Format Legality
Pre-release Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Leviathan Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Amonkhet (AKH) Mythic Rare
Eternal Masters (EMA) Rare
Premium Deck Series: Graveborn (GRV) Rare
Odyssey (ODY) Rare
Promo Set (000) Rare

Combos Browse all



Search your library for a card and put that card into your graveyard. Then shuffle your library.

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Recent Decks

Entomb Discussion

_Kane_ on Mairsil, the Pretender

1 day ago

If you're still looking for cuts here are my suggestions.

Overall Ideas: 1. Cut the instants and sorceries. 2. Add better creatures/artifacts with activated abilities.


I would look to add more wheel effects to get cards into the graveyard. Although it can feel a little similar to chaos the results are more effective card draw and will fill up your graveyard faster with more additions. Meaning you would fill your graveyard with more potential options for Marsil; and will add more overall card draw potential than the following cards: Probe, Flux, Mystical Teachings, Cathartic Reunion, Careful Study, Gifts Ungiven, Thirst for Knowledge, Frantic Search

Silumgar's Command: There are better creatures/artifacts that can fulfill this role through Marsil and have the additional benefit of being repeatable.

Walking Ballista: 4 mana for a +1/+1 counter is not efficient enough to justify it's inclusion.

Argent Sphinx: I think that relying on Metalcraft in this deck will end poorly in most situations.

Snapcaster Mage: By removing the instants and socrceries Snappy becomes less effective and should be removed.

Galecaster Colossus: Similar situation with this card having no activated abilities, the high CMC, and the ability to only bounce two (with the Colossus and Marsil on the battlefield) non-land permanents a turn doesn't seem worthy of an inclusion.

Decree of Pain: Being in Grixis colors, you have access to more effective card draw and board wipe spells than to justify this cards high CMC even with the cycling component.

Anthroplasm: This card confuses me and I don't understand its use. Care to enlighten me?

Cephalid Coliseum: You have access to better card draw that is repeatable.

Hammer of Purphoros: Unnecessary haste inclusion.


Basalt Monolith: All the ramp. None of the draw backs.

Hateflayer: BOOM, goes the dynamite.

Pili-Pala: The best part of your deck is this card.....

Jace's Archivist: Wheels for days..

Avatar of Woe: Problem solved. Plus can be a cheap cast on its own.

Urborg, Tomb of Yawgmoth+ Cabal Coffers: Need I say more?

Chromatic Lantern, Commander's Sphere, and Fellwar Stone: Three color deck has three colors...

Vandalblast: You're playing red right?

Mercurial Chemister: Ehh, Idk about this one.

Entomb: Tutor time.

Gamble: Great tutor for your deck.

Cavern Harpy: Wow, just, wow....

Training Grounds: Mana reductions are the key.

IAmTheWraith on Muldothra WIP

1 week ago

n0bunga where dat Entomb doh???

Ekopleks on Ghave, Guru of Spores Combo

1 week ago

EchoSpice I can definitely see a version of this deck that plays Black Market, but I don't think it does what I want Dark Ritual to do. Dark Ritual is basically in the deck to combo off very early before people can effectively respond.

Ideally, that looks like Dark Ritual into Entomb, putting a Protean Hulk into the graveyard. Reanimate targeting the Protean Hulk and Viscera Seer/Carrion Feeder as the sac outlet. So best case scenario it enables a turn 1 win.

Obviously that doesn't happen often, but it's a card that lets you do explosive things when people don't expect them.

Still, it's a card worth considering and I hadn't even thought about putting it in before. Thanks for the suggestion.

Suns_Champion on Meren Loves ETB

2 weeks ago

Hi! I never play green but I hopefully still have some good suggestions for you!

Krosan Grip over Fade into Antiquity might be a good swap.

Entomb and Buried Alive might be good late game cards to get stuff in the 'yard.

Here's a really good one, the king of ETB effects himself: Hell's Caretaker! Rack up experience and battlefield triggers every upkeep!

Also, Strip Mine and Field of Ruin to take care of Scavenger Grounds.

Hope these help! Good luck!

smilkows on Sidisi Reanimator

2 weeks ago

Thank you very much! I am glad you like the list. It s a fun deck and can be powerful, but to be more competitive it needs some spells to counter the graveyard hate. Often you will encounter Bojuka Bog, Relic of Progenitus, Rest in Peace, Leyline of the Void, Scavenging Ooze, and Deathrite Shaman to name a few. Some cards to consider are:

Some reshuffle graveyard spells (Budget and more expensive):Elixir of Immortality, Perpetual Timepiece, Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth

Counter Spells:Counterspell, Forbid, Voidslime, Disallow, Fervent Denial, Glen Elendra Archmage, Mystic Snake, Draining Whelk

Artifact/Enchantment Removal:Deglamer, Krosan Grip, Naturalize, Acidic Slime

Even Broader Removal:Abrupt Decay, Maelstrom Pulse, Beast Within, Song of the Dryads, Chain of Acid, Mold Shambler, Terastodon, Worldshaper, Vraska the Unseen, Duplicant

Next up are cards you can swap in that are not as expensive to acquire.

Out: Geth, Lord of the Vault, In: Gisa and Geralf;

Out: Fauna Shaman, In: Satyr Wayfinder;

Out: Grave Titan, In: Myr Battlesphere;

Out: Jace, Vryn's Prodigy  Flip, In: Archaeomancer;

Out: Liliana, Heretical Healer  Flip, In: Razaketh, the Foulblooded;

Out: Jin-Gitaxias, Core Augur, In: Nezahal, Primal Tide;

Out: Nissa, Vastwood Seer  Flip, In: Wood Elves;

Out: Mikaeus, the Unhallowed, In: Ishkanah, Grafwidow;

Out: Protean Hulk, In: Spider Spawning;

Out: The Scarab God, In: Bloodgift Demon;

Out: Vorinclex, Voice of Hunger, In: Avenger of Zendikar;

Out: Sheoldred, Whispering One, In: Ravenous Chupacabra;

To allow for the anti graveyard hate cards listed above, I would consider cutting for budgetary reasons: Yawgmoth's Will, Rise of the Dark Realms, Survival of the Fittest, Sylvan Scrying, Diabolic Servitude, Entomb, Coffin Queen.

You can change a lot of cards in the list aside from those mentioned here. Two cards I would not change and would pick up as they are very useful in the list are Volrath's Stronghold and Phyrexian Tower. You can sacrifice a creature to the tower gaining 2 black mana and use that mana to activate the stronghold to put the sacrificed creature back on top of your library. Volrath's Stronghold by itself is also a way to save at least one creature from your graveyard from getting exiled as mentioned in the graveyard hate you would face.

This should give a good sense of what type of cards to think about and try. I have used many of these cards on my way to getting to the list today. Another two good cards that are rarely bad are Wurmcoil Engine and Batterskull. Just good Value cards. Batterskull is not a creature to reanimate, but it is a creature when the artifact enters the battlefield. I hope this helps!

WalkingIllusion on Okay, the Whole Death Thing? Minor Setback.

2 weeks ago

Well you have an idea but this needs a bit of work, creature heavy decks with little to no sorcories, instants, enchantments, and artifacts fall flat on their face for the lack of support. I'm going to list some for you.

Instants / Sorceries

Buried Alive, Jarad's Orders, Living Death, Abrupt Decay, Entomb, Krosan Grip, Putrefy, Nature's Claim, Kodama's Reach, Demonic Tutor, Cultivate, Victimize, Dread Return, Living Death, Traverse the Ulvenwald, Splendid Reclamation


Birthing Pod, Skullclamp, Lightning Greaves, Ashnod's Altar, Swiftfoot Boots, Bonehoard, Mind Stone, Commander's Sphere, Fellwar Stone, Lifecrafter's Bestiary, Whip of Erebos, Mesmeric Orb, Crucible of Worlds


Sakura-Tribe Elder, Shriekmaw, Caustic Caterpillar, Merciless Executioner, Spore Frog, Reclamation Sage, Eternal Witness, Jarad, Golgari Lich Lord, Sheoldred, Whispering One, Mazirek, Kraul Death Priest, Deathrite Shaman, Yavimaya Elder, Yahenni, Undying Partisan, Ramunap Excavator , Viridian Zealot, Kessig Cagebreakers, Genesis, Nighthowler, Crypt Ghast, Nyx Weaver, Solemn Simulacrum, Fleshbag Marauder, Triskelion, Mikaeus, the Unhallowed, World Shaper, Thrashing Brontodon, Lord of Extinction, Solemn Simulacrum, Smothering Abomination, Noxious Gearhulk


Phyrexian Arena, Animate Dead, Sylvan Library, Deathreap Ritual, Burgeoning, Deadbridge Chant


liliana, death's majesty


Grim Backwoods, High Market, Field of Ruin, Urborg, Tomb of Yawgmoth , Bojuka Bog, Arcane Lighthouse

abby315 on KIngWiggins

2 weeks ago

Yeah, I wanted to get all of the Invocations for that deck, but now I like the new IMA Thoughtseize better, and looking at the one GRV Entomb I do have, that shiny foiling is so nice! So giving up on the Invos for now, pimping out in other ways.

And I'm actually a fan of the goofy art.

If you want an EMA Entomb, that can be part of the trade, obviously.

ejikazuma on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

2 weeks ago

Personally I've been wondering about the place of Vandalblast now that we are not running Mycosynth Lattice. Thinking I might consider something like Austere Command or Supreme Verdict in it's place... Or I guess I could just run another tutor. I played my deck for the first time in a while recently and felt like I was stalled without anything great to do while waiting for pieces. I kind of wish I'd have had more opportunities to interact with the board state, but I guess with a deck this combo heavy interaction isn't really the goal. Entomb might be a great choice to just throw Sculpting Steel or Phyrexian Metamorph into the Graveyard for an easy Sharuum the Hegemon combo... and I guess it would work for Sword of the Meek as well.

IDK though, I could be missing something good about Vandalblast I suppose.

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