Decree of Pain

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2013 (C13) Rare
Commander's Arsenal (CMA) Rare
Scourge (SCG) Rare

Combos Browse all

Decree of Pain

Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.

Cycling (, Discard this card:Draw a Card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Price & Acquistion Set Price Alerts

C17

C13

CMA

Ebay

Decree of Pain Discussion

kingyfyvf on Grixis Wizard Commander Help

1 day ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.

Commander: Inalla, Archmage Ritualist

Creatures:

Arcanis the Omnipotent

Archaeomancer

Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich

Artifacts:

Caged Sun

Mindcrank

Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone

Enchantments:

Curse of Opulence

Frenzied Rage

Propaganda

Shifting Shadow

Sphinx's Tutelage

Instants:

Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command

Unwind

Wizard's Lightning

Sorcery:

Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage

Spelltwine

Warlord's Fury

Weight of Memory

Planeswalker:

Jace, Memory Adept

Land:

Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

PhyrexianWombat on Bladewing Commander(THIS CATCH’S YOUR ATTENTION)

4 days ago

Seems fun! Bladewing is a personal favorite creature of mine. I used him as my commander for a while myself.

I have a few suggestions, if you want: (Keep in mind, I'm a pretty noncompetitive and somewhat broke player)

Dragons: I've always liked Scourge of Kher Ridges. He clears out smaller creatures nicely, his mana cost is a bit high, of course you can always cheat him out from your graveyard though.

Hellkite Tyrant can often come in handy, if you want to get greedy and start snatching artifacts. (Who wouldn't, haha)

I'd also recommend Utvara Hellkite, he's an absolute MONSTER if not eliminated immediately. Once again, high mana cost, but once again, graveyard shenanigans, haha.

Balefire Dragon, Kokusho, the Evening Star, and Knollspine Dragon are good additions if a little more expensive.

I'd also like to mention that Rorix Bladewing and Shivan Dragon, while classic and awesome, are somewhat outshined by their newer counterparts Dragonlord Kolaghan and Moonveil Dragon.

Non-dragons: Anger's awesome if you can pitch him with something like Faithless Looting. (Another personal favorite.)

Buried Alive and the more expensive Entomb are awesome too.

As far as removal goes, I like Go for the Throat and Murderous Cut. Ooh, and Chaos Warp

A few more wraths might do some good, Blasphemous Act, Decree of Pain, Kindred Dominance, etc. Or the one I always wanted but could never afford, Damnation.

I'd also say that you might not need that many mana artifacts, though I always recommend Thran Dynamo and Gilded Lotus.

Geez that was longer than I expected, sorry.

JBRedPhoenix on Jodah, Archmage Eternal

3 weeks ago

Fistly I'd switch Phenax for a path or swords (probably swords first) Cut Jhoira's Familar for another mana rock. YOU NEED THESE!!

Removal and mana fixing is gonna be the MOST critical thing here, making sure you're on color to cast most of your spells without your commander is gonna be very beneficial. you cant just rely on your commander to be the ultimate haymaker. Either protect it or find ways to play around it.

Protection: Lightning Greaves Swiftfoot Boots

Assuming that you add these two, I'd actually keep most of the creatures on that list.

my cuts: Gahiji, Honored One: Not that impactful, and the +2/0 is kinda meh compared some thing like Heroes Podium... Would swap this creature for Heroes' Podium

Omniscience even with Jodah out this is just 5cmc counterspell bait. yes its valuable once you get it but if you draw this on your opening hand... its god awful till turn 5 if you're lucky. other than that is just 10 mana "win the game even more". awful when behind. Would switch this for something like Maelstrom Wanderer

Opal Palace another "Win more" card, makes your commander bigger, which is pretty irrelivant. Would use something like Kor Haven or Shizo, Death's Storehouse or even Yavimaya Hollow

at the time of post I'm sick so most of my includes right now are only the tip of the iceburg.

Growing Rites of Itlimoc  Flip Digs through your deck, then ramps you later. SUPER strong and very hard to get rid of. Amazing if you cant jodah in creatures.

Legacy Weapon Gets rid of problematic permanents, even at 12 mana (Cast and use) i'd recommend this... also the ability is INSTANT SPEED!!! :D

Sunbird's Invocation hello 3rd way to basically cascade through your deck. VALUE ENGINE.

Yomiji, Who Bars the Way Grave recursion if you protect this guy. Better than Athreos in the grave recusion part, but worst if you're forcing players to either pay 3 or return to hand. its nice to have both.

Urza's Ruinous Blast Better than WoG, Damnation. bad against Captain Sisay decks.

Zacama, Primal Calamity Just like legacy weapon, deals with problematic permanents.

Raff Capashen, Ship's Mage We talked about this guy being really good. surprised hes not here.

Decree of Pain board wipe + card draw??? YES PLEASE.

Time of Need Would run in Captain Sisay, so if its worth it there, its worth it here.

Kamahl's Druidic Vow another Genesis Wave. Best when you have TOO much mana. not bad if you're flooding either. Great card.

Austere Command Just does everything. but makes food or coffee... Im sad.

Merciless Eviction Amazing board wipe when behind, amazing ANTI PLANESWALKERS card.

The Immortal Sun Value for 6 mana... This thing is STUPID.

Paradox Engine ONLY WITH A LOT OF MANA ROCKS, DO NOT INCLUDE UNLESS YOU HAVE A LOT OF MANA ROCKS

zebeg on Doran and his big Booty Hoes

1 month ago

Spidersilk Armor doesn't look like the right fit. +1/+1 and reach for 3 mana in a deck where you can abuse toughness? I'd honestly prefer Gaddock Teeg. Only affects Leyline of Vitality, Dusk, and Utter End while stopping most boardwipes. Also consider Toxic Deluge, Decree of Pain, and similar effects to get rid of any small tokens with low enough power to avoid your effects. Retribution of the Meek as another high-power boardwipe.Mentor of the Meek for more card draw. I'd also use Triumph of the Hordes in pretty much every green combat-winning EDH deck. Why deal 40 if you can deal 10? (and trample is nice with your huge toughness)

qao50 on Mill and recreate

1 month ago

Removed:

1x Hover Barrier - Not a huge fan of defenders in decks as they usually stall out the game rather than add value.

1x Dreadwaters - not the most milling. if you had a higher land curve id say its fine.

1x Fog Bank - same as Hover Barrier

1x Returned Centaur - Not too useful as a creature, essentially paying 4 mana to mill four cards which you can get better value for.

1x Sidisi's Faithful - your deck isnt revolved around sacrificing and I dont think you have enough cards that you'd be okay with sacrificing for this to be viable.

1x Sigiled Starfish - Scrying is cool and useful, but once again more value can be added to this deck.

1x Wall of Frost - same as Hover Barrier

1x Wight of Precinct Six - Better options.

1x Mind Sculpt - In edh a one-use 7 mill card isn't worth. Every card should add good value.

1x Paranoid Delusions - If this deck revolved around unblockable attacking this would be good, but since it doesn't it's just a 3 mill card.

1x Reave Soul - This could also stay in, but most threats in edh are generally above three and this being a sorcery hurts its value.

1x Tormented Thoughts - Again, you don't have creatures to sacrifice, so I wouldn't use sacrificing as a function in this deck.

1x Chronic Flooding - This can be a good card if someone is mana starved, but more often than not it's gonna just make that one land go unused.

1x Macabre Waltz - Not the strongest way to get back creatures, getting them onto the battlefield is a more efficient use of your mana.

Addition:

1x Duskmantle Guildmage - can generate mill when you need and can combo with the first effect to do a LOT of damage.

1x Jace's Archivist - Drawing aspect, gets cards in graveyard, can give you a new hand. Great card.

1x Mortivore - this is Wight of Precinct Six on crack. Plus you can regenerate him.

1x Notion Thief - I'm almost mad I'm including this but this is busted. unfortunately, it'll probably get killed all the time.

1x Psychic Spiral - A lot of Mill potential.

1x Talent of the Telepath - seven mill and you get to steal one or two spells.

1x Diabolic Tutor - can never have enough tutors.

1x Mindcrank - This can honestly win the game.

1x Life's Finale - Board wipes are always nice.

1x Stolen Identity - Copying shit is nice, but the cipher is what makes this so good.

1x Manic Scribe - Not the strongest but can be nice. assuming its later in the game, four card types should be in the graveyard so thats 3 mill every upkeep.

1x Traumatize - Fuck this card.

1x Soul Manipulation - counter that also mills.

1x Whispering Madness - spell version of Jace's Archivist.

1x Startled Awake  Flip - 13 mill that can keep coming back.

1x Body Double - could probably get a better card to replace this. but late game when graveyards are fat this can come in handy.

1x Dimir Doppelganger - since you'll play other people who use graveyards, you can exile creatures from graveyards to make them unusable, while still getting your use.

Cards you can keep but I personally dont like in the deck:

Omniscience - omniscience is op and I get why you'd want it but your mana curve is pretty low and it costs so much that I doubt youd get it out and make use of it.

Altar of the Brood - I dont know how this plays in games, but you're not getting out a lot of permanents so i dont see how this works too well.

Gravepurge - this lets you get back any creature into your hand, which is good, but you could just get a card that puts it back onto the battlefield.

Thoughtscour - this is realistically just a draw card.

Ultimate Price - that monocolor restriction holds this card back so much. Doom Blade would be better if you want it to be a low price.

Ashiok, Nightmare Weaver - I dont know how to feel about this, the exile feature kinda messes with your use from the graveyard style but you can use the second effect to get some of the creatures. It puts all of those exiled cards into a world only he can interact with which makes him good and useful, but limits your decks synergy.

Animate Dead - theres a lot of revive from graveyard cards in this deck is all im gonna say. maybe too many.

Curse of the Bloody Tome - this is helpful and makes sure someones getting milled which is good, but two an upkeep isnt very strong.

Sands of Delirium - not bad and gives you ability to mill every turn, but this is only usable when you can't do anything since you need to have disposable mana.

Cards that should be abused more:

Sphinx's Tutelage - if you make your deck able to draw more this card can be ridiculously op.

Broken Cards you can add (may be Expensive):

Lich Lord of Unx and Undead Alchemist - are both great but you'd have to turn your deck into a zombie deck and it would make you rely less on other graveyards. I dont think relying on other graveyards is good. this could also add a sacrifice element and you could use cards like Altar of Dementia. - overhauling to a zombie deck would be expensive but i think it'd be really effective.

Tunnel Vision - this could be dumb busted, i saw a combo of if you have a card that lets you put on the bottom of someones library then use this you immediately mill them out. That's gay tho dont do that.

Trepanation Blade - this is some nice mill and adds damage and attack to a possibility of your deck.

Extractor Demon - you'd need to run zombies.

Dralnu, Lich Lord - i hate to say it but zombies is looking like the way to go. get more effectiveness out of your spells.

Phenax, God of Deception - if you want your deck to be less based around mill and more just blue black interactions this dude's good. can make a defender deck worthwhile. probably the best consistent mill card I've seen.

Havengul Lich - cast creatures from ALL graveyards. shit i might buy this guy.

Sewer Nemesis - good

Decree of Pain - boardwipes are op

FancyTuesday on How do you get this ...

1 month ago

Colorless EDH is paradoxically highly competitive. At least, in that space between actually competitive EDH and casual EDH, it's often a heavyweight due to the fact that colorless mana is relatively very easy to produce. Half a dozen playable sol lands, monoliths, vault, ring, crypt. There's a lot of utility and power in colorless as long as you can pay.

If you're trying to punch up on a budget I wouldn't go with Atraxa. She may be strong casually, but building effectively around her is expensive. Rolling 4 colors means your mana base is either going to give you a permanent two turn handicap or cost $2000, and themes she plays well to (Superfriends, Infect, etc.) are either expensive or better served with other commanders.

Forgive my candor, but as you asked for guidance I have to tell you that Stuffy Doll is not a good EDH card. You can stick to your guns and run it because you like it, goodness knows half the cards in my decks are there because they're dumb and I love them, but if you're struggling this needs attention. Stuffy Doll is a 5 drop that doesn't affect the board at all on its own, only targets a single opponent in a multiplayer format, and does virtually nothing on its own. For Stuffy Doll to be powerful you need multiple other effects (make it a threat and attack, force them to attack with something it can block, or force them to attack with Pariah on it) or play and burn it. All told it's 8 ways dependent on other things just to be ok, let alone strong, in a game where two turns later Ulamog, the Ceaseless Hunger is just going to sneeze it out of existence.

Muldrotha, the Gravetide is your diamond in the rough here. is probably the strongest combination of colors you could ask for in sub-competitive EDH, three colors is a lot more manageable than 4 on a budget (and with as one of three rather than one of four you can lean on ramp), and your commander is a recursion engine which is supremely valuable in EDH. If you wanna build her cheap:

  • Go heavy on card-value (one card nets you more than one card) ramp cards (ex: Cultivate, Skyshroud Claim) and plan on playing a little top heavy. Big explosive cards tend to be cheaper dollar-wise than low CMC, efficient cards
  • For your mana base favor green and ramp into the other colors. Stick to or duals, avoid (which is generally a more expensive combination anyway). Splurge and get the duals that have the subtype Forest so you can grab them with forest tutors
  • Small creatures should be utility pieces you can get added value out of reanimating (ex: Reclamation Sage, Solemn Simulacrum), not "good" creatures unless they offer a major advantage (ex: Vampire Nighthawk will never amount to more than a body, Nether Traitor might fuel sac engines cheaply depending on how you build the deck)
  • Roll big card advantage sweepers (ex: Decree of Pain, Bane of Progress)
  • Have versatile removal; exile and bounce are stronger than destroy (ex: Cyclonic Rift, Curse of the Swine
  • Have plenty of effects that can reload your hand (ex: Disciple of Bolas, Skullclamp)
  • Recursion is as strong for your opponents as it is for you, so have a handful of cards to apply graveyard hate (ex: Bojuka Bog, Agent of Erebos)
  • Have a couple threats that can legitimately end the game if not dealt with. We can't all afford to Tooth and Nail into Craterhoof Behemoth, but something like Worldspine Wurm or Dread Cacodemon won't break your bank.

Beyond that, just make sure that whenever you're slotting in a card it really does something for you, and if that something is dependent on something else that it's either a really dominant affect or a really common trigger (ex for both: Consecrated Sphinx). If all else fails steal your opponents more expensive things with clone effects and grave robbing (ex Phyrexian Metamorph, Geth, Lord of the Vault, Sepulchral Primordial).

Anyway, that's my take. Hope you find some of it useful!

Daedalus19876 on Grenzo, Sliver Warden

2 months ago

Have you considered Reito Lantern as another way to recycle creatures?

Mana Echoes is amazing with any tribal deck obviously. I like your scrying theme with Grenzo, although you forgot Magma Jet and Fated Conflagration.

Your deck is short 1 card - you only have 99 including your commander - and you have FAR too many lands (I would definitely not run more than 36, especially with such a low curve). You also have no draw effects, very little ramp, and almost no removal - I'd try Herald's Horn, Sol Ring, Braid of Fire, Talisman of Indulgence, Phyrexian Arena, Grim Haruspex, Night's Whisper, Decree of Pain, Toxic Deluge, and Patriarch's Bidding, maybe?

lightslayer247 on Breya, First Project

2 months ago

Consider getting a Gilded Lotus. It just got reprinted so, it's $3 or so now, a Thran Dynamo, a Mind Stone, and a Hedron Archive, for rocks. For lands, Isolated Chapel, Dragonskull Summit, and Clifftop Retreat, to finish up your check lands, add some filter lands too(Graven Cairns and the like), for options besides the obvious fetch/shock/ABU duals. Definitely put in the Supreme Verdict. The deck has no boardwipes, in fact, the deck also lacks in good removal too. Anguished Unmaking and Utter End are auto-includes in any deck in Black and White, and so is Merciless Eviction. Other options include Go for the Throat, Cast Down, Settle the Wreckage , Decree of Pain, and Wrath of God/Damnation. As for other includes, the fact that Grand Architect in in the deck means that Pili-Pala should be as well. Darksteel Forge should be included as well as Arcum Dagsson, Thopter Spy Network for free thopters every turn(and free tutors with Arcum), Teshar, Ancestor’s Apostle to open up new combo lines, extra card draw like Thoughtcast, also definitely include Jhoira. That's where I would start with improving the deck. I see the beginnings of a solid deck here though. Good job.

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