|Commander / EDH||Legal|
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|Zendikar Expeditions||Mythic Rare|
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, Add to your mana pool.
, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
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|Have (12)||rockleemyhero , Spinalripper , tragic_slip , Randomdeath , tclaw12 , acbooster , Grantley91 , fireborne1986 , buildingadeck , TheRealPeaches , Hootiequack , bigc137|
Tectonic Edge Discussion
1 day ago
Okay thanks, I assumed that after the first Tectonic Edge's ability resolved. The 2nd wouldn't because there was no longer 4 lands on my side of the field.
For the record I did say I wasn't sure and posted this thread for clarification. But we played the game out with only 1 of the tec edges working and both of us with 3 lands.
1 day ago
My opponent has 4 lands, 2 are Tectonic Edge.
1 week ago
On the whole (and especially as a budget build) the deck looks really good. As for individual card choices:
Selesnya sanctuary is not great, as it slows down your turn two play. Turn two is a vet important turn as a decent chunk of your ramp (as well as your commander) are turn two plays. Tectonic Edge is a good card as it give you a bit of land and isn't too expensive to buy. I would recommend switching them.
Rampant growth is good, however if you can a Nature's Lore, do that.
Kami of false hope is a bit overkill given you have Spore Frog who is the better option as well as a bunch of ways to tutor for him.
Reclaim is ok, but Noxious Revival is so much better. It's a bit expensive for an uncommon but it's basically free and doubles as temporary graveyard hate.
I'm not a fan of persist combos in the deck. They don't work with Saffi or any other recursion combo and without access to Murderous Redcap they don't generate a win condition without Blasting Station or Altar of Dementia anyway. Plus you're hinging everything on Cathars' Crusade with redundancy on it. But adding redundancy means having potentially "dead" card in your deck.
While having additional combo in your deck is nice, the fact that they have no iteraction with your primary combo is not good and in my opinion at least, a waste of card slots. This also means that cards like Fanatical Devotion are completely useless (whooo, you can infintiely regenrate creatures, yay...).
What I did with my deck was to cut a lot of the non-core combo pieces (both creature and otherwise) and just focus on the core combo package as there is an awesome amount of interaction between the recursion pieces. Then I used all the additional card slots I had freed up to add creature tutor and raw card advantage. This in turn helps the deck find its combo pieces better.
That's why I run cards like Eidolon of Blossoms (which is a lot better than a lot of people think), Nissa, Sage Animist Flip, Stoneforge Mystic etc, as well as lands like Mikokoro, Center of the Sea, Horizon Canopy, Inventors' Fair (which you should seriously get a copy of) etc. But I appreciate that a lot of those cards are quite expensive to buy.
On that same note, I don't like Mirror Entity. It's quite complicated to get a combo with it working and while it's cute as a beatstick, you're not running Avenger of Zendikar alongside it so it loses a lot of its potency.
Anyway, I hope this has given you some iedas and insights, but feel fre to hit me up if you have more questions.
2 weeks ago
I know this deck used to be good back in the day.. Like 2011 or so.
A B/R aggro deck.
I've played mine a few times and it seems to struggle
So this deck basically is one sided... I need to get 2 of either lillianas caress or megrim on the board.. Then play burning inquiry.. Then i need to reverberate.
This deck is ok... I feel like i need more draw. Or. Maybe some creature blockage.. I thought terminate, lighting and whatnot would take care of creatures but i seem to be losing alot with this deck by just direct creature damage.
Sometimes I'm mana strapped.. Any idea on cards to make this deck work.
It's really run when i get the right amount of manna and cards as this deck can really frustrate plp.. But right now that happens.. 1/5 matches it seems.
SB: 1 Furnace of Rath
SB: 4 Mind Rot
2 weeks ago
Tectonic Edge is not as good as Ghost Quarter, if you expect to meet tron. If they ever have 3 lands, the can play their nasty things, and tecedge let's them have 4 (then it destroys one, but they get to tap mana in response) - so the even get 8 mana. Enough for Oblivion Stone plus activation, or Ugin.
2 weeks ago
As DevoidMage says, there are several prison-type decks. I'm partial to the death&taxes approach - currently working on an UW version, that uses Spreading Seas for mana-denial, along with the usual lands Ghost Quarter and Tectonic Edge and white taxing cards Thalia, Guardian of Thraben, Leonin Arbiter. Here's the deck: UW death and taxes.
This approach is good if you like being able to also fight early threats, and you can go on the offensive and pretend to be a beat-down deck against more controlling decks.
2 weeks ago
I run an esper ungiven deck too. Here's some thoughts that may help-
Academy Ruins is a must for your deck since you have mb brain in the jar and for you EE/nihil in the side.
Countersquall is the same as a negate but the shock is a nice plus that our manabase can handle pretty easy.
Timely Reinforcements is pretty good since the gain 6 life is great for aggro/burn.
Runed Halo is a great way to deal with combo decks and can blank certain attackers.
if you add a Tectonic Edge and a Crucible of Worlds you can gifts (crucible, gq, academy, noxious) for land destruction.
I'm a big proponent of running snow-covered anytime you run more than one of the same basic. It doesn't cost you a slot and lets you gift for basics if needed.(fulminator mage and tectonic edge can't hit them and they work under a blood moon)
If you want to check out my list here's the link: A Rose By Any Other Name (Esper Gifts)
3 weeks ago
with current expected meta this is what I will be running for tcg States tommorow. Originally the flex slot was the regular Blade Splicer but with no resto angel to get the additional blink (I usually use flickerwisp for tempo instead of power), I tried Thought-Knot Seer seer for awhile but awkward draws with 2+ 4 drops was awkward, so with all of the non evasive beat sticks in current meta, and spot removal being the current flavor I decided to go with Stonecloaker. This lets me chump block and pick up the blocker and with the extra etb triggers in this deck is good. also with a lot of people running the new death's shadow aggro jund builds I can remove a tarfire and substantially shrink goyf at instant speed as well as block and pick up if you know opponent doesn't have temur battle rage or if they cant cast it or if you are dead to it regardless. Also cloaker nerfs snapcaster and fizzles spot removal much like wisp but naturally has flash. also a decent evasive attacker and unlike wisp can black a spirit token. I went down to 1 Tectonic Edge to better ensure UW on t3 or vial on 3 t4. last change i went down to 2 Selfless Spirit in the main and put the Spellskite from the board into it's spot ( and 3rd spirit took spellskite's place in board.