|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Amonkhet (AKH)||Mythic Rare|
|Eternal Masters (EMA)||Rare|
|Premium Deck Series: Graveborn (GRV)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Search your library for a card and put that card into your graveyard, then shuffle your library.
1 day ago
I was thinking about my Reveillark alternative win-con's,
Hatred is CMC5 () and just needs Kaalia of the Vast but also likes guys like Baneslayer Angel , Gisela, Blade of Goldnight , Gisela, the Broken Blade , Lyra Dawnbringer , Serra Ascendant or Whip of Erebos .
Was thinking, it's a different win-con (only 1 player too in some cases), but other than being high CMC, would allow me to cheat in an A/D/D and Commander Damage kill a player if left unblocked as well (Instant speed).
Combat Celebrant is enticing because of his CMC3 (), other than his obvious Exert ability which can land 2 A/D/D in 1 turn, do some mass damage with someone like Balefire Dragon or Gisela, Blade of Goldnight , but his real power is that he doesn't need the sac outlet.
Potentially a win-con with someone like, Avacyn, Angel of Hope , Demonlord Belzenlok , Doom Whisperer , Hellkite Tyrant , Razaketh, the Foulblooded , Etc. unless there is something large enough to block the Trample indefinitely. Doesn't matter if Combat Celebrant is blocked, just making the copy, allows for the next attack to occur. Kiki-Jiki, Mirror Breaker never gets in harms way.
I'm sure there are more ways to abuse him, Splinter Twin obviously, which doesn't work with Buried Alive but can replace Kiki-Jiki, Mirror Breaker in most/all? combos too. could tutor Splinter Twin pretty easily. Idyllic Tutor for example could also pull me an Animate Dead etc, feel there could be some good build out around Combat Celebrant for combos, and just his natural talent when attacking with large A/D/D.
Adarkar Valkyrie also gave me:
I just found neither Adarkar Valkyrie or Aurelia, the Warleader properly ETB triggered with Kaalia of the Vast , and I was never tutoring either of them because they aren't that impactful, so ended up removing Adarkar Valkyrie and then later Aurelia, the Warleader to focus more on the primary win-con with Kiki-Jiki, Mirror Breaker + Restoration Angel .
Crucible of Worlds more inline with a classic Kaalia of the Vast , which the Infinite Combat phases + Land Destruction is part of the reason (as well to a degree the amount of hate Kaalia of the Vast receives as a commander), is why she fell to Tier 3, from Tier 2.5 previously. If I have a Grand Abolisher I don't care, but if I don't, sometimes there is surprise when they have 40 life and think they are unkillable by Kaalia of the Vast and leave themselves open and I can swoop in on T4 with the Restoration Angel horde!
It's been a long time since I needed to resort to Reveillark , either I've won, or someone else has combo'd before I really get to a point of attempting a Reveillark win. Combat Celebrant , I feel like I could also use, Entomb / Gamble , example:
Entomb > Kiki-Jiki, Mirror Breaker + Mausoleum Secrets > Reanimate . With a Combat Celebrant and anything to attack with, I'm good to go. ( Entomb makes Mausoleum Secrets more valuable to me too). He also doesn't get haste from Dragon Tempest either, so that's another negative.
He can't really Turn 1 so that's kinda why I was thinking more along the lines of Hatred even without augmenting the Lifelink. Life also fuels my speed, Draw/Mana/Tutor, so not sure of the impact to my game post Hatred .
Dark Ritual , Simian Spirit Guide , Mox Diamond all increase T1 potential, but I always worry about, outside of T1 do they have much value. Dark Ritual can cast a Necropotence so it has some benefit and with other cards Buried Alive + Reanimate .
My current challenge is Faithless Looting , I think it needs to go back in, have to decide what to remove. In games where I draw my Karmic Guide or Kiki-Jiki, Mirror Breaker I'm usually like T9 because I have to actually cast them and at CMC5, it's just not realistic with the other costs ( Buried Alive CMC3 and Reanimate CMC1) thats, CMC9, never going to happen. A Faithless Looting makes it CMC5 only. Faithless Looting also has some nice synergies if I don't have an A/D/D in my hand and Kaalia of the Vast is ready to go.
I agree, when is a deck every truly complete. Ever time I play I learn something new about my deck, or a Razaketh, the Foulblooded comes a long and takes over top dog spot in my decklist, and makes Griselbrand being Griselbanned a little easier to take.
1 day ago
1 week ago
Ok, a few suggestions. As per the description you state you want graveyard shenanigans, and im assuming that's in reference to Haakon, Stromgald Scourge. I have my own variation of this deck: Knighty-knight that you could take a look at that does just tha.
Looking over your deck list, I see some tweaks that should be made if this is a direction you want to go. First off, you only have one outlet to easily get Haakon into the graveyard that I can see in Buried Alive. I'd recommend a few more to facilitate some consistency. Entomb & Final Parting both work like Buried alive and Peace of Mind , Call the Bloodline , and Markov Dreadknight are discard outlets for if you draw Haakon.
You should be getting some value from this recursion other than knights that wont go away. Door of Destinies is a great anthem effect that gets bigger with each spell. On top of this, there are spells like Nameless Inversion , Crib Swap , and Shields of Velis Vel that have changeling. Which means that they are Knights while in your graveyard. Haakon will allow you to play these spells over and over again.
Last suggestion is relating to your equipment package. I'm not against running equipment, but i'm certainly not a fan. However, there is one equipment that I am surprised is not being run more often and thats Kusari-Gama . Such a great effect that can punish an opponent when forced to block.
I hope this helped a bit.
1 week ago
Training Grounds is an auto include. You should not doubt about it.
Some cards I would add are:
- Paradox Haze This card speeds up the killing
- Negate Keeps away spot removal like Path to Exile
- Cryptic Command Multifunctional Counterspell
- Mystic Confluence Multifunctional Counterspell number 2
- Countersquall Dimir counter for noncreature, again protection for your god
- Disallow Wide counter and counters activated abilities
- Entomb Dumb any bomb in your graveyard and reanimate it
- Vampiric Tutor Toolboxing
- Demonic Tutor Toolboxing
- Urborg, Tomb of Yawgmoth / Cabal Coffers
- Necropotence Best card draw black has to offer. Especiialy Necropotence will refill your hand for maybe 4-5 life
- Vedalken Orrery / Leyline of Anticipation 2 allstars in scarab god. Makes your turns the following, draw and pass turn. Play everything before you take your turn. Most importantly keeps your mana open to target cards in the graveyard of opponents
- Consecrated Sphinx Not a zombie but too good to ignore.
- Damnation / Life's Finale / Decree of Pain / or any boardwhipe really. You need to fill up them graveyards!
- Phenax, God of Deception Filling up them Graveyards!
- Crypt Ghast Insane amount of mana, gives you more activations on your God
These are just some suggestion (I know they can be a problem budgetwise).
Things i would cut:
2 weeks ago
Hi friends! I Am looking to buy my Elenda deck and I'm down to 30 cards! If you have any of the following and want to sell or trade, hit me up! Prices are roughly high to low.
- Elenda, the Dusk Rose
- Phyrexian Altar
- Enlightened Tutor
- Strip Mine
- Urborg, Tomb of Yawgmoth
- Razaketh, the Foulblooded
- Thought Vessel
- Krav, the Unredeemed
- Godless Shrine
- Fetid Heath
- Haakon, Stromgald Scourge
- Steelshaper's Gift
- Westvale Abbey Flip
- High Market
- Midnight Reaper
- Disciple of Bolas
- Dimir Machinations
- Coldsteel Heart
- Gift of Immortality
- Tortured Existence
- Unspeakable Symbol
- Animation Module
- Ashes of the Fallen
- Forge of Heroes
- Shade's Form
I'm posting this in a few different places, so this is liable to shorten at a moment's notice. Thanks!
2 weeks ago
Hey, River of Sacrifice is a great deck name, nice one. Do you have the cards in the maybeboard? There's several very good cards there (Demonic, Reanimate, Will, Vindicate, Koilos, Confluence, Heath, Godless, Dreams) if you have them put them into the main deck :)
I agree with bradtheimpaler13, Razaketh, the Foulblooded is the upgrade to consider, he's good enough to build around. Ways to get him into your graveyard and reanimate him help to get him onto the battlefield faster.
Other cards to consider adding, most are to strengthen the aristocrat theme:
- Command Tower
- Caves of Koilos
- Fetid Heath
- Mana Confluence
- Tainted Field
- Viscera Seer
- Carrion Feeder
- Ayli, Eternal Pilgrim
- Blood Artist
- Sidisi, Undead Vizier
- Remorseful Cleric
- Selfless Spirit
- Day of Judgment
- Wrath of God
- Anguished Unmaking
- Swords to Plowshares
Cards to consider cutting:
- Forsaken Sanctuary
- Orzhov Guildgate
- Vivid Marsh
- Orzhov Basilica
- Barrier of Bones
- Bloodmist Infiltrator
- Carrier Thrall
- Dread Shade
- Knight of the Last Breath
- Martyred Rusalka
- Priest of Forgotten Gods
- Pitiless Pontiff
- Scholar of Athreos
- Resolute Watchdog
- Twilight Panther
- Necromantic Selection
- Tragic Slip
- Revival / Revenge
- Macabre Waltz
- Bankrupt in Blood
- Sorin, Grim Nemesis
Good luck with your deck.
2 weeks ago
Are you sure you're running enough lands/ramp? 28 lands seems pretty low for your deck (for reference, the lowest land count I've seen to date is a Food Chain Tazri build with 30 lands and their average CMC was hovering around 2). I'd recommand playing at least 36 lands and cutting them if you find yourself flooding too often after playtesting.
You could also consider playing some of the elves (mana dorks are almost never bad) and beefing up your basic land count a bit. Since your budget is pretty high, why not run fetchlands as well? Polluted Delta , Misty Rainforest , and Verdant Catacombs are all tri-lands in your deck since you run all the shocklands.
Since you have a reanimator package in your deck, you could also consider running Mikaeus, the Unhallowed and Triskelion if you're ok with infinite combos. Entomb also goes a long way towards improving the consistency of your reanimator strategy and also just has good synergy in general with your game plan.
*Note: You also accidentally added 2 copies of World Shaper , so I assume that was meant to be something else.
2 weeks ago
Entomb occurrence in decks from the last year
All decks: 0.39%
Commander / EDH:
All decks: 0.07%
BUG (Sultai): 0.69%