Azorius Chancery

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander Anthology (CM1) Common
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
Duel Decks: Venser vs. Koth (DDI) Common
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Related Questions

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

Price & Acquistion Set Price Alerts

IMA

CM1

C16

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Azorius Chancery Discussion

ForTheOldFrame on happy decks

2 weeks ago

digbickmcgee: People play Magic for a variety of reasons; I think WBG is a fellow Vorthos. Personally, I'm here for knights, thallids, and magical horses; for the powerful sense of old-fashioned civilization that Magic can often convey (nonbasic lands, Trading Post, Castle, Knighthood, Worship, etc.); and for the few musketeers we've gotten so far -- along with the magical pre-8th-Edition frame and the beautiful look of Mirage block. I'm not going to hold it against anyone for having strong aesthetic preferences of their own, especially not ones that seem to have a little in common with mine.

WBG: Look at the Enchantress deck archetype; also look at tokens and Storm, if you're a little flexible on violence. (The classic finisher for the High Tide variant of Storm decks is Brain Freeze, which is probably not up your alley. Tokens tend to involve fighting with knights, soldiers, and pegasi, under the command of figures like Sidar Kondo of Jamuraa, Radiant, Archangel, and the occasional real-world general like Kongming, "Sleeping Dragon"; I'm perfectly comfortable with this sort of semi-storybook violence, though it sounds like you might not be.)

Try winning the game by generating infinite mana and decking your opponent. Stroke of Genius is the traditional finisher for this, or, again, Brain Freeze in High Tide.

Nacre Talisman, Malachite Talisman, Staff of Domination, Sword of the Paruns, Argothian Elder, Priest of Titania, and Freed from the Real are in-color cards that it's very easy to build infinite-mana engines around. High-mana-output lands are the natural complement for most of these; look at Growing Rites of Itlimoc  Flip, Selesnya Sanctuary, Azorius Chancery, and Simic Growth Chamber. (Tolarian Academy, Gaea's Cradle, and Serra's Sanctum -- in order from strongest to weakest -- are the best infinite-mana-engine lands in the game, but they have prices to match. If using any of them nonetheless, look into Stormfront Riders and the Ice Age Talismans.)

Also, there's some white removal I think you could put up with: Swords to Plowshares, Path of Peace (look up the original art), Settle the Wreckage, Pacifism, Cessation. Look into the Circles and Runes of Protection, too.

ThallionDarkshine on Roon

4 weeks ago

I feel like this deck probably wants a lot of mana so you can make big plays like playing an etb creature and flickering it several times in a turn. For that reason I would suggest the bouncelands. They're a bit slow, but can make sure you keep hitting your land drops to get tons of mana. In addition, they can help with Palinchron combos, though probably not enough to actually go infinite without support. Simic Growth Chamber, Azorius Chancery, and Selesnya Sanctuary.

One neat card I like in this deck is Bramble Sovereign. It's another way to abuse etb abilities, and synergizes very nicely with flickering, since you can make a copy every time you flicker a creature.

Angel_Zero on Flying Super-budget

1 month ago

I would recommend Favorable Winds, Warden of Evos Isle and maybe Gravitational Shift and Sprite Noble. Also you will need some mana fixing so you could add Sejiri Refuge, Tranquil Cove and perhaps Azorius Chancery.

enpc on Endless Red Tape: GAAIV EDH (*100% COMP) (*DOM)

2 months ago

Azorius Chancery is bad, I get that you can untap it with Teferi but that being its only positive compare to the negaitve that it has makes it not worth playing.

Also, Void Shatter is better than Spell Crumple. The only time it's worse is the case where you need to pitch it to FoW. Other that that it does much more work.

Boza on Need help completing pauper deck

2 months ago

First, I had no idea Thrummingbird was a common. Holy smokes, that is a cool common!

Secondly, mana in Pauper is tough. Building a three color deck that functions requires a lot of commitment to fixing. But I really like the idea, so we have to make it work.

Now, lets start from the start. We need 22 lands and 38 non-lands. We want Pallid Mycoderm and Thrummingbird as creatures in the deck for sure, so 4 of each should be good. 30 to go.

We want green because fungus and saproling. 4 Thallid Shell-Dweller, 4 Thallid, 4 Vitaspore Thallid, 2 Sporoloth Ancient, get in there. 16 to go.

More sparolings are always cool. 2 Sprout Swarm and 4 Scatter the Seeds are vital. 10 to go.

From here, everything is options - I like at least 6 removal which is 4 Journey to Nowhere and 2 Oblivion Ring and you can go up to 10 if you like. But maybe you prefer more blue for things like Steady Progress or cards that buy time like Moment's Peace. Or cards that draw more cards like Shared Discovery. Or more cards that benefit from having a lot of dudes like Scion of the Wild Up to you.

For the lands, I think you need to save space in the non-land department and run things like Evolving Wilds and guildgates or ravnica bounce lands like Azorius Chancery.

I hope this helps. Build the deck in TO and goldfish a few times to see if you like the feel of it.

Colten_Lee on Infinite Mana/Infinite Mill?

3 months ago

Does Retreat to Coralhelm,Walking Atlas,Amulet of Vigor and Azorius Chancery give you infinite mana?? Assuming there are no responses to ruin it.

If I add Hedron Crab to it, does it also allow infinite mill?? Thanks guys.

cdkime on I would like to see you try...

4 months ago

Understand about the budget constraints. That said, you cannot play Azorius Chancery on turn one (it bounces itself)--perhaps choose another "enters tapped" land that you can drop on turn 1. That way it will be untapped by the time you need to use it.

My mistake about propaganda! I did a brief skim of the cards and went from memory. Clearly forgot all the more recent reprints of Propaganda have been in Commander, not modern-legal, formats. Regardless, Propaganda does not add that much--it's a nice card, but you start having diminishing returns. If they can't pay 6 mana to attack, forcing them to pay 8 doesn't do much.

cdkime on I would like to see you try...

4 months ago

Azorius Chancery is a terrible land. Stick to ones that do not enter the battlefield tapped.

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