Future Sight

Enchantment

Play with the top card of your library revealed.

You may play the top card of your library.

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Future Sight Discussion

greyninja on A Rash Decision

3 days ago

looks rad! +1 from me! sick mana base!

i'd agree that High Tide is a very potent card. it's also a very effective way to go infinite with Palinchron! same with Caged Sun and Extraplanar Lens + snow-covered lands. mid-late game shenanigans

another hilarious combo that you're almost running includes Sensei's Divining Top, Future Sight, then add in Helm of Awakening to draw out your entire deck :P

right now i'm prepping to add in infinite turns to my rashmi list. Time Warp, Temporal Manipulation and Time Stretch can go to grave; Eternal Witness, Archaeomancer, and Mnemonic Wall retrieve; then Deadeye Navigator, Progenitor Mimic, and Ghostly Flicker act as catalysts

after that it looks like low cmc control. Rewind is neat since you can leave open mana to Counterspell on another turn. most counterspells read "draw a card... counter target spell" assuming you don't hit something lower cmc.

that's what i love about rashmi. her raw power to chug along as you're just doing your thing: casting spells! if you do go the infinite mana route Thrasios, Triton Hero is a better candidate, but rashmi is less cliche. have fun with it! cheers!

EpicDermis on Enchanting the Enchanter

5 days ago

This is Bean.

Budget Suggestions:

More expensive options, or later upgrades to the deck:

benjameenbear7 on Chain Veil Teferi

2 weeks ago

I'll chime in here and agree that Dig Through Time is barely playable with its high Delve cost. Adding in a second card that eats at the 'yard would conflict with the more powerful Digging that Dig Through Time offers.

In other news, I've been trying out Tangle Wire as an additional Stax piece and I haven't been spectacularly impressed with it.

Lastly, what are your thoughts on Consecrated Sphinx? I know it's a very vulnerable card and negates some of the benefits of going creatureless, but the payoff of it surviving is incredible, especially with all the draw 7's the deck currently runs. I have it in my deck, and IF (it's a big if) it survives the turn cycle I have never lost. Granted, my playstyle is more towards hard control, so I value more permanent card advantage pieces like Future Sight and the Sphinx. Are they slower? Definitely. But I like the long-term payout a little more since I am consistently the most controlling player at the table when I play.

Gammer001 on DELETED

3 weeks ago

I also have a WIP competitive mizzix deck and was hoping to pick your brain a little bit.

I noticed you kept your curve down rather low with very few exceptions such as things that are mitigated elsewise like Treasure Cruise and Time Spiral. As well as the instant win that is Enter the Infinite. I was wondering what your logic was behind that.

I was also wondering if you've considered cards like Time Warp or Expropriate. The former is essentially a free experience counter early-mid game, and late game it's a way to untap your lands. It also synergizes with things like Past in Flames or even Mystic Retrieval in a pinch, as well as Enter the Infinite if you don't have the availability to win on the spot. Say perhaps you have 2 colored 0 drop ramps left, but not enough for the Laboratory Maniac. Use the two colored to cast Time Warp and win next turn. I also have Time Stretch in my list since it can function as a better Time Warp if the game manages to go very long. The latter mentioned Expropriate is a rather hefty drop, but when it resolves it is always a game winner in group play for me (the looks on people's faces at a turn 5 expropriate is also a bonus.) It usually gives you all the time you need to either tutor up, or draw into a tutor. If not, you've stolen your opponent's ramps or maybe even commanders, slowing them down considerably, as well as potentially giving you more mana to work with.

I also noticed a lack of Firemind's Foresight. Again, a high drop, but in some ways better than Intuition. Also being at instant speed so an easy way to get your combo right before the turn you go off, it doesn't require you fetching your pieces with Mystic Retrieval on the turn you go off, saving you colored mana, which I find a problem with going off on turn 4. On top of that, it gives you an outlet for your infinite mana which I find can be a problem. In case you were unaware, the play is making the 3-drop reiterate, 2-drop reality spasm, and 1-drop brainstorm. If your brainstorm is out of reach, High Tide or even Mystical Tutor are good calls. The former being obviously good, the latter letting you get a different outlet if you happen to be able to cast the FF with a blue to spare.

Have you thought about Pull from Tomorrow? It's almost an objective upgrade from Braingeyser being at instant speed. Discarding one card is not a big deal at all. Especially if you're going for that Laboratory Maniac win, discarding one out of 20 cards is fine. I'm not a huge fan of Braingeyser in general since it's done on your turn. There are strategies to do with that, but the instant speed option right before your turn is really nice.

Why the Future Sight? It's a very high drop that isn't mitigated by Mizzix and I don't see how it's worth a slot in the deck. I would suggest Mystic Remora instead. In a group game it very quickly becomes an Ancestral Recall.

This one's kinda mundane, but Thought Vessel instead of Chromatic Lantern is what I'd go with. It's basically a lower drop + inf hand size vs. color fixing. My problem with a 3 drop ramp is the fact that it doesn't help you cast Mizzix faster. The way I see it, once Mizzix resolves, it's merely two turns before you win the game, provided you have a decent hand. I'd rather have that one turn early Mizzix than color fixing. While I'm talking about ramp, Lotus Petal? Yet another way to get a turn earlier Mizzix.

I assume Temporal Fissure is for a little control, as well as Chaos Warp. I prefer Capsize for the reusability, plus I don't need to get Storm up first. Capsize also synergizes with extra turns spells like Expropriate. If you get those turns but no card advantage due to sheer bad luck, you can at least make your opponent's lives misery until you do get that card advantage. It also works as a crappy Temporal Fissure in a pinch.

I've also considered using a Scroll Rack, I just haven't gotten around to testing it. I was wondering if you have tried/considered one.

For counters, I never understand the lack of love for Counterflux. For only one more mana, it's a consistant tempo-stopper. Also Fuel for the Cause I find to be good. With at least two expirience, it's just a counterspell+.

Hope this comment wasn't too much of a read, I'm just rather passionate about Mizzix as a commander and I'm always looking to improve and learn.

MasterofMirrodin on Kefnuts

1 month ago

I notice you are running Magus of the Future but no Future Sight.

abby315 on Thoughts on this Mono-U Budget ...

1 month ago

I know next to nothing about mono U in EDH, but there's really no reason not to run Isochron Scepter + Dramatic Reversal infinite mana combo (with any mana rock). Especially when you already have Capsize and Blue Sun's Zenith to use with the inf. mana. And it's budget!

My first thoughts for cuts would be Future Sight unless it plays some role I'm not seeing and maybe Rewind as your worst permission, though you could perhaps cut a land since the higher land count is mostly to hedge against poor opening hands.

Also, not interested in running Mindslaver even though you have Treasure Mage and Academy Ruins?

EDIT: To answer your question, I think it looks fine. My suggestions reflect that mono- combo/control is more effective in EDH, to my knowledge, since is a fragile stand-alone control color.

If you want to make it more resilient in a multiplayer group, I'd add the above combos to quickly take care of threatening players. If you want to make it faster in 1v1, I'd streamline the deck to be a High Tide combo build, which you can also do on a budget like this.

ScionLocke on Mizzix of the stuff

1 month ago

Hey there! Nice deck and i have a few recommendations: Mystic Speculation because i think one blue to scry 3 constantly is pretty good; speaking of scrying, Jace's Sanctum for when your commander isn't in play; Knowledge Exploitation because you have the other good "play your opponent's deck" cards; Spelltwine and Past in Flames to recur some good spells; and lastly Future Sight so the top card of your deck is also your hand. That's all i can think of for now, hope i helped!

chosenone124 on Sphinx Ambassador vs Future Sight

1 month ago

My opponent has a Future Sight and a very powerful creature on top of their library. I hit them with Sphinx Ambassador.

Will that creature remain on top of their library during the naming process if I don't pick it, and can they look at their top card?

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