Ghost Quarter

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Commander 2014 Uncommon
Modern Event Deck Uncommon
Innistrad Uncommon
Dissension Uncommon

Combos Browse all

Ghost Quarter

Land

: Add to your mana pool.

, Sacrifice Ghost Quarter: Destroy target land. Its controller may search his or her library for a basic land card, put it into play, then shuffle his or her library.

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Ghost Quarter Discussion

Jimmy_Chinchila on Gods, Fish, Swords, and Dreams

4 hours ago

I'd definitely throw in some non-basic lands that have alternate functions. For an artifact/equipment build something like Buried Ruin is key. In a mono-color deck Nykthos, Shrine to Nyx and Myriad Landscape are good. Ghost Quarter or Tectonic Edge are good land removal that also provide a source of mana. Drawing/hand size lands like Reliquary Tower or Sea Gate Wreckage are solid.

+1

xyr0s on Puck out! (Flicker deck)

7 hours ago

I think I'm with rothgar13 on this - your manabase has gotten stretched too thin in allowing for red cards too. You'll end up drawing mana for red cards, and eldrazi-devoid-colorless cards, or colorless lands with red cards. Also, a little bit of Ghost Quarter or Spreading Seas and your deck is cut off from playing much of anything - both of these see a lot of play in modern.

Wurmlover on Mono Blue Delver (Tempo)

1 day ago

unless you're running full out land destruction, you would be destroying utility lands, such as tron lands or the like. for that purpose, Ghost Quarter is just better. And besides, locking your opponent at 3 lands doesn't put them in too bad of a position, anyway.

Kjartan on USA control, needs help

1 day ago

3 Keranos is definately overdoing it.

And if you want Nahiri, you might want an Emrakul, though she is good enough on her own.

Less creatures in general would be a good idea I think.

But 4 of them should probably be Snapcaster.

Also consider Ancestral Vision and Blessed Alliance


For the mana base, Flooded Strand is legal now and should probably replace your Arid Mesas and 1 of your other lands.

Also, Ghost Quarter should probably replace Desolate Lighthouse as your Colorless/utility land of choice.


For the sideboard.

some good includes are Stony Silence, Rest in Peace, Anger of the Gods, Negate, Dispel, Supreme Verdict, Engineered Explosives, Deflecting Palm, Detention Sphere, and Wear / Tear


Here's my UWR deck if you have any interest: http://tappedout.net/mtg-decks/18-05-15-contrololo/

PickleNutz on Modern Affinity (turn two win)

2 days ago

Without Stoic Rebuttal how do you survive Stony Silence, Kataki, War's Wage, Hurkyl's Recall, Stasis Cocoon, Path to Exile, and Ghost Quarter can obviously do damage to you Inkmoth Nexus plans, and that's not really preventable. I think splashing blue is important for the counter spell aspect in an affinity deck though.

UBQRLQL on Damned Devotion

3 days ago

Phew.. had my worst FNM ever on friday. Going 1-3 with only winning against budget Allys.

First round against Burn. First match is always close against burn slightly favorable for them. Second match should be the opposite but since I drew 4 lands in a row.. he got me. 0:2

Second round against G/W Allys w/o Collected Company was kinda easy. Although he managed to lucky draw into Eerie Interlude in G2 protecting his team against my Damnation and got another nice topdeck afterwards with Kabira Evangel and swinging for lethal. 2:1

Third round against Bant Eldrazi. G1 went terrible. Turn 2 Thought-Knot Seer into Reality Smasher put enough pressure early on so I just did not came back anytime soon. I won the second game because he was kinda Temple screw.. Spot removal and Ob Nixilis did well jobs. Third game represents the way these decks can perform more often than they should. I Thoughtseize turn 1 into a crap hand with just 2 Eldrazi Temple. He drew into Thought-Knot Seer turn 2, into Reality Smasher turn 3 and another Reality Smasher turn 4. 1:2

Round 4 against G/B Tron. I kept a nice hand with Shadow of Doubt and 2 lands. Got stuck on 2 until it was too late sadly. Karn into World Breaker did not let me come back. Second game I had to mulligan to 5 but managed to start with Extirpate + Ghost Quarter. Sadly my opponent played Pithing Needle on turn 1 against Ghost Quarter (which I did not even played on my turn). This game took quite some time and somehow I could handle one Karn Liberated into Extirpate, Fulminator Mage + Extirpate on his Tron piece and survive 1 attack from Ulamog, the Ceaseless Hunger. Sadly I did not draw any Phyrexian Arena in either games. I even survived his Oblivion Stone and although Erebos did a huge job I could not win the game. Leaving me with 0:2

So that was my sad 1-3 experience and I felt like I did no mistakes at all. Maybe I should have mulliganed the 2-land hand earlier but apart from that the deck sadly underperformed. On the other hand winning against Burn on G1 would have paired me against different types of decks. The metagame breakdown was as far as I remember (only first four decks in correct order): Jeskai Control, Valakut, Grixis Delver, Boros Burn, Naya Burn, Shadow Jund, UB Faeries, GW Ally, BG Tron, Bant Eldrazi, Abzan Elves and me on MBC.

Thought people might be intrested in a small FNM tournament report with underwhelming results ;).

Bluefire016 on Unthinkable Mill

5 days ago

Hey there, I love me a good Mill deck and this list looks pretty awesome!

One suggestion I would make since you run the full playset of Archive Trap, I think it could be beneficial to run at least 2-3 copies of Ghost Quarter as a way to get an opponent to search their library when you have an Archive Trap in your hand if you are playin a deck that doesn't have many "Search your library" effects.

Nonetheless this is an awesome deck, you got my vote.

Treehugger003 on Rhys G/W Token Mayhem

5 days ago

As with all things my recommendations come out of my experience in my meta but I would recommend:

ArtifactsThousand-Year Elixir and Ashnod's Altar. Untap and the ability to use it on the first turn Yes please. The altar is just a good card to have around.

Illusionist's Bracers are another token doubling artifact that you can probably skip at this point.

Mimic Vat is also a fun card to include but situational.

Creatures: Avenger of Zendikar is a nice token producer. I also ran Ant Queen for a mana sink 2 mana for a 1/1 isn't bad especially on your opponent's end step.

I also like Heliod, God of the Sun Vigilance and a token producer. The tokens are expensive mana wise but they are repeatable.

Herald of the Host and Caller of the Pack both have some unique interactions with Rhys. The tokens created as part of the myriad trigger get exiled. If you use Rhys's ability to seperately double those tokens. The second set of tokens do not get exiled at end of turn/combat.

Removal: I really do not see anything capable of dealing with graveyards or lands. I would recommend something like Tormod's Crypt or Rest in Peace for the one and something like Ghost Quarter for the second. These are both really meta dependent. My meta has tons of graveyard decks. Meren, Glissa, and gitrog are weekly decks. Land removal you generally don't need but there are some utility lands that it pays to destroy Glacial Chasm for example. There is also Imprisoned in the Moon which can wreck a commander's night. Removal recommendations are always meta dependent. So YMMV.

I would also look into adding something for card draw. Fecundity works well with token decks generally.

Sorry for the wall of text.

Tree

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