Sakura-Tribe Elder

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology (CM1) None
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Conspiracy (CNS) Common
Commander 2013 (C13) Common
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Champions of Kamigawa (CHK) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Mythic Rare

Combos Browse all

Sakura-Tribe Elder

Creature — Snake Shaman

Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

Sakura-Tribe Elder Discussion

Last_Laugh on Animar 1/1 Counters Commander

15 hours ago

Animar is unique in the sense that general deckbuilding rules get thrown right out the window. In Animar you want about 15 non-creature spells in the deck tops (I run only 12 lol) with almost all your utility on a creature.

I.e. Glen Elendra Archmage , Siren Stormtamer , Stratus Dancer , and/or Draining Whelk for counterspells. Mana Dorks, Sakura-Tribe Elder , and Wood Elves for mana ramp etc.

Also, most Animar decks focus a lot on bounce so you can abuse your own etb triggers over and over. Consider Cloudstone Curio , Equilibrium , Temur Sabertooth , and Tidespout Tyrant . These work especially well with cards like Cloud of Faeries , Peregrine Drake , Stadium Vendors , and morph/colorless eldrazi creatures.

Feel free to check out my list for ideas. Not exactly a budget deck, but plenty of budget options. Feedback, Upvotes, and/or Ideas on any of my decks is appreciated. Animar, Gaea's Hemorrhoid

Sizorninja77 on You don't need your lands...

1 day ago

Sakura-Tribe Elder is a better version of Dawntreader Elk , and isn't very expensive.

Crav96 on Mulling over 'Drotha

2 days ago

Many great suggestions have been covered here so you have a good start. My two cents for Muldrotha:

1. You want to be using as few instant/sorceries as possible as they are not recurrable with Muldrotha. For example, you have a Farseek ? Turn it into Sakura-Tribe Elder . Cultivate ? Make it Wood Elves and so on. Id keep mostly instants and sorceries with a necessary impact such as boardwipes and counterspells.

2. Curator's Ward is a freaking beast in Muldrotha. It enchants PERMANENTS so anything else thats valuable you can enchant, it can get political and enchant another player's card, from which YOU draw cards (if it was historic obviously). My second budget beast is Credit Voucher . A repeatable hand fixer every turn is pure value (shoutout to Magical Mallet if you ever played Yu-Gi-Oh!)

3. Last, Kiora, Master of the Depths is a mini Vessel of Nascency that can get you both creatures and lands or mana accelerate you for the turn.

If you want to take a look here is my list

Good luck with building!

multimedia on Prossh, god of idk

2 days ago

Hey, good start. The budget is $500? It's not even at total $200 yet :)

My suggestions are to finish the manabase and improve the overall mana with additional mana sources. Budget ($5 or less each) cards to consider adding:

Cards to consider cutting/upgrading:

  • Golgari Rot Farm
  • Gruul Turf
  • Rakdos Carnarium
  • Evolving Wilds
  • Barren Moor
  • Forgotten Cave
  • Tranquil Thicket
  • Rampant Growth
  • Circuitous Route
  • Golgari Locket
  • Naturalize
  • Murder
  • Victim of Night
  • Trumpet Blast
  • Bone Shredder
  • Scourge Devil

Good luck with your deck.


multimedia on Riku of Two Reflections

2 days ago

Hey, saw your forum topic asking for help.

My suggestions are to improve the manabase and overall mana production. There's several budget lands that can be added. When playing three or more colors focusing on making the manabase good is just as important as the rest of the cards in the deck. You've been playing this deck for five months and haven't had a Command Tower ? The avg. CMC here is 4.0 that's high with only 33 lands. Consider cutting several high mana cost cards for more one/two/three drop mana sources?

Lands ($4 or less each) to consider adding:

Additional mana sources to consider:

Cards to consider cutting:

  • Simic Guildgate
  • Temple of the False God
  • Simic Growth Chamber
  • Desolation Twin
  • Swarm Intelligence
  • Mind's Dilation
  • Spelljack
  • Niv-Mizzet, the Firemind
  • Intet, the Dreamer
  • Samut, the Tested
  • Core Prowler

Good luck with your deck.


pskinn01 on Riku of Two Reflections

2 days ago

Here are a few suggestions based off a quick glance.

Cheap converted mana cost ramp will help out more consistently than those that require you already have mana on board.

Birds of Paradise .
Farseek .
Kodama's Reach .
Nature's Lore .
Wood Elves .
Rampant Growth .
Sakura-Tribe Elder .

Only way to get more consistent turn 2 commander would be to add a lot of valuable cards to the deck such as Mana Crypt , Mox Diamond among others.

multimedia on Muldrotha, The Budget-Conscious

4 days ago

Hey, sometimes it's not good to have so many ideas because then you feel you have to put them all into one deck, which is not necessary :)

Budget cards ($1 or less each) to consider adding:

Budget cards ($4 or less each) to consider:

Opponent mill is not worth it in multiplayer Commander; it's too slow, not reliable enough unless infinite combo with Altar of the Brood or Altar of Dementia . Self-mill however is good especially with dredge. Consider Grave-Troll and Thug? These along with Stinkweed who you're already playing give a lot of budget repeatable self-mill. Buried is a powerful budget spell especially with these dredge creatures since you can tutor for and put all three into your graveyard with one card.

If you're willing to add a few other cards that are over $1 then consider adding Eternal Witness , Fauna Shaman and Protean Hulk ? These three are powerful and do different effects that are good with Muldrotha. Witness can recur any card from your graveyard. Fauna is a repeatable creature tutor while also an enabler to get creatures such as dredge creatures into your graveyard. Hulk has budget combo potential.

Consider Flash + Protean Hulk + Phyrexian Delver + Carrion Feeder or Viscera Seer + Body Double ? It's a budget combo to tutor for creatures by sacing Hulk and repeatable with Muldrotha.


Cards to consider cutting:

  • Golgari Guildgate
  • Thornwood Falls
  • Jwar Isle Refuge
  • Ambush Viper
  • Fleet Swallower
  • Scribe of the Mindful
  • Dreamborn Muse
  • Manic Scribe
  • Chronic Flooding
  • Mirror-Mad Phantasm
  • Necrotic Ooze
  • Werebear
  • Carapace
  • Mind Grind
  • Tolarian Winds
  • Villainous Wealth
  • Bloodchief Ascension
  • Mindcrank


Spacebeest on Mazirek Sac-Storm: The Contraption of Life & Death

6 days ago

Nice write-up! Probably took some good time to type it all down. I did have to sort your deck on type instead of your custom types to make some sence of it though ;) I’ve been working on a meren deck with a similar sacrifice idea for a couple of years now, though the plan is a bit different they here I do have some suggestions and tips based on my experience with the archetype.

There are probably some cards here that have been mentioned before or have been tested, so sorry for that.

sac outlets are the bread and butter of these types of deck. You always need one in play or the deck falls short (this is also one of the weak point that you can attack these decks on). Some sac outlets that I haven’t seen mentioned yet:

1) Evolutionary Leap . Except that it’s not a free sac outlet I think one of the best out there!
2) Spawning Pit . One of my favorites, create more tokens from sacing creatures and it’s free to activate. Also it can quite easily go infinite with Doubling Season
3) Attrition . It’s probably mentioned somewhere her and I probably looked over it because everyone knows this.
4) Altar of Dementia . Better in meren then it’s here but still has its uses if you want to go with an infinite combo.
5) Culling Dais . Value
6) Dark Privilege . Protection of commander and outlet in one.
7) Fallen Ideal . Recurring outlet is always nice.
8) Yahenni, Undying Partisan . Indestructible outlet.
9) Helm of Possession . If people are going big.
10) Plagued Rusalka . If people are going wide.
11) Claws of Gix . Can sac any permanent and is the cheapest outlet ever made.
Some utility creatures:
12) Wirewood Herald . This is one of my favorite fun cards in my deck. Your already playing a few good other elves (rec sage, izoni, wood elves, elvish visionary) so I definitely suggest adding this one!
13) Viridian Emissary and Primal Druid are all stars in my deck. Might be useful here over some of the 3 mana ramp creatures?? (Emissary is a bit better because of clamp, and it’s an elf).
14) Golgari Findbroker . Witness #2, also it’s an elf.
15) Sengir Autocrat and Mitotic Slime . These cards give 4 and 7 sacrifices respectively. They are some of the payoff cards that I use. Especially fond of autocrat since it works with savra and skullclamp very well.
16) Reassembling Skeleton . Another one of my payoff cards, and can get nuts of I have a good board. Also there are few ways to go infinite with this one (there is a 4 card combo with this in your deck right now).
17) Savra, Queen of the Golgari . It’s an elf and since it’s a creature its easier to tutor then an enchantment. The life gain is also nice!

And one more random card that doesn’t belong in above categories:
18) Foster . At 4 mana a bit expensive but boy what value this card can give!

Some of the cars you tested and took out I’d like to comment on. I find them very very useful and would probably never cut them in my deck:
19) Fecundity . This card is the best card in my deck, the only time it’s not great is when I’m playing against weenies or people are trading creatures with each other without me having a board presents. I don’t really care if people draw a card if I kill there 6 mana creatures because it still slows them down. What’s so good about this card that It provides us with a great amount of value. This card draws of tokens which is awesome and most of the creatures your running give to sac triggers anyway. In 90% the cases this card will generate more value for us then for other players.
20) Deathreap Ritual . The only reason I’d ever cut this card is the mana cost, which at 4 is a bit expensive. You however stated the reason for excluding this card is the lack of value. I’d like to point out that Morbid doesn’t only trigger at the end of your turn but at the end of EVERY turn. It also triggers when any creature dies, so it doesn’t have to be yours and, like fecundity, it triggers of tokens dying to!! In a four player game this card can give an easy 4 cards a round.
21) Golgari Germination . I like this mostly because I play above mentioned cards which benefit hugely from tokens dying, but even without this it’s a great card rewarding you for any sacrifice and being an enchantment it’s a bit more durable as well.
22) Sakura-Tribe Elder . At two mana and a build in sac outlet this card is a cheap ramp spell that functions at all time and can provide value even if you don’t have a sac outlet in play. But if you have experienced trough testing that you get more value out of a 3 drop ramp creature then it might be different for your deck compared to meren.

Hereby I end my epistle with a last note that if your looking to take out some card I’d look at everything above 4 mana and everything with X in the mana cost. I find I always take out these in the end since I can’t cast them reliably. (5 drops stay when they are very good for the deck though).

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Sakura-Tribe Elder occurrence in decks from the last year

Commander / EDH:

All decks: 0.21%

Green: 0.42%

Golgari: 0.72%

G/U (Simic): 0.48%

GW (Selesnya): 0.33%

RG (Gruul): 1.67%

RUG (Temur): 0.56%

BRG (Jund): 0.84%

BGW (Abzan, Junk): 0.64%

RGW (Naya): 0.33%

BUG (Sultai): 0.57%

GWU (Bant): 0.12%

Modern:

All decks: 0.11%

Green: 0.39%

Golgari: 0.19%

Legacy:

All decks: 0.03%