|Commander / EDH||Legal|
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|Champions of Kamigawa||Common|
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Creature — Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
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Sakura-Tribe Elder Discussion
1 hour ago
small'ish thing, but Sakura-Tribe Elder isn't great here. If you want to play aggro, you can spend the first turn accelerating mana with a manadork, that's fine. If you then spend the second turn playing a ramp/block creature and a 1-drop, you aren't really attacking in turn 3... and if you want to win by dealing attack damage with small creatures, it has to start before turn 4 (most decks finish the game by then). The other accelerants are fine, although birds not so much, since they don't deal any damage.
18 hours ago
Lightning Bolt is too good not to run. If you don't run Fatal Push then you could do something like. Sakura-Tribe Elder & Tragic Slip for ramp & kill. Or try Go for the Throat, Nature's Way, Victim of the night, Ulvenwald Tracker or something like that to kill opponents problemstic cards. Pyroclasm, Volcanic Fallout, or Biting Rain kill small dudes but don't kill your dragons. Fall of the Hammer might also work.
1 day ago
Here is a list of ramp cards from my Omnath, Locus of Mana Commander Deck:
- Arbor Elf
- Boundless Realms
- Courser of Kruphix
- Elvish Mystic
- Elvish Piper
- Emerald Medallion
- Frontier Siege
- Gaea's Touch
- Gyre Sage
- Llanowar Elves
- Nature's Lore
- Nissa's Pilgrimage
- Sakura-Tribe Elder
- Search for Tomorrow
- Skyshroud Claim
- Somberwald Sage
- Vernal Bloom
- Whisperer of the Wilds
- Wild Growth
- Wood Elves
- Zendikar Resurgent
And here are some also very effective, but more expensive options:
I would recommend removing:
- Archers' Parapet, since you don't run black and a 0/5 wall isn't great.
- Gift of Paradise, since paying 3 mana for only one extra mana per turn is not ideal and there are better ramp options.
Here is my full Omnath Deck if you would like to see more options:
Hope this helps.
1 day ago
What are all the walls for?
2 days ago
This list looks sweet, even though it is very far from mine :) The World Breaker is very interesting!I miss Azusa, Lost but Seeking, Tireless Tracker, Crucible of Worlds, and the new Ramunap Excavator! Those are some of my favorites.
Since you play the Emeria Shepherd + Sakura-Tribe Elder and also have Burnished Hart you may consider running Meren of Clan Nel Toth and with him Solemn Simulacrum. You also already have the Viscera Seer and Merciless Executioner and which is great with these as well! If you go all out on this plan, you may consider Spore Frog and/or Kami of False Hope aswell. I found bot was to much so I went with the frog.
3 days ago
This is such a cool concept! I would love to see this puppy in action!
Moving on to suggestions: the first thing that stands out to me is that you have almost zero land ramp. You're playing Green! It has the best ramp in the game! At the very least, I would recommend Sakura-Tribe Elder, Nature's Lore, Cultivate, and Explosive Vegetation. If the goal is to use and re-use Thromok as a resource, then that commander tax is going to add up over the course of the game. You'll want as much ramp as you can get. True land ramp is also preferable to mana rocks or mana dorks in just about every scenario, so I would cut Thran Dynamo to make room for some of those land fetchers.
As far as card draw goes, Mind's Eye isn't super efficient; you have better options in Sylvan Library and Harmonize for just straight card-draw. Slate of Ancestry could also be a good choice with all your creature shenanigans, and Regal Force will usually get you 4 or 5, at the very least (also good with your token shenanigans).
I get that Conjurer's Closet has good synergy with Thromok, but you have only 2 other creatures that even have ETB effects, and a lot of the time you'll be sacrificing Thromok before you'd have the chance to blink him. And even if you did blink him, chances are you already ate most of your tokens to cast him the first time around, so he'll likely not have much fodder on his return, which sort of defeats the purpose. I can just see this being a dead card for you about 90% of the time, so it seems like an easy cut.
Speaking of token generators, Avenger of Zendikar makes quite a few tokens himself, and becomes quite ridiculous with a Parallel Lives on the field.
Release the Gremlins seems very mediocre to me - it's a lot of mana for not much impact. Additionally, if someone can remove one of the targeted artifacts in response to you casting, then the whole spell just fizzles since it doesn't have all its legal targets. Another easy cut.
Those are all the suggestions I have right now. Looks like a really cool deck! Can't wait to eat some of that delicious Thromok BBQ!
3 days ago
I think youll either want 4x Expedition Map or 4x Sylvan Scrying to better guarantee that you will be ramping with your eldrazi temple if you arent playing tron lands (Urza's Mine, Urza's Power Plant, Urza's Tower). Some other ramp cards you can utilize would be Cultivate, Nissa's Pilgrimage, Kodama's Reach.
I would remove From Beyond as it is quite slow and not really relevant to mana ramping.
IMO this deck is quite slow with an average CMC of 4.21 without sufficient mana ramp. I would replace Sakura-Tribe Elder with mana dorks like Elvish Mystic and Llanowar Elves. Ultimately, this deck would probably be better served going fully tron and dropping any cards that require colored mana, but if not, add more mana dorks or ramp.
enpc on *Sigh* D.C.
5 days ago
You should also be running at a minimum Command Tower and Sol Ring (these have been printed into the ground thanks to all the commander product out there), however you also have cards like Drowned Catacomb, Hinterland Harbor and Woodland Cemetery which aren't expensive. Terramorphic Expanse, Evolving Wilds, Jund Panorama, Esper Panorama and Bant Panorama all act as budget fetches and work well with Splendid Reclamation. That will help your mana base.