|Commander / EDH||Legal|
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Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card:Draw a Card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
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|Have (19)||EdenGardenz , ZombieFood , mentor6 , CAPT.Shock , , MattN7498 , Nemesis , Sparky41 , dplerner , Mousemke , rebelteddybear , TheAlmostHero , ironax , ericalt91 , sonnet666 , Willis1994 , buildingadeck , kpral , Zomgasa|
|Want (6)||Ariumlegion , Psycheretic , orzhov_is_relatively_okay819 , Desol4tion , rakdos24 , Va1mar|
Decree of Pain Discussion
3 days ago
Alright, understandable. The way I look at any deck is I give myself a set number of cards for each type or what each card offers. So since you want Treefolk/fatty bootied plants, I'd go with... 25 "theme" cards. 35 lands is my go to which would put you at 60 cards with the rest being support/fill. Of those remaining 40 I'd go, 5 wipes 5 spot removal, 10 draw, 10 ramp, and 10 general support. Of course you can tweak those numbers however, but it's good to have a basis. Once you start doing that you might realize you're going total overkill on one category and swapping cards around isn't as hard as it was (sometimes it is harder though lol).
All that said, a rough list I'd go with is something like this (again this is your deck and by all means take this with a grain of salt and/or ignore it if you see fit):
- Doran, the Siege Tower
- Black Poplar Shaman
- Bosk Banneret
- Great Oak Guardian
- Heartwood Storyteller
- Indomitable Ancients
- Kalonian Twingrove
- Leaf-Crowned Elder
- Magnigoth Treefolk
- Oakgnarl Warrior
- Orchard Warden
- Reach of Branches
- Sapling of Colfenor
- Seedguide Ash
- Thorntooth Witch
- Timber Protector
- Tree of Perdition
- Tree of Redemption
- Treefolk Harbinger
- Ulvenwald Observer
- Unstoppable Ash
- Verdeloth the Ancient
- Woodfall Primus
Regardless of what you do with any/all of that, good luck and hope you enjoy playing your deck!
6 days ago
Alright... Lessee what I advice I can give, here...
First off, 44 lands may be a bit overkill. I'd recommend you consider putting the signets back in, as well as Darksteel Ingot, if you still have 'em. The Ravnica bounce lands are deceptively good, as well. They may return a land you control to your hand, but you can just bounce a tapped on after using it. That second mana they produce can be quite useful in the long run.
Dolmen Gate is an interesting card I've never seen in a Kaalia deck before. O.o I like it! Might consider getting one, myself, lol.
I'd recommend a few cheaper critters like Baneslayer Angel and Thundermaw Hellkite. Mainboarding your Blinding Angel and Kothophed, Soul Hoarder would also be advisable. There's also Harvester of Souls to consider, and I find it odd that you took out Angel of Despair. O.o
Finally, Decree of Pain seems like it'd be useful, as well--particularly as a replacement for Wake.
For further inspiration, my deck's right here: Hardcore Kaalia.
Hope that helps! :)
1 week ago
A few tidbits starting with a golden rule: Don't play Tibalt. He is a waste of space in the deck. for what you are doing with this deck you will want planeswalkers that can help you set up your commander some as well as help get the deck flowing/ make blockers. Jace, Unraveler of Secrets is good if you cant afford Jace, the Mind Sculptor. Chandra, Flamecaller for draw and tokens. Ob Nixilis Reignited for card draw and creature hate.
A lot of your counterspells ar every situational and seem like they would be dead in your hand a lot of the time. You may want to scrap most of them for some more reliable kill spells. Scour from Existence, Hero's Downfall, Go for the Throat etc. would be good.
Drastic Revelation is aweful, aweful, and more aweful. It hurts you more than you may think unles syou benefit heavily on discard. You'd rather get a Phyrexian Arena, Staff of Nin, or even a Wheel of Fate / Wheel of Fortune *for budgetless people.
We could get into tutors but the only budget oen worth anything in commander is Dark Petition so start there.
2 weeks ago
2 weeks ago
YellaFeva I think the community is split on Decree of Pain being a clunky overcosted boardwipe or board wipe that can draw upward of 15 cards to refill later on. I sit with the later. Incendiary Command is too overcosted for a wheel that isn't a draw seven, I'm already considering cutting Dark Deal For it's card inefficient and I don't think the other modes of command are worth it.
2 weeks ago
How about Crux of Fate or Extinguish All Hope instead of Decree of Pain? Cheaper than Damnation and less mana than Decree. Also Incendiary Command instead of Reforge the Soul or Time Reversal for the extra utility/damage
3 weeks ago
Odysseus_97: That is a great suggestion for a budget deck. I was also thinking about Decree of Pain. I am working on a budget section for the Primer. Also, I am putting Mindcrank in for Memory Erosion, like you said.
As discussed, Crypt Ghast is legal. It is a very common mistake though. I was actually just talking about that rule with a co-worker.
mehtagame: Those zombies are all very interesting, and some I already have to try out, but I will look into getting the rest. Thank you for the suggestions and the +1!!!
4 weeks ago
lamogio: I am glad you like my list! I am really excited to play test it once the last few card I need get here on Tuesday!
I don't deal with land destruction very often in my meta. However, I still think I should add a land or a mana rock.. I am not sure. 34 lands and 2 mana rocks is way lower then I am use to, but we shale see. Nykthos, Shrine to Nyx might be a good idea!