Emeria, The Sky Ruin


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Zendikar (ZEN) Rare

Combos Browse all

Emeria, The Sky Ruin


Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

: Add to your mana pool.

Emeria, The Sky Ruin Discussion

Gprinziv on In-work Voltron

2 weeks ago

Return to Dust
Revoke Existence
Forsake the Worldly
^ The above 3 are all pretty much better than disenchant because they exile. Choose one or maybe all 3.

For removal, there are a lot of good Oblivion Ring style effects. You might want Gideon's Intervention to stop problematic commanders and the like as well.

Inventors' Fair is anothe good land you could use. Also grab an Ancient Den and Darksteel Citadel as well to maximize artifact synergies. Refurbish , Emeria, The Sky Ruin , and Open the Vaults can also let you get things out of your graveyard.

Don't forget key tutors like Enlightened Tutor and Open the Armory

Reya is probably too expensive. Sun Titan is better.
Cut Heavenly Blademaster, you don't have enough creatures to take advantage of her.
Kemba, Kha Regent would be a more appropriate one because she generates tokens as blockers and swarmers if neede.
I'm not huge on Nahiri, the Lithomancer . 5 mana to not really get a lot done but make a 1/1 and equip it once. Similarly, Ajani Goldmane doesn't seem to do a lot in your deck. I think walkers like Ugin, the Ineffable and Elspeth, Sun's Champion might just straight up be better fits. You want to capitalize on that artifact synergy.
If you absolutely need something expensive and threatening, Zetalpa, Primal Dawn or Heliod, God of the Sun are good options with baked-in indestructible.

as for artifacts and equipment, I don't think you're gonna get a lot out of Voltaic Servant or Voltaic Key . It might be better to put in other cards here. Etched Champion comes to mind.

Land Tax and Smothering Tithe may also be very big includes. The second generates artifacts for anything that needs them as well as makes lots of mana or slows your opponents down considerably. Both are good for you.

Finally, you have some fun infinite mana generation in there but... what does it do? You've got no real payoff for abusing Basalt Monolith. There's no way to chain or bounce things, no aetherflux resrvoir, etc. Maybe instead of Doubling Cube , you run more linear ramp like Sword of the Animist , Explorer's Scope , or Land Tax

koizintec9 on Teshar

3 weeks ago

Karmic Guide and Reveillark can recur each other and create infinite etb triggers if you have a free sac outlet in play (e.g. Altar of Dementia ). In the specific case of having Altar in play, you mill out your opponents just by assembling these 3 cards. Since Reveillark also brings back another creature upon leaving the battlefield, you could loop, say, a Perilous Myr and have infinite damage on your opponents.

Also, I would recommend Emeria, The Sky Ruin , it may be a little above your budget, but it's a very strong land that helps with what your deck is already trying to do. It only doesn't see more play because of how restrictive it is with Plains.

Yotian_Soldier on 75% Tajic - Boros Soldier Tribal

1 month ago

03 Nov Updates with ELD:

Arcane Signet > Entrapment Maneuver : Additional 2 CMC ramp

Heraldic Banner > Thought Vessel : Provides both colored mana and an anthem for the majority of our white creatures

Tome of Legends > Boros Battleshaper : Additional card draw and since we are in the aggro plan our commander is attacking most of the time putting a counter in the tome

Bounty Agent > Odric, Master Tactician : With our reasonable amount of recursion in the deck, the agent can be a good removal against our opponent's commander or other legendary artifact, creature or enchantment

Boros Garrison > Needle Spires

Emeria, The Sky Ruin > Ancient Amphitheater : another source of recursion in the late game

Wolfpig on Mono White Budget

1 month ago

Nice deck!

Have you considered some mana rocks like Heraldic Banner to help boost Mik and also buff your creatures?

I feel like Emeria, The Sky Ruin would also help along with maybe Sun Titan to keep your weenies operational against wipes.

MadMadison on No Fox Given with Patron of the Kitsune

2 months ago

squadcarxmar Thanks for the suggestion! I really wanted to include Emeria, The Sky Ruin but it was a little outside of my budget at the time and I wanted to spend more money on core cards, like Archangel of Thune , rather than on lands. As I upgrade it, I'll definitely pick up a copy and add it in there. I predominantly play casual multiplayer Commander anyway, so lands coming in tapped is not a big deal at all.

squadcarxmar on No Fox Given with Patron of the Kitsune

3 months ago

Neat, I like this idea. Land suggestion: Emeria, The Sky Ruin . I know it's a monocolor land that comes in tapped but later on in games, it is a free return to battlefield from graveyard effect that avoids a lot of destruction of itself seeing as most boardwipes won't hit it and a decent amount of spot removal won't hit it either.

You could take out Secluded Steppe in my opinion if you didn't want to remove a basic land for it. I didn't see anything that benefited from cycling. If you like keeping it for cycling that's understandable still.

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Emeria, The Sky Ruin occurrence in decks from the last year


All decks: 0.05%

Commander / EDH:

All decks: 0.04%

White: 1.61%