|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Commander Anthology 2018 (CM2)||Uncommon|
|Iconic Masters (IMA)||Uncommon|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Uncommon|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2013 (C13)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
|MTG: Commander (CMD)||Common|
Combos Browse all
Azorius Chancery enters the battlefield tapped.
When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.
: Gain .
|Have (5)||GeminiSpartanX , , orzhov_is_relatively_okay819 , Vasbear1 , rockleemyhero|
|Want (9)||ausername , HellFire213 , Xydroth , Wolfgar , wijwam , drbtech , mattsfatt , bigguy526 , fartbuckets|
Azorius Chancery Discussion
2 days ago
1 week ago
Alright, so- here's some tips for building now that you have a fitting commander. Definitely focus on repeatable life-gain more than sorceries or instants. Riot Control though is an good card against aggressive, creature-based decks going for the kill.
Blue/White lifegain is a little harder to build, as Blue rarely has life-based synergy. But its doable, especially due to white. The Soul Sisters ( Soul Warden , Soul's Attendant , and Suture Priest gain you life as you get more creatures. This synergies well with any tokens you make.
Dual lands are great for getting the right colors out. You don't necessarily need the expensive ones to build a fun deck. Meandering River , Azorius Chancery , Tranquil Cove , Irrigated Farmland , Boreal Shelf , and Coastal Tower are all cheap dual lands. Cheap means entering tapped though, just to warn you. But it can be better than basic lands at times due to either color of mana as needed. And oh, speaking of mana- Azorius Signet , Azorius Locket , Azorius Keyrune , and Azorius Cluestone are great artifacts for ramping up to bigger spells. White and Blue lack a lot of ramp, so its something to think about.
3 weeks ago
Hey hkhssweiss! Sorry I've been taking so long to reply, I had some tests I had to study for. Anyway, I edited my deck again and here are the cards I took out:
- Platinum Angel
- Darksteel Forge
- Norn's Annex
- Venser's Journal
- Terramorphic Expanse
- Isolated Chapel
- Forbidden Orchard
- Evolving Wilds
- Dimir Aqueduct
- Azorius Chancery
Cards I put in:
- Expedition Map
- Voltaic Key
- Whispersilk Cloak (To combo with Blightsteel Colossus for a guaranteed hit to someone.)
- Mana Confluence
- Reflecting Pool
- City of Brass
- Hallowed Fountain
- Godless Shrine
- Watery Grave
Hopefully that's good, I'm not exactly sure. I think the mana base is pretty much finished, but I could add in a Rogue's Passage to let my Blightsteel Colossus through, as that is one of the only two win conditions in the deck besides taking their stuff. Is the deck finished, or would it be good to add in things like Mystical Tutor , Cryptic Command , Authority of the Consuls , or Copy Enchantment ?
1 month ago
I LOVE THE DECK. I'm actually trying to make a Persistent Petitioners Reanimator deck right now, but I wasn't able to figure out what to target with reanimation spells. You figured it out though.
1) Take out Thrumming Stone , yes the card can do broken things, but I don't know how beneficial it will actually be in this deck. Also the decks that it is used in are very straight forward ones with no set up ( Relentless Rats and Rat Colony ), not things that need set up ( Shadowborn Apostle ).
2) Take out Avacyn, Angel of Hope , yes she is a great card, but when she's the only big body in a deck the body itself won't do much the same way mill doesn't do much to a group of 3 opponents. Also what in this deck would your opponents want to blow up on your battlefield? In the end she is just a defensive card in this deck that will take way too much set up to benefit from.
4) The mana base, before I get into my suggestions on the mana base I will just say any base can benefit from a ton of fetchlands and other things like that and I'm not gonna sit here and just tell you to add in every fetchland in your colors. Now to my suggestions, cut all taplands they hurt a deck much more than you may think.
Cuts in the Land Base:
J) As far as I can tell you don't seem like you'll be going to combat much and if you're not then Glacial Chasm would be great.
BTW, when I finish designing my deck list I'll let you know what it is in the comments here so you can take a look at if you want.
1 month ago
Out: - Citadel Siege - Crucible of Fire - Dragon Breath - Dragon Fangs - Dragon Scales - Dragon Shadow - Fervent Charge - Mighty Emergence - Sarkhan's Unsealing - Triumph of Ferocity - Atarka Monument - Dragon's Hoard - Dromoka Monument - Kolaghan Monument - Ojutai Monument - Silumgar Monument - Response / Resurgence - Akoum Hellkite - Bone Dragon - Dromoka, the Eternal - Flameblast Dragon - Foe-Razer Regent - Furyborn Hellkite - Hoarding Dragon - Jugan, the Rising Star - Mana-Charged Dragon - Nicol Bolas - Shieldhide Dragon - Azorius Chancery - Gruul Turf - Izzet Boilerworks - Orzhov Basilica - Rakdos Carnarium - Simic Growth Chamber
Replacement Options - Atarka, World Render - Boneyard Scourge - Broodmate Dragon - Darigaaz Reincarnated - Dragonlord Kolaghan - Harbinger of the Hunt - Hellkite Tyrant - Karrthus, Tyrant of Jund - Kokusho, the Evening Star - Nesting Dragon - Rith, the Awakener - Ryusei, the Falling Star - Scourge of the Throne - Utvara Hellkite - Vaevictis Asmadi, the Dire - Skyshroud Claim - Nissa's Pilgrimage - Farseek - Sol Ring - Smothering Tithe - Dragonspeaker Shaman - Earthquake - Commander's Sphere - Chromatic Lantern - Darksteel Ingot - Wayfarer's Bauble - Fellwar Stone - Armillary Sphere - Burnished Hart - Mirari's Wake - Curse of Opulence - Unclaimed Territory - Exotic Orchard - Mountain s, Swamp s, Forest s, Island s, Plains
2 months ago
I would swap Mikaeus, the Lunarch with Enclave Cryptologist as hes kinda slow and this way you can get some more card draw going for you. Contagion Engine does not really mesh well with your deck I would swap it out for Door of Destinies and Inexorable Tide with Reconnaissance for similar reasons of improving attack ability. Add in Nykthos, Shrine to Nyx as it can be massive mana ramp, I would remove whatever land you feel you don't need to much, probably Azorius Chancery . True Conviction for Vanquisher's Banner to help keep up that card draw.
2 months ago
bushido_man96 as for Amulet of Vigor yes your absolutely right i did only put in there to speed up my tap lands but with 12 pure Taplands Temple of Silence , Sandsteppe Citadel , Rakdos Carnarium , Orzhov Basilica , Opulent Palace , Nomad Outpost , Izzet Boilerworks , Gruul Turf , Golgari Rot Farm , Dimir Aqueduct , Boros Garrison and Azorius Chancery , and 6 ETB tap unless lands Blood Crypt , Godless Shrine , Isolated Chapel , Overgrown Tomb , Sacred Foundry and Watery Grave think me having Amulet of Vigor is justified.
3 months ago
triproberts12 raises an interesting point about Temple of the False God being seen as a staple by newer players due to its appearing in so many commander products. To extend this discussion some, I think it is worth mentioning Azorius Chancery and the other Ravnica bounce lands, as they are (a) commonly featured in Wizards' preconstructed decks and (b) pretty terrible lands often used by new players.
To be completely honest, I think the issue lies more with the new players than with Wizards artificially giving these cards "staple" status. The issue with new players are myriad, which I will address below.
New players tend to play using the cards they have on hand. They might know a card is sub-optimal, such as Temple of the False God , but it is what they have on-hand. They might thus choose to run these cards over a basic, simply because they can and have little alternative.
New players often mistakenly think "more is more" and look just at a card's flashy effects, rather than the downside. There's a reason many new players run the Ravnica bounce lands even if they have never seen a preconstructed deck--two mana must be better than one.
They might have experience with other options, particularly if they are in a friend group that is at a similar level of experience or economic level. If you do not know that fetch and shock lands exist, you're not going to know just how inferior your manabase is.
They might have experience with other options, but their budget prohibits it. As a new player, they might not see how vastly superior Ancient Tomb is to Temple of the False God --they would only see "two mana is good and worth a downside, and this is a wonderful budget alternative."
I would argue the second, third, and fourth issues exist independently of preconstructed decks. After all, how many of you went to Ravnica Allegiance prerelease and saw newer players slamming Gateway Plaza , an awful land, in their two colour decks? Even in the absence of preconstructed products, I suspect Temple of the False God would be a staple among newer players based on how flashy its effect is.
The first problem could be solved by making mediocre lands less common in introductory products. However, that creates two worse problems.
First, it would devalue the better cards while also making the preconstructed products more desirable and increasing their secondary price.
Second, the preconsturcted decks are generally commensurate with one another and with what a brand new player or budget would build. One of the things that makes them fantastic is they can be played against one another, regardless of what set they come from. A Commander 2016 deck will have a decent match up with a 2018 deck, etc. Bad as the mana bases are, they look a lot like a budget/new player mana base, so a friend with a preconstructed deck can generally have a decent game against someone who tried to make one on their own. If there was a sudden shift toward better mana in preconsturcted products, this equality would suddenly be shattered, which would provide an additional barrier of entry to the game.
So, overall, while I think there are some problems and bad lessons being taught with the preconstructed mana bases, I think these problems (a) would generally exist for new players regardless, and (b) are outweighed by the issues any solution would create.
Azorius Chancery occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
W/U (Azorius): 2.74%
W/U/B (Esper): 0.77%
GWU (Bant): 1.41%