Decimate

Decimate

Sorcery

Destroy target artifact, target creature, target enchantment, and target land.

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Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander 2016 (C16) Rare
Conspiracy (CNS) Rare
Odyssey (ODY) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Decimate occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

RG (Gruul): 1.22%

BRG (Jund): 1.2%

Decimate Discussion

Profet93 on Xenagos, the G.O.A.T.

1 day ago

Ranglez7

You should consider adding more draw in the form of Life's Legacy and Return of the Wildspeaker

Also interaction in the form of Decimate (note you can target Xenagos if there is no other enchantment) and Voracious Hydra (nice because it's a beater and removal in 1)

Bolt Bend - Redirects targeted removal, targeted draw, targeted extra turns and counters counterspells

Siege Behemoth - GG

Lmk if you're interested in other suggestions. I'm looking forward to your response

Profet93 on Xenagos: Party in a Can

2 days ago

Please let me know what you think of each suggestion. Some are better than others, some are personal preference, but most are just gas. With Xenagos, everyone will be afraid because you can one-shot them pretty easily. So you need a way to fight past removal and ensure you don't get 2 for 1ed when using a burst draw spells.

So you have a lot of cheap mana which helped lower the curve to 4 which is pretty good for a Xenagos deck. I see that you only have 3 sources of draw. How exactly do you maintain gas once you dump your hand out given your ramp and then they just destroy your beater?

As someone said before, Decimate is great.

Voracious Hydra acts as a removal and a beater (or just a big beater).

Bolt Bend redirects targeted removal, targetted draw, targetted extra turns, and counters counterspells all for . It's unexpected and when they do expect it, you can bluff. Such an underrated card in Xenagos!

Ilharg, the Raze-Boar - Helps you cheat fatties and is always there for you.

Berserk - Super fun on Malignus or any fatty. Don't forget, you can use on opponents creatures too (have done so on multiple occasions)

Rancor - That 1/1 turns into a 6/1 trample pretty quickly. I like to use it on Selvala personally.

Lurking Predators - Value value value

Etali - You took him out, not sure why? Such a great value engine.

Cut temple of the false for Yavimaya Hollow.

Beast Whisperer

Harmonize

Kozilek, Butcher of Truth - B/c who doesn't love a 24/24 hasty Annhilator 4 that draw you cards and shuffles back in?

Lifeblood Hydra - Fun with berserk!

Lifecrafter's Bestiary

Life's Legacy

Momentous Fall - In response to removal

Return of the Wildspeaker - In response to removal

Skullclamp - Make your mid-late game dorks useful. Can give you upside if beaters get killed

The Great Henge - Reads pay , get an amazing artifact that draws and buffs you. Lifegain is nice too

Tireless Tracker

Feel free to check out my Deck

Chaostrash on Need suggestions for removal in ...

3 weeks ago

5c Teshar, Basically | Primer

I'm not really looking to make this competitive, just optimized, but I'm not sure if the removal I have is exactly right, I like a lot of what I have, but I'm not sure about things like Vindicate or Decimate. I think everything else in the deck is pretty much solid just those few options I've been thinking about.

multimedia on Draconic Command

1 month ago

Hey, you haven't done much upgrading; this is basically the precon list. Nice upgrades of Ascendancy, Unbroken, Fireblood, Dragonlord Dromoka. The Ur Dragon is the Commander, but the deck list doesn't show that because you forgot to put the CMDR tag after The Ur Dragon text in the deck editor.

The Ur Dragon *F* *CMDR*

Consider further upgrading the manabase with more dual lands and dual land upgrades? With 17 basic lands then budget dual lands that have interaction with basic lands are good options. The Vivid lands are not good, not reliable enough color fixing from lands for five colors. Consider budget Rainbow lands?

In the place of the other Vivid lands and one basic land consider the budget Battle lands?

A Battle land can be searched for with Farseek which makes Farseek a much better card for ramp and color fixing when it can put a dual land onto the battlefield. Consider cutting a few of the least good Dragons: Ryusei, Niv-Mizzet, Intet, Crosis? Cut them for budget creature tutors?

Dragon's Hoard and Fellwar Stone are mana rock upgrades to consider. Faeburrow Elder can be very good budget ramp for five colors. It already can tap for two mana white and green. Add any red, black or blue permanent and it can tap for up to five mana of five different colors. You could cut Ingot, Dreamstone, Sphere for these.

Multiplayer Commander decks need instant removal options and since you're playing five colors then you have access to the best budget removal.

Decimate is good when you have multiple opponents. Could cut Condemn, Fortunate, Fractured, Rain for these.

Good luck with your deck.

Azeworai on Animar Elemental Tribal

1 month ago

Okay, so I am quite fond of brews that are delectation to pilot, but I am beholden to recommend some changes.

Now, Panharmonicon is a fantastic card, but there are only eleven ways to trigger the thing in this deck. Two of those are Draining Whelk and Grave Sifter, so, whilst they may have their moments, they seem lacking for doubling _ETB_s. This is my same opinion for Conjurer's Closet; what value is blinking something? Flameshadow Conjuring is in the same boat. These all become useless far too quickly, save for maybe Risen Reef shenanigans. Bramble Sovereign somewhat falls under the same folly, but I don't believe it to be as narrow.

Another thing to consider is the mana costs of cards. The majority of your curve is at three, which is probably when you would want to cast your commander. Ramp at two mana is far more ideal, as athwart to Keyrunes and Cluestones. I'd cut Temur Banner, Harrow, Gruul Keyrune for Talisman of Curiosity, Talisman of Impulse, and Rampant Growth. Wayfarer's Bauble is also of note. Llanowar Elves, Fyndhorn Elves, and Elvish Mystic each can draw cards off of some of your effects late-game whilst being incredibly effective early.

Pillar of Origins is a fine card, but it only produces mana for elemental, being twenty cards in your deck and the commander. This leaves seven lands with activated abilities and forty-two nonland, non-elemental cards that cannot be used with the Pillar. I would just use Talisman of Creativity.

Seeing as that you have ramp in the command zone, doubling down on card draw seems important. Guardian Project, Beast Whisperer, Garruk, Caller of Beasts, Primordial Sage, and Vanquisher's Banner can draw off of each creature. Kindred Discovery is an especially potent one. Shamanic Revelation and Collective Unconscious each can refill the hand well, but Tishana, Voice of Thunder may just be the best form of this effect.

I would perhaps include more elementals and/or more creature tutors. Perhaps specific creatures for situations, such as Collector Ouphe and Reclamation Sage.

If budget so allows, Thassa, God of the Sea, Rhystic Study, Sylvan Library, and Cyclonic Rift are as good as they are played.

Specific to your deck, Vivien, Champion of the Wilds just seems lovely.

Seeing the decklist, it seems to have a sparse amount of interaction. Reality Shift, Incubation / Incongruity, Imprisoned in the Moon, Song of the Dryads, Lignify, Pongify, and Rapid Hybridization are some to consider. Kenrith's Transformation even replaces itself.

I run Decimate in every deck I can. It is absolutely amazing and has literally never been lacking.

Some counter magic is always great; Supreme Will, Counterspell, and Forbid are some favourites of mine.

That shall be all from me!

I do have a couple of tribal decks along the same route as this if you so wish to peer upon them: Eladamri, Leader of Skyshroud The River Anew

Good luck and happy casting.

Profet93 on Beat Down//Grind Out

2 months ago

Dolphin_Jesus - Love the name

I play Xenagos but not with an MLD package. You have a low land count and a relatively high AVG cmc. If you're going to be wiping landbases and opponents wiping your creatures, you will not be left in an advantageous position. Why not add more artifact ramp such as Mana Crypt, Sol Ring, Talisman of Impulse, and The Great Henge? These will ramp you and will help you break parity.

Alternatively, you can run Collector Ouphe instead to shut down opposing artifacts as blue mages (as well as white, red and black players) will almost always be using artifacts to ramp and the small anti-synergy is worth it IMO should you choose to go that route. City of Solitude might be worth considering over or in addition to Price of Glory.

If you're still worried about blue, Veil of Summer acts as a cheap cantrip and anti-blue/black card. You're already running Pyroblast so specific color hate doesn't seem to be an issue for you.

You are trying to make deals but in my meta, if you play MLD, people will target you. There's nothing wrong with MLD, but most people don't like losing their lands so I'm curious how/if you have actually been able to politic your way out of a situation, unless the combo player is gonna win. '

Survival of the Fittest/Fauna Shaman might be worth considering with all your creatures. Not to mention the synergy with Anger and Eternal Witness. A Genesis might be worth considering should you go that route.

My honest opinion is that this deck lacks enough card draw, lands and meaningful ramp to be able to compete in a semi-competitive meta (no idea what your meta is like, but this wouldn't hold up in mine). You only run 6 pieces of ramp that allow you to get Xenagos out earlier.

Return of the Wildspeaker > Soul's Majesty - You don't want them to use removal in response to majesty, but rather, use wildspeaker in response to removal.

Rishkar's Expertise - Similar to above but with added benefit of not losing tempo

Greater Good - The most powerful card in a Xenagos deck. If you listen to anything I say, this is it.

Lifeblood Hydra - Even if it dies, you gain value. Pair it with another card you should add, Berserk (which goes exceedingly well with Malignus)

Life's Legacy/Momentous Fall - Yes, additional cost to cast sucks, but its very helpful to draw and it helps get around spot removal.

Beast Within - Good old instant speed permanent removal

Decimate - 4 for 1, amazing value

Voracious Hydra - Beater and removal in one

Dosan the Falling Leaf - Anti blue, anti spot removal if blue is a thorn in your side

Bolt Bend - Redirect removal, counter counterspells, redirect some draw as well as some extra turns. Very useful for 1

If you would like ideas for cuts or want to discuss strategy

Profet93 on A Gruuling Experience

2 months ago

I thought it was initially a budget build and you wanted any upgrade. Got you. So with budget ideas in mind....

  1. Eternal Witness - Recursion
  2. Reclamation Sage - Removal
  3. Beast Within - Permanent Removal
  4. Return of the Wildspeaker - Draw
  5. Decimate - 4x for 1 Removal, very powerful
  6. Escape to the Wilds - Can be nice, 5 mana is a lot but it reads until the end of your next turn which is useful. Extra land drop can't hurt.
  7. Ramunap Excavator - To replay lands from the grave
  8. Thaumatic Compass  Flip/Journey's Kite - Extra land drops
  9. Blighted Woodland - Ramp
  10. Reliquary Tower - To hold onto extra cards
  11. Multani, Yavimaya's Avatar - Allows you to return lands back, I'm sure there are other cards such as Mina and Den who can do the same. This is budget and can be a beater. Reach is nice.
  12. Realms Uncharted - Basically reads get 2 lands
  13. Harmonize - Stable draw

It sucks to be budget since you lose out on so many good cards, most importantly crucible and life from the loam.

CaptCreek on Xenagos's Party Animals

3 months ago

Profet93

Yeah, I'll definitely look into those ramp spells, but as far as 3cmc goes I feel like Cultivate and Kodama's Reach might be enough. I may end up cutting the more expensive ramp like Skyshroud Claim , though, if it turns out to be too clunky.

I'm a little nervous about the curve being so high, but since I have cheap ramp and a lot of mana dorks, I'm hoping that it'll even out and let me play quickly enough. In the few games I played with the older list, I rarely ever got mana screwed and I usually managed to get Xenagos out before turn 4 and get to smashing.

Also yeah at some point I need to grab a Strip Mine , it's an awesome effect that basically every deck should have. Gonna have to do with Decimate for now haha.

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