Mind Over Matter

Mind Over Matter

Enchantment

Discard a card: You may tap or untap target artifact, creature, or land.

Browse Alters View at Gatherer

Trade

Have (1) Benniator
Want (0)

Printings View all

Set Rarity
Exodus (EXO) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mind Over Matter occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.18%

Mind Over Matter Discussion

Epicurus on Copy That Sir!

3 weeks ago

I like it.

My only comment is that Arcanis the Omnipotent goes infinite with Mind Over Matter, which with Thassa's Oracle is a wincon.

Cheers!

YuukoChan on Tatyova Control Combo

1 month ago

SplendiferousPotato The reason I do not play Meloku the Clouded Mirror anymore is because Trade Routes is less mana intensive and is easier to land with counter magic back up. 5 mana + 1 is harder to pull vs 2 mana + 1. Although Meloku the Clouded Mirror can give you infinite spirit, that line is not really needed or rarely will be relevant.

The reason I didn't include Waterlogged Grove is because I'm stupid and forgot about it. That will be added in the future. Thanks for pointing that one out.

zavec The reason I don't play Timetwister is because you actually want a graveyard. I would rater play Windfall over it if you need extra card in your hand, but I would recommend that you play Narset, Parter of Veils with it if you plan to do so.

MrTeeg The reason I don't play Noxious Revival is because I have Regrowth and Eternal Witness in the deck already. However that is more of a preference more then anything. If you like Noxious Revival just replace one of the 2 cards and it should be fine but 3 regrowth effect is just to much in my opinion.

Now about Mind Over Matter, the big reason I don't want to play this card is hugely due to the 4x in the casting cost. At this point I'd rather risk getting spot removal while casting Pemmin's Aura on my creature.

Sidenote: I will be updating my listtonight as my list has drastically changed over a month but still retained the core.

Kalo_Wen on Ping [300ms]

1 month ago

Great work 'Walker! I too have been bitten by the Reveka bug. I am still in the brewing process, would you mind giving me any tips? Also, Mind Over Matter combos with any of the Curiosity variants. Good luck!

griffstick on Sharkstorm

1 month ago

Maybe some simple free discard outlets to let you churn through your deck rather easily. when you put Curiosity on Brallin, Skyshark Rider, damage the whole table enough times for a win but if not draw your whole deck. Cards like Aquamoeba, Dream Trawler, Land's Edge, Mind Over Matter, Patrol Hound, Prognostic Sphinx, Resilient Wanderer, Thalakos Drifters, Tireless Tribe, Trained Pronghorn, and Patchwork Gnomes all work. Your choice

Epicurus on Killing You Softly with Card Draw

1 month ago

Ok, I've read it now.

I'd choose Treachery over Control Magic. It costs one more, but allows for extra casting, especially when you have activate conditions that cause your lands to produce extra mana (which you have a few of).

For the same reason, I would try to include Snap and Frantic Search, though I'm not sure what you'd cut for them.

And as goblinguiderevealpls noted, Temple Bell goes infinite with Mind Over Matter. So Does Arcanis the Omnipotent.

That's all I got.

Maizena on Nekusar, the Friendship Destroyer [[PRIMER]]

2 months ago
  • mistborn314 I'm aware of the primer problem, but I'm short on time to fix it right now.

Dream Halls is basically a double edged sword (a high risk high reward play). When you cast it, be prepared to kill or die this turn. The way I usually play it is setting the board first (1 or 2 cards that deal damage on discard/draw) and having a wheel in hand to cast after the DH. I run a lot of wheels in this deck, most of the times I'm able to chain 3+ wheels and win the game, but if you want a more "safe" way to interact with DM, try adding more counters and cards like Grand Abolisher.

I used to run Temple Bell and Geier Reach Sanitarium, but I decided to cut off all cards that give my opponents "small draws" (the trade off wasn't worth most of the time).

Duskmantle Guildmage cost more to activate than Bloodchief Ascension and is easier to remove. Jace's Archivist is here because of Mind Over Matter, but i'm thinking about cutting both cards off.

I'll test Burning Inquiry and you're absolutely right about Narset, Parter of Veils, it's a MUST.

I used to run Kess, Dissident Mage but people always shut her down pretty fast. I've been thinking about Yawgmoth's Will for some time , but I don't have the money for it right now. Underworld Breach is a nice substitute, thogh.

Bone Miser is worse than Waste Not in all aspects, I don't like it. I never thought about Shadow of the Grave before, I'll test it!

I reaaaaaaaaaaaaaaaallllyy like Hive Mind, Omniscience + Show and Tell , Torment of Hailfire, Dramatic Reversal + Isochron Scepter (won some fun games with these cards), but it is quite understandable for someone to cut them off (I even recommend it in the primer, before the code start trolling me lol).

For last, Wheel and Deal will be cutted, don't know yet about Mizzix's Mastery.

Thank you a lot for the info exchange and sorry it took me some time to reply! o/

mistborn314 on Nekusar, the Friendship Destroyer [[PRIMER]]

2 months ago

@ Maizena, just a heads up, but still having trouble with the link to the primer.

On a different note, I am looking at building a wheel deck around Dream Halls, (WUBR, Tymna the Weaver and Kraum, Ludevic's Opus as the commanders). I am curious how you break parity once you wheel with Halls out since you basically refill your opponent's hands and turn all interaction into pseudo-Force of Will. I really want to build around Halls, but it seems foolhardy to go full archenemy and give your opponents god-hands. What's the line the of play here? How has Halls worked out for you? Is it worth it?

Overall, it seems like a really awesome deck. As a fellow wheel player, here are some cards worth considering:

Temple Bell and Geier Reach Sanitarium are sweet and simple repeatable effects that are pure gold in this deck. Additionally, Bell goes infinite with Mind Over Matter and Library of Leng--cards you already run. (Tap Bell to have the table draw, discard with Mind to the top of your library with Leng and untap Bell--rinse and repeat--deck the table but never yourself since your just redrawing the same card). Could be nice since it works independent of your commander in case he gets hated out of the game.

Duskmantle Guildmage is an insta-win with Mindcrank, can add redundancy for Bloodchief Ascension. Burning Inquiry is pretty good (better than Jace's Archivist IMO). Narset, Parter of Veils is a MUST--wheel and you are the only one with a hand. Plus, it's only $2 or something...

You run more shuffle wheels than I do, so take this with a grain of salt. I love Underworld Breach and Yawgmoth's Will to replay key cards--especially Breach, since you can cast Wheel of Fortune as many time as you can afford since it's not exiled. Mission Briefing, Snapcaster Mage, and Kess, Dissident Mage are pretty dandy utility single spell flashbackers. Bone Miser and Shadow of the Grave are hidden gems (don't appear on most lists). They go crazy with the discard wheels, Library of Leng, Mind Over Matter, and Dream Halls.

In closing, I haven't seen the deck play, but Hive Mind, Omniscience, Torment of Hailfire, Isochron Scepter/Dramatic Reversal, Mizzix's Mastery, and Wheel and Deal are fun, but they don't seem to fit the game plan of a Nekusar pain train. There seems to be plenty of wincons without jamming all of these amazing, but unrelated cards in there. They feel like "win-more" cards that deflects the focus of the deck. In the case of Wheel and Deal, it you don't net cards off of it but you give your opponents a full grip. You already run the best wheels aside from Timetwister, it seems like an extra "meh" wheel. Maybe cut some of these cards and go for low CMC interaction or cantrips. Just food for thought.

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