|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Rare|
|Commander 2016 (C16)||Rare|
Combos Browse all
Destroy target artifact, target creature, target enchantment, and target land.
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9 hours ago
You're missing the core of a lands deck to play lots of lands with things like Azusa, Lost but Seeking, Exploration, Mina and Denn, Wildborn, Oracle of Mul Daya, Storm Cauldron, Wayward Swordtooth, and Burgeoning. Also, recursion from Crucible of Worlds, and more lands that sacrifice. These will be much stronger than the typical ramp cards you are playing like Birds of Paradise and Sylvan Caryatid and Chromatic Lantern.
Rather than all the mana doubling effects that help your opponents, just play Mana Reflection and Vorinclex, Voice of Hunger. Mirari and Wort, the Raidmother can help copy spells. You might as well add in some good removal like Decimate, Windgrace's Judgment, and Lavalanche to copy. You might have too many spells that just copy spells though.
I would cut Doubling Season and all the planeswalkers since they don't contribute much to that strategy.
2 days ago
I saw your post over on Reddit, and thought I'd take a peek since I also run a Wort deck.
I'm not exactly sure what Red Deck Wins is SUPPOSED to feel like, but... here are some suggestions for combos that I run in my deck.
In a similar vein, Furystoke Giant does the same thing plus it can combo with something like Goblin Bombardment + Fresh Meat and a haste enabler. I also see you have Outpost Siege, which can add that additional damage from the sacrifice, and, to add on that, Vicious Shadows ends games quickly.Fresh Meat is also a great way to recover from a board wipe.
Nullmage Shepherd has also been really good.
Also adding some recursion spells like Revive and Recollect that you can loop with something like Early Harvest to make a huge Empty the Warrens, or burn people off with Guttersnipe might be something to consider? I run a Paradox Engine + Cryptolith Rite for this combo, but may be out of your budget considerations?
Your deck seems to be more dedicated to the attack step than mine is - perhaps consider Chancellor of the Forge or Revel of the Fallen God for more hasty tokens? - Though I find Revel is really only worth it if I can conspire it.
Also, Mogg Infestation for lols - I've used it to wipe someone's board / double or quadruple my tokens - a conspired Mogg with 10 creatures and an Impact Tremors is a win, unless someone is running heavy life gain.
I also have a ton of ramp, so conspiring an X spell is definitely a win con - which also have the utility to be used as removal if need be. Speaking of ramp Harrow is pretty good when copied.
Not sure how combo centred you want your deck, but I do find I win fairly often with the way I'm running things - and it has that 'burn your opponents out' kind of feel. I'm not sure how your deck is currently running so it's hard to make pointed criticisms / suggestions - so take them or leave them :) also here's the link to mine if you're curious.
1 week ago
I cannot wait to see the chaos unfold!
Here are a few quick suggestions; take'em or leave'em:
Where is Windgrace's Judgment and Decimate! I know you want to give people toys, but having some answers may be needed. Maybe remove a couple enchantments like - Trespasser's Curse and/or Titania's Song
4 weeks ago
I have to admit... after lots of playtesting the artifact lands didn't really perform as well as I had hoped. There really was never a moment when I could abuse the artifact permanent type, and instead just got hit by more Vandalblasts or Decimates. I really wanted them to work too.
4 weeks ago
After today's gameplay I finally noticed how much hate Om_rath generates. After getting Burgeoning and Ghost Town in my initial hand, I was able to cast Omnath, Locus of Rage on T3, and generate many elementals on the opponent's turns. And after that I couldn't do a thing, because it immediately turned 3 against 1. So, I felt like adding Decimate and Vandalblast to the deck, mostly because I'm in need of enchantments/artifacts removal. Also, for this weekend, I wanted to test Past in Flames and Scavenger Grounds to see how it runs.
1 month ago
So, two big topics here are 1) non-creature removal and 2) Ranger's Path.
1) The whole removal thing has been a highly discussed topic over the past few years. We obviously dont need creature removal in here thanks to Om_rath. I have opted out of playing non-creature removal purely because of my meta, which is very creature/commander focused. This being said, highly saturated creature removal has historically been more then enough for me. When I use to run non-creature removal it would sit in my hand forever, or I would just win without ever using it. The best removal to run would of course be Beast Within, Chaos Warp, Vandalblast, and Decimate. I'm not a big fan of Bane of Progress in here because of all the key enchantments we run.
1 month ago
Storm Cauldron should be good for more extra land plays and to disrupt opponents when they tap lands for mana. Wayward Swordtooth also gives extra land plays. Nissa, Vital Force can give more card draw. Dakmor Salvage can combo with Gitrog and a discard outlet. Decimate and the new Windgrace's Judgment could be useful removal.
1 month ago
Jdrawer Not a lot. Other than Lord Windgrace, he only keeps 27 cards from the precon. 3 creatures (Avenger of Zendikar, Nesting Dragon, and Rampaging Baloths), 1 artifact (Sol Ring obviously), 2 instants (Harrow and Windgrace's Judgment), 2 sorceries (Decimate and Worm Harvest), and 19 lands (10 of which are basic).