Lightning Greaves


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 Uncommon
Commander 2016 Uncommon
Masterpiece Series: Kaladesh Inventions Mythic Rare
Commander 2015 Uncommon
MTG: Commander Uncommon
Archenemy Uncommon
Duel Decks: Phyrexia vs. The Coalition Uncommon
Mirrodin Uncommon
Promo Set Uncommon

Combos Browse all

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

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Lightning Greaves Discussion

abby315 on The name's Andre of Astora

1 hour ago

May I suggest:

Lightning Greaves: Even if you don't like shroud on your artifacts (maybe you want to copy them etc), shroud on your voltron commander is a must-have. The 0 equip cost and haste just make the boots too hard to leave out of any build. Plus, IIRC, they come with the Cat pre-con!

Whispersilk Cloak: see above, but also unblockable makes one-shots much easier, and those are also necessary for a voltron commander as you're likely to get ganged up on.

Sram, Senior Edificer: A second Puresteel Paladin helps the deck draw a critical mass of equipments! Without any creature tutors in the deck you'll really want to have as many of this effect as possible.

Mask of Memory: See above! White really needs help drawing cards a lot of the time.

Balan, Wandering Knight: I just think he's a fantastic backup voltron holder. A lot of the time your commander can get hated out so frequently that you can no longer cast him reasonably, and in that case a backup plan becomes really valuable.See also: Kemba, Kha Regent. Again, I know you said you don't think you need it, but with a 6 CMC commander I'm tellin ya you'll be glad to run the backup!

Command Tower and Command Beacon: One is a rainbow land for all your needs, and the other can buy your commander back from command tax.

Possible cuts:

Green Sun's Zenith: You have 0 targets for this!

Harmonize: Pales in comparison to the Puresteel draw engines.

Reap and Sow: Expensive for mana ramp and land destruction needs a critical amount of LD cards to be effective.

Eight-and-a-Half-Tails: Most of the time Mother of Runes is strictly better, and I'd actually just made that swap.

Grappling Hook: It's expensive and doesn't help you crash through for a win, just sometimes works as pseudo-removal.

Crop Rotation: Without a target like Gaea's Cradle, this is just a 2-for-1.

Reveillark: Though you have some very good targets to rez, you just aren't running that many creatures. It's unlikely that it'll be consistently good.

And finally, I do agree you need more lands. 40 can be a bit high with ramp spells and artifacts, but 35 is probably a better mark.

golgariizzet on Ramos the Voltron Spellslinger

17 hours ago

Molten Psyche, and Winds of Change, and Jace's Archivist are good cheap wheels and i agree with Atraxa, Praetors' Voice she is so strong. Tempt with Discovery is really good ramp Collective Voyage is good unless you don't want to help other people. also if your looking to mill Keening Stone, and Mindcrank are very strong. your commander and other creatures are an important roll in the game so i would put in Lightning Greaves, and Swiftfoot Boots maybe even Whispersilk Cloak. Sangromancer is amazing life gain for discard decks i put it out on turn 3 and then wheeled on turn 4 with jace and bumped my life up an extra 60 or so. hope this helps let me know what your really trying to focus on with your deck and i might have some better suggestions.

usaDiabetic on Ramos the Voltron Spellslinger

1 day ago

Sweet looking build so far.

My first thought is Vesuva for the mana base. I know its slow, but maybe Path of Ancestry .

Maybe some utility sweepers like Merciless Eviction or Austere Command.Speaking of command Cryptic Command can be clutch.

With your creatures being so few, and pretty important, I'd suggest putting in Lightning Greaves, maybe Swiftfoot Boots(being able to give haste and hexproof to Yidris and Narset can be huge.)

Maybe sneak in Triumph of the Hordes for surprise kills.

Sorin Markov could be tough at triple black, come to think of it, you might only want to use black as a splash in this deck. Looking at your couple of mono black spells(theres only a few) and they are double and triple black CMCs. I think taking some of those out could make this deck run way smoother.

Also not a huge fan of Aggravated Assault or Chandra's Ignition in your build, you don't seem to get enough value off of it, and the name of decks like value.

Either way, I like where this is going, sweet build!!

drohack on Kaalia call of Brisela

1 day ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). It appears I've slightly reversed it and have a "9 by 7" ratio. Some cards also overlap, but I put them in their main use case category.

After looking at the list though I only have 7 categories of cards which means I could look to add a new category by removing some of the weaker cards in each of the existing categories.

Target Protection (10)

Removal (8)

Tutor (9)

Draw (10)

Revive (8)

Utility (9)

Meld (6)

Mana (5 + 35 - 1)

GeminiSpartanX on Bruna. Win.

2 days ago

QKNARWHAL- I used to run Alexi's Cloak as a pseudo-counter to targeted removal the turn I play Bruna. However, I didn't like how I couldn't equip Lightning Greaves or Swiftfoot Boots on the same turn if I used it and was then weak to sorcery-speed boardwipes. If I get to my attack phase, I've found Spectra Ward to be enough protection from targeted removal that also gives a nice p/t boost. I'm not sure that Diplomatic Immunity gives me anything more than the cloak would since most players target the bigger enchantments with their removal anyway in my experience, or they have mass bounce or permanent-wipes to hit all enchantments anyway.

Boseiju, Cavern, Fow, and Pact would all make the cut if I had any extras to spare (or any period for some of them!). Pact especially would be great in this deck since the turn I cast Bruna is usually the turn I have the least mana available to protect her. I have a set of Caverns that I swap between Modern elves and slivers, so I could swap a copy in here for certain if I come across another control deck.

I'm unsure if the card disadvantage from Chrome Mox would be worth the ramp in a multiplayer game. I know it's great 1v1, but it always seems like someone is good at destroying artifacts/enchants in the pods I play in. If you have experience otherwise, let me know and I'll consider it since I have a copy.

naterino on Newspaper Vampires

2 days ago

Yahenni, Undying Partisan is powerful, especially with so many 1/1's, similarly with Ashnod's Altar. Nim Deathmantle is a must have in these kinds of decks. Swiftfoot Boots and Lightning Greaves are great with such a the big commander that wants to swing out. Whenever you run blood artist, consider Zulaport Cutthroat

jwe94 on It's Not Like You Use Cards To Play Or Anything

2 days ago

Azergyzhoul Eater of the Dead is definitely Phenax's best friend if you've got Lightning Greaves handy and are ready to end the game. Consuming Aberration and Tree of Perdition can both rip out massive chunks of library and life alike. Duskmantle Guildmage can also edge people out quite well once the opening presents itself. Also sometimes the wincon is just their wincon with reanimation cards.

Xikitten123 on Got any trades? Cuz I ...

2 days ago

I'm interested in the Lightning Greaves Check out my binder and tell me if there's anything you might be interested in trading it for

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