Summoner's Pact

Summoner's Pact

Instant

Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

Browse Alters View at Gatherer

Trade

Have (1) Azdranax
Want (4) Ender666666 , krhool , Jackicecloud , Dobby3

Printings View all

Set Rarity
Masters 25 (A25) None
Modern Masters (MMA) Rare
Future Sight (FUT) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Summoner's Pact occurrence in decks from the last year

Modern:

All decks: 0.12%

Commander / EDH:

All decks: 0.02%

Green: 0.3%

Summoner's Pact Discussion

shivanlord on Gotta Crack a few "eggs" to Make an Omelet

4 days ago

Summoner's Pact currently only gets 2 cards in the deck. Yes it does give you 1 mana, but I have to imagine there’s a better card to use instead of that.

Since you are using majority artifacts, you can probably go with mostly green cards and use the black as a splash. Changing most of those swamps into forests, then using something like Nissa, Who Shakes the World to double your mana, or similar cards, could be better.

Or just swapping to a Demonic Tutor would also just be over all better.

Lame_Duck on Anti-Primeval Titan cards for budget ...

1 month ago

Thanks for the suggestions, everyone.

@antacidbrn No worries; Meddling Mage is a great card (and one of my personal favourites to play with).

@shadow63 Answering it after it's already triggered at least once and searched up Valakut, the Molten Pinnacle and/or Field of the Dead is not really what I want to be doing.

@Icbrgr My deck can't be relied on to have available when I need it.

@Funkydiscogod Tocatli Honor Guard hoses my own deck way more than any other in the format.

@maxon Surgical Extraction is much too expensive.

@goodair I like your idea the best; it interferes with the Titan, Summoner's Pact, Sakura-Tribe Elder and Search for Tomorrow. Plus it has uses against the Eladamri's Call/Finale of Devastation combo decks.

LurkerInTheBush on Gitrog Dredge Combo [Primer]

3 months ago

What do you want to fetch with Summoner's Pact ?

TheLordStormCrow on Too Many Elves on the Shelf

3 months ago

If you want this to be competitive in modern, you have too many high cmc cards and cards that just don't do enough.

Cards like Elvish Harbinger , Elvish Visionary , Nettle Sentinel , Protean Hulk , Jarad, Golgari Lich Lord , Maralen of the Mornsong , Castle Garenbrig , Summoner's Pact , Doubling Season , Growing Rites of Itlimoc  Flip, and Elvish Promenade are just not good enough for modern GB Elbe.

You also want to go up to 4 of Heritage Druid and Collected Company , as they're two of your best cards.

In general, the cards I named above just aren't fast/good enough for modern if you want to play competitively (but if you want me to explain why, feel free to ask and I'll give my reasons for that)

You'll probably want to run a set of Elves of Deep Shadow or Boreal Druid in addition to Llanowar Elves and Elvish Mystic s, whichever you prefer, to make your draws more consistent, I've been playing GB Elves competitively for almost a year now, and your draws with a mana dork on 1 are a LOT better than without.

Ezuri, Renegade Leader is one of the best payoffs you can play, because he's legendary, 2/3 is probably the right number, he's a payoff for your mana from Elvish Archdruid , and can regenerate your team to make combat very favourable/to (almost) blank a board wipe.

You might also want to try Once Upon a Time , it helps find land drops when you need them, allowing you to keep a low land count, and also finds payoffs pretty often when you need them.

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

3 months ago

cleandeceit: I'm thinking Driven / Despair as the neatest cut, potentially followed by Worldly Tutor . The problem is that I'm also trying to fit in Summoner's Pact ...

Psicraft on Ghalta Daddy Storm

3 months ago

Hey lonesentinel, You have put together a very nice deck. I would have some recommendations that you might like.

Asceticism is a realy good protection and works very well.

Staff of Domination a another combo-piece, for Prist of Titania or Elvish Archdruid, Marwyn… as infinitely mana, or/and infinitely darw to Psychosis Crawler

Argothian Elder , Nykthos, Shrine to Nyx , Elvish Guidance , Gaea's Cradle for a heavy mana

Natural Order , Chord of Calling , Summoner's Pact , Crop Rotation , Survival of the Fittest as tutor for combo creatures or lands

If your goal is to collect different combo pieces to reach your line, I would cut Great Oak Guardian and Grothama, All-Devouring out, because they do less for the goal or only once on ETB.

I am available for any questions,

best regards

Psicraft

SynergyBuild on Who would you partner with ...

4 months ago

Wait, Spellseeker ? Can find Flash or Summoner's Pact to fetch Protean Hulk ! Using a large enough pool of other tutors you have one piece in the CZ and can go off super consistently!

multimedia on Yarok Does Everything Twice Twice

4 months ago

Hey, if you're wanting combos consider adding Flash Hulk? Protean Hulk and Flash are the enablers to setup a winning creature combo.

The advantage of using Hulk combos with Yarok as General is Yarok gives you an extra ETB ability for small creatures who Hulk can tutor for such as Cloud of Faeries and Hulk can tutor for many small creatures including three two drops. With Yarok + four lands + Cloud of Faeries + Shrieking Drake equal infinite mana by tapping and untapping those four lands repeatedly. Adding draw from a creature who ETB lets you draw and cast all the cards in your deck with infinite mana.

The combos are:

Laboratory Maniac can be a win condition with infinite mana and infinite draw because the two drop can draw after Labman is on the battlefield. Aetherflux Reservoir is another win condition because you're repeatedly casting all these cards while being able to draw into Aetherflux. Like Storm, Aetherflux cares about all the cards that you cast during the turn before and after it's on the battlefield. I see Spellseeker and it's an excellent enabler for Hulk combos. With Yarok's trigger Spellseeker can tutor for both Flash and Summoner's Pact which lets you tutor for Hulk for free.

You're already playing several of these cards that can be part of combos, but other cards to consider adding:


Cards to consider cutting:

  • Tishana, Voice of Thunder
  • Panharmonicon
  • Greenwarden of Murasa
  • Noxious Gearhulk
  • Kruphix, God of Horizons
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