|Commander / EDH||Legal|
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|Commander 2017 (C17)||Common|
|Commander Anthology (CMT)||Common|
|Commander 2014 (C14)||Common|
|MTG: Commander (CMD)||Common|
|Promo Set (000)||Rare|
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Each other player discards a card. You draw a card for each card discarded this way.
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Syphon Mind Discussion
1 week ago
Is Anointed Procession really worth the spot in this deck? I have another Edgar Markov deck very similar to this with the same token production except for Bloodline Keeper because it's a bit out of my budget. It feels that the tokens are mostly a byproduct and not a mechanic strong enough to justify the spot, so I'm unsure about running it.
Now here are my recomendations:
Mirri the Cursed presented without comment.
JuQ on Edgar's Army
1 week ago
Sanctum Seeker or Brutal Hordechief instead of or maybe together with your Campaign of Vengeance.
Crib Swap Instant removal that happens to be a vampire spell.
Painful Truths a cheaper Ambition's Cost in a three color deck.
Legion Lieutenant just perfect for your end goals.
Stromkirk Occultist, Champion of Dusk and Syphon Mind for more card draw.
Bishop of Binding a vampire tribal Bannisher Priest.
Maybe you could cut some lands, your costs are quite low.
1 week ago
I'm surprised that in a Stax list with access to black you aren't running any creature punisher effects like Grave Pact and the like.
You might not be focusing on Elf tribal, but Elvish Archdruid might be a worthy inclusion as ramp when you're spitting out a ton of tokens with Nath. It also makes your tokens beefier, which is a plus.
If you do end up running something that forces players to sacrifice creatures every turn, you could probably include Imperious Perfect as another reliable token generator that pumps your blokes.
Have you tried using Syphon Mind before? It does exactly what you want it to do while refilling your hand; not sure why that wouldn't be attractive.
If you can reliably keep your opponent's hands empty, Painful Quandary is an absolute punisher as your opponents will be forced to either pay substantial amounts of life to cast the card they just drew, or risk losing it to more discard effects.
2 weeks ago
First thing, commander is a multiplayer game where every player has 40 life, that is a ton of damage to be done. You wont be able to succeed with just a bunch of fast creatures and burn spells to the head of your oponents, you have to be ready for a longer game with bigger creatures and spells than in the 20 life formats.
You need a game plan that synergize with your commander, If you just chose a commander for its colour identity you ahould think again what you wanna play and find a legend that supports that game plan or find a legend you like and build a game plan around it.
With Zurgo you can capitalize in his huge power (you can kill a player by deling him a total of 21 points of combat damage with your commander) and him being indestrutible during. Yo can stuff your deck with a lot of Wrath of God like spells to clear the way during your turn, you can give him some equipments that gives him trample like Loxodon Warhammer or fin some other way to overcome his lack evasion.
Zurgo is quite vulnerable when it's not your turn, some spells to protect him will be needed. Lightning Greaves and Swiftfoot Boots were really wise choices, but those are only two cards, I would include some reactions to save Zurgo (Apostle's Blessing, Otherworldly Journey) and some recursion to get him back from the graveyard, every time you cast him from the command zone his cost is increased by 2, so Zurgo's cost will go to 10 in no time.
Most of the removal you included underperforms in commander because creatures are bigger (or at least the ones you care about). To say some of them Death Wind, Gideon's Reproach, Lightning Bolt are not nearly as good in commander as they are in 20 life formats, the most popular removals are stuff like Swords to Plowshares, Path to Exile, Go for the Throat, Murder. But if you are going to use a lot of Wrath of God spells you should only use a few targeted removal spells that exile the creature, if something is surviving your board wipes it's because it is indestructible. If Swords to Plowshares and Path to Exile are out of your budget there are cheaper alternatives like Crib Swap or Silence the Believers.
You will want to draw a lot of cards to keep you game on. You are not on the best colours for card draw, but you still have many good options Phyrexian Arena, Underworld Connections, Painful Truths, Syphon Mind and many others (mostly in black).
Finally you need more lands. It depends on the costs and the amount of mana rocks in your deck but usually they run between 35-40. You also need more lands with many colors, it doesn't matter if they are not the top lands, just the common and uncommon that enter tapped are good, specially if your commander is slow like a CMC6, but don't get colour blocked. Command Tower, Nomad Outpost are no brainers.
Those are the basics, after that you will need to playtest and modify your deck to adapt to your meta.
1 month ago
Oketra's Monument? How many creatures will you actually cast to use the discount or put a token in the battlefield?
Merciless Eviction probably the best board wipe you can access, Descend upon the Sinful better than Kirtar's Wrath and more on theme with the deck.
Painful Truths, Syphon Mind, Phyrexian Arena, Underworld Connections, Ghirapur Orrery, Staff of Nin, The Immortal Sun Because card draw is important.
2 months ago
Permafrost thx for the suggestions. I'm not sure about Lobber Crew, as I only have 4 multicolored cards in the entire deck. But I like Nettle Drone a lot more because it has 3 power, it can tap to do dmg, and I have many colorless spells. Good call! I think I'll take out Sheoldred, Whispering One because it's much better in a control deck (here, the card is too slow).
The way I've built the deck (very aggressively) means that the deck can't run out of steam, even for a bit. So I'm reluctant to take out card draw (Syphon Mind).
2 months ago
I really like Torment of Hailfire, maybe try that in place of Syphon Mind. You wont get card draw from it, but for the same cost, each player will be losing two cards or some life. I would also include some repeatable damage, cards like Lobber Crew or Nettle Drone. These both have the chance of untapping to do more damage with can ramp you even further.
2 months ago
I'm sorry, but after last update, how about some draw a card, except Syphon Mind? It's so necessary in multiplayer games. Maybe Bishop of the Bloodstained (replace by) -> Champion of Dusk, at least? :)