Ghost Quarter

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Modern Event Deck (MD1) Uncommon
Innistrad (ISD) Uncommon
Dissension (DIS) Uncommon

Combos Browse all

Ghost Quarter

Land

: Add to your mana pool.

, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.

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Ghost Quarter Discussion

xyr0s on Imp's Mischief as a multipurpose ...

19 hours ago

Squelch is an awesome card, Funkydiscogod. It makes a lot of trouble go away and never happen - fetchlands, Oblivion Stones, planeswalker abilities, Ghost Quarter... and it replaces itself. And that's maybe also a bit of what I have against Imp's Mischief - it's only good, because it's black. In blue, paying life for that kind of semi-counterspell wouldn't be a thing.

xyr0s on Jund Mix and Match

1 day ago

You're welcome.

But... now I'm reading the actual text on Grave Peril... there is a bit of a problem. Dunno if you've also spotted it. It kills your own Generator Servant. Replace with Executioner's Capsule, perhaps? In order to get more card types to GY, you could also consider Ghost Quarter, but your manabase is already pressed, so...

Seal of Primordium is a really good sideboard card. It's not good in each and every game, but for some games, it could replace Executioner's Capsule, without slowing down the delirium thing.

SilverIronMan on A Knight On The Falls

2 days ago

While the main plan of knightfall is to out value and out tempo our opponent, some of the cards that are used for this purpose are pretty toolbox-y. However, this isn't the main theme of knightfall. Therefore, I definitely don't plan to play more than 1x Eldritch Evolution, but that 1x is Not the flex sideboard spot (That's Courser of Kruphix and Reclamation Sage).

Eldritch Evolution is reasonable against fair, non-blue decks, but mostly, it's there for combo decks (Knightfall's worst matchups). Due to the sheer number of creatures in this deck, there is usually some creature that helps out in the matchup and is worth tutoring for. While you could try something like Chord of Calling for this reason, Chord of Calling is usually at least 2 turns slower.

It might be a little easier to say a few matchups that I'd bring it in for (not a full list): Affinity, Burn, Jund, Junk, Tron, Lantern Control, Dredge, Infect, Elves, and Living End. If you look at that list, Burn, Tron, Elves and Living End can be some pretty challenging matchups. The card does a bit more than double duty.

Affinity is a pretty favored matchup. For reference at the Modern Open, I played 4 matches against them and lost 1 game (albeit, I usually lose a few more game 1s). This seems to happen for a few reasons.

The biggest reason is because of Spell Queller. Spell Queller stops a relevant spell while being bigger (before buffs) than their fliers. Of course, it can also be flashed in before blocks with no spell on the stack. Therefore, I can not stress enough how much of an all-star this card is.

Knight of the Reliquary is also quite good in this matchup. It can tutor up a Ghost Quarter for any of they're relevant man-lands, and a Gavony Township to make Birds of Paradise trade.

Between 2x Qasali Pridemage, 2x Reflector Mage, and 4x Path to Exile, there's typically a bit of removal to handle the first threat (and sometimes a few after the first one).

The main plan is just to stall as long as you can and make as many favorable trades as possible. Hopefully, you can create enough of a board state where they lose too much by attacking (aka a board stall) and Knightfall rarely loses from a board stall.

Therefore, so long as you don't draw too many Scavenging Ooze and Voice of Resurgence and they don't have a super speedy draw (Mox Opal...), then game 1 can be pretty close. Of course, post-board Knightfall becomes favored.

-3x Scavenging Ooze, -3x Voice of Resurgence, -2x Retreat to Coralhelm for +1x Eldritch Evolution, +2x Izzet Staticaster (Best Card and generally what Eldritch Evolution finds), +2x Kitchen Finks(The gain 2 life and +1 power sells me on it over Voice of Resurgence even at the cost of one mana (Mostly because both suck in this matchup)), +1x Manglehorn, +1x Reclamation Sage, +1x Reflector Mage

Post-Board, around 1/3 of the deck is removal. Of course, once again, the goal is to stall for as long as possible. Once again, the longer the game, the higher the probability that knightfall wins.

Jaytotheareokay on Mill-Deck

2 days ago

Also Fatal Push>Doom Blade when you have Ghost Quarters you can use to trigger revolt.

VaultSkirge on Boros angel help

3 days ago

Lightning Bolt is much better than Lightning Helix. Also, definitely Sacred Foundry is much better than Ghost Quarter and Boros Signet, and more Paths/Bolts would be better than 2 Wrath of God in MB.

benettnash on Xenagos Fight Club

3 days ago

IN:

Ghost Quarter, Tectonic Edge: Need protection from Maze of Ith, Mystifying Maze and Thaumatic Compass  Flip - they just shut down this deck.

OUT:

Temple of the False God, Opal Palace: The least relevant colorless lands.

ExtraEasy on Boros angel help

5 days ago

Im trying to put the finishing touches on my Boros Brisela Midrange.

Lightning Bolt or Lightning Helix? Most seem to say bolt but I feel like I have the mana and the 3 health sometimes makes a difference.

Boros Signet, Sacred Foundry or more Ghost Quarter? Is 26 land ok? Is this land balance ok?

Selfless Spirit or another bolt and path?

2x Wrath of God in mainboard better than another path/bolt?

Thanks heaps!

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