Azorius Chancery

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2016 Uncommon
Modern Masters 2015 Edition Uncommon
Commander 2013 Common
Duel Decks: Venser vs. Koth Common
MTG: Commander Common
Dissension Common

Combos Browse all

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

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Azorius Chancery Discussion

Cooperlogan on Control/Mill

1 week ago

No Hedron Crab? Especially when running the Azorius Chancery to continue proc'ing the crab's mill ability, it would make the mill a lot more of a real threat.

wereotter on Embrace the Great Work

2 weeks ago

Re: Azorius Chancery,

It's not always a bad card to play, it just depends a lot on your meta, really. It's slower than a lot of other lands, but if your meta isn't hyper aggressive, or if people don't run land destruction, then that doesn't matter as much. For me, however, I've replaced the three ally color bounce lands with Fieldmist Borderpost, Mistvein Borderpost, and Veinfire Borderpost since they are not only artifacts for any abilities that care about that, but they can be hard cast on later turns if they're drawn, or can be cast in a similar way to the bounce lands early on.

I will also add in that I think that Ichor Wellspring is better for this commander than Night's Whisper considering that it's an artifact you WANT to sacrifice to Breya's ability, so unlike the previous comment, it's not just "draw two cards" but it's "draw two cards and, choose one: deal 3 damage to target player, target creature gets -4/-4 till end of turn, or you gain 5 life"

As far as my own suggestions: with only 4 swamps in your deck, turning on your Tainted Isle is going to be tough. If you want the black/blue land, Drowned Catacomb is probably better, but even better still I would say is Inventors' Fair since it can tutor up artifacts for you. Marionette Master is definitely a card to consider since it can have an opponent lose 8 life every time you use Breya's ability, and that card alone has won me games. Also I'm not seeing that you have many ways to get your artifacts back once you sacrifice them. I'd suggest at least a Goblin Welder as not only will he get back the things you want, but he pairs nicely with your Pia's Revolution

zanakand on Right Through You

2 weeks ago

If you need a cheap land you can replace Azorius Chancery with something cheaper like Port Town or Prairie Stream

Gattison on Az' Holes

3 weeks ago

Atony1400: First of all, let me say it's pretty cool that you always try and suggest something. Thanks, and I appreciate that. =)

Now down to the nitty gritty, you're right that I could use some non-basics. However I'm going to go with 3x Tranquil Cove and 3x Azorius Chancery, which is my usual set-up.

Pal00ka on Medomai Master Rewind

1 month ago

Though I haven't built Medomai before I have toyed with the idea but first I would suggest visiting edhrec.com. It'll show you what other players put in a deck headed by her. It's a great resource.

At a glance, you're a little all over the place, I see what you're trying to do, control voltron. First bit of advice: add at least 1-2 more lands, 8-10 ramp, trim high-costed creatures who don't make an immediate splash (cough Silent Sentinel cough), add some continuous card draw outlets, and add better voltron enablers.

Examples

Land: Command Tower, Temple of Enlightenment, Azorius Chancery, etc.

Ramp: Sword of the Animist, Fellwar Stone, Commander's Sphere, etc.

Impact: Stormtide Leviathan, Angel of Serenity, Angelic Field Marshal, etc.

Draw: Coastal Piracy, Bident of Thassa, Mystic Remora, etc.

Voltron: Fireshrieker, Quietus Spike, Tenza, Godo's Maul, etc.

Looking forward to seeing this evolve!

LarkhHarthorn on Saaafe!

1 month ago

Your enchantments are not totally protected from removal; they can still be targeted in response to the upkeep trigger for Concerted Effort. Perhaps you could include Privileged Position or Greater Auramancy for extra protection, though this still doesn't help against Back to Nature effects. Your permanents don't get protection the turn they enter so most are weak to removal that turn, especially Elite Arcanist, so a few counter spells might not be a bad idea as well. They would also be useful against Back to Nature effects so Counterspell and similar are good suggestions for main deck and your Cunning Wish sideboard cards. Rewind is also a nice counter spell to play with Azorius Chancery.

For the lands why not use Tranquil Cove instead of Coastal Tower, this works better with your strategy to use Azorius Chancery to reuse land enter the battle effects.

As for your three perceived weaknesses one of the best solutions to card burn/mill is Elixir of Immortality and since you are in white you could play Wheel of Sun and Moon instead. Either way these are sideboard cards as I don't think you need them main deck given your deck isn't going to draw itself out. I don't think you are that weak to infect since protection negates infect (as long as you can get Opalescence out early enough to create blockers) and you have Spellskite to steal any pump spells. For alternative win conditions counter spells are a good choice, and fit with my earlier suggestions, otherwise you can add cards like Nevermore to your sideboard.

keezfocer on Luigi's Manchun

2 months ago

The amount of control in this deck is brutal. My only suggestion is to replace Azorius Guildgate with Azorius Chancery.

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