Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
|Want (4)||Anikami , mizrick , makarzorklin , cicely24|
Printings View all
|Masters Edition II (ME2)||Rare|
|Portal Three Kingdoms (PTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Imperial Seal occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
WUB (Esper): 0.44%
Imperial Seal Discussion
1 day ago
Interesting. What decks are better than Flash Hulk right now?
I currently play Aluren (with Thrasios + Tymna). Of course it's not the most competitive, but I like it and nobody plays cEDH around here anyway. But I'll be in a few different areas over the next few years and should have opportunities for proper games of cEDH.
I realized I was not far from having a Flash Hulk deck, so I'm thinking about picking up what I need and playing Flash Hulk. This would free up pieces from Aluren to trade or sell. If Flash gets banned I'll need something else to play, and don't want to go back to Aluren. I've found Bloom Tender + Freed from the Real combos to be pretty effective, so I'm thinking about a list like this.
I'm mostly making this decklist to know what cards I need to hang on to and what cards I currently have that I can trade or sell.
My budget restrictions right now are Gilded Drake, Dark Confidant, Vampiric Tutor, Imperial Seal, Mana Drain, and Mana Crypt. I don't have many rainbow lands at the moment because I'm waiting for reprints.
Are there any online places with 4 player cEDH tournament results where I can actually see what the top decks are? I know of the tappedout EDH Tier List, but that's out of date and mostly opinion anyway.
6 days ago
That's a good question. The deck is already pretty high-tuned, as you can't find any better alternatives to the likes of Mana Crypt and Force of Will, which are already included. Maybe you could go deeper on mana acceleration to make your turn 2-3 kills more consistent, but I wouldn't go for that route as the deck would become more all-in than it already is. I'm talking about the cEDH staples Mox Diamond and Lion's Eye Diamond. These cards will allow you to knock one player out by turn 2 with a godlike hand, but at a very high cost: your entire hand. After that, you would be defenseless against your other two opponents.
Some upgrades I would definitely make are Imperial Seal and Grim Tutor, which are the two best tutors apart from Vampiric Tutor and Demonic Tutor. I would also like to experiment with a good old Yawgmoth's Will, as a way to get more value out of the draw spells we already cast.
2 weeks ago
2 weeks ago
2 weeks ago
There are some very obvious upgrades and some very confusing includes here. If this is a paper list you own, might be good to include that so you don't get a comment exactly like this one.
Notably, your mana base is not optimized. You should definitely include the ABU Dual lands.
Next, why are you building Najeela as heavy stax? 30 slots devoted to slowing the game and practically no interaction. I understand the basic premise that longer games create more combat steps which helps Najeela, but that is taking too much of a value approach to the format. While you're busy jamming slow down pieces, someone is free to land their Oracle + Consult combo. You're giving up further tutors and speed and resilience and layering in Flash Hulk + Consult lines in order to guarantee more combat steps, a strategy that isn't going to work when you face off against the highest caliber decks currently available.
Let's investigate. Blood Moon in a 5 color deck is not a good choice. Even fetching into basics and using mana dorks, your deck is a very small amount red and a very small amount artifact. Anyone with the foresight to include artifact mana in their decks is going to breeze past you after you play this, especially if they can hit a Pyroclasm against all your elf mana. Similar reasoning for Contamination and Magus of the Moon. You're giving up the active ability of the card you literally always have access to, the ability that gives you extra combats and extra tokens and extra damage, in order to slow the game to get more combat and more tokens and more damage.
Next, you're lacking some very obvious tutor choices and slotting some inefficient ones. Gamble and Imperial Seal should have slots on this list, and your 4 CMC creature based tutors that require an attack or an activation (read: a turn after you cast them) are much slower. Yes both of them are negative card advantage and Gamble does have a risk, but they are both much faster than Sisay or Zur for finding the card you need, and less restricted in what they can search. Even Imperial Recruiter is going to perform better than Sisay or Zur for additional tutoring.
Your lack of removal and counterspells is going to cause a lot of problems for you. Running an entirely preventative game with stax means as soon as something slips through, your opponent gains more traction and can set up to either win or to remove your stax pieces. 3 pieces of removal in a 99 card deck doesn't cut it. 0 counterspells in competitive for a deck that includes blue doesn't cut it. Your entire game plan for the 3 other opponents is "I go fast or I play perfect stax and lock them out". That is not a good plan for competitive games, where you can expect opponents to interact with you either on the stack or on the board, and opponent's also have access to speedy mana and extremely low casting curves. Many of your combos with stax you could just ignore and instead get Najeela into play to win. Look at Derevi + Hokori. Why waste time casting Hokori when you can get Najeela into play and then win? Same with Winter Orb. These slots could easily be counterspells to force your own combo through, or to stop someone else's Flash.
Yes I understand Najeela accrues advantage in longer games. I also understand there are 3 different cards that combo with the commander for winning. Instead of slowing the game down, pick your pace up. Najeela is one of the best decks for racing, because your winning lines are so efficient and you just need to find 1 card in the deck. This is also why many Najeela lists can layer their wins with Flash Hulk and Oracle Consult. If Najeela is locked down, pivot to assembling one of the two different 2 card combos that wins without a combat step.
1 month ago
1 month ago
Arcum_Dagsson, I would not replace timetwister with Memory's Journey. Timetwister is in the deck because it's just a really good card, it also happens to be an outlet. When you replace it with Memory's Journey you only have it as an outlet basicly. For that reason I would play Goblin Bombardment, because that card doesn't need other pieces such as Noxious Revival and Extract to win. Overall when you try to combo off with tainted pact, with goblin bombardment you have a 3% higher chance on not whiffing, compared to Timetwister. And Imperial Seal can be replaced with Sterling Grove.
1 month ago
Rather than delete comments that don't give you a congratulatory high five for effectively making a worse list than SolelySelesnya, can you actually respond or give justification for deck building choices? Deleting my comment then adding two tiny notes with barely any justification is cowardly.
- Plays well with other top deck tutors you already run like Vampiric Tutor Imperial Seal Mystical Tutor and Lim-Dul's Vault. Allows instant speed blowouts with counterspells or removal.
- It is a pile cracker for Doomsday. I know you think you will always have Yuriko on the field to crack the pile, but you definitely won't, or combat won't always be an option. Running Doomsday and choosing not to run Sensei's Top makes me seriously question your ability to think your way out of a cardboard box.
- Maneuver Yuriko triggers for maximum effectiveness and pressure life totals in a meaningful way
- Yes, while you're goldfishing alone, Top is going to perform slower than simply running another 1 drop ninjutsu enabler. However, magic is not played in a vacuum. Consider how this deck fares against other strategies. If an opponent resolves a Blood Moon, this deck, with hardly any artifact based mana, and running a Tainted Pact land base, is pretty boned. Consider how this deck fares when an opponent runs a critical mass of Pyroclasm effects. Once again, if your combat step is shut off or you aren't able to hit players or an opponent is able to repeatedly resolve board wipes, this deck is almost entirely shut off. Top helps in mana screw situations against Moon effects by digging you to your basics or removal faster even with red mana, and helps against big sweeper decks by digging you faster and more meaningfully towards either Doomsday or towards finding the A + B consult combo pieces.
As far as Abjure
- Unconditional counterspell with a very minimal downside
- Commander ninjutsu for 2 mana means Yuriko is always an option for the sac
- The argument of "Oh lowers devotion for Oracle" is beyond stupid. Casting Oracle outside of winning is beyond foolish. Even with ninjutsu to return to hand, you're giving valuable information to opponents while also putting Oracle in a zone it can be easily exiled from. You also require Oracle to attack and be unblocked to ninjutsu it, which is not guaranteed at all. After you casually cast your Oracle for card advantage and return it, your opponents are going to be aware you're halfway to comboing and hold up interaction and mana to deal with you. It is 100% a scrub move.
- Using the clunky and -1 card advantage Misdirection over Abjure is also foolish. The CMC isn't high enough to significantly speed up the Yuriko burn, and the downside is that Misdirection is 100% useless against Flash or Demonic Consultation or Tainted Pact, you know, the 3 most important spells in the meta currently. Writing your pamphlet about why you can't ignore the arrival of Fish in EDH and then making garbage choices like slotting Misdirection over Abjure is embarrassing. While both are worth an include, if you must choose between the two there is a very obvious choice for the current meta.
You don't run Dark Confidant or other repeat card advantage engines. The majority of tutors in this deck are -1 card advantage because they go for topdeck. If your commander is shut down or opponents are able to shut off combat or opponents are able to with even close to somewhat regularity, this deck does nothing and durdles out due to lack of drawing power. Also running Doomsday without Top is just a joke man, you don't even have other good DD enablers like Lion's Eye Diamond or Yawgmoth's Will to help you, you're once again 100% dependent on commander triggers resolving after landing an extremely risky card with huge drawbacks. This deck easily loses 9/10 games in a pod against a Xantcha deck or any deck that can meaningfully use Ensnaring Bridge or even weird garbage tier 3 decks like Daretti that runs many Pyroclasm effects. I do like some developments this deck has made in regards to Yuriko, but ignoring obvious and easy choices is unfortunate. Deleting a comment that critiques your deck because you have a fragile ego is sad, and makes me have to write these multiple paragraphs rebuking you for being a child. Don't tag your pile of 99 as competitive if you're only posting it for the praise of scrubs and not for legitimate feedback.
Come on mate, this deck basically folds to a resolved Nevermore. Both the cards I suggested shore up weaknesses against deck archetypes or cards that blow this deck out of the water. Adding layered consult lines does nothing when you run practically 0 draw pieces outside of your commander. Edric, Spymaster of Trest is basically the exact same deck and people have been aware of the evasive creature spam strategy for a couple years now. Putting all your eggs in a basket that is easily bitched out means this is a poorly built deck, and easy to slot against.