Kodama's Reach

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander (2016 Edition) Common
Commander 2015 Common
Modern Masters Common
MTG: Commander Common
Champions of Kamigawa Common

Combos Browse all

Kodama's Reach

Sorcery — Arcane

Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

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Kodama's Reach Discussion

VraskaTheCursed on Omnath, Mana Ramp to Infinity and Beyond

23 hours ago

You're missing Kodama's Reach and Cultivate which are two of the best ramp spells in EDH, I'd replace 2/3 of Seek the Horizon, Urban Burgeoning, and Explore because they don't give too much value. I can see the urban burgeoning work in omnath, tho, but I recommend replacing at least two of the three

PartyJ on Werewolf aggro/tribal

1 day ago

Welcome on T/O!

I am always willing to help new and established deckbuilders evolve and finetune their decks. The community on here is great and advise on your decks is never far away.

I looked at your list and I came up with the following suggestions you might want to consider:

If you need more help on this deck or any other Commnader project, then give me a headsup on my wall :) Just click my name and post something on there.

It is always great to recieve an upvote on my favourite deck, which you can see here. Just click the 'Upvote' button on the left if you like what you see. It is always a great thing to recieve.

Enjoy the game!

PJ

Quicksilver on Iname as One

1 day ago

+1 for Iname, but you can't cheat iname out to use its ability. Command Beacon can put it into your hand to hard cast it. How do you survive with only 31 lands and so little ramp? Cultivate and Kodama's Reach for example. Why Iname at all, really? You don't really have enough spirits to justify the card in the first place.

Rzepkanut on Phelddagrif, the Support, Who Supports Everyone

1 day ago

Here's a few ideas... I run lots of ramp in every one of my decks. This deck has very little, maybe in your meta its less important to come out fast. Classics like Kodama's Reach, Cultivate, Explosive Vegetation and Skyshroud Claim work great but whatever you got is fine. Mana dorks too, Overgrown Battlement and Axebane Guardian could be good synergy ones. Trophy Mage, Drift of Phantasms & Muddle the Mixture can do useful things and/or tutor for combo pieces. Dissipation Field & Lightmine Field are great pillow fort cards. Keep Watch, Arachnogenesis, & Selfless Squire are fun combat tricks to try if you think there will be lots of creatures attacking. Edric, Spymaster of Trest & Assault Suit can help encourage others to hurt each other. Happy Gathering.

MoonTurtle7 on Bought some cards on craigslist

2 days ago

Well Helix Pinnacle is a good piece to a Kruphix, God of Horizons deck, along with Bloom Tender I mean you have Harmonize, Kodama's Reach and Rampaging Baloths which is nice. Kruphix can ramp to the Darksteel Colossus. Outside of that, the cards here are pretty mix and match. I have seen the urza lands used in commander decks, but they're pretty hit and miss.

You have some goblins, but none of real note in commander outside of Goblin War Strike. Maybe Coat of Arms, But that one can backfire if your opponent is running tribal as well.

You have some decent artifact support with Darksteel Forge Etherium Sculptor Seat of the Synod Darksteel Citadel and the Myr stuff you got, Orbs of Warding is deceptively useful (depending on Meta). Mindslaver can be fun. I mean it's not a whole lot to work with... but I mean I'm just pointing this out to help at this point.

Expedition Map and Wayfarer's Bauble are useful to the decks that don't have any green and need some ramp/mana-fixing.

That bloom tender can kinda go anywhere where green and mana are needed. So don't stress too much at finding a place for it.

All and all you have a pretty broad selection, I suppose the better question is, What kind of deck do YOU want? it's truly irrelevant what we suggest if the decks you can make are no fun to you. If something here fits in it, you're all the better for it, and save money. I might suggest making a post giving yourself a $400 or so budget, explaining what you like in terms of gameplay. Then the TappeDOut community can truly point you in a good direction. It worked for me in the past, now my Thada Adel, Acquisitor deck is by-far my favorite, and I have these insightful people to thank for it.

thuih on mana ramp needs help

4 days ago

Ima try to not mention anything already in your deck or already mentioned by our friend above, but forgive me if I repeat anything.

Bear Umbra (You can swing with Omnath then pump him up with your untapped lands before damage goes through. Sick stuff)

Frontier Siege (2 mana on both first and second main phase is just 4 mana every turn for our friend. Very cheap and way better than I thought it would be. Just don't pick dragons on accident, even though dragons are neat)

Gaea's Touch (Basically free)

Garruk Wildspeaker (Costs two if you use his +1 the turn he comes in)

Gauntlet of Power (doubles your opponent's lands too, so watch out! Fun for political stuff in multiplayer though)

Mana Vault (One of those cards)

Nature's Lore (Comes in untapped! This makes it free with any mana doubler or land enchantment. Also costs like 50 cents or something)

Nissa, Worldwaker (actually costs one mana if you have 4 forests, just can't play it till later obvi)

Nissa's Pilgrimage (Also Cultivate and Kodama's Reach if you want more of that jazz. Very cheap card too. No reason not to have around.)

Seedborn Muse (Even more disgusting in multiplayer)

Selvala, Heart of the Wilds (Double Omnath for (G) is pretty good)

Skyshroud Claim (Again, comes in untapped, and is a cheap card. Seriously recommend this one)

Vorinclex, Voice of Hunger (Might make everyone hate you forever, but it is pretty damn good)

Most of this is just off of my Usually Not Voltron Omnath EDH if you wanna take a look at anything for ideas, though I think our decks may have slightly different goals in mind. Happy ramping!

WB_ControlPlayerIncoming on luke's green ramp

5 days ago

Try running Viridian Emissary over the primal druids. They stomp on aggro like no one's business, which is exactly what this deck needs. Sylvan Primordial is a pretty brutal top end for a ramp deck, and adds some more removal. I would slot those in for the eldrazi you are currently running. I also like Sakura-Tribe Elder over the mystics for a heavier ramp strat like this, as you can block and then sac them to prevent some damage and still get your land, but thats a little more on personal choice. Mwonvuli Acid-Moss can be an allstar in a deck like this, especially if your friends build around powerful lands like Emeria, or have mutlicolor decks built on shoestring budgets, where a single land destruction effect can potentially screw them for several turns. The bridges are probably better served as Primal Command, and i'm not completely sold on the glade watchers, although they are one of your better stall pieces. If you run the Commands, Den Protector or the less budget Eternal Witness become amazing becuase you can loop your commands and force them to draw dead for 4 turns in a row by choosing to put a land on top and fetch another recursion piece, getting the command back into your hand, etc. Harrow is strictly better than natural connection, and you really want Kodama's Reach or Cultivate, despite them being a little less budget. The renewal is fine as a two of, but the expedition and the awakening should probably go for better ramp. What you want on top really depends on what you expect this to be playing against, but the primordial is a great place to start. For inspiration, look at mono-green edh lists here on tappedout and see what weird and janky stuff they have going on that you like.

Pal00ka on Xira's Swarm

5 days ago

Love Xira just never gotten a chance to build her, kudos for going the tribal route.

I'd suggest adding in some ramp so you can play insects ahead of curve. Kodama's Reach, Cultivate, Search for Tomorrow, Rampant Growth, etc. are all budget friendly.

More draw would be ideal too. Harmonize, Shamanic Revelation, Soul of the Harvest, Lifecrafter's Bestiary, etc. all will refuel your hand.

Overwhelming Stampede and Overrun to further boost your insectoid army to close out games.

In janky/tribal decks I always enjoy sticking in relevant Theros gods (it's the block I began playing MTG) to add some relevant diversity. Nylea, God of the Hunt gives everyone trample and pump, Purphoros, God of the Forge every creature is a fire ant, and Erebos, God of the Dead is good card draw.

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