Azorius Chancery


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Iconic Masters (IMA) Uncommon
Commander Anthology (CM1) Common
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
Duel Decks: Venser vs. Koth (DDI) Common
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Related Questions

Azorius Chancery


Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

: Gain .

Azorius Chancery Discussion

Noire_Samhain on Hella Life Gain Commander Deck

1 week ago

Alright, so- here's some tips for building now that you have a fitting commander. Definitely focus on repeatable life-gain more than sorceries or instants. Riot Control though is an good card against aggressive, creature-based decks going for the kill.

Blue/White lifegain is a little harder to build, as Blue rarely has life-based synergy. But its doable, especially due to white. The Soul Sisters ( Soul Warden , Soul's Attendant , and Suture Priest gain you life as you get more creatures. This synergies well with any tokens you make.

Dual lands are great for getting the right colors out. You don't necessarily need the expensive ones to build a fun deck. Meandering River , Azorius Chancery , Tranquil Cove , Irrigated Farmland , Boreal Shelf , and Coastal Tower are all cheap dual lands. Cheap means entering tapped though, just to warn you. But it can be better than basic lands at times due to either color of mana as needed. And oh, speaking of mana- Azorius Signet , Azorius Locket , Azorius Keyrune , and Azorius Cluestone are great artifacts for ramping up to bigger spells. White and Blue lack a lot of ramp, so its something to think about.

Jayd0nlink on Oh, You Wanted to Play Magic?

3 weeks ago

Hey hkhssweiss! Sorry I've been taking so long to reply, I had some tests I had to study for. Anyway, I edited my deck again and here are the cards I took out:

Cards I put in:

Hopefully that's good, I'm not exactly sure. I think the mana base is pretty much finished, but I could add in a Rogue's Passage to let my Blightsteel Colossus through, as that is one of the only two win conditions in the deck besides taking their stuff. Is the deck finished, or would it be good to add in things like Mystical Tutor , Cryptic Command , Authority of the Consuls , or Copy Enchantment ?

hellhole3927 on UW Petitioner Self Mill...Reanimator Combo?

1 month ago

I LOVE THE DECK. I'm actually trying to make a Persistent Petitioners Reanimator deck right now, but I wasn't able to figure out what to target with reanimation spells. You figured it out though.

My Suggestions:

1) Take out Thrumming Stone , yes the card can do broken things, but I don't know how beneficial it will actually be in this deck. Also the decks that it is used in are very straight forward ones with no set up ( Relentless Rats and Rat Colony ), not things that need set up ( Shadowborn Apostle ).

2) Take out Avacyn, Angel of Hope , yes she is a great card, but when she's the only big body in a deck the body itself won't do much the same way mill doesn't do much to a group of 3 opponents. Also what in this deck would your opponents want to blow up on your battlefield? In the end she is just a defensive card in this deck that will take way too much set up to benefit from.

3) Card Draw, you have good card draw in here, but a few ideas for additional things would be Rhystic Study , Mystic Remora , and Land Tax .

4) The mana base, before I get into my suggestions on the mana base I will just say any base can benefit from a ton of fetchlands and other things like that and I'm not gonna sit here and just tell you to add in every fetchland in your colors. Now to my suggestions, cut all taplands they hurt a deck much more than you may think.

Cuts in the Land Base:

A) Azorius Chancery for Mana Confluence

B) Azorius Guildgate for City of Brass

C) Evolving Wilds for Forbidden Orchard

D) Seachrome Coast for Hallowed Fountain

E) Sejiri Refuge for Glacial Fortress

F) Terramorphic Expanse for Prairie Stream

G) Tranquil Cove for Sea of Clouds

H) Irrigated Farmland for Adarkar Wastes

I) Reflecting Pool and Exotic Orchard are also two more lands you could add if you want to.

J) As far as I can tell you don't seem like you'll be going to combat much and if you're not then Glacial Chasm would be great.

BTW, when I finish designing my deck list I'll let you know what it is in the comments here so you can take a look at if you want.

Gadianten on The River Merfolk

2 months ago

I would swap Mikaeus, the Lunarch with Enclave Cryptologist as hes kinda slow and this way you can get some more card draw going for you. Contagion Engine does not really mesh well with your deck I would swap it out for Door of Destinies and Inexorable Tide with Reconnaissance for similar reasons of improving attack ability. Add in Nykthos, Shrine to Nyx as it can be massive mana ramp, I would remove whatever land you feel you don't need to much, probably Azorius Chancery . True Conviction for Vanquisher's Banner to help keep up that card draw.

cdkime on Temple of the False God ...

3 months ago

triproberts12 raises an interesting point about Temple of the False God being seen as a staple by newer players due to its appearing in so many commander products. To extend this discussion some, I think it is worth mentioning Azorius Chancery and the other Ravnica bounce lands, as they are (a) commonly featured in Wizards' preconstructed decks and (b) pretty terrible lands often used by new players.

To be completely honest, I think the issue lies more with the new players than with Wizards artificially giving these cards "staple" status. The issue with new players are myriad, which I will address below.

  1. New players tend to play using the cards they have on hand. They might know a card is sub-optimal, such as Temple of the False God , but it is what they have on-hand. They might thus choose to run these cards over a basic, simply because they can and have little alternative.

  2. New players often mistakenly think "more is more" and look just at a card's flashy effects, rather than the downside. There's a reason many new players run the Ravnica bounce lands even if they have never seen a preconstructed deck--two mana must be better than one.

  3. They might have experience with other options, particularly if they are in a friend group that is at a similar level of experience or economic level. If you do not know that fetch and shock lands exist, you're not going to know just how inferior your manabase is.

  4. They might have experience with other options, but their budget prohibits it. As a new player, they might not see how vastly superior Ancient Tomb is to Temple of the False God --they would only see "two mana is good and worth a downside, and this is a wonderful budget alternative."

I would argue the second, third, and fourth issues exist independently of preconstructed decks. After all, how many of you went to Ravnica Allegiance prerelease and saw newer players slamming Gateway Plaza , an awful land, in their two colour decks? Even in the absence of preconstructed products, I suspect Temple of the False God would be a staple among newer players based on how flashy its effect is.

The first problem could be solved by making mediocre lands less common in introductory products. However, that creates two worse problems.

First, it would devalue the better cards while also making the preconstructed products more desirable and increasing their secondary price.

Second, the preconsturcted decks are generally commensurate with one another and with what a brand new player or budget would build. One of the things that makes them fantastic is they can be played against one another, regardless of what set they come from. A Commander 2016 deck will have a decent match up with a 2018 deck, etc. Bad as the mana bases are, they look a lot like a budget/new player mana base, so a friend with a preconstructed deck can generally have a decent game against someone who tried to make one on their own. If there was a sudden shift toward better mana in preconsturcted products, this equality would suddenly be shattered, which would provide an additional barrier of entry to the game.

So, overall, while I think there are some problems and bad lessons being taught with the preconstructed mana bases, I think these problems (a) would generally exist for new players regardless, and (b) are outweighed by the issues any solution would create.

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Azorius Chancery occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

W/U (Azorius): 2.74%

W/U/B (Esper): 0.77%

GWU (Bant): 1.41%