You draw three cards and you lose 3 life.
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Ambition's Cost Discussion
1 day ago
1 day ago
4 days ago
I feel Necropotence may be a bit slow for this combo, waiting till end of turn to get it into your hand, then waiting till your next turn to cast, and hopefully resolve, the card.
I see you already have Greed, but maybe add Erebos, God of the Dead as a second 'greed' and maybe a few instant and sorcery cards that let you draw of life: Night's Whisper, Sign in Blood, Ambition's Cost etc...
Also Black Market could be nice, if it gets enough counters it will cover the colorless mana cost of your white spells and pay for your black spells.
1 week ago
I actually like this build a lot, it seems pretty functional already! Lots of fun little interactions and ways to abuse your lifegain.
That being said, here are my suggestions:
First, you need more sources of card draw - at least a couple more. Harmonize, Ambition's Cost/Ancient Craving, Erebos, God of the Dead, Damnable Pact, Bloodgift Demon, Harvester of Souls, Painful Truths, Promise of Power, and Wretched Confluence are all good options. Decree of Pain pulls double duty in being a board-wipe and a hand-refiller!
In order to make room for a couple of those, I would cut Ghostly Prison and Faith's Reward. For Ghostly Prison, you're already padding your life total a lot, so that will mitigate any attacks coming your way. Additionally, you're playing a lot of big, scary stuff that people aren't going to want to swing in to anyway. It doesn't really seem to go with the gameplan of the deck. With Faith's Reward, I've always found this card to underperform. In a permanent-heavy deck like this, very rarely are you going to want to hold up 4 mana on the off-chance that your opponent uses a boardwipe. And even if you wanted to use this in conjunction with your own, that's a minimum of 8 mana right there. There are better things to be doing at that stage of the game. I can just foresee that a lot of the time, that card will be a dead card in your hand.
Another thing that sticks out to me is that you have a LOT of high-CMC creatures. In fact, of all your creatures currently in the deck, only 5 are below CMC 4. You may want to consider eschewing some of those bigger CMC creatures for smaller ones that will help you out - stuff like Soul Warden, Soul's Attendant, Essence Warden, maybe Ayli, Eternal Pilgrim. You don't want to get stuck with an empty board by the time Ikra Shadiqi hits the board!
2 weeks ago
@ClockworkSwordfish: I've played and consequently lost a lot of games to elf-ramp-centric EDH strategies and the only names I've ever heard those deck types called is either "Elfball" or "Elf Cancer" (because they can be disgusting in how quickly they win the game when built right).
They are more or less a play-group warping type of deck that demands other players build in a manner that can stop them or they just lose. Many other tribal deck types, Slivers especially, are capable of doing this in addition to stax or even combo decks like those built with Leovold, Emissary of Trest or Breya, Etherium Shaper. With the latter options being banned because as opposed to the tribal strategy, they are not stopped dead by one well timed Damnation.
@berryjon: Would you say that cards like Ancient Craving and Ambition's Cost count as functional reprints of Concentrate or Harmonize? If they do, would you think red will ever get a similar card to that specific example?
Also, I figure you're "retwistment" card is a reference to Wheel of Fortune, but how do Wheel of Fate and Magus of the Wheel not break the functional reprint rule? Or am I confused about when some of these were printed?
2 months ago
Despise is not really a strong discard spell, I'd rather have Duress, as that usually hits the most dangerous cards. Of course Inquisition of Kozilek and Thoughtseize are better than both. If you want to stay budget, which I assume, why not go for Tidehollow Sculler or Sin Collector? Both are really strong cards, even in competitive Modern.
i'd bring your landcount to 23. Try to get the full playset of Isolated Chapel. Concealed Courtyard and Caves of Koilos are affordable as well. Evolving Wilds is not great and would just be an emergency solution. Either way, you need more dual lands to have reliable mana.
I've seen some decks that run Tainted Remedy as the cornerstone to play cards that grant the opponent life. You don't have enough lifegain cards to make that a viable direction though, it's also much more vulnerable and combo-like.
I see what you are trying to do with Niblis of the Urn, but it is a pretty weak card overall. You should find another alternative for tap-effects, that one is a bit weak. Or just go with more removal, no tapping needed then. Luckily, Black and White have the best removal.
The appeal of Black & White decks comes from Lingering Souls in most cases, which is a pretty insane card. It will drive any Control player mad, as it is a nightmare to destroy with removal. I would highly recommend slamming it in any B/W deck, you almost can't go wrong there. It works well with Cartel Aristocrat, but that would go in a completly different direction I suppose.
Edge of the Divinity is a good, but problematic card. It makes your opponent's removal twice as good, but it offers a cheap and strong boost. I'd say only ever run Auras in Modern if you put it on a Hexproof creature. Even if you'd ignore that for now, this card wants to be played in a highly aggressive deck. Your deck is a bit too slow for that to work out, so I personally wouldn't run it.
I wouldn't focus your deck towards Alms Beast too much. Just use it as a finisher and your top-end card. You should decide which direction your deck should go. Either you go down on creatures, and instead increase removal and hand disruption, maybe add some Mana Tithe and play Orzhov Control with the Beast as your finisher. Or load up on creatures, cut your draw and removal and go aggressive, with creatures low in cost and high in power to go wider. Either way, both varieties would be stronger than what you have now, which is sort of a mix of both and that never really worked out as far as I know.
Good luck with the deck!
2 months ago
I also noticed you're lacking in card draw which usually wins games in EDH: Phyrexian Arena, Sylvan Library, Ambition's Cost/Ancient Craving, Armorcraft Judge/Inspiring Call, Shamanic Revelation/Collective Unconscious, Elemental Bond, Mentor of the Meek, Syphon Mind, Dark Prophecy, Carnage Altar/Phyrexian Vault, Harvester of Souls, Promise of Power, Decree of Pain (so good), Infernal Offering... this would be a decent pool to pick out of. I personally try to run as much draw as possible. IMO, you'd want to run atleast 6 draw cards on a curve. On top of more draw spells, you could also go the Land Tax + Scroll Rack route. It depends on how much ya have to spend on cards :P
2 months ago
Awesome deck dude very sweet! Love me some good Nico Bolas! Just a couple of suggestions though would you consider running Ambition's Cost or Ancient Craving i know they're a little expensive but i find the splash-ability of them to kinda help. Anyways just a thought, Again awesome deck!