|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Iconic Masters (IMA)||Uncommon|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2013 (C13)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
: Gain .
|Have (6)||, GeminiSpartanX , orzhov_is_relatively_okay819 , qgloafhun , mwu8689 , rockleemyhero|
|Want (4)||jizzard , Prototype_Serbon , Kaslay , Alvarosaurus|
Azorius Chancery Discussion
3 days ago
Out: - Citadel Siege - Crucible of Fire - Dragon Breath - Dragon Fangs - Dragon Scales - Dragon Shadow - Fervent Charge - Mighty Emergence - Sarkhan's Unsealing - Triumph of Ferocity - Atarka Monument - Dragon's Hoard - Dromoka Monument - Kolaghan Monument - Ojutai Monument - Silumgar Monument - Response / Resurgence - Akoum Hellkite - Bone Dragon - Dromoka, the Eternal - Flameblast Dragon - Foe-Razer Regent - Furyborn Hellkite - Hoarding Dragon - Jugan, the Rising Star - Mana-Charged Dragon - Nicol Bolas - Shieldhide Dragon - Azorius Chancery - Gruul Turf - Izzet Boilerworks - Orzhov Basilica - Rakdos Carnarium - Simic Growth Chamber
Replacement Options - Atarka, World Render - Boneyard Scourge - Broodmate Dragon - Darigaaz Reincarnated - Dragonlord Kolaghan - Harbinger of the Hunt - Hellkite Tyrant - Karrthus, Tyrant of Jund - Kokusho, the Evening Star - Nesting Dragon - Rith, the Awakener - Ryusei, the Falling Star - Scourge of the Throne - Utvara Hellkite - Vaevictis Asmadi, the Dire - Skyshroud Claim - Nissa's Pilgrimage - Farseek - Sol Ring - Smothering Tithe - Dragonspeaker Shaman - Earthquake - Commander's Sphere - Chromatic Lantern - Darksteel Ingot - Wayfarer's Bauble - Fellwar Stone - Armillary Sphere - Burnished Hart - Mirari's Wake - Curse of Opulence - Unclaimed Territory - Exotic Orchard - Mountain s, Swamp s, Forest s, Island s, Plains
3 weeks ago
I would swap Mikaeus, the Lunarch with Enclave Cryptologist as hes kinda slow and this way you can get some more card draw going for you. Contagion Engine does not really mesh well with your deck I would swap it out for Door of Destinies and Inexorable Tide with Reconnaissance for similar reasons of improving attack ability. Add in Nykthos, Shrine to Nyx as it can be massive mana ramp, I would remove whatever land you feel you don't need to much, probably Azorius Chancery . True Conviction for Vanquisher's Banner to help keep up that card draw.
3 weeks ago
bushido_man96 as for Amulet of Vigor yes your absolutely right i did only put in there to speed up my tap lands but with 12 pure Taplands Temple of Silence , Sandsteppe Citadel , Rakdos Carnarium , Orzhov Basilica , Opulent Palace , Nomad Outpost , Izzet Boilerworks , Gruul Turf , Golgari Rot Farm , Dimir Aqueduct , Boros Garrison and Azorius Chancery , and 6 ETB tap unless lands Blood Crypt , Godless Shrine , Isolated Chapel , Overgrown Tomb , Sacred Foundry and Watery Grave think me having Amulet of Vigor is justified.
1 month ago
triproberts12 raises an interesting point about Temple of the False God being seen as a staple by newer players due to its appearing in so many commander products. To extend this discussion some, I think it is worth mentioning Azorius Chancery and the other Ravnica bounce lands, as they are (a) commonly featured in Wizards' preconstructed decks and (b) pretty terrible lands often used by new players.
To be completely honest, I think the issue lies more with the new players than with Wizards artificially giving these cards "staple" status. The issue with new players are myriad, which I will address below.
New players tend to play using the cards they have on hand. They might know a card is sub-optimal, such as Temple of the False God , but it is what they have on-hand. They might thus choose to run these cards over a basic, simply because they can and have little alternative.
New players often mistakenly think "more is more" and look just at a card's flashy effects, rather than the downside. There's a reason many new players run the Ravnica bounce lands even if they have never seen a preconstructed deck--two mana must be better than one.
They might have experience with other options, particularly if they are in a friend group that is at a similar level of experience or economic level. If you do not know that fetch and shock lands exist, you're not going to know just how inferior your manabase is.
They might have experience with other options, but their budget prohibits it. As a new player, they might not see how vastly superior Ancient Tomb is to Temple of the False God --they would only see "two mana is good and worth a downside, and this is a wonderful budget alternative."
I would argue the second, third, and fourth issues exist independently of preconstructed decks. After all, how many of you went to Ravnica Allegiance prerelease and saw newer players slamming Gateway Plaza , an awful land, in their two colour decks? Even in the absence of preconstructed products, I suspect Temple of the False God would be a staple among newer players based on how flashy its effect is.
The first problem could be solved by making mediocre lands less common in introductory products. However, that creates two worse problems.
First, it would devalue the better cards while also making the preconstructed products more desirable and increasing their secondary price.
Second, the preconsturcted decks are generally commensurate with one another and with what a brand new player or budget would build. One of the things that makes them fantastic is they can be played against one another, regardless of what set they come from. A Commander 2016 deck will have a decent match up with a 2018 deck, etc. Bad as the mana bases are, they look a lot like a budget/new player mana base, so a friend with a preconstructed deck can generally have a decent game against someone who tried to make one on their own. If there was a sudden shift toward better mana in preconsturcted products, this equality would suddenly be shattered, which would provide an additional barrier of entry to the game.
So, overall, while I think there are some problems and bad lessons being taught with the preconstructed mana bases, I think these problems (a) would generally exist for new players regardless, and (b) are outweighed by the issues any solution would create.
1 month ago
Tweaks to Lands
The most important thing to change first is the mana base. You might be able to get away with less than 24 lands ultimately, maybe 23 or even 22 if you lower your mana curve, but I'd start with the default of 24 and tweak from there.
You might also consider more mana fixing than a single dual playset, such as fetchlands ( Evolving Wilds ) or Ash Barrens . There's also Azorius Chancery . Since you run so many creatures, you might also be able to benefit from Holdout Settlement .
Other than mana-fixing, some people also like cycling lands, as they can help you draw more useful cards when you get mana-flooded (like Lonely Sandbar and Secluded Steppe ). For control decks, Halimar Depths is a useful way to set up your draws. You can opt for incidental lifegain on lands like Kabira Crossroads , but I'd honestly stick with basic Plains, because you don't want too many lands that enter tapped.
I noticed that more than one of your cards had an effect like "target creature an opponent controls doesn’t untap during its controller’s next untap step". If you wanted to focus you deck on that type of strategy, you could consider Skyline Cascade .
So what to cut to make room for 8 more lands?
I'd cut most of the creatures that are considered "vanilla" or "French vanilla", i.e. have no abilities or only basic keyword abilities like Flying or Lifelink. You want as many of your creatures as possible to DO something other than just being a warm body. So:
-1 Coral Commando
-1 Daybreak Chaplain
-1 Humongulus (also, you want 5+ mana spells to have more of an impact than this)
-1 Knight of the Tusk (same deal as with Humongulus)
-1 Mesa Unicorn
-1 Sky Ruin Drake (same deal as with Humongulus)
-1 Talon Trooper
You could also considering cutting Sunspring Expedition , since effects that solely grant lifegain are generally considered not worth running (incidental lifegain, on the other hand, can be great).
I'd also consider cutting Nimbus Wings , since most of your creatures already have flying.
After making some of the above cuts and additions, really what you want to think about is what is your deck trying to DO. You want to have a unified strategy.
For instance, right now you have creatures like Civic Stalwart , Haazda Officer , Pegasus Courser , and Vedalken Mesmerist that want you to be on the offensive. But you also have creatures with low power / high toughness (several of the ones I suggested you cut, actually), Syndicate Messenger (which makes for a great blocker), and Wall of Mist that want your deck to be defensive.
I think before we can make further suggestions, you'll need to better nail down the direction you want to take the deck — offensive flyers? high-toughness blockers and other stalling techniques to get to your win-con?
1 month ago
Making some small updates for RNA:
Kaya and Betrayal is a new combo I want to try out (h/t Justin Parnell and Think Twice), so out goes valuable but off-theme Teferi and sometimes-useful Plotter. Hallowed Fountain is a strict upgrade, and Juxtapose felt clunky to me - so I'm trying out the Spirit. Any thoughts on these changes?
2 months ago
2 months ago
Since you are playing a two-colour deck you do not need a lot of colour-fixing. Other than special ability lands, you do not need lands that give you multiple colours. Back to Basics is an extremely powerful effect that you should capitalize on for your "Law" deck.
You can cut the following cards:
- Azorius Chancery
- Irrigated Farmland
- Nimbus Maze
- Port Town
- Prairie Stream
- Seachrome Coast
- Skycloud Expanse
- Temple of Enlightenment
- Tranquil Cove
Azorius Chancery occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
W/U (Azorius): 2.74%
W/U/B (Esper): 0.77%
GWU (Bant): 1.41%