|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Commander 2013 (C13)||Common|
|MTG: Commander (CMD)||Common|
|Champions of Kamigawa (CHK)||Common|
|Promo Set (000)||Common|
Combos Browse all
Creature — Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
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|Have (26)||gosora , ZombieFood , NOGzFTW , pskinn01 , maR2307 , CAPT.Shock , TheAlmostHero , Falte , MoJoMiXuP , Gabeph , Friedrice24 , Sparky41 , fuccodeluxe , cryptoplasm , almeidafabio , rhinoloupe , jtaddeo , rockleemyhero , MattN7498 , dplerner , ironax , GoldGhost012 , , TheRealPeaches , Oskani , abby315|
|Want (5)||twospires , Portwood , Ace_Kavu , Nightdragon779 , jugglervr|
Sakura-Tribe Elder Discussion
1 day ago
Any ramp that's in Potential Cuts is with the thinking that you can find more efficient ramp spells in Green. And I'm not certain how to value equipment yet, so I'm looking at the ones that seem weakest.
Potential Includes:- Eternal Witness- Sun Titan- Stoneforge Mystic- Birds of Paradise- Bloom Tender- Sakura-Tribe Elder- Farseek- Rampant Growth- Cultivate- Llanowar Elves- Elvish Mystic- Fyndhorn Elves- Path to Exile- Swords to Plowshares- Tooth and Nail- Chromatic Lantern- Selesnya Signet
4 days ago
Curve is way too high without ramp. I'd say cut blue entirely, since the only blue cards you're running are Temur Ascendancy and Sarkhan. Harbinger of the Hunt is boltbait, and not even good boltbait at that. Reclamation Sage is more of a sideboard card, but Ancient Grudge is much better for that purpose.
Overall, my suggestions:
-4 Temur Ascendancy, -1 Sarkhan Unbroken, -1 Crucible of Fire, -4 Frontier Bivouac, -2 Island, -4 Thornwood Falls, -2 Harbinger of the Hunt, -2 Savage Ventmaw, -4 Reclamation Sage (move to side), -2 Stormbreath Dragon (move to side), -3 Mountain
This will make your mana base more consistent, and allow you to get into your dragons faster and more often. Hope this helps!
6 days ago
I don't know, I'm just brainstorming. I like the deck, though.
1 week ago
[GS10] The win con is Mikaeus, the Unhallowed + Triskelion creatures like Reclamation Sage, Fleshbag Marauder and Merciless Executioner are there to control bored states. Getting rid of those troublesome artifacts creatures and enchantments. In my meta there is a lot of graveyard hate. So cards like Tormds Crypt, Bojuka Bog, Leyline of the Void etc are all present in my meta. Cards like the ones I have listed above bait my opponents into exiling my graveyard early game so I can toss in the win cons midgame. I am sure you have notice that the deck is heavy on tutors also. Vampiric Tutor, Worldly Tutor, Demonic Tutor, Diabolic Intent etc are all ways to speed my way to my combo. Pattern of Rebirth is also a great tutor to get out one half of the combo. Attach it to a sac outlet like Sakura-Tribe Elder and fins your combo piece. This list is very consistent and doesn't care about counter spells.
1 week ago
Playing a land is a special action that you can take once per turn in your main phase, when the stack is empty. Putting a and onto the battlefield through other means (like Cultivate or Sakura-Tribe Elder) doesn't count as playing a land.
So yes, you can still play a land from your hand.
1 week ago
I would change Evolving Wilds and Wayfarer's Bauble to a land-searching creature or spell such as Rampant Growth. Also, maybe add a shock land like Stomping Ground to keep the land speed going instead of an iffy card like Game Trail. Also, I would remove a couple of the snow lands and replace them with more Rootbound Crag and Cinder Glade
As for aggro, majority of your dragons have high cost, so I would add Dragonspeaker Shaman to get them out quicker. I would replace Sylvan Ranger with Sakura-Tribe Elder or Farhaven Elf to add land directly, increasing tempo.
If it's non-Modern, an Exploration is also a really fun ramp.
Also, I suggest reducing the variety of creatures and instead focusing on copies of key cards. That way, your deck is more stable.
1 week ago
Your deck needs more ramp and draw. For ramp, consider creatures like Fertilid, Sakura-Tribe Elder or Solemn Simulacrum. You could also try spells like Rampant Growth, Cultivate and Kodama's Reach. Draw enchantments like Rhystic Study or Phyrexian Arena can also help to increase your speed a great deal. Or you could try sorceries like Ponder or Preordain. As a side note, I'd like Fuel for the Cause in this deck.