Kiki-Jiki, Mirror Breaker

Kiki-Jiki, Mirror Breaker

Legendary Creature — Goblin Shaman

Haste

: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.

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Trade

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Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
Modern Masters (MMA) None
From the Vault: Legends (V11) Mythic Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kiki-Jiki, Mirror Breaker occurrence in decks from the last year

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.04%

Red: 0.42%

Rakdos: 0.23%

Kiki-Jiki, Mirror Breaker Discussion

dingusdingo on Dockside Extortionist Loops

1 day ago

GhostChieftain Thanks for the input, the exact kind of comment I was looking for. I'm envious you play in such a mature meta, as the "scoop to stop" is the reason I haven't investigated slotting this combo myself. Have a Korvold list? I'm certainly interested in taking a peek.

dbpunk The reason I talk about scooping with this combo is because a scoop can turn this combo into a nonbo depending on the timing. Compare to a classic combo Kiki-Jiki, Mirror Breaker and Village Bell-Ringer. Even if one player scoops as you're resolving the combo, you're still going to wipe the table. With the Dockside loop, the # of artifacts and enchantments may drop below the amount you need to perform the loop. While you did cause a player to concede, its a moot point if you are forced to pass and one of the other two players is able to win instead.

While I agree that Flash Hulk should not be the standard to gauge combos against, there are still a fairly large amount of combos that lead to guaranteed wins no matter the board position of your opponents or their ability to scoop at any time.

Illidian on The Rage of Achilles | Haktos EDH

2 days ago

So I put together this deck and played it and I must say, I won every single game but one out of seven games. Haktos is pretty mean and is annoying since its not that easy to remove. Imagine a 7/1 creature with double strike coming at you and not being able to do anything about it.

I also included Rite of the Raging Storm to make it more spicy.

Wanted a combo if for any case Haktos gets killed a lot, it would cost more to cast. Kiki-Jiki, Mirror Breaker Splinter Twin Restoration Angel Zealous Conscripts

Tibus on Need help making cuts

3 days ago


Kresh who smiles upon his throne

Commander / EDH* Tibus

35 VIEWS | IN 1 FOLDER


The basic Idea is kresh sits around while my elementals swing at opponents and die granting death triggers and making kresh stronger at some point he will sit on his Dragon Throne of Tarkir and command large elementals to swing at his opponents. I have cards like Mirror March Flameshadow Conjuring Kiki-Jiki, Mirror Breaker and Guild Feud to assist the deck since most creatures are massive and will win fights and scare the hell out of my opponents. Also flipping a coin to potentially get 0-whatever amount of tokens sounds awesome.

I need to make cuts and there is large token generation already in the deck via enchantments and creatures so I figured I could leave out cards like Parallel Lives and Doubling Season at the least these give me 1 more token at most I get 4 but getting both on the field is a tall order so they've been left out.

Since there is a ton of "at the beginning of your end step exile/sac" effects I have Sundial of the Infinite in the deck and sac outlets to ensure the death triggers of tokens activate.

Due to their sacrificial nature I've added a few cards that pull creatures from graveyards to get secondary uses out of my elementals.

Tainted Strike and Triumph of the Hordes are in there to deal with infinite lifegain decks in the event I can't swing with Kresh

dingusdingo on Petition To Ban Flash Here

5 days ago

dbpunk

"Tbh I dont play cedh much"

Yeah dog we know. If you did, you'd be onboard with one of these cards getting banned

"However, I also think that banning a card just because it combos well with another card or two isnt really good enough reason for a banning"

There are plenty of 2 card combos that directly lead to winning that nobody is requesting a ban on. The specific problem with Flash Hulk is that it is easy to assemble, extremely cheap to use, and hard to interact with outside of counterspells or very specific stax pieces like Cursed Totem or Linvala, Keeper of Silence. The flash hulk player can sandbag their combo until getting either a counterspell or a Chain of Vapor effect to handle counterspells/stax pieces. The combo sits neatly in hand until it fires, meaning you don't get the chance to remove a piece to stop it from executing correctly. After the Hulk trigger resolves, the Flash Hulk player selects a handful of creatures that specifically allow them to hold priority until all their needed triggers to win are stacked, meaning you must attack abilities on the stack in order to stop the combo at this point. This combo can fire entirely at instant speed, meaning you can wait until a counter-war breaks out on the stack to slip your own combo on top, or simply try to win in response to someone else winning. Its a very powerful combo and currently nothing is close to it in consistency or difficulty to handle for the competitive scene.

Combos are fine. Combos that are extremely hard to interact with outside of playing blue and always holding a counterspell are not fine. Compare to a combo like Kiki-Jiki, Mirror Breaker + Village Bell-Ringer. You can remove one of the two pieces in response to the other being cast, that alone means every color can handle the combo. You can play any number of stop combat effects like Fog. You can even get blowouts with a card like Rakdos Charm. Any combat inhibitors like Solitary Confinement or Ghostly Prison also cause grief for this combo. Now compare to Flash Hulk. You need blue and you need counterspells or Stifle. Really narrows down deckbuilding choices about how to handle the combo.

Raging_Squiggle Iona, Shield of Emeria is banned because Painter's Servant was unbanned, not due to griefing casuals. It also did see play in competitive decks prior to its banning, especially in midrange decks that had both white and black, and it was a common reanimation target because it completely hoses out blue players or can lock a player if they're on a mono color combo like Godo or Sidisi. Swinging for 7 is non-trivial, even in combo heavy cEDH. If the board is locked or heavily slowed, especially if you have other hatebears, bleeding out the fastest combo deck or the Ad Nauseam/Necropotence player wins games.

Scytec While its arguable that Thassa's Oracle pushed Hulk past the tipping point, Hulk was already the deck to beat in cEDH. Just the fact there were 3 different hulk lists with the same commander for doing literally the exact same thing speaks to how stale the meta became due to Hulk's unbanning. Whoopdeedoo so the hulk mechanism is Sacred Guide instead of Nomads + Cephalid, really revolutionary design. All that this printing has done is show that any new creature printed with an alternate wincon or ability to mill the library is exacerbated by the existing problem of Flash Hulk. The deck was boring to play against or pilot before Oracle, and it is still boring afterwards. Once again, the problem is Hulk's ability to pull jank ass 4 card combos from your deck from a single card. Flash speeds it up and handles the dying aspect of the Hulk trigger, but the problem is 100% totally Protean Hulk's 6 CMC of tutoring power off a single card.

Flash Hulk definitely isn't 40% of the meta, but it is an ever-present threat and restricts deckbuilding because you have to account for that combo. I highly doubt the RC is waiting because they are collecting data, they have made it very well known how they ban cards and how they prioritize casual players over competitive players. Sheldon wasn't even aware of Dramatic Scepter combo until about 2 years ago, and the RC is almost entirely casual players with a chip on their shoulder about efficiency in their format. Them pushing rule 0 so heavily makes it even more absurd they don't ban from the top-down like literally every other single format. If a casual playgroup didn't like a ban, they could ignore it, meanwhile anyone who plays in tournaments or at their LGS is 100% bound to the RC's whimsical nonsensical bans.

RNR_Gaming on crazy comments

1 week ago

"That card is awful" dude points to my Mana Vault it taps for 3 and you need to pay 4 to untap it, that's awful. He was being 100% serious no sarcasm. I turn 3 Maelstrom Wanderer and killed table on t4 with Kiki-Jiki, Mirror Breaker and sometimes else The following week he threw a tantrum about me playing the deck again.

Jmmtthws on Kiki Jiki and Mutavault

2 weeks ago

I have Mutavault and Kiki-Jiki, Mirror Breaker on the battlefield. I use Mutavault’s ability. I use Kiki’s ability targeting Mutavault.

Is the token a 2/2 creature with all creature types?

multimedia on Ghired - token Smash face

3 weeks ago

Hey, nice work in progress at upgrading the precon :)

I don't know what the meta you play in is like, but what I can give you is overall advice on how to upgrade the precon. What the precon needs is early game ramp, tutors, haste enablers for Ghired and repeatable protection for Ghired in combat so he can safely attack and populate. Rhinos are really the only threat you need as long as you can keep attacking with Ghired.

Cards within the budget to consider adding:

A problem with the precon is the high avg. CMC which is 3.9. This number means that consistently four drops or higher CMC cards will be in your hand which is very slow. Early game you don't want lots of four or higher CMC cards in your hand because you will not be able to cast them. Adding low mana cost ramp by cutting high mana cost cards can help to reduce this number.

There's a lot of high CMC cards here, in fact there's 36 four or higher CMC cards which is too much. There's a lot of high CMC threats and I don't think you need all of them. Instead of playing so many high CMC threats replace some of them with tutors which can get you the better cards/threats into your hand.


To be more competitive I would expand on combos and use most of the high CMC card spots for more combo cards rather than big creature threats. You have done this some what already by adding Purphoros, Helm for Aurelia and Godo, but consider expanding further. Cards for combos to consider adding:

Combos that go with these cards:

  • Kiki + Helm + Purphoros or Tremors for infinite damage.
  • Kiki + Conscripts infinite hasty token Conscripts to attack. Add Purphoros or Tremors for infinite damage.

Outside of combos Kiki is good with populate because he can make a token copy of a nonlegendary creature and if you populate the token then that token doesn't go away at end of the turn. Kiki combos with Helm for infinite Kikis since the token copy of Kiki that's created by Helm is not legendary which allows Kiki to copy it.

  • Assault + Umbra + five lands for infinite combats.
  • Assault + Ventmaw for infinite combats and infinite green or red mana.

More infinite combat combos is good with Ghired because his power comes from him attacking. Outside of the combos Assault is a good card with Ghired because it can give you more attacks which is more populate.

A problem with Helm in all the combos, even Godo, is it's slow because you have to pay the five mana cost to equip it. Aid is a one drop which is worth including for Helm and Selves.

Good luck with your deck.

enpc on Polymorph vs Pod decks

3 weeks ago

Pod decks are designed to leverage Birthing Pod lines, i.e. creatures of increasing CMC. There is also Prime Speaker Vannifar and Yisan, the Wanderer Bard who fit into this category.

A really basic Birthing Pod line might be (using Thrasios, Triton Hero/Tymna the Weaver as your commanders):

From here you can generat infinite mana, recast Thrasios and combo off.That line is quite compact however has to be done over multiple turns or requires an external untapper. There are lines which include cards like Felidar Guardian which can combo off in one turn:

On the other hand, Polymorph or Mass Polymorph decks are designed with a very low creature count, however all of the creatures have huge impact (think Blightsteel Colossus). Then you use non-creature token generators (e.g. Lingering Souls) to give you fodder to polymorph into big stuff for cheap.

There is also Proteus Staff decks which can be polymorph decks, or can be completely creatureless except of the commander. Since staff lets you order the cards you put back (as opposed to it being random from most polymorph effects), you can stack your library basically let you play the whole deck in one hit. Elsha of the Infinite is a good example of this, since she can play the top card of your library. So you stack your deck andthen use cost reducers/untap effects to let you play all of your mana sources (e.g. mana rocks) and make them mana positive.

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