|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Uncommon|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2013 (C13)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
: Add to your mana pool.
Price & Acquistion Set Price Alerts
|Have (21)||ZombieFood , xXThormentXx , Friedrice24 , Grantley91 , agardels , angesoir , ibraJG84 , Xikitten123 , bakunet , Supremespeed , Zhorus_The_Bauqret , killstars , Reliva , Shiromakuro , MattN7498 , DFDGamer , itheoryz , orzhov_is_relatively_okay819 , Cazaz0816 , , rockleemyhero|
|Want (24)||kobyjoe , Tortuous_TG18 , Turtlelover73 , eastly , GS10 , beccanator , CaptianClueless , AlphaSp , Jose_Arrogantio , cc2k , Greenshockwave , MasterRoach117 , RedSinR , Xue-Kaihua , bpm4 , swaggerooo , Talonisnthavingit , wlbreda , owenk2 , Gryffix , TempleOfAsmodeus , kvfd1719 , Penguin_Gamer_1 , Love-in-Theory|
Azorius Chancery Discussion
2 weeks ago
digbickmcgee: People play Magic for a variety of reasons; I think WBG is a fellow Vorthos. Personally, I'm here for knights, thallids, and magical horses; for the powerful sense of old-fashioned civilization that Magic can often convey (nonbasic lands, Trading Post, Castle, Knighthood, Worship, etc.); and for the few musketeers we've gotten so far -- along with the magical pre-8th-Edition frame and the beautiful look of Mirage block. I'm not going to hold it against anyone for having strong aesthetic preferences of their own, especially not ones that seem to have a little in common with mine.
WBG: Look at the Enchantress deck archetype; also look at tokens and Storm, if you're a little flexible on violence. (The classic finisher for the High Tide variant of Storm decks is Brain Freeze, which is probably not up your alley. Tokens tend to involve fighting with knights, soldiers, and pegasi, under the command of figures like Sidar Kondo of Jamuraa, Radiant, Archangel, and the occasional real-world general like Kongming, "Sleeping Dragon"; I'm perfectly comfortable with this sort of semi-storybook violence, though it sounds like you might not be.)
Try winning the game by generating infinite mana and decking your opponent. Stroke of Genius is the traditional finisher for this, or, again, Brain Freeze in High Tide.
Nacre Talisman, Malachite Talisman, Staff of Domination, Sword of the Paruns, Argothian Elder, Priest of Titania, and Freed from the Real are in-color cards that it's very easy to build infinite-mana engines around. High-mana-output lands are the natural complement for most of these; look at Growing Rites of Itlimoc Flip, Selesnya Sanctuary, Azorius Chancery, and Simic Growth Chamber. (Tolarian Academy, Gaea's Cradle, and Serra's Sanctum -- in order from strongest to weakest -- are the best infinite-mana-engine lands in the game, but they have prices to match. If using any of them nonetheless, look into Stormfront Riders and the Ice Age Talismans.)
Also, there's some white removal I think you could put up with: Swords to Plowshares, Path of Peace (look up the original art), Settle the Wreckage, Pacifism, Cessation. Look into the Circles and Runes of Protection, too.
4 weeks ago
I feel like this deck probably wants a lot of mana so you can make big plays like playing an etb creature and flickering it several times in a turn. For that reason I would suggest the bouncelands. They're a bit slow, but can make sure you keep hitting your land drops to get tons of mana. In addition, they can help with Palinchron combos, though probably not enough to actually go infinite without support. Simic Growth Chamber, Azorius Chancery, and Selesnya Sanctuary.
One neat card I like in this deck is Bramble Sovereign. It's another way to abuse etb abilities, and synergizes very nicely with flickering, since you can make a copy every time you flicker a creature.
1 month ago
I would recommend Favorable Winds, Warden of Evos Isle and maybe Gravitational Shift and Sprite Noble. Also you will need some mana fixing so you could add Sejiri Refuge, Tranquil Cove and perhaps Azorius Chancery.
2 months ago
Azorius Chancery is bad, I get that you can untap it with Teferi but that being its only positive compare to the negaitve that it has makes it not worth playing.
2 months ago
First, I had no idea Thrummingbird was a common. Holy smokes, that is a cool common!
Secondly, mana in Pauper is tough. Building a three color deck that functions requires a lot of commitment to fixing. But I really like the idea, so we have to make it work.
From here, everything is options - I like at least 6 removal which is 4 Journey to Nowhere and 2 Oblivion Ring and you can go up to 10 if you like. But maybe you prefer more blue for things like Steady Progress or cards that buy time like Moment's Peace. Or cards that draw more cards like Shared Discovery. Or more cards that benefit from having a lot of dudes like Scion of the Wild Up to you.
I hope this helps. Build the deck in TO and goldfish a few times to see if you like the feel of it.
3 months ago
If I add Hedron Crab to it, does it also allow infinite mill?? Thanks guys.
4 months ago
Understand about the budget constraints. That said, you cannot play Azorius Chancery on turn one (it bounces itself)--perhaps choose another "enters tapped" land that you can drop on turn 1. That way it will be untapped by the time you need to use it.
My mistake about propaganda! I did a brief skim of the cards and went from memory. Clearly forgot all the more recent reprints of Propaganda have been in Commander, not modern-legal, formats. Regardless, Propaganda does not add that much--it's a nice card, but you start having diminishing returns. If they can't pay 6 mana to attack, forcing them to pay 8 doesn't do much.
4 months ago
Azorius Chancery is a terrible land. Stick to ones that do not enter the battlefield tapped.