|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
Combos Browse all
: Add to your mana pool.
, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.
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Ghost Quarter Discussion
1 day ago
The deck looks fun and well rounded. Please don't think I'm just trashing on it. Just trying to help lower the CMC a tiny bit and offer a few more powerful suggestions for somewhat tighter situations. You won't always run into these things, but it's nice to be prepared when you do
1 day ago
Love the deck but it looks really inconsistent, I could be wrong though. If I would take it for a spin I would make these adjustments;
- Tasigur, the Golden Fang -1
- Thought Scour -3
- Moorland Haunt -1
- Elesh Norn, Grand Cenobite -1
- Grave Titan -1
- Gurmag Angler +1
- Griselbrand +1
- Search for Azcanta Flip +2
- Jace, Vryn's Prodigy Flip +1
- Ghost Quarter +1
- Liliana, the Last Hope +1
Thought Scour is one of the factor's that makes the deck to inconsistent and you can only do it once. You're not aggro so one for one's are not enough, value should bring you closer to your endgame. Search for Azcanta Flip or Jace, Vryn's Prodigy Flip are pure value generators. If you are really set on using Thought Scour, maybe Opt could be a great way to make it more consistent, it even draws an extra card but it would use up a lot of card slots though.
Tasigur, the Golden Fang should be good enough as a one of, while this opens another slot I would definitely add Liliana, the Last Hope she has good protection of her own and can help you with your self mill strategy while still gaining value of it. Her emblem wins games one it's own so she is an awesome threat in my opinion.
Elesh Norn, Grand Cenobite feels a bit underwhelming as a finisher, she has no evasion on her own and doesn't give you anything for a grindy game. Griselbrand seems to fit the requirements to be a potent late game threat.
The Moorland Haunt seems to slow and not mana-efficient in the long game. Ghost Quarter is a main-board answer to Tron and can be boarded out if it's not necessary, 24 seems a bit high with your curve, 23 should also be enough I think.
For your sideboard, I would definitely try to add Trinisphere. Combo decks run rampant at tournaments and this card does a great job at keeping them from going of. I would also run Supreme Verdict instead of Wrath of God. You also don't seem to have an answer against control with their playsets of Snapcaster Mages, Grixis Death Shadow decks and Dredge. So to wrap it up this is how I would fill in the sideboard:
- Surgical Extraction 2x
- Trinisphere 2x
- Supreme Verdict 1x
- Stubborn Denial 1x
- Detention Sphere 2x
- Stony Silence 3x
- Thoughtseize 2x
- Leyline of the Void 3x
These where just some suggestion I hope you can utilize them!
2 days ago
Yes I doyou have to factor in the costs of counting Heartless Summoning (herinaffer HS) in your calculation of value.
HS allows you to spread the cost of your creature across two turns, for (at least with your creatures), a fairly insignificant loss of -1/-1. In a creature-based deck, this can be quite fantastic.
But this is not really a creature-based deck, and HS does nothing for a large number of your cards. Ideally, you want to play HS on turn 2 so you can drop one of your creatures on turn 3. So, lets look at some hypotheticals assuming that happens:
We will ignore turn 1, since you have no major plays.
Turn 2, you drop an HS.
Turn 3 you drop a Consuming Aberration. You have no mana available, so you cannot make use of its ability. It is fairly weak, as you have not milled your opponent yet. Alternatively, you drop Nemesis of Reason who cannot attack yet.
Turn 4, maybe you can fire off a couple mill spells (lets say you are lucky and get 2 Glimpse the Unthinkable, and youll add 2-6 cards from Consuming Aberation, or you mill 10 with Nemesis of Reason. Under your best-case situation, youve milled 26 to 30 cards. That doesnt seem too shabby.
Turn 1 you play Hedron Crab.
Turn 2, you play a land, milling then 3. You play glimpse the unthinkable, milling them 10. 13 cards have been milled.
Turn 3, you play a land, milling 3 and Fraying Sanity. Fraying sanity activates, milling another 3. 19 cards have been milled.
Turn 4, you play a land, milling 3. You play two Glimpse the Unthinkable for 20. Fraying sanity mills then 23 cards. Youve milled 62 cards and won the game. Or you e played Mind Funeral, milling somewhere between 6-9 cards, and a Hedron crab (before your land drop), which also would win the game.
5 days ago
You could drop 2 Ghost Quarter for 2 Sea Gate Wreckage and drop 2 Oblivion Sower for 2 Endbringer to help with card draw. Warping Wail is a way for you remove small creatures early, ramp into your big creatures, or protect from board wipes or removal such as Dreadbore.
I would recommend to switch All Is Dust to the side for Void Winnower. You can bring it in for the larger threats when you face a creature heavy aggro deck. There are a good amount of matchups where it is a dead draw so it can be better suited as a sideboard option.
Hope this helps!
5 days ago
6 days ago
This deck looks really sweet!
Since your commander is so expensive, I feel like you could benefit from a few more lands to ensure you can get it out more consistently. In addition, there are many powerful utility lands that would synergize well with Muldrotha, basically playing the same role as a spell. Mirrorpool could help copy powerful creatures, Blighted Woodland and Myriad Landscape could both help you ramp, Field of Ruin and Ghost Quarter could blow up troublesome lands, and there are plenty of cycle lands in your colors. In addition, there are some great lands that can mill you, letting you get your engine started. Nephalia Drownyard and Duskmantle, House of Shadow can both mill anyone, and Sequestered Stash lets you mill yourself and get back an artifact, though that part could actually be bad given Muldrotha's ability.
A higher land count could help support some powerful cards that give extra land drops, namely Exploration and Oracle of Mul Daya. Mox Diamond is a great piece of fast ramp that also synergizes well with your commander, since the discarded land can be replayed with its ability.
I feel like you may be running too many weak 2-cmc mana rocks and not enough actual gas. Ramping out your commander early is fine if it actually does something, but Muldrotha needs a self-mill outlet in order to do anything.
Finally, I think Eternal Witness should definitely find a place in the mainboard, since it can help recur things when you don't have access to your commander. I also really like Daedalus19876's suggestions of reanimation spells, since not only can they let you cheat out bombs early, they also give you the ability to play two creatures from your graveyard on a turn, opening up combo possibilities. Speaking of combos, Triskelion can kill the table together with Mikaeus, and given a lot of mana (which this decks looks like it can easily generate), you could cast your commander and both of them from your graveyard in a single turn.
6 days ago
Another combo you could consider isGhost Quarter + Archive Trap. If you have Fraying Sanity on the battlefield and about 2 Archive Trap in hand, we talking about 52 mill cards. I am more about Traumatize, just 2 of them would give you a OHKO possibility.