|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Amonkhet (AKH)||Mythic Rare|
|Eternal Masters (EMA)||Rare|
|Premium Deck Series: Graveborn (GRV)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Search your library for a card and put that card into your graveyard. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (15)||DruneGrey , RubyStrings , jwitzleben , Vasbear1 , wackozacko , orzhov_is_relatively_okay819 , perrin515 , tragic_slip , Zomgasa , TheHelvault , mziter501 , sirlythefirst , Swamy , Sparky41 , mymanpotsandpans|
|Want (9)||accioali , sonnet666 , ericalt91 , _raeofsunlight , SketchyScribbler , BlueMageBrandon , ChainerDragon65 , abby315 , brokendwarf|
2 days ago
Adding a 5-7 more fetch lands would make the Sun Titan much more powerful aswell.
I do get the confusion though, the deck lacks a clear victory plan, instead relying on powerful cards to threaten the boardstate all by themself.I would advise to focus on a few engines and one of two victory conditions, in this deck Purphoros, God of the Forge and the token generators appears to be the strongest candidate.
It looks like the deck might struggle with it's mana curve aswell, having a high average cmc and possibly not enough ramp to get there in time.
To make room for some of these changes I would start by taking a long hard look at your planeswalkers, they appear to be slow to impact the board and few of them plays well with your general strategy.
Only one of them looks like it's powerful enough to matter on it's own, that would be Elspeth, Sun's Champion
1 week ago
first things first.
what is your win "strategy"? its hard to help hone your strategy when it isnt specified
assuming you want to win via token swarm/beatdown, the problem lies in that aspect to begin with. competitive edh is dominated by combo and control decks, aggro is nearly obselete in tier 1 competitive, and the few aggro decks that stand a chance are essentially combo but with aggro undertones
problem is, creatures are the most common and easiest to answer spells in commander, since you need a commander to play in the first place
edgar markov is in no way a competitive commander, so trying to pkay against common cEDH decks will not bode well
however, if you wish to MAKE him as competitive as he is ABLE to be, the unfortunate answer is money/staples, edgar still struggles to win even with Vampiric Tutor, Imperial Seal, Entomb, Mana Crypt, Gamble and the rest of the competitive staples in your color, as decks like storm run the same cards to much better effect
short answer is if you want to make the deck competitive or pricy, edgar is not worth it for you.
as far as consistency, it sadly also relies on tribal staples, most of which are mentioned in the decklist comments already, but things like Mana Echoes, Conspiracy, Patriarch's Bidding and Coat of Arms are seen in pretty much every single tribal deck at one point or another, but even those wont help you as they are very high mana cost for what purpose they serve and half of them are global and can feed opponents
hope that provides some insight, you basically want more than one game-winning combo in the deck, because cEDH is very, very rarely won with non-spike/residual combat damage, and your deck scoops pretty hard to Damnation or Jokulhaups effects
1 week ago
first: "and I'm in the process of adding Uncommons", please don't add any uncommon that is less than $5. This will create too much clutter.
second: please remove the rares and mythics that you are currently playing with (that are in your decks).
third: my binder is currently outdated and I am unavaliable for trading until the end of next week (~16, Dec.).
2 weeks ago
Hi_diddly_ho_neighbor, thanks for taking a look!
I did consider partner commanders early on, and Ravos, Soultender did jump out at me, but the other partner options just didn't seem to fit the theme I wanted to run. As you noticed, I'm not running heavy artifact, so Silas Renn, Seeker Adept doesn't fit so well, and I don't want to switch a bunch of my creatures to artifact creatures at this point in time. Perhaps later I'll find some way to run some value with him in mind. Ravos would be worth a look in the main deck though. Ishai, Ojutai Dragonspeaker would run ok, but he doesn't fit the theme, although having a scaling creature should always fit, right? I considered him, but then thought instead of having two commanders with rather high casting costs, I'd just go with the one in Oloro. I don't get to play in a lot of metas, so I don't see the hate others talk about.
The group hugs cards, like the card draw cards, aren't for a group-hug focus really, they are just there to get more card draw, and I couldn't afford a card like Consecrated Sphinx. Entomb might be an option I can consider now, since its coming down in price. I think the Sphinx is, too. I am running the pillowfort cards for a reason, just to give myself time to set up.
Thanks for all of your thoughts and help, and the upvote! I'm hoping I can make this guy go.
2 weeks ago
Hello there! First of all, cool deck idea. Esper reanimator that isn't artifact centric isn't something you see everyday. I also like that you chose to go the discard route instead of the sacrifice route. That being said, since you mentioned above that you want a commander which you can use in your game plan, have you considered using the partner commanders Ravos, Soultender and Silas Renn, Seeker Adept (or Ishai, Ojutai Dragonspeaker). While they don't have the same raw power as Oloro, both have built in reanimator abilities which would allow you to utilize them for your game plan. Plus Oloro draws a ton of hate from other players in my experience.
In terms of speeding up your deck, I would second the previous suggestion about changing which mana rocks you use. I only consider mana rocks with a CMC greater than 2 if it has a specific ability that I find necessary for my deck. While the signets only tap for 2 of your 3 colors, they are considerably faster than 3 cmc rocks and I find that they are better color fixers (keep Commander's Sphere though). Also, Mind Stone is a pretty great 2 cmc mana rock that later replaces itself.
Since you are running very high CMC creatures, another way to speed up your deck is by utilizing more effects which get them directly into your graveyard early. Buried Alive is a great start, but you could also consider Entomb, dredge effects like Stinkweed Imp, Dakmor Salvage, and Golgari Thug (which coincidently are great sacrifice targets), and Dread Summons. Another route to go is to replace your group hug cards (unless group hug is your goal) with wheel effects like Windfall, Forgotten Creation, Jace's Archivist, and Wheel and Deal.
Lastly, I noticed you run Volrath the Fallen which is absolutely fantastic! I am not sure if you are familiar with the CommanderVs series on YouTube, but one of the guys over there just did a video piloting a Volrath the Fallen deck. While it is more of glass cannon deck that abuses Volrath, it might give you some ideas about the discard-reanimation theme.
Good luck deck building!
2 weeks ago
Hi!Great deck! +1
I think that You should add Entomb. It is a very good tutor on instant speed for Alesha's reanimation ability