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Mind Over Matter
Discard a card: You may tap or untap target artifact, creature, or land.
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Mind Over Matter Discussion
1 week ago
Added thus far:
Mystic Remora: What else could I put for Draw in Enchantments?
Dovin, Grand Arbiter: Because the Planeswalker Deck Dovin WILL relace this anyway...
Forge of Heroes: I wish there is a Planeswalker Commander in 5 colors... & is usable in Superfriends. Only then will this return.
Mox Amber: Replaced w/ Chrome Mox.
Cascading Cataracts: It's better than that other land that produces all 5 colors at once, but what the heck, I'l cut it.
Vedalken Orrery: At least the Leyline has the benefit of the doubt...
/ Nahiri, the Harbinger: Rummaging, & Spot Removal via Exiling prevents any merit to remove.
/ Daretti, Ingenious Iconoclast: WHY. Why does everyone oppose this guy? He makes tokens, has spot removal, & even can copy other artifacts, be it on the field, or your grave. 3 great abilities already. I'm keeping this.
? Sphinx's Revelation: This is crazy as card dray as it is... I ponder how to bust it.
? Dovin, Architect of the Law: Not even on this site, but he's known for Lifegain + Card draw; as his first ability; & his Ultimate doubles as a quasi-Silence. I really wouldn't cut him for anything. :/
? (Whatever card that protects Non-Basics): W/ so many cards using Nonbasics against them, be it Back to Basics or Ruination, I wonder what to do about this: Terra Eternal for Indestructible Lands? Mind Over Matter for multitap control? Even Turnabout?
I'll continue from here...
2 weeks ago
both of those cards are bad, smasher. you want to combo out with Waste Not so non-discard effects are far worse than Windfall effects since they are random and shuffle your library which usually has a card tutored on top and is therefore counterproductive.
like maiz said, any effect that gives your opponents free cards with no downside like howling mine are just terrible,especially without damage. Temple Bell is only good because it combos infinitely with Mind Over Matter otherwise its trash
the only wheels any nekusar deck should run is Timetwister and Wheel of Fortune effects. my nekusar primer is fully tuned and optimized and i dont even run Molten Psyche because its far too situational and dangerous to cast.
furthermore,telling someone to play cards with zero reasoning behind yout suggestion does nothing. anyone can easily go on EDHREC and see all the bad casual draw spells people run in their nek lists, but those are heavily casual lists and are more chaos than Waste Not storm
1 month ago
I don't think it exists. I mean, the only other card I know like it was Mind Over Matter, and that isn't modern legal either.
1 month ago
Land base needs a lot of work - too many come into play tapped.
Not enough tutor cards to make the deck consistent to get those combo pieces.
Only running 6 mana rocks, I would bump to possible 8-12.
Also looks like some cards are in here that don't really need too be such as Mind Over Matter CMC cost is too high, and doesn't get you to a win condition. This is an example, as there are about 20 cards that could fit this category in my opinion.
Take a look at this deck for some ideas on how to win turn 2-6 consistently.
2 months ago
Couple quick points based on my experiences with Nekusar:
Cut Day's Undoing - it's an objectively awful card in this deck. Day's Undoing ends the turn while Nekusar's damage triggers are on the stack--as such, they get to draw a bunch of new cards and refresh their hand, but don't take any damage for doing so.
I would cut the Howling Mine effects. They're just not powerful enough to justify inclusion. Think of it this way--if you're playing a 4 player game, it's giving you one card for every three it gives to opponents. Further, they have no built-in damage effects, so they rely too heavily on other items being fielded.
Spellbook doesn't do much for you. There are enough other ways to increase your hand size in this deck.
Curiosity, Sigil of Sleep, Helm of the Ghastlord, and Phyresis are powerhouses when enchanted on Nekusar. Sigil of Sleep turns every wheel spell into a massive bounce spell. Phyresis can quickly end games (though, if you are in a casual meta, they might not like you using Infect). Curiosity and Helm of the Ghastlord both go near-infinite with Niv-Mizzet, the Firemind, and generate significant card draw with Nekusar. On Nekusar, Helm of the Ghastlord locks down your opponents from drawing new cards, limiting them to playing instant-speed spells.
Hope some of that helps!
2 months ago
maxon: any card that discourages an opponent from playing a certain way. Examples (as I probably described that in a not-great way) include Dread and No Mercy to discourage attacking me, Aura of Silence and Seal of Cleansing to discourage artifacts and enchantments, and Portcullis and Grave Peril to discourage creatures
I’d say most removal, counterspell, and fog effects can be used politically, especially if they’re repeatable. Cracking Spore Frog in Meren of Clan Nel Toth to save an opponent could have them owe you a debt, or pointing a removal spell at the Mind Over Matter or other combo piece can curry favor with every at the table (except the guy trying to combo off). This probably wasn’t exactly what you were looking for, but I think it’s worth mentioning.