Emeria, The Sky Ruin

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Commander 2014 Rare
Zendikar Rare

Combos Browse all

Emeria, The Sky Ruin

Land

Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

: Add to your mana pool.

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Emeria, The Sky Ruin Discussion

nightblindsniper on avacyn

1 week ago

Maybe cut Entrapment Maneuver for Wing Shards I think the extra sacs are better cause what if they just sac a 1/1?

Maybe cut Angelsong for like Dawn Charm but honestly IDK if any fog effects are super worth it.

Maybe cut Gift of Immortality? cause it seems weird with Avacyn. Could add Emeria, The Sky Ruin? It is kinda a mono white must have.

Maybe cut Gift of Estates for Oath of Lieges? I mean it might occasionally help someone else but it also triggers way more for you and is ramp unlike just putting them in hand.

I really like everything else.

Livenoevil on Avacyn Angel of Darksteel

1 week ago

I think your land base needs a lot of improvement. I would recommend going full tilt on the Extraplanar Lens, Gauntlet of Power, Enlightened Tutor plan.

Notes: Recommend adding Caged Sun to improve consistency of the plan.

As i'm sure you know Snow-Covered Plains are extremely useful with Extraplanar Lens's global effect turning off the competitions normal Plains. I love Expedition Map and Weathered Wayfarer in the deck but I would recommend only using extremely high impact lands to go fetch with it. Try not to dilute your speed/ramp.

I would take out all non basics except Emeria, The Sky Ruin, Homeward Path (Only if your meta has creature stealing), Kor Haven, Strip Mine, (Only if your meta is colour greedy and you can mana screw ppl eg. Kaalia of the Vast) and Buried Ruin. Obviously replace with extra snow lands.

I would recommend Scrying Sheets (insane card advantage).

Notes: Most ppl recommend 38 lands for EDH deck with normal CMC commanders. You might want to add 1-2 extra snow lands.

If you are happy with my feedback I could take a closer look at the rest of the deck. Cheers.

Penthoplayer on Oketra White Weenies

2 weeks ago

Mistveil Plains and Sun Titan, possibly also Emeria, The Sky Ruin all seem good.

RingweMakil on Damned Devotion

2 weeks ago

Necroplasm is bad with our own Pack Rats, and seems a touch too slow, but I haven't actually played with it, so my initial assessment may be incorrect.

Fulminator Mage is GQ no. 5, essentially. I have really needed it against Tron and Valakut so far (and other random decks that rely on specific lands, like Emeria, The Sky Ruin).

And yeah, Shadow of Doubt is great!

Korlus on Kitties!!

2 weeks ago

Terrible cards:

Creatures:

Artifacts:

Enchantments:

Lands:

Bad cards:

Creatures:

Instants:

Enchantments:

Sorceries:

Fine cards:

Creatures:

Artifacts:

Lands:

Good cards:

Creatures:

Artifacts:

Instants:

Enchantments:

Lands:


You need to add more cards that are good in EDH, and add some ramp beyond Sol Ring and Pearl Medallion. My suggestion for cheap ramp includes:

Hedron Archive, Mind Stone, Marble Diamond, Worn Powerstone etc.

Other cards you may want to consider are:

White Sun's Zenith, Hero of Bladehold, Sun Titan, Elspeth, Sun's Champion, Mentor of the Meek, True Conviction, Swords to Plowshares, Return to Dust, Martial Coup, Oblivion Ring, Captain of the Watch, Thalia, Heretic Cathar, Recruiter of the Guard, Heliod, God of the Sun, Knight of the White Orchid, Mirror Entity, Mother of Runes, Emeria Shepherd, Bastion Protector, Oblation, Secure the Wastes, Austere Command, Open the Armory, Decree of Justice, Caged Sun, Obelisk of Urd, Dictate of Heliod, Shared Triumph, Elspeth Tirel, Secluded Steppe, Buried Ruin, Ghost Quarter, Rogue's Passage, Nykthos, Shrine to Nyx, Kor Haven, Divine Sacrament, Bygone Bishop.

I would cut cards from the "Terrible" bracket first. They have no place in most EDH decks.

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