Ghost Quarter


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Modern Event Deck (MD1) Uncommon
Innistrad (ISD) Uncommon
Dissension (DIS) Uncommon

Combos Browse all

Ghost Quarter


: Gain .

, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.

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Recent Decks

Ghost Quarter Discussion

SeekerofSecrets on Izzet My Turn Yet?

1 day ago

also imo, Field of Ruin is better than Ghost Quarter in tempo decks

SynergyBuild on Sultai - The Gifts that Keep on Giving

2 days ago

Paper, and Tron was originally my nightmare, paying for my Rune Snags and still obliterating my loops, but I sleeved up a pair of Field of Ruins for the mainboard and a Ghost Quarter sideboard in case of Scapeshift, which I only know one person plays at my LGS.

Otherwise, Jeskai contol is a bit of a game of luck, and my matchup against aggro is, favored me, but still rough, my best matchup are the decks like Abzan and Jund, the real midrangy decks that a good loop with Academy Ruins will grind to death.

Affinity and Lantern Control are a lot of fun. I have a white splash for Dispeller's Capsule for a lock against them, blowing up their mana, creatures, equipment, the whole thing. Making it 4-color is actually pretty good, sinc ewhite has the best sideboard options IMO. Path to Exile is a good addition too.

eatmygender on No returns.

3 days ago

Thanks for the help!! I think if I can justify the cut, Gnat Miser will become a sideboard tool, but for the moment it fits well with my strategy. Buried Ruin can be replaced by Fortuitous Find, which I sorta forgot about. Bojuka Bog was well worth the suggestion, and I'm fine with the sorta high pricetag. I might find an alternative to Dimir Machinations, because at 2$ for what's essentially just removal and a tutor, it's not incredible. Ghost Quarter seems somewhat necessary for my sideboard, considering Voltron dominates Modern. Just to give you an idea of my strat, I like to play Demonic Pact ASAP and keep it for one or two turns after playing it, because the draw can seriously help my combo if a piece is missing, and the removal is always nice. The hound is largely for a pressure piece for early game so I can discourage Zoo decks.

kamarupa on No returns.

3 days ago

Looks pretty well thought out to me. Seems like with all the combo parts, there's not a lot of room for other spells left. Given the nature of instant win combos, the more disruption you can pack in the better. When I brew here, I often use the "Play Test" feature and just see how often I can get to the win-con within a 5 turns or so, depending on how much disruption I'm running. It helps me gauge the decks consistency and speed. Aside from that, I like playing against my friends on Cockatrice (free) - I further test new brews that seem decent there before I buy a list in paper.

Ramp options: There's not really much in the way of ramp for black - Crypt Ghast is pretty much it, and at 4CMC it won't really help you much. It does combo nicely with Liliana of the Veil which would offer you some added utilities, too, but together, that's a lot of mana spent on non-wincons. There's also Cabal Stronghold, but again, not really going to accelerate your game much. I suppose if you had more Goblins, Skirk Prospector might be an option. There are, of course, other red ramp spells, but at low CMC, you typically only gain 1 extra mana.

Lands: Perhaps you could make a little more room or create greater consistency running some Bojuka Bog (or Scavenger Grounds) over or in addition to Tormod's Crypt. 1xGhost Quarter/Field of Ruin will throw a wrench in Tron. 1xBuried Ruin will bring back destroyed Coils, which will probably useful sometimes.

Tutors: Another tutor to help you get Harmless Offering might be good - Dimir Machinations seems to fit the bill. Mastermind's Acquisition might also be a good idea. With no CMC tutor requirements it's got broader applications and not revealing the tutored card is probably worth the extra 1CMC unless you're confident your opponent has no removal ready.

Other useful spells: I imagine something like Geth's Verdict would be good in your sideboard against Indestructible/Hexproof threats that slip past your Divests. Dash Hopes - not really very good, but it seems somewhat relevant to your game-plan.

Ashmouth Hound seems like the least-essential spell in the list. I'd cut that in favor of more tutors, removal, discard, etc. (or just to get the list down to 61). After that, I'm looking at Gnat Miser as the next card to cut. It's a cool card, but only great against certain decks - blue control would suffer, while green ramp might not even notice it.

echojunge on Blue Black Mill

5 days ago

Hi DRmagic2017

The idea is that Hedron Crab sports a great early game with Terramorphic Expanse and Evolving Wilds so when they kill him it generates value for Manic Scribe.

And I will definitely consider Archive Trap in combo with Ghost Quarter! Thanks!

Cereal_Killer on Turbo Mill

6 days ago

Fetch and Shock lands (in your case Polluted Delta, Marsh Flats, Flooded Strand and Watery Grave) are always a good choice, so why don't you add them?

Then, remember you have Archive Trap, so you should find a way to make your opponent search his library, maybe Ghost Quarter or Field of Ruin?

25 lands are too much, you need to be very fast or your opponent will kill you first!

Better alternatives to Lost Legacy are Surgical Extraction and Extirpate, they cost less and since you mill his deck, it will be easy for you to use them

You need something that let's you draw, so why not Visions of Beyond or, also, a less powerfull Opt or Serum Visions?

Consuming Aberration is too slow and too easy to destroy in my opinion.

Do you want to spend some money on your deck? Add some Snapcaster Mage

In my opinion Startled Awake  Flip is too slow and Talent of the Telepath isn't a good card you want to draw if your opponent plays only creatures, I'd add more mill cards, such as Thought Scour or Mesmeric Orb

Personally I don't like Sleep. Your opponent plays tons of creatures? Use Crypt Incursion or Fatal Push

A good sideboard can help you, so I'd add Leyline of the Void or Relic of Progenitus, Pithing Needle or Sorcerous Spyglass, Set Adrift or anything that could remove Leyline of Sanctity from the battlefield. Other suggestions are Damnation, Hurkyl's Recall (against affinity) and Murderous Cut

DRmagic2017 on Blue Black Mill

6 days ago

Hi! I'm crazy about mill decks too. I like the idea but I'm not sure about Manic Scribe. Jace's Phantasm seems much better. And why don't you add Archive Trap? It's a classic combo: Ghost Quarter + Archive Trap.

clayperce on Grafted Ponza

1 week ago

FYI, Prison variants exist, but Ponza generally uses Land Destruction as a Tempo play (setting our opponents back a bit so we can race ahead) ... in those decks, Aggro elements fit in just fine.

Also, Field of Ruin and Ghost Quarter have no place in a Blood Moon deck ... giving an opponent Basics is the last thing we want :-)


Huge Ponza fan here, and this is a really interesting list!

So have you had a chance to test Grafted Wargear out? I think it's worth mentioning that there's only been one deck ever that's placed at Competitive REL with Wargear. I'm not at all saying it's bad, just that it's unproven, so (budget aside), I'd probably start brewing with known cards like the Swords of X and Y, Batterskull, etc..

Also, if you're not already familiar with the PonzaMTG subreddit, I'd like to invite you to drop by and post your list there. We're an enthusiastic (some would say 'rabid') community, and I'm sure other folks would enjoy giving you some input as well!

Draw well, mate!

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