Kodama's Reach

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Modern Masters (MMA) Common
MTG: Commander (CMD) Common
Champions of Kamigawa (CHK) Common

Combos Browse all

Kodama's Reach

Sorcery — Arcane

Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

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Kodama's Reach Discussion

Honor_Basquiat on Vorel of the Hull Clade

3 days ago

You're off to a good start! Here are some nonbasic lands you can use that are budget friendly:

I would recommend you run somewhere between 36 and 40 lands (this is including basic lands).

As a green deck, I strongly recommend you make room for some ramp spells. The higher your mana curve the more you should run. They make it easier to cast your bigger spells, recast your commander and ensure you don't get mana stalled. Here are several budget options:

As a blue deck, you may want to make room for a few counterspells, not too many though. You are already running Fuel for the Cause which is good for your deck and Turn Aside you are also running is good to protect your commander and other things. Here are a few budget options:

I hope this helps!

JibJig on Vhati likes to Parti

1 week ago

Right off the bat there's some automatic includes I like to run in Golgari colors - those cards usually include some powerful effects that can effect the whole board with very little cost to you.

One of the biggest strengths black has is the ability to use what are referred to as Edict effects, which is a reference to a card called Diabolic Edict that forces your opponents to sacrifice creatures. This is powerful because no matter what you will trade a creature of yours for a creature of EACH opponent's - that's a one-for-three trade which gives you a sizable card advantage. Also sacrificing gets through pesky strategies like Indestructible or Hexproof from your opponents' commanders (chances are your opponents are going to try to protect their commanders very well).

For creatures that can do this easily, ordered from most favorite to least, Plaguecrafter, Merciless Executioner/Fleshbag Marauder (they are identical), lastly Slum Reaper. Slum Reaper is a bit more expensive but it's useful if you need more consistency of killing enemy creatures. If you REALLY want to push your opponents' creatures Butcher of Malakir can make sure no creature stays on the battlefield for very long as long as you constantly have creatures to throw into the graveyard.

You also have options in enchantments that can do this effect as well. Grave Pact and Dictate of Erebos are solid options, but should only be seriously considered if you're focusing on a sacrifice theme.

Secondly, I like adding sacrifice outlets. They are powerful additions that give you an out whenever you're dealing with targeted or mass creature removal. Ideally you want your sacrifice outlets to be free, so cards like Ashnod's Altar, Altar of Dementia, Carrion Feeder, and Viscera Seer will make sure you never get nothing from a creature dying on your side of the battlefield. Other options that can play well with Vhati il-Dal are Phyrexian Plaguelord who can turn your creatures into a -1/-1 for a creature that you weaken with Vhati's activated ability. If you're going with a creature-focused combat damage strategy Evolutionary Leap and Mycoloth are good options to trade your weaker creatures for more powerful options.

I'll list some overall good cards to add for Golgari colors, as well. Ramp (Named for Rampant Growth. These are cards that generate more mana for a small investment.)

Recursion

Card Draw

Removal

These are all just some ideas I hope they help you tone the deck into the direction you want it to go into.

MillersEdge on Atraxa, Queen of Counters

1 week ago

Nice build! I love how open the Atraxa good-counter-stuff archetype is, with the access to four colours and so many proliferate-able mechanics available.

I'd probably add some additional boardwipe-protection. You have Chasm Skulker and Hangarback Walker has been mentioned. Hooded Hydra is another option, and an inexpensive one at that. Heroic Intervention is an amazing utility card as well, it works in combat, against opponents' removal, and allows you to wipe the board and keep your own guys alive. Reyhan, Last of the Abzan works wonders against singletarget-removal and allows for blowout turns with Jarad, Golgari Lich Lord even if you don't have your Altered Ego + Enduring Scalelord combo assembled.

You might also want to think about graveyard-hate of some kind. Unless they see absolutely no play in your meta, graveyardstrats can spiral out of control fast if they are left unchecked. Both Scavenging Ooze and Phyrexian Scriptures are options that are on theme with the proliferate-extravaganza.

Oran-Rief, the Vastwood can help get the first counter on things to start proliferating. Prime Speaker Zegana is a bit mana-intensive and extremely underwhelming on an empty board, but if you reliably manage to have big creatures stick around for a turn, she can be massive. If you're willing to run it, Viral Drake gives you an alternative way to kill people and an additional way to proliferate. Luminarch Ascension draws a lot of hate, but can generate massive amounts of value and thanks to proliferate, you only need to get one counter on there to get the party started. As Foretold is a bit slow, but if it sticks for a bit, it can get pretty insane. With all those synergies, being able to play an additional card per turn can often just win you the game. Akroma's Memorial allows you to swing with your big creatures right away, provides evasion AND protects them from stuff like Anguished Unmaking or all those damagebased red boardwipes.

Some more landbased ramp like Cultivate, Farseek, Rampant Growth or Kodama's Reach can help fix your colours and is less likely to be removed than artifacts.

As for additional superfriends, Vivien Reid works well with creatureheavy strategies, and I really like Vraska, Relic Seeker, just because she is never a dead card. Ajani Unyielding is versatile and inexpensive. Just keep the balance in mind. I gradually built my Atraxa list from full creatures towards full superfriends and there was a stretch of time where none of the two strategies were really working out for me because of the mix. Some walkers can be huge fun in a +1/+1-counter-deck and vice versa, I'd just recommend you stay committed to one of the two as your main strategy.

Potential cuts: As much as I love the counter-synergies, quite a few of the actual proliferate-cards aren't all that great imho. Inexorable Tide just felt like a pretty clunky win-more card most of the times I drew it, and both Spread the Sickness and, to a lesser degree, Steady Progress are pretty overpriced for what they do, especially if your main wincon are massive creatures, where one additional counter often makes little difference. Contagion Clasp and Contagion Engine can also get pretty mana intensive, but they at least provide repeatable value without additional requirements. Revoke Existence feels kinda narrow. If you're running this with a trget in mind, by all means, keep it in, but you might want to keep your eyes open for alternatives like Utter End or Anguished Unmaking that hit more things. I'm not sure you have enough targets to really take advantage of Skullclamp. Mind's Eye felt pretty slow when I was running it, especially because the deck doesn't do tons of instantspeed stuff, so keeping mana open for it gets a bit sketchy. Mind Unbound is only worth running if your playgroup consistently allows it to stick around for a few turns. Otherwise you mmight be better off running something like Sphinx's Revelation or Blue Sun's Zenith. I'm not sure if I'd run three pillowfort options unless you're facing a lot of token strategies. Your deck looks like it should usually have some big blockers available, And if you don't people are usually fine with paying to take down key walkers.

Of course, it all comes down to your local meta, personal preferences/playstyle and (sadly) budget, so disregard anything I said if it doesn't feel right to you. I do hope some of it helps though ^^

Good luck and have fun playing!

K1ngMars on Kresh the Bloodbraided: the mother fucker

1 week ago

Il tuo mazzo necessita di un buon pacchetto di removal per far morire quante più creature possibili, in modo da rendere Kresh grosso, ed allo stesso tempo ti servono cose che diano evasion a kresh per fare in modo che riesca a colpire. Farò suggerimenti su cambi funzionali e cambi di budget, sia in più economico che in più costoso.

Valuta di trovare un posto per carte che diano colpo sicuro a Kresh, come:

Valuta di inserire qualche sacrifice outlet come (nella sezione terre ce ne sono altre molto forti):

Nella sezione terre ti consiglio:

Se con queste sostituzioni nella mana base finisci per avere più di quattro terre che producono , valuta di inserire al posto di una creatura ramp la Chromatic Lantern, che è stata ristampata da poco ed è scesa.

ByrdmanAK on Budget Meren

2 weeks ago

First things first: Spore Frog is an all star in this deck.

This deck looks like it wants to make tokens and sac them off. Carrion Feeder and Viscera Seer are great budget sac outlets. I’d also recommend Phyrexian Plaguelord since you can convert tokens into -X/-X to remove stuff. This is noteworthy because -X/-X effects will kill indestructible creatures where normal damage and effects that use the word “destroy” will not. Also note that if you are trying to destroy a God such as Erebos, he needs to become a creature before you are able to get rid of him. Since you have Zulaport Cutthroat, you should also use Blood Artist.

Now, you need tokens to sac off. Avenger of Zendikar is your best option. Hornet Queen creates a small army of deathtouch fliers. Mycoloth wants to eat all nonessential creatures so he can generate an army at the start of each of your turns. Mitotic Slime is als great with Meren since it lets you build experience counters and generate tokens to sac off. Army of the Damned is an army in a can and can be abused by tossing Eterbal Witness in and out of the graveyard. Ghoulcaller Gisa is a very good choice if you’re looking to sac off Avenger of Zendikar repeatedly.

Ramp is a cornerstone of every deck with green in it. Sakura Tribe Elder is good, but you want Rampant Growth, Cultivate, Kodama's Reach, and Explosive Vegetation. You cannot really abuse these with Meren unless you sac and reanimate Eternal Witness, but they are essential for making sure you get the correct colors you need when you need them. If you want to be cheeky, you can run Abundance as well to guarantee land drops when you need them or skip lands when you don’t need them.

Card draw is necessary here. Regal Force is a great follow up once you’ve made an army of creatures. Skeletal Scrying, Read the Bones, Night's Whisper. Don’t wince at the cost in life, 2 life here and there does not matter when you have 40 life.

Board wipes will level the playing field if you fall behind. Necromantic Selection, Decree of Pain, and Black Sun's Zenith are viable options here. You can wipe and rebuild faster than your opponents more likely than not, so pull the trigger if you feel like you are losing or falling behind.

Overwhelming Stampede is good, but you need more reliable ways of closing the game out. Overrun and Pathbreaker Ibex are very good, and you should move Triumph of the Hoards to your mainboard.

antoxitor on Kamigawa

2 weeks ago

yo metería 2 o 4 Kodama's Reach en lugar de tanta tierra xq sino vas a aburrirte de robar maná. Los artefactos están bien pero me parecen lentos Para Commune with Nature no tienes tanta criatura hasta que no has filtrado un poco. También metería otro Budoka Gardener y varios Descendant of Masumaro

NV_1980 on Fed by Death

2 weeks ago

Hi nfamouspanda,

We like what you've done here; looks fun to play! We have some ideas for you that we hope will make your deck even more fun:

Cards from your current selection that we would cut to make room:

  • Panglacial Wurm/Vorosh, the Hunter/Primeval Protector; powerful for sure, but each is very expensive to cast and not needed for your overall strategy;
  • Memory Erosion; nice card but would be more at home in a mill-deck, furthermore you do not have many cards in this deck that profit from what's in your opponent's graveyard to fully utilize this card.

We hope this has helped you some. Please let us know! And if you feel like you have the time/inclination, we would love your feedback on our EDH decks. Have fun with this deck (and MTG overall)!

With kind regards,

Mrs. & Mr. NV_1980

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