Karplusan Forest

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Karplusan Forest

Land

: Add to your mana pool.

: Add or to your mana pool. Karplusan Forest deals 1 damage to you.

Price & Acquistion Set Price Alerts

C16

10E

9ED

Ebay

Karplusan Forest Discussion

ToolmasterOfBrainerd on Help building a budget version ...

2 weeks ago

Four color and budget don't mix well. Lands are expensive.

Unfortunately, goodstuff in general is expensive because the goodstuff cards are, well, good, so there's a lot of demand for them; hence, they tend to be expensive. Stuff like Snapcaster Mage and Tarmogoyf.

If this is the style of deck you mean then the situation isn't too dire. The core cards (felidar, Saheeli, evolution) aren't absurdly expensive.

It's still a tier 3 deck, but if this tier 3 deck makes you happy then you should still be able to 2-2 or 3-1 semi-competitive FNM, provided you're at least an okay player.

Unfortunately, there isn't a way to make 4 color work on a budget. What about playing Kiki-Chord instead? Very similar style, but you can get away with a budget mana base. Replace the Noble Hierarchs with, say, Avacyn's Pilgrim, or some other dork.

Razorverge Thicket and Copperline Gorge are cheaper than fetches and shocks. A combination of basics and Sunpetal Grove and Rootbound Crag would be a little cheaper but less consistent. Karplusan Forest and Brushland are also options, but painful.

I think you could build a budget version for $300 without too many sacrifices. The mana would be shakey, but that's something you can upgrade over time.

Chasmolinker on Budget Jund

3 weeks ago

This is pretty good. +1
I would cut one Hissing Quagmire for a second Treetop Village. Kitchen Finks is also a good budget card to keep you alive long enough to get things going if Scooze and Liliana, Heretical Healer  Flip aren't getting it done. Your mana base is very painful with all of the Fetch/Shocking required to play on curve.

Risk Factor is something I've seen a lot of Jund decks adding in. I'm still not sold on it, but I'll be following along to see how it does. Once they realize your playing a budget build, they will most likely take the 4 damage. Though there aren't many giveaways besides Hissing Quagmire, Mishra's Bauble and Liliana, Heretical Healer  Flip.

If your budget is $700, I wouldn't waste it on the mana base. Outside of Raging Ravine and Overgrown Tomb there really isn't a need for the rest in a budget build. Sulfurous Springs and Karplusan Forest can go a long way in a budget deck. You have almost $200 tied up in the mana base with Shocks and fetches. That plus your remaining $100 is enough to get a playset of Tarmogoyf. Especially if you cut Grim Flayer. Which, also frees up 2 slots to cut Mishra's Bauble for Lightning Bolt and maybe Abrupt Decay.

You've got a solid build here though. I just think for the budget you have, there are better things to spend it on.
I've got a ~$250 build that uses and +1/+1 Counters to steal games from unprepared opponents.

DominicS on I'm Afraid of the Big Bad Wolf (Budget)

4 weeks ago

another thing you could do to make the deck better is cleaning up the manabase! you should run 10 of each basic and replace some of the forests you have with cheap split lands! some good budget split lands under $5 are

Cinder Glade - $3

Game Trail - $1.12

Highland Weald -$.28 (Very not good but very budget)

Karplusan Forest - been reprinted 1000 times you can find a old one for like $2

Mossfire Valley -$5

Rootbound Crag -$3.45

Shivan Oasis -$.20 (Very not good but very budget)

Sheltered Thicket -$2

Spire Garden -$5.42

Temple of Abandon -$1

Fungal Reaches, Gruul Guildgate, Timber Gorge are very not good even on a budget, i would recommend cutting these for any of these upgrades after evening out the manabase. I like all of the utility lands you put in though they are very fun!

JKRice on Kiln fiend

1 month ago

This was the first modern deck I ever built, so I have some suggestions

as you probably already know, the way to win with this deck is to get to 20 damage or ten infect counters. This means you have some thresholds to meet. The following suggestions will help you meet those thresholds in the most efficient way possible.

Section 1) Creatures

1: although Guttersnipe and Delver of Secrets  Flip are strong choices, there are better alternatives. I would suggest taking them out, especially since neither of them are auto-buffed by your spells like kiln fiend.

2: Monastery Swiftspear is one of the better cards in a kiln fiend deck, as it is auto buffed by your spells and has haste. You can sometimes get a turn 2 kill with swiftspear, something that doesn’t happen with guttersnipe or delver. I would reccomend four of them.

3: Immolating Souleater can be extremely good with this deck. If you pay 18 life to Maine him a 10/1, then play either Tainted Strike or Assault Strobe, you kill them.

4: Elusive Spellfist is a great card depending on the meta. Currently, with very board heavy decks like humans at the top of the meta, this is a strong choice.

5: Thing in the Ice  Flip would be a decent sideboard card, since you want to sling a ton of spells in one turn.

Section 2: Spells

1: I would take out Faithless Looting, Lightning Bolt, Mana Leak, Opt and Serum Visions. Even though these are good choices, you want a turn 2 - turn 3 kill, not consistency with your draw

2: Mutagenic Growth is your best buff spell, growing kiln fiend by 5 and monastery swiftspear by 3 for zero mana. This + assault strobe + Tainted Strike on kiln fiend is a win. Two of these + assault strobe or two of them + Tainted Strike on kiln fiend is a win. Three of them + assault strobe or three of them + Tainted Strike on monastery swiftspear is a win, which is possible on turn 2. This is the best card to help you reach your damage threshold.

3: Tainted Strike is an amazing card, growing kiln fiend by 4 and swiftspear by 2, while giving them infect. This along with Assault Strobe should be the main win conditions.

4: Because of the damage it gives you for the efficiency in mana, I would have four Assault Strobe and only two Temur Battle Rages. This is because it will accelerate your win by one turn, allowing you to beat out decks like storm or bubble hulk.

5: Manamorphose is surprisingly good in this deck. It grows kiln fiend by three and monastery swiftspear by one, while fixing your mana and replacing itself in your hand. This essentially means you have a 56 card deck, giving you more consistency in drawing into a threat or a win condition.

6: Blossoming Defense is a great card, saving your creatures at instant speed and buffing them. However, I would add two more Apostle's Blessing instead of this if possible, because it potentially makes your creature unblockable.

7: Gut Shot can function as a pseudo-Mutagenic Growth, pinging them for one and growing your creatures. I would only reccomend 2 or less.

Section 3) Lands

Obviously much of what I have recommended doesn’t fit with your manabase. These are some budget and nonbudget options for your lands.

1: I wouldn’t reccomend this, but if you want to be a complete troll, put in Gemstone Caverns. This allows you to kill someone on your first turn, because monastery swiftspear has haste and Mutagenic Growth is zero mana, meaning you only need one mana to play Tainted Strike or Assault Strobe after three mutagenics.

2: Gemstone Mine is a good choice, as the downside won’t matter because you will probably kill them turn 3.

3: Mana Confluence/City of Brass could give you the mana consistently you need to play 3+ colors. If you do run these, I wouldn’t reccomend playing Immolating Souleater.

4: the pain lands (Karplusan Forest/Yavimaya Coast etc.) are great budget choices in the deck. Again, don’t run these with immolation souleater.

5: fastlands (Botanical Sanctum, Copperline Gorge etc.) are also good in budget, as the downside won’t matter because of the speed of your deck. Also, you can run these with Immolating Souleater because they don’t ping your life total

Well i hope that helped but I’m fine if it didn’t

shadow63 on G/R Ghalta ramp

1 month ago

Windswept Heath is the one your thinking of but for budget duals I'd recommend Karplusan Forest and maybe switch the format to casual

ToolmasterOfBrainerd on Budget Tron

1 month ago

Yikes, that's a really rough field to play Tron in. Goblins, in particular, will be very tough to beat. And you can bet your 7-mana @#$ that the Jund player will be as prepared as you expect.

The real advantage of red is access to Firespout, or Anger of the Gods if you think you can manage the colors, although that might be tricky. Pyroclasm is also something to keep in mind. The general meta has so much aggro right now that sweepers seem much more effective than Banefire to live until Tron is online. Firespout isn't good in the tron mirror, but it's still something that you should consider.

In budget tron I would absolutely be playing 4 Relic of Progenitus. And maybe even some mainboard Thragtusk - casting them shouldn't be too hard and they're especially great vs Goblins and Jund.

Wooded Foothills and Stomping Ground are a lot of pain. And you can rely on facing Field of Ruin often enough to warrant at least 3 basic lands, if not more. Karplusan Forest is a decent way to get your colors, although Grove of the Burnwillows is definitely the best.

As for beating the tron mirror... I admittedly have few ideas. I'm a grixis player. I don't know how to beat tron. I don't know what it feels like. I probably boast a 5% lifetime winrate vs Tron, if not lower. I can literally only think of one match that I've won, and only a few times that I've taken them to game 3.

clayperce on Flight of Dragons

2 months ago

Yogei,
This deck looks really fun! A few quick thoughts:

Good luck (and good skill) with the deck!

clayperce on Gruul Balls to the Wall

2 months ago

M_Malcom,
This looks really fun but I have two big recommendations:

  • With an Average CMC (as I type this) of 2.36, you need 23 Lands (source: the table at the bottom of this article by Hall-of-Famer Frank Karsten). Your 4x SSGs count for ~1/4 of a Land each, but you'll still need to find room for a few more. I know it feelsbad to cut Creatures or Spells for Lands, but give it a try ... I think you'll be amazed at how much more smoothly the deck runs.
  • The deck will also run much more smoothly with different Dual Lands. Cinder Glades are especially meh here, since they enter tapped in he early turns when we need them most. And Game Trails aren't much better. If your budget allows, Wooded Foothills and Stomping Ground (reprints coming in Ravnica Allegiance, so prices will drop in late 2018/early 2019) are by far the best, but less expensive options include Copperline Gorge, Karplusan Forest, and maybe even Gemstone Mine.

Good luck with the deck; draw well!

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