Lightning Greaves

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2017 (C17) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2016 (C16) Uncommon
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Commander 2015 (C15) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Duel Decks: Phyrexia vs. The Coalition (DDE) Uncommon
Mirrodin (MRD) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

Price & Acquistion Set Price Alerts

CM2

C17

CM1

Ebay

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Recent Decks

Lightning Greaves Discussion

Ashmed on You, You and You Shall Not Cast

44 minutes ago

Love a good Talrand deck! I recommend the following: Coat of Arms to pump all the drakes, Runechanter's Pike to pump Talrand and possibly hit for commander damage, Swiftfoot Boots and / or Lightning Greaves to protect Talrand, Isochron Scepter to have a repeatable counterspell or cantrip.

Feel free to check out my deck Talrand and His Minions of Flying Doom!

GreenweaverDruid on Lathliss' Queendom

1 day ago

Yes, there would be some ways to give more haste. I only had one test play. I was mana screwed and the deck doesn't do much if opponents keep destroying or countering the dragons. Maybe Lightning Greaves and Swiftfoot Boots should be in there, especially since they also give haste.
I own a Akroma's Memorial, but that's . But it's just crazy good if opponents can't deal with it. Vigilance is great and trample is perfect with Lathliss' activated ability.

Mitrian on Nobody has the intention of building a Wall

2 days ago

I’ve been playing a similar list to this and it’s been much better than I expected. Arcades does draw a ton of hate, and as a result I’ve tweaked it to include Swiftfoot Boots and Lightning Greaves along with Enlightened Tutor.

Another couple additions I made were Angelic Chorus and Trostani, Selesnya's Voice. Both of those have done some amazing work. And then, due to their success, I also added Feed the Pack and Phyrexian Processor. Those last two may not stay, but I’m testing them now. I have once gotten the Feed the Pack and Tree of Redemption combo with Angelic Chorus on the battlefield, effectively doubling my life total and creating a ton of wolves. They were board wiped but the lifegain remained and I ended up winning largely because of it. I am also considering Aetherflux Reservoir as an alternate wincon simply because those two life gainers above synergize so well with all the cheap defenders. This does start to take the deck in another direction, but it works really well for only an investment of a couple cards.

I second the recommendation for Muddle the Mixture and would also recommend Enlightened Tutor, Mystical Tutor, and Worldly Tutor.

What to take out for all these? Always the hard part, right? It’s hard to say because everyone has different preferences, but I’m not a fan of the cards that pump defense, especially at sorcery speed. So that’s a couple of spots to start. There’s also a couple defenders in your list that I think are just a bit too weak or too much mana for their body. I think Hobby mentioned a couple of those...

I’ll try to get my full list posted here soon for more ideas if you’re interested.

HobbyGamer007 on Nobody has the intention of building a Wall

3 days ago

Sorry for the many comments, I can't seem to focus today xD

If you are worried for Arcedes drawing too much hate, there is Command Beacon that can help. One of the strongest protectors out there is Sylvan Safekeeper. Sure sacrificing a land sucks, but if your opponents see that their removal will be for naught, they will use it on something else. Assault Formation works and can be tutored by Muddle the Mixture. Other than that there's still Lightning Greaves and Swiftfoot Boots and if you wanna be really aggressive about it and your playgroup is slow enough Asceticism

SynergyBuild on Legendary Wombo

3 days ago

Can you run the following more streamlined combo from Sisay Primer (Stax-Combo) (100% Competitive!)?

Cast Captain Sisay, pass the turn, or give it haste with Lightning Greaves or something.

Fetch Paradox Engine, cast it that same turn hopefully. Then pass the turn, or untap Captain Sisay by casting a spell.

Untapped Captain Sisay + Paradox Engine = Win:

Tap Sisay, Fetch Mox Amber, cast it, untapping Sisay.

Tap both, Floating , and finding Mox Opal, cast it, untapping the other mox and Sisay.

Tap both Mox, floating , and fetch Seton, Krosan Protector, then cast it.

Tap out for , fetch Dosan the Falling Leaf, and cast it, floating nothing. Untap.

Tap out for , fetch Bow of Nylea, and cast it, floating nothing. Untap.

Tap out for , fetch Bontu's Monument, cast it, floating nothing and untap.

Tap out for , fetch Mikaeus, the Lunarch, and cast it.

You now can drop Mikaeus, the Lunarch with no counters so it dies, Bow of Nylea it back into the deck, and fetch it out again, infinite times. Bontu's Monument will drain for win.

RedUndead40 on Speeding up Rhys/Selvala

3 days ago

I'm seeing two main problems with the deck. The first and easily fixable thing is to shift away from ramp options like Llanowar Elves and move more towards land-based ramp such as Rampant Growth, Cultivate, and Kodama's Reach. Lands in general are much less susceptible to removal so your investment will be more secure. The first time someone casts a board wipe your creature-based ramp is gone, so it's better to stick with land or artifact ramp when possible because board wipes happen often in commander.

The second and largest issue is that I see almost zero ways to protect your board. Any deck that focuses largely on permanents (creatures in particular) needs to have at least 5-7 cards dedicated to making sure your permanents stick around. Simple things like Lightning Greaves and Swiftfoot Boots can protect your commander, but I strongly recommend cards like Heroic Intervention, Rootborn Defenses, Eerie Interlude, Teferi's Protection, and similar cards that can save your board from a massive wipe or a relevant spot removal spell. These cards can and will make the difference between conceding to control and making the control player rethink their decisions.

Hope this helps!

toastySmorc on Goreclaw, Banneret of the Wildlife

5 days ago

You need to increase the reliability of your deck, instead of jamming it with more big creatures. I imagine you'd lose a few games to not drawing enough ramp, or having dead utility cards.

My suggestions are to

1) CUT THE FOLLOWING

Mouth, Lightning Greaves, Bow of Nylea, Soul of the Harvest, Druid of the Cowl

2) RUN THE FOLLOWING

Rampant Growth, Kodama's Reach, Wall of Roots, Rhonas the Indomitable

paradigmknight on some humans and a dragon

5 days ago

For a deck with 3.1 cmc, you are running too few lands, with only two sources of ramp. 35-36 is better for control, less if you have more ramp. Because ramp is not available in your colors, mana rocks have to be used. Thought Vessel (although expensive), Darksteel Ingot, Talisman of Dominance, Talisman of Progress, Dimir Signet, Azorius Signet, Marble Diamond, Sky Diamond, Charcoal Diamond, Coldsteel Heart, Fellwar Stone, Commander's Sphere, Cultivator's Caravan. You should at least add the other signets and then think about some of the others mentioned. Because you're in blue, black, and white, you have access to single target removal spells like Pongify, Oblivion Ring, Murder, Mortify, Go for the Throat. The other upside of being in these colors is the access to good draw. While altar's reap and catalog are good, getting rid of your stuff and discarding cards only hurts you, especially with better options. Windfall, Blue Sun's Zenith, Divination, Read the Bones, Sign in Blood. Instead of essence scatter and negate, there are better counterspells that cost 2 mana, if that is what you're looking for; Counterspell and Arcane Denial. Both are not as restrictive, and in the case of arcane denial, giving your opponent cards typically doesn't matter as long as they've been disrupted. Also a 25 cent card that should be added to every list running black is Diabolic Tutor. Despite chromium's built-in protection, you should still run cards like Lightning Greaves, Swiftfoot Boots, Mask of Avacyn, or Whispersilk Cloak.

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