Karplusan Forest

Karplusan Forest


: Add to your mana pool.

: Add or to your mana pool. Karplusan Forest deals 1 damage to you.

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Have (1) metalmagic
Want (4) gamer.virus , Kezoqu , Rabu , simonridley

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Deckmasters: Garfield vs. Finkel (DKM) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Karplusan Forest occurrence in decks from the last year


All decks: 0.04%

Commander / EDH:

All decks: 0.03%

Karplusan Forest Discussion

Aer0plane on Gruul Eldrazi

1 month ago

Use pain lands in your mana base, unfortunately I dont believe the gruul pain land; Karplusan Forest is legal in pioneer but, Shivan Reef will give you red and colorles, Yavimaya Coast will give you green and colorless, so on. Since oath of the gatewatch they have been retconned to give you colorless mana not just generic. Also look to play Eldrazi Mimic , seems to be good in aggro Eldrazi decks. Hope it helps :)

multimedia on Radha and Her Rowdy Raiders

2 months ago

Hey, excellent budget deck. You have a clear grasp on deck building and using mostly the best cards given the low budget. It's nice to see a deck playing green and including many one drop mana dorks. You have no idea how many times a week I suggest for people to include one drop mana dorks in their decks...

Champion of Lambholt is very good with creature attacking strategies and a low mana cost creature base. The evasion she can provide makes it much safer to attack with creatures and make mana with those creatures with Rahda. Especially with creatures who create tokens: Summoner, Krenko, Warboss, etc. Each token that's created triggers Lambholt. Beastmaster Ascension and Vitalizing Wind are much better potential win conditions when your creatures have evasion. However I don't think Wind is a good enough card to play.

Genesis Wave is pretty busted when you can generate a lot of mana consistently and it can put enchantments onto the battlefield. Comet Storm can be an X damage to all opponents spell. Duskwatch Recruiter  Flip is a good mana sink to put creatures into your hand.

I see Stomping Ground and Sheltered Thicket dual lands that Wood Elves , Nature's Lore or Farseek can search for and put onto the battlefield. Karplusan Forest and Game Trail are two other playable budget Gruul dual lands.

Upgrades to consider with close to matching card price:

multimedia on Land Drops

4 months ago

Hey, nice version of Wildborn, pretty underrated casual Commander.

Cards within the budget to consider adding:

The first of these suggestions are lands that give you value, repeatable value with Crucible. I see Grounds and Glade in the manabase which makes Lore a good two drop land ramp spell. Signal and Empath are additional tutors for your finishers creatures. Cultivate and/or Reach are not ideal, but they're pretty good with Wildborn because they basic land ramp and put a basic land into your hand which you can play because of Wildborn.

Cards to consider cutting:

  • 2x Forest
  • 2x Mountain
  • Ground Assault
  • Indomitable Creativity
  • Pillage
  • Seek the Horizon
  • Vengeful Rebirth
  • Traverse the Ulvenwald
  • Harmonize
  • Slice in Twain
  • Undergrowth Champion

DemMeowsephs on Raging Omnath

4 months ago

Personally, lands are my favorite part of magic, so I'm very specific about them. There are many types I would recommend you put in your deck, some that require a high budget and some low so be careful what you put in the deck. Nonetheless, I would recommend the following lands: Stomping Ground , Prismatic Vista , Rootbound Crag , Copperline Gorge , Game Trail , Cinder Glade , Karplusan Forest , Wooded Foothills , Temple Garden , Sunpetal Grove , Razorverge Thicket , Fortified Village , Canopy Vista , Brushland , Windswept Heath , Sacred Foundry , Clifftop Retreat , Battlefield Forge , Arid Mesa , Sunbaked Canyon , Inspiring Vantage , Rugged Prairie , Wooded Bastion , and finally Fire-Lit Thicket . If you end up using these lands and find them helpful, I would appreciate it if you upvote and support my deck: A Deal with the Devil! Thanks, have a nice day and good luck on your deck!

DemMeowsephs on Nikya - Gruul Creature Smash [Budget]

4 months ago

Nice deck, but I have some suggestions. First off, add in some better lands. I would suggest Stomping Ground , Rootbound Crag , Prismatic Vista , Copperline Gorge , Cinder Glade , Karplusan Forest , and Wooded Foothills . I'd also add Sol Ring , I know it's not a noncreature spell but if you can get it out before you cast your commander it could be very helpful for the remainder of the game. Now if you have like a very very very very very big budget, get Gaea's Cradle . It would be amazing for you.

PhyrexianPreator on Mono Red Steam-Kin Storm

5 months ago

Force of Vigor for dealing with Leyline of the Void , Rest in Peace and Grafdigger's Cage . It will never cost mana when you need to use it and it can deal with multiple copies of said hate cards.

Weather the Storm for aggro decks like affinity (the original build, not hardened scales), naya zoo and graveyard decks using hogaak. it can also be pitched to force of vigor to deal with hate cards.

Rootbound Crag , Karplusan Forest , Cinder Glade all come into play untapped in your deck and give you mana for casting weather the storm and force of vigor for when you have no other green cards in hand.

Sheltered Thicket and Forgotten Cave are both good budget options for when you draw them and don't need more lands. The non-budget versions are Fiery Islet and Sunbaked Canyon . if you run both you get access to blue and white and can add in cards like Spell Pierce to protect your combo and Wear / Tear to deal with the hate cards I mentioned.

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