Lightning Greaves

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander Anthology (CMT) Uncommon
Commander 2016 (C16) Uncommon
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Commander 2015 (C15) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Duel Decks: Phyrexia vs. The Coalition (DDE) Uncommon
Mirrodin (MRD) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Lightning Greaves

Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

Price & Acquistion Set Price Alerts

C17

CMT

C16

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Lightning Greaves Discussion

5c0r910n on Kill that for me

9 hours ago

might wanna consider the Sanguine Bond and Exquisite Blood combo as a another win con, as both are very powerful on their own. Also Exquisite Blood and Aetherflux Reservoir is another win con. I also suggest Serra Ascendant and Ajani's Pridemate, as they are very strong in decks like your that maintain a high life total. Also because your very invested is killing everything, I suggest grabbing Swiftfoot Boots and Lightning Greaves, as alot of decks have removal for the same reason, except everything but your stuff is already dead. To get around the boots on your opponent's side, try running Arcane Lighthouse. Also another good finisher is Rise of the Dark Realms, although it could be not very good since most people will still have their board wipes, for most threats are dead. Painful Quandary will help you keep a lock on the game. ooo and Grave Betrayal shouldn't require any explanation.

Jhi69 on G/W Survey Corps

10 hours ago

Hello, i'm playing EHD only with my three Friends. Some of the Human Cards give me good protection and the Commander, but he is first target.. i tought Swiftfoot Boots or Lightning Greaves can help.

My biggest and only problem is always the 2v1 and the annoying Admiral Beckett Brass my pure hatecard. The most loses are triggered from my own cards when she theft them.

if you have some ideas go on :)

cdkime on Force Feed EDH

12 hours ago

Couple suggestions:

  • You are going to want Lightning Greaves and Swiftfoot Boots. Nekusar can be pretty lethal, but you're also guaranteeing your opponents draw their answers. Protecting him is a necessity.

  • I would recommend running more wheel effects. Cards like Whispering Madness, Windfall, Reforge the Soul, Dark Deal, and Winds of Change can produce incredible damage while also disrupting your opponents' strategies.

  • Alongside the above, Library of Leng is quite useful--you can use a wheel effect to discard the cards you do not need, but ensure you retain the cards you will want to use post-wheel.

  • Helm of the Ghastlord combos well with wheel effects--opponents discards their card and are forced to discard every replacement they draw. This can easily win a game by locking your opponents out of having cards in-hand. Like Curiosity, it goes pseudo-infinite with Niv-Mizzet.

  • Sigil of Sleep is a great card in Nekusar, turning every wheel into a mass bounce spell.

  • I would recommend cutting Font of Mythos. Cards like this seem like they should be good with Nekusar, but I've found their lack of built-in punishment quite counterproductive.

  • Imprisoned in the Moon and Deep Freeze are strong removal cards in EDH. Unlike more traditional kill spells, these enchantments do not cause an opposing commander to change zones. As such, your opponent does not have the option of returning their commander to the command zone, so the removal spell is permanent.

  • I second kamelyan's suggestion to use infect. A single wheel effect and they're dead on the next draw step.

  • Nekusar should be focused on winning as quickly as possible once you've got him on the field. Your assorted Persuasion cards cost far too much mana and do not contribute to your primary victory conditions. As such, you should cut them from the deck.

Finally, Unmake's colour identity is Black and White--as such, it is illegal with Nekusar.

usaDiabetic on Damia Hand Disruption

1 day ago

Protecting Dania and some of your bigger threats seems useful. So Lightning Greaves and/or Swiftfoot Boots could be good for you.

studajew on Steel Wings Steal Wins

1 day ago

WizardOfTheNorthernCoast it's a good tech land that can strip equipments off of opponents creatures or make it so they waste mana when they go to equip. Makes cards like Lightning Greaves impossible to equip. Also since it produces diamond mana it won't slow you down. And since you're limited with removal spells in colorless this can slow your opponents down

Exbeen34 on Shu Yun, the Silent 21er

2 days ago

Oh and I don't like Lightning Greaves in this deck. Ya it's so important to protect Shu Yun, the Silent Tempest but shroud is not good in this deck. You need to target Shu Yun in order to win most games and shroud does not let you do that. I would replace it with Open the Armory, that will let you fetch up Swiftfoot Boots, any other equipment or even something like Aqueous Form for the unblockable. If you find you like Sunforger, Open the Armory is good for finding that.

Kala on Zacama Voltron Commander

2 days ago

also a few cards that are all-around good in edh are Swiftfoot Boots and Lightning Greaves, Cultivate and Kodama's Reach, Acidic Slime, Return to Dust, and Sol Ring! sorry for the info overload

VesuvanDoppelbanger on AJMT-MTG

3 days ago

Hi there, AJMT-MTG!

You asked for some Ghalta pointers, so here's a few:

Ghalta is primarily a voltron general, and since she comes with trample, she's very good at it.

Lots of cheap equipment with boosts to power like Darksteel Axe and Bonesplitter will serve you well, as you'll be able to equip already well-priced green biggies that help get Ghalta out. Look at creatures w/ lots of in their mana cost, they are usually higher powered for their cost. Critters with hexproof will be a huge help.

Protecting your commander will be essential. Use Lightning Greaves and Swiftfoot Boots type cards that protect.

Since you're in green, most folks will lean right into a rampy base, but I don't think it's needed for Ghalta. Your biggest weaknesses are going to be card draw and instant speed removal.

Drop me a line when you put a build together, and I'd be happy to make some more suggestions.

One last note: a double-striking Ghalta wins in one combat (24 commander damage). Fireshrieker!!

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