|Commander / EDH||Legal|
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|Masters Edition II||Rare|
|Portal Three Kingdoms||Rare|
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Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
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Imperial Seal Discussion
1 week ago
Missing some staples like Ancient Tomb, Mana Vault, Mana Crypt, Mox Diamond, Chrome Mox, etc. By now they're just staples in mana acceleration that there should be zero reason why any deck claiming to be higher than 4 doesn't run them at this point. Especially for a creature that's .
There's also a significant lack of countermagic like Force of Will, Flusterstorm, etc. No other tutors like Grim Tutor, Imperial Seal, or even Sidisi, Undead Vizier and Cruel Tutor and questionable slots like Sword of the Animist, Choked Estuary or Cancel.
I always dig a good Tribal Zombies, but perhaps we can filter out some of the repetitious slots for more utility creatures. I think the big thing to focus is - how do you want to win, and what do you want to win with? Are the zombies tools for mill outlets/drain outlets? If so you could use a massive overhaul. Are you just going swinging with a horde? The same result still kind of applies.
I'm trying to figure out what Kozilek's in for? I understand if you were doing a self mill deck akin to the Gitrog, but this doesn't seem to be the case - thought I could be mistaken.
1 week ago
FOr now I don't think there has been a lot of discussion about Daxos the Returned, so unfortunately we have no decklist available for him ATM, but I still have a few suggestions for you.
If I was to build this deck, I would try to include things like Glistening Oiland Phyresis. You could have fun sacrificing Glistening Oilto cards like Auratog, returning it to your hands to cast it multiple times a turn and stack on exerience counters. From there, you could simply create some huge tokens with your commander, give them infect and swing to take down a player in 1/2 swings.
Luckily for you, W/B has access to good enchantments, enchantment support, good tutors, removal... For a tier 3 deck you are not in a bad spot. For sure, all the black tutors allowed by your budget (Demonic Tutor, Vampiric Tutor, Imperial Seal, Grim Tutorare amongst the best) would be good. More specific tutors like Enlightened Tutor, Idyllic Tutor would be good as well.
You have a lot of enchantment support, and depending on the route you decide to go you might need different enchantments, but on top of my head I would for sure try things like Ghostly Prison, Worship, Phyrexian Arena, Necropotence, Chains of Mephistopheles, Moat, Island Sanctuary, Luminarch Ascension, Sphere of Safety...
For lands, you always have the white version of Gaea's Cradle, Serra's Sanctum. You could also include Urborg, Tomb of Yawgmoth+ Cabal Coffers, with lots of tutors you could get those reliably and you would never miss mana.
You also have access to enchantment creatures, they would also trigger your exerience counters. Some hatebears also would not be that bad, and I am thinking about Spirit of the Labyrinth.
And also don't forget removal (lots of options so I won't list them all here.)
Good luck and if your decklist seems optimized enough don't be afraid to come back here for a review and improvements!
3 weeks ago
In your deck I think Serra Ascendant is a must play. Umezawa's Jitte is also great with proliferate and it quickly ends the game with any infect creature...I'm missing an Inkmoth Nexus though! Contagion Clasp is a cheap removal for mana dorks and untility creatures like Dark Confidant, Goblin Welder, Thalia, Guardian of Thraben...whatever is annoying at the moment.
My personal preference is definitely more artifacts in order to make Tezzeret, Agent of Bolas a reliable draw engine (and he can also make inkmoth nexus a 5/5 flying infect). He is simply too good to be not played if you already have the colours in the deck.
Instead of Merciless Eviction I would use Cataclysm in your deck. Once that resolves and if Atraxa is on the board it's very hard to fight against a clock with increasing infect counters. In general I would say your build is cool but could need a bit more focus. There's quite a lot of "ok" stuff in the deck that doesn't do much for the overall strategy. You basically need cheap infect creatures to poison every opponent early, then a solid proliferate engine and stuff to protect it and as plan B you have some goodstuff creatures that either help in pumping up the small infect creatures to go for a kill in the late game or even win the game by normal damage. You just need to judge every card and throw everything out that does not do enough for your plan.
I play Atraxa as STAX for several reasons...
The number of good tutors is extremely high in these 4 colours (this is my choice, although there are more):
black: Imperial Seal, Vampiric Tutor, Demonic Tutor
white: Enlightened Tutor, Academy Rector
blue: Fabricate, Transmute Artifact, Muddle the Mixture
green: Crop Rotation
Atraxa's triggered ability can win the game when everything else is locked down. With proliferate you can keep up a Tangle Wire as long as you want, Smokestack gets big really fast and all the while you can collect counters on a planeswalker with an ulimate that ends the game. The result is an almost creatureless build with lots of global creature hate like Humility, Cursed Totem, Torpor Orb, Porphyry Nodes...
I'm not a fan of too many planeswalkers because not all planeswalkers are good enough. You absolutely don't want to have an opening hand with cards with cmc 4+ and most walkers cost that much...by playing too many you have a high chance of getting hands filled with 2 or more cards that can only be played with extraordinary acceleration and if someone counters your first mana rock you are completely fucked and out of the game for several turns.
If you want you can have a look at my Atraxa list here:
Commander / EDH
SCORE: 11 | 25 COMMENTS | 2534 VIEWS | IN 3 FOLDERS
4 weeks ago
If you had room for basic lands you could easily run the Scroll Rack + Land Tax card engine. Land Tax gives you three basics, scroll rack swaps those cards along with any other trash cards you don't like in your hand for new cards, and then Land Tax shuffles your library on your next turn so not only will you not draw into what you tucked away, but the process always repeats giving you the equivalent of an Ancestral Recall on all your turns.
Honestly at this point you got your deck feels like its held down so tightly it almost looks impossible to suggest any ways in which to make improvements.
I noticed you're running Wheel of Fortune. I don't know if you've considered Reforge the Soul some time long ago, but considering you're running Vampiric Tutor, Mystical Tutor, Lim-Dul's Vault, and Imperial Seal with can-trips galore it would practically be Wheel of Fortune for 1 less or at the same cost but at instant speed given it miracle cost. Sure it slightly impacts Dark Confidant and ad nauseum but only by 2 damage more on the off-chance it gets top-decked in a 99-card deck.
Other spells I could probably throw at the wall to see what sticks would be, Fragmentize, Argivian Find, Abolish, Ideas Unbound, Lightning Axe, Day's Undoing, Long-Term Plans, Defense Grid, Swerve, Darkblast, (Specifically for dredging dead cards with Sensei's Top.) Painful Truths, Abrade, Shattering Spree, Ensnaring Bridge, Standstill, Surgical Extraction, Snuff Out, Vendetta, Pongify, Rapid Hybridization, Innocent Blood, Esper Charm, Kolaghan's Command, Reanimate, Maze of Ith, Arcane Denial, Apostle's Blessing, Shadow of Doubt, Impulse.
Sorry if none of that ended up being helpful to you. I tried covering a wide range of spells that would vary in their ability depending on how your meta is.
1 month ago
I would again like to contest the Tier 4 placement of Ludevic, Necro-Alchemist. His ability draws your opponents' cards for any player (other than you) losing life. This includes losing life to one's own Fetches, Necro, Crypt, etc. He's hilariously bad against Vamp Tutor and Imperial Seal.
He actively hurts any gameplan you could have by helping your opponents. I advocate for Tier 5 placement.
Also, new OFFICIALLY spoiled legend:
Neheb, the Eternal, a Zombie Minotaur Warrior that make the mana rain like blood! Make it rain, make it rain, make it rain on them foes! Tier 4. I can't think of a strategy that would justify Tier 3. Making mana is good and all, but mono-red can only do so much to convert non-infinite mana into a large advantage or win.
1 month ago
I like it! My previous mono-black CMDR that used a lot of these cards was Maralen of the Mornsong. I can sleeve up almost the entire deck but due to budget I plan to replace Candelabra of Tawnos, Imperial Seal, Grim Tutor, and Bazaar of Baghdad with Liliana of the Veil, Geth's Grimoire, Crucible of Worlds, and Inventors' Fair. I think I will try Paradox Engine over Voltaic Key and Painful Quandary instead of Oppression.
1 month ago
Another not fun combo I forgot to mention is Helm of the Ghastlord and Nekusar, the Mindrazer. Or Windfall effects and Notion Thief. Or just Notion Thief at all. Let's just say my bro has a nekusar deck that is not fun to play against. Just add tutors for Helm of the Ghastlord with a nekusar commander (hey, you're just play-testing Imperial Seal, Grim Tutor, etc. , amiright?) and make him completely unable to draw cards. Sorry about the double post.
1 month ago
Bulletproofcats Hey I think replacing Strip Mine and Wasteland for 2x Snow-Covered Swamp would be fairly viable to destroy any problematic lands. Seems auto include with Crucible of Worlds. Also I don't have much experience with this deck to understand if this could be a decent addition but Geier Reach Sanitarium can help dump higher mana cost cards into the grave early game if setup with a bad hand. Bojuka Bog is nice utility land but it comes in tapped and isn't a swamp without Urbog in play - does this deck heavily rely on land tempo (tapped/untapped)? Deserted Temple can get you some juicy mana spikes when untapping Cabal Coffers. Buried Ruin could be also another additional tool to get artifacts back and has additional recursion with Crucible of Worlds. What would you think would be the lowest number of Swamps would you go down to if you'd include some of these lands? The colorless mana could definitely impact the game and lead to a tempo loss.
I'm thinking of buying into this list and for multiplayer games I'm thinking of cutting Thoughtseize, as it's a bit too one dimensional (though i'd keep it for 1v1s), for either Massacre Wurm (if there are lots of tokens / weenies), Bitterblossom for synergy with Contamination and also to act as chump blockers (I'm assuming the life hit won't be too impactful as you had phyrexian arena in the previous revisions) and also acts as sac activators for Grave Pact. Hero's Downfall is also a decent replacement as it's nice to get rid of some troublesome planeswalkers. I also have Imperial Seal so I can always just replace it for that and the CMC would be matched so mana curve wouldn't be too heavily impacted. Or maybe add Phyrexian Altar back in. Phyrexian Tower can work nicely with Bitterblossom.
Mimic Vat seems to have crazy value in this deck and could also be used in a niche situation to deny specific recurring enemy creatures. Or stealing enemies Sidisi, Undead Vizier or Solemn Simulacrum and then you can recur 2 per turn - viability.
I'm still thinking of some other cards that I'd like to check on with you - I'm thinking of buying into 99% of this list with some 1/2 card changes so your experience would be wonderful.