Future Sight


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Eternal Masters Rare
Vintage Masters Rare
Duel Decks: Jace vs. Vraska Rare
Onslaught Rare

Combos Browse all

Future Sight


Play with the top card of your library revealed.

You may play the top card of your library.

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Cardhoarder (MTGO)

0.01 TIX $0.03 Foil


Future Sight Discussion

Calliber on Advise on possible additions to ...

8 hours ago

Lazav, What's Yours is Mine

Commander / EDH Calliber


I could use on advise on what to cut in order to add these cards.

Disallow: I don't know what to change to make room for this, I feel like a creature will have to go and there's a couple I could stand to drop without much change to the deck. Or do I just go straight up switch on Counterspell?

Increasing Ambition: I'm not sure a straight up trade for Diabolic Tutor is the best idea, having both is the best idea IMO.

Future Sight: Initially I thought I'd just straight up switch this in for Deep Analysis, but I'm not sure if that's the best option.

And then, I'm looking at adding these 3 colorless lands but I don't want them to mana-screw me early on because my mana situation on this deck is about as slimmed down as it can get. Do you think any are worth adding?

Mirrorpool, Arcane Lighthouse, Rogue's Passage

And finally, these 4 cards. Worth it in this deck or only of fringe benefit?

Black Sun's Zenith, Languish, Darksteel Ingot, Druidic Satchel.

murdocfaye on Rashmi's Aether Storm

1 week ago

@ Austin_Smith_of_Cards Almost every card you listed was in this deck at one point or another. All the flash enablers like Vedalken Orrery Leyline of Anticipation and Teferi, Mage of Zhalfir were all fun but when 25 to 30% of my deck was instant speed already they never had as much impact as I wanted.

The same can be said of all the Future Sight effects. The fact that Rashmi, Eternities Crafter cantrips almost every time made me realize how few times I actually needed to know what the next card is.

Mind's Dilation is just plain fun and i'm still trying to work that one back in.

Burgeoning is going in. Mystical Tutor easily takes the place of a cantrip spell and somehow I forgot about it.

And Kodama's Reach got taken out for Wood Elves for no reason other than I had a foil wood elves.

Lightning Greaves Also needs a spot.

@ headrunner Long-Term Plans is going in I forgot that was an instant.

Familiar's Ruse is super tricky for me without more creatures.

Thank you for the suggestions they've definitely helped.

Austin_Smith_of_Cards on Rashmi's Aether Storm

1 week ago

Future Sight is really good for filtering lands off your topdeck to maximize Rashmi's ability, and it means your hand will never technically be empty.

Leyline of Anticipation and Vedalken Orrery allow you to get an extra Rashmi trigger during your opponents' turns for extra value. Plus, they're really powerful cards in general, like if you want to combo off during an opponent's end step.

Mind's Dilation is on-theme and provides extra advantages.

Courser of Kruphix, like Future Sight, filters lands off your topdeck and allows you to see what Rashmi's ability will be affecting.

Mystical Tutor can grab Hunting Pack or another much-needed spell to cast with Rashmi's ability.

Get Scroll Rack. Nuff said.

Burgeoning gives you something to do early on when Rashmi will be revealing lands. Repeatable, broken land ramp is never a bad idea.

Teferi, Mage of Zhalfir gets you to abuse Rashmi's ability during opponents' turns.

mmcgeach on [List - Multiplayer] EDH Generals by Tier

1 week ago

@TheDevicer; I've played that GAAIV list (BigLupu's), I can answer a few questions:

Future Sight is good cause it's an amazing engine just by itself. And it's fantastic with Sensei's Divining Top, which you already want to play in a control list. Then, it just wins with Cloud Key so you might as well throw that in. Cloud key is better than Etherium Sculptor since the deck leans on Humility.

Helm of Obedience is good because it's a one-card combo with Rest in Peace, which is one of the most essential pieces of hate to run, since it stops a number of Tier-1 decks. So if you're already playing RiP, helm is just added free wins.

Grim Monolith and Basalt Monolith are good because the deck wants to set up an early EOT Stroke of Genius or Sphinx's Revelation for 8-9 cards. This usually lets you untap and move into a win that turn or the next. Power Artifact is good cause it's a one-card combo with stuff you already really want to play, so you might as well include it for the free wins.

hope that helps!

headrunner on Rashmi's Aether Storm

1 week ago

One good blue tutor is Long-Term Plans. Leaves you open to milling, but sets you up for the future.

Also, Familiar's Ruse and Future Sight could be useful for extra storm.

HarroHunter on [List - Multiplayer] EDH Generals by Tier

1 week ago

Why is Cloud Key played in Future Sight+Cloud Key+Sensei's Divining Top when Helm of Awakening exists? It seems like a strictly better card unless I'm really missing something.

TheDevicer on [List - Multiplayer] EDH Generals by Tier

1 week ago

It's weird that there seems to be no one here running Arbiter, so I'm gonna drop some of my thinking over Arbiter's combos in a spoiler below. I'm going to put together this list for the day-long commander session my friends and I are going to have this Saturday. Expecting to see Animar, Karador, Tasigur, elf ball, Narset, Nath Stax, XenaGod, etc.

The current Arbiter list we've got up seems sorta iffy to me for reasons outlined in the spoiler below. I feel like I could improve it and put up list that's not based on my meta for the purposes of our example decks. I'd appreciate help since I haven't played a tuned arbiter list before. I've run the guy in shop metas before, but not at anything resembling high-level play before. This weekend's gonna be trial by fire.

Grand Arbiter Combos Show

TheDevicer on [List - Multiplayer] EDH Generals by Tier

1 week ago

I'm trying to find semi-non retarded cEDH resources to use online, but there's just so much ass-fuckery that goes on that I'm getting dejected. People think that they know what they're talking about so they make primers and other content with the best intentions but it's all just shit.

Seriously though, I'm trying to put together a Grand Arbiter Augustin IV deck atm and I'm struggling to finalize what combos to run. Most arbiter lists worth a damn run the some if not all of these:

These combos all overlap in that they make mana and/or draw the deck so that you can toss out Voltaic Key and turn the colorless mana into blue mana. Then you just Blue Sun's Zenith the board.

GAAIV decks also commonly run Helm of Obedience+Rest in Peace as a combo.

Still, they also have access to:

I'm seriously at my wit's end over what to run. Help me, people. The utility and tutor package of the deck will depend heavily on the combos I decide to run, so this is kinda what I need to figure out atm.

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