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Future Sight Discussion
4 days ago
I already have Kindred Discovery in my maybeboard, I just don't know what it should replace. Sphinx of Jwar Isle ios a bit lackluster, since I can only look at the card and not cast it, like with Future Sight.
Conundrum Sphinx is also a bit weak IMO, since I don't have that many ways of knowing what's on top of my library and the low cost is insignificant when Unesh lowers the mana cost of all my sphinxes by 2.
Horizon Scholar is also a bit meh, since I'll be getting so many cards anyway.
And finally, Urza's Incubator is actually almost useless in this deck since I have Unesh to lower the cost of my cards by 2, Herald’s Horn to lower by 1, and Sapphire Medallion to lower them by another 1 giving me all the cost reduction I'll ever need.
1 week ago
Well first for the good news. You got most of the expensive cards out of the way, so that's good. Te thing is that this is both an Ad Nauseam deck and not an Ad Nauseam deck and its not a storm deck in its current state. So if you wanted to lean into both Ad Nauseam and storm (which I think you should) You would need to remove a bunch of the spells that cost more than 3 mana and include some free spells and other large instant speed card advantage spells. These are the staples of storm decks. It isn't flash, it isnt Tendrils of Agony, its cards that help you cast many spells.
Cards that Need to go. Deadeye Navigator, Mulldrifter, Dig Through Time, Gush-unless you add Doomsday which you should, Future Sight, Leyline of Anticipation, Rhystic Study-its way too slow for this strategy, Tendrils of Agony, Treasure Cruise, Gilded Lotus, Vedalken Orrery, and Tezzeret the Seeker
Other cards that should be though about hard before including.
Guttersnipe, Peregrine Drake, all the red rituals-do you really have enough red to make use of them?, Turnabout-its expensive for the effect and usually there are better choices, Same for Paradoxical Outcome, without all the expensive cards As Foretold will probably be very lackluster when it comes out especially since you are trying to win fast, Past in Flames is the last one, it's very expensive when you have access to Yawgmoth's Will and usually 1 of these effects is good enough.
Now I have some suggestions on replacements. Helm of Awakening would be great for Mind's Desire and Hurkyl's Recall. It allows all of your 2 drop signets and talismans to be mana neutral which allows you to build massive storm counts. It also turns cards like Snap and Frantic Search mana positive. Speaking of that put in all 3 signets and both the talismans. Then add some card advantage, cards like Thirst for Knowledge and Fact or Fiction and Night's Whisper are far better than Rhystic Study. With all the untapping of lands a High Tide package would be good but you would need to add like 6-9 more islands but its very worth it. I have been play testing with Into the Roil and Remand as well. I find them to be super good at raising my storm count when I use them on my own spells/permanents. The last bit of advice I have is change Faithless Looting into a Dack Fayden. He combos super well with Notion Thief and can help you ramp.
1 week ago
It's a bit clunky at times, but generally the engines you need for storm are a cost reducer like Herald of Kozilek, Etherium Sculptor or Cloud Key plus a draw engine such as Vedalken Archmage , Null Profusion, Future Sight or Necropotence, or a recursion engine like Salvaging Station
This usually allows me to storm out by spamming 1cmc artifacts for 0 and drawing a card for each artifact i play, then playing more free artifacts until I draw into a Tendrils of Agony, Aetherflux Reservoir or Reckless Fireweaver and play enough artifacts for lethal damage
Also, theres a sneaky infinite combo here with Saheeli Rai's -2 and Mycosynth Lattice, where i can make infinite copies of saheeli which is infinite damage with fireweaver and/or Disciple of the Vault :)
But in order to set all of these up, I simply cast a cantrip on turn 1 such as Sensei's Divining Top Ghoulcaller's Bell, Codex Shredder, Shadowblood Egg or Chromatic Star and use the cantrip to draw into more cantrips or a wincon/any of the engines i mentioned
Salvaging Station is actually a beast for card draw here, since it allows me to reanimate any of said cantrips once per turn and potentially many more times (creature death, untapping it)
2 weeks ago
Peregrine Drake, Rewind, Ponder, Brainstorm, Sensei's Divining Top, use all Snow-Covered Island so only you benefit from caged sun, Blue Sun's Zenith, Rhystic Study, Mystical Tutor, Archmage Ascension, Monastery Siege, Future Sight, Disallow, Dissipation Field. That's all i got for now LOL
2 weeks ago
Very nice deck. Always great to see another talrand user. A couple of suggestions...
Extra turn cards like Temporal Manipulation, Time Warp, and Capture of Jingzhou allow you to get a drake on cast, and at worst case, you end your turn, to get another turn, thus "ramping you" and providing "haste" for your drake.
I love your low AVG CMC, but a card worth mentioning is Blatant Thievery. This card has won me games EASILY.
Ancestral Vision is much better than it looks.
Kindred Discovery is a definite must! Free draws on each drake you make and attacks.
Caged Sun, while costs more than the lens, doesn't exile a land and gives a small anthem as well. Something to consider
Sky Diamond for more ramp if you feel you need it
Gilded Drake is cool as well, extra points if you bounce it back to your hand
Torrential Gearhulk is definitely a must add
Future Sight = CRAZY VALUE!
Overburden = Doesnt trigger on tokens, so its helpful :)
Land Equilibrium = Just because we hate ramp
As Foretold - Because EACH TURN COUNTERSPELLS FOR FREE IS BROKEN!!!!!!!
Lastly, fetch lands can help, especially with crucible to ensure you don't miss any land drops. If you like, you can check out my deck Tisk Tisk Talrand for more ideas.
3 weeks ago
@Profet93 thanks man, you've been a huge help so far. And yeah i did mean Future Sight. I'm afraid i'll start dreaming up mindgame scenario's in my head during the game ending in me making mistakes. Like, if they play a big spell and i have a counter on top, are they baiting me? Or is it a bluff? Or if i counter something because they know it's on top, do they want me to counter it so they can get the real threat through? It would almost certainly spiral me into confussion. You have to understand, i really am very bad at magic :D
3 weeks ago
Im a little confused about giving enemies free info. Are you talking about Ancestral Vision (which is too expensive to include for your current budget im assuming) or Future Sight. Now, if you're playing Talrand, people know you will always have a counterspell in hand, so it isn't too detrimental. Plus it helps with land drops, works well with Mystical Tutor and is like "always having an extra card in hand."
Use a proxy in a playgroup (if they let) and see how it works. I'm always happy to see it in my hand, even if I have to tap out for it because of the incremental value it gives.
If you want any more card suggestions/cut suggestions or ideas, let me know. Always willing to help another Talrand user :)
3 weeks ago
I mention treasure mage to cut because you already have Fabricate which gives you a drake and can let you get any artifact. Caged sun is EXTREMELY VALUABLE! But not worth running treasure mage IMO. You want as few creatures as possible, the few you run should have a noticeable impact.
There are 100 cards in EDH, you won't be drawing them all. If you TRULY find that you will deck yourself after playing against many people, then add it back in. But I have NEVER seen that issue.
Draw is nice, but you want to get Ancestral Vision, Coastal Piracy, Bident of Thassa, Consecrated Sphinx (I call him constipated because he looks like he has to take a shit. Blue Sun's Zenith is ok too. Future Sight is AMAZING and acts kind of like draw in a sense. Mystic Remora helps too. While most of those are not instants/sorcerries, their inherent power makes them worth running.
Frozen AEther can be useful, but it costs 4 mana and helps a bit. But you aren't running any other stax cards to compliment it.
And yes, wash out is cut for that reason.
Moreover, you want to ensure you have more instants than sorcerries so you can hold mana open