|Commander / EDH||Legal|
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|Commander (2016 Edition)||Common|
|Champions of Kamigawa||Common|
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Creature — Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
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Sakura-Tribe Elder Discussion
4 days ago
Land Fetches Show
6 days ago
Crafting your decklist with the evolve mechanic in mind is a great take on a Simic EDH deck. However, since Ezuri is very much a build-around-me commander, there are some specific questions you need to ask yourself for each and every card:
Question #1: Does it not also benefit from, but also synergize with, +1/+1 counters?
Technically, the evolve mechanic is counterintuitive to Ezuri's +1/+1 counter-stacking ability, but cards like Experiment One, Gyre Sage, and Simic Manipulator who have counter-related abilities benefit from the extra boost. Other cards that have silly combinations with +1/+1 counters are Sage of Hours (obviously), Fathom Mage, Mycoloth, Champion of Lambholt, Forgotten Ancient, Chasm Skulker, and Crystalline Crawler.
Question #2: If it has power 2 or less, does it have a relevant ability?
Just because it can trigger Ezuri's ability doesn't necessarily mean the card is fit for EDH. If it's an evolve creature, keep it for your deck's theme, especially if it has a powerful ability. Card considerations in this category would be Cold-Eyed Selkie, Hornet Queen, Blighted Agent, Mulldrifter, Vorel of the Hull Clade, Eternal Witness, Coiling Oracle, Trygon Predator, Mystic Snake, Sakura-Tribe Elder, Solemn Simulacrum, Reclamation Sage, and Thrasios, Triton Hero.
Underpowered cards to cut:Beetleform Mage, Bond Beetle, Frilled Oculus, Mist Intruder, Nimbus Swimmer, Palace Familiar, Reverent Hunter, Sandsteppe Scavenger, Scourge of Skola Vale, Sidisi's Faithful, Verdurous Gearhulk, Vinelasher Kudzu, Dromoka's Gift, Hydroform, Lead by Example, Unnatural Aggression, Slip Through Space, Bonds of Mortality, Retreat to Coralhelm, Cranial Archive, and Verdant Haven.
Beetleform and Oculus's abilities aren't relevant enough to keep, Reverent Hunter and Kudzu both suffer from the problem of vanilla big creatures that don't really synergize with Ezuri, Mist Intruder isn't good in traditionally multiplayer EDH, Swimmer and Scavenger are too expensive, Beetle is cute but doesn't do enough, Palace Familiar might be worth keeping if you absolutely need card draw, but it's pretty weak otherwise, and Sidisi's Faithful is too slow and bad in multiplayer. Skola Vale uses +1/+1 counters, but it's not terribly good. I ran Gearhulk in my decklist for a short period of time, but if you aren't running proliferation or ways to make the spreading out of the counters relevant, it's not worth it. Dromoka's Gift is too expensive for its lack of control, Lead by Example is too weak, Hydroform makes a land vulnerable to removal for a turn, Unnatural Aggression is too expensive, Slip and Bonds are alright but there are more powerful options (Aqueous Form and Arcane Lighthouse), Retreat doesn't help your gameplan, Cranial Archive should only be played if there is a mill or graveyard deck in your meta, and Verdant Haven is outclassed by better cards (Utopia Sprawl/Fertile Ground).
Powerful cards to add:Cold-Eyed Selkie, Mycoloth, Champion of Lambholt, Gyre Sage, Oran-Rief, the Vastwood, Hornet Queen, Blighted Agent, Mosswort Bridge, Forgotten Ancient, Mulldrifter, Eternal Witness, Trygon Predator, Prime Speaker Zegana, Mystic Snake, Swiftfoot Boots, Sakura-Tribe Elder, Simic Signet, Krosan Grip, Solemn Simulacrum, Chasm Skulker, Kodama's Reach, and Reclamation Sage.
6 days ago
1 week ago
Just a few improvements to the quality. Rampant Growth can be replaced with Sakura-Tribe Elder, it's a creature for Soul of Harvest and is functionally a rampant growth that can chump block. Cinder Hellion and Territorial Baloth both combo with the garbage can in constructed. Lastly, since you have a relatively high end goal, I think Joraga Treespeaker would be a good card for you: in good rhythm it'll open up 5 mana turn 3 (or 6 if you did additional ramp turn 2)
1 week ago
For lands, I'd take look at adding some haste enablers like Flamekin Village and Hall of the Bandit Lord. Overall the manabase is in pretty bad shape (11 lands that enter tapped!?), but I understand that you want to keep it budget atm. You may not need so many "Enter tapped, produces gruul colors" lands because, with the only early-color-intensive card in your deck is Yavimaya Elder.
You have pretty much everything that works well with this deck, I think. Maybe a Farhaven Elf deserves a spot along with Wood Elves as a ramp spell that can later feed Thromok. Kessig Cagebreakers for a way to quickly generate many creature tokens after a boardwipe.
Urabrask the Hidden could also help with haste, make your Thromok much harder to block, and double as food in a pinch.
Farseek could probably become Nature's Lore in a 2c green EDH deck, given that Farseek can only hit mountains, Stomping grounds, and Cinder Glade, whereas Nature's Lore hits forests, Stomping Grounds, and Cinder Glade and puts them into play untapped. Rampant Growth is also perfectly fine, imo. Same thing applies to Skyshroud Claim over Explosive Vegetation.
Thromok deck's biggest weakness is that they need a large boardstate. I'd cut cards that require a large boardstate in order to do things, as they would often be dead in your hand. Second Harvest and Descent of the Dragons.
Thromok will probably not live for more than one turn at a time, which is the big problem with investing a boardstate into feeding him. Because of this, I steer clear of cards that capitalize on the existence of a large Thromok as often they would end up dead in your hand. So I'd cut things like Elemental Mastery, Selvala, Heart of the Wilds, Xenagos, God of Revels, Overwhelming Stampede, Fungal Sprouting, and maybe Mage Slayer - although Mage Slayer could work with a big Mycoloth, or Omnath, Locus of Rage and Rampaging Baloths.
As much as I want Tana, the Bloodsower to be good, she is just an awful ROI. A 4 mana 2/2 that requires basically unblockable before she can even begin to pay off her mana debt is too risky imo.
I'm on the fence about Hornet Nest. No one in the right mind will swing into it, and giving your opponent's the power to decide when you get your tokens is generally bad... but also... how do opponents deal with it? Is it a green Propaganda effect? I dunno, give it a try but consider cutting it too.
I'd probably cut Skullmulcher as there's better ways to draw cards without directly cutting in to Thromok's food supply. Skullclamp might be a better alternative, as it nets more cards and is more flexible.
I've never been impressed with Dragonmaster Outcast. Not once. Also Fresh Meat is an awkward card to play with. Basically, you have to pass the turn leaving 4 mana up in hopes of getting board-wiped, or plan on a 9+ mana play of Thromok + Fresh Meat. It's got a lot of hoops to jump through to get to work, so I might cut it for consistency's sake.
Perilous Forays also gives you the option of turning your tokens into lands. That combined with hasting creatures and Cryptolith Rite to turn every single one of your tokens into a Sakura-Tribe Elder, which seems pretty sweet.
Cost cuts: Cards are good but don't provide as much value to justify the monetary investment: Azusa, Lost but Seeking, Food Chain, Exploration, Tooth and Nail (until you get a Craterhoof Behemoth) which will reduce the deck cost by close to $75. It's also outrageous that Doubling Season is currently $70 itself...
1 week ago
Other powerful goodstuffs would be Sakura-Tribe Elder, Xenagos, God of Revels, Tireless Tracker, Elemental Bond, Garruk's Packleader, Wood Elves, Savage Ventmaw, Gruul War Chant, Bow of Nylea, Fierce Empath, Zhur-Taa Druid, Savageborn Hydra, and Spellbreaker Behemoth.
1 week ago
Few more thoughts.
Freyalise, Llanowar's Fury for Explosive Vegetation - You currently have 51 sources of Land/Artifact/Ramp. Cutting that closer to 48 will not hurt. I chose Explosive Vegetation due to it being the highest CMC of 4. She has an eye patch (ENOUGH SAID) and is a repeatable naturalize or gives birth to mana dorks.
And then of course.....
1 week ago
The Land Count @ this point, 'cause i cut some out after a few weeks... This constellation running a lot better with this count. It's just one of five games, when i were screwed.
Same experience is for the Necropotence... maybe one or two games of a count of five, where the downside a were a problem... in most of the games, i played my whole hand & were lucky, when my top is the Necropotence
Woodland Bellower got a few more targets... Ramp like Viridian Emissary or Sakura-Tribe Elder, in my luckiest game, i tutored Reclamation Sage, destroyed the Grafted Exoskeleton and he sacrificed Gisela, Blade of Goldnight... then Eternal Witness & Melira, Sylvok Outcast for sure.
Thanks for the suggestions.