Kiki-Jiki, Mirror Breaker
Legendary Creature — Goblin Shaman
: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.
|Have (3)||, metalmagic , rockleemyhero|
|Want (6)||kristen. , winterwind10 , ellisgriffin13 , bluejay134 , Yrexz , aschoenhard|
Printings View all
|Mystery Booster (MYS1)||Mythic Rare|
|Iconic Masters (IMA)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|Modern Masters (MMA)||None|
|From the Vault: Legends (V11)||Mythic Rare|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
- Kiki-Jiki, Mirror Breaker + Pestermite
- Deceiver Exarch + Kiki-Jiki, Mirror Breaker
- Kiki-Jiki, Mirror Breaker + Restoration Angel
- Kiki-Jiki, Mirror Breaker + Wispweaver Angel
- Great Oak Guardian + Kiki-Jiki, Mirror Breaker
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer
- Kiki-Jiki, Mirror Breaker + Sky Hussar
- Breaching Hippocamp + Kiki-Jiki, Mirror Breaker
- Bounding Krasis + Kiki-Jiki, Mirror Breaker
- Felidar Guardian + Kiki-Jiki, Mirror Breaker
|Commander / EDH||Legal|
Kiki-Jiki, Mirror Breaker occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.04%
- Can I Suddenly Spoil Kiki-Jiki?
- putting "on to the battlefield" on opponent's side
- Will flickering a card to and from exile avoid 'sacrifice at end of turn?'
- populate question
- What do I need to say verbally to make a copy of a creature using Kiki-Jiki Mirror Breaker at End of Turn but have the copy live until next turn?
Kiki-Jiki, Mirror Breaker Discussion
4 days ago
enpc Sun dial used to be in this deck, it actually does not work with the "suicide squad" creatures because the ability says "at the beginning of the end step" rather than "at the beginning of the next endstep" it needs to say next in order for sundial to work effectively because they will just die on the opponents end step and sundial can only be used on your own turn.
5 days ago
I mean, if you're concerned about the fragility of using Najeela to combo off, you could always go:
Sisay gets Samut, Voice of Dissent, spending W to untap Jegantha
Resto angel flickers Jegantha
Sisay gets Kiki-Jiki, Mirror Breaker to make infinite angels with haste
The line does require a non-legendary, however you can shortcut it if you have resto in hand already (since you don't need to get Vannifar).
It's worth mentioning htat this line does need you run Jegantha as one of the 99, rather than as a companion. However thanks to the comapion rules change, I don't think this is an issue as otherwise you would be paying 8 mana for him anyway (across the 3 to hand and then casting cost).
6 days ago
I had a rakdos deck with greven as the general with a bunch of ways to make great use of those cards.
- Splinter Twin + Zealous Conscripts
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts
- Splinter Twin + Combat Celebrant
- Kiki-Jiki, Mirror Breaker + Combat Celebrant
6 days ago
Check out https://mtg.gamepedia.com/Nonbasic_land as it lists all the non-basic lands for each color specifically. Some analysis of my own though:
Polluted Delta and friends. Extremely useful for guaranteeing color access. The shuffle effect can generate extra value when you know what the top card is (especially Sensei's Divining Top and Brainstorm, but really any scry/reveal effect) by shuffling away cards you don't want. Generates huge color access when paired with Shocklands. The "pay 1 life" clause does add up, especially against decks like burn. Reusable from plenty of cards, and it also slightly thins the deck. Hosed by a few random effects like Aven Mindcensor or Leonin Arbiter that stop searches. Also hosed by Thalia, Heretic Cathar (and Root Maze if legacy/vintage) due to having two lands enter tapped instead of just one. A staple of any 2+ color deck, the positives far outweigh any negatives.
Overgrown Tomb and friends. Used in conjunction with fetchlands to guarantee color access. The 2 life to shock hurts, especially when fetched to make it 3. You can always crack fetches to grab shocks at the end of turn before yours, to have the shock enter tapped to save the 2 life. This allows you to keep mana open for instant speed response if you need it, while getting the reduced enter tapped cost if you don't need to respond to something. You generally want 1x of each shock for color access, and I personally think a 2:1 ratio is good for fetches:shocks. I will often start with 8:4 fetches:shocks for 2 or 3 color decks, and adjust as necessary from there.
Spirebluff Canal and friends. A nice dual land without land types that can guarantee color access fast and early. You generally should run 2-3 of these in a deck. Take note that you can play them untapped as the first, second, or third land. You like to see 1 or maybe 2 of these in a game, but don't like to draw them later. If drawn later in the game, entering tapped usually isn't nearly as big of a deal if the land entered tapped on turn 1/2/3. Extremely useful against decks like Burn or most aggro decks that seek to pressure your life total fast and early.
Dragonskull Summit My favorite lands to use in conjunction with a fetch/shock package. They work extremely well with fetches and shocks, but do note that they will always enter tapped if it is your first land. A nice card to run, relatively efficient $$$-wise, but it doesn't play well with other non-basics such as the fastlands. These lands will also raise the percent of hands you need to mulligan with, as some otherwise playable 2 land hands will always make the checkland enter tapped (like if the other land is a fastland or other land without a basic type). Very efficient in 2 color decks, extremely efficient in 1 color dominant decks with a splash of another color for one card or sideboard reasons.
Cascade Bluffs and friends. Useful when you have extremely color heavy cards such as Kiki-Jiki, Mirror Breaker or other 3+ colored mana requirements. Hosed out by Damping Sphere. Worth noting that this will never make colored mana on turn 1, which slightly raises the amount of hands you will have to mulligan. A fine option for most decks, especially if you pulled one from a pack and have it available. You will see the most benefit from these in 3+ color decks.
Port Town and friends. Similar to check lands, but they perform slightly differently. They can enter untapped on turn 1, which is a massive gain, but enter tapped if drawn later on after you've played your lands out from your hand. Doesn't work well with other non-basic lands outside of fetch/shocks. I personally skip these in favor of check lands, but if you notice too many turn 1 plays being broken by check lands, this may be the solution.
Prairie Stream and friends. Also known as tango lands. Useful in 2 color decks where you will see more basics. Can't recommend them too highly there either, but that is where can possibly see play. These have basic land types, so they can be grabbed with fetchlands, useful as an EOT play so you can untap with them normally. Really not very useful, hard to have them enter untapped. Still significantly better than almost every land that 100% enters tapped though, as it sometimes enters untapped and is fetchable.
Always enters untapped, always guarantees color access. You can navigate around the 1 life on later turns by using it for instead of a color. Useful in decks that must have color access. A good budget replacement if you can't afford a fetch/shock mana base. This land will suffer against burn.
There are only 6 of these, all enemy colored except for Horizon Canopy, but spicy tech for sure. Useful in a deck like Burn that depletes its hand, or decks that use Life from the Loam to get repeat draws from the horizon lands.
1 week ago
Some fun combos that can be a little janky:
Damage and life-gain combo
Kiki-Jiki, Mirror Breaker + Thornbite Staff + Sling-Gang Lieutenant. Tap Kiki with thornbite equipped to make copies of Lieutenant, sacrifice the tokens to untap with Thornbite, repeat for a damage and life-gain combo.
Infinite reanimation (during upkeep)= Hell's Caretaker + Thornbite Staff + Genesis Chamber/Desecrated Tomb (or a reanimation target that ETBs with fodder such as Myr Battlesphere) + Initial Sac Fodder
1 week ago
Mana Geyser can go infinite with reiterate: If you can cast Reiterate with buyback in response to a Mana Geyser that will produce 7 or more mana, you can cast infinite Reiterates to get infinite storm and infinite mana.
Where is your card draw? All I see are 3 wheels and outpost siege. Anvil, burning inquiry don't count IMO because they don't net you cards. I really like this chaos build. I had something similar (although not as compact/good) about a year or so back, but my playgroup hates chaos so they targeted me. So I made mine a semi-competitive build. If you added more card draw in the form of....(there are other ideas, just lmk if ur interested in them)
Endless Atlas - Card draw
Tome of Legends - I have a "good" feeling about this ;)
Ignite the Future - Better in more serious builds, but is still nice
Light Up the Stage - Similar to above, this card is probably better suited to your deck, although I run both since I'm card draw hungry in mono red
Would love to hear your thoughts on my semi-competitive build
1 week ago
Wow, great work MagicalHacker. Reformatted with card links and averages (rounded up) of the range of decks the combos are in. I figure a single number for each 2 card combo makes it easker to tally up and figure percentages later. So 120,411 two-card combos total.
6255 Exquisite Blood + Sanguine Bond
1 week ago
A friend of mine is working on building this deck at the moment and he's wondering what the purpose of Reveillark is in this deck, and I'm not familiar enough with the archetype to answer that for him. My best guess is that it can get back a number of your combo pieces from your graveyard (things like Kiki-Jiki, Mirror Breaker, Felidar Guardian, Karmic Guide, stuff like that). Is it just redundancy to protect the combo or is it part of the Pod chain?