Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Price & Acquistion Set Price Alerts
|TCGPlayer.com Price 4%||Cardhoarder (O) Price|
|$1.2||$1.56||$2.59||$4.75||3.78 TIX||0.04 TIX|
|Have (14)||Theophilus , richardmv , , CastleSiege , Yigstrandil , saj0219 , Murrack , HeroErix , Dadaman11 , ActionApparatus , ajmcnulty , jwmortensen , scrobacca , rhodrid|
|Want (3)||MenacingBunny , OverBite00 , AUserThatDoesNoTExist|
1 hour ago
first off, you want cards that let you ramp lands like:
Tempt with Discovery
Traverse the Ulvenwald
6 days ago
I hate this glitchy site... Retyping all this! Firstly: you will want better spells in your deck! Removal should hit everyone like: Blasphemous Act, Windstorm(kills angels, demons, dragons, sphinxes, etc but not you!), Earthquake, Magmaquake, etc. Your targeted removal should hit pesky guys lije: Song of the Dryads(can neuter any commander!), Burn from Within(kill pesky indestructibles!), Banefire(you counter what m8?!), etc. Give them some flexibility and goodies! Now to aid the tribal: Coat is great but aids every other tribal too! A few like: Hall of Triumph, Stoneforge Masterwork, Caged Sun, Gauntlet of Power, etc can go a long way too! Now running green without mana ramp is a sin so add: Cultivate, Kodama's Reach at the minimum! You WILL see artifacts/enchanments so: Krosan Grip, Shattering Spree, Naturalize, Back to Nature, etc will be your best friends. Lastly: you lack big guys; green and red have plenty of big guys! Some classic, budget options: Utvara Hellkite, Avenger of Zendikar, Omnath, Locus of Rage, etc that can end a long game and bring down the house! Okay the actual lastly: add some good equips like: Lightning Greaves, Whispersilk Cloak, Mask of Avacyn, Hero's Blade etc to keep key creatures safe. You're new to EDH so if ya have anymore questions whatsoever then feel free to ask or I can teach ya how to open up a chatroom here. Happy brewing!
1 week ago
I like how you can get to a board state where all your shit is hexproof from Archetype of Endurance or Sigarda, Heron's Grace and indestructible from Avacyn, Angel of Hope. If you switch your commander to Sigarda, Host of Herons, your stuff cant be sacrificed either! I personally think you should get some tutors like Worldly Tutor, Tooth and Nail (pretty pricy unfortunately), Altar of Bone, Brutalizer Exarch, Chord of Calling, Citanul Flute, Congregation at Dawn, Eladamri's Call, (you get the idea) so that you can tutor up avacyn and then drop your commander and GG. Anyway this takes your deck in a rather specific direction of getting a untouchable board. This would go well with some ramp and big creatures, and maybe some card draw like Shamanic Revelation and Harmonize (I don't know any white draw spells off the top of my head). That would turn your deck into this machine that gets to the op board state with those 2 creatures(3 if you add Sigarda, Host of Herons), then you drop everything you can. If you get a draw spell you can refill your hand and continue to make your board massive. Then you just add like 7 board wipes in that say "destroy all creatures" and your board is fine cuz avacyn. Anyway i would REALLY love to add ramp to this deck to get you going really fast, possibly turn 6 you get the 2-3 creature combo (in an ideal scenario). There are 3 kinds of ramp, you can go for land tutoring (Rampant Growth, Harrow, Cultivate, Kodama's Reach, Explosive Vegetation, Tempt with Discovery, Nissa's Renewal, Boundless Realms,), which has the advantage of thinning your deck of basics to the point where you have to cut nonbasics to have more basics to tutor for, and you draw nothing but powerful cards late game. Then there is creature ramp, with the elvish mystic and Elvish Archdruid, but the only good thing about that is it gets going very fast and is good if you run elves. Other than that it fills your deck with pretty useless cards and makes your mana base vulnerable to board wipes (imagine top decking a f***ing elvish mystic late game). Then there is a rather unused form of ramp, land buffing. This is by far the most powerful form of ramp and will allow you to get to 20-30 mana. It runs cards like the bounce lands (Selesnya Sanctuary, Karoo, Jungle Basin, Temple of the False God), Creatures that untap your lands (Voyaging Satyr, Argothian Elder, Krosan Restorer, Stone-Seeder Hierophant [who by the way, if you tutor for 10 basics off of boundless realms, you get 10 "untap Stone-Seeder Hierophant" triggers to untap any land 11 times], Ley Druid, Juniper Order Druid), AND FINALLY, cards that make your lands tap for additional mana (Wild Growth, Verdant Haven, Fertile Ground, Dawn's Reflection, Market Festival, Zendikar Resurgent). This last method is vulnerable to land destruction, board wipes, and it doesnt thin your deck. I personally run land tutoring and land buffing together. Also if you can get some instant speed removal put it in, Beast Within is great in commander, also path to exile and swords to plowshares, but those are very expensive. Also Terastodon is great. Anyway hope that helps if you decide to put some ramp in your deck, other than that I want to build a version of this deck very focused on the avacyn-arctype-sigarda combo, it seems very fun and very disgusting, it might just turn into a "make your opponent concede" machine >:D. Anyway good luck and have fun!
1 week ago
If you make Dragonlord Atarka your commander and slap in some more lands and creatures this would be a decent start to a commander deck. lol
Greenweaver Druid is pretty slow to get out, Llanowar Elves or Birds of Paradise are much better. The more of each, the merrier too.Cultivate and Khalni Heart Expedition are nice, the latter works really well with the former and Harrow.
More burn cards would be good, like: Shock, Red Sun's Zenith, Fireball, or Devil's PlayBurn cards with X are seriously great in a ramp deck. They'll give you more flexibility to destroy creatures you can't in battle and let you win with direct damage.
I'd pull out Fire-Belly Changeling, Chandra's Outrage, Giant Growth, Reverberate, Claws of Valakut, Savage Punch, and Spitting Earth just because they don't seem to mesh well with what you're going for. They just kind of seem jammed in there.
Dragon Fodder and Mudbutton Torchrunner won't be a huge help because you only actually have two, maybe three, cards that take advantage of them. One of which, Skirk Prospector, doesn't have a lot to do because your other goblins do useful things that you want them on the field for doing.
1 week ago
hey bro I love your deck!! it looks promising. I see that you have tons of mana-heavy creatures though, I would add a couple of land fetchers like Cultivate or Explosive Vegetation to help you out a bit.
1 week ago
1 week ago
Cards I'm thinking of adding to make this a +1/+1, Modular, Artifact-Heavy theme (idea taken from here), as well as add more ramp:
- Kuldotha Forgemaster
- Wurmcoil Engine
- Arcbound Crusher
- Arcbound Overseer
- Arcbound Ravager
- Arcbound Ravager
- Arcbound Reclaimer
- Arcbound Slith
- Arcbound Stinger
- Arcbound Worker
- Corpsejack Menace
- Fangren Marauder
- Junk Diver
- Solemn Simulacrum
1 week ago
Thirdly - Your not properly embracing the green in Golgari. green = ramp, ramp = mana, mana = win. i saw like 5 ramp spells on the other hand if you add in more ramp you need more basics to fetch for you have all of those fancy lands but if you have 7 basics and Cultivate in hand its a dead card. cut the Golgari Rot Farm, Grim Backwoods, Temple of Malady, and Llanowar Wastes for more lands that are target-able, Basics & Dryad Arbor. Sylvan Scrying, and Skyshroud Claim are excellent green cards that are missing here.
Finally- you were saying you want to reduce green but i think you should do the opposite... Genesis Wave and Green Sun's Zenith are great bombs. Ive won games with Menen because of early game sacrifice cards Blisterpod, Sakura-Tribe Elder, and so one those little idiots that give mana and get Experience Counters
|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Common|
|2011 Core Set||Common|
|Promo set for Gatherer||Common|