|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Amonkhet (AKH)||Mythic Rare|
|Eternal Masters (EMA)||Rare|
|Premium Deck Series: Graveborn (GRV)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Search your library for a card and put that card into your graveyard, then shuffle your library.
|Have (2)||lorddarkstar ,|
|Want (10)||sonnet666 , Halbrech , RobelCL , metalmustaine , Runfromgoblins , Gefetter , Jbarino , amnspecial1 , scisam76 , gamingharry|
3 days ago
Phyrexian Obliterator is a good card when it comes to blocking, especially in a mono-black deck.
I’m surprised you’re not running Animate Dead , Necromancy or Reanimate . These cards, especially if paired with Entomb / Buried Alive and Dark Ritual can put down a fatty of your choice real fast. Massacre Wurm is a good reanimation target in addition to your Grave Titan .
Ramp is a premium in EDH. Mox Diamond and Mana Crypt set the gold standard after Sol Ring , with Mana Vault and Chrome Mox following them. Unfortunately, these cards will cost you about the same as a black-market kidney. Charcoal Diamond , Coldsteel Heart , Mind Stone , Prismatic Lens and Lotus Petal are affordable options to consider. Also, with a lot of 2-drop-rocks, Ancient Tomb becomes a powerful t1 play —- it’s about $20 now, after the reprint in UMA.
Toxic Deluge is a good board-wipe to consider.
5 days ago
Orzhov Signet , Zulaport Cutthroat , and Reassembling Skeleton are some great includes I see you're missing. If you want to keep the deck's power level down I wouldn't add too many tutors otherwise there is Vampiric Tutor and Entomb as some low cost powerful ones that weren't mentioned already.
The deck is lacking instant speed interaction which means you aren't going to be able to stop what your opponent is doing very well. I suggest adding Swords to Plowshares , Path to Exile , Anguished Unmaking , Despark , and Aura of Silence .
Lastly run some disruption because an Orzhov deck can always go the distance, but is SO slow to get there. Hushwing Gryff and Aven Mindcensor are instant speed disruption with a flying body that can really mess with an opponent's plan.
I would honestly rate your deck as more of a 6 power level and no where near a 8-9 as those can compete with cEDH decks or are cEDH decks themselves which can combo off around turns 3-6 and run a million counter spells to prevent your opponent from doing anything... Being in the 7-8 range is really the happy place but its dependent on your meta. If this deck is an 8 in your current meta then I would be hesitant to upgrade it too much because you don't want to leave your playgroup behind or it always turns into arch enemy where everyone kills you off first because your deck is so much more powerful then all of theirs. I actually have a friend who has this problem and even after de-powering his decks the slogan of "Rule 0: Kill Chris" is still said and obeyed a lot of the time.
If you enjoy listening or watching podcasts I suggest you check out The Command Zone podcast on Youtube or itunes. They have a few episodes where they specifically cover balancing your meta and how to avoid these conundrums.
1 week ago
The Paradox Engine ban makes sense for casual, since it lets decks do long noninfinite combo turns with low cmc spells and mana rocks.
However if the rules committee really wanted to commit to making their banlist directed at casual (meaning "ban all undercosted non-buildaround op cards"), then they would also have to hit Necropotence , Food Chain , Survival of the Fittest , Mana Crypt , etc.
Instead, they banned Iona, Shield of Emeria . Turn 1 Entomb , turn 2 Animate Dead Iona can be pretty annoying, but still, she isn't that oppressive either, not even compared to turn 2 Blightsteel Colossus .
1 week ago
Shit I’m on the fence about:
Heroic Intervention , Inspiring Call , and Rishkar's Expertise : are all just okay. Surprise protection &/or draw is cool, but nothing game changing. Heroic is the least synergistic. Inspiring on average draws 2 cards. Riskar’s(better for 1v1)could be interchanged with Garruk, Caller of Beasts (better for mp).
Sixth Sense feels weak when it only lands with damage. I debated Keen Sense too, but damage is hardly guaranteed. Inspiring Call , Rishkar's Expertise and Phyrexian Arena take the load atm. Draw still feels lacking.
Beacon of Unrest can go. I don’t have an artifact I’m trying to play. I have enough grave-recursion.
Bow of Nylea will never sit right with me. Does a bunch of stuff, none of it blows my mind.
Reyhan, Last of the Abzan is iffy. Creatures don’t always have counters to make it count.
Often I get caught up protecting creatures and forget that Skullbriar is totally okay with dying. The deck is built around doing its own thing, but he’s always glad to join the party.
I really want the Vivien planeswalkers to be better. They fall short and would better if they traded abilities: Vivien, Arkbow Ranger is close. I enjoy the counters for 4cmc, the other abilities lack. Vivien, Nature's Avenger is waaay to expensive, but has fun abilities.
Dolmen Gate is mulling around my brain. The deck is aggro, so this definitely seems to fit. Is it worth protecting the 1-3 attacking creatures?
I’m starting to appreciate counter-creating cards and sorta want to add Blessings of Nature . I still wish there were better options.
1 week ago
Why not have reanimation as a backup strategy for getting Spirit of the Night out? After all, he's not much use to you if you ever draw the handsome lugnut. Entomb and Putrid Imp are classic enablers, with Necromancy and Exhume being reliable ways to bring him back. The perennially underrated Body Snatcher , however, handles both parts of the equation on his own!
2 weeks ago
I'm also interested why you've decided to run the traditional Dread Return line, as this combo is kind of negated by Kozilek, Butcher of Truth . Assuming uninteractive opponents it's not so back as you can keep milling as required with reshuffle, but this gets much messier if there are any responses.
2 weeks ago
I had my eye on a Lion's Eye Diamond unfortunately I kept delaying its purchase and then its price skyrocketed and it's now out of my budget range.
Defense of the Heart I've always disliked this card, both winning and losing by it. Basically I avoid using specific kind of tutors instead I run an Intuition , Demonic Tutor and an Entomb which I believe cover enough of the tutored answers I would like to have.
Aura Thief Honestly I had this sitting in my binder for quite a while now and never though of giving it a go in my muldrotha deck. Most probably I'm gonna give this a try, thanks for the suggestion.
I had a look at your deck and I think including Mindslicer is a good control stopper especially since I have one sitting in my binder.
3 weeks ago
enpc Thanks for the suggestions. I think you're right on the removal, and I'll probably make the cuts you suggested, a few of them anyway. And yeah, I'm operating under an infinite budget even if it will take approximately infinite years to acquire some of the cards I'm adding. I suppose I should add Imperial Seal in addition to your Gaea's Cradle recommendation.
I really like the Force of Vigor , Necromancy , and Summoner's Pact recommendations and will test them out. Silence and Veil of Summer (which I suspect is an upgrade over Autumn's Veil ) also seem good. Painful Truths also seems good, will definitely make that switch.
I'm not sold on Mentor of the Meek . It was fairly poor in the early days of this deck when I was doing token combos with Juniper Order Ranger . But that was such a long time ago and honestly a much different deck that I'm willing to give it another shot.
I think, just from kinda goldfishing, that I like the Lesser Masticore combo a lot more than the Geralf's Messenger combo and was thinking of cutting that and Ashnod's Altar entirely. Which has the side effect of making Ghave even less relevant to the shell than he already is. But I like that I can assemble the entire Lesser Masticore combo off of just 1 Protean Hulk trigger. The fact they're dead cards outside the combo is concerning though so I'll keep it in mind.
If you have any Entomb like effects to suggest, I'm all ears. I've only found Entomb , Buried Alive , and Survival of the Fittest so far but they're extremely powerful from my testing. Survival of the Fittest in particular almost wins the game on its own.
Another card I've found underwhelming recently is Green Sun's Zenith . It's just so expensive to do anything worthwhile and with the suggestion to cut Dryad Arbor , I'm even more keen to cut it. For the same reason, I'm not entirely sold on Finale of Devastation , but I wanna test it more. I like that it can grab any creature and also stuff from my graveyard, like maybe a Viscera Seer if necessary.
Thanks again for helping me out here. I'm about to pass out typing, but I'll make some changes when I wake up.
Entomb occurrence in decks from the last year
All decks: 0.39%
Commander / EDH:
All decks: 0.07%
BUG (Sultai): 0.69%