Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

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Sakura-Tribe Elder Discussion

Disfigure on BG Wurms

4 hours ago

Just like Yavimaya Elder Sakura-Tribe Elder is a great blocker. Also you could probably cut Explore and consider Cultivate. Maybe Heartless Summoning could be good here.

lagotripha on Ramp-Tastic Beasts and Where to Find Them

12 hours ago

OK, so modern is considered a turn 4 format- this means that you are going to have to ramp and ramp hard, with anything more than around 5 cmc almost impossible to play without tricking it in. To that end, Nykthos, Shrine to Nyx/Genesis Wave are the traditional way to pull it off with a haste enabler.- look for genesis wave decks and mono green stompy for the two current archetypes.To start, Brawn and Ravenous Baloth are unfortunately not modern legal, meaning if you're playing modern, you'll need something else.

You are either going to want bigger creatures and tricks like Summoning Trap or Dramatic Entrance to trick things, or a lot more ramp- Mana Bloom Sakura-Tribe Elder and Search for Tomorrow perhaps to transition into bigger spells, and creatures to help you survive those first four turns- Brindle Boar against burn etc. If your aim is to resolve Garruk's Horde, you may want it alongside some topdeck control like Courser of Kruphix to help keep casting cards.

Remember that most people can spend one mana to remove a creature at instant speed with Path to Exile and Despise to strip key cards from your hand, so you will want either creatures that can protect themselves or spells to protect them- Vines of Vastwood, Blossoming Defense, Asceticism/Archetype of Endurance , Dungrove Elder, Heroic Intervention Plated Crusher etc.

The main thing is you are going to have to ensure there is an appropriate mana curve to your deck- you want lots of spells in the 1-2-3 slots, which can then power the 4-5-6 slots to keep you in the game. If thats smooth, your hands will have less 'blank cards' and your deck will be a lot more reliable, which is really important if you're taking 10 damage turn 3.

The most important though, is to build something you find fun, because whats most powerful is rarely the most fun,and thats why we play the game. A deck you've worked on, tested, feels smooth and is enjoyable is probably the most important thing.

Indexxical on Sidisi, Necrotic Aficcionado

13 hours ago

Yeah you're right miniramlok. Mesmeric Orb leaves me always needing to tap my own permanents, so the signets work perfectly there.

I was also looking for something to replace Sakura-Tribe Elder with and I've been seeing other decks run Grim Flayer so that might work. Thanks so much for the suggestions- I already made the alterations :)

Bababad on Kruphix and the Value Town Toolbox (3/20/17)

3 days ago

Kydele, Chosen of Kruphix was tested for about 15 games when she came out. She either sat in hand, tapped for one mana on the field, or very rarely gave me 3+ mana. This deck values constant resource access so effects like Sakura-Tribe Elder, Azusa, Lost but Seeking, and Yavimaya Elder give me more traction.

Having to jump through the hoop of drawing excess cards and only gaining colorless mana from it isnt as handy as say selvala, heart of the wild or Somberwald Sage. Arguaby Thran Dynamo would be more reliable since there are no requirements.

At 4 cmc, she doesn't serve me as well as she could have, if she produced colored mana..I still think selvala, heart of the wild beat her out for me...but even she doesn't work as well as I'd like in thi variant.

Thanks for the rec! :)

bunniesgohop on Back to Back Sacking

3 days ago

@ JaysomeDecks Wow yeah, I had only been thinking of it as a way to keep important creatures around, but using it to repeatedly cast self-sac skills like Sakura-Tribe Elder's or Selfless Spirit's seems like a great strategy

JaysomeDecks on Back to Back Sacking

3 days ago

So, if you've never done it before, try really hard to put your Gift of Immortality on your Sakura-Tribe Elder. In a 4-person game, it's the stupidest thing I've ever seen. It usually takes them two rounds to answer it too, since you can just sac in response to the first attempt.

Denial048 on Mono-Green Superfriends

4 days ago

Between Oath of Nissa, Fertile Ground and Utopia Sprawl, at 4 copies each, in a 60 card deck, you have about an 80% chance of having one in your opening hand, increasing to 85.25 if on the draw. Not bad odds by any means. That said, it might be worthwhile looking at adding a mana dork like Birds of Paradise or Sylvan Caryatid for extra mana fixing. Personally, I would take either of those over Sakura-Tribe Elder

oliveoilonyaasscureshemorrhoid on Counting Counters

5 days ago

Welcome to mtg, dude! my first concern is the mana base, if you down have any pain lands (Llanowar Wastes, Caves of Koilos, Brushland), Sandsteppe Citadel should your only land that comes in tapped. good land count though, usually mtg decks have a 33% of lands, but I would consider more swamps and less plains, with forests staying high (especially with the Verdant Automaton's activated ability). I would take out Renegade Map, it does mana fix, but it doesn't ramp (consider Wayfarer's Bauble, Expedition Map for a good nonbasic land, or Sakura-Tribe Elder). And for combos: consider Barren Glory with Renounce, Spy Kit with Cornered Market/ Rememberance/ Pack Hunt. Also consider Tower Defense, Ranger's Guile, Heroic Intervention, Blossoming Defense, maybe Bonds of Mortality if you put in more removal, Young Wolf, Ghave, Guru of Spores. And if you like abzan colors, check out Fungal Growth. Plus I prefer the commander format over standard, there's lass turn 0 win assholes with Leyline of Anticipation, Lotus Petal, Mana Crypt, Show and Tell, Omniscience, Enter the Infinite. Hope this helps! If you or anyone else needs more help or have any questions, I'm always here.

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