|Commander / EDH||Legal|
Printings View all
Combos Browse all
Tap: Add (1) to your mana pool.
(1), Tap: Untap target land.
Deserted Temple Discussion
1 day ago
1 day ago
Colorless is the best color. I'm always happy to see someone else playing the best Kozilek. And with a pretty dang good budget too, wow. I did my best to read the comments, but I can't promise I won't repeat some of their suggestions.
Can I talk you into some stax? Our precious artifact babies need all the protection from evil Merciless Eviction 's and nasty Bane of Progress es. I know that the primary strategy for dealing with the main artifact-destroyers at the table is to hit them hard and fast, but that won't happen every time. Shut down those pesky forests with Winter Orb . Slow down those speedy decks with Tangle Wire (seriously though, this card is the nuts). Torpor Orb can't hurt either. A well timed Kozilek into Static Orb gets the Ws almost immediately.
Do you ever get much value out of the Urza lands? Miren, the Moaning Well is solid because sac outlets are good stuff. Deserted Temple is a budget Candelabra. Scavenger Grounds can save your butt against graveyard shenanigans. And dude, where's your Strip Mine ?
I infer from your list that you enjoy the smashy side of this deck, while I prefer the speedy combo assembly aspect of Kozi. I understand Fireshrieker 's value of one-shotting some poor sap, but Batterskull seems a little too low value, as does Key to the City . I fill those slots with ways to get Kozi back in my hand/command zone, like Ashnod's Altar and Erratic Portal .
How much value do you get from Mirrorworks ? I felt it was a little too slow and cut it from my list a while back. A 5 drop I'm currently interesting in trying out is Memory Jar . Another I'm on the cusp of purchasing is Staff of Domination , because everyone says it's amazing. If you're ever interested in yet another ramp artifact, Kyren Toy is delightfully weird. I'm pretty hype for Newgin , too.
You're doing God's work, colorless player, keep it up. Really fantastic list. Sorry for the essay.
5 days ago
Bazzul I love the deck btw - though it won't likely compete with Godo, that's ok.
I've crunched the numbers and currently your mana cost for the entire build is 72 - the minimum mana cost for using naus is like 52(?) I believe. So the likelihood of you having enough mana's worth in hand to reliably cast naus as a simpler method is just not going to work.
Skeletal scrying for 30-odd would find you a decent chunk of what you're looking for, even giving you the chance to pitch Phantasmagorian without unmask.
Increasing your consistency I'd recommend some basic stax: The Tabernacle at Pendrell Vale , Wasteland , Strip Mine ; some further lands you could consider: Myriad Landscape , Blighted Fen (for Bone Picker ), Bazaar of Baghdad , the new Blast Zone , Forbidden Orchard is a card that works collectively with opponents to block tymnas (you give them enough spirits that they can double-block to remove it / whatever you feel is necessary), Deserted Temple will make ritual lands faster, Scrying Sheets with snow-covered swamps will help you to dig for removal (albeit a bad mana sink).
For real though, love the brew; I tried to work something out with Belzenlok when he got spoiled, so seeing this puts me to shame. Nice one.
1 week ago
I definitely understand hanging on to pet cards ( Head Games is one of mine). I've actually never run no-max-hand-size in my Chainer deck, but my meta isn't cutthroat and doesn't exhibit much 'yard exile (yet?) so I just use my normal discard most times to pitch something I want to reanimate. Otherwise it's almost draw-land-go. For frequent bits of lifegain I have several sources, but one I'd considered recently was Polluted Bonds .
If you're going to include an infinite mana piece to go with Rings , you might consider Deserted Temple to go with any of your ritual lands instead of Basalt Monolith (which could only be turned to by Bog Initiate ). It's not a budget card, but even without Rings it nearly doubles the ritual lands and allows double usages of some of your other utility lands.
Infinite mana may not be necessary in your deck with all the boosters and such — I've never needed infinite mana to loop Gary or Koko enough to kill the table whenever I've used them. I do have infinite mana capabilities in my current deck since it needs that much mana for some versions of its loops that aren't self-sustaining.
Edit: I don't think there are any other infinites with Rings currently in your deck, though infinite mana would enable some other infinite or just broken stuff.
2 weeks ago
Stitcher's Supplier seems reasonable at first - a sac'able zombie that generates "card advantage" for a very minimal cost. Having tested Liliana, Untouched By Death in many games, I've found that the "card advantage" supplied by putting the top-3 into the yard - more often than not I'd have milled into 3 non-recursive combo pieces - no joke out of ten attempts - the first activation hit Phyrexian Altar in eight games.
If you have genuine success & good vibes about the zomboi, let me know. I'm a little more comfortable with trying out Grim Tutor . Good to see you're going for crypt of agadeem - it puts in overtime with Deserted Temple .
1 month ago
Claws of Gix is nice to run alongside Sylvan Safekeeper and Zuran Orb for the sake of consistency. You have to pay mana into it, but it lets you sac any permanent. You can sacrifice your creatures, mainly Titania, should an opponent try to steal her.
Akroma's Memorial is also a good include. Pretty self explanatory lol
1 month ago
SynergyBuild: That's the downside of having an enabler in the Command Zone. She lacks CA and is entirely reliant on the deck to provide every line of play with her enabling them at instant speed.
Unless we cram in way more relevant artifacts in a deck that won't be able to facilitate them (monogreen), the Shimmer Myr line would definitely be a shoehorned strategy, especially when we can't reliably get Paradox Engine out of the deck. Implementing it will yield nothing but another line of play that'll serve to deviate from the core strategy.
Going off at instant speed, abusing fast mana, and Yeva overall is the goal
While this is mostly right, the core strategy is actually making sure a big mana dork sticks past summoning sickness. Something Shimmer does very little in facilitating aside from the occasional instant speed Thousand-Year Elixir . This line is especially moot when Genesis Hydra lets us cheat out artifacts at instant speed already while remaining a relevant outlet.
As stated in my disclaimer, it's borderline impossible for the deck to ever become a cEDH deck since it will never do anything aside from having flash and providing it, so if the deck doesn't give you gas you durdle.
Geier Reach Sanitarium : While seemingly a utility, it's also win con while also making sure we can always get the right noncreature card out on the field at instant speed.
Yavimaya Hollow : Very relevant in my meta, so it could be swapped for the pilots' preferred land.
Deserted Temple : This one might actually be worth cutting, it's only helped me like 5 times in the last like 200 games.
1 month ago
Anyway, I think this deck needs a more efficient landbase, the current one uses too many utility lands. Not just Blighted Woodland either. Geier Reach Sanitarium , Deserted Temple , Yavimaya Hollow , all could be dropped, despite their utility.
Going off at instant speed, abusing fast mana, and Yeva overall is the goal, and a lot of this deck strays away into mono-green goodstuff. I am not a fan of that overall. I think the 'lands' untapping/big mana effects are too slow for cEDH, and too clunky overall too, and I think more fast-mana storm cards, such as Grim Monolith , whilst abusing Shimmer Myr and Paradox Engine allows this deck to do a ton more.
Deserted Temple occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%