Azorius Chancery


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander Anthology (CMT) Common
Commander 2016 (C16) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2013 (C13) Common
Duel Decks: Venser vs. Koth (DDI) Common
MTG: Commander (CMD) Common
Dissension (DIS) Common

Combos Browse all

Related Questions

Azorius Chancery


Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

Price & Acquistion Set Price Alerts





Azorius Chancery Discussion

enpc on Endless Red Tape: GAAIV EDH (*100% COMP) (*DOM)

5 days ago

Azorius Chancery is bad, I get that you can untap it with Teferi but that being its only positive compare to the negaitve that it has makes it not worth playing.

Also, Void Shatter is better than Spell Crumple. The only time it's worse is the case where you need to pitch it to FoW. Other that that it does much more work.

Boza on Need help completing pauper deck

3 weeks ago

First, I had no idea Thrummingbird was a common. Holy smokes, that is a cool common!

Secondly, mana in Pauper is tough. Building a three color deck that functions requires a lot of commitment to fixing. But I really like the idea, so we have to make it work.

Now, lets start from the start. We need 22 lands and 38 non-lands. We want Pallid Mycoderm and Thrummingbird as creatures in the deck for sure, so 4 of each should be good. 30 to go.

We want green because fungus and saproling. 4 Thallid Shell-Dweller, 4 Thallid, 4 Vitaspore Thallid, 2 Sporoloth Ancient, get in there. 16 to go.

More sparolings are always cool. 2 Sprout Swarm and 4 Scatter the Seeds are vital. 10 to go.

From here, everything is options - I like at least 6 removal which is 4 Journey to Nowhere and 2 Oblivion Ring and you can go up to 10 if you like. But maybe you prefer more blue for things like Steady Progress or cards that buy time like Moment's Peace. Or cards that draw more cards like Shared Discovery. Or more cards that benefit from having a lot of dudes like Scion of the Wild Up to you.

For the lands, I think you need to save space in the non-land department and run things like Evolving Wilds and guildgates or ravnica bounce lands like Azorius Chancery.

I hope this helps. Build the deck in TO and goldfish a few times to see if you like the feel of it.

Colten_Lee on Infinite Mana/Infinite Mill?

1 month ago

Does Retreat to Coralhelm,Walking Atlas,Amulet of Vigor and Azorius Chancery give you infinite mana?? Assuming there are no responses to ruin it.

If I add Hedron Crab to it, does it also allow infinite mill?? Thanks guys.

cdkime on I would like to see you try...

2 months ago

Understand about the budget constraints. That said, you cannot play Azorius Chancery on turn one (it bounces itself)--perhaps choose another "enters tapped" land that you can drop on turn 1. That way it will be untapped by the time you need to use it.

My mistake about propaganda! I did a brief skim of the cards and went from memory. Clearly forgot all the more recent reprints of Propaganda have been in Commander, not modern-legal, formats. Regardless, Propaganda does not add that much--it's a nice card, but you start having diminishing returns. If they can't pay 6 mana to attack, forcing them to pay 8 doesn't do much.

cdkime on I would like to see you try...

2 months ago

Azorius Chancery is a terrible land. Stick to ones that do not enter the battlefield tapped.

jordybear2002 on I would like to see you try...

2 months ago

Ok so 1. Creatures. Get rid of the following: Isperia, Supreme Judge, Ludevic's Test Subject  Flip, and Loyal Sentry. Replace with, Wall of Omens, Thalia, Guardian of Thraben, and that's all I can think of creatures. 2. Lands. Find dual lands like Azorius Chancery and get rid of Urza. 3. Get rid of Gainsay and replace with Counterspell. I want to win by making me protection and while doing so building an army. If think there are better ways to win please let me know. I put Thalia in there just to avoid fatal push and to get some more leverage.

enpc on Once You Pop, You Can't Stop...

2 months ago

I would play it over a Conjurer's Closet. But I think Selfless Spirit is worth keeping.

I still don't like Azorius Chancery. Extra mana off Peregrine Drake feels underwhelming at best (you're either comboing off or you're not really doing anything, there's no middle ground here), bouncing and ETB tapped land like Halimar Depths feels really bad and the other two examples feel niche. With Key, you pitch anything, connect and win and with owl, just get a better cantrip creature.

enpc on Once You Pop, You Can't Stop...

2 months ago

Cloudform/Lightform let you play all of the permanents in deck with the Strionic Resonator combo. Grand Abolisher is just good. Azorius Chancery on the other hand is bad. Seriously dude, if you're running a Tundra then why is this in your deck?

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