Decree of Pain

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2013 (C13) Rare
Commander's Arsenal (CMA) Rare
Scourge (SCG) Rare

Combos Browse all

Decree of Pain

Sorcery

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.

Cycling (, Discard this card:Draw a Card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

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Decree of Pain Discussion

ERoss8 on Rise from the ashes

2 days ago

I’m noticing a lot of single target removal, which is fine. Personally, I prefer more global effects (like Fleshbag Marauder) that scale better in a multiplayer game. Maybe cut Walk the Plank and other sourcery-speed answers for this kind of effect. The same can be said about Cabal Therapy type effects. They’re pretty good in 1v1 matches to pick out stuff you’d otherwise have trouble dealing with, but in multiplayer they don’t do enough.

Black has a ton of great sweepers that seem like they would fit into the deck. Damnation is the best, but Life's Finale, Decree of Pain, and Deadly Tempest are all great effects to have that won’t cost you as much, and will clear the board more effectively than Flaying Tendrils and Yahenni's Expertise.

The Disentomb effects seem kinda counterintuitive to the reanimation plan. With this kind of deck, your trying to cheat something big out early, not get something back to hand where it will either stay for multiple turns or cost a ton of mana to get back.

Speaking of mana, a couple more ramp effects, like signets (Dimir Signet, Orzhov Signet, Azorius Signet) and talismans (Talisman of Dominance and Talisman of Progress).

Hope this helps!

tysonup on Olivia Voldaren EDH Vampire tribal (Vampire Queen)

3 days ago

DRmagic2017 I did considered Damnation in the past but I dropped the idea because of its cost and somehow Decree of Pain or Blasphemous Act does the job nicely. As for Languish, I felt like Black Sun's Zenith is a better version of it. =)

TheGiantOfTheJungle on Xantcha Pass-the-Parcel

1 week ago

The theme is excellent dude, I love xantcha as a chaosy field swap commander.

As far as recommendations go I'd say your land count is way too high, I'd definitely drop it below 40 at the very least. 37 is my middling point for decks that average about the 3 cmc mark.

Varchild's War-Riders are amusing if you stack up on some pillow fort or Decree of Pain esque effects for some extra oomph. I also really like Mana Cache as a fun way of encouraging opponents to use xantchas ability.

And sadly as a last little aside, Slave of Bolas is illegal in these colours I'm afraid. Otherwise it all looks superb!

DlCK on Semi-Competitive Jodah, Archmage Eternal

1 week ago

This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.

First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.

There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.

Doctorlobo89 on Spider War

2 weeks ago

I like this new deck as it is interesting. If your goal is to force players to enter combat should look into goading them. Warmonger Hellkite, Curse of Bounty, Goblin Diplomats, Decree of Pain, No Mercy, Grand Melee, Trove of Temptation, War's Toll and Hissing Miasma.

There is also Revel in Riches when creatures your opponents controlled are killed. Hopefully this will help you out.

bushido_man96 on Glissa, the Traitor

3 weeks ago

Thanks for the explanation Deepstriker29. I've got an extra Altar laying around I can toy with. May have a Deathmantle, too. Will check.

I've got a copy of Putrefy, but haven't found where to squeeze it in yet. As for board wipes, I'm running Plague Wind and In Garruk's Wake, along with a few others, but Decree of Pain looks like a good option, too. I don't have any Damnation.

Thanks for the help. I've got some things to consider now.

Deepstriker29 on Glissa, the Traitor

3 weeks ago

Oh my bad, I assumed you were running Ashnod's Altar. You should be running Ashnod's. Like, you really should, it's perfect for this deck and is one of the most broken cards in the format. Ashnod sac = 10 mana. Sac Battlesphere itself last, pay 4, return Battlesphere to field and equip it. Repeat for infinite colorless mana and ETB/Death triggers. Blood Artist and friends would be good regardless on account of the 11 artifact creatures you are running, giving you a gradual clock and some sustainability. I'd also go ahead and run either Damnation or Decree of Pain, as your engines may sometimes struggle in the wake of something such as a Stony Silence and you may want to have a panic button. Remember, you can stack Glissa's triggers from a boardwipe to effectively draw a full hand from the yard, so abuse other people's wipes too!

Also, I do understand that you want to keep the artifacts as condensed as possible, but Putrefy is one of the top 5 Golgari EDH cards for a very good reason.

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