|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Modern Masters (MMA)||Rare|
|Future Sight (FUT)||Rare|
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Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
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Summoner's Pact Discussion
3 weeks ago
If you wanna go deep, go Sylvan Tutor. After that, you got some niche options such as Fauna Shaman(worse than she looks), Yisan, the Wanderer Bard(better than she looks), Protean Hulk, Natural Order, Tooth and Nail, Hibernation's End, Summoner's Pact, Woodland Bellower, Momir Vig, Simic Visionary, Bring to Light and Fierce Empath off the top of my head. I’ve played a lot of bant edh in my day haha. Best of luck
1 month ago
cuckfamilo I've been playing with the deck quite a bit recently, and it's performed fantastically. The most recent set of net changes (-1 Ant Queen -1 Sensei's Divining Top +1 Summoner's Pact +1 Worldly Tutor) have been a big success in upping the overall consistency while trimming the "fat" (cards that were a little too awkward tempo-wise to justify in the first place). The deck continues to be fast, consistent, and most importantly resilient (I recently won a game on turn 4 that involved Cradle, Earthcraft, and Kozilek all getting exiled).
1 month ago
Some other cards to help cheat your Beefy Bois onto the battlefield could be Hypergenesis and Lure of Prey. Moldgraf Monstrosity is also a viable win-con and it can help grab your big creatures back if they die or get discarded. Also, I think Fierce Empath is a better substitute for Summoner's Pact .
1 month ago
TzickyT I think it's a great card because you can jam it on curve and activate it for colorless mana when needed. For example to blow up a Magus of the Moon, which is pretty hard to get rid of otherwise. Also removes Torpor Orb, Laboratory Maniac, The Chain Veil, Grafdigger's Cage,...I like it because you don't need to keep certain coloured mana open for interaction but just play it when it's easily possible and let it stick around for when it's needed. Until then it's also a warrior for token production and Mindblade Render. Being a creature makes it easier to find (Pod, survival...) and it is also fodder for Pod. The cut was Fire Covenant for now because I rarely needed to remove more than one creature and the 3 mana were hard to keep open for instant speed reactions.
Summoner's Pact is interesting but it's also risky because you have to win in that turn and if you go for it on turn 2 or 3 you can get blown out when your win con is stopped or just delayed for a turn. It could go in the deck but I would have to find something to cut for it (maybe Tymna because it's a reduction in cmc and a swap between slow draw and fast tutor). Targets for pact could be Hulk and also Derevi but for now I rather use Eldritch Evolution as an additional tutor. As it is, the deck has a really strong mid and late game because it doesn't go all in with the fast kill atempts. If something gets countered or destroyed, there's usually a way to go for another kill attempt in the following 1-2 turns without having to worry about getting killed by my own setup...playing pact would work but you have to be aware that it's a one way ticket in the early game.
1 month ago
1 month ago
derhealman: Hi! Hopefully I can give some clarification.
1) I'm running reanimation because most of my combos are creature-based, so if they get destroyed, I can recur them without much trouble. Not to mention that the deck is deeply, DEEPLY reliant on Hapatra, Vizier of Poisons, but if she costs 6+ mana to cast things start getting tricky. It's often easier to let her go to grave then recur her through some other method. Not to mention that if I have Survival of the Fittest, I can dump whatever I want into graveyard and reanimate it. The utility has led me really appreciate the reanimation spells, and in fact consider adding more. This is not a dedicated reanimator deck, though (I've already got one of those).
2) As Odysseus_97 realized, Walking Ballista does not go infinite with Mikaeus, the Unhallowed, because of Mikaeus's static +1 boost. I'd also need a free sac outlet (which would make the combo un-fetchable with Protean Hulk without ALSO adding Phyrexian Delver). I have enough combos fetchable with Protean Hulk as it is, no need to add bad ones :)
4) My reanimation spells help me fetch/protect my infinite mana combos. See point #1 ;)
5) Beastmaster Ascension only prevents the Blowfly Infestation combo, though to be fair it does mean I can no longer Skullclamp my tokens. But generally I wait to drop Beastmaster Ascension until I have enough tokens able to swing that it immediately turns on, when it is more helpful than those two aforementioned cards.
Hope that clarifies some things! (I am considering Summoner's Pact, though, btw.)
1 month ago
i basically dont understand why you dont get rid of your Reanimate Stuff. How do you fill your Graveyard ? If your Commander cant do it and if there is no Buried Alive or Entomb i dont see a Reason going in this direction ? Maybe you could explain a bit more ? You dont need to cheat Protean Hulk 2 times do you ?
I am missing Walking Ballista here for Mikaeus, together with Protean Hulk its deadly right away.
I think you cheat your Creatures by getting infinte Mana or lets say a lot of Mana .. so i would focus on this Topic instead of Graveyard Cheat. If you play Meren of Clan Nel Toth then you need and should also run a Spore Frog. If you remove the Graveyard Cheat, what makes not really sense in my opinion, you have a lot of slots free for Cards like Tooth and Nail and Summoner's Pact for example.