Kiki-Jiki, Mirror Breaker

Legendary Creature — Goblin Shaman

Haste

: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.

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Kiki-Jiki, Mirror Breaker Discussion

TheDevicer on Trying to make deck more ...

1 day ago

I've got more time now so here are my thoughts. First and foremost, Kess, at it's best, is often the head of a dedicated Kiki-Jiki, Mirror Breaker combo deck. If you're playing vs pretty decent players who understand a thing or two about the format and are ok playing at a pretty high level of power, this isn't something to worry about. On the other hand, if you're just playing at your local shop and people frown on combos, especially fast and resilient ones in decks with basically no other win cons, you might not want to go extra turns and some control stuff. After all, you really don't want to sever relationships or drop a ton of money into a deck only to find out people at your store plan to shank you in the parking lot.

Anyway, I'm going to assume your group is ok with high levels of power an will be pitching Kess to you as a dedicated fast combo general. When I say that, I mean as a general who aims to win very quickly through some minor disruption but will often struggle vs groups that pack tons of efficient and early hate. The reason Kess is such a great general is because the Kiki Jiki combo is incredibly resilient. As long as your yard is open to you, you can push the combo live from both your hand and from your yard. This opens up a ton of different lines of play for you and makes it incredibly difficult for your opponents to tell how they should react to you.

Still, because you're on budget, you're going to have to build a little bit on the slower side. I recommend going more control heavy than the average Kess list. For a great example of a kess deck, check out this list..

As for your combo package, limit it to just this:

Keep in mind that with kiki and deceiver in the yard, just using Phyrexian Delver is good enough to combo for the win.

For your deck, you want about 10 to 14 sources of ramp. Unlike in most decks, rituals like Cabal Ritual and Dark Ritual are fine, but I wouldn't go beyond those two. The rest of your ramp needs to be cheap and preferably untapped. The signets and Talismans are awesome, Fellwar Stone, Everflowing Chalice, Mind Stone, etc. I also really like Nightscape Familiar.

Then you want some Wheel of Fortune effects. That is pretty pricey, but Windfall and Jace's Archivist are cheap.

Your best bets for reanimation are;

You want cheap interaction. Swan Song, Dispel, Arcane Denial, etc.

Finally, since you're on a reanimate plan anyway, it pay to have like one really good fatty that you can bring out. I like Jin-Gitaxias, Core Augur. In my group, I've stolen away so many games by flashing in Notion Thief, going to my turn, reanimating Jin-Gitaxias, Core Augur, and casting Wheel of Fortune.

Overall, kess is a blast to play. The games tend to be short because you either assemble the combo fast or die. Every game feels like a mad rush to assemble a contraction through some ridiculous means and since you have so many different lines of play and avenues to push for the win, the deck never gets old for me.

BTW, the competitive meter on tappedout is a joke, don't trust it.

These are my general thoughts. Feel free to ask questions.

Matticampi on Shamanic Extraction

2 days ago

chadsansing, do you have any recommendations on what cards to replace with Kindred Summons?

Also, Steely Resolve would be nice touch but its does interfere with Kiki-Jiki, Mirror Breaker, Skullclamp, and a couple of other cards. If you do have and idea to get around it then by all means please share.

And I see your Cavern of Souls and I raise it the Maybe Board for it will gut my wallet.

elgosu1337 on Gallery of Deceivers

2 days ago

Thanks for your suggestions griffstick. I looked at Elvish Piper for the first draft of this deck, but I don't usually have that many creatures stuck in hand to play. The way this deck is built most of the creatures synergize with themselves, so they are good when I have multiple of them, but are usually not very powerful even when cheated in.

Deceiver of Form is the main way this deck cheats creatures in without paying mana costs, so it only has to reach 7 or 8 mana most of the time, which happens quite consistently by turn 5 or 6 since there's a good amount of ramp. I don't usually cast the other big creatures but put them back on top of the library for Deceiver to turn all my creatures into copies of that big creature. Defense of the Heart also cheats them in early, and Tooth and Nail is still a 50% discount on 2 creatures that cost 8 mana.

The only other big creature I cast usually is Razaketh, the Foulblooded, which can start sacrificing creatures and paying back the mana by finding mana rocks, Natural Affinity, and Gaea's Cradle, and just set up a win. I only cast Tidespout Tyrant if I have a cheap artifact in hand that I can immediately use to bounce Mana Crypt and produce infinite mana.

The Kiki-Jiki, Mirror Breaker and Zealous Conscripts combo is a good way to generate an infinite number of creatures, but then having such a strong infinite combo takes away focus from the Deceiver combos in the deck.

Keiga, the Tide Star is definitely on the radar since it works quite well with Deceiver.

I usually win after casting Insurrection so there isn't a need for sac outlets, but I might consider Greater Good since I often make big creatures and need card draw. I did consider Molten Primordial but it's only one mana cheaper than Insurrection and steals a lot fewer creatures.

I should definitely consider Bringer of the Black Dawn since I can cast it for 5 mana and free tutors every turn are pretty good for this deck. The only downside is that having more than one Bringer isn't helpful because each tutor shuffles away the previous one.

griffstick on Gallery of Deceivers

3 days ago

I think your deck needs Elvish Piper and Champion of Rhonas to cheat in those really expensive cards like Tidespout Tyrant so you can cast a spell after it comes in play.

Keiga, the Tide Star goes really good with Rite of Replication. Another cool combo with Keiga, the Tide Star is having it in the graveyard and Feldon of the Third Path in play. It gets better with Seedborn Muse allowing you to do it every turn.

You got Alot of really big spells I think you should consider more cheating of mana cost stuff like Quicksilver Amulet, Dragon Arch, Selvala's Stampede, Lure of Prey, Believe, and Hunting Grounds these are good for cheating of mana cost. Now for stealing of stuff. You need Zealous Conscripts and Kiki-Jiki, Mirror Breaker combo because some of your tutors that get more then 1 creature. I'd throw in Splinter Twin too that works with Alot of things like Zealous Conscripts, Keiga, the Tide Star, Omnath, Locust of Rage and so on.

So Insurrection is a great way to win the game out of nowhere but it also doubles as removal giving you have the ways to do that. I really like Demonmail Hauberk and Grafted Wargear. But some times its good to be able to instantly sad Your Own stuff in response to someone else. Phyrexian Altar or Food Chain is good for that.

Molten Primordial, can be another good Insurrection if you have Rite of Replication too.

Bringer of the Black Dawn is a good one to cheat in.

buildingadeck on Ain't Got Time To Be Dead

4 days ago

Feels odd to not have Kiki-Jiki, Mirror Breaker + Felidar Guardian + Karmic Guide in here for a Buried Alive pile that just wins with a Reanimate.

Also, in order to keep most tables at bay, you might want creatures that make it harder for people to execute their gameplans: Ethersworn Canonist, Thalia, Guardian of Thraben, Eidolon of Rhetoric, Aven Mindcensor, etc. You can find slots for these cards by cutting some lands and some of the relatively do-nothing cards like Eager Construct. Please don't help your opponents.

You're going to want more artifact ramp in these colors: all the signets in these colors, Fellwar Stone, Prismatic Lens, Chrome Mox, and, if you can afford them, Mana Crypt, Mox Diamond, Mana Vault, Grim Monolith. They will speed up your deck considerably while also allowing you to run slightly fewer lands.

Jagg3r5 on Advice Needed! Shaman Tribal

4 days ago

I agree with Firebones675, you've got a good thing going, but right now your still a bit scattered as to what your deck works around. You don't have the strongest token generation, recursion, or entry/exit abilities in general because as he stated, shamans are more of a jack of all trades than a specialist. To make them a truly dangerous you're going to have to think outside the box. Pulling the allies and working in some other options is something I would highly advise.

I would also suggest pulling Dragon's Herald and Hellkite Overlord, as the Herald serve's only one purpose and has a decent chance of being a dead draw; the overlord, while potentially devastating, is still relatively vulnerable and his high cost (regardless of whether he's hard cast or brought out with the Herald) of mana or creatures makes the rare situation where you get him out turn 3 or 4 not worth it. This is just my opinion though, so if he works for you then more power to you.

Dictate of Erebos is definitely a card I would suggest, as it can be a wonderful combo piece to help clear the board or just cause havoc. However, might I also suggest cards like Mimic Vat to be able to hold onto to combo pieces when they die or to keep triggering ETB/LTB abilities; Living Death as a way to pull out any creatures in your grave you need to combo out with or to simply flood the board with deceased Shamans; and Sidisi, Undead Vizier as a search and sac. If mana is a bother Black Market might also be of interest. On Sidisi I understand this might stray from what your is theme a bit, so that's up to you. As for what you have listed on the maybe board, you may wish to try Wolf-Skull Shaman, although he doesn't combo as much he's semi-reliable token spam and may draw out a kill spell due to sheer annoyance.

As a side note to all of this you have a lot of combos with Kiki-Jiki, Mirror Breaker, but if cards are only in the deck because they combo with him you may wish to reconsider them. Any player worth their salt isn't going to let Kiki stick if they can help it as he's the key to all sorts of infinite combos. Of course this can vary according to the group of people you play with, but that's my experience. Anyways hope something in here is helpful. Best of Luck!

smashadams83 on Asps! Very Dangerous! (Hapatra)

5 days ago

Hello, me again. While responding on my unesh thread to your comment I saw your hapatra deck. I also have been playing a lot of hapatra lately and wanted to share some insight. My build has been performing very well for me. I would say that most of my wins hinge on either a. Combat damage (craterhoof beats or sheshiro or some other anthem effect) or b. lifedrain effects - Throne of the God-Pharaoh or Blood Artist / Zulaport Cutthroat. With that being said, these routes to victory require a good amount of tokens. The best way to do this is with mass -1/-1 counter effects. Normally if I can cast just one, I can win the game. They feel THAT important to the game plan. Note that Im not running Devoted Druid/Quillspike combo, my deck is not as focused on infinite combos as Im not a huge fan of them. Its more focused on getting an overwhelming amount of tokens.

Heres my deck link for reference:


Hapatra - Sneks n counters

Commander / EDH smashadams83

SCORE: 3 | 1 COMMENT | 1144 VIEWS | IN 4 FOLDERS


I see that you are looking to abuse the archfiend and I havent used him so I cant say if its a viable strategy.

Some inclusions I think you should make:

  1. Flourishing Defenses- a backup commander like Nest of Scarabs. worth it since you can use these backup enchantments if hapatras not on the table. Whats nice about hapatra is that she can recycle your insect and elf tokens into snakes (which are strictly better) with mass -1/-1 counter spells like Black Sun's Zenith.

  2. Throne of the God-Pharaoh - this card has won me games and puts in work esp if your meta is running things like Thalia, Heretic Cathar or Blind Obedience. Since youre running Cryptolith Rite already, I think it warrants an inclusion. Additionally, Im testing Earthcraft and its been insane in this deck. Its better than cryptolith rite as it gets around summoning sickness. Definitely need to pick one of these up. On this same note Harvest Season has been great for deck thinning when you are putting all of your basics into play on one turn! Highly recommended!

  3. Liliana's Influence - the more mass -1/-1 counter spells the better. Despite its high CMC its worth it. And note that I dont even play the walker it tutors.

  4. Shizo, Death's Storehouse - helps to push through damage with hapatra in a pinch and doesnt come into play tapped. Another card that has won me games.

Some other cards Im testing are:

Journey to Eternity  Flip - seems like a great turn 3 play to protect hapatra , then serves as ramp and recursion.

Path of Discovery - seems good in token decks to either dig or pump your team.

Gruesome Fate - not sold on this yet but looks like it could be a sneaky finisher. totally win more so I might cut it.

Ifnir Deadlands - nice utility land , comes in untapped and gives you black mana. I like it.

Sylvan Offering - havent tested this yet but Ive found that the more creatures on the battlefield as a whole, (even on your opponents side), the better for hapatra. More targets for counters = we get more snakes when we play mass -1/-1 counters spells. Just remember, hapatra always wins token wars. Ive taken down a guy going off with Avenger of Zendikar and Kiki-Jiki, Mirror Breaker and another time angry omnath guy going crazy with 5/5 elemental tokens.

Some other thoughts - do you think its worth it to run Devoted Druid without Quillspike? I feel like its either all or none with these cards. Anyway, sorry for the wall of text, would love to hear your thoughts on this and let me know if you have any questions.

Jimmy_Chinchila on Krenko, Mob Boss : Goblin Assault

6 days ago

Goblin Rabblemaster, Metallic Mimic, Obelisk of Urd, Goblinslide, Stoneforge Masterwork, Door of Destinies, Kiki-Jiki, Mirror Breaker, Chaos Warp, Cavern of Souls, Nykthos, Shrine to Nyx, Homeward Path, Dormant Volcano, Smoldering Crater, High Market, Ruby Medallion, Thaumatic Compass  Flip, Buried Ruin, Sea Gate Wreckage, Field of Ruin are some ideas to flesh things out a bit! +1

Keep in mind you can include cards you want but dont have (due to financial constraints) as a way to test them out and see if theyre even worth buying. To keep track you can also include them in the acquire portion (where you can decide whether Card is being put main or side or maybe board) that only you can see, and periodically you can click them to see the TCGPlayer price. Just a thought, I also sometimes put cards I dont own in mainboard (to playtest and avoid repeat suggestions) as well as maybeboard and in description note that cards in both spots arent yet owned.

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