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Imperial Seal Discussion
2 days ago
I would again like to contest the Tier 4 placement of Ludevic, Necro-Alchemist. His ability draws your opponents' cards for any player (other than you) losing life. This includes losing life to one's own Fetches, Necro, Crypt, etc. He's hilariously bad against Vamp Tutor and Imperial Seal.
He actively hurts any gameplan you could have by helping your opponents. I advocate for Tier 5 placement.
Also, new OFFICIALLY spoiled legend:
Neheb, the Eternal, a Zombie Minotaur Warrior that make the mana rain like blood! Make it rain, make it rain, make it rain on them foes! Tier 4. I can't think of a strategy that would justify Tier 3. Making mana is good and all, but mono-red can only do so much to convert non-infinite mana into a large advantage or win.
1 week ago
I like it! My previous mono-black CMDR that used a lot of these cards was Maralen of the Mornsong. I can sleeve up almost the entire deck but due to budget I plan to replace Candelabra of Tawnos, Imperial Seal, Grim Tutor, and Bazaar of Baghdad with Liliana of the Veil, Geth's Grimoire, Crucible of Worlds, and Inventors' Fair. I think I will try Paradox Engine over Voltaic Key and Painful Quandary instead of Oppression.
2 weeks ago
Another not fun combo I forgot to mention is Helm of the Ghastlord and Nekusar, the Mindrazer. Or Windfall effects and Notion Thief. Or just Notion Thief at all. Let's just say my bro has a nekusar deck that is not fun to play against. Just add tutors for Helm of the Ghastlord with a nekusar commander (hey, you're just play-testing Imperial Seal, Grim Tutor, etc. , amiright?) and make him completely unable to draw cards. Sorry about the double post.
2 weeks ago
Bulletproofcats Hey I think replacing Strip Mine and Wasteland for 2x Snow-Covered Swamp would be fairly viable to destroy any problematic lands. Seems auto include with Crucible of Worlds. Also I don't have much experience with this deck to understand if this could be a decent addition but Geier Reach Sanitarium can help dump higher mana cost cards into the grave early game if setup with a bad hand. Bojuka Bog is nice utility land but it comes in tapped and isn't a swamp without Urbog in play - does this deck heavily rely on land tempo (tapped/untapped)? Deserted Temple can get you some juicy mana spikes when untapping Cabal Coffers. Buried Ruin could be also another additional tool to get artifacts back and has additional recursion with Crucible of Worlds. What would you think would be the lowest number of Swamps would you go down to if you'd include some of these lands? The colorless mana could definitely impact the game and lead to a tempo loss.
I'm thinking of buying into this list and for multiplayer games I'm thinking of cutting Thoughtseize, as it's a bit too one dimensional (though i'd keep it for 1v1s), for either Massacre Wurm (if there are lots of tokens / weenies), Bitterblossom for synergy with Contamination and also to act as chump blockers (I'm assuming the life hit won't be too impactful as you had phyrexian arena in the previous revisions) and also acts as sac activators for Grave Pact. Hero's Downfall is also a decent replacement as it's nice to get rid of some troublesome planeswalkers. I also have Imperial Seal so I can always just replace it for that and the CMC would be matched so mana curve wouldn't be too heavily impacted. Or maybe add Phyrexian Altar back in. Phyrexian Tower can work nicely with Bitterblossom.
Mimic Vat seems to have crazy value in this deck and could also be used in a niche situation to deny specific recurring enemy creatures. Or stealing enemies Sidisi, Undead Vizier or Solemn Simulacrum and then you can recur 2 per turn - viability.
I'm still thinking of some other cards that I'd like to check on with you - I'm thinking of buying into 99% of this list with some 1/2 card changes so your experience would be wonderful.
3 weeks ago
i like your curve
i like tana plus edric
as you play intuition i recommend Coastal Piracy. you could search it, bident and edric to always find the effect.
as this tana stax variant lacks white's MLD i like your take on punishing atleast the nonbasics. in this vein i recommend Destructive Flow.
now Teferi, Temporal Archmage dodges the nonbasichate completely and also the stasis tap route if he is on the battlefield.
i see how you want the signets and talismen as they fix the mana with all those basics but i cant recommend running all elves and moxen for speed enough.
worldly tutor seems weak as leovold is banned now
Seedborn Muse seems weak as she is only able to break parity on the orbs. compared to sword of F&F it doesnt discard and the pump on tana pumps out more tokens. compared to nature's will it doesnt tap down opponents lands.
Shaman of Forgotten Ways seems weak as it only is a wincon. as mana accelerant it really is slow. way too slow.
bitterblossom is another card only breaking parity. and tana can do it too so why waste a slot.
gamble should be Imperial Seal
toxic deluge should be Fire Covenant
Frozen AEther is a good card to complement the tap cards and the sac cards.
i wonder why you do not play Smokestack as tana can ride it easy.
Words of Wind would be butal with tana and edric draw engine.
what is your reason not to include Rising Waters?
i did not test your manabase yet but maybe Tsunami is worth a look.
regrowth is slow and does nothing if you didnt lose something good. could be another cut.
Copperhorn Scout seems weak too. is it worth the cardslot?
all in all i want to say again i really like your deck. the idea of the deck. i think though it could be stronger. yes i did not test your deck yet but i am biased as i play tana+tymna stax.
1 month ago
When I build decks like this, which rely on key enchantments or artifacts, I find that tutor really helps keep the deck consistent. I really like the Enlightened tutor, it is one of my favorite cards, but I think you should be running 4 not 2. Black has some very strong tutor including Vampiric Tutor, Demonic Tutor, and Imperial Seal. Of course, if you are actually playing in the legacy format, all of those are banned :) Diabolic Tutor is really your only option there. Also, I really recommend that this deck runs Dark Ritual which can allow you to play your Grave Pact turn two. Or at least grab it with diabolic tutor/enlightened tutor turn two and play it turn three.
1 month ago
(You asked me to look it over on Facebook.)
Overall it looks fine.
Your mana base is deeply misaligned from your deck's colors, though of course you're running something very close to an optimized landbase (fetches, ABURs, etc). I'd run zero-one basic mountains here, though. Just small tweaks.
It's really a shame that Gift of Immortality isn't in your colors; it's sweet with an Aristocrats deck. It's one of the reasons I personally prefer Orzhov for Aristocrat strategies...
Of your vampires, Falkenrath Gorger seems weak. He's only relevant with three other cards in the deck, so unless there's a lot of wheels running around your meta I suspect he's usually dead?
Your curve is somewhat high; have you considered Black Market to profit off of the many death triggers? This could power out a Sheoldred, Whispering One from your hand, or at the worst you can always just pump the excess mana into Olivia or Skeletal Vampire.
Have you looked into "proper" Stax effects, like the eponymous Smokestack? In a deck built to profit off of death triggers, it unbalances the card even more than usual.
Anyway, that's my two cents! Happy deckbuilding.