Future Sight


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Rare
Eternal Masters (EMA) Rare
Vintage Masters (VMA) Rare
Duel Decks: Jace vs. Vraska (DDM) Rare
Onslaught (ONS) Rare

Combos Browse all

Future Sight


Play with the top card of your library revealed.

You may play the top card of your library.

Browse Alters

Future Sight Discussion

chatmort on Dominaria State University

2 days ago

I would suggest Curse of the Swine as better removal than pongify.

And either Future Sight or Magus of the Future if you don't mind telegraphing your moved but having access to your whole library.

ComicXero on Kykar, Clasher of Realities

5 days ago

Very cool! I see that you have gone in a totally different direction.

Why Magus of the Future instead of Future Sight ? Future sight nets you a spirit with Kykar and is much harder to remove as an Enchantment. It's also super cheap - at lest in Europe. Is this just to hit it (and Trinket Mage) with Divergent Transformations ?

Also Paradox Engine ate a recently. Not a problem if you play house rules, but worth noting if you plan to head to your LGS and play. I personally disagree with the ban logic, and was disappointed to have to remove the Engine from my Kykar deck.

redace10 on Attempt at Kykar cEDH

1 week ago

Suggestions for pushing the deck? Purphoros, God of the Forge would be #1 on my list. Cast enough spells and just kill everyone.

Mishra's Bauble is another 0-drop you could run. It doesn't do a whole lot, but storm decks generally need all the eggs they can get their hands on.

A relatively simple combo for kykar is Sensei's Divining Top and Future Sight . Or top and Magus of the Future . Or Mystic Forge and top. This will let you draw your whole deck with kykar out, then win with either lab man or the newest Jace from WoS.

1 drop red can-trips are what really push Kykar into storm, and with Purphoros or Impact Tremors out it's a great way to churn through your deck and kill people. Warlord's Fury , Crash Through , Magmatic Insight , Renegade Tactics , Needle Drop , Dragon Mantle . These all essentially lower the card count of the deck by being free with Kykar out.

Another pet card of mine I really like is Mirror Entity . On top of being a boost for all of Kykar's evasive tokens(and also itself being a spirit), I really like that it can turn all other tokens on your field(from Young Pyromancer , Monastery Mentor , Murmuring Mystic , etc.) into spirits too for just one mana.

Hope I helped. Happy spell-slinging!

jaymc1130 on Urza's Abusement Park

1 week ago

@ Tanukiboi I'm rethinking my approach to Urza with the PE ban and I'd already started some preliminary testing on a more storm oriented variant, so my list is firmly in the "work in progress" stage. Especially since almost 100 games of playtesting is out the window with the PE ban. That being said, I don't necessarily think Urza is a deck that one absolutely has to shell out multiple thousands of dollars to turn into something moderately competitive. There's no real need for things like Candelabra in it as those types of lines are usually already back up lines and High Tide isn't the most effective way to generate lots of mana with Urza (he just needs any random artifacts). It's totally possible to run a bunch of janky cards (like Ichor Wellspring ) that actually help Urza do it's thing using lines with Rebuild , Retract and the like. Even a budgeted, tuned down list with a well crafted gameplan and efficient synergistic card choices is going to be fairly potent. I will say that with PE out of the picture for no budget lists the Mystic Forge or Future Sight combo with Sensei's Divining Top is very likely to be the best option for a backup primary game plan to go along side Dramatic/Scepter combo.

Syun_Wukong on Golos, Tireless Turns

2 weeks ago

I'd look into adding Sunbird's Invocation to further increase the storm. In conjunction with Sensei's Divining Top you can add some choice to what you get off of the Sunbird trigger. Sunbird also feeds into cards like Mind's Desire and with Eye of the Storm and Future Sight it'll just lend itself into some ridiculous combos. Throw in the War of the Spark Ral and you have yourself another win-con.

jeacaveo on Urza Proactive Control

3 weeks ago

jaymc1130 Thanks for dropping by.

The doubts you have, I justify in the individual card discussion or in 'Polymorph? Tidespout Tyrant?' section of the description.

Most of the cards you have problems with have synergy between them: Tidespout Tyrant and Arcum's Astrolabe let you draw your deck without Urza. Future Sight / Mystic Forge let you draw your deck with the right pieces in play.

Some of the tutors also revolve around getting Tidespout into play since that's plan A, and way better than Dramatic Scepter (in my eyes), since it's basically a '1 card combo' and a parity breaker.

I was a doubter of Recurring Insight , but is the card that will get you the most cards for 5 cmc or over, it's much better than I expected (glad I heard the people that recommended it).

About the hate pieces (including Codex Shredder ), I'm taking a staxier approach rather then focus on going fast, since there's no way we're faster than the fastest decks in the format.

jaymc1130 on Urza Proactive Control

3 weeks ago

@ jeacaveo Hey, just finished on my list so I'm here to discuss some choices I see on yours!

First and foremost I want to start with the card that most intrigues me in your iteration: Tidespout Tyrant . There is a part of me that absolutely loves this idea, it performs the same relative function as Crystal Shard and helps the deck generate deterministic lines. I'm just curious about the mana investment and how reliably you are able to find this piece in game. It feels like a card that will certainly decrease opening hand consistency as any opening hand with it will likely have to be shipped, but the upside of it to close out games seems incredible. It's one card that can perform both the roles of Crystal Shard and Cryptic Command at the same time in the same situation and I find it fascinating. I really hope you'll let me know how it performs for you in games over time.

Codex Shredder is a card I considered as this seems like a simple win condition, but there are relevant decks where it can't perform this function (Gitrog Monster for example) and winds up relegated to the same role as Elixir of Immortality with worse functionality in those situations. Ultimately I went with the Elixir as it enables the same win line (via Windfall ) with less downside in certain matchups.

Mystic Forge and Future Sight are interesting ideas to me. I haven't tried them out and they seem awkward, but I'd be really keen to know what kinds of situations these cards offer advantages for you in play testing and what kinds of situations aren't ideal for them.

Storage Matrix is something I've considered, but realistically speaking I just want out the Static Orb + Tangle Wire lock and devoting another card slot to a similar but less effective hate piece felt like a mistake to me. I haven't tested it though, so any updates you have on it's performance would be of interest to me as well.

Arcum's Astrolabe is definitely not a card I would want to run. Functionally it could perform the same role as Chromatic Sphere but is more difficult to cast and cannot be looped with something like Candelabra + Academy Ruins to generate a deterministic infinite mana line. This inclusion seems really sub par compared to other options that might be available and is probably the very first card I would replace in this list.

Neither Null Rod or Cursed Totem are going to be hate pieces I consider for an Urza list, but I think this is more out of personal bias than anything. I feel like they are just too disruptive to Urza's own game plan, too difficult to break parity on, and too easy to remove from the board in situations where you actually would like them to be in play. I hate Abrupt Decay , except when I love it.

Unwinding Clock can get really degenerate, but I only ever found it to have a "win more" function and ultimately I cut it since it only helped me to win harder than I already was winning rather than just help me win. I think there is some version of Urza that can make ideal use of it, but I haven't figured out what it would be yet and most Urza lists, I think, will find this card's performance unsatisfactory.

Dig Through Time and Recurring Insight aren't cards I'm really keen on. I want some serious card advantage for the resource investment and I'm not sure these options reliably offer the degree of advantage needed to compete with the best grinding decks while also being riskier plays due to the resource investment made to play them. I feel like there is some sort of more optimized route to gaining significant card advantage and this is definitely what I'm working on for my list at the moment, but I must admit I haven't found a solution that is truly ideal. It could certainly wind up being cards like these two in the end.

Merchant Scroll is a card I included in my original lists but I found it to simply be too ineffective. It's terrific for searching up a combo piece, but a lot of times there's an Ashiok out and about and I can't tutor any ways and even if I could I could probably get the same reward from a different card that offers additional value in a different situation and would be more flexible. I don't think your list can make use of Spellseeker , however, given it's construction, so this is probably the right card for this list given the parameters.

Memory Jar is something I have to keep an eye on as it's a great way to reload. Let me know how it performs for you as this is a card I intend to test at some point and just haven't gotten around to trying out quite yet.

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Future Sight occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Blue: 0.2%