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|Commander 2017 (C17)||Rare|
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Decree of Pain
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card:Draw a Card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
|Have (7)||sonnet666 , metalmagic , , Thunderbeard , Bluboltar , Rageface090 , orzhov_is_relatively_okay819|
|Want (13)||PANDABOMB , kyris , bogy , AlyOfArendelle , whoville , RobelCL , SkylordAleksander , rotusq , TwoFloorsAboveItAll , Dan4052 , Txport , BilboTBagins , StevenTompary|
Decree of Pain Discussion
1 week ago
Suggestions: If you're running payoffs for death triggers and sacrifice outlets, you might want to put in some things you want to sacrifice. Or ways to recur things. Either way, I think we're angling toward a black stompy deck with removal and commander synergy. We should be able to budget-ize this pretty nicely by focusing it as well.
Some cards to try: Maralen of the Mornsong , Wound Reflection , Lashwrithe , Dread Presence , Vilis, Broker of Blood , Scheming Symmetry , Ever After , Killing Wave , Decree of Pain , In Garruk's Wake , Pestilence Demon , Indulgent Tormentor , Painful Quandary , Silence the Believers
4 weeks ago
6/22 Update: Adding some Modern Horizon Slivers and Synergies
1 month ago
I hope the changes work out for you and worst case are at least faster. Ofcourse, Chainer is a bit mana heavy, but late game I don't see that as a problem.
Responding to your suggestions:
Kaya's Guile you might have a point. I'm not so sure on that one either yet, the card feels orzhov and feels like everything our deck wants, but it might be a bit underwhelming. Big chance it will get swapped out for another boardwipe, like Merciless Eviction But right now, it's a new card and I wanna see how it goes with it :)
Rotlung Reanimator Actually this on is really really good in our deck. It's not about the amount of clerics we play, it's more that for 3 mana we get 4 creatures :) One from itself, when it dies Teysa makes 1 spirit and the rotlung makes a zombie and when that one dies we get another spirit. With all the reanimation I run it's quite easy to play it again for value :)
Decree of Pain Totally agree with you, but last few games I constantly ended up without cards in my hand. I got so fucking fed up with it that I dumped the decree in and when fuck it. :D Probably goes out in time, but mid to late game it can provide a lot of value. Have WoG and Damnation in my binder as well.
Thanks for looking at my list! :)
1 month ago
"One-card wincons" to consider: Insurrection , Expropriate , Painful Quandary , Rise of the Dark Realms , Revel in Riches , Cut / Ribbons . Perhaps Clone Legion , Rite of Replication , Mogis, God of Slaughter , Hour of Promise , Blatant Thievery , Grave Betrayal , or Mind's Dilation .
One thing to think about is getting Nicol Bolas flipped and maybe joined by the other planeswalkers and casting Obliterate , Jokulhaups , Devastation , or Decree of Annihilation . Almost guaranteed ultimates. Nicol Bolas, Dragon-God would be the best--proxy for now and include in first build?
Boardwipes: Toxic Deluge , Black Sun's Zenith , Hour of Devastation , Decree of Pain , Curse of the Swine , In Garruk's Wake , Deadly Tempest , Evacuation , Nevinyrral's Disk , Last One Standing , Perilous Vault , Oblivion Stone , Kindred Dominance , Necromantic Selection , Subterranean Tremors
Removal: Capsize , Bedevil , Hero's Downfall , Chaos Warp , Kolaghan's Command , Reality Shift , Pongify , Rapid Hybridization , Vraska's Contempt , Rakdos Charm , Price of Fame , In Bolas's Clutches , Plaguecrafter , Merciless Executioner , Fleshbag Marauder , Unstable Obelisk , Vandalblast , By Force , Shatterstorm , Hostage Taker , Yawgmoth's Vile Offering , Settle the Score , Dark Impostor , Hour of Glory , Sever the Bloodline , Silence the Believers , Spread the Sickness , Slave of Bolas , Electrodominance
Draw: (I would add Erebos once you're home) Patient Rebuilding , Phyrexian Arena , Greed , Arguel's Blood Fast Flip, Notion Thief , Windfall , Mystical Tutor , Blue Sun's Zenith , Pull from Tomorrow , Stroke of Genius , Braingeyser , Mind Spring , Expansion / Explosion , Invoke the Firemind , Deliver Unto Evil , Augur of Bolas , Painful Truths , Fevered Visions , Search for Azcanta Flip, Fact or Fiction , Dig Through Time , Treasure Cruise , Tidings , Thassa, God of the Sea , Day's Undoing , Reforge the Soul , Standstill , Deep Analysis , Necrologia , Steady Progress , Tezzeret's Gambit , Oath of Jace
Random utility: Ophiomancer , Metallurgic Summonings , As Fortold, Pendrell Mists , No Mercy , Stranglehold , Fated Return , Dark Intimations , Spellseeker , Sire Of Insanity , Thief of Sanity , Spark Double , Primal Amulet Flip, Dragon's Hoard , Mystic Retrieval , Shreds of Sanity , Spelltwine , Ashiok, Dream Render , Torpor Orb , Baleful Strix , Darksteel Myr , Solemn Simulacrum , Wayfarer's Bauble , Vedalken Orrery , Saheeli, Sublime Artificer , Will Kenrith , Mana Geyser , Gem of Becoming , Thran Dynamo , Narset, Parter of Veils , Keranos, God of Storms , Thrilling Encore , Star Compass , Coldsteel Heart , Kazuul, Tyrant of the Cliffs , Ensnaring Bridge , Crawlspace , Expedition Map , Burnished Hart , Torment of Scarabs , Cruel Reality , Mnemonic Betrayal , Yawgmoth's Will , Bloodchief Ascension , Nightscape Familiar , Gonti, Lord of Luxury , Thaumatic Compass Flip, Dreadhorde Invasion , Fraying Omnipotence , Thrummingbird , Viral Drake , Past in Flames , Mizzix's Mastery , Omniscience , Tainted AEther , Aid the Fallen , Deepglow Skate , Flux Channeler , Rings of Brighthearth , Silent Arbiter , Meekstone , Mudslide , Astral Cornucopia , Everflowing Chalice , Lethal Vapors , Sunbird's Invocation , Stolen Strategy , Maze of Ith , Spreading Plague , Merchant Scroll , Polluted Bonds , Black Market , Grave Upheaval , Memory Plunder , Pain Magnification
Beaters: Dragonlord Silumgar , The Scorpion God , The Locust God , The Scarab God , God-Eternal Kefnet , God-Eternal Bontu , Darksteel Colossus , Colossus of Akros , Visara the Dreadful , Tsabo Tavoc , Avatar of Woe , Balefire Dragon , Nicol Bolas , Hellkite Tyrant , Bladewing the Risen , Grave Titan , Inferno Titan , Steel Hellkite , Vampire Nighthawk , Torrential Gearhulk , Noxious Gearhulk , Combustible Gearhulk , Dominus of Fealty , Roil Elemental , Tidespout Tyrant , Kokusho, the Evening Star , Keiga, the Tide Star , Ryusei, the Falling Star , Wrexial, the Risen Deep , Etali, Primal Storm , Nezahal, Primal Tide , Tetzimoc, Primal Death , Dread , The Haunt of Hightower , Niv-Mizzet, the Firemind , Razaketh, the Foulblooded , Enigma Drake , Crackling Drake , Archfiend of Depravity , Sheoldred, Whispering One , Thing in the Ice Flip, Niv-Mizzet, Parun , Sepulchral Primordial , Molten Primordial , Diluvian Primordial , Ob Nixilis, Unshackled , Sire of Stagnation , Utvara Hellkite
1 month ago
A change log has been made for todays changes. I took your advice and removed Ravos and Whisper, adding in Chainer, Dementia Master and Nim Deathmantle instead. I also changed out some "dead" cards to better the deck I feel. Can always put them back if I want them XP
If you were looking to add Citadel and/or Aetherworks Marvel, I'd consider removing Kaya's Guile , Rotlung Reanimator , Decree of Pain . Kaya's Guile I'm not sure why its there. Instant speed "Exile Graveyards" and make people sac a creature? I honestly don't see you ever paying 6 mana to make a 1/1 and gain 4 life. There are better "exile graveyard" type effects. Sure, most of them do yours too, but if someon is about to win then whats worse? Even Leyline of the Void would be stronger I feel.
Decree of Pain, while it is card draw, is a feel bad at 8 mana. Even cycling only kills your creatures and draws you a single card.
1 month ago
I would try to add some more red cards personally to have a more even mana spread as you don't want to ever be locked out of any cards unless you want to only splash red (although red has lots of good cards such as seen below)
THE WITTLE - Purphoros, God of the Forge
2 months ago
Cool shell so far, but I definitely think it needs more mana ramp. Mayeb 4 more sources of your choice of artifact and land ramp, all probably around the 2-3 CMC slot. Since your deck is light on green I'd go the artifacts that tap for colors like Fellwar Stone , Wayfarer's Bauble , Commander's Sphere , Armillary Sphere , Coalition Relic .
Overall I'd look to knock the curve of the deck down a bit. I find decks start to really hum when they are around 3.5 average CMC. With that said, some of the higher cost plane walkers that aren't doing as much work for you might be Tezzeret, Master of the Bridge , Jace, Ingenious Mind-Mage , and Kaya, Bane of the Dead ,
And you can find better board wipes than Decree of Pain . is a tall order.
This deck definitely has all the win cons it needs, just make sure you have the card draw and smooth curve to ensure you get to them consistently.
Looks like fun deck, best of luck!
2 months ago
Thanks a lot for your input. I was quite busy those last weeks so I couldn't really pay attention to what was happening there, excuse the late answer.
Since I made it up with this first testing version - smthg like 3/4 months ago - the deck has faced several changes...
You are right about the curve; it was just too high, slow and inconsistent for the format. On the beginning, I wanted to stay on a midrange / tribal approach with a creature-heavy decklist that used Varina as an engine to put pressure on the opponent by creating dozens of zombies, adding a loot effect to ensure better late game options, but I must admit that it felt really casual. Some cards like Anointed Procession or Endless Ranks of the Dead that didn't bring on any kind of direct impact on the game when you cast them for such an high-cost proved to act like horribly weak tools against competitive DC lists I had the chance to confront to.
The idea of building up a control archetype revolving around Varina's ability to create an army in the late game you're suggesting seems neat, I may consider some changes in the upcoming week in order to see if it could be more viable than the actual list I'm running (both come quite close to each other, in terms of deckbuilding... the hardest part of it will be to find room for considering more lands).
I completely abandoned the previous statement of the decklist: every creature that didn't immediately synergize with Varina and every slower card have been cut. However, I think this tribal strategy could work nicely in an EDH (not competitive though) pod.
As you can see atm, even if it's still not great, I focused my objectives on a Cycling strategy. Transmute Artifact searches mostly for Fluctuator , but could be used to get any other needed artifact. I also tried Reshape and Fabricate for more consistency, but I felt like I didn't need all those pieces, as they relatively slowed me down when I preferred less specific tutors.
The main issue that's restaining the list is that even if you're able to cycle between 10/20 cards really quick, there's no valuable point at doing so. Varina's ability (token creation) is slow without great mana generators. And I didn't find something anything interesting as a combo/interaction that synergized with the initial idea of looting and that would provide me access to a large amount of mana.
Rooftop Storm is becoming clunky now, but it still got its powerplays. The obvious combo with Gravecrawler , Wayward Servant and Phyrexian Altar (I may reconsider Ashnod's Altar and Plague Belcher to fluidize its potential, if I manage to find them places).
Hollow One and Archfiend of Ifnir impressed me so far. You have less control on the board with this iteration than before, and they help greatly against aggressive decks. If they are too slow or not useful, you can just cycle them away. Archfiend of Ifnir is a bit overcosted though, if I discover cards that oils same kind of synergies at the lowest cost, I could replace it.
I tried the ''Decree Circle'' but none was good enough. Decree of Pain was slow and clunky, bad in most cases. Decree of Justice has nothing to do there, and wasn't worth the few times I was able to cast it. Decree of Silence is obviously the best Decree I can play in those colors. It was a blast against Control / Combo archetypes and a poor card when you face an aggressive / midrange deck. However, I liked its potential with Academy Rector and I want to give more playtest time (I could even consider Solemnity ).
Some cards underperform and are cuttable but I want to test them a bit more as I don't know what to replace them for. In this category >
Rebuild > I like when the cycling cards are playable on their own. This one is poor as we play a lot of artifacts. I never got in a situation where this was helpful. Could be nice with cards like Mycosynth Lattice , but I sincerely doubt about it being a convincing argument.
Vizier of Tumbling Sands > not a bad card on its own, but I got through situations where as good as the other cycling cards.
I certainly forget some factors, I will try to keep editing the list more seriously this weekend.
Decree of Pain occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
UBR (Grixis): 0.6%