Summoner's Pact


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Modern Masters (MMA) Rare
Future Sight (FUT) Rare

Combos Browse all

Summoner's Pact


Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

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Recent Decks

Summoner's Pact Discussion

Rolska on Nettle Knack (Budget Storm)

2 weeks ago


Summoner's Pact doesn't do what I think, you think it does.

packbuckbrew on Heartless Valuetown

1 month ago

@ghgiunco Thanks for the comment, happy you like the deck. On your suggestions I'll take them one by one:

+1 Ob Nixilis, the Fallen: I agree with you that Ob Nix is a very reliable way to just win the game on the spot. I do, however, like him only as a two-of because he's abysmal to draw multiples of, and since we get to dig and shuffle a lot with this deck between Gitrog, Tireless Tracker, and Oracle of Mul Daya, we are able to find him quite often. While I love Ob, I prefer him as a 2-of rather than a 3-of.

Rampaging Baloths: I've considered the beast engine a few times, and I haven't actually tested it, but it's something worth trying. The only problem I see with it is that it would definitely be replacing Ob Nix, and I'm not sure if going wide with a bunch of beasts is better than just draining our opponent and getting a huge Ob Nixilis. Worth trying though.

Nissa, Vastwood Seer  Flip: This card is very interesting and I think I'd be willing to try it. It would probably take the spot of the Edge of Autumn in the main, since it acts as an alternate way to ramp, as well as it can draw us cards once we have enough lands. It's something I'll probably test.

Summoner's Pact: I'm not huge on Pact just because we have a lot of ways of powering out creatures already. It's really bad when we don't have Heartless Summoning out since we really can't play it until turn 4 on, and when we have Heartless out it stifles our turn following the Pact resolution. It feels like one of those cards that are great when you're already ahead, but really bad when you're behind.

I hope I answered your question well, thank you for the suggestions :D

ghgiunco on Heartless Valuetown

1 month ago


I like to play so much with it, its use one my favorite card (Heartless Summoning). After some tests, have some cards i have in mind, but dont figure a slot, just throwing:

+1 Ob Nixilis, the Fallen - show to be one of the best wincon of deck

Rampaging Baloths seens a good payoff

Nissa, Vastwood Seer  Flip Ramp and draw

Summoner's Pact sometime just need 1 creature to continue the go off

Let me know what you think about.

SynergyBuild on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 month ago

Few things, why Farseek over Three Visits, farseek enters tapped, and Three Visits doesn't.

Secondly, you run enough non-artifact nonlands and yet still enough lands for both Chrome Mox and Mox Diamond, while your land theme works well with Gemstone Caverns, these act as your 3-5 on Sol Ring/Mana Crypt. Ancient Tomb could be a sixth easily, with an optional Mana Vault and Grim Monolith.

Thirdly, tutors and recursion, you dropped Eternal Witness, but both it and Regrowth should be in the deck, over cards like Avenger of Zendikar and the like, also, Gamble, Green Sun's Zenith, Imperial Recruiter, Summoner's Pact, Worldly Tutor and Sylvan Tutor are some of the best options.

Lord_Khaine on Play your entire collection on turn 1 (ALL SPELLS)

1 month ago


Chrome Mox is definitely a keeper. It can turn a redundant Street Wraith or other cards in hand into extra mana, and getting to four mana on turn one is harder than making sure one has . That said, I like using Summoner's Pact to grab Wild Cantor if I need mana fixing, or Elvish Spirit Guide if I need more mana.

Dr.GupCat on Tymna + Sidar Kondo Hatebears Boonweaver cEDH

1 month ago

As SynergyBuild has observed, this deck is actually set up like a tainted pact deck. This is because a very old version of the deck was playing tainted pact, the card really is very powerful. Presently the mana is a holdover from that and not likely to be changed since the downside is almost non-existent.

As for other tutors, Abzan has more tutors than any one deck can reasonably use (in fact with only lands, the core combo, and tutors you're already over 100 cards) and I tend to use creature tutors over the less mana intensive sorceries for the re-use potential. If a more tutor intensive build is something you're interested in, I think the first few tutors I'd add are Tainted Pact, Summoner's Pact, Eladamri's Call, Sylvan Tutor, and Worldly Tutor, not necessarily in that order.

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