Sakura-Tribe Elder

Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

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Printings View all

Set Rarity
Commander 2020 (C20) Common
Mystery Booster (MYS1) Common
Commander 2019 (C19) Common
Commander 2018 (C18) Common
Commander Anthology (CM1) None
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Conspiracy (CNS) Common
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Champions of Kamigawa (CHK) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Mythic Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Sakura-Tribe Elder Discussion

Sultai_Sir on Ghalta, Primal Hunger: TYRANNOSAURS IN F-14s!!

1 day ago

Hey shwanerz88, thanks for the suggestions! The F-14s is a reference to a Calvin and Hobbes comic, and I prefer mana dorks because they're quicker. Personally, Cultivate and Kodama's Reach are never cards I put in mono-green decks, they're just to slow. But I don't know how I missed Sakura-Tribe Elder, I'll slot that in right away. Thanks!

shwanerz88 on Ghalta, Primal Hunger: TYRANNOSAURS IN F-14s!!

1 day ago

More of a flavor comment than anything but why Tyrannosaurs in f-14's? You say that and I'm expecting a Ghalta piloting vehicles deck. Which is actually a super cool deck idea that I've seen power out Ghalta super early.

As for more constructive advice, where is all your ramp? I know you're going for heavy creature based but use land fetching creatures instead of dorks and enchantments which are generally super vulnerable. Cultivate, Kodama's Reach, Sakura-Tribe Elder, Farhaven Elf. Land ramp is always a stronger choice than dorks, rocks, or doublers unless Land destruction is super prevalent.

multimedia on Help with Korvold

2 weeks ago

Hey, it's going to be difficult to improve on something if you start with the mindset of "I'm not good at it". If this is your first Commander deck then you are already good at deck building especially your card sense, decent mana curve and knowing mostly what's a playable land for your budget and not a playable one. Overall, well done with your casual version of Korvold :)

One drop mana dorks are nice with Korvold because they can be the fastest ramp and then be sac fodder when you don't need them: Birds of Paradise, Elves of Deep Shadow, Elvish Mystic, Wild Growth, Llanowar Elves. Tireless Tracker, Mystery Booster version is cheapest, is good with Korvold because it can be a repeatable source of permanents to sac (clues) just by playing lands. Clues can be a backup repeatable draw source if Korvold is disrupted. Dreadhorde Invasion, Jolrael, Mwonvuli Recluse, Loyal Apprentice are two drops that can be a repeatable source of a token to sac to Korvold.

Meren of Clan Nel Toth and Korvold are quite the pair. Every time you sac a creature to Korvold you get experience from Meren and use the experience at your end step to reanimate or recur a creature you saced. Sakura-Tribe Elder and Plaguecrafter are good examples of the best of both worlds since they can sac themselves for value. Jarad's Orders is a budget tutor that's nice with reanimation since you get two creatures, one into your hand, the other into your graveyard.

Some lands within the budget to consider adding: Llanowar Wastes, Karplusan Forest, Savage Lands, Ghost Quarter. If you add green one drop mana dorks then more dual lands that can ETB untapped turn one to make green are helpful. The Jund Tri land is a upgrade for a land that always ETB tapped. Quarter is nice since it can sac itself to destroy a problematic opponent land or even your own land in a pinch and can play it from grave with Ramunap Excavator.

If you're interested in any of these suggestions then I offer more advice about what cards to cut. Good luck with your deck.

Juuluk on Deathkeeper, shaman spellcaster- looking for …

1 month ago

TriusMalarky Shamans are so good. My favorite tribe, they have so many spell-on-a-stick creatures, though they're lacking in supporting their own tribe unfortunately. My faves to put out with the Emissary are Tilonalli's Summoner, Fauna Shaman, Bloodline Shaman, Wild Cantor (A druid, but it fits in this deck, Deathrite Shaman, Dark-Dweller Oracle, Sakura-Tribe Elder, Rix Maadi Reveler, and Vexing Shusher (Phenomenal card. I started playing during Lorwyn and the shusher was the first shaman I fell in love with. Unfortunately, a lot of the spell on a stick shamans are in the three and up range, though with Molten Echoes on the field I net four mana, which gives me a lot more range.

I think if i add in Rhythm of the wild as you suggested I could probably fit in fauna shaman or bloodline along with some persisters. Idk though, you've given me a lot to think about.

TriusMalarky on Deathkeeper, shaman spellcaster- looking for …

1 month ago

First, I'm stealing Mortuary-Succession combo for my Korvold. And adding Deathrender because Korvold's a piece in that loop.

Personally, in sac decks you don't want to use too many instants/sorceries. You should really attempt to assemble some Persist combos, with cards like Rhythm of the Wild and Grumgully, the Generous, Melira and a sac outlet. You can probably get 3-5 sac outlets and 3+ Persist disablers, as well as a good handful of Persist creatures, of which Rendclaw Trow and Scuzzback Marauders are best as they can also be used with with Mortuary-Succession loop. Add some black ones though.

Then, you could run Commune with the Gods which, although a 1-of, hits every single one of your main combo pieces in the deck.

I don't know how much ramp you're running, but you can get to about 4 1-mana dorks(more if you want ones that sac themselves to add mana) and a good 3-6 2-mana rocks, although dorks are better here because you can sacrifice them. I'd use Sakura-Tribe Elder as a great one.

Also, if you're using Succession, get a few Relentless Rats or Rat Colony. Also Seven Dwarves. Add Thrumming Stone, and basically make sure that most of your deck is either ramp, Rats or Combo pieces. Mostly because it's funny and gives Succession another use other than combo.

Lanzo493 on Yarok ETB

1 month ago

It might cost a bit more, but your deck would do much better with land-based ramp instead of artifact ramp. Sakura-Tribe Elder, Farseek, Nature's Lore, and Skyshroud Claim are solid ones you can run. Some more budget ones are Explosive Vegetation, Migration Path, and Circuitous Route.

DemMeowsephs on Arixmethes: Draw your deck

1 month ago

Hey there! I would recommend more ramp and some different lands! Maybe some of the following can be of use to you?

In the end let me know what you think! Did I miss anything? Or if you have any questions for me or want further help feel free to ask I'd love to help! If this does help be sure to check and support some of my decks: Double Trouble EDH, A Deal With the Devil EDH, and many others! Anyways though, hope this helps, good luck on your deck, and have a great day!!! Happy tapping!

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