|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations||Common|
|Premium Deck Series: Graveborn||Rare|
Combos Browse all
Search your library for a card and put that card into your graveyard. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (9)||DruneGrey , orzhov_is_relatively_okay819 , perrin515 , tragic_slip , Zomgasa , TheHelvault , mymanpotsandpans , DevoidMage , RedMulligan|
|Want (6)||accioali , sonnet666 , Vasbear1 , BlueMageBrandon , abby315 , cj96.calimlim|
10 hours ago
In more competitive EDH decks, reanimator strategies generally use cards like Entomb, Buried Alive, and Hermit Druid to dump combo pieces into the graveyard quickly to be reanimated, as opposed to focusing on just trying to get big creatures onto the board early in the game like in other formats. Getting a huge creature out on turn 1 or 2 just doesn't have the same impact in EDH due to the large life totals and often having multiple opponents (although getting out an early Jin-Gitaxias, Core Augur and having it survive through to your next turn will often win the game for you).
Some of the graveyard-based combos you may see at a tournament are: Hermit Druid combo; Boonweaver Giant combo; some variations of Necrotic Ooze combo; Worldgorger Dragon combo; variations of Protean Hulk combo; Angel of Glory's Rise bomberman combo; and various infinite loops that use cards like Reveillark, Karmic Guide, and Saffi Eriksdotter.
Even if combo isn't the route you want to take with your deck, it's worth googling the chains for the combos listed above so that you have an idea regarding what other reanimator decks you come across might be up to.
CChaos on Reanimator
12 hours ago
14 hours ago
Ummm, not sure as it would completely depend on the draw, the deck and the colours. I'd say T1 on a perfect draw (Lotus Petal/Mox Diamond + Land + Entomb + Reanimate + Fatty) or T2-3 otherwise. Again, depends greatly on your hand and your deck.
1 day ago
The loss of tempo you have with a come into play tapped fetch is really bad, especially on a mana light deck like this and will badly offset the gains of Brainstorm.
Careful Study is a stable on the UB Reanimator decks.
You don't really need to change your mana base to make an 8/8 flying trample haste good, but if you do probably the best thing would be green, as that gives you sideboard options like Abrupt Decay.
Balefire Dragon isn't actually that scary, as it is a 5 turn clock from when reanimated and doesn't protect itself or beat in quickly?
2 days ago
Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!
The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~
If you can find it I definitely recommend buying a Swarmyard cause what's better than a land that prevents your dudes from dying?
Arachnogenesis Essentially a Fog with an added bonus of giving you a TON of spider tokens. Spider Spawning is also going to be a winner in this deck. Penumbra Spider gives you good value by making another token when it dies. Riptide Replicator is a fun artifact that can make spiders as well... and with all the tokens, a Parallel Lives and Second Harvest would definitely be cards to consider. Also a fan of the underused Parallel Evolution - it even has Flashback! Swarm them with tokens and then drop a Pathbreaker Ibex, Decimator of the Provinces or the ever coveted Craterhoof Behemoth... or you can go the route of Overwhelming Stampede.
Silklash Spider would be a good powerhouse to pick up. It's effect can kill off any flier on the board.
There aren't any other specific "spiders" that are noteworthy, but there are always shapeshifters. My favorite "spiders" are Metallic Mimic and Chameleon Colossus Alternatively you can get a Conspiracy and just make your whole deck into spiders. Then when they all die bring them back with Patriarch's Bidding.
Spiders have especially large butts on them, so Assault Formation can really be powerful. Things that benefit from the high toughness of spiders should also be up for consideration. Ikra Shidiqi, the Usurper, Abzan Beastmaster, Grim Contest, and Kin-Tree Invocation are ones that come to mind immediately.
For a more tribal feel I def recommend trying out Archetype of Endurance and Archetype of Finality as well as Brawn and Filth. Bow of Nylea could be used as an alternative to Archetype of Finality if you so choose. There are also tribal artifacts such as Coat of Arms, Urza's Incubator, Obelisk of Urd and Door of Destinies.
Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?
- Deadbridge Chant is a personal favorite. Satyr Wayfinder, Crop Sigil, Grisly Salvage, Mulch, Grapple with the Past, Commune with the Gods, Benefaction of Rhonas, Sudden Reclamation. Stinkweed Imp or anything with Dredge. Golgari Grave-Troll is a popular one.
Now for some super fun cards that benefit from a graveyard presence.
- Jarad, Golgari Lich Lord, Lord of Extinction, Deathcap Cultivator, Deathrite Shaman, Traverse the Ulvenwald, Splendid Reclamation, and Meren of Clan Nel Toth. Did you mill a bunch of great cards you want back? Recursion is also a super powerful strategy. Eternal Witness is a Green staple for a reason. Greenwarden of Murasa, Seasons Past, Treasured Find, Animate Dead, Victimize. Sometimes you want to put specific things into the graveyard to fetch with recursion cards, so Entomb, Jarad's Orders, and Buried Alive become like tutors in a sense.
Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.
Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)
Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.
The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.
If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:
Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)
3 days ago
I'm a little lost as to where you're trying to take this deck. First thing I see is you should try and have a better removal package, Big Game Hunter is good, but like Bone Shredder and such is kinda meh, especially if you're having trouble getting out Alesha in the first place. Try Utter End and Hero's Downfall and such like that, i know you can't reanimate an instant but you also don't have to attack before getting rid of something. I think your biggest trouble is gonna come from filling you graveyard and card advantage. More stuff like Entomb and Living Death will help, but black/white in general tends to have card advantage problems. Maybe look into more tutors too. What are your main hits for your revelark combo? Redcap, Artist, or Cutthroat? When you're not comboing off what do these cards do for you? without massive creature generation it's hard to utilize them effectively. You have some good creature token generators, but is it enough? maybe more flicker effects would be in order for that. Also, board wipes are almost necessary in EDH.
I would put in the spy and the nemesis for the Soltari Visionary and Gonti, Lord of Luxury, because as much fun as Gonti sounds, he's opponent only and odds are you're not gonna get anything relevant. plus you can target yourself for the mill and fill your graveyard.
also you're gonna get wrecked by the first graveyard hate card.
4 days ago
The cost in life to make Mana Confluence should be handled with care; especially in decks without lifegain. In my experience, lands like these are especially useful to get those early advantages in games; especially when playing with three colors or more.
I think cards like Prismatic Omen should never be used instead of ramp spells/creatures, but as extra support when playing many colors. That's why I compared it to Chromatic Lantern (although that card also acts as a mana rock :))
Sorry about Reflecting Pool; hadn't spotted it.
Sure, these cards are best used when Horde of Notions is ready. Of course Horde can be destroyed, exiled or stolen before you can use him to full effect, but that doesn't change throughout your game. If we're constantly worried about that, why include him at all? It's a question of timing our actions well (like when your opponents, and especially those using blue, are tapped out).
True, which again is why we should not use these spells unless Horde is ready.
Yeah, I get what you're saying about the cheaper creatures and I overlooked the wanderer, good point.
Anyway, thanks for responding at length; I like the way you reason. I would ask you to comment on one of my decks if you could spare the time. I always love to receive some feedback.
4 days ago
Use brackets around each card so that people can hover over and see them. I.e. Oath of Druids
How competitive are you trying to make the deck? Are you wanting it for modern or legacy?