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Each other player discards a card. You draw a card for each card discarded this way.
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Syphon Mind Discussion
22 hours ago
Welcome to the format! My very first suggestion is going to be to add 3 more lands and another/different piece of ramp. With a 7cmc commander you want to hit your land drops, because if Teysa dies a few times she gets incredibly expensive. 1x Swamp 1x Plains 1x Bojuka Bog will do wonders I think. The Bog is especially important, b/c people reply on their graveyards so much in EDH and this clears one out w/o using a spell slot. I'd also recommend an Orzhov Signet. Three of your other ramp pieces don't do anything until turn 4 at the earliest, and this is a nice cheap color fixer.
Something I think you're going to find as you play this is that the targeted hand removal over a single opponent isn't very good. In a multiplayer format, using a spell to make one person out of three or four discard a single card is a bit of a negative gain for you, and isn't going to be actively working towards the decks goals. Instead of a Coercion, you can play Liliana's Specter and get everyone to discard a card and have a creature on the battlefield for the same cost. Its not targeted, but in most games I think the overall effect will be better. Unnerve and Syphon Mind are the other two good discard spells I can recommend in general.
Since you're running Debt to the Deathless, Exsanguinate is an excellent back-up to that. Gray Merchant of Asphodel will always drain each opponent for at least two, and often he is a blowout if you can keep replaying him.
I think Stir the Grave should be replaced with either Phyrexian Reclamation or Whip of Erebos. PR makes it easy to get back your creatures if you don't have Teysa to make tokens and can be used over and over again. Whip exiles the creature, but does give everyone lifelink which is also what you want. But both can be used more than once. Sepulchral Primordial is a cool way to get back opponents best creatures.
Those are just some of my thoughts on what will make this a more enjoyable deck for you to pilot. If you already have the cards in your list, I 100% suggest you play a few games, see what works and what doesn't, and then re-evaluate the advice people post here. We wouldn't be asking for advice if we were already perfect either!
1 week ago
playing your whole deck is almost exclusively a blue thing, excluding hilarious combos like above. If you would simply like enough card draw to keep up with the discard I recommend looking through this page
Some of the better options for you though might be playing straight from the library like Planar Bridge and maybe pick up Words of Waste or Words of War so you are no longer drawing unless you want to.
2 weeks ago
Syphon Mind effects are better than making one player discard. The Unnerve in your maybe board is almost always going to be better than Despise since you're going against multiple people. Other cheap discard option are Miasmic Mummy, Rotting Rats, Sibsig Icebreakers, Cunning Lethemancer, Bottomless Pit, and Stronghold Rats. Waste Not is a few bucks right now, but is so much value for you.
3 weeks ago
In green your options are tougher, but you could be playing Harmonize if you really wanted to, or Regal Force since you will have so many snakes with Hapatra, or Rishkar's Expertise Provided that you don't have too many huge creatures, or Shamanic Revelation, Tireless Tracker,
Tons of artifact options for card advantage, just to name a couple Mind's Eye, Hedron Archive, Carnage Altar, Staff of Nin, the last two pair well with your deck's theme of weakening creatures and making little dudes to profit from.
2 months ago
Ok! Combining some stuff I've noticed from playing the deck, and some analysis regarding average CMC and Mana Curve and whatnot, this is my edit list that I'll be considering:
Cards to add:
- Isolated Chapel
- Dragonskull Summit
- Swords to Plowshares
- Anguished Unmaking
- Clifftop Retreat
- Utter End
- Archfiend of Depravity
- Withered Wretch
- Void Maw
- Suffer the Past
- Umbral Mantle
- Syphon Mind
Cards to remove:
Any suggestions on these edits and the deck in general would be great! :)
2 months ago
Been away for a while due to work but recently started playing again, sorry for the late response time.
Weirdhat I've noticed the same need of cards to recover from similar scenarios. I'll be toying around with it in the next couple of weeks.
InfiniteParadoX the deck sets up in the early turns with Mana rocks and refills the hand with a wheel. From there your game plan changes depending on how your hand develops. Very rarely do I need to rely on a second wheel to keep digging for answers (noting whenever you draw a Curiosity ability, you draw enough to finish off the table.)
Archive is too expensive to and would add too much redundancy for my Curiosity effects. Unless I'm missing something, I don't understand how Pyromancer's Ascension would ever trigger? Syphon Mind seems too low impact when compared to other cards in the deck.
luclinraider The copies were strictly for testing and have sense been removed. However, their purpose was to copy wheel effects to force more draw triggers, but copying tutors was equally as powerful in testing. The Tutor targets change every game and usually fetch whatever piece of of fuel I need to keep going.
Guftders Essentially, yes. Haha. Through testing I noticed on most occasions, casting wheels started to chain together with additional Mana from Mana rocks and mana acceleration spells to dignify testing storm. My first go to was Mind's Desire to continue chaining wheels. It was really strong so I added tendrils next. "ToA" killed the entire table when tax on Nekusar was suboptimal,in the very first game I tested it with a storm count of only 16 (dealing 32 damage to each player.) It was instant love just seeing that it was a solid backup plan.
maddoxmtg notion theif is hilarious and almost always single handedly "wins" the game every time it's cast. For your second comment, the current build listed is indeed very busy but was edited as it was with testing certain techs. (With the exception of Paradox Engine which I preordered due to the amount of Mana rocks I ran.) The storm isn't a main wincon, just a back up plan that I like to keep in my pocket to win our of nowhere win Nekusar is gone. Storming in this list is only achieved with the help of one of the "broken engines" listed in the description.
Jarman_Kell Boseiju was thought of, but with my low land count I needed as many colored sources as I could fit, so over never actually tested it. Hive Mind and Eye of the Storm are both great engines for dedicated storm decks, but to keep "storming" in this all I need is to land one engine and adding 2 more seems like it may be excessive at the moment, however I'll keep both in mind during testing.
TheBloxlord Ad Nauseam indeed doesnt dig as deep in this as it does in dedicated storm decks, but when I cast it in this build, it's almost always at my opponents EoT (barring very rare occasions)However it's always enough to set up my turn by digging for that last needed piece of tech to finish off.
Whew, that took some time :)
Thank you to everyone for your input and comments. I've had some ideas and a few things pointed out that could use some smoothing out. Keep an eye out for an updated version soon. I've been playing a lot more lately, so lots of play testing will be done over the next couple of weeks. Cheers!
2 months ago
3 months ago
Im a big fan of Baneslayer Angel. Also I've been thinking and Disciple of Bolas seems good. You can play it and sac a 5/5 to draw 5 cards and refuel your hand for further Kaalia triggers. Other card draw options for consideration include Moonlight Bargain, Necrologia, Mind's Eye, Syphon Mind, Night's Whisper, Sign in Blood, and Skeletal Scrying. Hope this helps!