|Commander / EDH||Legal|
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Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card:Draw a Card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
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|Have (12)||EdenGardenz , Nemesis , ZombieFood , , rockleemyhero , Sparky41 , Mousemke , rebelteddybear , buildingadeck , sonnet666 , kpral , Zomgasa|
|Want (3)||orzhov_is_relatively_okay819 , Ariumlegion , Psycheretic|
Decree of Pain Discussion
6 hours ago
Pretty great list; I've considered building boardwipe EDH in Mardu colors, but using Mogis to slowly Shock opponents to death is just delicious.
3 days ago
I also noticed you're lacking in card draw which usually wins games in EDH: Phyrexian Arena, Sylvan Library, Ambition's Cost/Ancient Craving, Armorcraft Judge/Inspiring Call, Shamanic Revelation/Collective Unconscious, Elemental Bond, Mentor of the Meek, Syphon Mind, Dark Prophecy, Carnage Altar/Phyrexian Vault, Harvester of Souls, Promise of Power, Decree of Pain (so good), Infernal Offering... this would be a decent pool to pick out of. I personally try to run as much draw as possible. IMO, you'd want to run atleast 6 draw cards on a curve. On top of more draw spells, you could also go the Land Tax + Scroll Rack route. It depends on how much ya have to spend on cards :P
6 days ago
When building a commander deck, start with your lands. What seems to be jumping out to everyone is you have far too few.The rule I go by is that your total land base needs to be at least 30 + CMC of your commander + Colors of your commander. Thus, in your case the minimum amount of lands should be 36.
Second, you need to make sure you have enough Ramp/Mana Rocks and Card Draw. I know it's tempting to stuff your deck full of fun cards. However, if you never get to play them, it's not fun. So, get this straight and don't allow yourself to cut them. Generally I try to aim for 8-10 Ramp/Mana Rock cards. (like Sol Ring and Sword of the Animist)Also, 5-8 Card Draw cards. (like Phyrexian Arena, Night's Whisper, and Rogue's Gloves)
Next look at what you want your win condition to be. It seems your going after an attack heavy, tribal beat down theme. So, I think you're on the right track so far. However, 41 creatures seems a bit much. I'd slim that down to 35-38 and then add in some things that are going to play off your tribal theme. For instance, Door of Destinies, Coat of Arms, and/or Obelisk of Urd
Next you need to make sure you have answers to problems. Generally people like to keep minimum 4+ board wipes in their decks. Also, in your particular colors you'll have an extremely tough time dealing with artifacts and enchantments. So, your going to want to include a few cards like Nevinyrral's Disk, Perilous Vault, and Scour from Existence that can take care of them. In addition to or in place of more normal board wipes like Decree of Pain, Mutilate, and Deadly Tempest, that will get rid of creatures if you're getting overrun.
Next add in some fun stuff for your commander. Generally people use deathtouch equipment with Olivia, because it allows you to use her first ability to "Ping" creatures and kill them. Cards like Basilisk Collar and/or Quietus Spike. Also, Blade of the Bloodchief is your only real option for a specifically vampire tribal card.
Finally a few combos for this deck is a good thing, because it's going to pretty weak in the late game. You already mentioned Sanguine Bond and Exquisite BloodAlso, I saw someone mention Bloodchief Ascension and MindcrankI'll include Blood Tribute and Defiant Bloodlord, which can one shot an opponent. Defiant Bloodlord also acts as redundancy for Sanguine Bond.
That should improve your deck immensely.
1 week ago
This looks pretty cool!
I don't have much experience with vampire tribal, but I have a lot of experience playing EDH, and I have two suggestions:
1) cards like Cunning Lethemancer, Rummaging Goblin, and Academy Raider will probably disappoint you. They're decent discard outlets, the problem is that you have to wait a turn before you can use them, and EDH is a wasteland of creature boardwipes and creature removal. I would try to focus more on instants, sorceries, and maybe artifacts that allow you to draw and discard. Anvil of Bogardan is pretty solid. Jalum Tome is cheap. Tormenting Voice might be good.
2) My other suggestion is that your deck is pretty streamlined and has lots of discard outlets; it seems like you're going to inevitably run out of gas. So I'd try to fit in more draw cards. Syphon Mind is pretty outstanding, and appropriately vampiric, as are Ancient Craving and Sign in Blood. Decree of Pain is fantastic.
1 week ago
Saw this on Reddit. Looks like a fun deck! Oona is particularly spicy. :)
More cards to consider:
Solemn Simulacrum - Ramp, Draw
Beacon of Unrest - Reanimate
Ponder - Draw, Deck Manipulation
Brainstorm - Draw, Deck Manipulation
Preordain - Draw, Deck Manipulation
Windfall - Draw, Mill
Toxic Deluge - Board Wipe
Decree of Pain - Board Wipe, Draw
Rite of Replication - Army in a can
Sire of Stagnation - Draw, Mill
Rapid Hybridization - Unconditional removal
Pongify - Unconditional removal
Would welcome your feedback as you keep playing this. My deck is brand spanking new too:Lazav Mirrors and Thievery
Let me know what you think.
1 week ago
- Anafenza, Kin-Tree Spirit
- Avalanche Riders
- Eidolon of Rhetoric
- Eldrazi Monument
- Big Game Hunter
- Necrotic Sliver
Perhaps something I'd add:
2 weeks ago
Draw: You probably want like 10 card advantage sources (or tutors for same), including a few recursion effects. Since you aren't too recursion-focused, only reason not to include Necropotence is it's too good.
Wins:Imo kozilek isn't worth. Better to focus on what you are already doing. A backup token generation source + blood artist/grave pact/etc is probably cleaner.
2 weeks ago
The deck seems pretty solid. I think it has a few too many spells near the top end and would some more value creatures lower but overall seems like a great job! Meren is a lot of fun and powerful. Your style of play is a little more stax heavy which some people may not like, but good decks should be able to deal with it. If you feel like it gets too powerful, take out 1-2 (not all) cards that make your opponents have to sacrifice their creature
These cards are a little bit more expensive but I think they are all excellent pick ups and will help bring your deck to a new power level. They are also likely going to keep rising in power as well. I think your deck needs a better early game ramp package because a Meren on turn two or even 3 is backbreaking. All decks should have graveyard hate or board wipes to stop opponents who may be ahead of you.
High Market A good way to stop your opponents from exiling something. If they were to exile with Anguished Unmaking or Reality Shift use this land's effect in response and goes to graveyard instead of exile.
Deathrite Shaman A great way to stop other graveyard shenanigans.
Phyrexian Arena One of best draw spells in format. Drawing two cards while your opponents only get 1 puts you so far ahead. The life you lose is not important at all in our 40 life format.
Animate Dead Really good recursion spell that is usually used to grab something from an opponents graveyard.
Demon of Dark Schemes Board wipe on a creature that can also reanimate is very good.
Gray Merchant of Asphodel This card wins games and can help you when you are in a losing situation.
Beast Within One of best removal spells in the game.
Dread Return Great recursion spell that can be used twice.
Temple of Malady Good value card that gives you colors and helps get away cards you don't want at the top of your library.
Bojuka Bog Need to be able to stop other graveyard decks your opponents might be doing.
Elves of Deep Shadow the lifegain doesn't matter and being able to give you another color is soo good.
Scavenging Ooze Need to be able to stop other graveyard decks your opponents might be doing.
Spore Frog Good way to stop other creature decks that are faster than yours.
Shaman of Forgotten Ways Both a good way to ramp and also can be a win con if opponents have no creatures.
Victimize Great recursion spell in case Meren is not in play.
Viscera Seer Great sac outlet that also helps you draw to something useful.
Cultivate Great ramp card that also replaces itself.
Kodama's Reach Great ramp card that also replaces itself.
Black Sun's Zenith board wipes for when you are behind
Crux of Fate board wipes for when you are behind. This one is bad, but very cheap.
Life's Finale board wipes for when you are behind
Decree of Pain board wipes for when you are behind
Birthing Pod Helps you deck progress it's board state while adding to Meren's experience counters
Cards I would remove are ones that are less synergystic with the theme of your deck and/or have very little utility other than being big beaters.
Champion of Stray Souls Not a bad card, but I think it is a win more card. If you want to bring back creatures I would recommend Chainer, Dementia Master over this one as it costs less mana to cast and use its ability. But not bad.
Satyr Wayfinder Creatures that cause you to overextend into your graveyard. not bad but better ways of getting lands.
Caller of the Pack Creatures are just big beaters but have no value.
Scourge of Nel Toth Creatures are just big beaters but have no value.
Banshee of the Dread Choir Creatures are just big beaters but have no value.
Wretched Confluence Too costly for it's effect
Cloudthresher Not a good way to get rid of fliers
Bonehoard Better options to cast at 4 mana
Dread Summons card seems good but never works out in practice. Cannot use multiple times and only gives you a few zombies.
Corpse Augur better options to be playing at 4 mana
Phyrexian Plaguelord Better options to be playing at 5 mana.
Diabolic Servitude I think Animate dead is better. Cheaper to cast, and does not exile.
Powerful cards that are sweet to trade for (as in will always have value for a commander player imo). However these are over 5 bucks in some cases and may be better to trade up or I don't think are going to rise up in price in the next few months.
Birds of Paradise one of the best one drops you can play.
Avenger of Zendikar closes out many games very quickly.
Overgrown Tomb Great land that helps give you your colors and when you eventually get fetch lands you can find it. That being said, Windswept Heath can grab this for you and was heavily printed. Lands are always good things to pick up as they keep their value compared to any other card as they are used in every format.
Grave Titan One of the best 6 drops of all time
Panharmonicon Good in any deck that Enter the Battlefield effects
Leyline of the Voidcreatures in black in the 6-drop spot.
Toxic Deluge One of the best board wipes. Cheapest in converted mana cost and life is not important for how much damage it will usually save you from.
Sheoldred, Whispering One This creature is such a house. Hurts opponents and helps you.
Buried Alive a great tutor effect for your deck as your graveyard is an extension of your hand.
Noxious Gearhulk A pretty decent way to gain life and stop opponents
Erebos, God of the Dead Allow for a way to stop opponents life shenanigans and draws cards.
Kalitas, Traitor of Ghet is another way to stop graveyard shenanigans of opponents. He cost a lot because of standard so I would wait until he rotates.