Ghost Quarter

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Modern Event Deck (MD1) Uncommon
Innistrad (ISD) Uncommon
Dissension (DIS) Uncommon

Combos Browse all

Ghost Quarter

Land

: Gain .

, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.

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Ghost Quarter Discussion

Demarge on Budget U/W Control

2 hours ago

(hiding old comments is a great feature to keep your deck's comment section providing relevant information for your current iteration of the deck, also tappedout isn't equipped to really handle too many comments it becomes tedious to scroll up and down several times)

of the mountain of w/u control lists I looked through while building my U/W control (what I got edition) I don't believe I ever saw the mana base go lower than 25 lands. Tron becomes much easier with a playset of Field of Ruin and sometimes a Ghost Quarter as a 5th copy, it also allows you a better stance vs non budget w/u control and humans can be easier to handle if you hit their caverns enough times. Many popular decks in the format the 2nd field is a Strip Mine that replaces itself on your side for 2 mana because they run so few basics.

W/u control is quite heavily reliant on snapcaster's and while you may have no sideboard posted (which is quite important for modern) I could almost suggest you try using Rest in Peace mainboard, many matchups in the format rip completely shuts down their strategy and since you lack the budget for snapcasters the mainboard rip strat could be viable for you, atm all it does weaken your single copies of knot, search, and budget command (which for all 3 it doesn't actually fully shut them down, just some of their utility) and the benefit of having rip game 1 when the decks that get the most hurt by it don't have access to their anti rip cards you could easily have game 1's shorter than it took to shuffle and pick starting hands.

You could also go with a more midrange version of the deck with Restoration Angel and Kitchen Finks .

quadmiller7 on Sultai

12 hours ago

2 Fetid Pools @1.59

2 Satyr Wayfinder @ 0.15

1 Ramunap Excavator @ 2.99 =4.88

-2 Dismal Backwater -2 Sultai Soothsayer -1 Varolz, the Scar-Striped

at some point we will want another Ramunap Excavator and maybe even a Crucible of Worlds and then be able to Ghost Quarter people out of lands

Zoller on U/B DuskCrank Combo

2 days ago

OniOfTheWest I used to run 3 Gut Shot , but I replace them with the Ghost Quarter , wich I think has more uses. Thanks for the suggestions

bushido_man96 on Her Royal Fluffness

2 days ago

I think you could cut Opal Palace , Forge of Heroes , and Oran-Rief, the Vastwood from your lands. Again, you are concerning yourself here with putting +1/+1 counters on creatures that are already huge. If you were running a +1/+1 counter theme, then sure, I could see it. But with this build, I don't see it. You would be better off I think slotting in Nykthos, Shrine to Nyx , and a few other utility lands like Wasteland , Ghost Quarter , and a Tectonic Edge to get rid of other problem lands. Caged Sun would be another ramp option that could make for some explosive plays.

Cereal_Killer on Make Guildgates Great Again

1 week ago

Well, first of all I'm glad you like the deck's idea and thanks for all the great suggestions you gave.

Now, yeah, probably Life from the Loam and Crucible of Worlds could be moved in sideboard. The fact that made me think they would be usefull is that tons of decks play cards as Ghost Quarter or Field of Ruin and this could be a problem if I want to win due to Maze's End

Tolaria West is a good card, but do I really need it? I mean, I have 4x Ancient Stirrings, 4x Gatecreeper Vine and 4x Primeval Titan, do I really need another land tutor?

By the way, Sylvan Awakening (maybe better than Natural Affinity cause it gives indestructible and haste), Bojuka Bog and Courser of Kruphix are great suggestions, that will definitely be added to the deck

tjhidnos on Orzhov Eldrazi Midrange

1 week ago

Why not play any Ghost Quarter or Field of Ruin?

FlammendesSchwert on Exile Everything! (Triple Teysas)

1 week ago

try this: Exil-Flicker (Legacy). many hidden combos in there.. most versatile sideboard options and therefore a very powerful but underestimated legacy-deck in existence as far as I can tell. cards are scarce, combos not.

Agent of the Fates + Flickering Ward

Parallax Wave + Disenchant

Eldrazi Displacer + Flickerwisp

Eldrazi Displacer + Containment Priest

Eldrazi Displacer + Big Game Hunter

Eldrazi Displacer + Royal Assassin

Admonition Angel + Flagstones of Trokair + Ghost Quarter

Tribute to Admonition Angel youtube.com/watch?v=XNM_v-mP-54

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