Entomb

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eternal Masters Rare
Premium Deck Series: Graveborn Rare
Odyssey Rare
Promo Set Rare

Combos Browse all

Entomb

Instant

Search your library for a card and put that card into your graveyard. Then shuffle your library.

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Entomb Discussion

Lilbrudder on [List - Multiplayer] EDH Generals by Tier

2 hours ago

Human_Wizard Obviously there can be no objective data as it has been around for 1 day, but there are some objective facts about the combo. For a basis of comparison let us look at a combo that is generally considered one of (if not the best) combo in cEDH, Food Chain+Eternal Scourge. It costs 6 mana to go off or 3 mana and 2 cc worth of creatures. This is often achieved on turn 3-4 and occassionally on turn 2. Now food chain is an enchantment, which is hard to tutor for. Eternal scourge is obviously easy, but still it takes a lot of FC only enablers to be consistent (i.e Demonic Consultation) or Extract). These cards are either bad outside the combo (extract) or dont play nicely with the rest of the deck (consultation).

Now let us compare that with Flash+Protean Hulk. It costs 2 mana to win the game. That is a lotus petal and a land...Green creatures are incredibly easy to tutor for i.e Summoner's Pact, Worldly Tutor, Natural Order etc and Flash is similarly easy to tutor for (i.e Mystical Tutor, Merchant Scroll). So just tutor both to hand and cast flash. If it resolves gg. The degeneracy does not end there. You can also just Cabal Therapy+Reanimate hulk from hand then sac it for two mana gg. You can also Entomb+Necromancy him at instant speed for 4 mana. gg I honestly could go on, but there is no need. Flash hulk is instantly the best 2 card combo in cEDH and it fits extremely well into many existing archetypes. It requires no board presence at all and can go off with limited resources.

xantm70 on Hapatra and the Infinite Snek

1 day ago

A few initial thoughts:

  • I'm a bit unclear on why you're running Darkheart Sliver--is there a synergy there that I'm not seeing?
  • Why omit Mox Diamond and Grim Monolith? Running the mana-positive rocks seems like it furthers your game plan in a pretty real way.
  • In much the same way that Vampiric Tutor is good, Imperial Seal is good. I'm not sure you need Grim Tutor, but it's certainly worth considering.
  • I'm very leery of Veteran Explorer; I know it easily gets you two more lands during your combo turn, but it also gives two lands to everyone else, and that's a dicey trade-off if you plan on pushing through disruption. What does including it do for you?
  • SquirrelCraft seems a bit cute, especially since you're light on free sac outlets. Seeing as you're already running infinite mill as a meaningful line, Altar of Dementia doesn't seem an unreasonable option to consider if you're keen to win by squirrels for days, but I feel there are stronger options--Exsanguinate comes to mind.
  • Elvish Spirit Guide seems largely inferior to Lotus Petal in this context; it's a 3-drop (Ad Nauseam/Dark Confidant) that only ever gives you one of your two colors.
  • What are your main targets for Reanimate and Unearth? Is there any merit in Entomb, or are those purely ways to recur combo pieces?
  • Dryad Arbor over a basic Forest could be very strong; you can grab it off fetchlands, and it makes T1 GSZ a ramp spell.
  • On the topic of fetchlands, your colors give you access to seven* of them, and you should almost certainly run them all.
  • If you haven't already, consider Toxic Deluge as an additional board wipe--it may never make it in, but it's an extremely cheap and potent card
  • Depending on how full your graveyard gets when you're starting to go off, Cabal Ritual feels like it would be naturally at home alongside Dark Ritual and Culling the Weak
  • Bloom Tender in a two-color deck feels dubious, but I'm not quite prepared to say it's necessarily wrong, either.
  • Given your reliance on mana dorks, Benefactor's Draught functions as a ritual that cantrips; if you choose to pair it with Isochron Scepter, it also draws you your deck while giving you an outrageous amount of mana.

I hope some of this helps! I like the direction you seem to be taking this.

*The other six are Bloodstained Mire, Marsh Flats, Misty Rainforest, Polluted Delta, Windswept Heath, and Wooded Foothills

Triton on Been working on a budget ...

3 days ago

Darreti, Scrap Savant, Trash for Treasure, and Scrap Mastery all have welding effects.

Getting artifacts in grave from hand is relatively easy, looting effects such as Faithless Looting, Izzet Charm, Careful Study, Monastery Siege, and Thirst for Knowledge.

I think the only tutor for noncreature artifacts from deck to grave is Entomb, which I don't think is within your budget. There's also Buried Alive, but it works with only artifact creatures. Also potentially Gamble.

Hope this helps!

buildingadeck on Staples?

1 week ago

Colorless:

Mana Crypt

Sol Ring

Eternal Scourge

Mox Diamond

Chrome Mox

Dimir Signet or other on-color signets

Mana Vault

Grim Monolith

Winter Orb

Static Orb

Trinisphere

Tangle Wire

Null Rod

Sphere of Resistance

Thorn of Amethyst

Isochron Scepter

Paradox Engine

Fellwar Stone

White

Thalia, Guardian of Thraben

Boonweaver Giant

Aven Mindcensor

Swords to Plowshares

Path to Exile

Silence

Angel's Grace

Stony Silence

Rest in Peace

Grasp of Fate

Cataclysm

Armageddon

Vryn Wingmare

Enlightened Tutor

Idyllic Tutor

Elesh Norn, Grand Cenobite

Blue

Counterspell

Swan Song

Arcane Denial

Force of Will

Mana Drain

Cyclonic Rift

Into the Roil

Chain of Vapor

Brainstorm

Preordain

Ponder

Gitaxian Probe

Gush

Laboratory Maniac

Mystical Tutor

Tezzeret the Seeker

Dramatic Reversal

Stroke of Genius

Mystic Remora

Palinchron

Phantasmal Image

Timetwister

Snapcaster Mage

Gilded Drake

Jin-Gitaxias, Core Augur

Red

Gamble

Wheel of Fortune

Wildfire

Blood Moon

Pyroblast

Red Elemental Blast

Decree of Annihilation

Kiki-Jiki, Mirror Breaker

Zealous Conscripts

Black

Demonic Tutor

Vampiric Tutor

Buried Alive

Necrotic Ooze

Grim Tutor

Imperial Seal

Dark Petition

Toxic Deluge

Necropotence

Animate Dead

Entomb

Ad Nauseam

Tendrils of Agony

Exsanguinate

Sidisi, Undead Vizier

Green

Burgeoning

Exploration

Birds of Paradise

Arbor Elf

Elves of Deep Shadow

Avacyn's Pilgrim

Noble Hierarch

Beast Within

Nature's Claim

Crop Rotation

Life from the Loam

Regrowth

Noxious Revival

Eternal Witness

Seedborn Muse

Food Chain

Reclamation Sage

Survival of the Fittest

Yisan, the Wanderer Bard

Craterhoof Behemoth

Chord of Calling

Worldly Tutor

Natural Order

This is the best I have off the top of my head. The multicolored ones add some things, too.

whatskraken on More Gravy than a Grave

1 week ago

Optimator: I'm writing this at an interesting time. I have about half of the deck right now, and the other half I ordered online and is shipping today. So I've never really actually played the deck yet. I know there's no protection (I did have Swiftfoot Boots in there at one point) but I think that's ok for now because I don't favor a heavy commander inclusion in games-- Sheoldred, Whispering One is probably going to sit on the sidelines until I really need her. Besides, casting her puts a huge target on your head so I don't plan to do it that often. I'd definitely run Buried Alive and Entomb if I had the budget. I have been a bit worried about card draw, we'll see how that plays out. Thank you for your comment!

Optimator on More Gravy than a Grave

1 week ago

Do you actually play/own this deck or is it theoretical?

Seems like with such an expensive commander you'd want some protection. You appear to have decent mana-ramp so I suppose recasting a few times isn't the end of the world. Still though, it appears you only have five or six reanimation cards other than her so I'm wondering how heavily she plays into the overall strategy. Value is value, right?

Looks like you have a stellar goodstuffs list going with strong control elements (which I love), but perhaps calling it "reanimation 101" is a bit off. You have a few tutors but no Buried Alive or Entomb--just Corpse Connoisseur. I'm not saying you're doing it wrong--I'm just curious if you feel the deck is cohesive and on-theme. Certainly looks functional. How are you on card-draw? Looks a little light, though you do have the A-#1 draw staple in black.

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