Karplusan Forest

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Karplusan Forest

Land

: Add to your mana pool.

: Add or to your mana pool. Karplusan Forest deals 1 damage to you.

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Price & Acquistion Set Price Alerts

C16

10E

9ED

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Recent Decks

Karplusan Forest Discussion

IlGuale on Budget Tron Help Me Please

6 hours ago

Karplusan Forest is a good budget land if you want to play it RG for the sweepers, because you can usually avoid to tap it for coloured mana, but you will have both Red and green if you need them.

xyr0s on Help building Bloodbraid elf burn ...

5 days ago

No matter what, you also need better lands. Can't afford fetches and shocks? hmmm.... there's still shadowlands Game Trail, checklands Rootbound Crag, fastlands Copperline Gorge, painlands Karplusan Forest, cyclelands Sheltered Thicket, and whatever else you can find. Mostly, your lands should come into play untapped, since you want to play aggressively.

Snivy__ on Booming egg

1 week ago

Some good gruul modern lands are Stomping Ground Wooded Foothills and more affordable Karplusan Forest. I like your theme!

cdkime on Wolf Lord

2 weeks ago

First off, welcome to Magic!

Here are my thoughts after looking at your deck:

  • Moonmist is a necessity for Werewolf decks. I would recommend cutting Waxing Moon for it.

  • Immerwolf does pretty much everything you would want in a Werewolf deck. Want a 2/2 creature with evasion? Immerwolf has that. Want to make your other creatures bigger? Immerwolf can do that as well. Do you want to cast two creatures in the same turn, but do not want your creatures to transform, or do your opponents have numerous low-cost spells, making it easy for them to neuter your wolves? Immerwolf will ensure your army stays in its enraged state. The fact it only costs three mana is really the icing on the cake.

  • Werewolves are a pretty awkward tribe (arguably one of the worst in-game, though their fairly unique tribal mechanic is a bit interesting). They are aggressive, but require significant investment to transform them/keep them transformed. Wolfbitten Captive  Flip gives you some presence in the early game, as you can cast it for , fielding it early, and even serves as a mana sink in the later game. Village Messenger  Flip gives you immediate attacking power on the first turn, and has some evasion later.

  • Your manabase can use some work--werewolves already have speed issues, and lands entering tapped will only exacerbate that. As a budget option, I would suggest running 4 copies of Rootbound Crag and four of Karplusan Forest. Four Wooded Foothills and four Stomping Ground would be ideal, but pricey. For your other lands, you can get away with using basics.

Guydo on Werewolf

1 month ago

Mana bases in modern are usually 7 fetchlands + ~4 shocklands:

+4 Wooded Foothills

+4 Stomping grounds

I would also play about 2 Rootbound Crag and maybe 1 or 2 of either Copperline Gorge or Karplusan Forest

+4 Lightning Bolt (They are not even expensive)

-2 Mondronen Shaman  Flip

+2 Huntmaster of the Fells  Flip (Best creature for midrange decks)

-2 Instigator Gang  Flip (We have a lot of 4 mana creatures, which makes the deck slower and less aggressive/efficient)

-1 land

+3/4 Collected Company

Agent_Curley on Titans of the Multiverse

1 month ago

Alright, the Karplusan Forests are very nice. Ahhh, I see

TheDuggernaught on Titans of the Multiverse

1 month ago

Sol Ring is not modern legal. it is not banned, it just is not legal as it has not been printed in a modern legal set; or sets introduced to standard from 8th edition on. Sol Ring has been printed since 8th edition, but the sets it has been printed in were never standard legal.

And Stomping Ground is fine. Especially since you are not running Sundering Titan. I could see a case being made to take out Karplusan Forest for Stomping grounds. But, I think I like the Karplusan Forests more. I would try to include 1 forest in the deck though as an out against Blood Moon.

multimedia on Here Comes the Pain!

1 month ago

Hey, Rancor is quite a good card with the sac theme and Kresh because it can keep going back to your hand and gives trample. Slap it on a creature you control give the creature more power, then when you get Kresh into play sac that creature and put Rancor on Kresh.

I like Anger and Brawn here as these are two powerful abilities to give Kresh. Victimize is a very good budget reanimation spell that also lets you sac a creature.

Creakwood Liege can create a 3/3 creature each turn as sac fodder as well as pump just about all other creatures in the deck including +2/+2 to Kresh. Evoke creatures: Shriekmaw and Spitebellows are good with Kresh's ability because they can sac themselves with evoke while also being removal. Sidisi, Undead Vizier is very good, can sac itself or another creature to tutor.

Other cards to consider:

Budget lands to consider to upgrade the manabase:

Good luck with your deck.


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