|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Commander 2014 (C14)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
, Add to your mana pool.
, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
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Tectonic Edge Discussion
3 days ago
I think you could cut Opal Palace , Forge of Heroes , and Oran-Rief, the Vastwood from your lands. Again, you are concerning yourself here with putting +1/+1 counters on creatures that are already huge. If you were running a +1/+1 counter theme, then sure, I could see it. But with this build, I don't see it. You would be better off I think slotting in Nykthos, Shrine to Nyx , and a few other utility lands like Wasteland , Ghost Quarter , and a Tectonic Edge to get rid of other problem lands. Caged Sun would be another ramp option that could make for some explosive plays.
4 days ago
2 weeks ago
Seedborn Muse pretty ridiculous in this shell. Myriad Landscape helps thin deck. May be overkill but if Azusa gets hated on you could use Exploration, Burgeoning or Wayward Swordtooth to help get extra lands.
Worldly Tutor or Chord of Calling could find your Ramunap Excavator and you could use more utility lands to abuse Azusa further, like activating and sacking and replaying to repeat multiple times. Field of Ruin, Wasteland, Tectonic Edge, Buried Ruin, Scavenger Grounds for example. Treat lands like extra spell spots. You can easily replace like 10 Forest with utility lands. And of course lands like Temple of the False God, Slippery Karst. Evolving Wilds and Ash Barrens over the Fetch lands.
Looks pretty meaty. +1
3 weeks ago
I agree with all of Patrickd's suggestions and cuts except I kind of like tornado elemental. Burgeoning would be a good one, especially if you choose to stick with 44 lands (I think 42 may be enough). Run Nature's Lore over Rampant Growth if not both. I'd like to see some more card draw, Rishkar's Expertise Harmonize Faithless Looting Momentous Fall and Lifecrafter's Bestiary all seem like good options. I like Parallel Lives, Ashnod's Altar as a sac outlet/ramp and Zendikar Resurgent as well. Liege of the Tangle is also a fun option, though not the most powerful. Brighthearth Banneret is another one I like. Aftershock could be okay if you find yourself needing more targeted removal. It has nice utility but the downside is the sorcery speed.
As for lands Tectonic Edge, Scavenger Grounds and Kessig Wolf Run all seem solid. Rocky Tar Pit and Grasslands are better than any vanilla dual land that come into play tapped and are on par with Terramorphic Expanse or Evolving Wilds, they have the advantage of being able to grab your mountain/forests, their disadvantage is they trigger 2 landfalls over 2 turns rather than 2 in 1.
Dete on Mana Battery
3 weeks ago
Cloudpost is not modern legal you could replace it for 1/2x Inventors' Fair and Ghost Quarter or Tectonic Edge, maybe add 1 All Is Dust to control the board later on, for ramp you might want to add the colored myrs like Silver Myr or Mind Stone Prismatic Lens and the like... Chronomaton and Adaptive Automaton arent really needed, Conduit of Ruin might be a better replacement for cost reduction. what drewbiedu says is true adding green will let you assamble tron faster unless you want to be completely colorless. and Ulamog's Crusher is nice too.
3 weeks ago
Dust Bowl: This card doesn't fit the game plan that this deck tries to execute. Our plan is to try and resolve a polymorph effect as soon as possible with some form of protection. Dust Bowl suits the more slow control decks where you want to grind their lands away bit by bit while maintaining board and card advantage. Just like Rishadan Port this also requires a good amount of resources. Resources that we would rather use for our main game plan.
Lonely Sandbar: An island is better if we want a land drop and we run enough 1-drop cantrips and draw that give us more value then this.
Riptide Laboratory: I think this card belongs more in the tempo/more creature version of this deck. The only value that this gives up is with clique and we want to actively kill clique. It does have it's uses as protection but I think other cards deserve it's spot in the deck.
Jace, the Mind Sculptor: I may include him in a future version but atm he's benched. He is by far the best planeswalker to include in this deck but I think he may not be able to give us enough value for our plan.
Order of Succession: This a prime sideboard card. If your local scene has a lot of voltron or hexproof commander decks then this card will be the bane of their existence.
3 weeks ago
Some cards i found quite useful in 1v1 mtgo :'(
Cavern of Souls : Mirror matchup counter wars?
Dust Bowl : Because other people play maze of ith / Caverns / cradle / enchant lands / etc?
Tectonic Edge (same as above)
Lonely Sandbar : draw later on.
Mishra's Factory : land beats! best beats!
Riptide Laboratory : free protec! / reusability
Jace, the Mind Sculptor does what he needs to do for this deck!
Order of Succession stealing commanders is devastating in 1v1! especially the green ones!
Treachery same as above but more costly to get off first!
1 month ago
I do play Great Furnace. I opted out of Darksteel Citadel because it's a colorless land, and I want to keep those to a minimum. Strip Mine and Tectonic Edge, among others, are on the chopping block once we get some more utility red lands, or just amazing utility colorless lands.
The interaction with Artifact Lands and many of the cards in here is not significant enough to require playing both, just as it is not significant enough to run a card solely for those interactions that gains no additional value from Kurkesh, such as Crucible of Worlds. If I need more than one, Prototype Portal and/or Sculpting Steel are perfectly capable of opening those doors.