|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions (EXP)||Mythic Rare|
|Commander 2014 (C14)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
, Add to your mana pool.
, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
Tectonic Edge Discussion
1 week ago
I've used Lord of Innistrad with mixed success. I've found Sorin, Solemn Visitor does some heavy lifting by mitigating a lot of the damage we take from Bitterblossom while also giving a pseudo anthem effect. I'm also a little hesitant to swap out Gideon, Ally of Zendikar because all of his effects are relevant to our strategy.
I've actually been thinking about taking out a Godless Shrine for an Isolated Chapel for a while now to avoid unnecessary life loss, as well as swapping a Windswept Heath for a Tectonic Edge or Field of Ruin . Our matches agains tron are awful, so a mainboard option would be helpful.
1 week ago
PlatinumOne "'modern counterspells cost 3 mana, or 2 mana with a downside' and 'wotc is anti-land destruction', I'd have to see sources before I believe those."
Bro... do you even play modern? Even the lands that blow up other lands either replace the destroyed land with a basic ( Ghost Quarter ) or have a cost of at least to activate. Tectonic Edge is an exception, but that qualifies more as "land management" than "land destruction" considering that you have to leave your opponent with at least 3 lands. Smallpox / Boom come in at , but they're symetrical, and Assassin's Trophy replaces the destroyed land with a basic (which sort of defeats the point), so again, not exactly in the spirit of "wotc supports carte-blanche land destruction for 2 mana". Fulminator Mage lets you destroy non-basics for and Cryoclasm / Blood Moon / Choke are all hate cards against certain kinds of lands, but again your opponent gets around it by playing not the kind of land you're hating on, so it's not "true" land destruction. True land destruction (of the "Destroy target land. That's it." variety) TYPICALLY comes in at with cards like Craterize , Creeping Mold , and Avalanche Riders , but Molten Rain and Rain of Tears do exist at . Even with that, modern doesn't have any COMPETITIVE lists built around pure land destruction, which should tell you something about the support (or lack thereof) that WotC has been giving land destruction as a strategy compared with other strategies since 8th edition.
As for counter-spells, the first counter magics you can play which can target ANYTHING (meaning aren't faced with some restriction such as
which all fit the slot) are
and their ilk in the slot. The ONLY exception to this is
, but that's in white and sees next to no modern play, even in U/W control.
The first point blank "counter target spell and it goes to the yard" spells come in at with cards like Cancel , Dissolve , Dissipate , and their ilk.
If you would still like a source, here is mtgtop8's modern breakdown, which you will notice features no land destruction, and exactly 0 decks which use any "unconditional counter spells" which cost or less. The reason is that Land Destruction isn't competitively viable, and no carte blanche counters exists for less than ! If they did, the modern community would have found them by now, but instead, we find that WotC doesn't support these concepts and has been very careful not to print any cards that violate these patterns!
Welcome to modern by the way.
1 week ago
I feel like Deathrite Shaman should be in this deck. You might not consistently be able to use its mana ability, but usually there should be a Evolving Wilds or something like that in someones graveyard (you could play Evolving Wilds or for example Tectonic Edge as well).
2 weeks ago
Two of the most powerful things you can do in Magic is card draw and mana ramp. Although not "ramp," this card gives you the option to play a first turn card draw ability, in any deck, and tacked onto a land that doesn't enter the battlefield tapped. Boros players everywhere are just clamoring for something even close to this. If you land this turn one, you probably can net at least three or four more cards on average than you would in a game played without it, and I'm just spitballing that. And if you ever can't draw a card with it, then its tapping for mana. Its never not useful. And its a land. When I was young in Magic, I didn't always see the value of effects on lands. Tacking an effect onto a land is so strong, because its not a spell that is cast. Think about how useful cards like Wasteland , Strip Mine , Tectonic Edge , High Market and their ilk are; even consider ones that are limited by a color identity, like Bojuka Bog , and these are just a few. How many lands can you think of that allow you to draw cards? I can't think of any, and there's a reason for that.
2 weeks ago
Thalia, Heretic Cathar
works really well with
'ing your opponents lands or creatures on your end step as the land or creature will re-enter at the end of their turn and remain tapped during my turn, cutting them of mana for distruptive instant spells or blockers. :)
I might wanna add an
if I add more Thalia's
Makes Field of Ruin a great choice as well (instead of Tectonic Edge
3 weeks ago
3 weeks ago
clayperce thanks for the thoughts!
Yeah 14 non crestures is admittedly alot. I shaved off 2 off a failed experiment.
Opal somewhat pays for itself and the others are just chalice and thorn now! Runs better.
The original version had Field of Ruin but now i only run 2 basics..YIKES also the thought with Tectonic Edge is to keep them off the 4th land that can get 2 drops like Manamorphose for example to resolve through 2 tax effects.
Ruins of Oran-Rief ? Ive never seen this before! Yeah its a tap land but i can try this out in the 23 land version and treat it as a very very nice spell. THANKS FOR THIS!
after quite some thought and playtesting i did just swap out Blinkmoth Nexus for a full set of Inkmoth Nexus . It came along with the 4th Hangarback Walker as getting to 10 infect with just that and a Arcbound Ravager has been pretty insane. And yes rhe bloxks deffinately are so good.
Thanks alot man!
Chino90: i havnt thought anout that card. I actually havnt thought of a white splash at all. Currently i dont think my manabase can handle it but i will deffinately try a light white splash out. Thanks :)
3 weeks ago
I haven't playtested the deck so apologies if these are laughable! But here are a few thoughts:
- I totally get it that the deck wants tax effects but Thorn of Amethyst seems out of place in the mainboard. As a parallel, Humans generally runs 3x Thalia, Guardian of Thraben , but they only have 4x non-Creature spells in the main. I just can't imagine them running Thalia with 14x non-Creature spells ...
- Unless I'm missing something, it seems like Field of Ruin is better than Tectonic Edge here.
- I'm not sure there's any room for another utility land (especially one that enters tapped), but Ruins of Oran-Rief might be good here.
- I see the discussion above on Inkmoth Nexus but if you haven't already done so, it might be worth testing as a 2-2 spilt with Blinkmoth . Inkmoth just really complicates decision-making by opponents, and it's also very solid on defense (since even if it dies, the -1/-1 counters nerf future attacks).
Good luck (and good skill) with the deck!
Tectonic Edge occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.04%