|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2013 (C13)||Rare|
|Commander's Arsenal (CMA)||Rare|
Combos Browse all
Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card:Draw a Card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Price & Acquistion Set Price Alerts
|Have (22)||EdenGardenz , ZombieFood , CAPT.Shock , , Nemesis , mentor6 , dplerner , Andre_Whales , rebelteddybear , ironax , sonnet666 , Willis1994 , Mousemke , jamesesdad , kpral , Zomgasa , Sparky41 , KillDatBUG , MattN7498 , mlouden03 , , Vasbear1|
|Want (4)||Ariumlegion , Desol4tion , Va1mar , Psycheretic|
Decree of Pain Discussion
4 hours ago
Add: Bident of Thassa, Goblin Spymaster, Kindred Boon, Kindred Discovery, Blinking Spirit, Ashnod's Altar, Drift of Phantasms, Patriarch's Bidding, Karmic Guide, Birthing Pod, Oyobi, Who Split the Heavens, Distant Melody, Decree of Pain, Blasphemous Act, Wrath of God, Final Judgment, Descendants' Path
Drop: Drogskol Reaver, Fumiko the Lowblood, He Who Hungers, Kagemaro, First to Suffer, Petalmane Baku, Promised Kannushi, Glacial Ray, Baku Altar, Long-Forgotten Gohei
Honestly the whole arcane interplay plan may need to go, unfortunately. Compare Ribbons of the Reikai to Distant Melody or even Shamanic Revelation. Splice is such an awkward and unreliable mechanic that unless the card is excellent even without it (like Through the Breach) it's not worth trying to make it work.
1 week ago
2 weeks ago
2 weeks ago
Hey, welcome to TappedOut. Very nice build for your first Commander deck.
Consider decreasing the avg. CMC of the deck to 3.0 to start; currently it's 3.9. Cutting a lot of higher casting cost cards will make Scarab more powerful because then you can have a better established battlefield of Zombies before you play him. Scarab is a very mana hungry Commander because he costs five to cast and then four to use his ability each time. Once he's in play your mana is really tied up, dedicated to using his four mana exile ability.
Cards to consider cutting:
- Rise of the Dark Realms
- Decree of Pain
- Rooftop Storm
- Noosegraf Mob
- Gempalm Polluter
- Risen Executioner
- Syphon Mind
Zombie tribal is fun, but you say that you're playing against seasoned competitive players with competitive decks then after a while playing against them with this deck think about how it can be more competitive. The most competitive ability of Scarab is not it's opponents life loss and scry ability equal to the number of Zombies, but it's ability to exile and make a 4/4 copy of a creature from any graveyard.
This exile works with any creature not just Zombies. You could instead of playing Zombies play a deck stuffed full of value creatures with great enter the battlefield (ETB) abilities because in theory you'll get to use these ETB abilities twice. The first time the creature enters play and then again when it's exiled and copied with Scarab.
Value creatures like weak fliers such as Baleful Strix, Mulldrifter, Vendilion Clique who then become 4/4s. Creatures who let you reuse a spell like Torrential Gearhulk and Snapcaster Mage. Others such as Champion of Wits, Hostage Taker and Gilded Drake or great finishers like Jin-Gitaxias, Core Augur.
You can then support these creatures, Scarab and overall strategy with more control: draw, draw/discard, removal, counterspells and hand disruption.
Good luck with your deck.
2 weeks ago
I had Gisa for a bit and looking at your deck you're land heavy and short on ramp. Making your land drops is great but when you're stuck at only that you'll be left in the dust by other decks most times. Charcoal Diamond, Wild-Field Scarecrow, Solemn Simulacrum, Pilgrim's Eye, Mind Stone, Fellwar Stone, etc. are options to get you ahead or get lands out of your deck so your draws are action.
Magewright's Stone is another source of untapping to consider.
In my deck I employed Blood Bairn, Bloodthrone Vampire and Nantuko Husk to eat zombies and sack it for a ton more. Then reanimate again for more. Necromancy, Dance of the Dead, Animate Dead are always useful in black decks imo.
Hope something helps!
3 weeks ago
Hey xander11! I'd be glad to help!
In these voltron decks its always best to use equipment over enchantments unless the commander synergizes with enchantments or is hexproof like Sigarda or Bruna. This keeps you from being 2 for 1 when someone is able to remove Zurgo. The only Auras I would use are ones like Gift of Immortality since it is hard to get rid of.
Because of Zurgo's unique ability in being indestructible on your turn, sweepers are fantastic. What you have is a good start but I would also add Damnation, Divine Reckoning, Blasphemous Act, Decree of Pain, Deadly Tempest etc.... This also means other creatures should either be indestructible as well (like the Gods) or synergize with equipment or make Zurgo even more aggressive or evasive in some way. Creatures like Godo, Bandit Warlord, Stonehewer Giant, Sram, Senior Edificer, Puresteel Paladin, Aurelia, the Warleader, Combat Celebrant, Brutal Hordechief etc....
4 weeks ago
Thanks for your suggestions.
As you've mentioned, the deck is low on draw power; it makes up for it by running quite a few tutor cards. If draw power is required, you can tutor for Smothering Abomination as a direct and efficient source of draw-power. To be entirely honest, both Necropotence and Phyrexian Arena being passive draw abilities does not help the deck to be as fast as it needs to be. The deck requires a lot of active abilities to be activated, creating a heavy mana-sink at times; because of this, both cards would not make a cut (in my honest opinion).
Neither Damnation or Decree of Pain will trigger "sacrifice" specific triggers (such as It That Betrays). If you're truly worried about large boards, there is already control in the form of Archfiend of Depravity.
Mikaeus, the Unhallowed neither suits the deck, nor would I be willing to spend the ~$30(CAD) for a card that is going to be targeted before I can get any use out of it. This is the same reason I choose not to run "sacrifice staples" such as Sheoldred, Whispering One; she will just get removed before I get any good use out of her.
Whispersilk Cloak prevents interaction with Yahenni, which is a key part to the deck. Unfortunately, despite your opinion, the unblockable is in fact not worth it.
This deck is loads of fun to play and to play against; I do appreciate the time you took to write your comment and offer suggestions.
4 weeks ago
Like the deck. I don't know if these are suggested all ready, but here we go:
Hatred for some suprise wins?
Whispersilk Cloak does give Yahenni shroud, but I think unblockable is worth it.
Anyway, deck seems fun. Might actually start building a Yahenni deck. Could replace Endrek Sahr, Master Breeder as mono-black commander.