Decree of Pain


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2013 (C13) Rare
Commander's Arsenal (CMA) Rare
Scourge (SCG) Rare

Combos Browse all

Decree of Pain


Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.

Cycling (, Discard this card:Draw a Card.)

When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

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Decree of Pain Discussion

StonedJesus on The Mogis That Cares

6 days ago

Nice start, if you want more fun and games, try putting in some mass-removal like Damnation, Decree of Pain, Crux of Fate, and stuff like that. Also, if you want even more slowing-stuff, take out the land-removal and put in some more Stax cards like Smokestack, Tangle Wire, Omen Machine, Possessed Portal, and stuff. As far as spot removal, I'd advise putting in some stuff like Innocent Blood, Dismember, Geth's Verdict, Unlicensed Disintegration, Profane Command, Torment of Hailfire, Doomsday, Infernal Tribute, Kolaghan's Command, Necropotence, Tainted AEther, Void, Charmbreaker Devils, and you see I gave up on whatever I was saying and just started listing good cards. Anyway, good luck. You might want more creatures.

Mike94 on Athreos drain gain

2 weeks ago

Athreos, God of Passage is mostly focused on enter the battlefield effects that create a ton of value. Life gain could work as a utility mechanism but I wouldn't rely on Felidar Sovereign as a win-con with Atrheos. Your commander is best at grinding and taxing.

Your deck could use some sac outlets to activate Athreos's ability.

Combine the sac outlets with for example Dictate of Erebos and Grave Pact to clear boards and force people to either lose life or return your threads to hand.

I would also consider some board wipes like; Damnation, Decree of Pain and Day of Judgment.

Furthermore you need some much needed mana rocks to be consistent with your game-plan.

And last of some cards that I really like within an Athreos build;

I hope there are some cards within this list that fit your build!

WillC35 on Lets Make True Monsters

4 weeks ago

ZendikariWol, I had planned to use Ashnod's Altar but i think i may need a few wheel cards to add to the discard. Thanks for the info, I had not thought about that part enough. I had also planned for Blasphemous Act , Decree of Pain and Languish to remove board states then rebuild quickly with my large mana base.

Mandalorian on First CMDR build

1 month ago

nwogaming, I'd be happy to take a look at your deck! Here are some cards that you may not have thought of yet! These suggestions are with a mill strategy game plan in mind since I assume that's what you are trying to do.

Mesmeric Orb

Glimpse the Unthinkable

Sphinx's Tutelage

Windfall and Dark Deal are especially good with Notion Thief

Leyline of the Void+Grindstone. Leyline doesn't synergize well with the commander but is an instant mill-kill with Grindstone and is graveyard hate for decks that play Eldrazi or have graveyard synergies.

Mindcrank is another card that is a intant mill-kill with Duskmantle Guildmage and/or with Bloodchief Ascension

Archive Trap



Nemesis of Reason

Damnation or Decree of Pain

Cards I'm not terribly big on

Iron Star

Crystal Rod

All of the Spectors

Wight of Precinct Six

Out of the 14 cards that are missing to make this a legal commander deck I would see to it that 8 are lands as 36 is typically where you want to be as a baseline.

I hope this give you a bit more to brew with!

Pal00ka on GG - Gisa and Geralf

1 month ago

Your "fun combo" does little, in my opinion, because Prized Amalgam is not impactful at all. If you add Phyrexian Altar to this mix you now can generate infinite mana which is impactful depending on how you utilize it.

Vengeful Pharaoh is a good rattlesnake card to have in the yard.

G&G screams to me to use ETB zombies and sacrifice outlets since they allow you to re-cast zombies from the yard. Gray Merchant of Asphodel is the quintessential example. Cast it late game to drain, sack, then cast again for hopefully GG. I'd trim cards like Soulless One who are only decent late game with Wonder in the yard.

Urborg, Tomb of Yawgmoth + Filth = everyone is unblockable.

I love Stitcher Geralf but he is super slow and anti-synergistic here because he exiles while G&G wants to re-cast.

Is this budget? I would add in better board wipes like Damnation and Decree of Pain; more card draw outlets Phyrexian Arena and Rhystic Study; more ramp Fellwar Stone and Mind Stone; utility counters like Arcane Denial and Dream Fracture to deny and draw; and trim your high CMC spells to only those that would win you the game on the spot (ex. of not doing this is Army of the Damned which is flavorful but slow).

Hope something helps!

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