Karplusan Forest

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Tenth Edition Rare
Ninth Edition Rare
Deckmasters: Garfield vs. Finkel Rare
Seventh Edition Rare
Classic Sixth Edition Rare
Fifth Edition Rare
Ice Age Rare

Combos Browse all

Karplusan Forest

Land

: Add to your mana pool.

: Add or to your mana pool. Karplusan Forest deals 1 damage to you.

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Karplusan Forest Discussion

Balinor5 on Urza Boom

1 week ago

For the sideboard lands you could just go with Forest, but 4 Karplusan Forest and/or 4 Stomping Ground would be more versatile..

FangorHelmsar on skrid54321

3 weeks ago

Hi :-) thx for Your suggestion. I dont want to change anyhow the creature base for now. Only thing I am considering is change of the Karplusan Forest. Do you think I should cut 1 forest and 1 mountain or have just 2 karplusans to have 20 lands? my manacurve is prety low and now I will lack the scry lands. thank you for any other idea :-)

skrid54321 on Fangor Werewolf Aggro

3 weeks ago

Werewolves is going to be a rough deck in modern, I'm afraid. Most decks won't let you flip, and many decks will out grind you. That being said, there are a few things you can do too make this list a bit better.

Realize your list is an aggro deck. Werewolves wants to kill as fast as possible. You cannot afford to run lands that enter tapped. Cut the Temple of Abandon's for other rare lands, ideally Wooded Foothills and Stomping grounds, but more budget friendly options are Karplusan Forest. Though it is absurdly expensive, Cavern of Souls would give you a great control matchup and smooth your mana Running in with this aggro theme are ways to push through damage. Atarka's Command Has a lot of utility, and you can get some work out of the pump.

Id change your curve. Kruin Outlaw  Flip is a win more card, it will never pull out a win. Id change her out for Hermit of the Natterknolls  Flip for some more draw power. You also need more one drops, id suggest trimming one Geier Reach Bandit  Flip and one Moonmist for two Reckless Waif  Flip. Its almost delver, and punishes greedy hands hard. Finally, Collected Company can be a fantastic combat trick for surprise board prescence.

PlutoniumWedding on Rosheen, the XXX Parody

4 weeks ago

I've playtested your deck against a couple of mine, which I think are generally fairly close on the casual-hardcode scale. Here are my random thoughts and suggestions.

Lands:

Out:

In:

Specific replacements:

More general suggestions:

Out:

  • Might of Old Krosa One-off buffs aren't that great when you have three opponents you need to get down from 40 life. It's certainly not reliable as removal, either.
  • Increasing Savagery Your many X-creatures turn mana into power and toughness. No need to have a separate card that does the same.
  • Solidarity of Heroes Very powerful at the right time, but it's a one-off effect that requires some setup.
  • Feral Incarnation - Three 3/3 beasts isn't worth the mana, and you don't have enough token generation to make it "free".
  • Skarrg Guildmage - There are better trample-givers, like Nylea, God of the Hunt.

In:

  • Genesis In this type of deck with low-count high-value creatures I'd try to sneak this in, but it depends on how graveyard-hatey your meta is.
  • Asceticism Again, high-value creatures that respond poorly to single-target removal. Keep your hydras safe!
  • Death's Presence Even if your hydras die you get to keep most of their value.
  • In the Web of War, Fires of Yavimaya or Xenagos, God of Revels - Haste on large creatures is huge, you can swing and kill someone without them getting the time to set up defence.
  • Gyre Sage - Makes each hydra larger than the previous one, which makes him larger, which makes the next hydra larger... :o
  • Elemental Bond - Card draw when you play creatures keeps the creatures coming.
  • Soul of the Harvest - As above.
  • Aggravated Assault - The plan is to make lots of mana and huge creatures. Letting them work double shifts the next turn might secure a kill (or two).

Slightly out of budget suggestions:

To make room for this I'd personally cut all the treefolk. They're better in mono-green.

It depends on your meta, but I'd also cut all planeswalkers except maybe Xenagos. They just tend to die so quickly in EDH. Xenagos generally at least pays for himself, though.

You could also consider multi-mana dorks, like Bloom Tender, Fyndhorn Elder, Greenweaver Druid, Nantuko Elder, Priest of Titania, Shaman of Forgotten Ways, Somberwald Sage, Whisperer of the Wilds, Wirewood Channeler, Karametra's Acolyte and dubiously Frontier Siege.

If your big creatures are getting countered, consider Dosan the Falling Leaf, Gaea's Herald, Vexing Shusher.

Finally, you could consider the staples Exploration, Burgeoning and Oracle of Mul Daya for early game ramp and Zendikar Resurgent for big mana (Mana Reflection being out of budget).

I hope you can take at least something from this.

JRSchmidy on RG Tron

1 month ago

You should run Grove of the Burnwillows over Stomping Ground or even Karplusan Forest because it deals to much damage to you for you colors. You have Chromatic Star and Chromatic Sphere if you want colored mana any way. Plus I wouldn't run Perilous Vault, Oblivion Stone is so much better. And definitely 4 Expedition Map. and Crumble to Dust should be sideboard

dana.roach on Werewolf EDH

1 month ago

You need more ramp. It's a creature aggro deck and you'll need to get more of them out than your opponents. You've got a Sol Ring, and I'd add Skyshroud Claim, Cultivate, Kodama's Reach, Nature's Lore, and Rampant Growth, maybe even Nissa's Pilgrimage. I wouldn't have less than five ramp cards in this deck, and probably be closer to seven.

More draw or you're gonna run out of gas. Harmonize is easy, so is Outpost Siege. Someone suggested Temple Bell; that person isn't your friend and hates you. Bell draws you 1 card for every 3-4 it draws your opponents. Unless you're running hugs or Nekusar that's terrible math. Life's Legacy and Momentous Fall can do work, as can Shamanic Revelation. As with ramp, I wouldn't go with less than 5 draw sources, and seven is better.

Ways to deal with back-breaking problems. Chaos Warp deals with anything, so does Beast Within. Find room for both.

Broaden your land base. Taiga and Stomping Grounds are great but expensive, but Cinder Glade, Command Tower, Game Trail, Rootbound Crag, Karplusan Forest, and Mossfire Valley are all relatively cheap.

No reason not to run Hanweir Battlements. A few colorless sources never hurt, and having haste on a land can win games.

KingMathoro on Dragon Tribe Budget Advice appreciate!!

2 months ago

Urza's Incubator is great for any tribal deck and so is Door of Destinies and I agree with the above that ramp is necessary for Dragons. maybe upping the land count to 36-37 because 34 is super light for dragons. And maybe things like Cultivate and Kodama's Reach and lastly a Harrow for some more ramp spells. If you are willing to spend another $15 though picking up a Thran Dynamo and a Gilded Lotus would be great for the deck. Warstorm Surge is great for Dragons because they come out doing damage! Speaking of Dragons have you met Dragonstorm which is a late game bomb. Also I am not entirely sure why you are running Valakut, the Molten Pinnacle in the deck. It seems to slow and completely pointless for early and mid game(sorry don't mean to sound rude). Also I would take out Garruk for one of the Sarkhans if you really want another Planewalker to replace him. for your land base you can also run the more budget friendly r/g lands things like Rugged Highlands,Kazandu Refuge,Temple of Abandon,Temple of the False God, Game Trail, Timber Gorge,Mossfire Valley and lastly Karplusan Forest. There's also the two best budget fetches Terramorphic Expanse, and Evolving Wilds to help you get the colors you need. My final recommendations for you are Dragonlord Atarka, Dragonmaster Outcast, maybe a Skyline Despot and Fires of Yavimaya I hope this may have been helpful to you!

Yesterday on Just dropped my cup of ...

3 months ago

I was in the middle of creating a number of decks, so was keeping most of my cards in the one place for it. I haven't been playing for as long as many folk so don't have a colossal amount of cards and they can altogether just about fit in the box so long as I don't want to close it or anything.

I was really busy working myself up and crying and didn't really have a gauge for how bad it would be yet, but the cup wasn't full and actually the damage was much less than I expected. The cards were face up in piles and the rares were sleeved at the bottom where most of it pooled.

Some damage to my Karplusan Forest and Melek, Izzet Paragon but I suppose I should consider myself less unlucky than some.

So long, and thanks for all the .gifs!

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