Syphon Mind

Syphon Mind

Sorcery

Each other player discards a card. You draw a card for each card discarded this way.

Latest Decks as Commander

Syphon Mind Discussion

Lanzo493 on K'rrik needs some help

1 day ago

I've played K'rrik, too. Draw is so crucial because he's so good at playing cards that you end up with an empty hand really easily. That's why Night's Whisper, Read the Bones, and Syphon Mind are great for him. I also really like Demonic Embrace for gaining life by slapping it onto K'rrik. It's replayable, too. Attacking with K'rrik can get you the life you need, and having flying means you'll always be able to attack someone every turn.

Profet93 on K'rrik Tournament Deck

2 days ago

DeinoStinkus

What is the purpose of Underworld Dreams and Yawgmoth's edict? Meta?

I would swap Grim Tutor with Diabolic tutor. It does cost 1 more mana, but in this build, I would argue life loss hurts a lot, despite all your life gain. Moreover, it would free up funds for more powerful cards that don't have a redundancy.

I know you have the swamp synergy but have you considered Blast Zone?

Nevinyrral's Disk - For when everything goes to hell, cheap $. Also see Oblivion Stone since these both deal with artifacts and enchantments as well

Feed the Swarm - Enchantment removal in black is huge, don't underestimate it. While it's sorcery speed and the life loss hurts, it seems you have enough life gain to hopefully mitigate this? I know it's in your mayeboard probably for that reason.

Cabal Stronghold - It's budget/baby coffers

I've played against this commander deck several times, although each one was slightly different, they were all pretty much the same. The deck is extremely reliant upon it's commander, which most players will notice after a few games. You need more ways of protecting your commander. Whether its the Imp's Mischief sitting your maybeboard begging to be put in as crazy utility - Counters counterspells, redirects targeted removal/draw/extra turns, or good old Swiftfoot Boots as redundancy to greaves while allowing to swing in for hasty life gain, you need to protect your commander. If you were able to run coffers and command beacon with more ramp, it wouldn't be an issue. But given your budget, recasting your commander is gonna hurt (lifeloss or otherwise).

Defile - Cheap $ and to cast and instant speed.

Syphon Mind - Draw 3, each opponent discards 1, pretty good value that doesn't cost life.

Deliver Unto Evil - Get back aetherflux, bolas citadel, politic with an opponent (Ex: 1 combo piece back to your hand if you get a boardwipe to destroy the green player)

Idk if there are a lot of PW's in your meta given your choices of removal spells, but you should definitely consider Oubliette - Given it's new ruling, it's very powerful against other decks that can't interact with enchantments or just don't have the removal in hand. It's cheap $ too

Last but not least, not a serious suggestion but something worth noting is Worst Fears - This card wins games. Taking their turn and using their removal on their own creatures, sending their commander to the grave, wasting their draw spells, etc...

LightSpeedConcede on Mono Black PDH

4 days ago

Servant of Tymaret is so good for my theme, that's gonna have to be included asap! Syphon Mind as well, the card advantage is huge. Hymn to Tourach will also definitely find a spot. Thanks!

Snips500 on Mono Black PDH

4 days ago

I thought of some more cards you might consider. Sinkhole, Hymn to Tourach are some other really strong black cards (they are banned in normal pauper but not in PDH). Brainspoil, Dimir House Guard, and Shred Memory are good if u want some tutors. Servant of Tymaret is really good for some grindy games. Syphon Mind is also a great card advantage spell.

Also, here are some links for PDH stuff:

Compendium

Primer

Tier List

Winnieblues on "Instant Tribal" - Toshiro Umezawa - EDH PRIMER

3 weeks ago

Thanks a bunch for the feedback Profet93 and suggestionNemy_Nem! It's great to get some different viewpoints, especially during this time where I can't play with my usual group!

Soul Shatter is 100% getting added when it's released... mainly because it has fantastic art... but also, it's impossible for it to brick on a token, compared to Liliana's Triumph. Check out Feed the Swarm from Zendikar Rising, some targeted Enchantment/Creature removal in Mono-Black, it's a Sorcery, but hey, you take what you can get!

Shizo, Death's Storehouse and Jet Medallion are out of my price range for now, although I agree that Jet Medallion would be amazing in this deck, especially when chaining spells.

Blast Zone looks really good! I don't know how I missed it, maybe I thought it was a Ratchet Bomb effect, taking too long to get online, but with the ability to charge and detonate it in a couple of turns is great.

Oubliette Is really cool, but my meta has loads of Artifact/Enchantment removal, so i'd rather kill a commander to increase its tax.

Nevinyrral's Disk Looks like a good board wipe that doubles as Artifact/Enchantment removal. It's a bit expensive for me, but it does enough that I can probably justify it. I might swap Deathbringer Regent for it as they fit a similar slot in my deck.

Mind Twist and Syphon Mind look cool, but when i'm up against decks that want their graveyard filled, it might be too much of a risk. Along those lines, Tymaret, Chosen from Death has really over performed in my meta. The lifegain is incidental, but being able to clear graveyards of problematic cards repeatably is fantastic, especially on a cheap creature that often has 6+ toughness, so is a good blocker

I do really like Read the Bones, and extra cheap card draw might help compensate for my low land count. It's a shame it's not an Instant, but I might try swapping it out for Ashling, the Extinguisher for a while!

I'll keep an eye on Agent of the Fates and Memorial to Folly, they have seemed ok in the games i've run them, especially Agent of the Fates, which won me a game by itself last night but ill see how they would compare to an Edict spell or basic Swamp when I draw them from now on!

Profet93 on "Instant Tribal" - Toshiro Umezawa - EDH PRIMER

3 weeks ago

Blast Zone - Helps mitigate black's weakness of artifact/enchantment interaction while fitting into the landbase. Cut blighted fen for it (not sure if budget)

Withering Boon - No one expects it, plus it looks cool (not sure if budget)

Shizo, Death's Storehouse - Unblockable (although not budget)

Oubliette - Commander removal that hurts red and black players through new phasing rule. Highly recommended, especially if you face a lot of black in your meta as you say you do (which makes me wonder why you still run slaughter pact)

Extinction Event - Good against all the black in your meta. Not necessary but nice

Nevinyrral's Disk - Cheap way to deal with artifacts and enchantments

Jet Medallion - Ramp, plain and simple, would cut leaden myr despite it being a body, if anything because it's a body I would cut it for this. Plus, this helps you chain multiple spells by making each cost less rather than adding mana. It doesnt fuel artifacts, but its still very powerful

Mind Twist - One of the best discard spells, hands down. It's at random, and while you don't face much blue in the meta, it is counterspell bait at worst, absolutely horrific at best. Do not sleep on this, especially in 1v1.

Card draw is nice, not all of these are needed....

Syphon Mind - Not as good in 1v1, but good in multiplayer

Read the Bones - Scry and draw is very helpful

Sign in Blood/Night's Whisper - Cheap

REPLACE Agent of the Fates with Liliana's Triumph - You use your removal which either could have killed an opposing creature at best. At worst, your removal couldn't have killed an opposing creature so you use this removal on Agent to attempt each opponent to sac a creature of their choice. I suppose with all your removal they don't have many choices, but this seems very, subpar. The deathtouch part might be relevant, but I find you can make better use of this slot. Lili's triumph is cheaper at instant speed without the need of your own removal spell.

Ashling, the Extinguisher - Too much mana to be removal bait at best case. When if they want to kill any of your creatures, they can.

Deathbringer Regent - Too much mana, too many restrictions. Not worth it IMO. Can be replaced with a better wipe, more utility or card draw!

Tymaret, Chosen from Death - You already have better grave hate and lifegain. Lose the redundancy for more card draw or better utility.

grasp of darkness is located under the creature section of your primer FYI

-Memorial to Folly - I disagree, I think coming in tapped and not being a swamp to fuel stronghold, defile and more is not worth the loss in tempo. I feel in black you can/have better recursion.

PaulMuadDib on Sens

1 month ago

cut stifle, disallow or tale's end for Trickbind. The split second plus prevent the ability from being activated again is so useful I can't stress it enough.
Even though your average cmc is impressively low at 2.33, I still think you don't have enough draw to justify having only 25 lands. You will most likely have to mulligan at least twice to get a decent hand. I suggest considering adding 3 to 5 and to test from there. I get that you can play your opponent's lands, but it's not always a guarantee that you'll get to 5 mana quick enough before your opponent's play all the lands they draw.
The deck has a decent amount of ramp, I think I counted about 12 cards that I'd consider ramp. It's lacking a threshold of draw cards which would fill up your hand if you're hellbent. Sure you can play one of your opponent's hands, people will probably get annoyed at the control deck and kill your commander asap. This of course means that if you have an empty hand, you won't get to use your control spells to stop them from removing your commander or other artifacts.
You seem to have a taking extra turns subtheme. I personally wouldn't run those because often if you play with strangers, they'll target you because of that. My suggestion is to remove Nexus of Fate, Beacon of Tomorrows and Karn's Temporal Sundering for lands. Though you don't have to do that, since I get that they let you choose a different player for your commander's trigger. Alternatively you can use Strionic Resonator for that purpose.
I'd suggest a Vedalken Archmage since the deck does have 26 artifacts, so having them replace themselves is really nice. Syphon Mind is a nice 3 for 1 against a regular 4 pod.

Anyways those are my suggestions, add a few more lands and more draw spells. Also something like Prosperity can help you if your opponents often end up hellbent themselves and is a great card to have alongside the notion theif

epicandSTEVIE on Sethron Minotaur Tribal

1 month ago

Cool decklist.

It doesn't look like you have nearly enough ways to draw cards. Try Read the Bones, Sign in Blood, Night's Whisper, and Syphon Mind. For your X damage spells instead of cut I would try Exsanguinate.

Thoughts on Adaptive Automaton or Metallic Mimic??

+1

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