Kodama's Reach

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Modern Masters (MMA) Common
MTG: Commander (CMD) Common
Champions of Kamigawa (CHK) Common

Combos Browse all

Kodama's Reach

Sorcery — Arcane

Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

C17

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Recent Decks

Kodama's Reach Discussion

JoeNathan37 on Sidisi Zombie Brood

20 hours ago

Since you’re in Sultai colors you might want to consider putting Muldrotha, the Gravetide in here. She’s not a zombie herself but she gives you a consistent way to recur your stuff, even non-creature things (which could be useful if someone blows up your Rooftop Storm or something and you want it back), and she syngergizes very well with your commander,

Also, you may want to consider running Cultivate and/or Kodama's Reach to help ramp/color fix.

As for things to cut, it doesn’t seem to me that you have enough planeswalkers in the deck for the Oaths to be effective. Currently you only have 4 in your mainboard, meaning that if you use that setup you can get a maximum of 4 triggers off Oath of Liliana and Oath of Nissa won’t help you very much. If you do end up with more planeswalkers in the final cut of this deck they may be worth it but as the deck is now, I don’t think they are.

Great deck! I am not an expert on zombie decks by any means but I hope I helped at least a little bit. Good luck with finishing up your deck!

Vlasiax on Ur-Dragon's Multiverse Onslaught | *PRIMER*

23 hours ago

Have you considered Sylvan Library over Elemental Bond?
And why not adding a few more basic lands instead of taplands and use Cultivate and Kodama's Reach? I think that after you have 5-6 lands it is important to just get lands and land drops not constantly fixing colors.
Also is Nicol Bolas really that useful? I used to play him but I found him to be too cluncky. Here's my actual version of the deck, I'd be grateful if you'd take a look Bow before Draconic King!!!

Starsky2814 on SOMEONE HELP MY OMNATH

1 day ago

I’m not quite sure what your meta is like nor what it is you commonly encounter, but here is a list of budget-ish cards that can make an impact and make the deck play faster.

MANA DORKS - Birds of Paradise - Boreal Druid - Elvish Mystic - Fyndhorn Elves - Llanowar Elves - Somberwald Sage - Joraga Treespeaker - Priest of Titania

RAMP - Wayward Swordtooth - Azusa, Lost but Seeking - Sakura-Tribe Elder - Explosive Vegetation - Farseek - Kodama's Reach - Nature's Lore - Nissa's Pilgrimage - Skyshroud Claim - Exploration

DRAW - Rishkar's Expertise - Shamanic Revelation - Greater Good - Nissa, Vital Force - Life's Legacy - Momentous Fall

SAC OUTLET AND BURN - Ashnod's Altar - Impact Tremors - Warstorm Surge

TOKENS - Tempt with Vengeance - Helm of the Host - Second Harvest

TUTOR - Green Sun's Zenith

SEMI-COMBO - Perilous Forays - Amulet of Vigor - Lotus Cobra

I hope this list can help with your situation. The listed cards above have given me success at one time or another.

Here are the Omnath decks I play. Maybe they can bring you some insight.


A Michael Bay Film, Omnath: Age of Explosions! v3

Commander / EDH Starsky2814

SCORE: 242 | 178 COMMENTS | 25073 VIEWS | IN 87 FOLDERS



Omnath, Locus of Armageddon v2.5

Commander / EDH Starsky2814

SCORE: 159 | 58 COMMENTS | 18703 VIEWS | IN 51 FOLDERS


Good luck and happy building!

JoeNathan37 on -1/-1 fun?

3 days ago

Since your deck has lots of -1/-1 counter synergies and also has both black and green, you may want to consider putting Hapatra, Vizier of Poisons in your deck. She seems like she would work very well in your deck.

You also may want to consider enchantments such as Blowfly Infestation, Crumbling Ashes, and Nest of Scarabs. I have a The Scorpion God deck and all three of those enchantments put in serious work.

You have Kodama's Reach in here but you don't have Cultivate, which is essentially the exact same card. You might want to consider using it as well.

I don't know if you want to run only basic lands in this deck or what, but if not you should definitely upgrade your mana base. One card that should be in just about every EDH deck is Command Tower, especially in a 4-color deck like this one.

I like this deck a lot. I had never thought of using Saskia the Unyielding to get access to more colors for a -1/-1 counter strategy and it seems to work pretty well. These are just some thoughts I had while looking through your deck that could potentially improve it. Scorpion God wither is my Scorpion God deck if you're interested, it could give you some new ideas for your own deck.

raefgall on Mayael of the Wurms (EDH)

3 days ago

Shadowcapra: Thanks! I also had a lot of problems with bad starting hands when I was playing this deck, and struggled with the early game in general. If I updated it, I'd probably include some of the new tribal stuff like Path of Ancestry and Herald's Horn, and probably some additional cheap land ramp like Cultivate and Kodama's Reach.

Kala on Zacama Voltron Commander

4 days ago

also a few cards that are all-around good in edh are Swiftfoot Boots and Lightning Greaves, Cultivate and Kodama's Reach, Acidic Slime, Return to Dust, and Sol Ring! sorry for the info overload

thundering1 on Vorel Counters

5 days ago

I like the deck! As far as removal, there's always Devastation Tide and Evacuation and the one-sided Cyclonic Rift - but understand that last one will make you a target REALLY fast. Also see Nevinyrral's Disk just to get rid of pretty much EVERYTHING but Planeswalkers. For more land ramp, you can add a Terramorphic Expanse as well as the usual cadre of ramp spells (you're running green - go crazy with it) like Cultivate and Kodama's Reach and Seek the Horizon among others - just to thin your deck, so you're hopefully drawing answers instead of more lands. If you remove some of the creatures, you could easily make room for the mana ramp cards. Other cheap dual mana could include Simic Growth Chamber and Simic Guildgate if you want to save some money rather than diving straight for Breeding Pool expenses. And a Command Tower never hurts in a Commander deck - probably find one for around $1 (maybe cheaper) in a local shop. Could add some relatively cheap mana artifacts like Worn Powerstone or Mind Stone or Simic Signet or Simic Keyrune that will help things along the way, as well as something like Bident of Thassa for consistent card draw (of course, add things like Trailblazer's Boots (hey, EVERYONE has a nonbasic land or SEVERAL in Commander) or Whispersilk Cloak or Prowler's Helm to get them through - which will assist fatties late-game.

enpc on Vorosh

1 week ago

They tap for 2 mana yes, but I wouldn't count them as two. There's a bit of adisconnect between number of sources and total produced maan, but that's a lot more complicated of a conversation. the important thing is that they techincally count for zero by themselves, as you can't play them as your only lands (they bounce themselves).

As for lands to play (within a budghet of course), Command Tower, Mana Confluence and City of Brass all tap for any mana colour you need. Exotic Orchard can also help out and Forbidden Orchard isn't bad either as your primary source of damage has flying. Hinterland Harbor and Drowned Catacomb finishes off your check land cycle (which are good), you have pain lands like Yavimaya Coast, Llanowar Wastes and Underground River. That being said, don't feel like you have to run the full cycle of a land. I would persoanlly run the full cycle of shocks and check lands, but would be reluctant to run all 3 temples.

Given that you have minimal land search ramp, I wouldn't increase the number of basics you have by too much, however you could up your total basic count by 6 (2 of each) if you included more basic land searching. You also have the Panoramas (Grixis Panorama, Jund Panorama, Esper Panorama, Bant Panorama) which gives you colourless the turn you play it, but you can later crack it for a basic.

As for ramp, Chromatic Lantern is good fixing. Nature's Lore and Farseek are both good as they can fetch shocklands. Cultivate and Kodama's Reach are both decent, as is Rampant Growth. you also have the signets (Golgari Signet, Simic Signet, Dimir Signet) as well as Talisman of Dominance and Fellwar Stone.

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