Azorius Chancery

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander (2016 Edition) Uncommon
Modern Masters 2015 Edition Uncommon
Commander 2013 Common
Duel Decks: Venser vs. Koth Common
MTG: Commander Common
Dissension Common

Combos Browse all

Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

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Azorius Chancery Discussion

keezfocer on Luigi's Manchun

3 days ago

The amount of control in this deck is brutal. My only suggestion is to replace Azorius Guildgate with Azorius Chancery.

Jagd_Tallgeese on Atraxa, Pump It Up!

1 week ago

Some decent additions to the mana base would be Selesnya Sanctuary, Dimir Aqueduct, Golgari Rot Farm, and Azorius Chancery. Winding Constrictor is a newer creature that will help pump your creatures and planeswalkers even faster. Abzan Battle Priest will give your creatures with +1/+1 counters lifelink, so it will synergize with Archangel of Thune very well. Hope this helps!

acht_deck_manager on What life?

1 month ago

Just some thoughts in case they help build off of what Immortalized said or provide any other useful things to look at:

Draw

There are a lot of other draw cards too that you might consider:

And countless more. In a deck like this though there's a lot of value to be had in something like Phyrexian Arena since 1 life per upkeep is no biggie with Oloro around

Removal

Here's some other good removal to think about:

Slow Down Taxes

Here are some cards that can really halt your opponent's aggression:

Taxing Creatures

Some other creatures worth mentioning that tax an opponent's life:

Other Notables

Here's some other cards that are worth noting:

  • Pristine Talisman combos well if you have Oloro out (Tap to gain life, spend the mana to draw the card and cost each opponent 1 life)
  • Baleful Strix can be great utility in this kind of deck
  • Reliquary Tower Is always great in draw decks

Additional Thoughts

One card I'd definitely recommend ditching is Azor's Elocutors.

Other cards I see that I'd consider removing if it was me:

I used to play an Oloro deck as well (albeit it with a very different affinity ) using a ton more artifacts and some fun combinations around Darksteel Forge and Nevinyrral's Disk . He's a great commander and a lot of fun. I hope you enjoy the deck and can find something useful in any of my suggestions.

Good luck and happy hunting!

Forceofnature1 on Paul Walker

1 month ago
  1. yeah I bought a couple dual lands but didn't use them in my 4 color and ended up trading them away (minorly upset about that in retrospect). working on getting my hands on as many fetches as I can as they are ridiculously helpful and let's be honest, the life doesn't hurt in edh.

  2. I have the full cycle of shocklands so that's good to go.

  3. I have the multi-color producers.

  4. artifact staples I have (except coalition relic, is it really that good and I'm just an idiot for never getting my hands on one, or is it only super helpful early game and then just sorta okay late game? Astral Cornucopia recently blew my mind so I'm up for it). Just picked up a Doubling Cube and think it's the bee's knees.

  5. I run a Riku spellslinger deck that relies primarily on green ramp sorceries and that is super fun/broken.

  6. I have a bloom tender and didn't realize how much it was worth. Definitely sleeved that up after seeing it here. I don't like mana dorks because they can get wiped too minimal board wipes with their low toughness. Do they ever stick around long enough to do anything or do people basically just ignore them?

  7. These I love, especially ETB. ETB is by far my favorite mechanic to break with any color combination. I want it to hit the table and make a splash. #SadRobot

  8. Like I said, Riku fetch sorceries are awesome. Nature's lore and Skyshroud Claim for mana fixing. Do you run more than one of each basic land?

  9. Have an oracle, picked up an Azusa Judge Foil for my Gitrog monster deck so I'm pretty stoked to use that in 5 color as well.

I agree it's about testing, but this was a great start! On the whole, how important do you think the original duals are? For speed, obviously, but if I replaced them with the bounce double lands Azorius Chancery etc and have plenty of shocks that should cover it, right? Budget wise that seems like the smart choice. Next I'm gonna go find the most beat up duals on TCG hahaha.

DawnsRayofLight on Blink and Sink

1 month ago

So, my thoughts. If I am playing UW I would be either playing control or if you want to stick to tempo I might do something like VOLTRON. So either you are just playing for the long game (which is easy to do in EDH) or you can play the tempo and rely on throwing enchantments on creatures and some equipment. Look at voltron lists on here and see what they are doing.--okay, I forgot what Brago did, the aforementioned stuff is relevant, but stick to blink and utility creatures-- I will give you suggestions for cards in what you are doing. the next message is what to remove

Some Planeswalkers I might Suggest:

Elspeth, Sun's Champion

Enchantment:

Angelic Destiny

Rhystic Study

Sorceries:

Entreat the Angels

Fumigate

Creatures:

Cataclysmic Gearhulk

Spell Queller

Reflector Mage

Fiend Hunter

Karmic Guide

Consecrated Sphinx

Palinchron

Venser, Shaper Savant

Cloudblazer

Angel of Finality

Reveillark

Mulldrifter

Man-o'-War

Dragonlord Ojutai

Land

Celestial Colonnade

Reliquary Tower

Temple of Enlightenment

Azorius Chancery

Nimbus Maze

Rogue's Passage

Calciform Pools

Prairie Stream

Halimar Depths

Mystic Gate

Artifact:

Sensei's Divining Top

Sol Ring

Chromatic Lantern

Gilded Lotus

Talisman of Progress

This is all I can think of for now.

Pevira on Control/Mill

1 month ago

lithium142, thanks for the help. First off, what is your reasoning on Sphere of Saftey vs Ghostly Prison? Ghostly Prison is better in a vacuum because of a guaranteed 2-cost, but I feel like Sphere is better in this deck due to the number of enchantments present, even if it has a relatively high CMC.

I think I will drop 2 Islands, and then replace 2x Cathar's Companion with 3x Wall of Omens, and 3x Benthic Infiltrator with 4x Thought Scour. I feel like I have too much mana by the middle of the deck, especially with the double mana coming from Azorius Chancery, and the other suggestions you gave me work well to my liking in play tests.

Is there a cheaper alternative to Path to Exile? I like the card, but not the price at this point. Eventually it might make its way into this deck, but I am a broke college student at this point!

One last question at this point: what is the big advantage to expensive non-basic lands, such as Hallowed Fountain, Overgrown Tomb, or the like?

Jory476 on Shu Yun's not so silent tempest

2 months ago

Also, are you sure you wan to run the Azorius Chancery, Izzet Boilerworks, and Boros Garrison, they are such cheap duel lands because they slow you down. For example if you have an island and one of these lands in your starting hand you play the island turn one. Play one of these turn 2 and have no mana for turn 2; then, you have a total of 3 mana turn 3. Which is the same as normal, but with only two lands instead of 3. The advantage they give is you need less land cards to be successful, but they slow you down between turns.

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