|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Commander Anthology (CMT)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander 2015 (C15)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
Price & Acquistion Set Price Alerts
Lightning Greaves Discussion
17 hours ago
That makes sense, I completely forgot to suggest Glimpse of Nature because I never consider it for budget reasons.
More counterspell backup would probably make sense, it being a combo deck and all. Actually, I'm not a huge fan of Stubborn Denial in this deck, since often when trying to combo off, you can't depend on having ferocious. Still, it could be the best option because of its cmc.
I'm not sure that Bramblewood Paragon or Blight Mamba fit all that well in here, though the snake could be worth it as a resilient threat. However, the paragon doesn't really do all that much in the deck. You have few creatures that actually need to deal combat damage, and the ones that do all have evasion of their own (except for Blight Mamba). It just feels like your combat-based win-conditions aren't important enough to justify spending a slot on a trample-enabler.
However, I do feel that running a haste enabler that plays better with Ezuri might be useful to kill out of nowhere with your infect creatures. Lightning Greaves stops you from buffing the creature you're hasting out, which can put a damper on some plays. I would suggest Swiftfoot Boots to help with this, and give some infinite mana combos you have some more redundancy.
20 hours ago
Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide
EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.
Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.
Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash
Kuldotha Forgemaster is a good way to tutor the equipment into play.
Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.
1 day ago
Hi! Got some suggestions!
mana base suggestions:
- Arcane Lighthouse
- Battlefield Forge
- Boros Garrison
- Clifftop Retreat
- Command Beacon
- Command Tower
- Evolving Wilds
- Needle Spires
- Reflecting Pool
- Scavenger Grounds
- Temple of the False God
- Temple of Triumph
- Wind-Scarred Crag
Treasonous Ogre is good, use all that lifegain to fuel X-Spells!
Definitely try Sunforger!
Maybe start by cutting:
- Braid of Fire
- Extraplanar Lens
- Abbot of Keral Keep
- Bonfire of the Damned
- Subterranean Tremors
Hope some of this helps!
2 days ago
Control_Player_619 I was just flicking through some cards one day and saw Dukhara Scavenger and though great now I can get my Eldrazi Monument back! It's a very recent addition and will possibly get swapped back out soon especially as I've had some new cards arrive today.
2 days ago
i think you are right and Aether Vial will not have enough impact in Commander Format.Silvergill Adept i agree also it doesnt have too much Power for Commander.The Enchantement i will try out myself but not in the first version of my Deck.
One more Card i will include in my Deck and what i think you should do too Steely Resolve ... of course its a little more expensive but the Value is nice. If you dont want to spend that much money maybe Asceticismis an Alternative ?
3 days ago
Weirdly I have been playing mono-white soldiers against much more competitive decks, and the key I originally thought was the synergy of Preeminent Captain and Captain of the Watch, and swinging as fast as possible.
I used creatures like Brimaz, King of Oreskos and Field Marshal, along with Dryad Militants and Soldier of the Pantheon for added bonus. The issue was that Captain of the Watch was a dead card, so I added Windbrisk Heights in the deck, but the deck was too cluttered and failed.
I built a tempo deck requiring hard mulligans, using a 1-2-3 play set up that was simple.
Turn One: Plains, (Whatever, a Soldier of the Pantheon, I don't care)
Turn Two: Plains, Lightning Greaves
This deck was the best I could get with that synergy, it was consistent enough and it killed about as well as I could get, but it still had a 38% win rate against top tier modern decks, and that was on average, some decks I couldn't ever beat, others couldn't really beat me. It wasn't great, nor was it fun.
I thought about my strategy more, and decided to drop the idea that I have to win in that method, look at How an Army Wins! for my thought process, just ran two Captain of the Watch, and played aggro to win. It worked for a while, getting closer to 40%, which might not sound like a lot better, but it felt better, since I was much more interactive, I had to respond to the board state, not just hope my pieces aligned.
I ended up stumbling upon Thalia's Lieutenant and Champion of the Parish, thought, meh, Preeminent Captain, Dryad Militant, Raise the Alarm all don't get benefits, but then looked at all of the things it did get, and thought about their power level, I tested a version of the deck based around them, Human Soldiers and was like... dang.
The deck performed great in play testing. Tested it in person, and got closer to a 45% win-rate, not great, but for mono-white soldiers to go nearly toe to toe against Death's Shadow Aggro, Zoo, Jeskai Control, and Tron, I felt good.
I went more into the aggro human tribal versions, around the time Five color humans became a deck, where I wasn't thinking colors were the issue, but mana in a different sense, I built my best version of mono-white soldier tribal, which wasn't even soldier tribal, nor human-soldier tribal, it was human-soldier-ally. Human Ally Soldier Tribal?
This was fun, but I was like... four tribes? I mean warriors have Mardu Woe-Reaper and Dragon Hunter... No. People told me I needed to stop, before I went human-soldier-ally-warrior-kithin-kor-shapeshifter-angel-dragon-demon tribal.
I finalized the deck, I was done (up to now at least). I went as far as I could go combo (Captain of the Watch), then tribal, and finally, aggro. Mana Curve White is the best I have. I can't do better now.
4 days ago
I see you got many creatures that need to deal combat damage to a player, I would add Lightning Greaves and/or Swiftfoot Boots for surprise factor and extra protection. Also few more boardwipes, in case your opponents get one of those :)
4 days ago
These artifacts protect Krenko and let you activate him early.
These artifacts let you activate Krenko multiple times. Infinite times if you have Skirk Prospector + the sword on Krenko and at least 2 other goblins in play.
Skullclamp is nice to put on a 1/1 for one mana to draw 2 card as soon as you equip it and it dies.
Coat of Arms to finish the game with insane horde damage.