Azorius Chancery

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

: Gain .

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Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander 2018 (C18) Uncommon
Commander Anthology 2018 (CM2) Uncommon
Iconic Masters (IMA) Uncommon
Commander Anthology (CM1) Common
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
Duel Decks: Venser vs. Koth (DDI) Common
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Azorius Chancery occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

WU (Azorius): 2.74%

WUB (Esper): 0.77%

GWU (Bant): 1.41%

Azorius Chancery Discussion

multimedia on An Enchanting Mask Party

4 weeks ago

Hey, nice budget version of Estrid.

I see Siona, Captain of the Pyleas. A way to win with her is Shielded by Faith. This makes an infinite combo of creating 1/1 Soldiers. Emergence Zone is helpful with this combo because then you can do it at instant speed and attack with the Soldiers on your turn to win. Open the Armory and Heliod's Pilgrim are budget tutors to get an aura. More tutors to get auras are helpful with land auras.

I see Stasis. Could expand on the pillowfort strategy of making your opponents permanents ETB tapped with Blind Obedience, Kismet, Frozen AEther. Further protect yourself with Ghostly Prison and Sphere of Safety. Wilderness Reclamation is helpful with Stasis.

Once you have a established a pillowfort then cards such as Approach of the Second Sun or Sandwurm Convergence can be win conditions. Kiora, Behemoth Beckoner is good with Convergence and Sigil of the Empty Throne. Kiora helps to make ramp to cast them and then each time a 5/5 Wurm or 4/4 Angel is created you draw.

With all the mana that Estrid can make with enchanted lands then the budget Finales, Finale of Glory and Finale of Revelation are options. Finales are good with Emergence Zone especially Glory since then you can attack with an army on your turn.


The manabase here is not ideal for three colors since there's a lot of basic lands. I realize this is because of such a low budget, but when playing three or more colors you really want to allocate more of the budget for dual lands to make it easier to cast cards. Green is the most important color because of the land auras, mana dorks and Enchantresses. Most of the land auras can make white and blue mana which is very helpful and allows for more green.

Budget lands to consider adding:

The bounce lands may not seem good, but if they're enchanted then you can untap them with Estrid which can make a lot of mana and make up for the fact they ETB tapped. Consider more low CMC land auras? Even if the aura doesn't create ramp when you tap the enchanted land it's still enchanted so Estrid can untap it that makes it worth adding. Other land auras to consider adding:

Good luck with your deck.

Riveyn on Land/Mana Question

1 month ago

TypicalTimmy

1x Azorius Chancery - (2)

1x Command Tower - , , or (3)

1x Field of Ruin - (4)

1x Flooded Grove - : or , : , , or (5)

6x Forest - x6 (11)

1x Glacial Fortress - or (12)

1x Hinterland Harbor - or (13)

1x Incubation Druid - : or (if +1/+1 is on Incubation Druid (16)

4x Island - x4 (20)

1x Jungle Basin - (22)

1x Karn's Bastion - (23)

1x Myriad Landscape - (24)

1x New Horizons - : Add two mana of any one color (25)

1x Oran-Rief, the Vastwood - (26)

4x Plains - x4 (30)

1x Reliquary Tower - (31)

1x Seaside Citadel - , , or (32)

1x Selesnya Sanctuary - (34)

1x Simic Growth Chamber - (36)

1x Sol Ring - (38)

1x Sunpetal Grove - or (39)

1x Temple of Enlightenment - or (40)

1x Temple of Mystery - or (41)

1x The Great Henge - (43)

1x Treetop Village - (44)

1x Weaver of Currents - : (46)

I miss counted earlier. Up to 46 total mana available

theages on UW Familiars

2 months ago

Twist35, as you can see in the updates, I used to play bounce lands in the deck. With the addition of Mystic Sanctuary, I tried playing without Mnemonic Wall and Archaeomancer so I ended up cutting some bounce lands. Eventually, I came back to Archaeomancer with 0 bounce lands. It's true that you can combo with Snap if you have Azorius Chancery, but I prefer maximizing the chances of having Mystic Sanctuary online T4-T5. I feel it's more important than the off chance of comboing with Snap, which is very often going to be cast early on.

Twist35 on UW Familiars

2 months ago

Do you think that adding bounce lands would improve the list? I know that some previous versions had a bunch of Azorius Chancery in them to combo with Snap. I think the list was made before Mystic Sanctuary was printed, so I don't know if there is room for it.

Sorin_Markov_1947 on The Bane of Playgroups

6 months ago

Okay, I have a few cards I question.

Battle Mastery doesn't really seem to fit the deck

Azorius Chancery is just bad

Evolving Wilds can be replaced by Fabled Passage (or add one of both, but if you do that also add Terramorphic Expanse

Convolute could be replaced by any auto-counter that also costs three mana (like

Sinister Sabotage ) unless the goal here is just to make them spend more mana and not to actually stop them. Same with Offering to Asha

Into the Roil is not an effective bounce spell for its cost

And then a few to recommend.

If you like Scytheclaw , Quietus Spike does nearly the same thing.

Icefall Regent is a very good fit for this deck.

Norn's Annex is another thing similar to Ghostly Prison , but can cost your opponent life if they aren't playing white.

Cryptic Command is similar to Ojutai's Command , but be wary of the triple blue cost.

Mystic Confluence and Force of Will are both good counterspells.

And then Mana Drain is just boss.

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