Syphon Mind

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Syphon Mind

Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

Profet93 on Mind-Gnawer

20 hours ago

Cabal Coffers/Cabal Stronghold - Ramp

Deserted Temple - Untap the above / politics

Thespian's Stage/Vesuva - Copy cabal

Urborg, Tomb of Yawgmoth - Color fixing, not needed but nice to have if you include coffers.

Mind Twist - Random discard, super effective ramped into and as counterspell bait

Imp's Mischief - "Counter" counterspells and redirect targeted removal, draw and extra turns. Given your deck is extremely reliant on your commander, having some protection/bluff ability/utility is very valuable.

Bubbling Muck - Ramp

Feed the Swarm - Enchantment removal

Syphon Mind - Draw 3, each opponent discard 1

Vampiric Tutor - Tutor

Profet93 on Angry Birds

3 weeks ago

Some of the below potential cuts are worse than others. Just want to provide you with a broader list so you can remove whichever you feel is least impactful....

  • Angelic Arbiter - Not incredibly impactful/damaging. It's nice but not needed
  • Aurelia, the Law Above - I get you need draw but it's too conditional
  • Drakuseth, Maw of Flames - I actually like him, but he doesn't trigger with Kalia so it requires him to live a turn cycle
  • Gisela, the Broken Blade - I get the potential with Bruna but itself isn't enough to justify Kalia bringing it into play
  • Liesa, Forgotten Archangel - Recursion and exile are nice but not needed IMO. The question you want to ask yourself is, will this card help my game plan (making people miserable)?
  • Rodolf Duskbringer - Can bring back a loyal retainers or other 4cmc cards but isn't much of a threat itself. This and the above card really depend on how much recursion you want but since you're playing black you can just use reanimate
  • Terror of the Peaks - Doesn't trigger on itself
  • Varragoth, Bloodsky Sire - Black has better tutors.

I think more draw in favor of lantern is great, although a suggestion escapes me at this moment as Mardu is not within my wheel_house so to speak. That being said, _maybe a Wheel of Fortune or a Syphon Mind?

ldvatwa on Everlasting Life Through Phyrexia

3 weeks ago

Thanks for all your suggesitons Profet93! I had Cabal Stronghold in another monoblack deck that's quite budget friendly, so I figured I'd try it out in here to see if it works instead of just sitting on the card.

I'm kind of surprised I don't have a Mind Stone in here lol. Maybe I'll try swapping it out for Arcane Signet because that added draw is very nice.

I mainly play 1v1 or at most a three person game since my playgroup is stretched thin and hard to get people, so while I initially had Syphon Mind when making the deck, it didn't feel that efficient since it never gets full 4 person value.

Lili is another one from the now budget deck that is more of a personal favorite card as its the first card I ever opened in a draft. It's probably not ideal aside from deck thinning. And I've never been big on Opposition Agent personally. I've been on the other end of it too many times and is more of a feels bad kind of card.

The current group I play with house ruled no The One Ring after our friend abused it in every single deck of his. It would be a house in this, but I'd rather keep the group happy and save myself 70 bucks that can go towards this foiling out project. I do have a friend that has a Beseech the Mirror for trades, so I can see about trying that if he's still got it!

Profet93 on Everlasting Life Through Phyrexia

3 weeks ago

ldvatwa +1

You don't have enough basics to reliably activate cabal stronghold. Perhaps swap it with Deserted Temple to untap coffers + politics or Thespian's Stage/Vesuva to copy coffer or other utility lands.

Mind Stone - Help ramp commander out on turn 3, and it is draw later when you don't need it.

MAYBE Syphon Mind - You draw 3, each opponent discards one.

Have you thought of swapping out Lili PW? Her +1 isn't impactful as with all your draw you're bound to get a swamp. Her second ability serves as okay removal. Perhaps for an Opposition Agent could prove more impactful given everyone searches in EDH. Whether its omni, creature or instant/sorcery tutors, or even fetchlands.

At the risk of being out of budget The One Ring might be a potential inclusion given it's a steady draw source and all your lifegain could mitigate it's downside. Maybe even a Beseech the Mirror to allow you to sacrifice it or just tutor in case you can't find what you're looking for with your draw.

Profet93 on EFF YOUR DUDES!

1 month ago

Deserted Temple - Untap coffers + politics

Thespian's Stage - Copy coffers, temple or another utility land

Imp's Mischief - Versatile utility. It can "counter" counterspells which is important depending on your meta as you sink all your mana into your commander (or one of your expensive wipes). It can also redirect targeted removal, draw and extra turns.

Oblivion Stone - Wipe that hits artifacts and enchantments

Erebos's Intervention > Battle of Bridge - You don't have enough artifacts to use effectively. Moreover, Erebos's is an instant and is flexible for grave hate.

Necropotence/Syphon Mind/Read the Bones/Night's Whisper/Sign in Blood - Draw

Maybe Strionic Resonator? - Double on all on your creature ETB's and most importantly your commander's ability

Maybe MImic Vat? - More ETBs and can use opposing creatures to deny GY synergies and abuse their ETBs as your own.

Crow_Umbra on Gix, Yawgmoth Praetor - Gix's Caress (v0.1)

1 month ago

Really cool concept to play against other "pre-con level" decks you've constructed. Not sure if these would fit the power level you're going for, but some stuff I thought of:

  • Ashnod's Intervention - Cheap combat trick that you could use politically or to protect Gix.

  • Syphon Mind - Helps thin out a bit of the draw that you've helped people with & draw.

Given the quality of reprints in the newest batch of Ixalan & Murders at Karlov Manor pre-cons, I think you have a bit more wiggle room if you wanted to add a little more juice to your pre-con cycle.

Profet93 on This Deck Does Not Believe In Free Will

1 month ago

Infernal Darkness - Contaminations cousin that doesn't shut off coffers

Read the Bones/Sign in Blood/Night's Whisper/Syphon Mind - Draw. I understand your commander tutors but you won't always be ensured that she lives to see your next turn. Having some draw to help you dig is crucial.

Perhaps some flexible spot removal like Sheoldred's Edict?

More than anything, you have a lot of high cmc cards and long winded combos which are difficult to pull off, even with a tutor in the command zone. Some ramp can help you, Arcane Signet and Mind Stone come to mind. Lowering the avg cmc of this deck + adding more draw and ramp = more consistency in achieving your goal. Having a plan B (and C) is fine until it takes too much away from Plan A.

Profet93 on Black Sheep of the Sawyer Clan [$30 Voltron]

1 month ago

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Syphon Mind - Draw 3, each opponent discards 1

Burnished Hart - Ramp. Fuels defile, blackblade reforged, etc...

Solemn Simulacrum - Unsure of price, but potentially a consideration.

Bubbling Muck - Super ramp

Dark Ritual - Ramp

Deliver Unto Evil - Recursion, especially important for artifacts which are hard to recur

Extinction Event - Sometimes things need to be gone, forever

Feed the Swarm - Few ways to remove enchantments

Hero's Downfall/Murderous Rider - Walker removal

Mutilate - Gets around indestructible too

Oubliette - Commander hate

Nevinyrral's Disk - Artifact + Enchantment removal

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