Azorius Chancery


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Uncommon
Modern Masters 2015 Edition Uncommon
Commander 2013 Common
Duel Decks: Venser vs. Koth Common
MTG: Commander Common
Dissension Common

Combos Browse all

Azorius Chancery


Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.

: Add to your mana pool.

Price & Acquistion Set Price Alerts





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Azorius Chancery Discussion

dbpunk on Kynaios and Tiro Conquerors of Land

2 weeks ago

I'm surprised you're not running Oracle of Mul Daya, it's a pretty standard creature for decks like this. Same with Scapeshift. Or the dual color Karoo lands, Simic Growth Chamber, Gruul Turf, Izzet Boilerworks, Boros Garrison, Azorius Chancery, or Selesnya Sanctuary.

SuhDudeMTG on Azorius: The Law

4 weeks ago

I like the suggestions, and you are correct about tapped lands slowing me down. How ever the Azorius Chancery is worth it to me, being that it is 2mana rather than 1 of either color. Im okay with sacrificing speed for a larger pool. the Azorius Chancery allows me to not need more land cards in my opinion, in turn allowing more space for spells and creatures, thats my main reason for using it. And it is way cheaper monetarily and i already have them. I also have the Tranquil Cove as well, though if i had the money i would consider the swaps. I mainly needed to know if i have the right about of mana for the cost of the deck. freakingShane

freakingShane on Azorius: The Law

4 weeks ago

By all means, keep the walkers! They are both good, for sure. Anything that I recommend is only just a suggestion, but the goal of any deck is to be enjoyed by its player. So any card(s) you enjoy playing, I highly suggest keeping them in!

Good swaps for the Path to Exiles. And as for your lands, it depends on your budget of course. Mana bases are where the money is, unfortunately. I would ultimately just recommend getting rid of Azorius Chancery because it is super slow. It comes in tapped (taking up one turn) and removes a land of yours (taking up two turns). Even running basics would be better, in my opinion.

If you can afford to run 4x Seachrome Coasts then I would say do that. Additionally, 4x Hallowed Fountains could replace Tranquil Cove. Again though, those are pricey. Bottom line is, anything that comes into play tapped slows you down, and with these decks you need to be fast and efficient to get that UW control started.

NV_1980 on Infinite Combo Control

1 month ago


First off, interesting list. However, I think I'm seeing two mistakes in your infinite combo list:

Have fun!

lloydss on He's going to poly into...

1 month ago

Some Azorius Chancery could also be quite good, specialy if you drop them on T1 when you can avoid to pickup a land. Even later, you just pickup a land that you used in the turn to get this down and accelerate you a bit.

Chandrian on Angel/Soldier EDH Deck

1 month ago

First of all, welcome to the EDH format.

I'm assuming you are playing EDH with the multiplayer rules (if not, some of the things I suggest may not be relevant).

Most (if not all) decks in EDH run Sol Ring because it provides fast mana, which is always nice. In multicolor builds I would also suggest running the signets, so for this deck that would be Azorius Signet. Manafixing and ramp are a very important factor in EDH, the other being card draw. For this reason I'll also suggest Mind Stone (it has bigger evolutions also: Hedron Archive and Dreamstone Hedron).

Regarding your manabase, technically you cannot run Mystic Monastery because it makes red mana. Alternatives can be: Azorius Guildgate , Azorius Chancery , Tranquil Cove , Command Tower. I would also suggest running Rogue's Passage as it can make your commander unblockable (and so you can worry less of it dying).

Regarding your the rest of the deck, it looks pretty good. I would pay attentiont to not playing too much high manacost cards, sticking with the token theme, you might be interested in Hanweir Militia Captain. The best token producer in white (in my opinion) is Luminarch Ascension (a bit pricier than cards I like to suggest though).

I don't know if you want to remain mainly white or want to improve on the blue in the deck. You could use blue's advantage in card selection (e.g. Serum Visions , Brainstorm).

If you're sticking to being mainly monocolored you could also run (again a bit pricier) Caged Sun.

I hope this helped a bit, if you have further questions or need some more specific advice, feel free to ask.

I'll also mention an amazing site that gathers data on what cards people use for their commander decks:

Myr_Mythic on Pattern Recognition #34 - Dual ...

1 month ago

What about the bouncelands? Azorius Chancery and the like?

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