You draw three cards and you lose 3 life.
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||None|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Portal Three Kingdoms (PTK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Ambition's Cost occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Ambition's Cost Discussion
2 weeks ago
Hi there West,
As a player who specializes in WUBRG big mana, I'd like to add a few suggestions.
First off, let's look at a robust boardwipe package. I recommend 3 to 6 Sweepers total for a big, slower deck like this.
Disclaimer - while boardwipes can be a big feel bad for some, they are often extremely helpful to prevent slower decks from getting #WREKT by faster, lighter decks. Just make sure your playgroup is okay with you leaning into a slower playstyle that uses boardwipes to keep the nonsense at bay (this will really depend on your meta). Keep in mind boardwipes also help you get in for Voltron damage, assuming you sequence your plays correctly.
- Crux of Fate
- Ixidron: Looks strange, acts stranger. This thing is in my top 5 for favorite creatures, as it deals a crippling blow to most enemy decks.
- Cataclysmic Gearhulk: Thins the board without killing your best things. Beware, the opponent will still have stuff, but you're betting that Ramos can take 'em.
- Sublime Exhalation
- Day of Judgment
- Wrath of God
- Phyrexian Rebirth: If your deck is ramping enough (I think your deck can probably do it) then this spell is bananas.
- Flood of Tears: It is easy to overlook the second sentence...
- Time Wipe: A bit meh with Ramos himself, but keep in mind you can utilize this before Ramos even comes out to save your best creature while clearing the way for big mana spells.
- Phyrexian Scriptures: DANGER!!! This one is so slow that it can straight-up get you killed. It might be okay with Ramos, but it could also aggro everybody. I only include it because it synergizes a little bit with Ramos.
So one reason your deck might be "sputtering", as you put it, is simply the lack of Card Draw. With about 12 Card Draw sources you should be more able to keep yourself going and avoid sputtering.
Generically good card draw happens to be mostly black. Don't worry about life loss here, especially if you do end up adding board wipes.
- Syphon Mind
- Painful Truths
- Read the Bones
- Ambition's Cost
- Ancient Craving
- Underworld Connections
- Urban Evolution
- Recurring Insight
- Phyrexian Arena
- Kumena's Awakening
Your removal package is one of the strong things I see here. My only comment is that Vindicate looks good but its sorcery speed, so a Beast Within or Generous Gift is better in my opinion. Nice job on this section though :D
It's a Trap!!!
Alright, so I'd like to help you identify the "trap" cards. My playgroup calls a card a trap if it looks good in the deck in theory but is actually quite bad in practice.
I strongly recommend against Morophon, the Boundless because you will be getting at best one or two creatures from him. I don't believe your deck is (or should be) tribal enough to take advantage of him.
Ponder and Preordain are unlikely to do as much work as real card draw spells, at least from what I gather skimming over your list. Your deck is going to be naturally slower (and that's fine if you have enough Removal and Sweepers to keep yourself alive) so don't sweat cutting the 1-drops for card draw spells. I would instantly run Painful Truths and Read the Bones in place of these.
Voltron: This is just an opinion, but your Voltron section looks too big. I think the best thing about Ramos as a Voltron commander is his ability to naturally acquire a threatening amount of power as a side effect of you playing a really good Rainbow deck! Lean into that. I know it feels bad to cut some of the artifacts, but you may find it better to have other threats or support for your threats, instead of relying on your commander (who is already a bit of a priority target if I'm being honest). Now granted I am not sure that you've got too much Voltron stuff, but my instincts tell me to avoid committing too much to Voltron. I have seen it end terribly many times and this deck has the luxury of Incidental Voltron, so I would take advantage of what your commander is already doing.
Also, just a general trap for big mana decks is choosing too many "Payload" cards (like Maelstrom Wanderer, Nicol Bolas, etc) while not including enough support for them. I don't think you've got an issue with that, but stay vigliant - you're the only one who can stop you from going overboard.
Other Quick Additions
Kessig Wolf Run: Supports the Voltron, lets you sink that excess mana, and only takes a land slot to boot! Simply a great card for the Voltron portion of your strategy.
Overall, this is an interesting deck design though I do think it could benefit from a more focused game plan.
Don't get me wrong, this is good stuff - I think you've created a nice first version. Please don't take my criticism of your card choices personally, these are after all just my opinions and I am very passionate about making WUBRG work well. That doesn't mean I know best, though I'm trying to share what tips I can on the topic. At the end of the day choose the cards you want, but please do add more draw spells ;)
Cool deck and nice first draft.
Cheers and have fun :D
2 weeks ago
Hi Waffle, nice deck and great name.
If you are having consistency issues, just crank the card draw to MAX setting.
Sometimes, that's the only way to smooth out the deck. Fortunately, you have several of the best options available to you.
I recommend adding a couple of these guys:
Open the Armory (to tutor for Skullclamp literally every time)
As a Rainbow player, I fall back on these when I need efficient, non-synergy reliant draw to dig me out of a bad spot. Try to keep it no lower than 12 card draw sources for the smoothest play experience.
Good luck ;)
2 months ago
triproberts12 thanks for commenting on the deck! I have some drawing spells in there already like Necrologia and Ambition's Cost but I do like your suggestions for lower cost draw spells. My concern with Skeletal Scrying is exiling potentially useful cards since my graveyard is basically the waiting area for all the instant recursion I'd like to see mid-game. I like Moonlight Bargain and am searching for a place to add that particular friend. Because I'm so creature light, I haven't really cared much to use a lot of anti-instant defense in this but I'm considering removing some of my current instants to incorporate some of your suggestions. After I play this a few more times as is, I'll see if some slots merit that defensive capability. For the other synergy options you suggested, some of them I thought the CMC cost too high for their effect or already had a means to do a similar thing ( like Mirari for example, I have Primal Amulet Flip to offer spell copies and add the cost reduction beforehand!). Of your list, I loved the idea of adding Isochron Scepter and Runechanter's Pike ! Mixing Isochron with Dark Ritual or Cabal Ritual for mana, Thrilling Encore or Grim Return to add friends from other graveyards to Toshiro's party, or Liliana's Triumph , Snuff Out , or Go for the Throat for unending killing/sacrificing fun! And Runecrafter's just amps the crap out of (most likely) Toshiro for another avenue of commander damage FTW. Thank you for all your suggestions!
4 months ago
You're off to a great start! I would recommend a bit more ramp though. Karlov draws a lot of hate, and rightfully so, so even though he's 2 CMC you'll have to recast him a fair amount. You're at 5 ramp pieces right now but I always aim for 8 in my decks, give or take a few depending on the curve of the deck. Crypt Ghast is great but expensive and delicate so it's worth running but can be unreliable. Try Wayfarer's Bauble , Star Compass , Prismatic Lens , Mind Stone , and/or Worn Powerstone .
One thing many new EDH-deck builders stumble on is not enough interaction/removal. It's usually best to focus on building your own board state than tearing down others but having some removal is very important still. I love it when I have a deck that can support heavy removal. That said, I think you might have a bit too much, especially considering you have removal in the Command Zone. Definitely keep all the enchantment/artifact removal you can (enchantments are some of the most powerful things in commander and the hardest to remove). I like the exile effects, since recursion is so common. Check out Return to Dust and Forsake the Worldly . Running 2-6 board wipes is great and you're there already.
I'd recommend replacing a few targeted-creature removal cards with some more utility cards, partucularly draw spells. Greed and Well of Lost Dreams are awesome. Try Read the Bones , Ancient Craving , Ambition's Cost , Phyrexian Arena , Arguel's Blood Fast Flip, Erebos, God of the Dead , and Promise of Power .
Rhystic Tutor is a trap. I'd drop it.
4 months ago
Cool deck! You might like these: Worship , Plea for Guidance , Mesa Enchantress , Axis of Mortality , Magus of the Mirror , Soul Conduit , Repay in Kind , Sphere of Safety , Wall of Blood , Necrologia , Damnable Pact , Promise of Power , Moonlight Bargain , Ancient Craving , Ambition's Cost
5 months ago
i see that you heavily focus on gaining life in your deck, but don't utilise it a lot (except for having a ton of life). the only cards that benefit from you having/gaining much life are, as far as i can see Resplendent Angel , Ajani's Pridemate , Dawn of Hope , Storm Herd and Ajani, Strength of the Pride .
if you really want to play around gaining life/having a ton of it, i would recommend Sanguine Bond , Felidar Sovereign , Greed , Ambition's Cost , Night's Whisper , Defiant Bloodlord , Phyrexian Arena , Epicure of Blood and/or Exquisite Blood .
remember that life is a resource in this game. just gaining a lot of it makes it harder for you to lose the game, yes, but you should also trie to use it to win the game.
if you are looking for any other kind of inspiration, feel free to check out my kaalia deck:
6 months ago
Final Parting might be good since you have a good reanimation suite.
Also, as a contoll-y deck, you should put down Torment of Hailfire and Insurrection in the Maybeboard for sure. Things like Comet Storm can be good finishers too. Vicious Shadows might be a win-con as well.
If you need extra pillow fort goodness there is always Koskun Falls . Wall of Shadows is like a worse Fog Bank but it can be a good blocker (along with Darksteel Myr , perhaps). There is also Queen Marchesa but the's quite expensive indeed. Silent Arbiter might be good too.
You might want to replace a single-target removal spell or two for boardwipes. I think you'll want an above-average number in a deck like this. Also, you're low on artifact and enchantment removal so perhaps Crush Contraband and others are worth considering for future updates. Cleansing Nova is dropping in price.
I'm trying to think of a reliable way to gain life but there aren't a ton of good, reliable life-gainers that don't rely on mass Lifelink or creatures in general (like Celestial Mantle or Loxodon Warhammer ) or aren't Exquisite Blood . Might not be necessary but it could be helpful in grinding out wins. I suppose playtesting will help.
Were it me, I'd switch Temple Bell out for Read the Bones or Ancient Craving / Ambition's Cost . That is, unless, you like the political stuff you can do with Temple Bell. It's definitely more political than Howling Mine .
6 months ago
While your commander draws cards for saccing creatures, it's only when he attacks so if your only other creature gets removed prior to combat, Greven sits on his thumbs so additional draw; Ambition's Cost , Ancient Craving and Night's Whisper to go along with Sign in Blood . Not sure if I'd keep Faithless Looting here unless going more reanimator style strategy.