Emeria, The Sky Ruin


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Zendikar (ZEN) Rare

Combos Browse all

Emeria, The Sky Ruin


Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

: Add to your mana pool.

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Emeria, The Sky Ruin Discussion

Senomar on Nazahn's Large, Thick Equipment

2 days ago

One is a land (and a "plain" very important for some Farseek or Emeria, The Sky Ruin) and the other is a creature, you can run both :)

Bloodytrailz on Thalia's Oppression

2 weeks ago

You should probably change 1x plains to Emeria, The Sky Ruin

You've got a lot of meaty high cost creatures an undealt with Emeria could continually recur for you.

DrukenReaps on GODS of healing and burn

3 weeks ago

My own version is here The Fire Of Life. Some things you could maybe use below:

Emeria, The Sky Ruin- just a good card that works well in mono and 2 color

Mistveil Plains- great card with Sunforger

Boseiju, Who Shelters All- if you can get it this will work wonders

Basilisk Collar- works off the commanders 3 damage trigger to Murder 4+ toughness creatures

Well of Lost Dreams- amazing card draw

Treasonous Ogre- tons of extra mana

NensouHiebara on Balan, Wandering Knight | Equipment Voltron

3 weeks ago


Eternal Dragon is a good utility card.

  • It can tutor for a Plains. It's an early-game land drop and helps Emeria, The Sky Ruin to be active.
  • It can tutor for Mistveil Plains.
  • It can be a throwaway tutor just to use the shuffle to refresh my library for Sensei's Divining Top.
  • It's a 5/5 flier, which is a strong base frame to wield Equipment.


White has, in general, horrible card draw capabilities and has to resort to using colourless sources.

chadsansing on Angels-MonoWhite

1 month ago

I might trim 5 lands and the replace some of the remaining Plains with utility/draw lands like Desert of the True, Drifting Meadow, Eiganjo Castle, Emeria, The Sky Ruin, Maze of Ith, and Secluded Steppe. You also have the opportunity to run a few wastes and an Eldrazi Displacer + Restoration Angel or Wall of Omens to abuse ETB effects.

Maybe run Gisela, the Broken Blade, if you run Bruna.

Rout, Comeuppance, and Settle the Wreckage are all good conditional wipes you can play at instant speed.

Banishing Light and Cast Out are good complements to O Ring. Ghostly Prison, Sphere of Safety, and Authority of the Consuls might buy you some time.

Finally, a package like Serra's Blessing + High Ground + Reconnaissance can really help smooth out combat.

DrukenReaps on Firesong and sunspeaker edh

1 month ago

Emeria, The Sky Ruin and Mistveil Plains are good. Mistveil goes really well with sunforger. I just decided to build this one as well and have a pretty rough draft here Burning Life but you should definitely take a look at Super Smash Boros | Firesong & Sunspeaker EDH.

Onlytruereject on Calamity is coming...

1 month ago

coloneldark Hey there! Thanks for the upvote. It absolutely blows my mind how much attention this deck has generated. Glad you found some ideas to steal and hope it works well for you.

For starts, I have to argue the mana dorks/rocks. Some say not to put them in and I say so keep them lol. In regards to the ones Im currently using, they are more or less place holders until I can get their replacements. The mana dorks I plan on getting to replace my current ones are as followed: Bloom Tender, Selvala, Heart of the Wilds, and Oracle of Mul Daya, if Mana Reflection is out, these guys help even more. For example, if Selvala is out and Zacama, she will produce 9 mana (18 mana of Mana reflections is out)

Some will say that the dorks/rocks are pointless since Zacama only untaps lands, but I use them specifically to get Zacama out faster. I run quite a few ramp spells, and Explosive Vegetation would be a great add, just the dorks can help Zacama get out to the field ASAP. The fastest Ive gotten Zacama out is turn 3. Usually with the dorks, ramp, and rocks, he hits by turn 4-5. For a 9 drop, this is pretty good. The dorks also provide a big buff for when Craterhoof Behemoth hits.

The decks is constantly changing to adapt and get better. Recently I found that Emeria Shepherd and Emeria, The Sky Ruin are pointless for my deck considering I have exactl 7 plains in the deck (this includes dual lands). So, will be add something later, maybe Archangel of Thune or something.

Lastly, Vorinclex is already in the deck. :)

xaerusblade on Better Watch the Captain is coming

1 month ago

i can say is try adding Brimaz, King of Oreskos can go wide with this one

Thalia, Guardian of Thraben can make it hard for opponents to cast anything

Gideon of the Trials or Gideon, Ally of Zendikaris a good planeswalker

for the lands

Flagstones of Trokair is goodsome Ghost Quarter and or Field of Ruin

Eiganjo Castle does good with your thalia

Emeria, The Sky Ruin can sometimes be good as well

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