Syphon Mind

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2014 Common
MTG: Commander Common
Planechase Common
Onslaught Common
Promo Set Rare

Combos Browse all

Syphon Mind

Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

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Syphon Mind Discussion

ExReverie93 on Tariel EDH - Updated 3.27.17

1 week ago

Ok! Combining some stuff I've noticed from playing the deck, and some analysis regarding average CMC and Mana Curve and whatnot, this is my edit list that I'll be considering:

Cards to add:

Cards to remove:

Any suggestions on these edits and the deck in general would be great! :)

PrestonShilling on Nekusar's Perfect Storm

2 weeks ago

Been away for a while due to work but recently started playing again, sorry for the late response time.

Weirdhat I've noticed the same need of cards to recover from similar scenarios. I'll be toying around with it in the next couple of weeks.

InfiniteParadoX the deck sets up in the early turns with Mana rocks and refills the hand with a wheel. From there your game plan changes depending on how your hand develops. Very rarely do I need to rely on a second wheel to keep digging for answers (noting whenever you draw a Curiosity ability, you draw enough to finish off the table.)

WombosCombosArchive is too expensive to and would add too much redundancy for my Curiosity effects. Unless I'm missing something, I don't understand how Pyromancer's Ascension would ever trigger? Syphon Mind seems too low impact when compared to other cards in the deck.

luclinraider The copies were strictly for testing and have sense been removed. However, their purpose was to copy wheel effects to force more draw triggers, but copying tutors was equally as powerful in testing. The Tutor targets change every game and usually fetch whatever piece of of fuel I need to keep going.

Guftders Essentially, yes. Haha. Through testing I noticed on most occasions, casting wheels started to chain together with additional Mana from Mana rocks and mana acceleration spells to dignify testing storm. My first go to was Mind's Desire to continue chaining wheels. It was really strong so I added tendrils next. "ToA" killed the entire table when tax on Nekusar was suboptimal,in the very first game I tested it with a storm count of only 16 (dealing 32 damage to each player.) It was instant love just seeing that it was a solid backup plan.

maddoxmtg notion theif is hilarious and almost always single handedly "wins" the game every time it's cast. For your second comment, the current build listed is indeed very busy but was edited as it was with testing certain techs. (With the exception of Paradox Engine which I preordered due to the amount of Mana rocks I ran.) The storm isn't a main wincon, just a back up plan that I like to keep in my pocket to win our of nowhere win Nekusar is gone. Storming in this list is only achieved with the help of one of the "broken engines" listed in the description.

Jarman_Kell Boseiju was thought of, but with my low land count I needed as many colored sources as I could fit, so over never actually tested it. Hive Mind and Eye of the Storm are both great engines for dedicated storm decks, but to keep "storming" in this all I need is to land one engine and adding 2 more seems like it may be excessive at the moment, however I'll keep both in mind during testing.

TheBloxlord Ad Nauseam indeed doesnt dig as deep in this as it does in dedicated storm decks, but when I cast it in this build, it's almost always at my opponents EoT (barring very rare occasions)However it's always enough to set up my turn by digging for that last needed piece of tech to finish off.

Whew, that took some time :)

Thank you to everyone for your input and comments. I've had some ideas and a few things pointed out that could use some smoothing out. Keep an eye out for an updated version soon. I've been playing a lot more lately, so lots of play testing will be done over the next couple of weeks. Cheers!

Ruffigan on Kaervek the Merciless, BITCH!

4 weeks ago

I built my Kaervek deck as a group slug deck but you should take a look anyways, might get some ideas: The Torture Never Stops. Also, I'd recommend Syphon Mind, always a fun card.

hwagner on Angels and Demons and Dragons, OH MY!

1 month ago

Im a big fan of Baneslayer Angel. Also I've been thinking and Disciple of Bolas seems good. You can play it and sac a 5/5 to draw 5 cards and refuel your hand for further Kaalia triggers. Other card draw options for consideration include Moonlight Bargain, Necrologia, Mind's Eye, Syphon Mind, Night's Whisper, Sign in Blood, and Skeletal Scrying. Hope this helps!

JaysomeDecks on

1 month ago

Also, is this a 1v1 or multiplayer deck? You have some underwhelming discard cards that seem geared more towards a 1v1 setting. Syphon Mind is a good draw spell that makes all your opponents discard.

But overall, unless you're playing 1v1, you may be dedicating too many resources to hitting hands.

rhystictutor on Ghave, Guru of Spores

2 months ago

I also noticed you're lacking in card draw which usually wins games in EDH: Phyrexian Arena, Sylvan Library, Ambition's Cost/Ancient Craving, Armorcraft Judge/Inspiring Call, Shamanic Revelation/Collective Unconscious, Elemental Bond, Mentor of the Meek, Syphon Mind, Dark Prophecy, Carnage Altar/Phyrexian Vault, Harvester of Souls, Promise of Power, Decree of Pain (so good), Infernal Offering... this would be a decent pool to pick out of. I personally try to run as much draw as possible. IMO, you'd want to run atleast 6 draw cards on a curve. On top of more draw spells, you could also go the Land Tax + Scroll Rack route. It depends on how much ya have to spend on cards :P

Alkadron on Olivia, Mobilized For Madness

2 months ago

This looks pretty cool!

I don't have much experience with vampire tribal, but I have a lot of experience playing EDH, and I have two suggestions:

1) cards like Cunning Lethemancer, Rummaging Goblin, and Academy Raider will probably disappoint you. They're decent discard outlets, the problem is that you have to wait a turn before you can use them, and EDH is a wasteland of creature boardwipes and creature removal. I would try to focus more on instants, sorceries, and maybe artifacts that allow you to draw and discard. Anvil of Bogardan is pretty solid. Jalum Tome is cheap. Tormenting Voice might be good.

2) My other suggestion is that your deck is pretty streamlined and has lots of discard outlets; it seems like you're going to inevitably run out of gas. So I'd try to fit in more draw cards. Syphon Mind is pretty outstanding, and appropriately vampiric, as are Ancient Craving and Sign in Blood. Decree of Pain is fantastic.

LeaPlath on Nath of the Gilt-Leaf

2 months ago

Heritage Druid, Elvish Archdruid, Birchlore Rangers, Priest of Titania, Joraga Treespeaker let you turn your tokens into mana etc.

Nature's Lore, Assassinate, Bone Splinters, Death Stroke, Despise, Distress, Explore, Gruesome Discovery, Journey of Discovery, Mind Rot, Appetite for the Unnatural, Doom Blade, Druid's Deliverance, Gilt-Leaf Ambush, Naturalize, Seedling Charm, Spring Cleaning, Strength in Numbers, Vitalize, Prowess of the Fair, Wayfarer's Bauble, Deadbridge Shaman, Silhana Starfletcher can all be cut in my opinion. These cards are all low impact or just a bit eh, compared to what you can do.

Unnerve should be Syphon Mind.

Nullmage Shepherd lets to turn a swarm of tokens into repeatable removal.

If you want to go in hard on tokens, you also have Primal Vigor as another token doubler, Second Harvest as a single use doubler, Sylvan Offering as a massive token producer/political card you can take advantage of especially. Voice of the Woods turns tokens into yet more tokens.

Damnable Pact is a good draw x spell, which can be political, or can be used to burn someone to death. Weird Harvest is an interesting political option, that can let you win on the spot with enough ramp.

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