|Commander / EDH||Legal|
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|Deckmasters: Garfield vs. Finkel||Rare|
|Classic Sixth Edition||Rare|
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: Add to your mana pool.
: Add or to your mana pool. Karplusan Forest deals 1 damage to you.
Price & Acquistion Set Price Alerts
Karplusan Forest Discussion
2 days ago
2 days ago
Karplusan Forest is a cheap duel in RG. u should definitely put it in.
1 month ago
@ euananddalesaccount While I understand where you are coming from, in Modern, 250$ is pretty budget for a deck nowadays. When you look at common decks like Naya Burn (700-950$), Jund (1,400-1,600$) and Abzan (1,500+), you start to realize that for Modern, this deck's price tag really isn't that bad. The main cost of this deck comes from the playset of Goblin Guides (105$) and the playset of Copperline Gorges (50$) that we are running. If you want to make this deck <150$, I would suggest switching the Goblin Guides out for a playset of Spark Elementals (or even a playset of Vexing Devils if you want) like I suggested in the description! It you want to further decrease the cost, you can swap the 4x Copperline Gorges for 2 more Karplusan Forests and 2 taplands or your choice. While this will definitely affect some of the deck's consistency and speed, it should still maintain its core strategy and is more than capable of winning against higher budget decks! Hope this helped explain my thoughts, best wishes!
1 month ago
Brushland, Battlefield Forge, and Karplusan Forest. Have always loved the Pain Lands. The cycle has great art, but you usually don't get the chance to use them the way you can here. Tamanoa has always been a personal favorite as well. +1
1 month ago
I like the theme of this deck :)
Your average CMC is quite high. I'd suggest throwing in more Green ramp spells to help fix your colours and speed the deck up: Cultivate, Kodama's Reach, Rampant Growth, Birds of Paradise, Blighted Woodland, etc.
I'd also cut down on some of the tapped dual lands you have. They really slow the deck down. I'd swap some out for some basic lands that can be searched for by green ramp spells. Also, the pain lands (for example Karplusan Forest) are great since they come into play untapped. Evolving Wilds and Terramorphic Expanse really help fix your mana base.
Hope this helps
1 month ago
The deck has a looot of mana dorks, land hate shouldn't be a problem. If it's that much of a problem you can always run Life from the Loam. So, you can remove Cinder Glade, 2 swamps and 2 mountains for Llanowar Wastes, Karplusan Forest, Sulfurous Springs, Windswept Heath and Polluted Delta. That should do the trick
I'd cut Beastmaster Ascension for the Reckless Bushwhackher.
In order to improve the deck in the future, you can take a look at my list or angelforge's list. You should prioritize Dark Confidant over other upgrades, because that guy rocks the house. Now you can get testing and owning your friends. I still have mixed feelings about the Protean Hulk combo but you can try that out and see how it will work.
1 month ago
What do you think about replacing Karplusan Forest and Sulfurous Springs with the new cycling duels Sheltered Thicket and Canyon Slough? They are fetchable and if you draw them and don't need them you can just cycle them away and hope for that one combo piece.
2 months ago
I can see where this is going, and I like it, but there are two major hurdles to cross. One is that your curve drops a lot of creatures on to the battlefield a little late, and they don't have the immediate board presence to offset this loss- this isn't Gatekeeper of Malakir stuff- eternal witness is a great card but its just a bear the turn you play it, and that is unlikely to be enough to survive in this fast-paced metagame.
The second issue is unreliable mana- your lands are entering untapped which is essential for creature based aggro, but are not providing multiple colours, effectively leaving multiple cards in your hand blank.
I'd reccomend adding the following, and cutting the number of cards that don't have an immediate impact on the game.
Don't talk about the price - Noble Hierarch Knight of the Reliquary+fetches Horizon Canopy Blood Moon etc. Just look at tournament lists at this point. All lists including this type of card have been largely explored and optimised, so its not much worth mucking around with.
I'd reccomend cryptolith over prismatic, because you need the added acceleration if you're sacrificing a turn to play it in a deck that wants to be attacking and casting bigger stuff. That said, you could just play token spells in those slots or some more lands. It doesn't look as flashy, but it keeps the deck running smoothly without 'loosing' a turn.
You can make the deck a lot, lot more stable by leaving a colour to later in the game, only including a single basic and alternative ways of producing the mana, allowing you to reliably cast creatures turns 1-2-3. You aren't pumping out hoardes of goblin or elemental tokens or abusing flicker for impact tremors to be super effective, so leaving the only red spells as Kessig Malcontents as a finishing blow in an otherwise green/white list will be a lot more reliable. Swap kytheon and twin bolt main to sideboard- you might want to keep the impact tremors there if you face a lot of Fog effects.
Borderland ranger is too expensive mana wise for what it does- Harrow is an instant and leaves two lands untapped and better creatures are out there to fix mana. There are better cards for that slot.
All told, playtest, look at what other people are doing and most of all, have fun!