|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
Combos Browse all
: Gain .
, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.
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Ghost Quarter Discussion
2 hours ago
(hiding old comments is a great feature to keep your deck's comment section providing relevant information for your current iteration of the deck, also tappedout isn't equipped to really handle too many comments it becomes tedious to scroll up and down several times)
of the mountain of w/u control lists I looked through while building my U/W control (what I got edition) I don't believe I ever saw the mana base go lower than 25 lands. Tron becomes much easier with a playset of Field of Ruin and sometimes a Ghost Quarter as a 5th copy, it also allows you a better stance vs non budget w/u control and humans can be easier to handle if you hit their caverns enough times. Many popular decks in the format the 2nd field is a Strip Mine that replaces itself on your side for 2 mana because they run so few basics.
W/u control is quite heavily reliant on snapcaster's and while you may have no sideboard posted (which is quite important for modern) I could almost suggest you try using Rest in Peace mainboard, many matchups in the format rip completely shuts down their strategy and since you lack the budget for snapcasters the mainboard rip strat could be viable for you, atm all it does weaken your single copies of knot, search, and budget command (which for all 3 it doesn't actually fully shut them down, just some of their utility) and the benefit of having rip game 1 when the decks that get the most hurt by it don't have access to their anti rip cards you could easily have game 1's shorter than it took to shuffle and pick starting hands.
12 hours ago
2 Fetid Pools @1.59
2 Satyr Wayfinder @ 0.15
1 Ramunap Excavator @ 2.99 =4.88
2 days ago
2 days ago
I think you could cut Opal Palace , Forge of Heroes , and Oran-Rief, the Vastwood from your lands. Again, you are concerning yourself here with putting +1/+1 counters on creatures that are already huge. If you were running a +1/+1 counter theme, then sure, I could see it. But with this build, I don't see it. You would be better off I think slotting in Nykthos, Shrine to Nyx , and a few other utility lands like Wasteland , Ghost Quarter , and a Tectonic Edge to get rid of other problem lands. Caged Sun would be another ramp option that could make for some explosive plays.
3 days ago
First Update: This will officially get the deck back up and running, definitely not done yet but I can say that it is atleast a working product. Let me know what you guy think.
- -1 Opal Palace -> Woodland Cemetery
- -1 Mosswort Bridge -> Memorial to Folly
- -3 Forests -> Ghost Quarter , Evolving Wilds , Botanical Sanctum
- -1 Swamp -> Choked Estuary
- +1 Ravenous Chupacabra
- +1 The Eldest Reborn
- +1 Archetype of Endurance
- +1 Caustic Caterpillar
- +1 Merciless Executioner
- +1 Nihil Spellbomb
- +1 Vessel of Nascency
- +1 Tatyova, Benthic Druid
- +1 Liliana, Death's Majesty
- +1 Emrakul, the Promised End
1 week ago
Well, first of all I'm glad you like the deck's idea and thanks for all the great suggestions you gave.
Now, yeah, probably Life from the Loam and Crucible of Worlds could be moved in sideboard. The fact that made me think they would be usefull is that tons of decks play cards as Ghost Quarter or Field of Ruin and this could be a problem if I want to win due to Maze's End
By the way, Sylvan Awakening (maybe better than Natural Affinity cause it gives indestructible and haste), Bojuka Bog and Courser of Kruphix are great suggestions, that will definitely be added to the deck
1 week ago
try this: Exil-Flicker (Legacy). many hidden combos in there.. most versatile sideboard options and therefore a very powerful but underestimated legacy-deck in existence as far as I can tell. cards are scarce, combos not.
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