Kodama's Reach

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Commander 2017 (C17) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Modern Masters (MMA) Common
MTG: Commander (CMD) Common
Champions of Kamigawa (CHK) Common

Combos Browse all

Kodama's Reach

Sorcery — Arcane

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

UMA

C17

C16

Ebay

Kodama's Reach Discussion

Kirihara on Meren of Clan Combo

8 hours ago

Update:

Removed:

Replaced By:

Why?
More combo options with Gitrog, to pull off wins with recurring Tainted Strike over and over, making massive amounts of tokens with by recurring World Shaper with either Titania or Turntimber Sower or Rampaging Baloths. I am very tempted to make TGM the Commander, but I lack discard outlets and so Meren remains most value for money as commander currently.

hkhssweiss on Teneb, the Harvester

2 days ago

By mana dorks I mean cards like Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Avacyn's Pilgrim , Elves of Deep Shadow , and the likes. Creature ramp are cards like Wood Elves , and ramp by itself is like Kodama's Reach and such. Satyr Wayfinder is a dredge-esque type card, that also mills you.

triproberts12 on Punch the infidels!

6 days ago

I would just go ahead and lose the 7 non-permanents, entirely. Vexing Shusher can replace Red Elemental Blast as anti-counterspell tech. You already have a ton of artifact and enchantment hate, so Krosan Grip and By Force aren't necessary. Burnished Hart , Dawntreader Elk , Oashra Cultivator and Elvish Rejuvenator are all creature options to replace Cultivate and Kodama's Reach . Elemental Bond , Guardian Project (from the new set), Garruk's Packleader , and Regal Force would all be suitable replacements for Rishkar's Expertise and Shamanic Revelation .

thom-le on Home Alone

6 days ago

I meant that in my opinion this is one of the most fun to play-commander card in the set. As I'm not a competitive player I always look for interesting abilities and Thantis, the Warweaver looks great. For me this one, Saheeli, the Gifted and Xantcha, Sleeper Agent are awsome. But everyone has a different flavor, and that is good for commander as a format to play, because you never have the right answers against all different possible strategy.

It is in fact one of the hardest thing to cut down some cards, everyone who has brewed for his/her deck knows that. The best thing for me was the following to know:

1) Be clear what's your strategy is. Does {a specific card} help you to improve your deck and this strategy. For you this might be: Let everyone attack, but not me. If they do, they will lose their creatures. If they don't attack you, you will have enough time to build up a big board. Every turn creatures are attacking, so in my opinion it is not good, to have too much creatures. Because you have to attack with them and then you maybe will lose them.. Get in some good defenders, Wall of Stone

2) Collect information of a commander deck. To have the best chances to win a game (or to have the most fun), there are some simple tricks in building your decks.

2.1) Ramp: It is hard, to pass the turn without playing some stuff and having a great 8/8 fattie with awsome ability in your hand. So: Add some creatures with mana abilities. But be aware of your commander: Creatures must attack each turn. Cultivate, Kodama's Reach, or Explosive Vegetation get you early mana access.

2.2) Card draw: Fill your hand afterv playing some stuff. The more card you have in your hand the more options you have. And a better chance of drawing just the right card to the right time. I've mentioned some cards, also Phyrexian Arena, Necropotence, Skullclamp are awsome. At least 6-9 card should be something with card draw. Solemn Simulacrum is classical, it gives you an additional land and a single card draw. Also Wall of Blossoms, at least gives you early safe and a card draw.

2.3) Boardwhipes: In this deck, normally creatures are hitting other creatures and are dying anyway. but sometimes it is helpful to get everyone back to zero. Bane of Progress is a hero, also Vandalblast. Whirlwind against flying creatures. Maybe Bane of the Living, Pernicious Deed - or some red burn spells like Star of Extinction, Blasphemous Act..

2.4) Recursion: Sometimes creatures are going to the graveyard - so get them back. Eternal Witness, Golgari Findbroker or something like that. Zombify is also okay, I guess.

And last but not least: Find special cards! Natural Affinity turns everybody's lands into creatures, so they have to attack with them. Mortivore, cause there are for sure many cards in everyone's graveyard

So find the right balance of strategy, ramp and card draw and you are going to get the most fun out of every deck ;) Just my thoughts for now..

I

Snap157 on Some Derevi Bois

1 week ago

Stick to this template when building edh:

~38 lands- use any dual lands, filter lands, pain lands, fetches, and shocks in your colors, using basics to fill in the rest. Tolarian academy on youtube has a great video on building edh mana bases

5 boardwipes- these should all be below 5 cmc (with a few exceptions like Cyclonic Rift, Decree of Pain and Merciless Eviction. DON'T skimp on these unless you're entire deck is built around creatures (Examples being Edric, Spymaster of Trest, or Seton, Krosan Protector)

~5 unconditional targeted kill spells. They should all be able to hit creatures, but you get bonus points if they can hit other permanents too or if they exile instead of destroy

at least 10 reliable and repeatable draw spells- These are the Rhystic Studys, Mystic Remoras and Phyrexian Arenas of your deck. these are not to be confused with unrepeatable cantrips such as Sign in Blood or Brainstorm. Cantrips should be included if you're looking for consistency, but should count as half of a card in your 10

At least 10 ramp spells- since you're in green, take advantage of Kodama's Reach, Cultivate, Explosive Vegetation, Rampant Growth, Farseek, etc. If you aren't in green, use artifacts like Thran Dynamo, Gilded Lotus, Signets, Sol Ring, talismans and Darksteel Ingot. Just like with draw, you want permanent ramp and not things like Seething Song or Dark Ritual. The cheaper and more abundant your mana rocks in your color, the more competitive your deck will be. Most cEDH decks will run 12-15 mana rocks, using expensive cards like Mana Vault and Mana Crypt. In your case, you're using moxen

The rest of the deck should all work toward a common goal. Find out what your win cons are and the build your deck around them. Derevi is good with blink and combo, so find a strategy and be ruthless with your cuts. I would recommend making infinite mana and taking advantage of that, maybe with Helix Pinnacle, milling people out with Stroke of Genius, Whetwheel or Blue Sun's Zenith.

Hope this helps!

xaarvaxus on Spirit Test v2: Electric Boogaloo

1 week ago

I would think you'd want to find room for Kokusho, the Evening Star, the value you'd get recurring him is very good.

Buried Alive will help quickly reduce the cost of getting your commander into play as well as getting your best targets for recursion into the graveyard.

Sac Selfless Spirit to keep your assembled team alive.

You should also make use of more of the ramp staples in green; Cultivate, Kodama's Reach, etc

The deck could also really benefit from a simple Swords to Plowshares

hkhssweiss on Breaking the Wind

1 week ago

No problem, I would say Kodama's Reach, Nim Deathmantle, as well as Nesting Dragon or Eldrazi Monument being your weakest card in the deck.

alu4 on Arahbo's Kitted-Out Kitties [Primer]

1 week ago

Great, I have built it and it's lots of fun. I made some changes based on my matches.

Out:
Krosan Verge - put Mutavault instead.
Godsend
Helm of Kaldra
Mask of Avacyn
Sword of Kaldra
Masterwork of Ingenuity - I don't have it, will buy.
Asceticism - I don't have it and put Privileged Position instead.
Leonin Abunas - Privileged Position can protect kitties' toys.
Prowling Serpopard - I haven't seen someone counter kitties, so I put other things.
Raksha Golden Cub - Too big, I put Taj-Nar Swordsmith instead.
Steppe Lynx - I prefer Loam Lion, Steppe Lynx needs landfall.
Hunting Cheetah - I don't have it, will buy.
Teferi's Protection - I don't have it, will buy.

In:
Mutavault
Conqueror's Flail
Trailblazer's Boots
Umezawa's Jitte
Privileged Position
Berserk
Nature's Lore
Rampant Growth
Kodama's Reach
Nissa's Pilgrimage
Loam Lion
Taj-Nar Swordsmith
Puresteel Paladin

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