Emeria, The Sky Ruin

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Zendikar (ZEN) Rare

Combos Browse all

Emeria, The Sky Ruin

Land

Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

: Add to your mana pool.

Price & Acquistion Set Price Alerts

C14

ZEN

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Emeria, The Sky Ruin Discussion

Subject134127 on Here's the Best Army I Could Give Yah

4 days ago

While I enjoy the interaction of Captain of the Watch (especially with Cloudshift), I fear it might just be too expensive for this deck unless you get 2 Bannerets (which also slow you down in terms of board power considerably, being merely a 2/1 when played) or resolve a Preeminent Captain.

I think that instant/enchantment token creation could give you some nice combat tricks. For example (but not limited to) a simple Raise the Alarm could already be 2 3/3s by complete surprise at the end of opponents turn, or during combat, depending on the amount of Lords you have lying around. Launch the Fleet is a sorcery, but can be great in early and in late game in giving you increased board presence.

If you decide to keep the mana-intensive things in, maybe have a way of cheating things back from the graveyard using Emeria, The Sky Ruin. This might also be a good addition anyway in case you get board wiped.

The_Overlord_666 on The Halls of Protection

1 week ago

Neotrup, thanks for the advice, i dont have ether Command Tower or Emeria, The Sky Ruin but instead i did a Plains and a Karoo, along with the other new cards for the deck along with the spheres:

Elspeth, Knight-Errant, Iona, Shield of Emeria, Baneslayer Angel, Royal Decree, Oath of Gideon, Drought, and Justice

.................yeah my deck is getting kinda douche

Neotrup on The Halls of Protection

1 week ago

Unless Flashfires is something that sees play in your playgroup Plains is just as good as Command Tower. Better if you add Emeria, The Sky Ruin. Unless you're running costs (which I'm not seeing), Plains is also better than Unknown Shores or Survivors' Encampment.

sylvannos on Intruder Alarm

2 weeks ago

@Minihorror227: Yeah if you stay straight U/W, I'd go with a list something like:

4x Thraben Doomsayer
4x Steward of Solidarity
4x Drift of Phantasms
2x Snapcaster Mage
2x Sun Titan
------------------------------------------
18 Creatures

4x Intruder Alarm
4x Serum Visions/Opt
4x Path to Exile
2x Remand
2x Cryptic Command
2x Spell Snare
1x Dispel
3x Altar of the Brood
1x Sphinx's Revelation
------------------------------------------
21 Other Spells

4x Flooded Strand
4x Hallowed Fountain
1x Glacial Fortress
2x Celestial Colonnade
2x Plains
3x Island
1x Westvale Abbey  Flip
4x Seachrome Coast
------------------------------------------
21 Lands

3x Spellskite
2x Rest in Peace
2x Stony Silence
2x Disenchant
1x AEtherize
1x Condemn
1x Blessed Alliance
1x Hibernation
1x Wrath of God
1x Blind Obedience
------------------------------------------
15 Sideboard Cards

You'd play it like a regular U/W Control deck, except you'd have a combo finish. You could even put an Emeria, The Sky Ruin package somewhere in the deck, so you can switch into a more Sun Titan control shell if your opponent boards in too much hate or they have a deck that really likes to tap and untap its creatures.

coloneldark on Aryan race will reign supreme

2 weeks ago

HI! I love human aggro decks! Please check out mine Humans and Soldiers: Go for the Face. I think it will give you some good ideas. Honor of the Pure is arguably better because you can get it out faster. You should 4x Brave the Elements. I think Oketra's Monument is too slow. For me personally, equipment is too slow and only buffs ONE creature. Where as Honor of the Pure or Field Marshal can buff all/most of them. As far as lands, consider Westvale Abbey  Flip as a finisher. In an aggro deck, you should have defeated your opponent well before you have seven lands on the battlefield Emeria, The Sky Ruin. Mutavault are also fantastic in tribal! Upvote.

timmyt1000 on Boros/Kalemne

3 weeks ago

So the first thing I would do is clean up the mana base a little and add some more mana rocks to help you cast your spells on time i noticed you have a lot of enter the battles field tapped land so I suggested some better ones and cut a couple. So far the total on suggested changes it $22.61. ill look over the removal and card draw next let me know what you think.

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