Emeria, The Sky Ruin

Emeria, The Sky Ruin

Land

Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

: Add to your mana pool.

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Printings View all

Set Rarity
Commander 2014 (C14) Rare
Zendikar (ZEN) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Emeria, The Sky Ruin occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.04%

White: 1.61%

Emeria, The Sky Ruin Discussion

MilkmanMatty on Angel Modern

4 days ago

If you are able you should switch Radiant Fountain for Kabira Crossroads. You need the White mana so badly and the 8 colorless in the deck does hurt this deck's speed much more than the tapped mana on entry.

Admittedly in order to really ramp this deck you probably need to be running Nykthos, Shrine to Nyx since your devotion to White is so high. Pity Nykthos, Shrine to Nyx costs so much :/

For a cheaper option you could run one or two Emeria, The Sky Ruin (don't need more than 2 imo). Good for getting your dead back for free. Clinton ran these to great effect on his soldier deck.

x2sock on Don't hurt me, am baby

1 week ago

And i noticed smth else, why play Terramorphic Expanse and Evolving Wilds they only fetch you plains and thining out a 100 card deck by 2 cards, doesnt seem to be worth it to play a tapped land. There are some usefull utility plains or other such as: Maze of Ith,Mistveil Plains, Hall of Heliod's GenerosityTemple of the False GodEmeria, The Sky Ruin Myriad Landscape for Ramp

smth else but not that usefull i dont know New Benalia or Windbrisk Heights

And Nyx Lotus might be a better Gilded Lotus for you.

loricatuslupus on Can't touch this (Mono White Lifegain)

1 week ago

So you've chosen mono-white, traditionally seen as a weaker colour in EDH thanks to a lack of ramp and draw. But not does it gain life, and you can work with that! First up, some creatures that care about lifegain (if you're not going full stax you'll need decent bodies to block and close out the game if your win-cons get removed): Ajani's Pridemate; Angel of Vitality; Archangel of Thune; Gideon's Company; Heliod, Sun-Crowned; Serene Steward; Serra Ascendant; Serra Avatar or Twinblade Paladin are all decent at this while Avacyn, Angel of Hope and Sun Titan are staples for a reason. I'm not convinced by the Runes, they're cool but a completely dead draw if your opponents aren't playing that colour. Other options might be Ajani's Welcome, Authority of the Consuls, Blind Obedience, Crackdown; Cradle of Vitality, Dawn of Hope; Path of Bravery; Smothering Tithe and Sunbond. The Reservoir is one of your best ways to win, so being able to search it up with Enlightened Tutor or the more budget Inventors' Fair and Tamiyo's Journal would be good. Other cards that might be good inclusions would be a wrath or two; Tithe/Land Tax; Debt of Loyalty; Lapse of Certainty; Selfless Squire; Rebuff the Wicked; Voidstone Gargoyle; Generous Gift; Emeria Shepherd; Exile and maybe some of the many Ajanis, Elspeths or Gideons. Finally, I reckon that 35 lands may even be a few too many, especially as most of them are basics. Might be worth cutting down to 30 and looking for some utility in cyclers/Emeria, The Sky Ruin/Detection Tower/Evolving Wilds etc. Could probably trade Path of Ancestry away too - it doesn't do much for you but is actually quite valuable!

king-saproling on If you win...it's a misunderstanding

2 weeks ago

Looks like a really interesting build! The life swap cards seem fun. I'm intrigued by Oriss's grandeur ability. It'd be hard to pull off, but you could make copies of her with Helm of the Host, return the original to hand with Erratic Portal, and discard the original using the clone. You could even lock a player out if you recur Oriss with the likes of Sun Titan/Bishop of Rebirth.

You might like these: Palace Jailer, Lapse of Certainty, Conqueror's Galleon  Flip, Throne of the High City, Arch of Orazca, Emeria, The Sky Ruin, Bonder's Ornament, Smothering Tithe, Near-Death Experience, Pariah, Stonehewer Giant, Ravnica at War, Slate of Ancestry, Lightmine Field

Tzefick on Angel of Dominion

3 weeks ago

Debtors' Knell have never been much of a power house. Some of the most direct comparisons would indeed be Sheoldred, Whispering One and Reya Dawnbringer. Reya has long been considered underpowered and too costly at 9 mana for a 4/6 flier who resurrect a creature a turn.

The Debtors' Knell's advantage is the ability to grab creatures from others' graveyards. However we also have Sepulchral Primordial at 7, who grabs a creature from each opponent, and that is not considered very powerful - useful and strong sure, but not directly powerful. You could also consider Tariel, Reckoner of Souls who grabs from opponents' graveyards at random as a tap ability - so you have options to combo with various things that untaps (Reconnaissance comes to mind). Tariel is random and only from opponent's graveyard but he's also considered weak. For Debtors' Knell's advantage to take effect you need an opponent to have strong creatures in the graveyard, whereas it is much easier to simply secure that there are strong creatures in YOUR graveyard. As such, I don't think we should attribute too much strength to the ability to grab from others' graveyards.

If you just want a direct creature version of Debtors' Knell then I suppose a for a 5/6 flier is fine.

Personally I would go for a much stronger version but with a condition on the trigger.

Angel of Dominion variants Show

rdean14 on Card creation challenge

1 month ago

A white Ramp card! based on Balance:

Parity

Sorcery

Each player searches their library for X basic land cards, where X is the difference between the the number of land cards they have and the number the player who controls the most controls. Each player puts all cards searched for this was onto the battlefield tapped. Each player who searched their library this way, shuffles their library.


It doesn't give you mana advantage, but does prevent you from falling behind, and can be used before your land drop, to give you an advantage. Teferi's Protection would make it so you'd search for all lands, and have yours phase in next turn, creating real mana advantage. Skybind, Flickerwisp, Ghostly Flicker, or Ruin Ghost all work well. Also, as you know you're running this, you can use Zuran Orb and Planar Birth, which already work well with Armageddon, which you run if you hate humanity, like I do >:)

Emeria, The Sky Ruin and Emeria Shepherd both synergize well with this card, as well as landfall in general.

king-saproling on The Lands Restored

1 month ago

Woah just noticed you're not running Valakut, the Molten Pinnacle. Valakut is rad if you have Dryad of the Ilysian Grove out (or if you ran similar cards like Joiner Adept or Prismatic Omen, which would also open the door for stuff like Emeria, The Sky Ruin). Valakut can straight up end the game if you have Dryad and something that poops out tons of lands like Scapeshift, Worldshaper, Splendid Reclaimation, etc.

Thessali on Ayli/Lurrus Companion

1 month ago

Oh snap. Thanks for your ideas!! You're right about Animate Dead. I thought that was in here. That's fixed. And I like Nezumi Graverobber-it's a mana sink and the flip would work pretty well in my meta. (The graveyard shenanigans are intense). I love Emeria, The Sky Ruin but I've played it in a bunch of decks and never been able to hit that Plains sweet spot so I ended up taking it out. After play testing I'll probably fool around with the mana base again.

For recurring Lurrus there's Apprentice Necromancer, Eternal Taskmaster the Nezumi Graverobber (if he's flipped and thank you! he's doing double duty already), Phyrexian Reclamation and then I added in Omen of the Dead and Unburial Rites. I like those over some of the other reanimate spells because Omen of the Dead is recurrable and Unburial Rites you can cast twice. But I do have an Unearth floating around I can work in after some play testing.

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