Mind Over Matter

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Exodus (EXO) Rare

Combos Browse all

Mind Over Matter

Enchantment

Discard a card: You may tap or untap target artifact, creature, or land.

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EXO

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Mind Over Matter Discussion

neverbeenafish on

5 days ago

Manabase is way too slow, especially for a 5 colour deck. Needs more ramp spells, mana dorks, and lands that enter untapped.

There are easier ways of casting your whole library than making everything into Maestrom Nexus. Jace's Archivist + Mind Over Matter + any infinite coloured generator (assuming you have your commander out) plays your entire library if you want, or just run with Laboratory Maniac and mill yourself.

Extra combat damage concept is a strange one if you don't have many blockers or ways to stop people from attacking you. Consider Ghostly Prison, Propaganda, and similar effects, as well as curses that make people want to attack the enchanted player (Curse of Predation, Curse of Bounty , etc.). Also run Edric, Spymaster of Trest for the same reason.

Extra turns are always good, but without a win condition they're wasted.

SenseiRamen on Smug Bastard (Niv-Mizzet, Parun)

4 weeks ago

Azami, Lady of Scrolls could be good for some extra card draw/damage and also another combo with Mind Over Matter

WhatevWorks on Niv-Mizzet is a Rick and Morty Fan

4 weeks ago

Hi hejtmane, thanks for the feedback. You seem like you might be new to Magic, so I suppose this is a good example to show what combo decks are. You see, I don't play Kozilek, Butcher of Truth to cast him. This is a combo deck. Combo decks rarely actually use the board or attack with creatures. Instead, they rely on usually 1 to 4 combinations of cards that automatically win the game when they're both out. The combo in this deck is your commander, Niv-Mizzet, the Firemind, plus one of the following: Mind Over Matter, Curiosity, Ophidian Eye, Tandem Lookout. Curiosity, Ophidian Eye, and Tandem Lookout all give Niv-Mizzet the ability to draw cards whenever he does damage to an opponent. This is important, because he already has the ability to do damage to opponents when you draw cards. This means that when one of those 3 cards plus Niv-Mizzet is in play, here's what happens: -You draw a card. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. Repeat for each card in your deck. When you would draw your last card, you lose the game- unless you don't actually draw this card. You can choose not to by having Niv-Mizzet deal one damage to yourself instead of an opponent, thus not triggering the other part of the combo. At this point, you have your entire deck in your hand. The deck includes enough free artifacts that generate mana (Mana Crypt, Lotus Petal, Mox Diamond...) that you will probably be able to get to 3 mana by playing them. When you do, use this mana to play Seething Song. This gets you up to 5 mana. When this is done, use 2 of that mana to cast Dangerous Wager, leaving the other 3 for later. This is a thing you can do, it's called floating mana. You can save mana for later, but as soon as you move to w new turn phase, all the mana you had saved goes away. Anyway, Dangerous Wager discards your hand. Since your hand is your entire deck, this dumps every card in your deck into the graveyard- including Kozilek, Butcher of Truth. Kozilek shuffles your graveyard, which is your hand because you just played Dangerous Wager, which is your deck because you just drew your entire deck, back into your library. After that, it draws you 2 cards, meaning: -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. -Niv-Mizzet deals one damage to an opponent, because you drew a card. -Tandem Lookout, Ophidian Eye, or Curiosity draw you a card, because Niv-Mizzet did one damage to an opponent. Guess what? You just drew your deck again. You already used up your free artifacts last time you did this, but that's okay. Remember that 3 mana you saved for later? Use it now to cast Seething Song again, and get back up to 5. Use 2 of it to cast Dangerous Wager, which starts this whole shitshow over again, which lets you draw infinite cards, which does infinite damage because Niv-Mizzet is on the battlefield.

That was a lot, but it's a painstakingly detailed description of what this deck does. Hope that explained it well enough, and welcome to Magic!

WhatevWorks on Help with Niv-Mizzet Combo Deck

1 month ago

I built Niv-Mizzet, the Firemind today as a combo deck. The goal is to get one of the 4 Niv-Mizzet combos (Curiosity, Tandem Lookout, Mind Over Matter, Ophidian Eye) and then proceed with some intricate shenanigans involving Kozilek, Butcher of Truth, Lion's Eye Diamond, and Dramatic Reversal to refill your deck so that you can draw it again, and get infinite damage off of Niv-Mizzet. I don't feel like typing out the full, detailed description of what happens, but just trust that it works. Something is wrong though. I'm packing a bunch of tutors and draw, yet so far I've gone off on turns 6, 7, 9, and 10. Can someone help with making the deck faster? Deck link: Niv-Mizzet is a Rick and Morty Fan

TearsInRain23 on

1 month ago

@DrkNinja I posted in the forums to help look for win-cons. Right now the biggest one is Mind Over Matter + Temple Bell with Guile to ensure I don't mill myself out. I don't normally play blue and wanted a mono blue deck.

You miss the point of Baral, Chief of Compliance in the deck. Its the counter draw synergy. Reducing instant and sorceries is just a bonus. I agree with Talrand, Sky Summoner and Training Grounds (To an extent).

Because Kira, Great Glass-Spinner is amazing and my favorite blue legend.

I'll consider the Peregrine Drake seeing as I already have Deadeye Navigator and Palinchron.

Enral on ☀ Tuvasa Enchantress | Approach the Second Sun ☀

1 month ago

werewolf1101: My wincons were basically Mind Over Matter + Arcanis the Omnipotent into Laboratory Maniac. Includes typical enchantments like Ghostly Prison for pillowfort and Temple Bell for politics. Good luck!

Boza on Tiny_Sir

2 months ago

Vorel of the Hull Clade is interesting commander, much different from Zegana (though Zegana obviously fits the bill in the 99 of a Vorel deck, since you can double her counters before her draw ability resolves and double your card drawing).

From my view, Vorel in a control deck works with non-creature cards with counters that stifle the opponents, while developing a huge threat with his ability. For example, Astral Cornucopia is a great budget card for Vorel, while something like Mind Over Matter is a game-winner with the commander, combined with Otherworld Atlas to draw an infinite number of cards.

I personally feel that Vorel is a bit more restrictive than Zegana, since you have to play cards that work specifically with him, but is still a nice commander. Additionally, his abilities lead naturally towards infinite combos, which I am personally not a fan of.

Tl;dr: He is fine.

Daedalus19876 on Nekusar, the Friendship Destroyer

2 months ago

Honestly, there's not much I can add here (other than Timetwister obviously). Chrome Mox and Mox Opal may fit with your high artifact count, and also help a LOT with Paradox Engine silliness.

I'd run Blasphemous Act over Damnation, and possibly Personal Tutor as an additional tutoring source to find wheels. Chasm Skulker seems slow here compared to the rest of the deck, and would probably be my first cut.

I will say that Mind Over Matter+Temple Bell/Niv Mizzle the Fo-Shizzle isn't infinite without an Eldrazi titan to re-shuffle your GY into library.

No Geth's Grimoire? And Mystic Remora can help you keep up with those pesky control players. I'd cut Exquisite Blood for one of these.

Hope this helps! :)

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