|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Modern Masters (MMA)||Common|
|MTG: Commander (CMD)||Common|
|Champions of Kamigawa (CHK)||Common|
Combos Browse all
Sorcery — Arcane
Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (31)||that_guy_43 , ZombieFood , NOGzFTW , goodair , xXThormentXx , Dr_Jay , hippienproud , prass1 , Falte , Friedrice24 , frederiklw , Vergil_Redgrail , darthnuchi , LegendDeer , TheRealPeaches , JeremyTheMiner , ironax , Doom_of_Valyria , Kamotz , rebelteddybear , Justinaut , bakunet , wackozacko , angesoir , miracle , innokenty , PembrokeWelshCorgi , mziter501 , dplerner , Reliva , CastleSiege|
|Want (7)||twospires , zachi , Portwood , Psycheretic , jtaddeo , vashaclarens , No1HanSolo|
Kodama's Reach Discussion
2 days ago
I don't think Cultivate and Kodama's Reach are really worth it since your curve tops off at 5. Cloud Key might be fun since it'll let you cast more spells in a turn and something like Chandra, Torch of Defiance for card advantage. Also is there a reason there's no Lightning Greaves? if you still have some of your swords they might fit too.
I'd like to hear your opinion on Descendants' Path after you play with it awhile, it doesn't seem like it would hit very often.
2 days ago
I know you're tight on spots, but sometimes you have to kill your darlings to do what's best.
Either way +1 to the deck, and double +1 to your username!!
3 days ago
Adorned Pouncer is awesome, doubles the equipment power bonuses, can output some massive damage, double triggers like Bloodforged Battle-Axe, and he has build in recursion as a 4/4 double strike! Skyhunter Skirmisher to a lesser degree is good too.
Swords to Plowshares can be good control, or a nice lifegain if you need it (especially with a pumped up cat), cool with Felidar Sovereign. Path to Exile can be a good control, or a land fetch if your struggling with mana issues. Condemn is good, but it only gets attackers, often, the most dangerous creatures you want to remove don't attack.
Brimaz, King of Oreskos is nice for making tokens (on attack and block), but not a necessity.
Lot's of ETB-Tapped lands in this build, can work on upgrading them ($$$ SUCKS), you can look at my deck for land ideas, but in general it's the most expensive component in building these decks.
Sacred Cat is a nice CMC1 () 4/4 (eminence) Lifelink, with recursive 4/4 (eminence) Lifeline
Temur Sabertooth has some infinite ETB interactions, but none that are that great.
You could pair down your artifacts/equipments and add more tutoring to consistently get the same "excellent" rated artifacts game after game, like Enlightened Tutor, Open the Armory, Stoneforge Mystic, Stonehewer Giant, Etc. Instead of Behemoth Sledge tutor a Loxodon Warhammer instead kind of deal.
These lands are just too slow Arctic Flats. If your having a mana issue, maybe try Birds of Paradise or putting some conditional check dual lands, or cheap pain lands like City of Brass / Mana Confluence for the time being.
Could use the same strategy on creatures, instead of a High CMC Nacatl War-Pride, Eladamri's Call a Nazahn, Revered Bladesmith and get a free Hammer of Nazahn and have all your equipments auto-equip for the same CMC.
It's a good deck, I think your on track, I would include Triumph of the Hordes as an alternate to damage win-con (against other infinite life decks anyway, or when you need to fast kill a Grixis or something fast).
5 days ago
because you're sporting both the shock and buddy land, you can run Nature's Lore which will get either. Farseek is another option - Three Visits is the end goal but that card is disgustingly expensive.
Sakura-Tribe Elder is a solid ramp card, hits the board and gives you a blocker until you crack it. Talisman of Unity is basically Selesnya Signet number two (but in some cases better). Priest of Titania works really well with Rhys and can potentially generate a lot of mana. Avacyn's Pilgrim is good in that it fixes off green. Birds of Paradise is a no brainer.
By combining these with even cultivate and Kodama's Reach, you will increase your chances of hitting early game ramp and will let you land your beaters much earlier. Because having 6-7 mana available on turn 4 is what aggro wants to do.
5 days ago
Hey man, it is good that you try to build decks outside of your comfort zone, it grows you as a player.I do have some comments on your approach though.
Mayael the Anima only resolves for 4 creatures. Out of 98 other cards, that is insanely low percantage of success, so i suggest you cut this card.
You have a ton of mana rocks, and Zacama tends to work better with actual mana, so you might want to add some heavy ramp cards as Explosive Vegetation, Skyshroud Claim, Boundless Realms, Kodama's Reach and so forth. You really need those hard. Also, why is paradox engine in the deck, if you aren't trying to be combo based?
If you aren't all in against inf combos, adding Temur Sabertooth is a great idea, as it is a pretty much instawin with zacama and 12 lands on the field, it gives inf mana, inf life (with zacama), etc.
There goes my suggestions, I hope it helps you. I would be very glad if you check out my deck: Aurelia, the Warleader EDH - Make them panic and comment on what you find is odd/off etc. Have a blast playing this dinosaur naya deck, dude!
5 days ago
This is probably the first time I've ever said this, but you are actually running too many lands. I would cut back to 38 at minimum, maybe more than that depending on what you add back. I'd suggest putting in more ramp to replace some of those lands - Kodama's Reach, Explosive Vegetation, Rampant Growth, there's tons of options here. You probably want more dual lands if you have them, and Spire of Industry in particular seems out of place given the low artifact count. Seaside Citadel would be good. You may also be interested in Cathedral of War. Rafiq is a great commander - have fun!
1 week ago
Taking a quick look, I would add a couple of more ramp spells Nature's Lore, Cultivate, Kodama's Reach, Explosive Vegetation, Skyshroud Claim and Hour of Promise are all great options(Especially over Thunderherd Migration). I would say you want atleast 6 ways to unconditionally ramp.
Maybe even add in Vorinclex, Voice of Hunger.
Either way, deck looks fun!
1 week ago
Etali, Primal Storm, Neheb, the Eternal, Outpost Siege, Avenger of Zendikar, Craterhoof Behemoth, Beastmaster Ascension, Nissa's Pilgrimage, Cultivate, Kodama's Reach, Farseek, Ranger's Path, Explosive Vegetation, Rampant Growth, Sol Ring, Rushwood Herbalist, Trolls of Tel-Jilad, Tel-Jilad Lifebreather.