Ghost Quarter

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Modern Event Deck (MD1) Uncommon
Innistrad (ISD) Uncommon
Dissension (DIS) Uncommon

Combos Browse all

Ghost Quarter

Land

: Add to your mana pool.

, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.

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CM1

C15

C14

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Recent Decks

Ghost Quarter Discussion

cplvela0811 on Advertise your deck!

2 days ago

Not Your Typical Land Control; FirePox!

The deck uses a Blood Moon & Genju of the Spires combo, for reoccurring land-destruction. The deck also uses Smallpox & Fulminator Mage, with Boom.

Crucible of Worlds and Ghost Quarter, for even more consistency.


FirePox

Modern cplvela0811

SCORE: 30 | 22 COMMENTS | 4499 VIEWS | IN 8 FOLDERS


cplvela0811 on Advertise your MODERN deck!

2 days ago

Not Your Typical Land Control; FirePox!

The deck uses a Blood Moon & Genju of the Spires combo, for reoccurring land-destruction. The deck also uses Smallpox & Fulminator Mage, with Boom.

Crucible of Worlds and Ghost Quarter, for even more consistency.


FirePox

Modern cplvela0811

SCORE: 30 | 22 COMMENTS | 4499 VIEWS | IN 8 FOLDERS


galaxyman7 on Rainbow Roids (5 color +1/+1 counters)

3 days ago

Sideboard considerations:

Damping sphere should come out for Alpine Moon. I hardly ever sideboarded in damping sphere for anything but Tron. Storm isn't very popular right now so I don't think I need to worry about it much. And the ability to shut down Ghost Quarter or Field of Ruin is a good bonus. Plus being 1 mana vs. 2 is very important in an aggro deck.

I am also thinking of cutting the nature's claims and scavenging ooze. Nature's claims are not super necessary because I have spell pierce instead. It takes a bit more careful timing, but it works well against more decks, and protects our threats in the early game against removal.

Scavenging ooze is worse now that a lot of decks run fatal push, and way too slow against something like dredge. So I would rather just run Relic of Progenitus as a more robust way to deal with those decks.

That opens up a slot for another sideboard card. The decks that this deck has the most trouble with in my experience are the snap caster-y single target removal decks that out card advantage us and make the game take forever. It also includes the pyromancer decks that have an excessive amount of lightning bolts and fatal pushes. Threats like predator ooze work well against them, but they can just cryptic bounce it and slow us down. So I want a more robust threat that they can't trade 1 for 1 easily. So I am debating 2 different cards:

Animation Module - I don't think they have too many ways to deal with this besides countering it, so if we get it out early it will be very good. Many of our creatures come out with +1/+1 counters immediately, so we get a 1/1 no matter what. It even triggers on our llanowar reborn, which will make a 1/1 that gets a +1/+1 counter grafted onto it, and then makes another 1/1. And 1/1 threats are perfectly good against these types of decks, which rely on snapcasters and vendillion clique as threats. Against the pyromancer decks it trades for their tokens, so it isn't as good unless we can boost them. Plus, it won't necessarily trigger on every creature coming in. About half our creatures don't make +1/+1 counters right away.

Abzan Ascendancy - This card works well to boost our team right away on the offensive, but is also not bad on its own if we can drop a few creatures after it. It is much better against the pyromancer deck, which will have basically no answers for it, and can't block the tokens it makes. But it is slower against the snap caster decks which makes it vulnerable to counter magic or bouncing with cryptic. Fortunately bouncing it is very bad for them if we already have some creatures out, or maybe just the tokens it creates. However, it is a 3 mana commitment, which doesn't fill the curve like the animation module would.

APPLE01DOJ on Zombie Copter

1 week ago

I would personally cut the Plague Belcher for 3x Bontu the Glorified. Belcher is a fun and sometimes effective card but this isn't a dedicated zombie build so it does loose some of effectiveness. Bontu has the same body and perks but is harder to deal with and plays a little bit nicer with your reoccurring creatures. In the 4th slot I would put a singleton Herald of Torment. It's good on it's own but can also enhance another body to get damage through when other means fail.

If budget is no concern I would strongly advise adding Dark Confidant and Liliana of the Veil to this deck.

Cast Down may be a better choice than Victim of Night depending on your meta. Cast hits Gurmag Angler but you now miss Tasigur, the Golden Fang.

Smallpox is a valid option for this deck!

Small tweak, I would MB 3x Thoughtseize & 3x IoK. I can't imagine any matches you would really want all 8 copies. Maybe Lantern Control? I would replace the 2 SB slots with Bile Blight. Bile Blight hits tons of stuff in modern and is very underrated.

I'd also consider replacing some of the SB's extra removal with some mana hate. Contaminated Ground, Rain of Tears, Surgical Extraction, Ghost Quarter, Shadow of Doubt

Infinite Obliteration may be good if you face Storm or COCO decks often.

t3hdarkness on

1 week ago

Most Competitive Modern Decks are able to seal the game on turn 4. Some are even faster than that.

Nykthos, Shrine to Nyx is capable of powering out big cards fast, but it needs turn 1 and 2 plays to feed off of. That strategy is still pretty dangerous though since most decks seem to run Ghost Quarter and/or Tectonic Edge.

If you do want to start with this deck as a basis for building your modern deck, you have access to some of the best sideboard cards Solemnity, Stony Silence, Aven Mindcensor, and Thalia, Guardian of Thraben, Fracturing Gust, and the above mentioned lands that destroy basic lands can be crippling.

Ballzanya on Control Freak ($20-$35) (It's a pun)

1 week ago

Also, Ghost Quarter isn't that expensive, but I'd only run two as opposed to a playset since you're on such a low budget for the deck. Jwar Isle Refuge is a budget land option but since they enter tapped, I'd once again only play two.

xyr0s on Green + White = Lifelink and Angels

2 weeks ago

Knight of the White Orchid is a bit tricky - it's an ok card, mostly, but not when you are on the play and hit your lands. But if you use Ghost Quarter it gets pretty good, since ghost quarter leaves you down a land, compared to your opponent. Also, 2/2 first strike can be randomly relevant. I've tried playing it turn 2 on the draw a few times, and that is pretty convincing against fair decks - suddenly you are ahead on mana, without having really spent a card on it. Also worth noting: Your land comes into play untapped. What is it you don't like about it being an ETB-effect?

Since you have Time of Need in your deck, more legendary angels instead of serra angel could be a way to go. Archangel Avacyn  Flip, Avacyn, Angel of Hope, Bruna, the Fading Light + Gisela, the Broken Blade, Linvala, Keeper of Silence, and Sigarda, Host of Herons, are all decent legendary angels, and bringing them as one-offs is ok, as long as you have tutors for them.

I would exchange Prepare for Path to Exile. It's a bit of a dull card in comparison, since it's played by everyone and their mother, but that is because of efficiency. One mana to get rid of a creature is ridiculous, even if your opponent gets a basic land. Of course the land is relevant in the earliest turns of the game. But from turn 3 and on, I don't think anyone plays creatures they would like to exchange for basic lands. So... try with a 2/2 split.

Aerial Responder... hmmm... what is important? Lifegain? flying? that it's a creature? that it's a 3-drop? There are all kinds of good 3-drops in modern, depending on budget. Eternal Witness, Kitchen Finks, Renegade Rallier, Mirran Crusader, Blade Splicer... it really depends on what you want. Or you could go down a mana on ccm, for something like Scavenging Ooze or Qasali Pridemage. Or you could go a mana up, and add a couple of token-producing planeswalkers (since they do pretty much the same as Oketra's Monument they benefit from the same cards as the rest of the token-plan) - it could be Gideon, Ally of Zendikar or Elspeth, Knight-Errant.

I suggested Seraph Sanctuary because it's on-theme for your deck, not because it's particularly good in any way.

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