Emeria, The Sky Ruin

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Zendikar (ZEN) Rare

Combos Browse all

Emeria, The Sky Ruin

Land

Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

: Add to your mana pool.

Set Price Alerts

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Emeria, The Sky Ruin Discussion

Cloudius on Angels with Ramp

3 days ago

Recommendations Part 2:

Temur Sabertooth - It's activated ability lets you return a creature to your hand. It synergizes well with Karametra, God of Harvests , allowing you to repeatedly bounce and recast your own creature for massive ramping.

Triumph of the Hordes - This can take your opponents by surprise and win you games out of the blue.

Defense of the Heart , Tooth and Nail - Sound the heavenly bell, summon the Angels for "free"!

Birthing Pod - You've creatures from 1 CMC to 9 CMC, Pod allows you to progressively bring out larger CMC creatures.

Emeria, The Sky Ruin - Recursion on a Land! Hitting that 7 Plains requirement shouldn't be a problem when Karametra is online.

Karmic Guide - ETB and returns a fallen Angel from graveyard directly into play. Thereafter, you can Birthing Pod it away to search for another beefy angel... pure value! There're plenty of combos revolving around Karmic Guide but let's not get there.

Farhaven Elf , Solemn Simulacrum , Wood Elves , Yavimaya Dryad - Personally, I'd prefer running creatures with ETB mana ramping abilities over Cultivate or Kodama's Reach , simply because the creatures can trigger Karametra's ability. They can be sacrifice to Birthing Pod too once their "ramping job" is done.

Hope you find these suggestions useful!

TheMillKid on Arvad Commander

3 days ago

Always happy to help! Temple of Silence and Orzhov Guildgate are other cards which will help fix your mana, and New Benalia is just a slightly weaker version of temple (scry helps smooth your draws). Temple of the False God is another good inexpensive commander card.

Looking at your Card costs (outer), you can see that the deck is rather split down the middle. I'd suggest trying 37 lands total (just an arbitrary amount that I almost always run) with probably 3 more Swamp than Plains (if you were just using basics, that would give you 20 Swamps and 17 Plains). I'd suggest you alternate which basic you cut for every two color land you play. Lands such as Evolving Wilds and Terramorphic Expanse can also help you find the basics you need. Other useful utility lands include Westvale Abbey  Flip (which is color identity black, and is a token maker, albeit an expensive one), Ghost Quarter , Vault of the Archangel , and Emeria, The Sky Ruin .

Always happy to help! Welcome to EDH - the format where you can do anything!

TzickyT on You're Kirin Me, Smalls

1 week ago

Whenever i see a mono white deck i look at certain specific cards in the deck. poorly enough i have to cry becous i don't see these cards in this list. mono white needs a specific landbase and i build to much white decks to get the landbase in mono white decks to a certain clarified point. all my mono white decks have around 34 lands in the deck and i hope this will help u also.

Emeria, The Sky Ruin getting a creature out of graveyard. u blow up enough from yourown to do stuff with your graveyard. Evolving Wilds and Terramorphic Expanse just getting the mana on turn 1 whitout having anything else to do in that turn is a great turn for white. Kor Haven protection like kami Nykthos, Shrine to Nyx u have never enough white. Tithe and Gift of Estates and Land Tax and Weathered Wayfarer are good mana fetchers when u need your mana drasticly every turn.

what white can fetch he must fetch i always say.

suggested lands if u need answers or things that feel like important. Scavenger Grounds meh .. graveyard ... meh remove. bye. Temple of the False God 2 mana for a land sure. Crystal Vein need 2 mana directly also when first u can lose a land. Buried Ruin getting an artifact back ? Arch of Orazca i kinda find draw important. but its going to be slow eitherway Wasteland or Strip Mine if u need to get rid of a certain land.

triproberts12 on Odric, All Is Fair When We Share

1 week ago

THE most important card in Olric is Concerted Effort . Gotta have that redundancy for a commander-theme heavy deck.

In terms of "eating your vegetables," this deck really needs ramp and card draw. Marble Diamond , Knight of the White Orchid (goes well with the knight stuff I mention below, Mentor of the Meek , Mind Stone , Endless Atlas , Alms Collector , Sword of the Animist , Emeria, The Sky Ruin , Solemn Simulacrum , Boreas Charger , and Isolated Watchtower would all be good, here.

I would cut a lot of the first strike and add in more double-strikers. If you have both, first strike is useless to share. Arashin Foremost is cheap, and it's serviceable, even without the tribal synergy. Aven Sunstriker , Sylvia Brightspear , and Skyhunter Skirmisher come with flying. Silverblade Paladin can get you attacking the turn before Odric comes out. Solemn Recruit is nothing special, but it beats Master at Arms, at least.

Mirran Crusader would be one of the more expensive cards in your deck, but it's very good, and it's a knight, in case you want to add in some knight synergies, since you're heavy on the tribe. Kinsbaile Cavalier would be the best choice to support that, kind of as a backup Odric, although Valiant Knight is also pretty okay. In fact, I really like Heavenly Blademaster with Odric, too, so I wouldn't hesitate to go all in. Also, Gallant Cavalry , Call the Cavalry , and Righteous Confluence all start doing some major work by adding vigilance and making 4/2's once you account for double strike.

In terms of keyword soup, Zetalpa, Primal Dawn is good. Same for Akroma, Angel of Wrath . That one is a bit expensive, but haste is hard to come by in mono-white. I could say the same for Lightning Greaves , or at least Swiftfoot Boots . Riftmarked Knight could also have a place if you go knight tribal. I suppose Sword of Vengeance could also be okay? Deathtouch is very hard to come by in mono white, although if you've got a little extra in your budget, Basilisk Collar is very good with first/double strike and gives lifelink, to boot.

soNNN1c on Angel Inquisition

2 weeks ago

Esbilon Didn't know about the existence of Avacyn's Pilgrim , can be a great upgrade! so is Birds of Paradise , especially because there's no turn 1.

Noble Hierarch is out of my budget for now, but definetly the best.

4 Emeria, The Sky Ruin you are right, maybe there are too many and probably cut 2 for 2 Plains, for Nykthos, Shrine to Nyx I think 3 is the right number, you want to draw at least 1 asap.

Thx for replying and the suggestions, I want to try it with the green splash now!

Esbilon on Angel Inquisition

2 weeks ago

I'd think that 4 Emeria, The Sky Ruin and 3 Nykthos, Shrine to Nyx  are too many. Unless you get a lot of value from Knight of the White Orchid , it's going to be hard to consistently get the seven Plains without having to go through half your deck.

It might be worth it to add some GW dual lands that double as Plains Temple Garden , Canopy Vista , Scattered Groves which would let you play Avacyn's Pilgrim , Birds of Paradise or Noble Hierarch depending on your budget. Getting a turn 1 mana dork into play makes it much easier to get the ETB to work off KotWO.

Brutal_B on Odric, Lunarch Marshal

2 weeks ago

Not really in line with your small creature theme and will most likely draw some hate but Zetalpa, Primal Dawn is a beast in my Odric deck. Same with Oketra the True . A bit spendy but Emeria, The Sky Ruin is great as well. Triumph of Gerrard goes well with Odric's plans. Spear of Heliod , Always Watching , Dictate of Heliod , Cathars' Crusade , Light from Within ...and maybe even Elesh Norn, Grand Cenobite .

franknot.19 on Lin Sivvi, leader of the angel rebellion

3 weeks ago

Here some suggestion:

Removal:

Crib Swap (work well with the second ability of Lin Sivvi, Defiant Hero ) and replace Celestial Flare

Condemn and replace Dispense Justice

Swords to Plowshares and replace Glimpse the Sun God

Rebels:

Ramosian Revivalist and replace High Sentinels of Arashin i think it will be better in youre Marath deck.

Mirror Entity and replace Hundred-Handed One

Changeling Hero and replace Pious Warrior

Theyre other humans you could replace for theses rebels. Keep them in youre maybebord for now Lawbringer Ballista Squad Lightbringer

Mana Ramp: (try other cards first, just put them in you're maybebord) Knight of the White Orchid Burnished Hart Gift of Estates

Humans: Crovax, Ascendant Hero and replace Salvage Scout

Angels: Reya Dawnbringer and replace Kytheon's Irregulars

Lands: ( replace 5 plains for those cards)

Mistveil Plains

Karoo

Emeria, The Sky Ruin (that cards worth it money in a mono white)

Evolving Wilds

Terramorphic Expanse

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