Deserted Temple


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Rare

Combos Browse all

Deserted Temple


Tap: Add (1) to your mana pool.

(1), Tap: Untap target land.

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Deserted Temple Discussion

Profet93 on Chainer, Mono-Black Control

1 week ago

Rings of Brighthearth + Deserted Temple + Urborg + Coffers + Lands = Infinite Black Mana

Rings can also be used to activate chainer twice without the 3 black and 2 life activation cost

Mastermind's Acquisition is strictly better than Diabolic Tutor

What do you feel is this deck's biggest weakness? +1 from me

Profet93 on Hellraiser (WIP)

1 week ago

Rings of Brighthearth + Deserted Temple + Urborg + Coffers + Lands = Infinite Black Mana

Rings can also be used to activate chainer twice without the 3 black and 2 life activation cost

Profet93 on Infinite Mana=Infinite Things

2 weeks ago

I heard you like infinite mana.

You should run Rings of Brighthearth + Basalt Monolith + 2 mana = Infinite colorless mana. Rings is also useful for many other activated abilities (see your commander, planeswalkers and others such as fetchlands).

Deserted Temple should definitely be added. Works well with Coffers, rings and enough swamps to give you infinite BLACK (not colorless) mana.

Speaking of lands, you should add Thespian's Stage to add another copy of coffers. You already have expedition map.

Shizo, Death's Storehouse for evasion?

Remove Temple of the False God for Ancient Tomb

What do you do if Exsanguinate is in the grave/used/discarded, some redundancy in the form of Torment of Hailfire could be useful. Doesn't need a lot of mana to be useful either, some case, even a X = 10 can be very useful.

Tutors, Demonic Tutor is A MUST. Mastermind's Acquisition is strictly better than diabolic tutor. Another good tutor could be Diabolic Revelation. For 6 is bad, 7 is decent, 8 and above is amazing.

Let me know if you want more ideas.


3 weeks ago

Also, I should say, I do use sac outlets. I use them in my lands. The purpose is that there is an inherent limit to how many times I get to use that effect in a turn cycle. This allows me to use it when necessary without the temptation to make a nuisance out of it.

I find that strikes the right balance for me personally. This approach really allows a card like Deserted Temple to shine, as it can be either a sacrifice outlet, such as with Phyrexian Tower, or an untap effect as with Minamo, School at Water's Edge, a mana generator as in with Gaea's Cradle, color fixing working like an Unknown Shores by untapping a Command Tower, token generator with Kher Keep or pump effect with Gavony Township.

It is all these things in one and at the same time it doesn't take up a spell slot in my deck.

So in addition to setting limits that are appropriate for my playgroup, the absence of a traditional sac outlet opens up a deeper reserve of spell options that might otherwise miss the cut in the 99 while at the same time adding the flexibility of spells into my mana base.

It makes for a perfect blend, or balance if you will, of the cost for its effect.

Rather than a game state devolving into auto-win mode, it instead rewards the player for proper threat assesment and the timiliness of one's limited interaction, which stands in contrast to the built-in limitlessness of infinite combos. :)

Austin_Smith_of_Cards on Kamahl, Fist of Krosa EDH

1 month ago

How's Worldly Tutor working out for you? I find Beast Within to be invaluable removal for monogreen, unless I'm in an extremely spells-heavy meta. Which I'm not.

For new cards in RIX, the only ones I can think of that could be useful are Thrashing Brontodon (good, but probably not necessary with Rec Sage), Wayward Swordtooth, and Azor's Gateway  Flip (because looting is awesome and the thought of Deserted Temple with the flip side is making Kamahl's Overrun button twitchy).

How is Growing Rites of Itlimoc  Flip working for you? I find that I'm constantly whiffing on the ETB and hoping to flip ASAP to make up for it.

joachimjuncher on Rhonas the Indomitable: Larger than Life

1 month ago

I enjoy the mechanics of your deck. I have made a very similar one myself, and have tested out some of the cards you play, and found them wanting. However, that depends always depends on the playgroup IMO.

Viridian Longbow - While this card seems good on paper with rhonas, it has never given me any real value. As rhonas needs to be first equipped and then tapped to do the shooting, -ideally this means that you have a turn 3 creature shooter where you have spent all ressources up till that point to be able to shoot 1 creature at a time, with everything tapped and nothing to block.

Lifecrafter's Bestiary - I have only ever tried this card out in my Karametra deck, but in that extremely creature heavy deck, it was underwhelming, to say the least. What is your experience with that card?

Berserk - You addressed this card earlier, and i will say that my experience with it is highly positive. (I play Pathbreaker Ibex as well) With all the draw spells based on creature power, it turns "the Rhonas 5 card draw" into 10 card draw. (Greater Good, Life's Legacy, Momentous Fall, Garruk, Primal Hunter) Further more, you can slap it on one of the big creatures like Ulamog, the Ceaseless Hunger, or Terastodon and almost insta kill anyone with leftover HP at that point.

Norwood Priestess - Found the Elvish Piper equivalent simply too slow for my taste, I have played around 5-7 games with that dude out, and it has never yielded me anything good. With the amount of ramp cards you play, i would say that this girl could be cut for something more usefull, but ofc, that depends on your own experience as well.

Cards, you might wanna consider:First two, you have already considered and found wanting Utopia Sprawl, Overgrowth. I have tested these cards, and they are overwhelmingly good. Theyre harder to remove than mana dorks, and they provide infinite mana easily with Earthcraft and Cloudstone Curio. Plus you know, they make the Arbor Elf extremely much better.

Temur Sabertooth This dude is underated IMO. While he provides another bounce effect, the protection of your key creatures is legit and should be a higher priority i think. With some of the mana doublers in play, he also goes infinite. And he has the added benefit of activating your Rhonas for a measly 4 mana.

Rings of Brighthearth - While Rhonas himself has an activated ability, it is not said ability yo usually wanna copy. Fetchlands turn into 2 lands instead of one, Thousand-Year Elixir Wirewood Symbiote Quirion Ranger untaps Selvala, Heart of the Wilds or the like twice. Garruk, Primal Hunter Throws out two dudes, or draws 10 cards. Plus if you insist on running your Longbow shooter, there you go -> boom boom.Aaaand you know, Deserted Temple plus any high producing land (also insert Overgrowth right here) = infinite = kill = win

Homeward Path - I have found, that while having an indestructable commander is all well and good, the worst thing that can happen to this deck is that someone else steals the fucker. In your deck you only have your big eldrazi girl, to get him back (i.e. to command zone then recast]. But it depends on the playgroup i think. In any case it is tutorable with any of your land tutors.

Surrak, the Hunt Caller Another haste enabler, which i have found myself tutoring for loads of times to enable combos. He activates Rhonas, and Rhonas in turn activates his haste ability. also. throw out 10 dmg turn 3 is always good for pressurering controldecks.

Yavimaya Hollow I love this land, as I will often see players trying to mess with the key mana producers. It is a solid card, and will give you a bit more resilience.

Elvish Archdruid I know that you have at some point considered this card. And let me tell you, consider it until you put it in. Do not think of anything else, just do it. Fulfill your dreams and do it. It is cheaper than the Channeler, and provides another easy way to win the game.

In all I liked your take on Rhonas, and it look very very much like my own. I have played it in 1on1 Commander and consistently take wins away from aggro and control. The only deck that has the number on Rhonas is Queen Marchesa control. That burns all lower creatures, and sacs Rhonas in a neverending cycle of dominion over our green dorks. Which makes this deck entirely too slow without the added benefit of small dudes.

You have received an upvote from me. Good Job.

StopShot on Marchesa, Political Queen of Pillows

2 months ago

Deserted Temple works really well for any land enchanted with Underworld Connections. You practically get a Night's Whisper with buyback every turn.

StopShot on The Unfair Girl, The Daughter of Kaalia

2 months ago

A cute combo you can utilize in this deck is Underworld Connections + Deserted Temple for a repeatable instant-speed Night's Whisper.

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