Deserted Temple

Deserted Temple

Land

Tap: Add (1) to your mana pool.

(1), Tap: Untap target land.

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Printings View all

Set Rarity
Odyssey (ODY) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Deserted Temple occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.18%

Black: 0.26%

Deserted Temple Discussion

Profet93 on TINYBONES: TINY PUNISHER (Mono-Black Control)

11 hours ago

Yawgmoth's Will - Recursion and powerful

Helm of Obedience - Can be used as leyline for another infinite combo. Not great on it's own but worth considering

Deserted Temple + Rings of Brighthearth + Coffers + Swamps = Infinite mana thats nots based on a fragile creature.

Rings can also be used with Magus and your commander for additional utility. With fetches, it can help ramp you or blow up their lands with strip mine. Draw more cards with top, draw more cards with necro in exchange for mana instead of life, and much more....

Profet93 on Norin the Scary

1 week ago

I have A LOT of suggestions and questions for this deck. But I'll start off with a few since it's a bit late...

  1. Ancient Tomb > Temple of False

  2. Valakut, the Molten Pinnacle - Value, synergy with thawing glaciers. If you wanted to, you could add a Deserted Temple for thawing glaciers and an Expedition Map to help ensure land drops and get them together (although unnecesary to add temple and expedition map, just an interesting idea)

  3. Where is your card draw? I barely see any. I know thats red's weakness and you have Tome, wheel of fate, hedron, mindstone, Chandra torch, light up the stage, experimental frenzy, outpost siege, chandra fire, and torch. But that doesnt seem like enough? I know what I listed is long, but most of those don't pull too much weight. You should consider adding Endless Atlas, Humble Defector, Solemn Simulacrum and last but not least Skullclamp. Skullclamp works with norin given the new commander ruling, and makes those myrs do more work.

  4. Given you run experimental frenzy, have you considered adding Ugin, the Ineffable + Sensei's Divining Top? Both of those with experimental frenzy lets you draw your entire deck, and each piece is good on it's own. Top for filter and is cheap to cast, Ugin to get rid of enchantments which is red's 2nd weakness, "card draw" and makes 1/5th of your deck cheaper to play.

  5. WTH is chartooth tiger doing in here? Same with Copper Tablet. Both seem misplaced, the tablet I "kind of get" but it doesnt actually interact with the board in any meaningful way. Not looking at anything else, those 2 are RIPE for cutting.

  6. I REALLY like tanglewire, thats good to note. Cool with norin and tanglewire itself, thats given me something to think about.

  7. Curse of Opulence - Politics and ramp with norin. Also see Sword of the Animist, a repeatable rampant growth

  8. No Dockside Extortionist?

Would love to hear your comments on each suggestion. If you want to take a look, here's my Deck

VeggiesaurusRex on Pashiri's Robot Rush

2 weeks ago

Sumradagnoth, between Gaea's Cradle, Itlimoc, Cradle of the Sun, and basics enchanted with Wild Growth and/or Utopia Sprawl, running Deserted Temple is a great idea! I need to go pick one up!

Sumradagnoth on Pashiri's Robot Rush

2 weeks ago

VeggiesaurusRex Granny puts a heavy beatdown on my pod :D

Currently have Hurricane in and Harmonize out
Also added Lotus Petal and Deserted Temple, and pulled a forest and Darksteel Citadel

Moixa137 on Sidisi's Sacrificial Toolbox

2 months ago

Profet93. Thank you for your advice!

You're right about how I started this build. I definitely googled a bunch of mono-black combos and smashed them into this deck. Feedback like yours is exactly what I was hoping for.

That said..I've cut out a few combo's and added a few of your recommendations.

Liliana's Triumph and Victim of Night went in.

Deserted Temple and Volrath's Stronghold will both go in once I can get them.

Imp's Mischief looks awesome and I cant wait to play it!

Rings of Brighthearth - I recently purchased one of these, but it has yet to arrive, I'll definitely add it.

Will play around with Panharmonicon.

As far as artifact and enchantment removal goes, I've been thinking Ratchet Bomb, Karn Liberated, or Spine of Ish Sah. I'm very open to additional / alternative suggestions.

Thanks again for your input.

Profet93 on Sidisi's Sacrificial Toolbox

2 months ago

This deck seems like you just stuck most of the combos you could find within black. There is some synergy, but overall you can find yourself with a lot of dead combo pieces. What you should do is stick to 1-3 (4 if you can actually make the deck more viable in dealing with interaction at 3) key combos that you use most often and that synergize with your deck. I'll let you decide what you think is best to keep and not.

As for the meat of the deck itself, cut doomblade and replace with Murderous Rider, Dismember, Force of Despair, Liliana's Triumph or Victim of Night

Imp's Mischief - Counters counterspells, redirects targeted draw, extra turns, removal, etc.... Very powerful

Corpse Dance - W/ commander = 5 mana instant speed tutor

Rings of Brighthearth - Synergy with 12 cards, including top which can act as a draw source with rings. If you were to add fetches, thats even more value. Or even better yet, a Panharmonicon for extra ETB value.

Cut mortuary mire for Volrath's Stronghold/Unholy Grotto.

Cut piranaha marsh for Deserted Temple to untap coffers

I dont see any way for you to deal with artifacts and enchantments. If you want recomendations for artifact/enchantment removal or if you want to discuss the deck further, lmk. Looking forward to your response on each suggestion

Aurelias on Golos cheaty stuff

2 months ago

It's been surprisingly consistent so far, to the point that I took out most of the other cheat-stuff-into-play effects.

The main way to turbo-ramp is tutoring out Lotus Field+ Deserted Temple and land enchantments like Wild Growth. I can usually ramp into Golos, Tireless Pilgrim turn 4, and tutor a combination like that onto the field by turn 6 or so; those 3 cards give 7 Mana on their own, and I can start activating my commander.

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