Ambition's Cost

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Duel Decks: Nissa vs. Ob Nixilis (DDR) Uncommon
Commander 2015 (C15) Uncommon
Eighth Edition (8ED) Uncommon
Portal Three Kingdoms (PTK) Rare

Combos Browse all

Ambition's Cost

Sorcery

You draw three cards and you lose 3 life.

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Ambition's Cost Discussion

TheWallinator74 on The Lords of Endless Strife

1 day ago

There's any number of ways to resolve the issue of drawing cards issue since you have access to Golgari colors. A few examples that come to mind:

Ambition's Cost/Ancient Craving

Elemental Bond

Garruk's Packleader

Harmonize

Night's Whisper

Promise of Power

Sign in Blood

Soul of the Harvest

Zendikar Resurgent

I can also think of a few more useful protection tools you can employ to keep your Commander safe:

Canopy Cover

Hammer of Nazahn

Privileged Position

Swiftfoot Boots

Whispersilk Cloak

Blue, however, is a dilemma with little to no straightforward answers. Eliminate those players first!

troyisepic on Vampire EDH

1 month ago

I'd personally swap out Ambition's Cost for Sign in Blood or Read the Bones

fierce3302 on Kaaliliana and Friends

1 month ago

As your deck list is pretty big so I thought I would give you some ideas for cards to cut.

Akroma, Angel of Fury: good, but does not have a big enough effect for commander

Anger: you're only running 2 mountains

Dragon Whelp, Serra Angel, Orzhov Guildmage, Ichor Wellspring: not large enough effect

Dread Cacodemon, Reiver Demon I'm not sure about this but I don't think Kaalia's ability qualifies as casting it

Duergar Hedge-Mage good card but again, you are only running 4 mountains and 6 plains

Fallen Angel: you don't really have a use for a sac engine.

Jayemdae Tome: Just not great

Wrecking Ball no need for land destruction and there is better creature removal

Soul Snare: better options, ie Swords to Plowshares

Ghostly Prison:fine cared but has no real reason to be in this deck

Vow of Duty: just run a removal spell

Earthquake, Evincar's Justice, Pyrohemia, Sulfurous Blast: The mardu colors are the king of board wipes, run something better. ie. Damnation, Toxic Deluge, Wrath of God, Chain Reaction, Phyrexian Rebirth, and Decree of Pain to name a few

Congregate: don't need the life gain. Unless of course you play lots of token decks

Liliana of the Dark Realms: you have 3 swamps

you have a good amount of good creature but because your commander relies on your hand here are some more card draw ideas:Ambition's Cost, Ancient Craving, Bloodgift Demon, Damnable Pact, Dragon Mage, Erebos, God of the Dead, Harvester of Souls, Necrologia, Night's Whisper, Ob Nixilis Reignited, Painful Truths, Sign in Blood, Skeletal Scrying, Underworld Connections, Wretched Confluence, and Read the Bones.

More additional combat phase spell would also greatly benefit you. World at War, Aurelia, the Warleader, Fury of the Horde, Hellkite Charger, Relentless Assault, Savage Beating, Scourge of the Throne, Seize the Day, Waves of Aggression

in case you haven't already you may want to check out https://edhrec.com/commanders/kaalia-of-the-vast for more card ideas.

Looks like a great start, hope my comments were helpful

htfilm on Help with my first ever ...

1 month ago

Overall, I like the deck. Blood Baron of Vizkopa is one card you can take out. It seems a bit situational and in EDH it's unlikely that it will have the buff for long, if at all. Fate Forgotten is just a worse Forsake the Worldly, so that's an easy replacement. One problem I see in most first-time EDH lists is that people think "Oh, it's EDH so I can just shovel high manacost cards in the deck like Iv'e never heard of a curve!" You, thankfully, did not make that mistake. One thing I would add is more card draw. You could try Land Tax and Scroll Rack, or Wheel of Fortune but that's not very budget. Ambition's Cost and Ancient Craving are budget alternatives that work, and so are EDH staples Phyrexian Arena and Underworld Connections. Magus of the Wheel and Reforge the Soul are budget options for the wheel. To fit these in, try taking out Kindred Boon. Six mana to make one thing indestructible is not so good.

hecklefeckle on Weenies Who Smile At Death

2 months ago

Nice! Mardu is one of my absolute favourite colour combos.

Personally, I like Talismans more than signets in 3+ colour decks. I'd sub out Rakdos Signet for a Talisman of Indulgence.

Another cute interaction (You're in the colours!) is Blasphemous Act/Star of Extinction and Stuffy Doll/Boros Reckoner/Spitemare. For extra style points, add Arcbond. This is actually probably a bad suggestion and I don't condone it.

Phyrexian Arena and Underworld Connections are great draw in your colours. Cut Ambition's Cost and a land? I usually run 36 lands and adjust as needed; You have a pretty low curve and probably won't be casting a lot of creatures for their actual cost.

greatdevourer on Bloodlust

2 months ago

OK, here's another quick run through. Consider the following changes:
These cards aren't that good, but I do see why they are in the deck. Except Spellbook, that needs to come out right now. Skeletal Scrying - do I need to exile my graveyard?, I would rather have some way to get them back via a reanimate effect or a shuffle effect. The card draw is nice, but there are better options. Final Reward - Five mana to exile one creature. Just doesn't seem as efficient as this deck wants to be. Spellbook - This is crap. Just take it out. Outpost Siege - Once again, there are better options.

These cards are kinda good, kinda bad, not sure if they should stay or go. Ambition's Cost - I don't mind trading life for card draw, but is this a keeper or should it get swapped for something else. Ashes to Ashes - This card is a great two-for-one but the five life might be a problem in some games. Disrupt Decorum - really not sure about this one. With a couple of other changes, this one might stay in. I like the tokens but it is a worthless draw after a Wrath of God. I know Baron Sengir and Irini Sengir are 'classic' Magic vampires, but they really aren't that good. I think they were just thrown in to the precon for flavor.

Here's the cards I think you should find as soon as possible. Blood Artist, Blood Seeker, Bloodline Keeper  Flip (kinda expensive), Bloodlord of Vaasgoth, Cliffhaven Vampire, Kalastria Highborn, Markov Blademaster, Mavren Fein, Dusk Apostle, Soul Collector, Vein Drinker, Viscera Seer are all good creatures. Vampiric Fury and Urge to Feed look like useful pump spells. Stensia Banquet and Stensia Masquerade also look pretty good. Anguished Unmaking looks like a good replacement for Final Reward. Yes there is a 3 point life loss, but it hits more targets. Oh, and let's not forget the almost mandatory Elixir of Immortality. Loxodon Warhammer or a Basilisk Collar would be great ways to get some life back. Devil's Play could be useful. Oversold Cemetery and Grave Pact are really useful and fit the theme. I know Geth, Lord of the Vault isn't a vampire, but the reanimation effect is nice.

I would defintely replace the Spellbook with Viscera Seer as soon as possible. Let me know what you think.

EssayM on Meren of Clan it Wont Stay Dead

3 months ago

Thanks for the suggestions. I have included the combo you mentioned and also Replaced Ambition's Cost with Deathreap Ritual as I feel I will get more value out of it.

Struggling to think of other cards that could go in now!!!

theindigoeffect on A Noob's Attempt At Markov Commander

3 months ago

No problem, man. If you use too many basics, you run the risk of not having enough different colors to cast certain cards.

There are other cards like Reflecting Pool, City of Brass and Forbidden Orchard that will give you the colors that you need as well, but if you run too many non-basics, people can abuse the fact that by playing cards like Ruination: it never really happens in my play group, but it's common in others.

Personally, I would replace Opal Palace when you have the opportunity: there are so many lands that let you gain mana instead of simply exchanging one colorless mana for a colored mana.

As far as card draw goes, black is arguably the best color in Magic, but with black there's always a drawback. That being said, cards like Skeletal Scrying, Underworld Connections and Necrologia may seem bad on the surface, but they allow you to draw more than Ambition's Cost. There's even colorless options like Mind's Eye and Memory Jar. Skullclamp and Phyrexian Arena are definitely worth keeping in your deck!

It varies from deck to deck, but a good rule of thumb is to have at least 10 cards that serve as mana ramp, such as Sol Ring, Dark Ritual, Mana Geyser, Caged Sun and Myriad Landscape. There are rare exceptions, where you really don't need it, like in a weenie deck where most of your creatures cost 1 or 2 mana.

Mana ramp helps you play everything earlier. I know you're not really trying to get your commander out on the battlefield, but in most decks you have a huge advantage by playing your spells 1-2 turns earlier, and cards like Jet Medallion and Burnished Hart will help ensure that the Butcher of Malakir you drew in your opening hand can be played on turn 5, instead of 7.

You typically want to have at least 10 card draw cards, too. Ultimately, you may have to adjust how much ramp/card draw you include or remove, based on how the deck performs, but that's a good starting point.

Coat of Arms is a great card, unless you're playing your friend's The Ur-Dragon deck, since it also gives your friend's dragons +1/+1 counters. A better alternative for your colors would be Shared Animosity: it's confusing to read at first, but once you understand how it works, it's actually better for a tribal deck. Anyhow, Coat of Arms is still awesome, unless you're playing against another strong, tribal deck.

Consuming Vapors doesn't allow you to pick what creature you want to destroy, so if you use it against an Edgar Markov deck, that person will just sacrifice one of their vampire tokens, instead of that annoying Captivating Vampire. Hero's Downfall lets you pick a creature or planeswalker.

Also, if you look on the right side of the page, you'll see a stat that shows your Avg. CMC (average converted mana cost) is 3.79. You can reduce that average and make your deck faster and more efficient by replacing cards with high cmc costs with lower cmc costs. For example, by replacing Dutiful Return with Death's Duet, you can make your deck run faster and reduce the overall cost. If you try to do this with every card, your deck will become more competitive as a result.

That being said, it's not worth it to to replace a good card with a worse version of the same card, even if it costs less. For example, Furnace of Rath may be cheaper, but Gratuitous Violence is definitely better and worth the higher cost.

Sometimes the worse card is actually better for your deck. For example, Grave Pact has a much lower cmc than Butcher of Malakir, and it's harder to remove an enchantment than it is to remove a creature, but since you're playing a vampire deck, Butcher of Malakir is a more synergistic choice, and that makes Butcher of Malakir a superior option.

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