Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Conspiracy (CNS) Rare
Odyssey (ODY) Rare

Combos Browse all



Destroy target artifact, target creature, target enchantment, and target land.

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Decimate Discussion

BS-T on Sundering Titan vs e.g. Decimate

9 hours ago

I'm looking for an explanation, not on HOW Sundering Titan works because I've found plenty of answers on that, rather WHY it does what it does...

For something like Decimate which you simply can't cast without a legal target for each option (and yes in the case of both decimate and titan you can pick the same thing twice or more times) - but Titan goes off on 4 land types even when there are no e.g. Islands in play, how come?

Is it simply because you 'choose' the lands and don't 'target' them?

weirdog92 on Mayael's Big Bad Fatties

6 days ago

The suggestions gave me some ideas.

Hidden Retreat out Quicksilver Amulet in

Selesnya Charm out Decimate in

Desolation Giant out Novablast Wurm in

Eternal Dragon out Oversoul of Dusk in

Eternal Witness out Greenwarden of Murasa in

Wild Ricochet out Illusionist's Bracers in

Planar Cleansing out Hour of Revelation in

Aiming for Swords, Avacyn, Godsire and a Baneslayer but I haven't gotten my hands on any of 'em yet.

CommunistBastard on Mark of Mastery

1 week ago

Okay. So here's what I personally would change around:

Llanowar Elves for Farhaven Elf - I say this because accelerating the early game is more important for Riku than trying to capitalize on spells turn 4-6.

Ingot Chewer or Reclamation Sage for Manglehorn - This one is tricky because it depends. Either way you're getting a artifact, but manglehorn also has artifacts enter tapped, where ingot chewer has the potential to get 2 artifacts for the same cmc with Riku and Rec Sage gives you enchantment targets which your deck is lacking.

Spellskite for Rattleclaw Mystic - You have enough ramp in your deck. What you are missing is easy ways to protect your 5cmc commander from spot removal. You want to save counterspells in this deck for other peoples win cons. Riku is meant to be able to pick a new win con if one is foiled, and its much harder without him.

Clever Impersonator for Trinket Mage - The only thing I see trinket mage in here for is to fetch Sol Ring. The slot can be used better and you already have a good amount of ramp.

Vandalblast for Decimate - This one is hard, but I think it benefits your deck better. You know your meta, but there is always someone who plays a gross artifact and you wish you could deal with it. Well just deal with everyones while you're at it. The reason I say no to decimate is because you have to have all the targets. So if you cast, you HAVE to target an enchantment, artifact, land, and creature otherwise it fizzles. So if someone never plays a enchantment besides you, and you need to get rid of a artifact, bye bye to your enchantment.

Capsize for Blasphemous Act - You have the kit for inf mana so you're also adding a wincon with this one. Blasphemous act can hurt you just as much as them. Boardwipes have no home in Riku. Leave those to the white and black players.

Sunbird's Invocation for Fabricate - This one is the same as trinket mage. You don't have artifacts worth fetching. Maybe Panharmonicon but still. Cast big spells and be able to copy the things you roll into with this beast. I've resolved this spell twice and proceeded to win twice. Coincidence? I know for a fact not.

Twincast for Manamorphose - The color fixing and draw is nice but not worth it. However, copying a juicy rite an extra time or having a situational counter or maybe someone casts something juicy that you want. This cards an all-star.

Your deck looks super fun, but exactly like you said "I tend to just ramp and hope I draw into a combo. It's a bit frustrating to durdle." The simple fix is take out some ramp and useless cards and replace them with interaction. You wont always ramp hard, but now when you do, you'll be drawing into more answers AND combos, not just waiting around to win when u draw a Palinchron.

PhillipDixon on Samut agro

2 weeks ago

Second comment, this one about card suggestions. I'm guessing yours is a group that frowns on Sol Ring? If not, slot that in! I'd recommend Shared Animosity over Door of Destinies, Boros Charm over Angelic Renewal, Boom/Bust over Decimate, Comet Storm over Burn from Within, and Assemble the Legion over Howling Mine.

luther on Land Detox

4 weeks ago


RedUndead40 on How mean is "too mean" ...

4 weeks ago

May main suggestions are to either drop MLD for targeted land destruction like Ghost Quarter, or cards that "incidentally" remove lands like Volcanic Offering or Decimate. This way people cant complain too much but you still dont have to sit back and watch people abuse stuff like Glacial Chasm.

The other way is to just play things like Contamination, Quicksilver Fountain, or Blood Moon. Hey, I didn't destroy anything!

Davihelio on Wort: the Ramp Mother of Burn

1 month ago

Why not Decimate? Its great in any G/R and deals with a lot of stuff and offer a lot of value, even more if you conspire it!

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