|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CM1)||None|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Portal Three Kingdoms (PTK)||Rare|
Combos Browse all
You draw three cards and you lose 3 life.
Ambition's Cost Discussion
1 week ago
You're off to a great start! I would recommend a bit more ramp though. Karlov draws a lot of hate, and rightfully so, so even though he's 2 CMC you'll have to recast him a fair amount. You're at 5 ramp pieces right now but I always aim for 8 in my decks, give or take a few depending on the curve of the deck. Crypt Ghast is great but expensive and delicate so it's worth running but can be unreliable. Try Wayfarer's Bauble , Star Compass , Prismatic Lens , Mind Stone , and/or Worn Powerstone .
One thing many new EDH-deck builders stumble on is not enough interaction/removal. It's usually best to focus on building your own board state than tearing down others but having some removal is very important still. I love it when I have a deck that can support heavy removal. That said, I think you might have a bit too much, especially considering you have removal in the Command Zone. Definitely keep all the enchantment/artifact removal you can (enchantments are some of the most powerful things in commander and the hardest to remove). I like the exile effects, since recursion is so common. Check out Return to Dust and Forsake the Worldly . Running 2-6 board wipes is great and you're there already.
I'd recommend replacing a few targeted-creature removal cards with some more utility cards, partucularly draw spells. Greed and Well of Lost Dreams are awesome. Try Read the Bones , Ancient Craving , Ambition's Cost , Phyrexian Arena , Arguel's Blood Fast Flip, Erebos, God of the Dead , and Promise of Power .
Rhystic Tutor is a trap. I'd drop it.
3 weeks ago
Cool deck! You might like these: Worship , Plea for Guidance , Mesa Enchantress , Axis of Mortality , Magus of the Mirror , Soul Conduit , Repay in Kind , Sphere of Safety , Wall of Blood , Necrologia , Damnable Pact , Promise of Power , Moonlight Bargain , Ancient Craving , Ambition's Cost
2 months ago
i see that you heavily focus on gaining life in your deck, but don't utilise it a lot (except for having a ton of life). the only cards that benefit from you having/gaining much life are, as far as i can see Resplendent Angel , Ajani's Pridemate , Dawn of Hope , Storm Herd and Ajani, Strength of the Pride .
if you really want to play around gaining life/having a ton of it, i would recommend Sanguine Bond , Felidar Sovereign , Greed , Ambition's Cost , Night's Whisper , Defiant Bloodlord , Phyrexian Arena , Epicure of Blood and/or Exquisite Blood .
remember that life is a resource in this game. just gaining a lot of it makes it harder for you to lose the game, yes, but you should also trie to use it to win the game.
if you are looking for any other kind of inspiration, feel free to check out my kaalia deck:
2 months ago
Final Parting might be good since you have a good reanimation suite.
Also, as a contoll-y deck, you should put down Torment of Hailfire and Insurrection in the Maybeboard for sure. Things like Comet Storm can be good finishers too. Vicious Shadows might be a win-con as well.
If you need extra pillow fort goodness there is always Koskun Falls . Wall of Shadows is like a worse Fog Bank but it can be a good blocker (along with Darksteel Myr , perhaps). There is also Queen Marchesa but the's quite expensive indeed. Silent Arbiter might be good too.
You might want to replace a single-target removal spell or two for boardwipes. I think you'll want an above-average number in a deck like this. Also, you're low on artifact and enchantment removal so perhaps Crush Contraband and others are worth considering for future updates. Cleansing Nova is dropping in price.
I'm trying to think of a reliable way to gain life but there aren't a ton of good, reliable life-gainers that don't rely on mass Lifelink or creatures in general (like Celestial Mantle or Loxodon Warhammer ) or aren't Exquisite Blood . Might not be necessary but it could be helpful in grinding out wins. I suppose playtesting will help.
Were it me, I'd switch Temple Bell out for Read the Bones or Ancient Craving / Ambition's Cost . That is, unless, you like the political stuff you can do with Temple Bell. It's definitely more political than Howling Mine .
2 months ago
While your commander draws cards for saccing creatures, it's only when he attacks so if your only other creature gets removed prior to combat, Greven sits on his thumbs so additional draw; Ambition's Cost , Ancient Craving and Night's Whisper to go along with Sign in Blood . Not sure if I'd keep Faithless Looting here unless going more reanimator style strategy.
3 months ago
Can't overestimate Moonlight Bargain , since it fills both your hand and your graveyard at instant speed.
Black also has a bunch of steady-draw effects, like Greed , Arguel's Blood Fast Flip, Erebos, God of the Dead , and the recent addition that I've liked a fair bit, (especially if you're going to be running sacrifice and reanimate tricks) Bloodtracker .
I'd also definitely recommend Harvester of Souls for your strategy, along with the red discard-draw spells like Faithless Looting , Tormenting Voice , Cathartic Reunion , etc. and the wheel effects like Reforge the Soul , Fateful Showdown , Wheel of Fate , Dark Deal etc.
3 months ago
These are all way better options than Phyrexian Arena , as you instantly get access to the cards and aren't depending on waiting for value or worst case Arena eating removal.
3 months ago
Right. Let's talk Stax.
Zur's Weirding : This is a hell of a card to consider when you have a general that gives you a lot of excess life. Being able to deny opponents any relevant spell is great, and because your opponents presumably don't have as reliable a source of life-gain, it is eventually going to be asymmetric-ish.
Xerox cards are good. Ponder and Preordain are both great cards, since they dig you to lands if you need them or past them if you don't. Brainstorm is especially good with a fetch land, and you run enough fetches to justify its inclusion.
Because you're facing so many opponents, one-for-ones are typically not enough to put you ahead in the game. Swords to Plowshares is one of the only one-for-ones I suggest in EDH (because of its absurd efficiency); I think you should include it. Oblation and Murder are probably not going to put you far enough ahead. I suggest running Supreme Verdict , Toxic Deluge , Wrath of God and friends. If you cut some of your creatures for more enchantment or non-creature artifact-based disruption, these will be especially powerful. If you make all your lands snow-covered, Dead of Winter is also an excellent boardwipe. Also, Cyclonic Rift .
In my Grand Arbiter Augustin IV deck I used to run Approach of the Second Sun as a win-condition... you might want to consider it. However, I think it is probably too slow and too expensive to be a reliable win condition. I think a better win condition would be Jace, Wielder of Mysteries . Planeswalkers are already really good in a stalemate, and Jace, Wielder of Mysteries can produce an insta-win if you resolve Demonic Consultation and name a card not in your deck. (Side Note: You get extra points if you name Atog , Singing Tree or Falling Star with your Demonic Consultation .)
In addition to Demonic Consultation , if you're smarter than me and have the requisite brain-power Doomsday can be a good way to end the game. As implied, I don't really know how to explain Doomsday decks and/or the best way to play them, but I've seen them go off and find it spectacular. Google 'Doomsday EDH Primer' -- I think the first one that comes up (a TappedOut link) is especially good.
As above mentioned, planeswalkers are busted in stalemates or when you have the game on lockdown. Teferi, Hero of Dominaria is a great card-draw engine that effectively costs three-mana, and he doubles as removal. Depending on whether you have ethical qualms about being a monster, he also produces a hard-lock on untapping when paired with Stasis . (Note that Smothering Tithe paired with Stasis also does this). Technically, this can be a win-condition; Teferi, Hero of Dominaria is capable of minus-ing on himself, preventing you from milling out, while you wait for your opponents to concede or draw their decks. Jace, the Mind Sculptor is another great card in a stalemate.
Ashiok, Dream Render and Narset, Parter of Veils are both extremely good in EDH. Narset is especially good if you can pair her with a Windfall , which you should also run. Teferi, Time Raveler is another sort of hate-piece, and I've been very impressed with him. Kaya, Orzhov Usurper can be good in the right meta, and her other incarnation, Kaya, Ghost Assassin is good in a much wider set of situations.
Tutors are a big part of making a good deck great. Demonic Tutor and Vampiric Tutor are the best, but they're very expensive and therefore rather inaccessible. Lim-Dul's Vault , Dark Petition , Mastermind's Acquisition , Diabolic Tutor , Enlightened Tutor and Mystical Tutor are all good, too, and more affordable. Whir of Invention is a good way to utilize your artifacts to find whatever silver-bullet lock-piece you need.
If, as first mentioned in (6), you end up cutting some creatures, Night of Souls' Betrayal is a powerhouse against a lot of decks.
As you're in Stax, you're usually playing for the long-game. This means incremental value is extra important. Search for Azcanta Flip is a great way to improve the quality of your draws. Bitterblossom is excellent for producing blockers/small bodies to poke planeswalkers with, and it pairs REAL well with your Smokestack .
Mana-rocks are the best form of acceleration in your colors. Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance and Dimir Signet are all worth adding, and Thought Vessel , Mind Stone , Prismatic Lens and Coldsteel Heart are all worth at least thinking about. Two-mana rocks are especially good if you pair them with an Ancient Tomb , which is another land to consider. Sol Ring , the best ramp in the game, should go in now. If you increase your artifact-count, you can also run Mox Opal in addition to your Mox Diamond .
You seem a little light on counter-magic. Mana Drain and Force of Will are the gold-standard here, but as such they cost a fortune. Other, more accessible counterspells include: Counterspell , Dovin's Veto , Negate , Dispel , Spell Snare , Spell Pierce , Flusterstorm , Swan Song , Delay , Remand and Cryptic Command .
If you choose to run more mana-acceleration, like those mentioned in (14), cards like Armageddon and Ravages of War can end games. This is perhaps the most brutal effect in EDH, but... you know. Is fun. Cataclysm is a powerful board wipe, though its effect extends past lands and therefore does not leave your board intact. So consider carefully.
I should mention Pox , as I see you're running Death Cloud . Pox is right up there with Armageddon in terms of brutality, though I haven't had as much luck with it -- costing triple black is a bit of a nuisance. I've had a better experience with Smallpox or just straight-up Liliana of the Veil .
I think Rule of Law is strictly better than Arcane Laboratory , as it cannot be killed with Pyroblast or Red Elemental Blast . In my experience, most red decks run at least one of those cards, and being able to dodge them if possible is a not-insignificant bonus.
Finally, the Words cards may be worth it. Words of Wind with Wall of Omens makes a three-mana-an-iteration loop that can, if you're in a favorable position, clean your opponents' boards. Words of Waste is usually good in Erebos, God of the Dead and other direct card-advantage generals' decks, but it may be worth including if you cast Oloro, Ageless Ascetic and draw with him often enough. It'll keep pressure on your opponents' hands real well.
Aright. Good luck man! Oloro was my first general, so I got a soft-spot.
Ambition's Cost occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%