Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card:Draw a Card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
|Have (3)||metalmagic , Horizon97 , Bluboltar|
|Want (7)||Asfael , SNIBRS297 , Runed_Servitor , jacksonbenete , Conderon , marktoews , Lunavi|
Printings View all
|Commander 2017 (C17)||Rare|
|Commander 2013 (C13)||Rare|
|Commander's Arsenal (CMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Decree of Pain occurrence in decks from the last year
Latest Decks as Commander
Decree of Pain Discussion
6 days ago
3 weeks ago
If you're looking for a cheap board wipe, I definitely recommend Decree of Pain. It can get rid of small dudes by cycling it, and it replaces itself. But if you cast it, you will most definitely refill your hand.
Phyrexian Tower is the cheapest it's going to be for a while, I'd recommend putting that in so you can take advantage of sacrificing and bringing things back for value.
A new card that just came out in M21 called Liliana's Standard Bearer is pretty strong, especially if you're going for a "Sacrifice and bring back from the grave" stand point.
1 month ago
Just thought of something, you've got the wrong Decree card. Decree of Pain is better. It's cheaper than Annihilation and doesn't exile or hit lands. I understand the need to wipe away lands as part of a game-finisher, but don't run more than one. Obliterate is fine since it only destroys, plus you could still get lands back if you were to run something really filthy like Crucible of Worlds.
2 months ago
First things first, good choice! The Scarab God is an extremely fun and powerful commander, so I believe you're gonna do well in the tournament. Your decklist seems pretty solid, especially considering the budget restrictions. A couple of general advices would be to include as much mana ramp as possible as your commander's ability is very mana intensive, and as many instants as you can considering you can use the Scarab's ability at any time. This way, you'll be able to play a very interactive game. Here are a few specific considerations:
I'm not a huge fan of Bontu's Last Reckoning. I don't know if you have tested it enough, but having to basically skip two turns to have the board cleared is a terrible deal. If the better boardwipes are out of budget, you can consider Crux of Fate, Decree of Pain, Languish and Life's Finale (which has nice synergy with your commander, although it costs a bit too much mana).
Walk the Plank is also a little suboptimal, as it's sorcery speed (which is a nonbo with your commander). There are plenty of instant speed removal spells to choose from, like Cast Down, Dismember, Go for the Throat and Victim of Night.
I'm also not a fan of symmetrical draw effects like Howling Mine, because giving extra cards to your opponents is very dangerous. Maybe a more traditional draw spell would be more appropriate.
I think you are aware, but Yawgmoth's Bargain is unfortunately banned in our format.
Personally, I would include a slightly more prominent token subtheme to get the most value out of your commander's first ability. You can consider cards like Dread Summons (good for milling your opponents' creatures AND create some tokens), From Under the Floorboards (even when you are unable to cast it for its madness cost, three 2/2s for five mana is an ok deal) and Open the Graves.
Awaken the Erstwhile is amazing in this deck, as it fills every graveyard with -hopefully- creatures to copy as well as provide some 2/2s.
Every graveyard-based deck should have a decent number of free sacrifice outlets, and while I see you included some, I think you are still missing the best one for this kind of deck: Altar of Dementia. Apart from the amazing utility of being able to sacrifice a creature in response to an exile removal spell, it has the huge benefit of fueling your (or your opponents') graveyard for your commander. At some point during the game, depending on your board state, it can even become a win condition. Ashnod's Altar is another one I would include.
Considering your commander's ability is at instant speed, I would include Vedalken Orrery (if it's not our of budget) and Leyline of Anticipation to be able to play your spells on your opponents end steps, in case you didn't use the Scarab's ability.
Good luck for your tournament and keep updating this list!
2 months ago
Decree of Pain, only 2 of the 6 creatures in play actually drawing you cards because the other 4 were commanders.
This didn't work this way. Commanders didn't die, but they were destroyed. When Decree of Pain destroyed 4 commanders and 2 other creatures the caster would draw 6 cards.
It is nice that this kind of confusion should be less frequent though because this sort of discrepancy no longer exists.
2 months ago
Skullclamp is the death trigger I've seen defied by the old rule the most, quickly followed by Decree of Pain, only 2 of the 6 creatures in play actually drawing you cards because the other 4 were commanders. There's no commander to abuse it, it will just get a lot more incidental value now that the rules have changed, therefore making it better than it was.
If your hand is empty in a boardwipe heavy game, and you have a Skullclamp in play but no creature on top of your library, you can prep up your commander as a sacrficial blocker to refill, where before the change that wouldn't help you dig back from a disadvantaged position.
2 months ago
Dying Wish could represent the scene where Buttercup pushes Wesley down the hill and he yells "as you wish!"
2 months ago
Cool deck! I love insects.
I would look at Decree of Pain over or in addition to in garruk's wake.
Also some cards feel kinda underwhelming, like Undercity Informer. Check out Viscera Seer instead.
And if you want to make it more competitive, try removing some high CMC cards and adding more ramp. Seedguide Ash is one of my favorite ramp cards for a creature recursion deck. Cheers and have fun!!