|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Mythic Rare|
|Modern Masters||mythic rare|
|From the Vault: Legends||Mythic Rare|
|Champions of Kamigawa||Rare|
Combos Browse all
- Kiki-Jiki, Mirror Breaker + Pestermite
- Deceiver Exarch + Kiki-Jiki, Mirror Breaker
- Kiki-Jiki, Mirror Breaker + Restoration Angel
- Kiki-Jiki, Mirror Breaker + Wispweaver Angel
- Great Oak Guardian + Kiki-Jiki, Mirror Breaker
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer
- Kiki-Jiki, Mirror Breaker + Sky Hussar
- Breaching Hippocamp + Kiki-Jiki, Mirror Breaker
- Bounding Krasis + Kiki-Jiki, Mirror Breaker
- Felidar Guardian + Kiki-Jiki, Mirror Breaker
- Combat Celebrant + Kiki-Jiki, Mirror Breaker
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts
- Kiki-Jiki, Mirror Breaker + Lightning Crafter
- Can I Suddenly Spoil Kiki-Jiki?
- putting "on to the battlefield" on opponent's side
- Will flickering a card to and from exile avoid 'sacrifice at end of turn?'
- populate question
- What do I need to say verbally to make a copy of a creature using Kiki-Jiki Mirror Breaker at End of Turn but have the copy live until next turn?
Kiki-Jiki, Mirror Breaker
Legendary Creature — Goblin Shaman
: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
Price & Acquistion Set Price Alerts
|Have (19)||DruneGrey , AAHFI , ironax , robbnoble , Mousemke , NOGzFTW , Roadhog , ChrisH , mentor6 , sonnet666 , jrschnoebelen , dexxter7 , Nemesis , mazrimtaim , Swamy , tangrams , DrLitebur , thetechzombie , ibraJG84|
|Want (4)||, Suns_Champion , jugglervr ,|
Kiki-Jiki, Mirror Breaker Discussion
12 hours ago
Thank you gentleman, for not only your input, but also your praise. I have been away from the site for some time. I have had finals this week, for Summer school. I agree very much with you both on the way the deck should be routed and tuned. I will take note and do that accordingly. I felt that the added the extra "umpf", for the combo to be drawn into. Gas alsways seems to be the issue with combo. You always hear Q: "What happened?" A: "I didn't get it." I can see a straight shell. I really like the idea of 4x Lingering Souls, by the way. Allow me to rearrange the deck.
Hello there. First and foremost, allow me to thank you for taking the time to provide me your constructive criticism and opinions. I would also love to enlighten you on how the deck synergy works, as well as how it is viable (just like other creature combos in MTG), as other 2-piece creature combos with Melira, Sylvok Outcast & Kitchen Finks or Kiki-Jiki, Mirror Breaker & Pestermite work, there are more, but these suffice, for explaining that removal doesn't always play according to plan--just as combo does not. Everyone always seems to have the perfect scenario, but yet here we all are, on Tappedout to attempt to gain insight on the game entirely.
Understanding the Combo:
Maralen of the Mornsong + Leonin Arbiter means that per every search-- mana must be paid or the search will not happen. This become increasingly more difficult as spells such as Shadow of Doubt combined with Thoughtseize and Spell Pierce. It becomes incrementally more difficult when the player must also pay for their normal spells and constantly loose 3 life on top of creature combat i.e. Dark Confidant, Maralen of the Mornsong, Leonin Arbiter, and Lingering Souls, so there are various ways to "win" the game.
First to understand the combo properly, you would need to read the cards carefully. Now, perhaps there was some confusion, however, do not forget how much mana it takes to pay, for searching AND playing spells. There are also 11x + discard & counter spells in the deck to strip the hand, like other decks. I am going to assume that you have played against 8-Rack. Now, if you will, imagine that same scenario, however, now you cannot search for cards unless you are paying an additional mana just to play your turn. Also consider the factor that you cannot draw and your hand is getting stripped, your creatures Path to Exile'd & Fatal Push'ed--all while your opponent puts more cards into their hand.
I will concede to you that the deck is not perfect and sometimes things to not work out, like Tron not getting Tron online in some games or not drawing a second mana to keep Tempo with the opponent, but it is also probability on top of piloting and skill that makes something work. It does get weaker the larger the mana base gets. On that notion it is a small inclusion, but with the inclusion of Ghost Quarter, Aven Mindcensor, and perhaps another Shadow of Doubt the deck will be even more viable.
I have seen many people lose with a full hand to only a Tarmogoyf on board, so the argument that this cannot lock out an opponent while stripping their hand, countering spells, and destroying their mana base, all while denying or "taxing" the mana base--which is already stressed, having to pay , have mana open, for the turn's spell, and hope the spell resolves or is not removed or discarded, prior to being cast. Creature combat wins games, too.
Overall I would have to remind you that this is an idea I put together. More so, one on a website, for people like you to pick it apart like you're doing for me now, so I may improve it. I would imagine that this explanation clears up your confusion. However, not everyone operates with the same processing.
1 day ago
4 days ago
Hi Herbysmoke, sorry missed your message there.
1) Far too dangerous, with Worldgorger Dragon ETB on the Stack, the Worldgorger Dragon is removed from play, either a targeted removal like a Swords to Plowshares, Terminate, or a Cyclonic Rift, basically anything that triggers his LTB onto the stack before the ETB resolves. In this case, you return nothing first, then exile everything.
2) Worldgorger Dragon on his own doesn't do anything. He needs a Piranha Marsh or something with an ETB Damage triggered ability, or he needs something to do with the Infinite Mana, like an Aurelia's Fury. You also probably want to stack a Necromancy and maybe a Dance of the Dead with him as well. My guess is 5 cards to make Worldgorger Dragon a viable option. Significantly changes the deck, would lose some of my Kiki-Jiki, Mirror Breaker pieces.
3) On his own, he's not really that viable. As a combo, he's great, without the combo pieces in place, he's not that great. That's what finally led to the demise of Maralen of the Mornsong in the deck too, hate cards that are a dead draw on their own without the necessary combo pieces in place yet.
He's a viable win con, and if you have the Unburial build in for him, you can gear your deck around the Animate Dead/Necromancy type build, and be very effective. Chose not to go that direction with my take on Kaalia of the Vast
1 week ago
Core of your deck looks great! Here are some sideboard suggestions:Sideboard Mark of Asylum because red global cards like Anger of the Gods kill most of your combo creatures. Grand Abolisher is sideboard against other people's counter spells or instant speed removalLeyline of Sanctity is very important to stop cards like Thoughtseize. Side in Stony Silence against Affinity decks. Yes it blocks your untap but your combos don't need the artifacts untap ability, only it's haste effect which still works even in stony silence. Sideboard Dispel against instant speed removal cards & opponent's coubterspells. Sideboard Pithing Needle to counter Liliana of the Veil, Cranial Plating, Lightning Storm, Aether Vial, Expedition Map, any planeswalker, Kiki-Jiki, Mirror Breaker and more.
1 week ago
Combat Celebrant, Sun Titan, Boros Signet, Balefire Liege, Legion's Initiative, Thalia, Heretic Cathar, Firemane Avenger, Ogre Battledriver, Bruse Tarl, Boorish Herder, Mother of Runes, Thalia's Lancers, fun combo possibly Restoration Angel +Kiki-Jiki, Mirror Breaker, more later but these could possibly be worked into the deck, ill leave a list of cards to cut later
2 weeks ago
I play a 5 colour combo deck (Combo Queen, but I think I have maybe 3-5 different cards in my real deck) and of course the biggest problem is to run into Blood Moon, Magus of the Moon and Back to Basics. I'm not talking about the possibility of Ruination because I have no response to that anyway and will have to prevent it with Gaddock Teeg.
My question is, what are the best ways to get rid of a Blood Moon when there's only red mana available and maybe one different colour from a mana dork?
Another method, although complicated, would be to use Imperial Recruiter to get Kiki-Jiki, Mirror Breaker, copy recruiter to find Elvish Spirit Guide and again to search for Reclamation Sage. That's the only other way I can imagine that would work without any other colour than red, but it takes multiple turns.
Do you know anything else that could work? Maybe something with alternative casting costs for removing enchantments? A cheap red creature that can kill a Magus when it comes into play ( Flametongue Kavu is a bit expensive for 3R and the recruiter can't get it)?
Often I have something to respond or at least one basic forest or mana dork to work with, but I don't want to have absolutely NO (tutorable or otherwise realistic) solution to a blood moon if it happens to catch me tapped out with only nonbasics on the board. Any help is appreciated!
2 weeks ago
Well, I do have some advice I can offer regarding Shattergang, mostly because my friend tried playing him for a little while. The deck can be slow- there's nothing wrong with being a little slow. You just have to make sure your opponents are also going slow, too.
Contamination is one of the most dangerous cards you can run. Mana rocks and Cryptolith Rite would help you still get your red and green, and it's easily upkept by your token generators. I happen to like Reassembling Skeleton, Bloodghast, Nether Traitor, etc., in Shattergang (reusable Edicts are nice), and they work wonderfully with Contamination. I'd definitely recommend at least one or two of those to go alongside Contamination, as your opponents will assuredly hate it when you and, like, Chainer, Dementia Master are the only ones who can still cast your spells.
Nihil Spellbomb should really be in here. It and Salvaging Station would form a cute little draw engine, and it doubles as graveyard exile to prevent people from keeping their stuff by using Reveillark, Karmic Guide, etc.. I'd suggest cutting Profane Memento for it. Yes, Memento gains you life, but cards help you win the game, so I strongly feel that'd be a better use of that slot.
Ophiomancer is a decent option as it helps upkeep Shattergang's first ability quite nicely.
Awakening Zone seems quite good here. A token every turn that can be sacrificed to Shattergang, or turned into mana ramp, plus the enchantment can be used to get rid of pesky enchantments your opponents have. I don't see a negative to using it, at least.
Creakwood Liege is strong in here as well. Makes solid 3/3 tokens for you.
Solemn Simulacrum seems like he would be decent here, as well. 4 to ramp, then 2B to make each other player sacrifice a creature and you draw a card doesn't seem terrible at all.
Mycosynth Wellspring is reasonable for an inclusion. 4R to draw 2 cards, each player sacs and artifact isn't bad at all, and Glissa can turn it into an engine.
Phyrexian Arena would be a decent draw engine. You can draw extra cards off of it and then sacrifice it if you get low on life.
I really like Hangarback Walker in Shattergang decks, and it would be especially great in yours due to Glissa. See, getting a few tokens out of it is wonderful, repeating it just makes it absurd (as it's a good card on its own).
Garruk Wildspeaker or some creature that ramps might be a better call than Life and Limb: I don't like the idea that your Forests can be board wiped by a Toxic Deluge or Wrath of God or something, even if your opponents Forests can be sacrificed to your Edicts, even if it does make your saproling tokens generate mana (which, only one card of yours makes Saprolings right now, and it's Sporemound. If you had a heavier saproling theme before, LaL makes sense, but you don't seem to have that any longer).
Birthing Pod is another card of which I'm a huge fan- it'll chain you straight up through to your Avenger of Zendikar and Sheoldred.
Nullmage Shepherd is phenomenal with token decks. Your opponents have multiple enchantments/artifacts and you don't have enough mana to force them to sacrifice the one you specifically hate? No worries, just tap four dudes and destroy that one anyway! I strongly recommend this card if you're able to get 4+ creature out regularly.
Kiki-Jiki, Mirror Breaker is a high recommendation because he makes tokens you can swing with and then sac to keep other creatures off the field. Very advantageous. If you want to go infinite with it, Zealous Conscripts makes infinite tokens for you to attack with, and Conscripts is especially good here since your Commander is a sac outlet (this could easily replace your Necroskitter + Glistening Oil combo, IMO).
I have apparently recommended too many cards, and I can't also recommend Nullmage Shepherd, the mana dorks, or Kiki and Conscripts. Just know that they exist and might be of great benefit to you, lol.
Recommendations for cuts:
Profane Memento removed for Nihil Spellbomb, as mentioned above.
Unwinding Clock is another card in a very weird place. The only card it works with well is Myr Turbine (which is a combination I loved back when I played lockdown Arcum), and you don't run Possessed Portal to make it a tried and true lock (which, the Possessed Portal lock is only really good in Arcum, anyway, so it's probably best you don't run it). I don't see much reason to run one card that is only good with Myr Turbine, and has slight use with Salvaging Station (meh, requires a lot of mana for Shattergang + that over other people's turns), Bow of Nylea (meh), Whip of Erebos (super meh), Sol Ring (meh, you run few instants and most don't want double colorless), and pseudo vigilance for Wurmcoil. That doesn't seem worth the four mana slot to me, especially over something like Reassembling Skeleton which could be used to make Shattergang always viable to activate.
I don't like Praetor's Council. I never have. It's too much mana for what it does, and you could shortcut the middle man, with a sac outlet, and use Living Death or something to just dump all your stuff back into play (Nihil Spellbomb helps with this a ton, too, remember).
Explorer's Scope isn't very good, in my opinion. I would think that slot better utilized by Golgari Signet or something from the above list.
Infiltration Lens just seems worse than some of the other draw engines mentioned before- I wouldn't even run it over Phyrexian Arena.
Shield of the Avatar seems unnecessary.
I'm assuming Glistening Oil is in here for Necroskitter or Kresh (nothing else seems to be able to get big enough to OHKO an opponent with infect), but I'm not sure that's actually worth it. A Rogue's Passage in the mana base would probably get the same job done, because if Kresh isn't being answered then he's always going to get stupidly big. As for Necroskitter, I don't think that combo is really worthwhile as it takes an entire round of turns, then you have to kill the creature its attached to.
Deathrender seems cute but unnecessary. Eldritch Evolution could basically do its same job for way less mana investment (lol it can turn Vorapede into Sheoldred or Avenger).
Bow of Nylea doesn't really seem worth the slot.
Necroskitter. You have Glistening Oil but it's really your only way of putting -1/-1 counters on things. It's a cute combo, but Black Sun's Zenith would probably be a better choice. Either way, I don't think that combo is viable enough to warrant both of their inclusions, as Necroskitter is worthless without Oil, and Oil is worthless without Kresh or 'skitter, because putting it on opponent's creatures without them just turns it into a BB: Kill a mana dork on your next upkeep, which isn't super valuable.
Those are all of the suggestions I have for your deck. This should, ideally, lower your curve and reduce the number of cards that are dependent upon other cards in your 99 without being strong themselves. As far as speed goes, Shattergang isn't a particularly quick deck unless you build a combo variant (like Kiki Jiki and Conscripts) with a bunch of tutors, and while you do have an infinite squirrel token combo, both of those are good on their own.
2 weeks ago
Hey Forceofnature1, thanks for checking out the deck and giving me some feedback. It seems like a lot of EDH players hate on Kaalia decks for some reason. I really like her, she fits my play style and my favorite color scheme. Plus, as you said there are a lot of cool card options for this shard.
Well, anywho, to adress your suggestions, I do have all 3 of the hexproof equipment cards you spoke of in the deck already just to upp my odds that I will pull one of them early on. I find that they are only mostly useful if you have them on the field and have the mana to equip Kaalia the turn she hits the field otherwise she gets axed somehow right away. Angel of Serenity is also already in the deck. The other 2 angels I don't have, nor do I have the utility lands you speak of. But I will take them into consideration. Yawgmoth's Will almost always gets used to re cast kill spells or fetch lands, tutors, and stuff like that in my experience it is usually a gamechanger. I had a couple Sneak Attack but I sold em a while back when they were high. I think I might have a Kiki-Jiki, Mirror Breaker in my goblin deck, I'll have to look, might have sold that too.
I do have 1 planeswalker in there for card draw Ob Nixilis Reignited, Which Liliana would you suggest, the tutoring one? I sold the Liliana of the Veils that I had along with the Sneak Attacks but I think I have a couple other ones. What cards would you suggest I pull in your opinion? I mostly play one on one EDH, so, I do have this build geared toward beating my EDH Buddy's ass, but occasionally there is more of us, so I like it to be versatile. Thanks again for the interest, the upvotes, and the suggestions.