Kodama's Reach


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Commander 2017 (C17) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Modern Masters (MMA) Common
MTG: Commander (CMD) Common
Champions of Kamigawa (CHK) Common

Combos Browse all

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Kodama's Reach Discussion

enpc on Zerg Rush

4 days ago

I would swap Pillar of Origins out with Fellwar Stone . Unrestricted mana is better. Cultivate or Kodama's Reach could be Nature's Lore since you can get non-basics with it.

Mirari's Wake is super slow and couuld be cheaper ramp. I don't know how you feel about running non-sliver cards, but stuff like Birds of Paradise , Avacyn's Pilgrim , Elves of Deep Shadow , etc. should be here. More low end ramp means yo ucan get your commander down faster which means spewing out slivers sooner.

Would recommend swapping Rupture Spire out with Mana Confluence . I don't think you need ot be running 38 lands, especially if you work to pull your curve down a bit (try targetting something more like 2.5 average CMC). In that case you could free up 2-3 lands for other cards.

austintayshus on Kumena, King of the Merfolk

4 days ago

I think one way to improve consistency is by adding in maybe 3-4 more ramp spells. Since you've got green, land-based ramp is preferable. I'd add in Rampant Growth and Kodama's Reach and Tempt with Discovery personally. :)

exia211 on GW Tokens

6 days ago

I would drop a Lifecrafter for Rhys the Redeemed .

Also, some tokens with flying might be beneficial since all you have against flying is Deliverance and one SC. Lingering Souls is my preference, and you can run Sylvan Caryatid instead of the Mystics so you can use the flashback.

Kodama's Reach > Natural Connection

I also suggest cards like Parallel Lives , Triumph of the Hordes , and Worship .

Quicksilver on Angelic Dino

6 days ago

Needs a bit more ramp and card draw, the usual suspects Cultivate and Kodama's Reach come to mind. I recommend Elemental Bond for card draw, seeing how many creatures you have with a power of 3. Has Auramancer done much? You only have 7 enchantments in the deck.

Sinken on Tokens of Mizzet

1 week ago

Your manabase is pretty slow (as you know), considering it's mostly taplands. If I were you I would consider cutting quite a few of the taplands in favor of basics, with a bias towards green, and then run a significant amount of green mana ramp, like Sakura-Tribe Elder , Rampant Growth , Farseek , Cultivate , Kodama's Reach etc.

As for lands, Exotic Orchard is an inexpensive land that taps for any mana, and depending on your budget, City of Brass isn't too bad either.

Chromatic Lantern is pretty much a must have in any 5C deck if you can afford it, and all of the talismans (like Talisman of Indulgence , Talisman of Creativity ) are really cheap now and super good to manafix :)

Odysseus_97 on Kumena will turn you into Simic Slaw

1 week ago

Hi Zalen

Welcome to Commander, I hope you will enjoy the format and I am glad that the deck could help you out :)

I haven't considered it, and i am actually up in the air about using it, 6 mana for 6 +1/+1 counters are not that efficient, and the +1/+1 counter theme is a minor theme. The inclusion of Simic Ascendancy is mostly to have a fun win con that can take focus off the growing evasive merfolk army.

Spell Swindle is in my opinion the best budget Mana Drain out there, with a nice bonus of being able to distribute the mana any way you want. Another option is Plasm Capture , but the fixing can be problematic. The biggest issue with these are having to hold up 4 or 5 mana, and sometimes it is not even needed to counter a spell and then you "wasted" a quite large amount of mana. So maybe it would be more efficient running a lesser costed one, like Counterspell or Arcane Denial and then a standard ramp spell like Cultivate / Kodama's Reach or Harvest Season which has done some work when it was cast at the right moment.

In regards to your counterspells, you are definitely on the right path choosing your counterspells, as being able to counter any type of spell is very important in singleton. Ordinary Counterspell would be a strict upgrade to Cancel and you should be able to get one of those from the random boxes at a LGS quite cheap. Negate is quite good, especially if you can counter a boardwipe, when your board is quite large :) Thought Collapse is just a strictly better Cancel .

For a budget the selection looks quite nice, some upgraded versions could be: Counterspell , Arcane Denial and Swan Song .

I will take a look at your deck when i get the time, and leave a comment on your page.

I am in the middle of reworking all of my commander decks, and kumena is coming up, so in the coming month or 2 you might see a larger swap in the deck on the page.

austintayshus on Legends, Legends Everywhere

1 week ago

Neat deck! I've made a superfriends deck with Kethis and I had a lot of fun building it.

I think Captain Sisay is a good lieutenant for any Kethis deck. Same goes for Reki, the History of Kamigawa .

And since you've got green in your deck, I'd replace the signets with Cultivate and Kodama's Reach and Farseek , or similar land ramp cards. Lands tend to be safer than artifacts.

Azor's Gateway  Flip is a fun little looter, and it can flip into a crazy land, and it's legendary.

Primevals' Glorious Rebirth could also be very powerful in this deck.

Hope this helps!

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Kodama's Reach occurrence in decks from the last year

Commander / EDH:

All decks: 0.23%

Green: 0.66%

Golgari: 0.51%

GW (Selesnya): 1.39%

GU (Simic): 1.38%

RG (Gruul): 2.22%

RUG (Temur): 2.58%

BRG (Jund): 1.68%

RGW (Naya): 3.17%

BUG (Sultai): 0.56%

GWU (Bant): 0.87%