton of suggestions now, but for more artifact hate, Collector Ouphe and Vandalblast are worth a look IMO. Storage Matrix is also a pretty hateful piece of slug if your opponents use artifact mana. Crawlspace can be pretty effective against opponents that want to attack with creatures.

I would consider cutting Keen Sense and Snake Umbra , since you don't have a lot of creatures and generally speaking I would want Klothys to stay an enchantement as that makes her much more resilient to removal.

Sorry if I don't suggest cuts to make room for these, those are just some first impressions but I'm glad to see a deck like this. Will definitely check it again to see how it evolves!

Profet93 on Talrand, Drake Summoner

1 month ago

Let me start off by saying I hate being mana screwed, that being said, you should cut 2 islands to go down to 38 lands.

Cut Curious Homunculus, Docent of Perfection, Murmuring Mystic, Sphinx of Uthuun and Stormtide Leviathan. Talrand decks don't need creatures. The few good creatures to add are out of your budget. I know you have the polymorph package but the creatures you are getting arent even that good. If you want to make this optimized (even on a budget), replace them with the 5 following cards....

  1. Rapid Hybridization - Removal
  2. Essence Scatter - Counter
  3. Wizard's Retort - Or another counterspell
  4. Pongify - Removal
  5. Deep Analysis - Draw. Bonus points if you yell DEEP ANAL!

REMEMBER, the biggest issue with Talrand is being forced to tap out! Keep this in mind for below...

Cut Coat of Arms for Coastal Piracy - Winmore. Helps you if you have lots of drakes, otherwise its a dead card that can help opponents. Piracy helps you maintain gas.

Cut Heraldic Banner for Mind Stone - Doesnt help you bring talrand out any faster and the boost is minor. Stone brings talrand out T3 and replaces itself later.

Cut Arcane Melee for Gilded Lotus - Helps opponents, forces you to tap out and you don't need that kind of ramp. Lotus helps you ramp without tapping you out.

Cut Gravitational Shift for Misdirection - Shift is winmore. Misdirection allows you to interact while tappedout making opponents think twice before trying to remove your talrand. Note that misdirection can redirect removal, counter counterspells (should you not be the only blue player) and redirect some extra turn spells

For the 2 lands you cut, add Isochron Scepter and Future Sight - Scepter is just pure value (remember to make sure to have mana open to cast the imprinted spell AND another counterspell in hand to ensure they don't bait your counterspell!). Future sight, while redundant to Precognition Field , is very powerful. I understand it costs 1 more and reveals the card, but it allows you to play lands and everyone knows you are counterspell + draw tribal so it really doesn't matter. I would tell you to cut the field for future sight, but I think both might serve your deck well.

Cut Unsummon for Mystic Confluence - Confluence draws you cards and is more versatile.

Cut Boomerang for Capsize - Very powerful card, do not underestiamte it, and ALWAYS try to buy it back.

Cut Island (3rd island to cut) for Strip Mine / Ghost Quarter / Tectonic Edge , etc.... Cavern of Souls , Boseiju, Who Shelters All , urborg, coffers, field of the dead are all powerful cards that need to be dealt with.

Cut Island for Blast Zone - While it comes in tapped, it allows you to deal with problematic cards that resolve because you can't counter everything.

Cut the polymorph package aside from polymorph itself

Cut Mass Polymorph for Narset's Reversal - Oh no, you cast Thought Distortion ? What ever will I do.... get's around can't be countered. What's better than countering their Torment of Hailfire ? Copying it and returning it back!

Cut Reweave for Precognitive Perception - Not entirely sold on it, but it has strong potential, especially for a budget player.

Be sure to let me know what you think of the sugge

Tzefick on White's issues in Commander

2 months ago

enpc Fair enough, I'll get to your response in bits too. Sorry it's been so long underway but I've had my response written down on a different PC that I couldn't get access to for a while. I'm just going to post this initial section and keep adding to it going forward.


  • "But your argument here basically boils down to "artifacts are bad because they die to removal". I get that there are a bunch of good artifact removal cards, but that doesn't mean that we should stop leaning into artifacts because of it."

Not quite true. My argument is that relying too heavily on artifacts makes you very vulnerable to a removal type that is a lot more common than counter measures to alternative kinds of resource generation - like land ramp, blue's untaps and artifact manipulation, black's graveyard ress, alternative payments, and rituals, and red's artifact swap, rituals and other mana cheats . It's a lot easier to counter measure an artifact than many of the other types of mana accelerations in the game. And if your color can basically only achieve a very fundamental mechanic of the game like ramp and card draw through artifacts, it makes you more vulnerable than those that can achieve it in a different way.

I completely agree with you that removal is a fundamental part of an interactive game like MtG and is part of the fun and makes the game what it is. I don't advocate that removal/interaction should be worse or something like that. However I reckon when there's a disparity between how well removal interacts with artifacts versus other mana accelerators and that it hits certain colors more than others, then I see a possible issue that is worth looking into and possibly correct.


  • "In addition to this, white has a lot of ways of protecting your stuff from being destroyed, whether it's indestructible, hexproof, just an outright Teferi's Protection (which yes you did mention), or more importantly shutting down an opponent's removal source using Torpor Orb effects, of which white has many."

I mean outside of Avacyn, Angel of Hope and emblem elspeth , and the aforementioned Teferi's Protection (which is a pretty ludicrous spell in of itself), white cannot actually protect their own non-creature stuff that well. And their hexproof is mainly to protect the player themselves and not their board (there's odric off-keyword giver - I mean deathtouch, skulk, menace?) - which is kinda weird in my eyes as white is the color of community and going wide more than tall and have indestructible as a primary evergreen keyword.

Lands can be protected through Terra Eternal with the side effect that it helps your opponents too, or through Sacred Ground if your opponents try some land destruction.

So white doesn't actually have that good, flexible or effective means to protect their own non-creature stuff. White is even the color of indestructible as one of their primary evergreen keywords... and it's actually worse off when protecting non-creature permanents than a color like green .

So in your proposed scenario where white counters green's land ramp with MLD, green actually has a very good, cheap and flexible counter, that leaves white at a huge disadvantage. Although it is only one card, but then again, there are 3 major land destruction spells in white (that is legal in Commander) being Armageddon , Ravages of War (check that price tag, hello Portal), and Catastrophe ... and to an extend Fall of the Thran .

Lands have always been the exemption to many destruction effects and there have not been printed much in terms of land destruction in recent times (outside 1-for-1s Tectonic Edge that is meant for removing utility lands/power lands). So I'd like to challenge your claim that land destruction is what WotC wants to show is part of what white does. I cannot deny that WotC have made more stax-like cards for white in recent times, but I reckon that's because taxing and hindering is something WotC can more easily print for white as a color identity mechanic than land destruction, again because lands have a special status and don't perish as most other permanents in the game.


In relation to the mentioned cards that can help white to land ramp; true these exists and many utilize them in their decks if they don't have better options. I did not actually know of the Kor Cartographer , paralleling Wood Elves in a worse state, fitting of a color imitating another color's strength. I would just like to see more of these type of cards, and if WotC finds a way to make them less mana intensive (like the 6 needed for Burnished Hart - it's still a good card because it's 2 on the field, but it's good more due to lack of better) but requiring something else that white is good at, I think that would be a good compromise between allowing that power but not make it as flexible and strong as green's ramp. Simply requiring more mana to mana ramp, seems kinda unproductive as those colors wanting that imitating mana ramp is already light on mana production. Kinda feels like "Don't be poor, just be rich. It's easy making money when you're rich!".

And I'm afraid I'm being a bit repetitive, but stax effects in general, are something that negatively influences white's political standing and threat/annoyance assessment in Commander - so if white is doomed to be the "I hold the rest of you back"-kind of guy, to be somewhat "on par" with the rest, then white is always going to be a bad color for casual multiplayer formats, like Commander.


  • "So again I push the point that white is capable, however the issue here is that it's not the way you (or some other casule commander players) want it to be. But again, that's not white's shortfall."

The limited data we have and many players' personal experience says that white is less likely to succeed in Commander than any other singular color. Do you think this is just pure fiction spun up by white-loving players? Or do you think there's some truth to it? Why would white players be more prone to bad deck building than players of any other color?

Jumping at bit in your post:

  • "Here's where we get to brass tacks (if we haven't already), I wouldn't agree with you on the comment that "a large portion of the commander community" thinks that mono-white needs fixing. Ther eare some poeple, sure. And those people might make a lot of noise about it, but that doesn't mean it's the majority of players. I know that most players who I interact with would agree wiht my viewpoint on it."

My anecdotal evidence is from 6 friends I play Commander with, where most agrees that white is the worst of the colors for Commander when considering mono-color (I'm uncertain of the opinion of 2 of them as they haven't said it outright). Other than that I know that the Youtube content creators "The Command Zone" has strong opinions on white lacking support in Commander, and as far as I've seen in the comment section of their video regarding color strength, within context of the Commander format, there's a lot of people who shares that viewpoint and a lot who don't. Of those that don't share the viewpoint, there's some who are very vocal and sadly also some who are frankly quite rude in their statements.


I'll end my post here and get back to you when I have more time.

Senomar on Senomar

3 months ago

king-saproling unfortunatly it's not working... And I can reach to get back the original background :/

I learnt how to show you my code :D ! Here it is :

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<center>![](https://i.imgur.com/OucYNrSm.jpg)</center> <!-- Kumena Alteration Kevin Altered -->

<center>

<p>Not english native please be kind to me ; plus if you find any language mistake or nonsense feel free to write it in the comment section and I'll correct it :)</p>

Welcome in my Duel Commander Deck that I've been working on and testing in tournaments for almost one year !

If you got kicked out by a player named "Senomar" playing Kumena on XMage it's me :)

</center>

===accordion
===panel:<center>WHY MY FINGERS SMELL LIKE FISH ?</center>

<center>![](https://i.imgur.com/k0tpoJP.jpg)</center>

<center>

<p>I really like this deck for several reasons :</p>

<p>It's kind of out of the meta and the power of this deck often create a huge surprise effect when you combo off to create a board the opponent will never catch back or swing for a kill turn 4 or 5. Don't misunderstand ; the deck is not T1 and Kumena will never be. When you see that [[Anafenza, the Foremost]] is a 4/4 for [[symbol:3]] manas with nice abilities and offers 3 colors [[symbol:B]][[symbol:W]][[symbol:G]] without being T1, it's easy to understand that a 2/4 for [[symbol:3]] manas in the worst color combination of the format (simic : [[symbol:U]][[symbol:G]]) forcing us to play tribe will never be T1. I think Wizard poorly designed Kumena's body in order to protect the standard. Kumena should have been a 4/4 or at least a 3/4 to approach T1/2 (3/5 is too strong since it prevents a whole new range of removals such as [[Flame Slash]]). Seriously [[Feather, the Redeemed]] is a 3/4 flying for [[symbol:R]][[symbol:W]][[symbol:W]] (in boros colors !) ; why my green commander can't have a good body ? But the deck is strong. Damn strong.</p>

<p>The deck can win without [[Kumena, Tyrant of Orazca]]. Kumena is here for card advantage versus control, to stabilize aggro matchups due to his 2/4 body, to pump your folks to overcome huge boards sitting here and not daring to attack you or just to finish players with his evasive ability. Kumena does a ton of things ; he's kind of a small planeswalker. But the deck stay strong without him. Damn strong.</p>

<p>The deck has no really bad matchups where you can just auto give-up at start ! You have fair chance of winning against every commanders. I often end in the first tier of tournaments since the deck succeed well against most of the aggro meta such as mono red ([[Kari Zev, Skyship Raider]], [[Captain Lannery Storm]]...), winnie white ([[Kytheon, Hero of Akros]], [[Thalia, Guardian of Thraben]]...), boros ([[Tajic, Legion's Edge]]) or some partners. Of course some matchups are harder than others ; even on the aggro side. [[Arahbo, Roar of the World]] and [[Karlov of the Ghost Council]] are for example tougher matchups for me due to speed, removals and lifegain.
The deck has pretty fair matchups against "classic control" ([[Kess, Dissident Mage]] for example) and fast low interactions decks ([[Animar, Soul of Elements]]). To finish it struggles a bit versus combo/ramp decks or "Planeswalker control" because those decks abuse wrath effects ([[Aminatou, the Fateshifter]], [[Daretti, Scrap Savant]], [[Lord Windgrace]]...) other fish decks simply because they're T1 ([[Sai, Master Thopterist]] and [[Yuriko, the Tiger's Shadow]]) and Mono Green ([[Surrak, the Hunt Caller]], [[Titania, Protector of Argoth]], [[Azusa, Lost but Seeking]] or [[Ezuri, Renegade Leader]]) can sometimes be a problem because they got the same speed and most of the time the mana to pay my counterspells conditions. To conclude, there is no easy matchups but there is no impossible matchups too ; because the deck is strong. Damn strong.</p>

<p>The deck requires a lot of skill and decision making due to the control and poker aspect of blue, the fact that most of the merfolks played in the first main phase could have an impact on the combat step and because midrange requires a lot of adaptation in your playstyle. You constantly have to gauge the level of interaction you want to have with your opponent depending on what deck you are facing, the amount of cards we have in hand and the amount of opened mana on the table. You will probably think it is the same for every decks ; but the synergy existing between creatures amplifies mistake penalties ; plus the abilities of Kumena always force you to choose between attacking or tapping. Against control decks you're fighting as much on cards advantage as on your amount of life. When you know your opponent has the removal in hand, it is sometimes better to draw by tapping 3 merfolks than dealing 4 dammages with two 2/2 creatures because the third have summoning sickness. Decisions are hard and make wins with our lord and savior Kuku even more crunchy ! Decisions make the deck strong. damn strong.</p>

<p>The balance between tall with cards such as [[Cosi's Trickster]], [[Deeproot Champion]] and so on ; and wide with [[Deeproot Waters]] and in general our low CMC curve creatures flooding the board comes enhance the already vast diversity of game plans and makes the deck strong. Damn strong.</p>

<p>Merfolks arts are freaking damn greats and some cards are just gorgeous. Damn gorgeous.</p>

</center>

<center>![](https://i.imgur.com/UPk9rZo.gif)</center>

===endpanel
===panel:<center>LET'S WEIGH THE FISH (current winrate : 52,5% - 22/10/2019) + EVOLUTIONS OF THE DECK</center>

<center>![](https://i.imgur.com/xSvJ9y7.jpg)</center>

<center>

<p>Since the begining of march I'm trying to record the performances of the deck. Here you can find the list of the games I've done on XMage, with friends or around some local events. Gonna try to make this live but my playtime is very heterogeneous and depends on my work :)</p>
<p>The mention "deck in progress" shows a lack of some key cards in the format or the fact that the decklist is being playtested. "A" means the list is meta but the opponent lack dual lands. "B" means the list is strong but the opponent lack few expensives key cards ([[Force of Will]], [[Three Visits]], [[Demonic Tutor]] are good examples) ; BTW I accept playing against proxy cards. "C" means the deck is barrely structured for the format.</p>
<p>The updated winrate of the deck is 52,5% without considering B and C decks. Keep in mind that some of the people I play against on XMage are players copy-pasting decks from MTGtop8 (because all cards are available for free in the software). Thus they got very strong lists but sometimes lack knowledges about how to play the deck. In addition, I'm far from being a pro player and after most of my defeats I realize the missplays I've done and figure how I could have win the game.</p>

</center>

<table class="table table-bordered table-hover"> 
	<thead> 
	<tr> 
	<th class="hidden">Syntax</th> 
	<th class="hidden">Output</th> 
	</tr> 
	</thead> 
	<tbody> 
<tr><td>Commander</td><td>WIN</td><td>LOSS</td><td>WINRATE</tr></td>
<tr><td>Adeliz, the Cinder Wind</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Aminatou, the Fateshifter</td><td>7</td><td>7</td><td>50%</tr></td>
<tr><td>Anafenza, the Foremost</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Animar, Soul of Elements</td><td>5</td><td>3</td><td>63%</tr></td>
<tr><td>Arahbo, Roar of the World</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Arcades, the Strategist</td><td>5</td><td>7</td><td>42%</tr></td>
<tr><td>Atarka, World Render</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Atraxa, Praetors' Voice</td><td>4</td><td>11</td><td>27%</tr></td>
<tr><td>Azusa, Lost but Seeking</td><td>1</td><td>2</td><td>33%</tr></td>
<tr><td>Brago, King Eternal</td><td>3</td><td>3</td><td>50%</tr></td>
<tr><td>Braids, Cabal Minion</td><td>1</td><td>0</td><td>100%</tr></td>
<tr><td>Captain Lannery Storm</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Captain Sisay</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Child of Alara</td><td>4</td><td>2</td><td>67%</tr></td>
<tr><td>Danitha Capashen, Paragon</td><td>0</td><td>2</td><td>0%</tr></td>
<tr><td>Daretti, Scrap Savant</td><td>0</td><td>6</td><td>0%</tr></td>
<tr><td>Dragonlord Dromoka</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Dragonlord Ojutai</td><td>4</td><td>0</td><td>100%</tr></td>
<tr><td>Ezuri, Claw of Progress</td><td>11</td><td>4</td><td>73%</tr></td>
<tr><td>Ezuri, Renegade Leader</td><td>3</td><td>3</td><td>50%</tr></td>
<tr><td>Feather, the Redeemed</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Gisa and Geralf</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Gishath, Sun's Avatar</td><td>4</td><td>1</td><td>80%</tr></td>
<tr><td>Glissa, the Traitor</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>God-Eternal Kefnet</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Golos, Tireless Pilgrim</td><td>3</td><td>3</td><td>50%</tr></td>
<tr><td>Goreclaw, Terror of Qal Sisma</td><td>4</td><td>0</td><td>100%</tr></td>
<tr><td>Grand Warlord Radha</td><td>5</td><td>8</td><td>38%</tr></td>
<tr><td>Grenzo, Dungeon Warden</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Gyrus, Waker of Corpses</td><td>1</td><td>2</td><td>33%</tr></td>
<tr><td>Ishkanah, Grafwidow</td><td>1</td><td>2</td><td>33%</tr></td>
<tr><td>Jenara, Asura of War</td><td>0</td><td>2</td><td>0%</tr></td>
<tr><td>Jhoira, Weatherlight Captain</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Judith, the Scourge Diva</td><td>4</td><td>3</td><td>57%</tr></td>
<tr><td>Kambal, Consul of Allocation</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Kami of the Crescent Moon</td><td>3</td><td>1</td><td>75%</tr></td>
<tr><td>Karador, Ghost Chieftain</td><td>3</td><td>2</td><td>60%</tr></td>
<tr><td>Kari Zev, Skyship Raider</td><td>4</td><td>2</td><td>67%</tr></td>
<tr><td>Kess, Dissident Mage</td><td>8</td><td>0</td><td>100%</tr></td>
<tr><td>Kytheon, Hero of Akros </td><td>2</td><td>6</td><td>25%</tr></td>
<tr><td>Leovold, Emissary of Trest</td><td>6</td><td>3</td><td>67%</tr></td>
<tr><td>Lord Windgrace</td><td>2</td><td>2</td><td>50%</tr></td>
<tr><td>Maelstrom Wanderer</td><td>0</td><td>4</td><td>0%</tr></td>
<tr><td>Meren of Clan Nel Toth</td><td>3</td><td>2</td><td>60%</tr></td>
<tr><td>Naban, Dean of Iteration</td><td>0</td><td>2</td><td>0%</tr></td>
<tr><td>Najeela, the Blade-Blossom</td><td>1</td><td>4</td><td>20%</tr></td>
<tr><td>Narset, Enlightened Master</td><td>6</td><td>8</td><td>43%</tr></td>
<tr><td>Neheb, Dreadhorde Champion</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Olivia Voldaren</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Omnath, Locus of Rage</td><td>4</td><td>1</td><td>80%</tr></td>
<tr><td>Prossh, Skyraider of Kher</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Queen Marchesa</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Rafiq of the Many</td><td>7</td><td>4</td><td>64%</tr></td>
<tr><td>Rhonas the Indomitable</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Sai, Master Thopterist</td><td>4</td><td>11</td><td>27%</tr></td>
<tr><td>Saskia the Unyielding</td><td>1</td><td>0</td><td>100%</tr></td>
<tr><td>Selvala, Explorer Returned</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Sen Triplets</td><td>4</td><td>0</td><td>100%</tr></td>
<tr><td>Shu Yun, the Silent Tempest</td><td>3</td><td>2</td><td>60%</tr></td>
<tr><td>Silas Renn, Seeker Adept + Akiri, Line-Slinger</td><td>3</td><td>3</td><td>50%</tr></td>
<tr><td>Surrak, the Hunt Caller</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Tajic, Blade of the Legion</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Tatyova, Benthic Druid</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Teferi, Temporal Archmage</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Thalia, Guardian of Thraben</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>The First Sliver</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>The Gitrog Monster</td><td>0</td><td>2</td><td>0%</tr></td>
<tr><td>The Scarab God</td><td>2</td><td>1</td><td>67%</tr></td>
<tr><td>Titania, Protector of Argoth</td><td>8</td><td>13</td><td>38%</tr></td>
<tr><td>Tymna the Weaver + Akiri, Line-Slinger</td><td>2</td><td>4</td><td>33%</tr></td>
<tr><td>Tymna the Weaver + Kraum, Ludevic's Opus</td><td>4</td><td>3</td><td>57%</tr></td>
<tr><td>Tymna the Weaver + Ravos, Soultender</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Tymna the Weaver + Thrasios, Triton Hero</td><td>2</td><td>5</td><td>29%</tr></td>
<tr><td>Uril, the Miststalker</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Vendilion Clique</td><td>2</td><td>0</td><td>100%</tr></td>
<tr><td>Will Kenrith + Rowan Kenrith</td><td>1</td><td>2</td><td>33%</tr></td>
<tr><td>Xenagos, God of Revels</td><td>1</td><td>1</td><td>50%</tr></td>
<tr><td>Yasova Dragonclaw</td><td>1</td><td>2</td><td>33%</tr></td>
<tr><td>Yawgmoth, Thran Physician</td><td>2</td><td>4</td><td>33%</tr></td>
<tr><td>Yuriko, the Tiger's Shadow</td><td>13</td><td>24</td><td>35%</tr></td>
<tr><td>Zedruu the Greathearted</td><td>2</td><td>0</td><td>100%</tr></td>

</tbody></table></p>

<center>

===spoiler:03/03/2019 -> friend session
<p>[[symbol:PW]] 3/3 vs [[Narset, Enlightened Master]] (deck in progress - A) [[deck:narset-duel-commander-1v1]]</p>
===endspoiler
===spoiler:06/03/2019 -> friend session
<p>[[symbol:PG]] 5/0 vs [[Kess, Dissident Mage]] (deck in progress - B)</p>
===endspoiler
===spoiler:09/03/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Yuriko, the Tiger's Shadow]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Yuriko, the Tiger's Shadow]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Tymna the Weaver]] + [[Thrasios, Triton Hero]] toss</p>
===endspoiler
===spoiler:11/03/2019 -> XMage
<p>[[symbol:PG]] 2/0 vs [[Omnath, Locus of Rage]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Omnath, Locus of Rage]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Anafenza, the Foremost]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Animar, Soul of Elements]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Kess, Dissident Mage]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Tymna the Weaver]] + [[Kraum, Ludevic's Opus]] no toss</p>
===endspoiler
===spoiler:14/03/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Kari Zev, Skyship Raider]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Vendilion Clique]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Shu Yun, the Silent Tempest]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Shu Yun, the Silent Tempest]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Tajic, Blade of the Legion]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Sai, Master Thopterist]] no toss</p>
===endspoiler
===spoiler:15/03/2019 -> XMage
<p>[[symbol:PR]] 1/2 vs [[Sai, Master Thopterist]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Thalia, Guardian of Thraben]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Olivia Voldaren]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Yuriko, the Tiger's Shadow]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Surrak, the Hunt Caller]] toss</p>
<p>[[symbol:PR]] 0/2 vs [[Daretti, Scrap Savant]] toss</p>
<p>[[symbol:PR]] 0/2 vs [[Daretti, Scrap Savant]] no toss</p>
===endspoiler
===spoiler:17/03/2019 -> friend session
<p>[[symbol:PG]] 5/3 vs [[Rafiq of the Many]] (deck in progress - A) [[deck:rafiq-duel-commander-1v1]]
Buddy's decklist on tournament : https://www.mtgtop8.com/event?e=20734&d=336850&f=EDH
===endspoiler
===spoiler:20/03/2019 -> friend session</p>
<p>[[symbol:PG]] 5/0 vs [[Kess, Dissident Mage]] (deck in progress - B)</p>
===endspoiler
===spoiler:21/03/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Sai, Master Thopterist]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Ezuri, Renegade Leader]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Rhonas the Indomitable]] toss</p>
<p>[[symbol:PR]] 0/2 vs [[The Gitrog Monster]] toss</p>
===endspoiler
===spoiler:23/03/2019 -> friend session
<p>[[symbol:PG]] 3/1 vs [[Atarka, World Render]] (2/0) then [[Xenagos, God of Revels]] (1/1)</p>
===endspoiler
===spoiler:24/03/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Najeela, the Blade-Blossom]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Judith, the Scourge Diva]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Kambal, Consul of Allocation]] no toss</p>
===endspoiler
===spoiler:25/03/2019 -> XMage
<p>[[symbol:PG]] 1/0 vs [[Najeela, the Blade-Blossom]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Sen Triplets]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Sen Triplets]] toss</p>
===endspoiler
===spoiler:26/03/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Child of Alara]] no toss</p>
<p>[[symbol:PR]] 0/1 vs [[Sai, Master Thopterist]] no toss</p>
===endspoiler
===spoiler:27/03/2019 -> friend session
<p>[[symbol:PW]] 3/3 vs [[Narset, Enlightened Master]] (deck in progress - A) [[deck:narset-duel-commander-1v1]]</p>
<p>[[symbol:PG]] 2/0 vs [[Meren of Clan Nel Toth]] (deck in progress - C)</p>
<p>[[symbol:PG]] 1/0 vs [[Kess, Dissident Mage]] (deck in progress - B)</p>
<p>[[symbol:PR]] 0/2 vs [[Titania, Protector of Argoth]]</p>
===endspoiler
===spoiler:28/03/2019 -> XMage
<p>[[symbol:PG]] 2/0 vs [[Lord Windgrace]] no toss</p>
===endspoiler
===spoiler:31/03/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Sai, Master Thopterist]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Grand Warlord Radha]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Grand Warlord Radha]] no toss</p>
===endspoiler
===spoiler:01/04/2019 -> XMage
<p>[[symbol:PR]] 0/1 vs [[Brago, King Eternal]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Arcades, the Strategist]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Queen Marchesa]] toss</p>
===endspoiler
===spoiler:02/04/2019 -> XMage
<p>[[symbol:PG]] 1/0 vs [[Kami of the Crescent Moon]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Sai, Master Thopterist]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Titania, Protector of Argoth]] toss</p>
===endspoiler
===spoiler:05/04/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Captain Sisay]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Grand Warlord Radha]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Grand Warlord Radha]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Grand Warlord Radha]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Uril, the Miststalker]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Grenzo, Dungeon Warden]] no toss</p>
<p>[[symbol:PG]] 1/0 vs [[Tymna the Weaver]] + [[Kraum, Ludevic's Opus]] no toss</p>
===endspoiler
===spoiler:06/04/2019 -> XMage
<p>[[symbol:PG]] 2/0 vs [[Tymna the Weaver]] + [[Ravos, Soultender]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Judith, the Scourge Diva]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Judith, the Scourge Diva]] no toss</p>
<p>[[symbol:PR]] 0/1 vs [[Brago, King Eternal]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Titania, Protector of Argoth]]</p>
===endspoiler
===spoiler:07/04/2019 -> XMage
<p>[[symbol:PG]] 2/0 vs [[Karador, Ghost Chieftain]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Titania, Protector of Argoth]] no toss</p>
===endspoiler
===spoiler:08/04/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Dragonlord Dromoka]] no toss</p>
<p>[[symbol:PG]] 1/0 vs [[Titania, Protector of Argoth]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Child of Alara]] toss</p>
===endspoiler
===spoiler:10/04/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Naban, Dean of Iteration]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Gisa and Geralf]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Aminatou, the Fateshifter]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Rafiq of the Many]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Yasova Dragonclaw]] no toss</p>
===endspoiler
===spoiler:14/04/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Atraxa, Praetors' Voice]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Atraxa, Praetors' Voice]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Selvala, Explorer Returned]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Kytheon, Hero of Akros]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Leovold, Emissary of Trest]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Atraxa, Praetors' Voice]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Kytheon, Hero of Akros]] no toss</p>
===endspoiler
===spoiler:15/04/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Yuriko, the Tiger's Shadow]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Gishath, Sun's Avatar]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Goreclaw, Terror of Qal Sisma]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Zedruu the Greathearted]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Atraxa, Praetors' Voice]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Yuriko, the Tiger's Shadow]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Maelstrom Wanderer]] toss</p>
===endspoiler
===spoiler:16/04/2019 -> XMage
<p>[[symbol:PR]] 1/2 vs [[Aminatou, the Fateshifter]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Atraxa, Praetors' Voice]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Jhoira, Weatherlight Captain]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Ishkanah, Grafwidow]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Yuriko, the Tiger's Shadow]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Teferi, Temporal Archmage]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Azusa, Lost but Seeking]] no toss</p>
===endspoiler
===spoiler:17/04/2019 -> XMage
<p>[[symbol:PG]] 2/0 vs [[Dragonlord Ojutai]] no toss</p>
<p>[[symbol:PG]] 1/0 vs [[Saskia the Unyielding]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Meren of Clan Nel Toth]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Yuriko, the Tiger's Shadow]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Meren of Clan Nel Toth]] toss</p>
<p>[[symbol:PR]] 0/2 vs [[Tymna the Weaver]] + [[Thrasios, Triton Hero]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Sai, Master Thopterist]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Tymna the Weaver]] + [[Thrasios, Triton Hero]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Tymna the Weaver]] + [[Akiri, Line-Slinger]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Tymna the Weaver]] + [[Akiri, Line-Slinger]] toss</p>
===endspoiler
===spoiler:18/04/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Yuriko, the Tiger's Shadow]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Captain Lannery Storm]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Atraxa, Praetors' Voice]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Jenara, Asura of War]] no toss</p>
<p>[[symbol:PG]] 1/0 vs [[Braids, Cabal Minion]] toss</p>
<p>[[symbol:PR]] 0/2 vs [[Yuriko, the Tiger's Shadow]] no toss</p>
===endspoiler
===spoiler:22/04/2019 -> XMage
<p>[[symbol:PR]] 1/2 vs [[Karador, Ghost Chieftain]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Leovold, Emissary of Trest]] toss</p>
===endspoiler
===spoiler:23/04/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Najeela, the Blade-Blossom]] no toss</p>
===endspoiler
===spoiler:25/04/2019 -> XMage
<p>[[symbol:PR]] 1/2 vs [[Gyrus, Waker of Corpses]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Titania, Protector of Argoth]] no toss</p>
===endspoiler
===spoiler:29/04/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Titania, Protector of Argoth]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Kytheon, Hero of Akros]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Dragonlord Ojutai]] toss</p>
===endspoiler
===spoiler:08/05/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Gishath, Sun's Avatar]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Narset, Enlightened Master]] no toss</p>
===endspoiler
===spoiler:01/06/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Leovold, Emissary of Trest]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Feather, the Redeemed]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Ezuri, Claw of Progress]] toss</p>
===endspoiler
===spoiler:02/06/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Kami of the Crescent Moon]] toss</p>
<p>[[symbol:PR]] 0/2 vs [[Yuriko, the Tiger's Shadow]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[Brago, King Eternal]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Tatyova, Benthic Druid]] toss</p>
<p>[[symbol:PG]] 2/0 vs [[Ezuri, Claw of Progress]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Daretti, Scrap Savant]] no toss</p>
<p>[[symbol:PG]] 2/1 vs [[The Scarab God]] toss</p>
===endspoiler
===spoiler:04/06/2019 -> XMage
<p>[[symbol:PR]] 1/2 vs [[Will Kenrith]] + [[Rowan Kenrith]] no toss</p>
<p>[[symbol:PR]] 0/2 vs [[Leovold, Emissary of Trest]] no toss</p>
===endspoiler
===spoiler:05/06/2019 -> XMage
<p>[[symbol:PG]] 2/0 vs [[God-Eternal Kefnet]] toss</p>
===endspoiler
===spoiler:06/06/2019 -> XMage
<p>[[symbol:PG]] 2/0 vs [[Goreclaw, Terror of Qal Sisma]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Yuriko, the Tiger's Shadow]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Titania, Protector of Argoth]] no toss</p>
===endspoiler
===spoiler:06/06/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Prossh, Skyraider of Kher]] no toss</p>
<p>[[symbol:PG]] 2/0 vs [[Glissa, the Traitor]] no toss</p>
<p>[[symbol:PG]] 1/0 vs [[Brago, King Eternal]] no toss</p>
===endspoiler
===spoiler:09/06/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[The First Sliver]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Titania, Protector of Argoth]] toss</p>
===endspoiler
===spoiler:10/06/2019 -> XMage
<p>[[symbol:PR]] 1/2 vs [[Silas Renn, Seeker Adept]] + [[Akiri, Line-Slinger]] toss</p>
<p>[[symbol:PW]] 1/1 vs [[Animar, Soul of Elements]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Tymna the Weaver]] + [[Kraum, Ludevic's Opus]] no toss</p>
===endspoiler
===spoiler:11/06/2019 -> XMage
<p>[[symbol:PR]] 1/2 vs [[Yuriko, the Tiger's Shadow]] toss</p>
<p>[[symbol:PR]] 0/2 vs [[Lord Windgrace]] no toss</p>
===endspoiler
===spoiler:16/06/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Maelstrom Wanderer]] toss</p>
===endspoiler
===spoiler:02/07/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Golos Tireless Pilgrim]] no toss</p>
<p>[[symbol:PR]] 1/2 vs [[Golos Tireless Pilgrim]] no toss</p>
===endspoiler
===spoiler:06/07/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Arahbo, Roar of the World]] toss</p>
===endspoiler
===spoiler:07/07/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Silas Renn, Seeker Adept]] + [[Akiri, Line-Slinger]] toss</p>
===endspoiler
===spoiler:11/07/2019 -> XMage
<p>[[symbol:PG]] 2/1 vs [[Animar, Soul of Elements]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Ezuri, Renegade Leader]] no toss</p>
===endspoiler
===spoiler:31/07/2019 -> XMage
<p>[[symbol:PR]] 1/2 vs [[Yawgmoth, Thran Physician]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Kari Zev, Skyship Raider]] toss</p>
<p>[[symbol:PR]] 1/2 vs [[Yawgmoth, Thran Physician]] toss</p>
<p>[[symbol:PG]] 2/1 vs [[Neheb, Dreadhorde Champion]] no toss</p>
<p>[[symbol:PR]] 2/0 vs [[Danitha Capashen, Paragon]] toss</p>
===endspoiler
===spoiler:12/08/2019 -> friend session
<p>[[symbol:PG]] 3/2 vs [[Ezuri, Claw of Progress]] (deck in progress - A)</p>
===endspoiler
===spoiler:21/08/2019 -> friend session
<p>[[symbol:PG]] 3/2 vs [[Yuriko, the Tiger's Shadow]] (deck in progress - A)</p>
<p>[[symbol:PG]] 3/2 vs [[Aminatou, the Fateshifter]] (deck in progress - B)</p>
===endspoiler
===spoiler:25/08/2019 -> XMage
<p>[[symbol:PR]] 0/2 vs [[Adeliz, the Cinder Wind]] no toss</p>
===endspoiler
===spoiler:03/09/2019 -> friend session
<p>[[symbol:PR]] 1/3 vs [[Arcades, the Strategist]] (deck in progress - B) [[deck:arcades-duel-commander-1v1]]</p>
===endspoiler
===spoiler:22/09/2019 -> friend session
<p>[[symbol:PG]] 2/1 vs [[Ezuri, Claw of Progress]] (deck in progress - B)</p>
===endspoiler
===spoiler:06/10/2019 -> friend session
<p>[[symbol:PR]] 2/4 vs [[Arcades, the Strategist]] (deck in progress - B) [[deck:arcades-duel-commander-1v1]]</p>
===endspoiler
===spoiler:12/10/2019 -> friend session
<p>[[symbol:PG]] 2/0 vs [[Ezuri, Claw of Progress]] (deck in progress - B)</p>
===endspoiler

</center>

<center>![](https://i.imgur.com/CxhmmNy.gif)</center>
===endpanel

<center>

<p>Please be careful about those charts. The amount of games is not high enough yet to have a proper winrate to study. It's mainly here to sum up the performance of the deck. In addition, matchups where we got enough datas are either popular and strong T1 commanders of the format ([[Yuriko, the Tiger's Shadow]] and [[Sai, Master Thopterist]] are better fish strategies) or bad matchups ([[Atraxa, Praetors' Voice]] is a nightmare to me since vigilance negate tempo such as [[Harbinger of the Tides]]/[[Selkie Hedge-Mage]], [[Moat]] breaks my deck and the amount of wraths effect on superfriends versions just instabreak me). Furthermore, I have to reapeat this one more time, keep in mind that some of the people I play against on XMage are players copy-pasting decks from MTGtop8 (because all cards are available for free in the software). Thus they got very strong lists but sometimes lack knowledges about how to play the deck. In addition, I'm far from being a pro player and after most of my defeats I realize the missplays I've done and figure how I could have win the game.</p>

</center>

<center>![](https://i.imgur.com/OGHM7Y2.png)</center>

<center>![](https://i.imgur.com/BoCir5n.gif)</center>

===panel:<center>HOW TO BREW WATER (MAYBEBOARD) ?</center>

<center>![](https://i.imgur.com/UOT70j6.jpg)</center>

<center>

<p>Here you can find a list of cards that could fit well in the deck because they're merfolk centered or just because they're strong in the format. Of course most of those cards could fit in several categories at a time and I arbitrarily placed them in the category that seems to fit them the most.</p>

</center>

<center>[[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]]</center>

<center>

===spoiler:TOP 100 NOTABLE EXCLUSIONS : the cream of the foam
<p>This is the top 100 best cards I seriously hesitate to include in the deck or I already tried in the deck. Most of those cards could or had fit well in my list but when you have to choose among several good cards it's always a matter of taste. All of those cards are also present in their respective categories that fit them the most below this one.</p>
[[Adaptive Automaton]] - 
[[Archmage's Charm]] - 
[[Aether Vial]] - 
[[Burst of Strength]] - 
[[Brazen Borrower]] - 
[[Castle Vantress]] - 
[[Chord of Calling]] - 
[[Collected Company]] - 
[[Constant Mists]] - 
[[Counterspell]] - 
[[Crop Rotation]] - 
[[Cryptic Command]] - 
[[Curious Obsession]] - 
[[Dispel]] - 
[[Dive Down]] - 
[[Dryad Arbor]] - 
[[Echoing Truth]] - 
[[Empress Galina]] - 
[[Earthcraft]] - 
[[Essence Capture]] - 
[[Fallowsage]] - 
[[Fog]] - 
[[Force of Vigor]] - 
[[Forerunner of the Heralds]] - 
[[Gemstone Caverns]] - 
[[Gemstone Mine]] - 
[[Gilded Drake]] - 
[[Gitaxian Probe]] - 
[[Glimpse of Nature]] - 
[[Green Sun's Zenith]] - 
[[Growth Spiral]] - 
[[Gush]] - 
[[Hadana's Climb]] - 
[[Herald of Secret Streams]] - 
[[Heroic Intervention]] - 
[[Hidden Strings]] - 
[[Icon of Ancestry]] - 
[[Incubation / Incongruity]] - 
[[Jungleborn Pioneer]] - 
[[Jungle Delver]] - 
[[Kindred Discovery]] - 
[[Kira, Great Glass-Spinner]] - 
[[Llanowar Reborn]] - 
[[Lullmage Mentor]] - 
[[Manta Riders]] - 
[[Memory Lapse]] - 
[[Merfolk Traders]] - 
[[Mirri's Guile]] - 
[[Mutagenic Growth]] - 
[[Natural State]] - 
[[Negate]] - 
[[Noxious Revival]] - 
[[Phantasmal Image]] - 
[[Plow Under]] - 
[[Polymorphist's Jest]] - 
[[Ponder]] - 
[[Pongify]] - 
[[Preordain]] - 
[[Psionic Blast]] - 
[[Rapid Hybridization]] - 
[[Relic of Progenitus]] - 
[[Remand]] - 
[[Rishadan Port]] - 
[[Sandbar Merfolk]] - 
[[Selkie Hedge-Mage]] - 
[[Simic Charm]] - 
[[Skullclamp]] - 
[[Sleep]] - 
[[Snapcaster Mage]] - 
[[Song of Freyalise]] - 
[[Song of the Dryads]] - 
[[Spellskite]] - 
[[Spreading Seas]] - 
[[Steely Resolve]] - 
[[Stony Strength]] - 
[[String of Disappearances]] - 
[[Surgespanner]] - 
[[Swift Warden]] - 
[[Sword of Feast and Famine]] - 
[[Talrand, Sky Summoner]] - 
[[Tangle Wire]] - 
[[Tatyova, Benthic Druid]] - 
[[Tempest Caller]] - 
[[Thassa, God of the Sea]] - 
[[Thrasios, Triton Hero]] - 
[[Triton Shorethief]] - 
[[Triton Tactics]] - 
[[Umara Entangler]] - 
[[Unified Will]] - 
[[Utopia Sprawl]] - 
[[Vanquisher's Banner]] - 
[[Vitalize]] - 
[[Vodalian Merchant]] - 
[[Vorel of the Hull Clade]] - 
[[Wake Thrasher]] - 
[[Waterfront Bouncer]] - 
[[Wild Growth]] - 
[[Winter Orb]] - 
[[Wistful Selkie]] - 
[[Worldly Tutor]]
===endspoiler

<p></p>

<center>[[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]][[symbol:G]][[symbol:U]]</center>

===spoiler:+1/+1 COUNTERS (and other counters)
[[Arctic Merfolk]] - 
[[Avatar of the Resolute]] - 
[[Biomancer's Familiar]] - 
[[Bioshift]] - 
[[Bred for the Hunt]] - 
[[Champion of Lambholt]] - 
[[Chasm Skulker]] - 
[[Clockspinning]] - 
[[Combine Guildmage]] - 
[[Curse of Predation]] - 
[[Elusive Krasis]] - 
[[Evolution Sage]] - 
[[Experiment One]] - 
[[Ezuri, Claw of Progress]] - 
[[Fathom Mage]] - 
[[Fertilid]] - 
[[Flux Channeler]] - 
[[Forced Adaptation]] - 
[[Gilder Bairn]] - 
[[Guildmages Forum]] - 
[[Guildpact Informant]] - 
[[Hadana's Climb]] - 
[[Hangarback Walker]] - 
[[Herald of Secret Streams]] - 
[[Hooded Hydra]] - 
[[Incubation Druid]] - 
[[Jade Guardian]] - 
[[Jungle Delver]] - 
[[Karn's Bastion]] - 
[[Leech Bonder]] - 
[[Llanowar Reborn]] - 
[[Lorescale Coatl]] - 
[[Managorger Hydra]] - 
[[Master Biomancer]] - 
[[Mistcutter Hydra]] - 
[[Novijen, Heart of Progress]] - 
[[Opal Palace]] - 
[[Oran-Rief, the Vastwood]] - 
[[Ordeal of Nylea]] - 
[[Ordeal of Thassa]] - 
[[Paperfin Rascal]] - 
[[Pelt Collector]] - 
[[Pir, Imaginative Rascal]] - 
[[Plaxcaster Frogling]] - 
[[Pollenbright Druid]] - 
[[Prime Speaker Zegana]] - 
[[Primordial Hydra]] - 
[[Razorfin Abolisher]] - 
[[Renegade Krasis]] - 
[[Rishkar, Peema Renegade]] - 
[[River Heralds' Boon]] - 
[[Roalesk, Apex Hybrid]] - 
[[Sage of Fables]] - 
[[Scavenging Ooze]] - 
[[Scute Mob]] - 
[[Shapers of Nature]] - 
[[Simic Ascendancy]] - 
[[Simic Fluxmage]] - 
[[Simic Manipulator]] - 
[[Solidarity of Heroes]] - 
[[Stonecoil Serpent]] - 
[[Strangleroot Geist]] - 
[[Thrive]] - 
[[Tishana's Wayfinder]] - 
[[Training Grounds]] - 
[[Undergrowth Champion]] - 
[[Vastwood Hydra]] - 
[[Verdurous Gearhulk]] - 
[[Vorel of the Hull Clade]] - 
[[Waker of the Wilds]] - 
[[Walking Ballista]] - 
[[Wildborn Preserver]] - 
[[Zameck Guildmage]]
===endspoiler

===spoiler:GOOD STUFF (extra turns, steal, recursion, stapples...)
[[Academy Ruins]] - 
[[Aether Vial]] - 
[[Alchemist's Refuge]] - 
[[Alter Reality]] - 
[[Arcane Adaptation]] - 
[[Bribery]] - 
[[Call to the Kindred]] - 
[[Capture of Jingzhou]] - 
[[Collected Company]] - 
[[Command Beacon]] - 
[[Control Magic]] - 
[[Crystal Spray]] - 
[[Den Protector]] - 
[[Descendants' Path]] - 
[[Emergence Zone]] - 
[[Emry, Lurker of the loch]] - 
[[Eternal Witness]] - 
[[Faerie Conclave]] - 
[[Flash]] - 
[[Frostwalk Bastion]] - 
[[Gargoyle Castle]] - 
[[Garruk, Primal Hunter]] - 
[[Garruk Wildspeaker]] - 
[[Gilded Drake]] - 
[[Gingerbread Cabin]] - 
[[Glamerdye]] - 
[[Groundbreaker]] - 
[[Haunted Fengraf]] - 
[[Hexdrinker]] - 
[[Isochron Scepter]] - 
[[Khalni Garden]] - 
[[Kindred Summons]] - 
[[Kiora, Behemoth Beckoner]] - 
[[Kiora, Master of the Depths]] - 
[[Kiora, the Crashing Wave]] - 
[[Leyline of Anticipation]] - 
[[Lifelace]] - 
[[Lure]] - 
[[Mind Bend]] - 
[[Mind Bomb]] - 
[[Mirrodin Besieged]] - 
[[Mirrorpool]] - 
[[Mishra's Factory]] - 
[[Mobilized District]] - 
[[Moonring Island]] - 
[[Mu Yanling, Sky Dancer]] - 
[[Naban, Dean of Iteration]] - 
[[Narset, Parter of Veils]] - 
[[Narset's Reversal]] - 
[[Nissa, Steward of Elements]] - 
[[Nissa, Vital Force]] - 
[[Nissa, Voice of Zendikar]] - 
[[Nissa, Who Shakes the World]] - 
[[Nostalgic Dreams]] - 
[[Noxious Revival]] - 
[[Obstinate Baloth]] - 
[[Part the Waterveil]] - 
[[Petrified Field]] - 
[[Plow Under]] - 
[[Primeval Titan]] - 
[[Pulse of Murasa]] - 
[[Questing Beast]] - 
[[Quicken]] - 
[[Rashmi, Eternities Crafter]] - 
[[Reap]] - 
[[Retreat to Coralhelm]] - 
[[Retreat to Kazandu]] - 
[[Regrowth]] - 
[[Reliquary Tower]] - 
[[Restore]] - 
[[Sapseep Forest]] - 
[[Seedtime]] - 
[[Shardless Agent]] - 
[[Siren's Call]] - 
[[Sleight of Mind]]
[[Snapcaster Mage]] - 
[[Spark Double]] - 
[[Spectral Shift]] - 
[[Springjack Pasture]] - 
[[Spy Network]] - 
[[Stream of life]] - 
[[Sword of Body and Mind]] - 
[[Sword of Feast and Famine]] - 
[[Sword of Fire and Ice]] - 
[[Sword of Light and Shadow]] - 
[[Sword of Sinew and Steel]] - 
[[Sword of Truth and Justice]] - 
[[Sword of War and Peace]] - 
[[Sylvan Awakening]] - 
[[Tamiyo, Collector of Tales]] - 
[[Tamiyo, the Moon Sage]] - 
[[Tarmogoyf]] - 
[[Teferi, Mage of Zhalfir]] - 
[[Temporal Manipulation]] - 
[[Temporal Mastery]] - 
[[Temporal Trespass]] - 
[[Thespian's Stage]] - 
[[Thing in the Ice]] - 
[[Thousand-Year Elixir]] - 
[[Thragtusk]] - 
[[Throne of the God-Pharaoh]] - 
[[Time Warp]] - 
[[Trait Doctoring]] - 
[[Treefolk Umbra]] - 
[[Treetop Village]] - 
[[Twisted Image]] - 
[[Vedalken Shackles]] - 
[[Venarian Glimmer]] - 
[[Vesuva]] - 
[[Vivien, Arkbow Ranger]] - 
[[Vivien, Champion of the Wilds]] - 
[[Vivien Reid]] - 
[[Walk the Aeons]] - 
[[Whim of Volrath]] - 
[[Wilderness Reclamation]] - 
[[Winding Canyons]] - 
[[Xantid Swarm]]
===endspoiler

===spoiler:RAMP
[[Ancient Tomb]] - 
[[Arbor Elf]] - 
[[Azusa, Lost but Seeking]] - 
[[Birds of Paradise]] - 
[[Blighted Woodland]] - 
[[Bloom Tender]] - 
[[Boreal Druid]] - 
[[Carpet of Flowers]] - 
[[Coiling Oracle]] - 
[[Courser of Kruphix]] - 
[[Cryptolith Rite]] - 
[[Cultivate]] - 
[[Deserted Temple]] - 
[[Dryad Arbor]] - 
[[Earthcraft]] - 
[[Edge of Autumn]] - 
[[Elvish Mystic]] - 
[[Elvish Spirit Guide]] - 
[[Exploration]] - 
[[Explore]] - 
[[Farseek]] - 
[[Fyndhorn Elves]] - 
[[Gemstone Caverns]] - 
[[Gilded Goose]] - 
[[Growing Rites of Itlimoc]] - 
[[Growth Spiral]] - 
[[Gyre Sage]] - 
[[Harvest Season]] - 
[[Havenwood Battleground]] - 
[[High Tide]] - 
[[Into the North]] - 
[[Isolated Watchtower]] - 
[[Joraga Treespeaker]] - 
[[Kodama's Reach]] - 
[[Land Grant]] - 
[[Life from the Loam]] - 
[[Llanowar Elves]] - 
[[Lotus Cobra]] - 
[[Lotus Field]] - 
[[Lotus Petal]] - 
[[Maraleaf Pixie]] - 
[[Midnight Clock]] - 
[[Myriad Landscape]] - 
[[Nature's Lore]] - 
[[Nissa's Pilgrimage]] - 
[[Nykthos, Shrine to Nyx]] - 
[[One with Nature]] - 
[[Rampant Growth]] - 
[[Sakura-Tribe Elder]] - 
[[Sakura-Tribe Scout]] - 
[[Sea Scryer]] - 
[[Search for Tomorrow]] - 
[[Shaman of Forgotten Ways]] - 
[[Simic Signet]] - 
[[Skyshroud Ranger]] - 
[[Song of Freyalise]] - 
[[Stonybrook Banneret]] - 
[[Summer Bloom]] - 
[[Svyelunite Temple]] - 
[[Talisman of Curiosity]] - 
[[Thrasios, Triton Hero]] - 
[[Three Visits]] - 
[[Utopia Sprawl]] - 
[[Wild Growth]] - 
[[World Shaper]]
===endspoiler

===spoiler:CONSISTANCY (tutors, deck manipulation, loot, plurisituation...)
[[Anticipate]] - 
[[Archmage's Charm]] - 
[[Augur of Bolas]] - 
[[Birthing Pod]] - 
[[Bond of Flourishing]] - 
[[Castle Vantress]] - 
[[Cephalid Coliseum]] - 
[[Chord of Calling]] - 
[[Crop Rotation]] - 
[[Cryptic Command]] - 
[[Cunning Wish]] - 
[[Dakra Mystic]] - 
[[Dizzy Spell]] - 
[[Drift of Phantasms]] - 
[[Eldritch Evolution]] - 
[[Elvish Reclaimer]] - 
[[Evolutionary Leap]] - 
[[Expedition Map]] - 
[[Fauna Shaman]] - 
[[Finale of Devastation]] - 
[[Forerunner of the Heralds]] - 
[[Green Sun's Zenith]] - 
[[Halimar Depths]] - 
[[Impulse]] - 
[[Intuition]] - 
[[Incubation / Incongruity]] - 
[[Jace, Cunning Castaway]] - 
[[Jace, the Mind Sculptor]] - 
[[Jace, Vryn's Prodigy]] - 
[[Living Wish]] - 
[[Memorial to Unity]] - 
[[Merchant Scroll]] - 
[[Merfolk Looter]] - 
[[Merfolk Traders]] - 
[[Merrow Harbinger]] - 
[[Mirri's Guile]] - 
[[Mirror Image]] - 
[[Mirror Mockery]] - 
[[Mission Briefing]] - 
[[Momir Vig, Simic Visionary]] - 
[[Muddle the Mixture]] - 
[[Natural Selection]] - 
[[Neoform]] - 
[[Once Upon a Time]] - 
[[Phantasmal Image]] - 
[[Phyrexian Metamorph]] - 
[[Piracy Charm]] - 
[[Ponder]] - 
[[Preordain]] - 
[[Prime Speaker Vannifar]] - 
[[Primal Command]] - 
[[Quasiduplicate]] - 
[[Repudiate / Replicate]] - 
[[Riverwise Augur]] - 
[[Sage of the Falls]] - 
[[Sages of the Anima]] - 
[[Sapphire Charm]] - 
[[Scour All Possibilities]] - 
[[Scrying Sheets]] - 
[[Search for Azcanta]] - 
[[Serum Visions]] - 
[[Shared Summons]] - 
[[Simic Charm]] - 
[[Sleight of Hand]] - 
[[Smuggler's Copter]] - 
[[Soldevi Excavations]] - 
[[Spellseeker]] - 
[[Summoner's Pact]] - 
[[Supreme Will]] - 
[[Survival of the Fittest]] - 
[[Sylvan Library]] - 
[[Sylvan Scrying]] - 
[[Telling Time]] - 
[[Thassa, God of the Sea]] - 
[[Tolaria West]] - 
[[Transmute Artifact]] - 
[[Traverse the Ulvenwald]] - 
[[Trophy Mage]] - 
[[Vodalian Merchant]] - 
[[Vision Charm]] - 
[[Vivien's Arkbow]] - 
[[Windrider Patrol]] - 
[[Woodland Bellower]] - 
[[Worldly Tutor]]
===endspoiler

===spoiler:COVER (creature, spell or self protection/tempo)
[[Autumn's Veil]] - 
[[Banishing Knack]] - 
[[Blink of an Eye]] - 
[[Brazen Borrower]] - 
[[Boomerang]] - 
[[Cerulean Drake]] - 
[[Chain of Vapor]] - 
[[Clairvoyance]] - 
[[Constant Mists]] - 
[[Cunning Evasion]] - 
[[Curfew]] - 
[[Cyclonic Rift]] - 
[[Display of Dominance]] - 
[[Dive Down]] - 
[[Echoing Truth]] - 
[[Fog]] - 
[[Gitaxian Probe]] - 
[[Heroic Intervention]] - 
[[Homeward Path]] - 
[[Hurkyl's Recall]] - 
[[Into the Roil]] - 
[[Ice-Fang Coatl]] - 
[[Kira, Great Glass-Spinner]] - 
[[Lightning Greaves]] - 
[[Lull]] - 
[[Mage's Guile]] - 
[[Maze of Ith]] - 
[[Mizzium Skin]] - 
[[Moment's Peace]] - 
[[Nourishing Shoal]] - 
[[Oboro, Palace in the Clouds]] - 
[[Permafrost Trap]] - 
[[Ranger's Guile]] - 
[[Rebuild]] - 
[[Repeal]] - 
[[Resuscitate]] - 
[[Riptide Laboratory]] - 
[[Run Away Together]] - 
[[Run Wild]] - 
[[Select for Inspection]] - 
[[Sentinel of the Pearl Trident]] - 
[[Selkie Hedge-Mage]] - 
[[Siren Stormtamer]] - 
[[Skyshroud Blessing]] - 
[[Snap]] - 
[[Snapback]] - 
[[Spellskite]] - 
[[Spore Frog]] - 
[[Steely Resolve]] - 
[[String of Disappearances]] - 
[[Summoning Trap]] - 
[[Surgespanner]] - 
[[Swift Warden]] - 
[[Svyelunite Priest]] - 
[[Sylvan Safekeeper]] - 
[[Tangle]] - 
[[Teferi's Time Twist]] - 
[[Telepathy]] - 
[[Tower of the Magistrate]] - 
[[Unsummon]] - 
[[Veil of Summer]] - 
[[Veilstone Amulet]] - 
[[Vendilion Clique]] - 
[[Verdant Rebirth]] - 
[[Vodalian Illusionist]] - 
[[Vodalian Mystic]] - 
[[Void Grafter]] - 
[[Waterfront Bouncer]] - 
[[Wavecrash Triton]] - 
[[Whiplash Trap]] - 
[[Wild Defiance]] - 
[[Winds of Qal Sisma]] - 
[[Withdraw]] - 
[[Word of Undoing]]
===endspoiler

===spoiler:COUNTERSPELLS
[[Admiral's Order]] - 
[[Annul]] - 
[[Avoid Fate]] - 
[[Bind]] - 
[[Censor]] - 
[[Ceremonious Rejection]] - 
[[Commandeer]] - 
[[Complicate]] - 
[[Condescend]] - 
[[Counterspell]] - 
[[Delay]] - 
[[Deprive]] - 
[[Disallow]] - 
[[Dismiss]] - 
[[Dispel]] - 
[[Dispersal Shield]] - 
[[Disrupt]] - 
[[Disrupting Shoal]] - 
[[Divert]] - 
[[Essence Capture]] - 
[[Envelop]] - 
[[Exclude]] - 
[[Flashfreeze]] - 
[[Flusterstorm]] - 
[[Foil]] - 
[[Frilled Mystic]] - 
[[Glen Elendra Archmage]] - 
[[Chalice of the Void]] - 
[[Insidious Will]] - 
[[Intervene]] - 
[[Lifeforce]] - 
[[Lullmage Mentor]] - 
[[Memory Lapse]] - 
[[Miscalculation]] - 
[[Mystical Dispute]] - 
[[Mystic Confluence]] - 
[[Mystic Snake]] - 
[[Negate]] - 
[[Nix]] - 
[[Plasm Capture]] - 
[[Remand]] - 
[[Rewind]] - 
[[Spell Rupture]] - 
[[Stubborn Denial]] - 
[[Syncopate]] - 
[[Tale's End]] - 
[[Thwart]] - 
[[Turn Aside]] - 
[[Unified Will]] - 
[[Unsubstantiate]] - 
[[Unwind]] - 
[[Venser, Shaper Savant]] - 
[[Vodalian Mage]] - 
[[Voidslime]] - 
[[Wizard's Retort]]
===endspoiler

===spoiler:REMOVALS (and wrath effects)
[[Aether Gust]] - 
[[AEtherize]] - 
[[AEtherspouts]] - 
[[Ancient Animus]] - 
[[Beast Within]] - 
[[Blast Zone]] - 
[[Blue Elemental Blast]] - 
[[Broken Bond]] - 
[[Coral Net]] - 
[[Curse of the Swine]] - 
[[Diminish]] - 
[[Dust Bowl]] - 
[[Encroaching Wastes]] - 
[[Epic Confrontation]] - 
[[Evacuation]] - 
[[Field of Ruin]] - 
[[Flash Flood]] - 
[[Force of Vigor]] - 
[[Frogify]] - 
[[Ghost Quarter]] - 
[[Hydroblast]] - 
[[Imprisoned in the Moon]] - 
[[Kasmina's Transmutation]] - 
[[kenrith's Transformation]] - 
[[Krosan Grip]] - 
[[Lignify]] - 
[[Lingering Mirage]] - 
[[Manglehorn]] - 
[[Mind Harness]] - 
[[Mouth of Ronom]] - 
[[Mutant's Prey]] - 
[[Natural State]] - 
[[Naturalize]] - 
[[Nature's Claim]] - 
[[Nature's Way]] - 
[[Polymorphist's Jest]] - 
[[Pongify]] - 
[[Pounce]] - 
[[Psionic Blast]] - 
[[Prey Upon]] - 
[[Rapid Hybridization]] - 
[[Reality Shift]] - 
[[Reclamation Sage]] - 
[[Relic of Progenitus]] - 
[[Return to Nature]] - 
[[Savage Punch]] - 
[[Savage Swipe]] - 
[[Scavenger Grounds]] - 
[[Sea's Claim]] - 
[[Setessan Tactics]] - 
[[Silent Gravestone]] - 
[[Snakeform]] - 
[[Song of the Dryads]] - 
[[Spreading Seas]] - 
[[Storm the Citadel]] - 
[[Tectonic Edge]] - 
[[Titanic Brawl]] - 
[[Tormod's Crypt]] - 
[[Treachery]] - 
[[Trygon Predator]] - 
[[Ulvenwald Tracker]] - 
[[Unravel the Aether]] - 
[[Wash Out]] - 
[[Winter's Chill]]
===endspoiler

===spoiler:DRAW (strictly card advantage)
[[Bag of Holding]] - 
[[Benefactor's Draught]] - 
[[Bident of Thassa]] - 
[[Blighted Cataract]] - 
[[Blue Sun's Zenith]] - 
[[Braingeyser]] - 
[[Chart a Course]] - 
[[Chemister's Insight]] - 
[[Coastal Piracy]] - 
[[Cold-Eyed Selkie]] - 
[[Compulsive Research]] - 
[[Curiosity]] - 
[[Curious Obsession]] - 
[[Day's Undoing]] - 
[[Deep Analysis]] - 
[[Desert of the Indomitable]] - 
[[Desert of the Mindful]] - 
[[Distant Melody]] - 
[[Drawn from Dreams]] - 
[[Enclave Cryptologist]] - 
[[Fact or Fiction]] - 
[[Fallowsage]] - 
[[Glimmer of Genius]] - 
[[Glimpse of Nature]] - 
[[Gush]] - 
[[Herald's Horn]] - 
[[Icon of Ancestry]] - 
[[Jace Beleren]] - 
[[Keen Sense]] - 
[[Kindred Discovery]] - 
[[Lonely Sandbar]] - 
[[Memorial to Genius]] - 
[[Mikokoro, Center of the Sea]] - 
[[Mystic Remora]] - 
[[Oath of Scholars]] - 
[[Ophidian Eye]] - 
[[Pulse of the grid]] - 
[[Radical Idea]] - 
[[Read the Runes]] - 
[[Remote Isle]] - 
[[Rhystic Study]] - 
[[Saltwater Stalwart]] - 
[[Saprazzan Heir]] - 
[[Sea Gate Wreckage]] - 
[[Scroll Thief]] - 
[[Sixth Sense]] - 
[[Skullclamp]] - 
[[Slippery Karst]] - 
[[Snake Umbra]] - 
[[Standstill]] - 
[[Tatyova, Benthic Druid]] - 
[[Throne of the High City]] - 
[[Tidal Courier]] - 
[[Tireless Tracker]] - 
[[Time Reversal]] - 
[[Time Spiral]] - 
[[Timetwister]] - 
[[Tranquil Thicket]] - 
[[Vanquisher's Banner]] - 
[[Visions of Beyond]] - 
[[Warriors' Lesson]] - 
[[Wistful Selkie]] - 
[[Whispers of the Muse]] - 
[[Windfall]]
===endspoiler

===spoiler:TAPTAP (tapers and untapers)
[[Awakening]] - 
[[Bear Umbra]] - 
[[Blinkmoth Well]] - 
[[Blustersquall]] - 
[[Breaking Wave]] - 
[[Burst of Strength]] - 
[[Curse of Bounty]] - 
[[Dramatic Reversal]] - 
[[Ensnare]] - 
[[Exhaustion]] - 
[[Gigadrowse]] - 
[[Hidden Strings]] - 
[[Instill Energy]] - 
[[Intruder Alarm]] - 
[[Jolting Merfolk]] - 
[[Mana Short]] - 
[[Mana Vapors]] - 
[[Merfolk Skyscout]] - 
[[Minamo, School at Water's Edge]] - 
[[Mobilize]] - 
[[Nature's Will]] - 
[[Paradox Engine]] - 
[[Paradox Haze]] - 
[[Quest for Renewal]] - 
[[Quirion Ranger]] - 
[[Scryb Ranger]] - 
[[Seedborn Muse]] - 
[[Skyline Cascade]] - 
[[Sleep]] - 
[[Stony Strength]] - 
[[Take into Custody]] - 
[[Triton Tactics]] - 
[[Turnabout]] - 
[[Vitalize]] - 
[[Watertrap Weaver]]
===endspoiler

===spoiler:GOOD FISH (tribal spells)
[[Aquitect's Will]] - 
[[Benthicore]] - 
[[Birthing Boughs]] - 
[[Cache Raiders]] - 
[[Caller of Gales]] - 
[[Chameleon Colossus]] - 
[[Coral Fighters]] - 
[[Deepchannel Mentor]] - 
[[Deeproot Warrior]] - 
[[Empress Galina]] - 
[[Heirloom Blade]] - 
[[Jungleborn Pioneer]] - 
[[Manta Riders]] - 
[[Merfolk Raiders]] - 
[[Merfolk Spy]] - 
[[Mistcaller]] - 
[[Mothdust Changeling]] - 
[[Prismwake Merrow]] - 
[[Riptide Pilferer]] - 
[[Rootwater Diver]] - 
[[Rootwater Hunter]] - 
[[Rootwater Matriarch]] - 
[[Rootwater Mystic]] - 
[[Rootwater Shaman]] - 
[[Rootwater Thief]] - 
[[Sandbar Merfolk]] - 
[[Saprazzan Bailiff]] - 
[[Saprazzan Legate]] - 
[[Seasinger]] - 
[[Shaper Apprentice]] - 
[[Sigil Tracer]] - 
[[Skywatcher Adept]] - 
[[Storm Sculptor]] - 
[[Talrand, Sky Summoner]] - 
[[Triton Cavalry]] - 
[[Triton Fortune Hunter]] - 
[[Triton Shorethief]] - 
[[Umara Entangler]] - 
[[Vodalian Knights]] - 
[[Wake Thrasher]] - 
[[Wanderwine Prophets]] - 
[[Webweaver Changeling]]
===endspoiler

===spoiler:PUMPER
[[Adaptive Automaton]] - 
[[Become Immense]] - 
[[Berserk]] - 
[[Bounty of the Hunt]] - 
[[Centaur Garden]] - 
[[Coat of Arms]] - 
[[Concordant Crossroads]] - 
[[Craterhoof Behemoth]] - 
[[Crown of Ascension]] - 
[[Door of Destinies]] - 
[[Elvish Fury]] - 
[[Gather Courage]] - 
[[Giant Growth]] - 
[[Grand Architect]] - 
[[Hashep Oasis]] - 
[[Heart of Yavimaya]] - 
[[Heraldic Banner]] - 
[[Invigorate]] - 
[[Maximize Altitude]] - 
[[Might of Old Krosa]] - 
[[Might of the Masses]] - 
[[Mutagenic Growth]] - 
[[Obelisk of Urd]] - 
[[Okina, Temple to the Grandfathers]] - 
[[Pendelhaven]] - 
[[Prey's Vengeance]] - 
[[Rancor]] - 
[[Scale Up]] - 
[[Shadow Rift]] - 
[[Soaring Seacliff]] - 
[[Stoneforge Masterwork]] - 
[[Titanic Growth]] - 
[[Turntimber Grove]] - 
[[Waterspout Weavers]]
===endspoiler

===spoiler:STAX
[[Damping Sphere]] - 
[[Drop of Honey]] - 
[[Elephant Grass]] - 
[[Grafdigger's Cage]] - 
[[Phyrexian Revoker]] - 
[[Pithing Needle]] - 
[[Psychic Surgery]] - 
[[Quicksilver Fountain]] - 
[[Rishadan Port]] - 
[[Sorcerous Spyglass]] - 
[[Stormtide Leviathan]] - 
[[Tangle Wire]] - 
[[Winter Orb]]
===endspoiler

===spoiler:COLOR FIXING
[[Aether Hub]] - 
[[City of Brass]] - 
[[Bant Panorama]] - 
[[Evolving Wilds]] - 
[[Forbidden Orchard]] - 
[[Gemstone Mine]] - 
[[Lumbering Falls]] - 
[[Meteor Crater]] - 
[[Reef Shaman]] - 
[[Rhystic Cave]] - 
[[Simic Growth Chamber]] - 
[[Teferi's Isle]] - 
[[Terramorphic Expanse]] - 
[[Thornwood Falls]] - 
[[Tidal Warrior]] - 
[[Tideshaper Mystic]] - 
[[Unstable Frontier]] - 
[[Vivid Creek]] - 
[[Vivid Grove]]
===endspoiler

</center>

<center>![](https://i.imgur.com/XcoKwkz.gif)</center>

===endpanel

===panel:<center>FISHY MUTATIONS</center>

<center>![](https://i.imgur.com/ZvkKwrZ.jpg)</center>

<center>

===spoiler:----- LIST CHANGES 31/03/2019 -----
<p>IN -> [[Forest]] - [[Utopia Sprawl]] - [[Wild Growth]]</p>
<p>OUT -> [[Nykthos, Shrine to Nyx]] - [[Maze of Ith]] - [[Crop Rotation]]</p>
<p>Mana/color deaths feel responsible for a part too big of my defeats. Even if [[Maze of Ith]] could be a blast versus some matchups ([[Shu Yun, the Silent Tempest]], [[Arahbo, Roar of the World]], [[Karlov of the Ghost Council]], [[Rafiq of the Many]]...) I feel like more than half of the time I'd prefer to have a mana land and I find myself scrying, cycling it with loot effects or killing it on [[crop rotation]] in order to grab something else. [[Nykthos, Shrine to Nyx]] feels like it becomes useful to late in the game and even if it can do stupid things with my list I feel like I always prefer to have color mana rather than this land before turn 4 or 5. [[Crop Rotation]] was useful to catch the [[Maze of Ith]], [[Cavern of Souls]], [[Yavimaya Hollow]] or [[Path of Ancestry]]. Now [[Maze of Ith]] is not in the deck anymore and [[Baral, Chief of Compliance]] is banned, the loss of card advantage induced by [[Crop Rotation]] doesn't seem that strong if it's only to grab [[Yavimaya Hollow]] or [[Path of Ancestry]]. In addition of helping me on color, the [[Forest]], [[Utopia Sprawl]] and [[Wild Growth]] added to the deck will allow me to play [[Kumena, Tyrant of Orazca]] or the high amount of [[symbol:3]] CMC in the deck on turn 2. Furthermore it does some nasty things with [[Earthcraft]], [[Kiora's Follower]] or [[Merrow Reejerey]].
===endspoiler
===spoiler:----- LIST CHANGES 07/04/2019 -----
<p>IN -> [[Merfolk Skydiver]]</p>
<p>OUT -> [[Opposition]]</p>
<p>The new [[Merfolk Skydiver]] from War of the Spark seems really sweet. It is a better [[Gaea's Skyfolk]] since it has the flexibility of giving a counter to another creature if needed or being a 2/2 flyer, it matches with my +1/+1 subtheme and it has a good mana sink. In addition, this comes fill in my lack of strong turn 2. However the real question was what should I cut ? 99% of the duel commander playerbase will probably throw me a stone for cutting [[Opposition]]in a low curve creature deck with some untappers shenanigans (same than when I cut the [[Umezawa's Jitte]] long time ago). My feeling is that [[Opposition]] is a really strong card (basically a free win with [[Master of Waves]], [[Murkfiend Liege]] or [[Prophet of Kruphix]] or simply in some cases) but most of the time I'd prefer tapping my merfolks on Kumena's abilities or in order to attack. In addition I now reach a pretty high amount of evasive abilities thus I don't feel like I need to tap opponent creatures to hit him in the face. The 2 obvious parts of the card I'll be missing is first staxing them to death which I rarelly do since in control matchups my board is thin and versus aggro matchups I'm around the second part which is tapping opponent creatures in a defensive way while preparing for a big smash. Maybe this paragraph is just here because I need to convince myself I'm right to cut another T1 card for a poor uncommon :D ! Whatever, I'm gonna do some tries. To finish, now that the +1/+1 counter package seems consequent enough I'm seriously considering adding [[Vorel of the Hull Clade]] (seems a bit slow and the body is clunky) with some [[Umezawa's Jitte]] back and a [[Llanowar Reborn]].
===endspoiler
===spoiler:----- LIST CHANGES 15/04/2019 -----
<p>IN -> [[Merrow Commerce]] - [[Opposition]]</p>
<p>OUT -> [[Tempest Caller]] - [[Savage Summoning]]</p>
<p>I already had some tries with [[Merrow Commerce]]. I thought that playing this kind of enchantment turn 2 wasn't that great for a true aggro strategy. However I have to embrace midrange strategy and I miss the stupid things I can do with this card. Indeed, [[Merrow Commerce]] is a merfolk tribal sorcery. Thus it activates [[Deeproot Elite]], [[Forerunner of the Heralds]], [[Merrow Reejerey]], [[River Sneak]] or even [[Deeproot Waters]] and it can be used on [[Silvergill Adept]]. Furthermore the enchantment can be tap with [[Kumena, Tyrant of Orazca]] allowing us to make him unblockable, to draw with 2 merfolk creatures on the board or to start pumping our folks with 4 which often creates a huge surprise effect. To finish, it triggers at our end step when [[Murkfiend Liege]] and [[Prophet of Kruphix]] triggers on opponent's upkeep allowing us additional activations on [[Kumena, Tyrant of Orazca]], [[Earthcraft]] or [[Opposition]]. I feel guilty for having cut this last one and [[Merrow Commerce]] is the perfect excuse to put it back in the deck. Furthermore even if [[Moat]] and many land deaths are the principle reason for those loss during my last series versus [[Atraxa, Praetors' Voice]], the matchup told me to keep [[Opposition]] warm in my decklist. Back in the days where I was looking for non targeting +1/+1 counters cards because of [[Kira, Great Glass-Spinner]], [[Steely Resolve]] and [[Phantasmal Image]] I found [[Savage Summoning]]. This card is fun, strong and won me some games. However in many situations if you can't kill an opponent creature on combat tricks or if the ennemy plays removals in addition of counterspells it's pure card disadvantage. Furthermore in many cases I couldn't reach to curve it properly. With the entry of [[Merfolk Skydiver]] I feel like I already have enough +1/+1 counters in the deck to benefit from [[Zegana, Utopian Speaker]] (it was a nonbo with [[Savage Summoning]]), [[Benthic Biomancer]] or [[Hardened Scales]]. That's the reason why I chose to cut it. [[Tempest Caller]] is a blast and won me a lot of games but it's the second cut of the day ; mainly because [[Opposition]] can fill the spot on the long run, in order to keep my curve or because it was especially great with [[Savage Summoning]].
===endspoiler
===spoiler:----- LIST CHANGES 22/04/2019 -----
<p>IN -> [[Ash Barrens]]</p>
<p>OUT -> [[Forest]]</p>
<p>After 2 consecutives games stuck on green and a general feeling of overgreen manas I decided to cut another forest in order to put [[Ash Barrens]] in. With [[Earthcraft]], [[Utopia Sprawl]] (even [[Daze]] or [[Selkie Hedge-Mage]]) and the amount of [[Blood Moon]]/[[Magus of the Moon]] in the meta I need a high amount of basic lands. However I can't risk to get stuck on green especially with the number of [[symbol:U]] and [[symbol:U]][[symbol:U]] in the deck. Simic lack some key lands and [[Ash Barrens]] seems to be the perfect tool in this color combination to avoid color deaths, to get basic lands fast and to avoid loosing life with lands such as [[Mana Confluence]] or [[City of Brass]].</p>
===endspoiler
===spoiler:----- LIST CHANGES 08/05/2019 -----
<p>IN -> [[Waterlogged Grove]] - [[Prismatic Vista]] - [[Force of Negation]]</p>
<p>OUT -> [[Snow-Covered Forest]] - [[Snow-Covered Island]] - [[Jungleborn Pioneer]]</p>
<p>It's been a long time that I was hoping for lands as cool as [[Waterlogged Grove]] and [[Prismatic Vista]]. Color struggling is something that I often experience in the deck since it combines cards that require a lot of basic lands and/or forests/islands ([[Utopia sprawl]], [[Selkie Hedge-mage]], [[Earthcraft]], [[Daze]] and so on) and half the deck is made of heavy coloured cards ([[Coralhelm Commander]], [[Lord of Atlantis]], [[Wistful Selkie]]...). Having 2 new dual colors untap lands is a dream. Furthermore, especially since the first one have the same draw effect than [[Horizon Canopy]] which is well known as an insanely good card and the second can fecth exactly what I need in the deck : a basic land. I am wondering if the additional fetch effect plus the land sacrifice trick should makes me run a 38th land but for the moment I'm going to try it this way. There is no need to explain why [[Force of Negation]] is an auto inclusion in the deck (I love the hard cast cost by the way) but I'd like to talk about why [[Jungleborn Pioneer]] was in the deck. People tend to think [[Jungleborn Pioneer]] is a bad card. In a Kumena list it is the exact opposite. Throwing 2 merfolks on the board with a single card is insanely good with merfolk lords, [[Kumena Tyrant of Orazca]] or [[Earthcraft]], the hexproof on the token can turn a game with the +1/+1 counters subtheme and the fact that people underestimate [[Jungleborn Pioneer]] allow safe play on turn 3 when the opponent is sitting on a counterspell/removal ; allowing us to cast [[Kumena Tyrant of Orazca]] on turn 4 with a [[symbol:1]] CMC counterspell backup or something like [[Blossoming Defense]]. I have hesitated a lot with cutting [[Misdirection]] or [[Spell Pierce]] mainly in order to keep the same amount of counterspells in the deck which seems to be the right number in order to deal with both control and stabilize aggro matchups. I'm going to do some tests once I purchase those cards and see.</p>
===endspoiler
===spoiler:----- LIST CHANGES 27/06/2019 -----
<p>IN -> [[Brineborn Cutthroat]] - [[Swift Warden]] - [[Savage Summoning]] - [[Stifle]] - [[Opt]] - [[Peek]] - [[Snow-Covered Island]]</p>
<p>OUT -> [[Forerunner of the Heralds]] - [[Ponder]] - [[Preordain]] - [[Utopia Sprawl]] - [[Wild Growth]] - [[Earthcraft]] - [[Mirri's Guile]]</p>
<p>Since the spoil of [[Brineborn Cutthroat]] I have done quiet a lot of changes in the deck. There is no need to justify why I put this new merfolk in the deck but let’s talk about the other changes. I’m not changing the list especially for this merfolk but its release made me think about instant speed tricks and I wanted to boost them a bit. Why ? Because it's fun ! To begin with, I have no real answers in the deck (I’m talking about removals) thus [[Ponder]] and [[Preordain]] were mostly here to find a kill, a backup counterspell or 90% of the time to be sure I hit my land and I curve well. There is no doubt those cards are extremely powerful but I feel like passed turn 1 I’d rather have a less powerful effect like [[Opt]] but to be abble to keep an opened mana for the large amount of [[symbol:1]] mana instant tricks I run in the list ([[Blossoming Defense]], [[Force Spike]], [[Spell Pierce]], [[Spell Snare]]…). [[Utopia Sprawl]], [[Wild Growth]] and [[Earthcraft]] are extremelly powerful cards too and as I already stated in the previous « LIST CHANGES » it allows me to play [[Kumena, Tyrant of Orazca]] on turn 2 or just vomit my whole hand with untappers shenanigans. On other hand, I find it extremelly frustrating to draw those tools past your opening hand and it happens a lot even with the amount of scry/loot/explore I got ; plus if I haven’t a mana sinker like [[Merfolk Skydiver]] on the board, the speed given is generally catch by the card disadvantage and the fact that the cards I use to break the game are creature centric or require more than just a large amount of mana to work ([[Deeproot Waters]], [[Opposition]], [[Murkfiend Liege]], [[Master of Waves]], [[Prophet of Kruphix]]…). To finish, [[Forerunner of the Heralds]] is strong but as I stated before it feels slow, it’s expensive and it does nothing the turn it arrives ; with the reduction of ramp I wanted to tone a bit my curve. To finish with inclusions, it’s been a while I haven’t played the several cards I listed and I missed the fun I had with them. Most of them are what I call unexpected shenanigans. Just like [[Misdirection]] they’re strong cards especially because they see few play in the format and create huge surprise effects. [[Savage Summoning]] (which allows me to keep the same amount of +1/+1 counter cards with the withdrawal of [[Forerunner of the Heralds]]) and [[Stifle]] are tricky to play because they require a trade to be valuable in term of card advantage. But it’s so cool to flash the fifth merfolk to pump them all with Kumena before your turn, to flash a [[Wake Thrasher]] with an islandwalk lord on your next main phase versus control or to stifle the first fetch versus 3+ colors decks ! [[Peek]] is here for the cantrip effect at instant speed and to help me decide my strategy ; [[Swift Warden]] because a 3/3 body at instant speed is good and if it can save one of my merfolk in some situations it’s even better and I replaced [[Mirri's Guile]] with another [[Snow-Covered Island]] to help me curve out and because the consistancy brings by this enchantment doesn't always worth the card disadvantage induced. With those changes I expect the deck to be a bit better versus control, generally maybe a little worst versus every other matchups but fore sure funnier :)</p>
===endspoiler
===spoiler:----- LIST CHANGES 12/08/2019 -----
<p>IN -> [[Mana Leak]]</p>
<p>OUT -> [[Swift Warden]]</p>
<p>I don't really want to keep increasing the amount of counterspells in the deck but in a lot of situations having a [[Mana Leak]] in hand feels way more fine and way less situational than having a [[Swift Warden]]. Easier to curve and better than an instant speed 3/3 against low interaction decks where there is few removals. Furthermore I got some deceptions in the past days that the hexproof effect couldn't target my [[Edric, Spymaster of Trest]] or my [[Prophet of Kruphix]].</p>
===endspoiler
===spoiler:----- LIST CHANGES 19/09/2019 -----
<p>IN -> [[Fabled Passage]]</p>
<p>OUT -> [[Wake Thrasher]]</p>
<p>During my last games I had quiet a lot of mana deaths and I feel like having another land in the pack could be useful. [[Fabled Passage]] is nice since the fetch effect prevents me from flooding in late game. Seeing the amount of fetch effects I have now ; I hope one day they'll make some landfall merfolk ! Maybe I'll have a try on [[Retreat to Kazandu]] or [[Retreat to Coralhelm]] but it feels slow without ramp in the format and with my game plan. I had quiet some nice combos with [[Wake Thrasher]] and [[Savage Summoning]] or unblockable stuff like [[Lord of Atlantis]]/[[Master of the Pearl Trident]]/[[Merfolk Sovereign]]. But it's time to say goodbye to the turn 3 drop that does nothing the turn it arrives in addition of being a 1/1 and being easily chumpblockable once it's big.</p>
===endspoiler
===spoiler:----- LIST CHANGES 31/10/2019 -----
<p>IN -> [[Oko, Thief of Crowns]] - [[Minamo, School at Water's Edge]] - [[Umezawa's Jitte]]</p>
<p>OUT -> [[Psionic Blast]] - [[Snow-Covered Island]] - [[Forest]]</p>
<p>[[Oko, Thief of Crowns]] is just busted... he can negate an entire deck by transforming a commander into an elk 3/3. And who is really good to block a 3/3 without killing it ? [[Kumena, Tyrant of Orazca]] my dear (my deer ?) ! I hope He won't get banned since the card cost me a kidney and it's the first time ever we have a good planeswalker in simic. [[Psionic Blast]] won me quiet some games and it is really strong. But the 2 life it costs is often too much to bear and it can't kill a planeswalker. Furthermore, I assume blue is not the color to blast and I think that stubbornly trying to blast 4 life for 3 manas with 2 life downside is bad when you compare it to a [[Lightning Bolt]]. [[Minamo, School at Water's Edge]] is here now just because it's been a long time I haven't get rekt by a [[Blood Moon]] or a [[Magus of the Moon]]. The synergy with Kumena is pretty sweet. It's been a long time I'm looking for a spot to try again [[Umezawa's Jitte]]. I'm going to try this on a land spot.</p>
===endspoiler
===spoiler:----- LIST CHANGES 02/11/2019 -----
<p>IN -> [[Ancestral Vision]] - [[Cursecatcher]] - [[Mana Confluence]]</p>
<p>OUT -> [[Snow-Covered Forest]] - [[Wistful Selkie]] - [[Selkie Hedge-Mage]]</p>
<p>With my several research on meta decks curves I want to try to lower a bit more mine. The question was which turn 3 should I cut and it was really tough. Those 2 selkies seem to be the weakest/slowest. Both of them can have huge impact on the game : [[Wistful Selkie]] is a good card against opened mana to counterspell my Kumena and is a blast when you curve on a [[Master of Waves]] turn 4. [[Selkie Hedge-Mage]] with both conditions is as huge as a [[Thragtusk]] to tempo aggro decks. Now that I cut [[Selkie Hedge-Mage]], [[Earthcraft]] and [[Utopia Sprawl]] there is no real need to keep an amount of [[Forest]] that high. Welcome [[Mana Confluence]] !</p>
===endspoiler

</center>

<center>![](https://i.imgur.com/jYB1DZM.gif)</center>
===endpanel

===endaccordion

<center>

<p>What is your experience and your thoughts with those cards in this format ?</p>

<p>Have you ever tried a Kumena or a simic list ?</p>

<p>What were your subthemes ?</p>

<p>How do you gauge aggro and control in your list ?</p>

<p>What kind of deck are you struggling against ?</p>

</center>

<center>![](https://i.imgur.com/AznrgD0.gif)</center>

<center><a class="vote-link btn btn-success btn-sm" href="/mtg-decks/primer-is-kumena-competitive-duel-cmdr-20-hp-1/vote-up/?rc=True">Upvote if you like the deck :)</a></center>
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