|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Deckmasters: Garfield vs. Finkel (DKM)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Ice Age (ICE)||Rare|
Combos Browse all
: Add to your mana pool.
: Add or to your mana pool. Karplusan Forest deals 1 damage to you.
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Karplusan Forest Discussion
6 hours ago
Karplusan Forest is a good budget land if you want to play it RG for the sweepers, because you can usually avoid to tap it for coloured mana, but you will have both Red and green if you need them.
5 days ago
No matter what, you also need better lands. Can't afford fetches and shocks? hmmm.... there's still shadowlands Game Trail, checklands Rootbound Crag, fastlands Copperline Gorge, painlands Karplusan Forest, cyclelands Sheltered Thicket, and whatever else you can find. Mostly, your lands should come into play untapped, since you want to play aggressively.
1 week ago
2 weeks ago
First off, welcome to Magic!
Here are my thoughts after looking at your deck:
Immerwolf does pretty much everything you would want in a Werewolf deck. Want a 2/2 creature with evasion? Immerwolf has that. Want to make your other creatures bigger? Immerwolf can do that as well. Do you want to cast two creatures in the same turn, but do not want your creatures to transform, or do your opponents have numerous low-cost spells, making it easy for them to neuter your wolves? Immerwolf will ensure your army stays in its enraged state. The fact it only costs three mana is really the icing on the cake.
Werewolves are a pretty awkward tribe (arguably one of the worst in-game, though their fairly unique tribal mechanic is a bit interesting). They are aggressive, but require significant investment to transform them/keep them transformed. Wolfbitten Captive Flip gives you some presence in the early game, as you can cast it for , fielding it early, and even serves as a mana sink in the later game. Village Messenger Flip gives you immediate attacking power on the first turn, and has some evasion later.
Your manabase can use some work--werewolves already have speed issues, and lands entering tapped will only exacerbate that. As a budget option, I would suggest running 4 copies of Rootbound Crag and four of Karplusan Forest. Four Wooded Foothills and four Stomping Ground would be ideal, but pricey. For your other lands, you can get away with using basics.
1 month ago
Mana bases in modern are usually 7 fetchlands + ~4 shocklands:
+4 Lightning Bolt (They are not even expensive)
+3/4 Collected Company
1 month ago
Alright, the Karplusan Forests are very nice. Ahhh, I see
1 month ago
Sol Ring is not modern legal. it is not banned, it just is not legal as it has not been printed in a modern legal set; or sets introduced to standard from 8th edition on. Sol Ring has been printed since 8th edition, but the sets it has been printed in were never standard legal.
And Stomping Ground is fine. Especially since you are not running Sundering Titan. I could see a case being made to take out Karplusan Forest for Stomping grounds. But, I think I like the Karplusan Forests more. I would try to include 1 forest in the deck though as an out against Blood Moon.
1 month ago
Hey, Rancor is quite a good card with the sac theme and Kresh because it can keep going back to your hand and gives trample. Slap it on a creature you control give the creature more power, then when you get Kresh into play sac that creature and put Rancor on Kresh.
Creakwood Liege can create a 3/3 creature each turn as sac fodder as well as pump just about all other creatures in the deck including +2/+2 to Kresh. Evoke creatures: Shriekmaw and Spitebellows are good with Kresh's ability because they can sac themselves with evoke while also being removal. Sidisi, Undead Vizier is very good, can sac itself or another creature to tutor.
Other cards to consider:
- Eternal Witness: excellent recursion, a staple green card in Commander.
- Razaketh, the Foulblooded: powerful reanimation target and one of the better no mana cost sac outlet abilities on a creature.
- Disciple of Bolas: sac another creature to draw cards and gain life.
- Talisman of Indulgence and Talisman of Impulse: take advantage of Jund colors with two Talismans.
Budget lands to consider to upgrade the manabase:
- Command Tower: best land in Commander and only $1.
- High Market: no mana cost sac outlet on a land.
- Llanowar Wastes
- Karplusan Forest
- Graven Cairns
- Tainted Wood
- Tainted Peak
- Smoldering Marsh
- Cinder Glade
Good luck with your deck.