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|Portal Three Kingdoms (PTK)||Rare|
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Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
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Imperial Seal Discussion
2 days ago
1 week ago
Howdy. An interesting deck idea you've here with a "hidden" commander.
Since she starts the game in your library, I'd recommend including more ways to grab Vraska out early.
Dimir House Guard synergizes pretty well with the deck, acting both as a tutor for Vraska, Sac-outlet and a 2/3 beater with embedded evasion.
32 lands and a few mana rocks/dorks and ramp spells may be insufficient for you. I'd up the land count slightly. Gaea's Cradle is always awesome in token based decks but it's price is exorbitant these days...
1 week ago
Probably because I had a Damnation at the time. Tutor for for sure is viable (Vampiric Tutor, Imperial Seal, Reanimate), but also good for, Swords to Plowshares, Path to Exile, Steelshaper's Gift, Enlightened Tutor, also good for Gamble.
Damnation or Wrath of God both are so have pretty good control over which lands (or Mana Crypt). Most lands are anyway, some are yes. I think I generally pull more lands, and Urborg, Tomb of Yawgmoth, so more likely to be able to play Damnation Turn 2 vs. Wrath of God (why ramp lands) on Turn 2, another reason went that way.
1 month ago
So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.
High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.
Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.
Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.
Cards I would look at adding
Anvil of Bogardan I am surprised isn't already in here.
Memory Jar is another great wheel.
Psychosis Crawler is too on strategy not to include.
Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.
You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.
Vandalblast if your playgroup uses a healthy amount of artifact ramp.
1 month ago
@DrkNinja: Reduced it to 99. I'll add the advantages for each card...
What do you think is the best out of these 3.5?
1 month ago
cdkime: Don't get me wrong, I personally own every card in each of my decks (excluding that Timetwister of course). Some of the people in out play group will proxy some of top end old cards (I'm talking ABURs, Imperial Seal, Timetwister, etc...) but we will buy any new cards. A $30 price tag on a card is not a problem for our group (people all working full time).
Proxying is always one of those topics that will draw a lot of discussion. I think for me the rule wit hproxying just comes down to "you can do it once you've proved you're not a [insert word of choice here]".
On the topic of mulligans - I'm not saying players should be punished because of RNG. But everyone gets a free mulligan (rule 103.4 c). After that, you go down one card and then get to scry. By the time you've shuffled up your third hand, you should be seeing some lands, and you're still at 6 cards by this point.
Sure, getting mana screwed sucks but getting mana flooded is a perfectly playable hand, albeit slow. As for mediocre hands, that's the risk you take. I got a hand with 2 lands, one ramp piece but no draw. This is where as a player I need to make the decision if I want to risk it for a potentially better hand but at the cost of one card. And if my opponent gets a good hand, then kudos to them. But next game they might get a crappy hand. But that's all part of the game.
1 month ago
So, I see a lot of changes for general power level upgrades. I can't give anything specific to this deck, as I can't tell what the deck is attempting to accomplish at a quick look through the list, but these should be in every cEDH list that can run them.
First of all, remember cEDH is a turn 3 format, so you need all your lands to enter untapped unconditionally. I see several that have more difficult to reach requirements, only 5 fetches when you should run 9 (missing Windswept Heath, Misty Rainforest, and Scalding Tarn), no true duals (Tundra, Underground Sea, and Scrubland), which I understand due to price, and no City of Brass or Exotic Orchard. I also don't see an Enlightened Tutor, Timetwister (Once again, I recognize it's expensive, though), Imperial Seal, Chrome Mox, Flusterstorm, Dispel, or any way to get those expensive creatures into the graveyard to Reanimate, or any reanimation spells. That curve is incredibly high. Average CMC without a lot of reanimation should be About 1.8, and your's is at 3.27.
1 month ago
Thanks for the ideas! I rejected Imperial Seal for the price (trying an affordable deck) and Fabricate + Diabolic Tutor for the mana as this deck highest paid CMC is 2 (others are paid through alternate costs) Thank you, SMASHER101 !