|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Common|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2013 (C13)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
Price & Acquistion Set Price Alerts
|Have (15)||ZombieFood , maR2307 , xXThormentXx , , Friedrice24 , Grantley91 , MattN7498 , TheRealPeaches , NostalgicAce , ibraJG84 , Xikitten123 , Zhorus_The_Bauqret , bakunet , pskinn01 , MoJoMiXuP|
|Want (2)||Turtlelover73 , Jose_Arrogantio|
Azorius Chancery Discussion
4 days ago
Drowner of Secrets + Intruder Alarm + Stonybrook Schoolmaster makes infinite mill and infinite merfolk tokens, if Judge of Currents is in play you get infinite life. ( Mothdust Changeling can be used in place of Drowner of Secrets for infinite tapping if need be.) Merrow Reejerey can untap Azorius Chancery for extra mana when a merfolk is played, even the same turn you play the chancery.
1 month ago
So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.
Basically, what I'm looking for is suggestions of cards to add or remove from this list.
ComSharuum the Hegemon f7.58
Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37
Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46
1 month ago
Well what do you want to do with this deck? If you want to do stax I think you need more cards to support locking your opponents down, things like Winter Orb and probably more control elements, counterspells, removal, board wipes. If you are on a budget then you might consider the old pirates Rishadan Footpad and Rishadan Brigand
But if you want to focus on getting value out if Brago and ETB effects then I'd go with more token producers.
It isn't completely clear which kind of game plan you want to go down. I think for either one you won't to go pretty all in on. There are a few cards that kind of seem like just blue/white goodstuff, which is fine but doesn't really support any particular strategy or synergy with Brago.
Either way Strionic Resonator is hard not to put into a Brago deck in my opinion.
As for the mana base it seems fine. 33 Might be slightly low on the land count? I would personally drop Coral Atoll for Azorius Chancery, note that you have to bounce an untapped island for atoll where are chancery is just any land, including a tapped one. I think you could drop a few of the tapped duals for basics if you felt it was slowing you down without impacting your ability to cast things greatly.
Anyway if you tell us a bit more about what you want the deck to do, your game plan, it's easier to offer some advice for recommendations.
1 month ago
Hey there as promised earlier, here are my suggestions. I will suggest what to take out and possible replacements for each.
(Take out these)Nissa, Voice of Zendikar, Kiora, Master of the Depths,Mystic Barrier, Isperia, Supreme Judge, Dictate of Karametra, Jace, the Living Guildpact, Creeping Renaissance, Garruk Relentless, Praetor's Counsel, Spreading Plague, Ob Nixilis of the Black Oath, Sorin, Grim Nemesis, Primal Surge, Citadel Siege, Jace, Memory Adept.
Also in terms of lands remove: Elfhame Palace, Orzhov Guildgate, Selesnya Guildgate, Tranquil Expanse, Golgari Rot Farm, Selesnya Sanctuary, Azorius Chancery. I could suggest a lot more like Thornwood Falls among others but I feel your wanting to keep the land base fairly budget still correct?
Now let me suggest some replacements...
Cyclonic Rift, Teferi, Temporal Archmage, Supreme Verdict, Anguished Unmaking, Sphere of Safety, Norn's Annex, No Mercy, Sol Ring, Astral Cornucopia, Fellwar Stone, Gilded Lotus, Spike Weaver, Exploration / Burgeoning, Venser, the Sojourner, Merciless Eviction, Skyshroud Claim, Mana Reflection, Rhystic Study, Sylvan Library, City of Brass, Reflecting Pool, Forbidden Orchard, Mana Confluence, Murmuring Bosk, Path to Exile, Swan Song, Disallow, Catastrophe, Mystical Tutor, and Demonic Tutor.
I better cut this to an end here, as I still got to look at your other decklists. But if you are wondering about any of my suggestions here / and or what to add if any from among my suggestions then just let me know!
1 month ago
Would rather just remove the creature than Armament of Nyx
There are better lands than guildgates that are still cheap (like life lands)
Leonin Sun Standard is ok, but I'm not a huge fan.
Removal: Bant Charm Treva's CharmArmy of Allah is meh. Misthollow Griffin is too costly. Hovermyr won't block too much with 2 toughness, so vigilance isn't too great, making 2 mana cost, too much. Aven Sunstriker cost too much for its power.
In memory of DnD Characters: Ragnar
1 month ago
I would run 2x Flooded Strand and 2x Hallowed Fountain instead of the 4x Azorius Chancery but I guess it would depend on you meta..Because right now I don't understand why 1/3 of your lands ETB tapped
1 month ago
Since Shu Yun benefits from a lot of noncreature spells, some counter spells and exile effects would be useful. Enchantment and artifact removal like Forsake the Wordly and Solemn Judgment would be useful. Norn's Annex, Propaganda, and Ghostly Prison can make it harder for opponent's to swing at you. Counter spells like Swan Song, Essence Scatter, Rebuff the Wicked, Mana Tithe, and Countermand provide protection and the necessary control aspect you might be looking for. Other creatures with Prowess and similar effects would benefit from what you have in mind. Monastery Swiftspear, Pristine Skywise, Cunning Breezedancer, and Pyre Hound to name a few. The Ravnica bounce lands you will want to add would be Azorius Chancery, Izzet Boilerworks, Boros Garrison, and the tricolor land Mystic Monastery. You can also add the other dual lands, Tranquil Cove, Wind-Scarred Crag, Prairie Stream, Irrigated Farmland, Inspiring Vantage, and Spirebluff Canal. Some must have artifacts are Elixir of Immortality, Venser's Journal, Chromatic Lantern, Jeskai Banner, and Argentum Armor. Hope this helps!
2 months ago
I'm surprised you're not running Oracle of Mul Daya, it's a pretty standard creature for decks like this. Same with Scapeshift. Or the dual color Karoo lands, Simic Growth Chamber, Gruul Turf, Izzet Boilerworks, Boros Garrison, Azorius Chancery, or Selesnya Sanctuary.