Future Sight

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Future Sight

Enchantment

Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.

IHATENAMES on Ever Watchful

1 week ago

Cool deck i love the commander! Overall looks like it can hold down the board but has trouble finishing games. So I would suggest looking into more wincons.

Perhaps the instant sorcery make a token permanents like Monastery Mentor Docent of Perfection  Flip Talrand, Sky Summoner

Candlekeep Inspiration blue over run effect. With all of the instant/sorcerys

Unique not from hand cast cards maybe worth considering some are better then others.

Hidden Strings

Future Sight

Spelltwine

Synthesis Pod

Mind's Desire

Chaos Wand

Isochron Scepter

Profet93 on Memmmnaarrch!

1 month ago

outofnothing0

I should have been clear, for #1 and #3, I knew they were in the deck, I was was unsure if you were aware of them given it wasn't listed in your description. For #2, yeah it works as you described.

For #4, while it may seem like not as many compared to other highly focused artifact decks, over 1/3rd of your deck are artifacts (given you have some artifact creatures). Alternatively, the combo can be done with Future Sight as well for more flexibility at a higher and more difficult casting cost.

Mystic Remora - It almost always replaces itself and then some. Lots of people run it without abusing it simply because of the amount of value it provides, even more so against storm decks.

Misdirection - Understood and agreed, just wanted your consideration.

Snapcaster - Potential cuts from best to cut to worst for snapcaster include....

  1. Shimmer Dragon - Part of a weak combo. Costs 6 and has other activation costs. Hexproof isn't too important given he's not that impactful and isn't even an artifact. You have little combo potential with him. Removing him would allow you to more effectively use the combos you have rather than stretching yourself more thin to incorporate other combos.

  2. Darksteel Forge - Protects combos but seems a bit winmore. Paying 9 mana should win you the game.

  3. Liquimetal Torque - Its okay ramp. I understand it's true purpose is to bypass your commander's first ability (excluding permanents) so perhaps I'm wrong, but it doesn't seem super impactful. My limited understanding is that you play your expensive commander once you have achieved either a lot of preferably infinite mana.

  4. Filigree Sages - Requires training grounds for most combos and other cards. He seems great in theory but without all the other pieces, doesn't provide you with great impact.

  5. Grand Architect - You mentioned above that your own myconsith lattice shuts this down. It's anthem is negligible. I get the ramping with blue creatures is great but you only have 13 blue creatures, some of which has tapping activated abilities.

How does Karn, the Great Creator get used against you, do they have planeswalker recursion/theft? Note: His static ability only applies to opponents. His +1 can be somewhat helpful for removal while his -2 allows you to get your important combo pieces back from exile. If you do decide to keep darksteel forge, the best way to remove artifact is mass exile so this can be a potential recursion piece for you.

evkede on Stop Playing the game please

1 month ago

Isochron Scepter with a counterspell or silence.

More suggestions: Dovin's Veto, SwanSong, An Offer You Can't Refuse, Counterspell, Rhystic Study, Remand, Reprieve, Unwind.

The deck currently lacks card advantage, and especially engines that stay on board. Malcolm, Alluring Scoundrel isn't card advantage, but is selection, and can end up casting some of your top end for free. The Reality Chip is very impressive as a Future Sight that you can pay for across multiple turns and hold up mana/spend it on other things. Dragonlord Ojutai and Iymrith, Desert Doom have been impressive to me as card advantage/beaters to close games.

SufferFromEDHD on Narset Voltron

8 months ago

I too have a Narset voltron list. Yours is awesome! My only suggestion to you would be to sub out a few more creatures. You really want Narset to hit big every time. Simple shifts like Consecrated Sphinx becoming Thought Reflection or Elsha of the Infinite becoming Future Sight.

Scroll Rack is a reusable Lat-Nam's Legacy

Rhadamanthus on Fumiko the Lowblood

9 months ago

I feel like getting things rolling before too many turns pass is still the weak point. More ramp and/or early game plays would probably help. In terms of budget, I’m not looking to spend a whole lot on making more changes. The high-dollar cards that happen to be in here are mostly just luck from the things I’ve been able to collect while playing for almost 30 years.

Right now the draw is limited to the “impulse draw” effects like Outpost Siege, Chandra, Torch of Defiance, Oracle's Vault and Experimental Frenzy. I agree a wheel or two in here would help. I know I have a couple Wheel of Fortune in a casual goblin deck that doesn’t get much play. For some reason I thought it was banned in Commander. Do you think Elkin Bottle is any good or is it too clunky?

I agree with your suggestions for Mind Stone and Ancient Tomb. I’ll dig around and see if I already have any extras. I think a Fire Diamond might be good as well.

I think I’ll keep Experimental Frenzy. It’s great as a mid to late game Future Sight when I start running out of things to do.

SufferFromEDHD on Cromat SNOW-Mat

9 months ago

Cromat is the best! This deck is a really cool concept.

Isu the Abominable would add Future Sight value to this list.

Winter's Night doubling your mana exclusively might be useful.

Swebb87 on future sight and swindler's scheme

1 year ago

Assume I have both Future Sight and Swindler's Scheme in play. Future sight means I play with the top card of my library revealed and swindler's scheme says I may reveal the top card of my library in response to my opponent casting a spell. Can I actually do this, or not because the future sight means the card is already revealed?

DaringApprentice on Every Rose Has Its Thorns V2

1 year ago

Here are some suggestions:

Utility Lands: Bojuka Bog, Hagra Mauling  Flip

Ramp: Arcane Signet, Sword of the Animist, Burnished Hart, Canoptek Wraith, Neheb, Dreadhorde Champion, Sifter of Skulls, Solemn Simulacrum

Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle

Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem

Board Wipes: Nevinyrral's Disk, The Phasing of Zhalfir, Whelming Wave, Ixidron, Blood on the Snow, Deathbringer Regent, Necromantic Selection

Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord

Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders

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