|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||None|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Commander 2013 (C13)||Common|
|MTG: Commander (CMD)||Common|
|Champions of Kamigawa (CHK)||Common|
|Promo set for Gatherer (PSG)||Mythic Rare|
|Promo Set (000)||Common|
Combos Browse all
Creature — Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
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Sakura-Tribe Elder Discussion
2 days ago
3 days ago
The_Notebook, I've found Genesis to be a trap card. It was in an original version of the deck, but it's since been removed. If it's milled, great. If you find it in your hand, however, you need to find some way to get rid of it, and that's reasonably difficult. Opponents are more likely to let it through than block it, and the only way it's going to get removed from the field is a board wipe. It's extremely useful for getting back what I need, but the difficulty to get it into the graveyard and the fact that I can't even get something for it immediately outweighs the benefit of running even a one-off recursion spell.
As for creature ramp, I've found that it's pretty much the only way to get a solid footing. This deck can get blown out by a wrath if you have few cards in hand, but the alternative is casting land ramp spells starting turn 3, or if you're really lucky, turn 2 with either Sakura-Tribe Elder or Rampant Growth. The deck uses creature ramp to get started, but I'll find I'll rarely keep a hand unless I know that I can replace whatever I'm playing with a draw spell, or unless the creature-based ramp is accompanied by land-based ramp.
4 days ago
Along with Sakura-Tribe Elder, another creature you can get good value off of is Yavimaya Elder. Search up a land when it comes into play, then sac it when you need to and search up two more lands, and draw a card.
4 days ago
Morning gents (and ladies!), I've been playing around with a mono-green ramp/land-destruction deck which I really love in concept, but can't seem to quite get optimized, so I figured I'd come to the experts...
This is the deck as it stands now:
- 3x Acidic Slime
- 4x Arbor Elf
- 3x Elvish Mystic
- 4x Eternal Witness
- 1x Hornet Queen
- 3x Sakura-Tribe Elder
- 2x Stampeding Serow
- 1x Cloudthresher
- 3x Beast Within
Apart from ramping up to destroy my opponent's land and then pounding on him, there is also a soft-lock win con using Eternal Witness, Stampeding Serow and Primal Command which comes up more than you'd think.
While I'm open to any thoughts or suggestions, the primary things I'm struggling with right now are twofold:
1) It never feels smooth. It always seems that I either end up with way too much ramp in my hand or none at all. Is that just bad luck up to this point? I replaced Plow Under, great as it is, with Beast Within to smooth out my mana curve a little.
2) I've got slots for two big creatures in this deck, preferably ones with utility that have effects when they come into play. Right now I'm using Cloudthresher and Hornet Queen - I figure that they give me a nice bit of flexibility and I can hunt for whichever I need in the moment, but they also don't synergize particularly well (not that they need to). I'm considering Thragtusk as well and I've been bouncing back and forth between the three for a while now. I'm also completely open to another option here that I might not have considered.
So far, this deck has been incredibly fun to play, but incredibly frustrating at times as well, and I'd really like to see if I can make it legitimately competitive. I've also considered a more control-tilted version of it, splashing blue for 4x Remand and 4x Mana Leak which synergizes well, but seems to leave me a little thin, trying to ramp OR land destruct OR counter, so for right now that's on the back burner.
4 days ago
It looks good for a start! You'll have to play some actual games to see what works and what does not.
I assume you won't play with Savannah. So maybe add Temple of Plenty instead. Also, Selesnya Guildgate, Evolving Wilds and Terramorphic Expanse are nice and inexpensive lands. You might want to add them, because there were some situations where I was missing either green or white mana while goldfishing with your deck - especially because you have cards that cost two green mana and cards that cost two white mana in the 3mana-slot.
But that's all. Have fun with building the deck!
5 days ago
Haha not sick of ya. Lotus Petal I use in all my fast decks, but for this i don't see it as necessary as I'm happy with a slower more value over time choice like Sakura-Tribe Elder, or Lion's Eye Diamond which is proving amazing. Bear Umbra is a good idea, I want to find space for that now as it will be great with Oblivion Stone and Pernicious Deed when I need to go 6+ cmc. I might cut Vampiric Tutor for Diabolic Intent too. As for the 3 lands, I've been trying to increase the basics count for reusable creature basic land ramp. I think I need to play test more and then re evaluate the utility lands in here. I'll have a look through your list soon too
6 days ago
Help needed for ramp.
Deck works great but is a slow starter.
3 slots for ramp:
3x Wood Elves
3x Sakura-Tribe Elder (quicker, though less flavor)
Maybe 2 ramp & 1 Carven Caryatid for card draw?
Any help would be appreciated
1 week ago
It looks like you have a good general strategy going on! Muldrotha is a strong general that will draw a lot of hate, so be prepared to protect her.
Lion's Eye Diamond is a great (but expensive) way to drop your hand in the yard, and it allows you to consistently do it. Damia, Sage of Stone and Ghirapur Orrery let you pick up a new hand each turn as well.
Green has some crazy recurring ramp such as Burgeoning, Yavimaya Elder, Sakura-Tribe Elder, Khalni Heart Expedition, The Gitrog Monster, Perilous Forays, and even blue gets in on it with Mind Over Matter.
Hopefully that gives you the toolbox you need to go crazy!! Best of luck!