Karplusan Forest

Karplusan Forest

Land

: Add to your mana pool.

: Add or to your mana pool. Karplusan Forest deals 1 damage to you.

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Trade

Have (1) metalmagic
Want (3) Cactusman , shiningtoast , JohnTubaina

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Karplusan Forest occurrence in decks from the last year

Latest Decks as Commander

Karplusan Forest Discussion

DemMeowsephs on Sultai_Sir

1 week ago

Hey there! No problem, and you have definitely come to the right place! Here are some types of lands that I personally think should have a spot in every deck, and some multi-colored lands that work anywhere and everywhere! I hope this helps you throughout your journey in the world of magic.

These dual lands are some of the best, and my favorites, though there are many more people enjoy playing, such as bounce ladnds (Dimir Aqueduct), Battle Lands (Sunken Hollow), Reveal Lands, (Port Town), Cycle Lands (Irrigated Farmland), Storage Lands (Calciform Pools) and many others, but usually you don't have this many spaces in your deck, and so the ones I named first are usually better. However, I'm not done! There are many multicolor lands that fit in any deck, that are extremely powerful! Some of them are listed below.

multimedia on I'm Mr. Marisi, Look at me!

1 month ago

Hey, you don't have 100 cards, don't need to make cuts just yet ;)

Your deck is missing Marisi as Commander. In the deck editor add the CMDR tag after Marisi text.

Marisi, Breaker of the Coil *CMDR*

Doing this will make Marisi the official Commander and show the card image.


Sol Ring, Arcane Signet, Eladamri's Call are some staple cards within the budget here.

Goblin Spymaster is another repeatable way to give your opponents creatures. Bedlam makes it so your opponents kill each other with unblockable creatures since they're not going to be attacking you. Mass Hysteria gives all creatures haste. Grenzo, Havoc Raiser and Agitator Ant can be repeatable goad.

The shadow ability is good with Marisi since opponents are not going to have creatures with shadow thus shadow creatures will consistently do combat damage to a player and trigger Marisi.

More flying creatures will also consistently do combat damage to a player to trigger Marisi.


Land upgrades to consider:

Good luck with your deck.

Klapmeyer94 on Zacama, Primal Calamity Ramp

1 month ago

multimedia

I have definitely taken your advise into consideration! I do own quite a few of the other dual lands and will be sure to keep them in my deck. I will be purchasing Brushland, Karplusan Forest, and Ash Barrens + Naya Panorama with my next set of cards.

I have purchased: Cinder Glade Canopy Vista Gruul Turf Selesnya Sanctuary

multimedia on Zacama, Primal Calamity Ramp

1 month ago

Hey, you're welcome.

When looking at the color requirements of the cards in your deck green is overall most important therefore Forests should be the most basic lands in the manabase. A basic Forest will do a lot more for you than a basic Mountain or Plains. Can cast land ramp spells with green and they get you the other colors especially Farseek, Lore and Skyshroud if you add some dual lands that are two different land types.

My advice is rely more on dual lands for white and red than basic lands. Lantern and Dryad help a lot for color fixing, but don't want to count on having one of them every game therefore make the manabase function without them and have them as a bonus. Grand Abolisher sticks out in white. Other than him white is the least important color here and green has many sources that can help to get you white mana.

The ratio of basic lands to use really depends on what kind of manabase you want to make. You want most lands in the manabase to be able to make green mana and on a budget this means lots of Forests. A budget manabase of Check lands, Battle lands, Pain lands, Bounce lands will have more basic lands. Compare this to a more expensive manabase of more Rainbow lands, Fetch lands, Shock lands, Battlebond lands, Pain lands, Bounce lands will have less basic lands. The expensive manabase would replace some basic lands with more lands that can make more than one color.


Budget 36 land manabase example (27 green sources, 17 red, 17 white):

More expensive 36 land manabase example with less basic lands:

shmamby.tandenbaum on Just dump it in the SINK

1 month ago

I'd recommend adding at least one board wipe, obvi Cyclonic Rift is the best in these colors, but there are plenty of good options if you're not trying to spend all that money. Flood of Tears, Evacuation, Aether Gale, or AEtherize if you're in a meta with someone who likes to attack.

Beyond that I would just recommend adding dual lands to smooth things out. I playtested a bit, and I found myself struggling with having the right colors of mana with just basics. I'd start with adding Sulfur Falls, Hinterland Harbor and Rootbound Crag given the number of basics you're running. I'd also recommend the Pain lands Shivan Reef, Yavimaya Coast, and Karplusan Forest. Fabled Passage would also be good as the price has dropped as of this comment (though is still a little pricey), and maybe test adding Evolving Wilds and Terramorphic Expanse.

multimedia on Zacama, Primal Calamity Ramp

1 month ago

Hey, nice combos, everything looks good, except the manabase.

The manabase looks like an afterthought and the biggest problem with it is you need green much more than the other colors. Green in this case gives you the best access to the other colors therefore 11x Mountain is not helping the consistency of having a green source. My advice is cut many basic lands especially Mountains for dual lands especially ones that can ETB untapped turn one to make green mana for a mana dork.

Lands to consider adding:

I see Farseek, Nature's Lore and Skyshroud Claim all good land ramp spells, but not taking advantage of them. These spells can search for a dual land that's two or more different land types, but there's not a dual land like that in the manabase. Temple Garden/Stomping Ground/Sacred Foundry/Canopy Vista/Cinder Glade/Scattered Groves/Sheltered Thicket these are dual lands that the land ramp spells can search for. If budget is a concern then Vista/Glade/Groves/Thicket give you this effect and I would include all these lands especially Glade/Vista to improve the land ramp.

x2sock on Atla Palani

2 months ago

I did build Ghired, Conclave Exile myself using the Precon. I found smth like Hammer of Purphoros, Fires of Yavimaya and Anger to be rather usefull.

For some Creatures i can suggest Aurelia, the Warleader, a little bit more but not that expensive and hits rly hard. And since you what big creatures maybe include a Helm of the Host

Swords to Plowshares works good so do Path to Exile, Generous Gift, Beast Within and Chaos Warp as well as Decimate. If you ever fall behind on board smth like Blasphemous Act helped me a lot.

I would play lands such as Temple of Triumph, Temple of Plenty, Temple of Abandon over Guildgates for sure. Maybe you like the Vivid Lands over some of the Guildgates (or similiar). Vivid Crag, Vivid Grove and Vivid Meadow.

Some funny lands to cheat in big stuff aswell are Hideaway Lands. Windbrisk Heights, Mosswort Bridge, Spinerock Knoll.

I guess Shocklands are not the budget you are looking for? Temple Garden,Stomping Ground and Sacred Foundry But maybe the Painlands? Karplusan Forest, Brushland and Battlefield Forge.

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