|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Modern Masters (MMA)||Rare|
|Future Sight (FUT)||Rare|
Combos Browse all
Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
Summoner's Pact Discussion
1 week ago
Alrighty roo, let's spend 10 minutes fixing your deck
Don't run Reap . It depends on opponents board state to function, meaning it is unreliable.
Add Prismatic Vista for increased deckthinning.
There are a whole host of other legendary cards you can be running that are 3 CMC or less. Replace any combat oriented or random buff artifacts/creature (most of the 2/3/4 CMC legendary artifacts, and also Skyship Weatherlight) with some of the following
- Rishkar, Peema Renegade turns non-summoning sick critters into mana dorks.
- Yisan, the Wanderer Bard reusable tutor on a stick
- Azor's Gateway Flip better than Heart of Kiran because it lets you loot
- Azusa, Lost but Seeking lets you dump extra lands
- Bontu's Monument even though it isn't cost reducing creatures, still playable as a wincon that doesn't require attacking or targeting. Lets you pull the Rhonas monument combo and all the extra dead cards that go along with it (Craterhoof, Crossroads,
- Bow of Nylea swiss army bow, stops you from decking yourself by untapping with Paradox Engine while Reiki is in play on an empty deck.
- Growing Rites of Itlimoc Flip cradle 2.0, but triggers draw off Reiki on entering
- Hua Tuo, Honored Physician another way to stop you from decking out with Reiki in play, general value
- Melira, Sylvok Outcast legendary bear for drawing with combo busting effect, better than
You should really up creature tutor density, and add some value targets. Eldritch Evolution Chord of Calling Finale of Devastation Natural Order Time of Need Woodland Bellower Summoner's Pact Uncage the Menagerie Weird Harvest
Burgeoning Mirri's Guile Earthcraft and Oath of Nissa have far less value here than you think. I would cut them all, except possibly Earthcraft due to how well it works with Paradox engine. You should add Squirrel Nest as an alternate wincon if you keep it.
Why are you running Strip Mine ? You run no other stax pieces and no land recursion.
2 months ago
The loop is certainly infinitely sustainable. However, the nondeterminism comes from the fact that your "shuffler"'s position in the deck will be dynamic, meaning that you have a nondeterministic number of draws which will be on the stack after each shuffle.
This isn't something that would ever stop the combo from working, indeed you could just leave the shuffle trigger on the stack and wait for your library to be empty to resolve it (if you play it right), however this creates a situation where the frogger combo player could potentially kill themselves while combo'ing in a manner similar to an amulet titan player forgetting to pay for a Summoner's Pact . In this case, the frogger player would kill themselves by failing to stack the triggers properly and ending up drawing from an empty library.
You can't shortcut the entire combo, not because the combo engine can fail, but because the combo player can fail to properly resolve a nondeterministic number of draw triggers which will be left on the stack when you have sufficiently grown the Noose Constrictor (thanks to lands being dredged).
All that you can shortcut is the infinite dredge 2 loop, because while your shuffler is guaranteed to be dredged into the yard, it hits the yard after a nondeterministic number of dredges, after which you MUST shuffle again, leaving a nondeterministic number of draw triggers on the stack.
Unless you can explain an entire turing machine to your opponent and the judge in less time than it takes to get a slow play warning, you can't shortcut that.
2 months ago
@Catpocolypse I completely agree with removing Phantasmal Image . There were definitely a lot of times when I would draw Phantasmal Image while playtesting and wish I had one of my big hitters in my hand instead.
I am, however, hesitant to run Pact of Negation in this deck because I'm already running Summoner's Pact . While playtesting this deck there are a lot of times where I rely on Summoner's Pact to get a creature out to ensure an early game win and I don't want to get caught using both Pact of Negation and Summoner's Pact on the same turn and losing the game.
2 months ago
For those who are not familiar with this combo it goes something like this: (Otherwise skip to the second paragraph if you know how this works.)
All you need is The Gitrog Monster and a card like Noose Constrictor on the battlefield with the card Dakmor Salvage in hand. (Note: it doesn't need to be Noose Constrictor as Lotleth Troll , Olivia's Dragoon , Oblivion Crown , or any other free discard outlet will work for this.) By discarding Dakmor Salvage to the Noose Constrictor , The Gitrog Monster will trigger allowing you to draw a card for having a land enter your graveyard, however; you can then replace that draw trigger with the same Dakmor Salvage you discarded to dredge it back into your hand. Essentially through continuous dredges you'll put more lands into your graveyard from your library allowing you to draw extra cards into your hand. In your deck you'll also have either an Emrakul, the Aeons Torn , Kozilek, Butcher of Truth , Ulamog, the Infinite Gyre , or Gaea's Blessing to eventually mill into your graveyard. This will allow you to shuffle your graveyard into your deck an infinitely repeatable number of times until you can draw all the cards in your deck for free due to stacking draw triggers. At this point you can probably utilize any win condition of your choice such as exiling multiple Simian Spirit Guide 's to cast Conflagrate or Lightning Storm for lethal.
While 5 mana is a big asking price for the fast Modern environment, Ad Nauseam decks still see some degree of play, whereas this strategy I don't believe sees any. The Gitrog Monster is also very resistant against a lot of common Modern removal such as Lightning Bolt , Lightning Helix , Abrupt Decay , Inquisition of Kozilek , Fatal Push , Dismember , Lightning Axe , Thing in the Ice Flip, and unlike Ad Nauseam decks it also survives against Duress , Collective Brutality , Dispel , Negate , and Spell Pierce . Furthermore if you try to remove the discard outlet or exile their graveyard while the first draw/dredge trigger is on the stack, the Gitrog Monster player may still have the option to discard another land or activate a different draw effect ( Street Wraith , Ghost Quarter ) in response to the removal spell to put another draw/dredge trigger on the stack on top of the removal spell, effectively allowing the Gitrog player to draw out their deck with the removal still on the stack. Lastly, there a lot of tutor/search effects that can make assembling this combo more consistent such as Adventurous Impulse , Oath of Nissa , Grisly Salvage , Sylvan Scrying , Summoner's Pact , Time of Need , Traverse the Ulvenwald , and even Goryo's Vengeance can make pulling off this combo much faster as well as consistently.
3 months ago
Recently I have tried using Summoner's Pact instead of manglehorn for additional speed. The risk of killing myself if I use it early and get stopped had previously kept me from using this card but maybe my meta could use more speed instead of more hate.
Also debating a swap of Wheel of Fortune and Frantic Search . Maybe then also Fyndhorn Elves for Wild Growth ? Utopia Sprawl might be too unreliable because it requires a forest but actually I do have quite a lot of forests.
The slots for mindcensor, manglehorn, energy flux and how many of these cards I play are details but hard meta choices for me. I'm really not sure what is worst against the decks I will have to fear most in our tournaments.
3 months ago
Since your ultimate goal is to get Craterhoof Behemoth out, you should have some tutors to be able to find him every game. Cards like Green Sun's Zenith , Chord of Calling , Summoner's Pact and Primal Command can get him into your hand or onto the battlefield more consistently.
3 months ago
It uses my Trophy Mage line, and my Elite Arcanist line, so I can respect that, but because of the inclusion of the older dead-eye line in the list too, rather than honing in on one, you only can fit in 14 actual answers ( Mystical Tutor , Worldly Tutor , Savage Summoning , Autumn's Veil , and Summoner's Pact aren't interaction), compared to 15 from Soren's list, this seems pretty good, however when you look at what else is missing, you run a ton less card selection, efficient ramp, and your combos actually take more mana.
This is because you use my Trophy Mage line. It is card efficient (very much so in my variant, which uses that line on its own, without cluttering it like yours), but costs a lot of mana to use, requiring a higher land count and cards like Carpet of Flowers , Exploration , Devoted Druid , etc.
My question is what does this do differently that makes it as good?
3 months ago
Is Zealous Persecution really necessary in here? It seems like even if you are on the beat plan... cause idk some random situation occurs where it's a long game.... and plan a through c doesn't work.... shouldn't you still be able to swarm board with slivers for combat dmg normally? Maybe put in another card like Summoner's Pact or Eldritch Evolution . Would help you find the key creature combo cards you need. Could even be a good way remove a dork, and get out that black sliver, labman, or kill a token and get your hasty enabler?
Summoner's Pact occurrence in decks from the last year
All decks: 0.12%
Commander / EDH:
All decks: 0.02%