Sorcery — Arcane
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
|Want (15)||NMJohn , Vee.o , gedeonQC , gaarnar13 , yourfavoritenoob , fishpoet , MinerMan1747 , CertifiedBronzie , UnitedWeStand , Phobophile , Rehia , Saharet , shiftalope , Cannon119 , Cablead|
Printings View all
|Ultimate Masters (UMA)||Common|
|Commander 2017 (C17)||Common|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Modern Masters (MMA)||Common|
|MTG: Commander (CMD)||Common|
|Champions of Kamigawa (CHK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Kodama's Reach occurrence in decks from the last year
Commander / EDH:
All decks: 0.23%
GW (Selesnya): 1.39%
GU (Simic): 1.38%
RG (Gruul): 2.22%
RUG (Temur): 2.58%
BRG (Jund): 1.68%
RGW (Naya): 3.17%
BUG (Sultai): 0.56%
GWU (Bant): 0.87%
Kodama's Reach Discussion
4 days ago
It seems that interest in cEDH style decks at my LGS has waned in recent times, while we still see some very powerful brews from fairly often, seldom are they in the realms of what we would term 'degenerate', with that said, my interest in this deck hasn't waned. If I see new cards that look helpful or come up with ideas to improve on the brew I will happily take another look and make changes where necessary.
Controversial outs: Kodama's Reach and Cultivate. These two cards are auto includes in any of my decks that have green in them, however in this deck if you want the commander to enter play ASAP so you can spend the next few turns controlling the board where needed, recognizing that mana acceleration is still important Talisman of Curiosity is in. The activated ability on Shadowspear also acts as an alternative to Arcane Lighthouse while also giving this deck a touch of life gain, something it was desperately missing.
Other swap was 1 Forest for Labyrinth of Skophos. I don't have extensive actual play using this card but on paper it seems quite versatile, since we're down 2 green cards 9 forests and 8 duals should still be plenty.
6 days ago
1 week ago
I like this as a casual deck. It has big creatures and can play some fun cards overall. I would say the same thing I did on your Tuvasa deck. It lacks a goal but that is less important with Lord Windgrace as you are given more freedom with this type of deck. I would recommend replacing your mana rocks with mana spells of suitable cmc's. For instance, Farseek, Cultivate, Kodama's Reach, even creatures that can fetch land Greenseeker, Silverglade Pathfinder, Elvish Reclaimer. Don't be afraid of sacrificing your land or discarding land either cards like Sylvan Safekeeper, Squandered Resources and Hammer of Purphoros are good cards that have a range of effects that help with multiple angles.
1 week ago
Hey, consider enchantment tutors? Enlightened Tutor, Sterling Grove, Idyllic Tutor, even Open the Armory and Heliod's Pilgrim for auras. Consider Siona, Captain of the Pyleas and Shielded by Faith? This combo would give you an alternative win condition that has synergy with the rest of your deck since Faith is fine with Rafiq. Sovereigns of Lost Alara + Eldrazi Conscription is good late game interaction with Rafiq.
I think lots of spells that only pump Rafiq once is wasting a lot of spots in your deck. Other than Berserk as well as Vines of Vastwood and Blossoming Defense which are also protection, the other spells could be cut especially the sorceries for cards that give repeatable pump/abilities, more draw, protection/opponent disruption.
Other cards to consider adding:
- Mystic Remora
- Grand Abolisher
- Argothian Enchantress
- Conqueror's Flail
- Wild Growth
- Utopia Sprawl
- Sigarda's Aid
- Eternal Witness
- Hall of Heliod's Generosity
Cards to consider cutting:
- Stealth Mission
- Larger Than Life
- Artful Dodge
- Arrester's Zeal
- Giant Growth
- Might of Old Krosa
- Mutagenic Growth
- Veil of Secrecy
- Might of Oaks
- Emerald Medallion
- Sapphire Medallion
Good luck with your deck.
1 week ago
Misc: Etali, Primal Storm, Bloodbraid Elf, Rashmi, Eternities Crafter, Coiling Oracle, Shardless Agent, Kess, Dissident Mage, Spark Double, Beast Within, Terminate, Nature's Claim, Electrodominance, In Garruk's Wake, Karn's Temporal Sundering, Unexpected Results, Casualties of War, Deny Reality
I would also recommend a little more ramp, because you are going to have to cast the big things as soon as possible.
2 weeks ago
Are all in now, and I took out the other cards you suggested as well.
The only card I think I'll have to keep is Deputy of Detention. The only reason being is that 12/15 of the flicker/blink cards I have can't target Oblivion Ring (most of them can only target creatures). That being said, I'm putting him on my Maybeboard until I can find room for him with the additions you suggested.
Let me know if there's anything else you think I should cut/add.
3 weeks ago
One direction you could bring the deck towards easily is running more elves. Priest of Titania is far more powerful when she taps for three mana consistently, as athwart to one, maybe two.
Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Boreal Druid are cheap and effective upgrades. Considering that this deck probably wants it's commander as soon as possible, these may aid with a turn three Rashmi. Talisman of Curiosity and Mind Stone seem worthy as well.
One tip I have for any deck really is running cantrips over lands. Thirty-seven is a lot, so just draw spells instead have more value early and late-game. Impulse, Anticipate, and Once Upon a Time both are all instants that do the job.
I believe that is all from me. Good luck!
3 weeks ago
Cards I would remove:
AEtherling Does not combo with much and is not a huge impact for the cost
Deputy of Detention you are not able to pull off anything crazy like Oblivion Ring Oblivion Ring has two seperate abilities. The first ability is an enters the battlefield ability and the second ability is a leaves the battlefield ability. Because of the way to stack works, one can target a permanent with the first ability (EtB trigger) but then force the second ability (LtB trigger) to occur (through sacrificing, bouncing, blinking, or exiling Oblivion Ring) before this first ability resolves. This means that the clause where the target will be returned by Oblivion Ring will occur, but at this point Oblivion Ring has not exiled anything. Then the EtB ability resolves, exiling a permanent under an Oblivion Ring that no longer exists
Fierce Empath I would rather have straight card draw or ramp as this guy only finds 6+ costs
Gigantoplasm I would limit the clones in the deck to only Clever Impersonator as most of the time it is going to be a Win-More card but would not actually swing the game into your favour if drawn alone
Mirror Image See above
Phyrexian Metamorph See above
Nezahal, Primal Tide He is a big bomb but doesnt fit the theme of the deck, most of the time I would rather a token maker or card draw.
Wall of Omens I would limit the amount of walls as they can not attack
Wall of Blossoms See above
Cards I would add:
Tutors: lets you find any missing piece as most of your best stuff is creature based
Cultivate Ramp and thin your deck
Kodama's Reach Ramp and thin your deck
Wood Elves can abuse with blink
Farhaven Elf can abuse with blink
Recursion: a couple more options to return things from your graveyard
Elvish Visionary Card draw that can attack
Mulldrifter Card draw, plus you can evoke and save him with a blink effect.
Hornet Queen Generate a lot of flying deathtouch tokens
Prime Speaker Zegana Card draw
Sunblast Angel A reusable semi board wipe
Seedborn Muse Allows you to play out your hand and untap on their turns for counters or blink effects
Slithermuse Can lock down the game and force your opponents to draw the same mana rock for the rest of the game