|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Commander 2013 (C13)||Common|
|MTG: Commander (CMD)||Common|
|Champions of Kamigawa (CHK)||Common|
|Promo set for Gatherer (PSG)||Mythic Rare|
|Promo Set (000)||Common|
Combos Browse all
Creature — Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
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|Have (29)||ZombieFood , NOGzFTW , maR2307 , CAPT.Shock , Falte , Friedrice24 , cryptoplasm , almeidafabio , jtaddeo , dplerner , ironax , GoldGhost012 , , CastleSiege , Oskani , Sparky41 , gosora , bakunet , PhotogenicParasympathetic , pskinn01 , sombrevivo , TheAlmostHero , rockleemyhero , Gabeph , MattN7498 , TheRealPeaches , MoJoMiXuP , jugglervr , abby315|
|Want (6)||twospires , Portwood , Ace_Kavu , Nightdragon779 , Psycheretic , mlouden03|
Sakura-Tribe Elder Discussion
22 hours ago
6 days ago
Thanks for the advice! I really like Vizier of the Menagerie, and Lumbering Falls. I had Sakura-Tribe Elder, Kodama's Reach, and Rampant Growth in the deck originally (I think they all came with the PreCon). I mainly took them out because I have 9 creatures that either act as mana sources (like Crystalline Crawler and Rishkar, Peema Renegade) or fetch lands (one-offs like Solemn Simulacrum or repeatable like Fertilid). That being said most of my ramping ability uses Ezuri's counters to produce said mana, so I could see how that would be a problem if he wasn't around.I also didn't realize I had so many lands, so I may cut a few for fetch spells like Kodama's Reach!
My comment about the landbase was if there were any better utility lands to help with my win conditions. Until I can afford the shock, and check lands, the tap lands will have to suffice.
From your deck I'm really curious how a few cards perform:
1) Can you use Duplicant on Ezuri, Claw of Progress to protect him while still abusing the counters? Allow him to be exiled, and when someone board wipes or removes Duplicant, Ezuri would then come back? Just kidding, Duplicant doesn't return the exiled card when he dies.
3) Is there something you usually tutor for with Fauna Shaman?
1 week ago
Cryptolith Rite and Burgeoning don't seem like great choices for ramp in this deck. You've only got 12 cheapish creatures in the deck to make use of Cryptolith and both Golden Hind and Dawntreader Elk's abilities make them pretty redundant with it. With only 21 lands in the deck, Burgeoning seems really unreliable; most of the time it's only going to be useful if you can cast it on turn 1 and it doesn't help you get out of mana-screw. I would swap them out for something like Rampant Growth and Nature's Lore, or, if you don't mind having off-tribe creatures in the deck, Sakura-Tribe Elder and Elvish Mystic.
1 week ago
From my experience playing Ezuri, you want to have a lot of ramp. It's pretty rough playing your commander only to have him removed before he can do anything. In addition, running some strong ramp spells could also help fix your issues with the land base. Sakura-Tribe Elder and Yavimaya Elder are some strong ramp creatures that trigger Ezuri in addition to getting you lands, and Kodama's Reach and Cultivate are just very strong ramp spells. As far as lands go, Lumbering Falls is a great manland. Much like the Simic Keyrune that you're already running, it doubles as a difficult to remove threat that can accumulate counters with Ezuri. I think another good creature to include would be Vizier of the Menagerie. While it's main focus is card draw, letting you play creatures with any color of mana is very strong, and could help with your mana base issues.
If you're interested, check out my Ezuri list (We're Gonna Need a LOT of Dice) for inspiration.
1 week ago
Clue stones of any kind are junk, instead try playing with cards like Thran Dynamo, Worn Powerstone, and Mana Vault. You could also run green mana ramp since you're playing green. Cards like Sakura-Tribe Elder, Rampant Growth is a staple, Harrow is alright, Explosive Vegetation is good, Farseek, or if you're looking more at creatures you can then devour, try elves like Farhaven Elf or Wood Elves.
Beyond the rampage, it looks like you've got a pretty fun deck. My only worry is that your creatures for the most part aren't 5 power, so you're not getting the most out of your commander's ability. You're also not running Avenger of Zendikar which is a staple in any green deck. While you're clearly doing something unique, I wouldn't recommend sacrificing fun for power.
1 week ago
1 week ago
Honestly for what your deck is looking to do you are severely lacking in ramp. Farseek Explosive Vegetation Sakura-Tribe Elder Wood Elves Hour of Promise Gruul Signet Commander's Sphere Search for Tomorrow
1 week ago
Haha, I like it! Good simple deck, plus you have Soulblast, which I love to play with in omnath, nvery undervalued card for what it works with
You could definitely use some sac-outlets and alternative enablers, Akroma's Memorial and Vigor for example. Since you run a lot of mountains, getting Valakut, the Molten Pinnacle would be very nice as well. fetchlands do work in their own right, but they're all expensive, and you run well enough as it is without them.if you want to abuse the graveyard more then I would suggest it. If not, somehow find a Blood Moon or Magus of the Moon and call it a day lol, pricy as they are.
I'll link my deck if you want some other ideas, although it's built a fair bit differently, so there is a good amount to look through.