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: Add to your mana pool.
: Add or to your mana pool. Karplusan Forest deals 1 damage to you.
Price & Acquistion Set Price Alerts
Karplusan Forest Discussion
1 month ago
Try Stinkweed Imp over Glowspore Shaman for some repeatable graveyard filling. Ditch Evolving Wilds for Karplusan Forest and then go from there. Llanowar Elves or Utopia Sprawl might help you play your 4 drops earlier. You'll need more Forest type lands though to implement that. A single Overgrown Tomb for $6-7 wouldn't hurt either.
1 month ago
A few thoughts that you may want to consider. Some will have to be weighed against budget but I think they all bring the deck a little more of an edge. Alesha, Who Smiles at Death has to be a fast deck to be effective as she will quickly get burned out if things move too slowly for you.
Faster dual lands that don't come into play tapped give you an edge early game that is not to be underestimated. They are a little pricey but if you can grab them they will certainly up the pace. The pain lands Sulfurous Springs, Karplusan Forest, Caves of Koilos The filter lands Graven Cairns, Rugged Prairie, Fetid Heath The check lands Dragonskull Summit, Isolated Chapel, Clifftop Retreat Also Talisman of Indulgence is an pretty damn good budget mana rock in your colours.
Just a couple more card draw options Read the Bones and Painful Truths are both better than Cathartic Reunion in my opinion. Usually I wouldn't advocate for higher cost cards but Mardu suffers from card advantage and I think its worth it not to lose those two cards....or have to, at the very least, worry about recurring them.
Break Through the Line is an interesting enhancer you may want to consider
I am not sure you need so many board wipes. Even so I think Day of Judgment might be one to consider replacing a more mana intensive card
Village Bell-Ringer would be a good addition to keep your defenses up as you'll probably want to be attacking all the time. You also could consider Selfless Spirit to bolster you creatures in combat. Hope of Ghirapur can shut down an opposing player pretty hard if you can recur it
1 month ago
I would add: Cultivate Nature's Lore (if you get shocks) Path of Ancestry Karplusan Forest Blood-Chin Rager Lightning Greaves Swiftfoot Boots Mirri, Weatherlight Duelist Secure the Wastes Garna, the Bloodflame Metallic Mimic Butcher of Malakir Nath of the Gilt-Leaf Swan Song Hero's Downfall Anguished Unmaking Enlightened Tutor Herald's Horn Kindred Dominance Temple Garden Stomping Ground
Right off the bat I'd cut: Ahn-Crop Champion Cryptolith Rite Harvest Season Bloodsoaked Champion Decorated Champion Chief of the Edge Edric, Spymaster of Trest Herald of Dromoka Rubblebelt Raiders Sosuke, Son of Seshiro Druids' Repository Thrasher Brute Radiant Destiny Song of Freyalise Throne of the God-Pharaoh
1 month ago
Hey, consider adding more good ramp? The avg. CMC here is 4.5, that's very high without having a lot of ramp. Dinos can benefit from lots of ramp because most have high mana costs. Zacama is also nine mana.
- Birds of Paradise
- Llanowar Elves
- Elvish Mystic
- Garruk Wildspeaker
- Wild Growth
- Fertile Ground
- Dawn's Reflection
- Voyaging Satyr
Other cards to consider:
- Lifecrafter's Bestiary
- Greater Good
- Eladamri's Call
- Eldritch Evolution
- Vizier of the Menagerie
- Deathgorge Scavenger
- Swords to Plowshares
- Chaos Warp
- Krosan Grip
- Momentous Fall
- Eternal Witness
Budget lands to consider:
- Kindred Summons
- Warleader's Helix
- Relic Crush
- Gleam of Battle
- Rite of Passage
- Path of Mettle
- Orazca Relic
- Bellowing Aegisaur
- Huatli, Dinosaur Knight
- Sun-Blessed Mount
- Snapping Sailback
- Charging Tuskodon
2 months ago
Four color and budget don't mix well. Lands are expensive.
Unfortunately, goodstuff in general is expensive because the goodstuff cards are, well, good, so there's a lot of demand for them; hence, they tend to be expensive. Stuff like Snapcaster Mage and Tarmogoyf.
If this is the style of deck you mean then the situation isn't too dire. The core cards (felidar, Saheeli, evolution) aren't absurdly expensive.
It's still a tier 3 deck, but if this tier 3 deck makes you happy then you should still be able to 2-2 or 3-1 semi-competitive FNM, provided you're at least an okay player.
Unfortunately, there isn't a way to make 4 color work on a budget. What about playing Kiki-Chord instead? Very similar style, but you can get away with a budget mana base. Replace the Noble Hierarchs with, say, Avacyn's Pilgrim, or some other dork.
Razorverge Thicket and Copperline Gorge are cheaper than fetches and shocks. A combination of basics and Sunpetal Grove and Rootbound Crag would be a little cheaper but less consistent. Karplusan Forest and Brushland are also options, but painful.
I think you could build a budget version for $300 without too many sacrifices. The mana would be shakey, but that's something you can upgrade over time.
on Budget Jund
2 months ago
This is pretty good. +1
I would cut one Hissing Quagmire for a second Treetop Village. Kitchen Finks is also a good budget card to keep you alive long enough to get things going if Scooze and Liliana, Heretical Healer Flip aren't getting it done. Your mana base is very painful with all of the Fetch/Shocking required to play on curve.
Risk Factor is something I've seen a lot of Jund decks adding in. I'm still not sold on it, but I'll be following along to see how it does. Once they realize your playing a budget build, they will most likely take the 4 damage. Though there aren't many giveaways besides Hissing Quagmire, Mishra's Bauble and Liliana, Heretical Healer Flip.
If your budget is $700, I wouldn't waste it on the mana base. Outside of Raging Ravine and Overgrown Tomb there really isn't a need for the rest in a budget build. Sulfurous Springs and Karplusan Forest can go a long way in a budget deck. You have almost $200 tied up in the mana base with Shocks and fetches. That plus your remaining $100 is enough to get a playset of Tarmogoyf. Especially if you cut Grim Flayer. Which, also frees up 2 slots to cut Mishra's Bauble for Lightning Bolt and maybe Abrupt Decay.
You've got a solid build here though. I just think for the budget you have, there are better things to spend it on.
I've got a ~$250 build that uses and +1/+1 Counters to steal games from unprepared opponents.
3 months ago
another thing you could do to make the deck better is cleaning up the manabase! you should run 10 of each basic and replace some of the forests you have with cheap split lands! some good budget split lands under $5 are
Cinder Glade - $3
Game Trail - $1.12
Highland Weald -$.28 (Very not good but very budget)
Karplusan Forest - been reprinted 1000 times you can find a old one for like $2
Mossfire Valley -$5
Rootbound Crag -$3.45
Shivan Oasis -$.20 (Very not good but very budget)
Spire Garden -$5.42
Fungal Reaches, Gruul Guildgate, Timber Gorge are very not good even on a budget, i would recommend cutting these for any of these upgrades after evening out the manabase. I like all of the utility lands you put in though they are very fun!
JKRice on Kiln fiend
3 months ago
This was the first modern deck I ever built, so I have some suggestions
as you probably already know, the way to win with this deck is to get to 20 damage or ten infect counters. This means you have some thresholds to meet. The following suggestions will help you meet those thresholds in the most efficient way possible.
Section 1) Creatures
1: although Guttersnipe and Delver of Secrets Flip are strong choices, there are better alternatives. I would suggest taking them out, especially since neither of them are auto-buffed by your spells like kiln fiend.
2: Monastery Swiftspear is one of the better cards in a kiln fiend deck, as it is auto buffed by your spells and has haste. You can sometimes get a turn 2 kill with swiftspear, something that doesn’t happen with guttersnipe or delver. I would reccomend four of them.
4: Elusive Spellfist is a great card depending on the meta. Currently, with very board heavy decks like humans at the top of the meta, this is a strong choice.
Section 2: Spells
2: Mutagenic Growth is your best buff spell, growing kiln fiend by 5 and monastery swiftspear by 3 for zero mana. This + assault strobe + Tainted Strike on kiln fiend is a win. Two of these + assault strobe or two of them + Tainted Strike on kiln fiend is a win. Three of them + assault strobe or three of them + Tainted Strike on monastery swiftspear is a win, which is possible on turn 2. This is the best card to help you reach your damage threshold.
4: Because of the damage it gives you for the efficiency in mana, I would have four Assault Strobe and only two Temur Battle Rages. This is because it will accelerate your win by one turn, allowing you to beat out decks like storm or bubble hulk.
5: Manamorphose is surprisingly good in this deck. It grows kiln fiend by three and monastery swiftspear by one, while fixing your mana and replacing itself in your hand. This essentially means you have a 56 card deck, giving you more consistency in drawing into a threat or a win condition.
6: Blossoming Defense is a great card, saving your creatures at instant speed and buffing them. However, I would add two more Apostle's Blessing instead of this if possible, because it potentially makes your creature unblockable.
Section 3) Lands
Obviously much of what I have recommended doesn’t fit with your manabase. These are some budget and nonbudget options for your lands.
1: I wouldn’t reccomend this, but if you want to be a complete troll, put in Gemstone Caverns. This allows you to kill someone on your first turn, because monastery swiftspear has haste and Mutagenic Growth is zero mana, meaning you only need one mana to play Tainted Strike or Assault Strobe after three mutagenics.
2: Gemstone Mine is a good choice, as the downside won’t matter because you will probably kill them turn 3.
5: fastlands (Botanical Sanctum, Copperline Gorge etc.) are also good in budget, as the downside won’t matter because of the speed of your deck. Also, you can run these with Immolating Souleater because they don’t ping your life total
Well i hope that helped but I’m fine if it didn’t