Syphon Mind

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander Anthology (CMT) Common
Commander 2014 (C14) Common
MTG: Commander (CMD) Common
Planechase (HOP) Common
Onslaught (ONS) Common
Promo Set (000) Rare

Combos Browse all

Syphon Mind

Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

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Syphon Mind Discussion

noxialisrex on Kaervek

4 days ago

My Suggestions:

Given what you've told me I would run these instead:

NV_1980 on Kaalia of the Vast

5 days ago

Ow, and the stuff I would drop in favor of all the other stuff just mentioned: all your current enchantments, Cleansing Beam, Comet Storm, Congregate, Sulfurous Blast, Syphon Flesh and Syphon Mind.

An extra board-wipe or two, like Day of Judgment or Fumigate, could also prove useful.

ThallionDarkshine on Grixis Good Stuff..?

1 week ago

Lifebane Zombie and Augur of Skulls both feel like they are very low-impact, with the zombie being very limited in what it can hit, and the augur only being a single-use discard effect only hitting one opponent. Obviously the augur is better in a 1v1 situation, but having it in multiplayer just feels bad. I would recommend Syphon Mind, but it suffers from the opposite problem of being great in multiplayer but bad in 1v1. I believe that the specters and specter-like cards are plenty of discard.

You've got a pretty good amount of strong etb-abilities, so Deadeye Navigator would be a great inclusion. Another great and fun card in decks packing a lot of removal is Grave Betrayal to let you steal the things you kill.

Finally, I would probably consider adding some more ramp. Talisman of Indulgence and Talisman of Dominance are some more great 2-cmc rocks, as is Fellwar Stone.

sian on Malfy is misbehaving.

2 weeks ago

Okay. it seems like I need a lot more draw, so I'm going to move in the direction of permanents that draw cards, because they work better with malfegor. I'm also getting rid of a bunch more discard spells, and a couple draw cards that I think could be better.

To that end, I'm taking out: Sandstone Oracle, Skeletal Scrying, Masterwork of Ingenuity, Loreseeker's Stone, Promise of Power, Skull Rend, Disciple of Bolas, and Syphon Mind.

I'm putting in, Skullclamp, Arguel's Blood Fast, Thorn of the Black Rose, Crown-Hunter Hireling, Ob Nixilis Reignited, Marchesa's Decree, and Corpse Augur.

I'm also taking out Crypt Incursion and Mountain for Rakdos Charm and Throne of the High City.

multimedia on The Zombeetles

1 month ago

Hey, welcome to TappedOut. Very nice build for your first Commander deck.

My suggestions are more two drop draw engines: Necromancer's Stockpile and Arguel's Blood Fast. These both have nice synergy with Scarab.

Zombies: Undead Warchief, Lich Lord of Unx and Shepherd of Rot.

Lands: Fetid Pools, Sunken Ruins and Tainted Isle.

Other spells: Mind Twist and Demonic Tutor.

Consider decreasing the avg. CMC of the deck to 3.0 to start; currently it's 3.9. Cutting a lot of higher casting cost cards will make Scarab more powerful because then you can have a better established battlefield of Zombies before you play him. Scarab is a very mana hungry Commander because he costs five to cast and then four to use his ability each time. Once he's in play your mana is really tied up, dedicated to using his four mana exile ability.

Cards to consider cutting:

Zombie tribal is fun, but you say that you're playing against seasoned competitive players with competitive decks then after a while playing against them with this deck think about how it can be more competitive. The most competitive ability of Scarab is not it's opponents life loss and scry ability equal to the number of Zombies, but it's ability to exile and make a 4/4 copy of a creature from any graveyard.

This exile works with any creature not just Zombies. You could instead of playing Zombies play a deck stuffed full of value creatures with great enter the battlefield (ETB) abilities because in theory you'll get to use these ETB abilities twice. The first time the creature enters play and then again when it's exiled and copied with Scarab.

Value creatures like weak fliers such as Baleful Strix, Mulldrifter, Vendilion Clique who then become 4/4s. Creatures who let you reuse a spell like Torrential Gearhulk and Snapcaster Mage. Others such as Champion of Wits, Hostage Taker and Gilded Drake or great finishers like Jin-Gitaxias, Core Augur.

You can then support these creatures, Scarab and overall strategy with more control: draw, draw/discard, removal, counterspells and hand disruption.

Good luck with your deck.


Argy on Unfinished Kaalia needs HELP

1 month ago

You can check out the version I built after getting lots of tips from this site.

It has worked well in lots of games I have played.

1x Akoum Refuge
1x Badlands
1x Blood Crypt
1x Bloodfell Caves
1x Bojuka Bog
1x Boros Garrison
1x Command Tower
1x Evolving Wilds
1x Godless Shrine
1x Molten Slagheap
3x Mountain
1x Nomad Outpost
1x Orzhov Basilica
2x Plains
1x Plateau
1x Rakdos Carnarium
1x Rogue's Passage
1x Rupture Spire
1x Sacred Foundry
1x Scoured Barrens
1x Scrubland
3x Swamp
1x Temple of Malice
1x Temple of Triumph
1x Vivid Crag
1x Vivid Marsh
1x Vivid Meadow
1x Volrath's Stronghold
1x Wind-Scarred Crag
1x Lavaclaw Reaches
1x Needle Spires
1x Shambling Vent
1x Temple of Silence

1x Akroma's Vengeance
1x Diabolic Tutor
1x Dreadbore
1x Earthquake
1x Evincar's Justice
1x Mob Rule
1x Syphon Flesh
1x Syphon Mind

1x Boros Signet
1x Darksteel Ingot
1x Lightning Greaves
1x Loreseeker's Stone
1x Mardu Banner
1x Orzhov Signet
1x Rakdos Signet
1x Sol Ring

1x Akroma, Angel of Fury
1x Angel of Despair
1x Angelic Arbiter
1x Archfiend of Depravity
1x Aurelia, the Warleader
1x Avacyn, Angel of Hope
1x Baneslayer Angel
1x Basandra, Battle Seraph
1x Bladewing the Risen
1x Bloodgift Demon
1x Boros Guildmage
1x Dragonlord Kolaghan
1x Duergar Hedge-Mage
1x Fallen Angel
1x Flamerush Rider
1x Gisela, Blade of Goldnight
1x Iona, Shield of Emeria
1x Lightning Mauler
1x Mana-Charged Dragon
1x Master of Cruelties
1x Mother of Runes
1x Oros, the Avenger
1x Razorjaw Oni
1x Resolute Archangel
1x Rune-Scarred Demon
1x Shattered Angel
1x Tariel, Reckoner of Souls

1x Anguished Unmaking
1x Bathe in Light
1x Congregate
1x Crackling Doom
1x Master Warcraft
1x Orim's Thunder
1x Path to Exile
1x Return to Dust
1x Sulfurous Blast
1x Swords to Plowshares
1x Wrecking Ball

1x Necropotence
1x Palace Siege
1x Righteous Cause
1x Stranglehold
1x Vow of Duty
1x Vow of Lightning
1x Vow of Malice

The Vows could be removed for:

Demonic Tutor
Diabolic Tutor
Grim Tutor

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