Search your library for a card and put that card into your graveyard, then shuffle your library.
|Want (10)||abby315 , Mr.Bubbles11 , Blackswordsman123 , homestar442 , Runed_Servitor , Tinnuki , cannon13f , JohnTubaina , CJ_Crispy_97 , Poppins|
Printings View all
|Ultimate Masters (UMA)||Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Amonkhet (AKH)||Mythic Rare|
|Eternal Masters (EMA)||Rare|
|Premium Deck Series: Graveborn (GRV)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Entomb occurrence in decks from the last year
Commander / EDH:
All decks: 0.12%
1 week ago
Now considering I was already playing my Kaalia of the Vast deck as a dragon build around Warstorm Surge, Scourge of Valkas, Dragon Tempest et al. I decided to add him but the more I playtest this deck the more I see a glaring standout that hurts me more than my opponents.
On the surface, 4 mana Warstorm Surge but in a deck heavily dependent on a 2/2 creature, every creature throwing its weight around when it enters the battlefield means there aren’t a lot of 2/2s left standing.
What would you people do about this? Do I need more than Lightning Greaves and Swiftfoot Boots? I’ve also got a bunch of reanimating spells with no Entomb effects so that was kind of the original plan, but it’s much slower than protecting Kaalia and it’s tempting to use the reanimation spells on fatties like Bladewing the Risen.
Anyway. Thoughts? Ideas?
1 week ago
So, if you have a world gorger line you're going to want Entomb and Buried Alive they're easy ways to get the dragon into the yard. Additionally, you could add a Phyrexian Delver and Karmic Guide (to a lesser extent due to it being pro black) into the mix to double solidify your back up plan. Faeburrow Elder and Bloom Tender with Freed from the Real have proven to be super efficient for generating infinate mana but you may struggle getting all 5 colors but running Thrasios, Triton Hero fixes that; lastly, Dockside Extortionist with Temur Sabertooth or Emiel the Blessed have been the spicy tech people have been on for any 5c infinite mana combo.
2 weeks ago
2 weeks ago
Tortured Existence for easy swap of big creatures to reanimate later for small creature to cast them again during early game.
Cards like Sadistic Sacrament, Bitter Ordeal, Nightmare Incursion, Praetor's Grasp are great for removing either important combo pieces of opponent's decks or just remove anything that could directly harm you and your plan. Peer into the Abyss could be fun aswell, also Temporal Extortion.
Fabled Passage - I dont really understand why would you use this in mono-color deck? Doesnt really seems like worth using just for another land for Urborg.
Beacon of Unrest - Really nice card to reanimate any creature or artifact.
Buried Alive, Reanimate and Entomb are just classic reanimator cards.
Blood for Bones, Victimize are also pretty decent reanimator cards.
Mortuary/Haunted Crossroads - kinda reanimator enchantments for Bolas's Citadel
For Syr Konrad, the Grim I run Tainted Strike as a sneaky finisher. All you need is a lot of creatures on board and someone just board-wiping them or I use Tortured Existence+Desecrated Tomb+Phyrexian Altar
Cavalier of Night - works both as good sac outlet and reanimator for creatures with cmc or less.
Clackbridge Troll could be worth using both as "food" for Massacre Wurm and force opponents to either sac or take damage from Troll during combat.
3 weeks ago
The best end game wincons so far: Angel's Grace/Ad Nauseam, Field of the Dead or Valakut, the Molten Pinnacle with Scapeshift or on their own. Dark Depths/Thespian Stage also is amazing in the format. Remember to use manlands, like Creeping Tar Pit or whatever you find fun. I know I'll look at Mutavault heavily for the format. Tokens can also do well, Commence the Endgame seems great!
Engines outside of it that can grind games are Mystic Sanctuary and Cryptic Command/Tragic Lesson/Daze/Gush, Life from the Loam and Horizon Canopy/Tranquil Thicket (Or any other cycling lands, but honestly Lftl works amazing on it's own).
What cards are really good to know about? Unsummon and effects like it should really be good, as all non-land permanents are tokens. Sinkhole and land destruction must be realized to be a very powerful effect, and Thoughtseize style discard is great!
Remember that Negate is just a cheaper Cancel and Miscast is a cheaper Mana Leak. Additionally Muddle the Mixture can both be a Counterspell or a Life from the Loam, and can be returned with Mystic Sanctuary.
Veil of Summer, Lightning Bolt, Silence, Stifle, Miscast, Flusterstorm, Dovin's Veto, Surgical Extraction & Cling to Dust (Amazing against Loam decks and some Sanctuary decks, as well as shutting off backup combos from recursive loops)
Currently Noxious Revival, Echoing Truth, Divert/Misdirection (against discard and burn), most discard, burn, Merchant Scroll, Entreat the Angels (Works well with Brainstorm, Mystic Sanctuary, etc.), and more are all strong.
Overall, it seems like a format where blue dominated, with green engines and tutors like Crop Rotation or Sylvan Scrying can set up the easy combos. Entomb for Life from the Loam, maybe Mission Briefing can do well too.
The best decks seem to be Bant Control, Simic Scapshift (sultai?), Sultai Loam Depths, Golgari Depths (Hymn to Tourach style list), Azorius Control (Entreat Sanctuary style) and Dimir+ Control (No idea the wincon, but a 2-4 color list, aimed at Miscast, Cling to Dust, and Thoughtseize as a base). A ramp build for field outside of Scapeshift, perhaps running it as only a backup, or perhaps a Sultai Loam Field Ramp list could work.
Sadly if you memorize the 6ish real wincons, the 4 bases, and understand the few counterplays the format is solved
1 month ago
I don't think they should have additional effects. Mostly, they're utilized in EDH for setting up infinite combos. As such, they're powerful enough as it is, since most infinite combos are 2-card combos in a 99 card deck. And while the idea of an EDH deck with a 2-card combo and a slew of tutors seems incredibly boring and uncreative to me, and thus I don't use them, I know that the top competitive decks do, and giving those decks an additional benefit from the tutors is incredibly unfair to those of us who play for fun.
I have Demonic Tutor in my casual, semi-modern cascade deck, only because there are so many one-ofs in that deck. And Fetch Lands are a staple in my EDH decks, because I like to be able to thin out the lands during the course of the game, lessening the chances of drawing lands late-game. And I have both Goblin Matron and Goblin Recruiter in my Fling Squee deck. And spells like Entomb and Buried Alive are staples for reanimator, but don't do much good in any other build. And even then, the idea that I could gain an added bonus from a card that gets me exactly what I need earlier than I may have drawn it, sounds needlessly overpowered.
Card advantage is powerful enough. Raising the percentages is even more powerful. That Shhhh don't need to be more than it is.
1 month ago
Hey there!! I've been futzing with a mardu knights list for quite a while, and always like to see more of the same. Haakon can get really tricksy with changeling stuff, and I especially like it with Crib Swap and have always wanted to experiment with Nameless Inversion.
I'd also potentially recommend Phyrexian Reclamation in place of either tortured existence or maybe oversold cemetery? I can definitely see the value of tortured with the vocus on reanimator ,but oversold seems slow and situational. I also think Entomb would have a nice home here to get you haakon in the graveyard just that more often.