Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

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Sakura-Tribe Elder Discussion

CeleryZed on Sultai Graveyard

3 hours ago

Hyato, I personally like Sakura-Tribe Elder a lot for the ramp and extra body in the graveyard, but i can see cutting 2 of them for Nighthowler

as for Murderous Cut, I like it as a catch-all, and seeing as while playtesting i have always had enough lands in my graveyard to delve out, i figure they're better than Doom Blade.

Hyato on Sultai Graveyard

4 hours ago

I guess I'd probably take out at least a couple Sakura-Tribe Elder because most of your cards have low CMC.

I'd also trade Murderous Cut for something else like Doom Blade because you want your creatures in your graveyard to power up cards like Splinterfright, Boneyard Wurm and even Ghoultree

frostdiggity on Four Color Sun Fun

1 day ago

Mortarpod has been great! Can be brought back with Sun Titan and Renegade Rallier, helps to trigger Revolt for Renegade Rallier, can shoot down some popular, troublesome creatures (Young Pyromancer, Delver of Secrets  Flip, Dark Confidant, Birds of Paradise, Noble Hierarch, Phantasmal Image, the list goes on and on), gives us a sac outlet to make sure Sun Titan and RR have something to bring back, and can just ping our opponent in a cluttered board state.

Supreme Verdict is also great in this deck. Yes, sometimes it crushes our creatures.. but that's okay! We have easy ways to bring them back, while generally, our opponent does not.. Not to mention that it's kinda the main focus of the deck (Emeria, The Sky Ruin). Plus, we have Selfless Spirit to save ours.

Sakura-Tribe Elder and Lone Missionary are kinda key to the deck making it to the late game, which is where this deck shines. We need the life gain from Lone Missionary, as we are generally not as fast as other decks. Sakura-Tribe Elder allows us to get Emeria, The Sky Ruin online sooner and can chump block and sac, and can even be brought back the same turn with a Renegade Rallier! Rinse, repeat.

RamaLama on It's Not Easy Being Green

2 days ago

Okay, the_earl_0f_grey and Emzed, I haven't had a chance to playtest this revised deck yet, but as you can see, I've lowered the CMC by quite a bit. Unfortunately, that meant taking out some very good though high costed cards.

The new, faster cards I added are, Lotus Cobra, although I'm still not completely sold on that one, Crop Rotation, which will allow me to go grab the Rogue's Passage or Maze of Ith if the need arises, Bear Umbra, which probably should be here, Hermit Druid, just so I won't miss a land drop, Nature's Lore, which I do like better than Sakura-Tribe Elder, and the return of Mirri's Guile, a low costed favorite of mine that was previously in the deck.

The CMC for the deck has been lowered significantly, so the odds of me starting the game with a handfull of 7 drops should have been diminished.

If you guys want to critique the changes before I actually play a game with them, I'd be interested in your thoughts. I'm seriously thinking about getting an Azusa, Lost but Seeking, and your thoughts on adding that one would be welcome too.

He_Who_Hungers, I had Helix Pinnacle in the deck for a minute, but I ended up taking it out for a couple of reasons, but mostly because it's not an interactive, feel good way to win.

square711 on Pattern Recognition #17 - ACC

2 days ago

My favorite combo is Living Lore + Cruel Ultimatum (with something like Heartless Summoning or Mass Hysteria so you're ready to swing every turn). Is there a worse fate for a MtG player than being on the receiving end of a Cruel Ultimatum every turn? I don't think so. (Well, maybe watching a Soul Sisters mirror match, but never mind)

That said, I have this little combo deck I call "bye bye land", which uses Devastating Summons + Howl of the Horde to generate six huge tokens (which is usually more than most decks can deal with) after swinging with Sakura-Tribe Elder or Coiling Oracle and it's probably the most fun combo to pull off, because most people don't understand why I'm swinging with a 1/1 weenie against their untapped 4/5 beatstick, until they see me play Howl and go "oh shit WHAT DO YOU MEAN THIS ISN'T SCAPESHIFT". (one guy even tried to Slaughter Games the Scapeshifts out of my deck, only to realize there were none hahahaha)

HaunterHunter on Ezuridiculousness

3 days ago

Plaxcaster Frogling is much better than Sylvan Safekeeper

Blighted Agent or Viral Drake might be a good idea.

Master Biomancer and Bloodspore Thrinax might also be a good idea.

Sakura-Tribe Elder is a must have in this deck.

Plasm Capture is a good idea if you're going to put more counters in, Rewind and Fuel for the Cause are a good idea as well.

If you're willing to spend the money, Golgari Grave-Troll is an amazing card.

Coiling Oracle is a good ramp + ezuri trigger.

Freyalise, Llanowar's Fury and Nissa, Voice of Zendikar are ezri triggering planeswalkers with draw and destruction prowess.

Spike Feeder over Essence Warden if you're looking for life gain

lagotripha on Sheoldred, Whispering One

5 days ago

Ok, so I'm a fairly major competitive discard lover, and there are some fantastic tools in black and black green you should look at. First and foremost Collective Brutality- It protects you in the earlier turns and fuels the yard in a really efficient way. Lotleth Troll and Zombie Infestation could similarly provide earlt game blockers. You have two options deciding graveyard creatures, big hasty win game now creatures, or creatures with an etb so large it tilts the board in your favour. Pick one or the other, as it will lend the deck consistancy. I'd either go all in on gaea's revenge and Craterhoof Behemoth/Timbermare or Massacre Wurm/. If you go for etb creatures Impromptu Raid is worth a look, although it might still be slow. Vengevine decks exist in this format. Unburial Rites is traditional for ressurection and a lot of combo decks run it. Delirium Skeins and Raven's Crime can help soak up your opponents control package and leave room for duress in the sideboard.

On that note, acceleration. Pentad Prism leaves mana open for instants and accelerates to 4 mana t2. Sakura-Tribe Elder will get lands and be sheoldredable should you need to hard cast stuff. Elves of Deep Shadow will help soak up creature removal before you spend multiple cards to get Path to Exiled, and get those key cards cast.Card advantage tools like Phyrexian Arena will be neccesary when an opponent has a hand of Negate/Cancel/Chronomaton/Path to Exile.

If you want to play less casually, the tools to have something pretty dangerous for fnm are there. Alternatively, Grim Return and Makeshift Mannequin are instant speed and hilarious.

frostdiggity on Four Color Sun Fun

5 days ago

gavinjoaquinolivas - Thanks for the comment. This deck has mainly been W/U in the past, and just recently, black was added for Athreos. However, when I saw Renegade Rallier get released a couple weeks ago, I knew it had to go into the deck - it's like a mini Sun Titan!! The addition of green also makes Sakura-Tribe Elder, Eternal Witness, and Seal of Primordium possible... which are pretty strong here.

I'll prolly stay with at least 3 Renegade Rallier. Revolt is easily triggered with 6 fetches, Mortarpod, Sakura-Tribe Elder, Ghost Quarter, etc. The value bringing back any permanent cmc2 or less (including lands) is too big not to be in this deck.

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