|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Masters 25 (A25)||None|
|Commander 2017 (C17)||Common|
|Planechase Anthology (PCA)||Common|
|Commander 2016 (C16)||Common|
|Commander 2013 (C13)||Common|
|Planechase 2012 Edition (PC2)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|FNM Promos (FNM)||Rare|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Common|
Combos Browse all
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
|Have (2)||orzhov_is_relatively_okay819 ,|
|Want (18)||klafooti , waubers , Serbon , Adventium_ , Andromeda115 , Kaslay , Wolffey05 , SC25 , cuision , MSSevs1313 , hendkyl , raskiller , knightofzero21 , cthhtc , ZooManiac , PoppingHector , CrimsonNihilist , Impp18|
1 hour ago
Buried Alive and Final Parting should go in. Ramos, Dragon Engine could be fun. Also more ramp would help a lot. Cultivate Kodama's Reach and Farseek can't be underestimated in 5 color. Even Coldsteel Heart could be helpful. The vivid lands, like Vivid Grove would be pretty helpful. Tarnished Citadel is another affordable option if you get it from the right seller.
5 days ago
Hey, very good first Commander deck :)
Because of all the great Fetch lands you have consider a Breeding Pool ? Flooded Grove is another good ETB untapped Simic dual land. Hinterland Harbor works well with lot of basic Forests and Islands. Can cut Simic Guildgate, Thornwood Falls and Woodland Stream for these three better dual lands.
Other card upgrades to consider:
- Sakura-Tribe Elder > Civic Wayfinder
- Birds of Paradise > Whisperer of the Wilds
- Llanowar Elves > Heart Warden
- Scavenging Ooze > Crook of Condemnation
- Harrow > Peregrination
- Tempt with Discovery > Explosive Vegetation
- Crop Rotation > Rampant Growth
- Cultivate > Nissa's Pilgrimage
- Nissa, Vital Force > Garruk's Packleader
- Fierce Empath > Werebear
- Green Sun's Zenith > Animist's Awakening
- Sakura-Tribe Scout > Skyshroud Ranger
- Mystic Remora > Crush of Tentacles
- Horn of Greed > Zendikar's Roil
- World Shaper > Yavimaya Elder
- Eternal Witness > Sylvan Awakening
- Walk the Aeons > Part the Waterveil
- Genesis Wave > Zendikar Resurgent
More expensive cards to consider:
If you would like I offer more help. Good luck with your deck.
6 days ago
Gishath, Sun's Avatar requires kind of an aggro strategy. You'll almost never win by casting dino after dino and swinging. Your goal has to be cast him as soon as possible then swing for cheat dinos into play. Extra combat steps really help with that. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // These are some ways you can get to 8 mana: Nature's Lore / Farseek / Rampant Growth / Sakura-Tribe Elder + Explosive Vegetation / Circuitous Route / Skyshroud Claim + Temple of the False God (or just wait a turn). Cultivate / Kodama's Reach + Hour of Promise (grabbing Temple of the False God and Boros Garrison ) will also do the trick. // You can take off some cards that don't synergize with the deck: Rootborn Defenses , Unbreakable Formation , Eerie Interlude ( Boros Charm and Heroic Intervention are enough protection), Onward (they can see it coming), Reinforcements (this is only useful when Gishath connects, otherwise is a dead card). // Gishath, Sun's Avatar requires kind of an aggro strategy. Your goal is to cast him as soon as possible. So you should be looking for each ramp card that can get you to 8 mana. Going over 10 ramp cards is almost a must, given the mana cost of this commander. Cultivate , Kodama's Reach , Explosive Vegetation , Circuitous Route , Skyshroud Claim and Hour of Promise should do the trick. // Eladamri's Call is better than Congregation at Dawn (if you have 11+ mana to cast both Gishath and Congregation, you should already be winning the game). But I don't think you should bother with tutors, since this is not a combo deck. You should focus on connecting with Gishath, and keeping your board state for the next swing. // Harmonize is never a bad card in decks without blue or black. You might need some cards when you don't have a creature. // Austere Command , Cleansing Nova , Blasphemous Act ( Akroma's Memorial protects your creatures from B. Act), Harsh Mercy , Mass Calcify , Solar Tide and Rout are better boardwipes than Wrath of God in this deck, since mana is never a problem for Gishath. Catastrophe , Armageddon and Decree of Annihilation if you feel like swinging without oposition.
1 week ago
Here are some suggested cuts
- Cut Molder Slug for Bane of Progress
- Cut Dawntreader Elk for Cultivate . Same cost, better effect.
- Cut Zhur-Taa Druid for Selvala, Heart of the Wilds . Selvala is ramp and a draw engine in this deck.
- Cut Steel Leaf Champion for Polukranos, World Eater or anything that really rewards your doubling your mana.
- Cut Temur Sabertooth for Greater Good . Sac your creatures in response to removal, then dig deep into your deck and find more threats to end the game.
- Cut Reclamation Sage for Ulvenwald Tracker
1 week ago
1 week ago
Although playing 60 creatures sounds like a fun idea, you're better off playing some non-creature spells that are strictly better than what you're playing. For example Meteor Golem will be a dead card in your opening hand but Beast Within will help you deal with threats in the early game while you build your board state. Also, if you're playing a commander that doubles your mana you should consider playing more ramp like Cultivate . It doesn't synergize with your commander but will really help you get ahead in the early game.
dingusdingo on Flex
1 week ago
Nice deck! A lot of neat combos tucked in here. I have some suggested edits for you though!
Mouth of Ronom is a card you could very easily run. Green doesn't have a lot of targeted removal, and the opportunity cost for playing it is extremely low. If you swap your forests for snow covered forests, you're golden
I'm confused why you're running a fetchland at all. You don't need color fixing, and the deck thinning is extremely marginal when you consider how much it can slow you down against cards like Root Maze Back to Basics Thalia, Heretic Cathar Blood Moon Magus of the Moon Frozen AEther Kismet
Some of the card draw you run is pretty inefficient or extremely expensive. I'm specifically looking at Seer's Sundial and Sandstone Oracle . Sundial costs you 6 mana for the first card, while Sandstone is always dependent on opponents hand sizes for card draw, making it unreliable (and also costing 7 mana). I'm also not a huge fan of Sea Gate Wreckage but the opportunity cost for running it is extremely low. Have you considered Memory Jar or Howling Mine ? With your massive mana production Memory Jar could allow you to draw 7 and dump your entire hand. Howling Mine will accelerate your draws much earlier, although it is symmetrical. Beast Whisperer could be a good replacement if you don't want to give advantage to opponents, you certainly run enough creatures to justify. Life's Legacy is also a solid choice, especially since you're already running Greater Good
You run quite a few basic land tutors, some of them pretty low card quality. When you have access to Gaea's Cradle and Nykthos, Shrine to Nyx , why are you spending mana and card resources looking for basic lands? Specifically looking at Cultivate Kodama's Reach Nissa's Pilgrimage Seek the Horizon Journey of Discovery and Yavimaya Elder . If you ran fewer than 40 lands in this deck, you probably wouldn't have to run so many cards to deck thin to help your top deck, you could pretty easily cut to 34-36 lands. I'm also not wild about the very high CMC Hour of Promise , but it does search for non-basics. I'm also not very hyped about Tempt with Discovery , if you are playing against even mediocre or up skill level opponents you will be paying 4 CMC to search for one non-basic land. You're only getting more than one land off Tempt against bad players, or against players who can drop a Gaea's Cradle or other super value land against you.
Speaking of ramp, you should consider running Priest of Titania as well as Karametra's Acolyte . Currently you are very vulnerable to Armageddon and Ravages of War , two cards that see play in stax decks (as well as others). Having Ramunap and Crucible is a good choice, but you won't have access to those every single game you get hit by Armageddon. You should really consider mainboarding Carpet of Flowers as well, its virtually guaranteed someone will be running blue in a pod of 4, and it will let you hit turn 2 Azusa, and provide more value as the game goes later for very small investment.
On the topic of Stax, your deck is super vulnerable to getting caught. Almost all your draw is 3+ CMC, you have basically no removal, and you run a barebones 0/1/2 CMC ramp package. Thorn of Amethyst Sphere of Resistance Winter Orb Static Orb Thalia, Guardian of Thraben Lodestone Golem all cause immense problems for your deck. I understand that if you start your draw engine, you can escape from underneath them by dumping lands with your commander, but what do you do if one of those stax pieces lands on turn 1? Going fast works against stax, but there's no way you're going faster than a deck that runs the full suite of 0/1/2 cmc artifact ramp (which most stax decks do). You aren't going fast enough to threaten a win on turn 3, so you need to include removal. Having no removal is also a huge problem when beatdown is your wincon. What do you do against Moat ? Or Island Sanctuary ? Or Solitary Confinement ? A single piece of removal in the form of an 8 cmc creature is just not gonna cut it against real decks.
I would also recommend casting a really critical eye towards anything 5+ cmc. Cards that cost that much that don't actively win or directly lead to winning are most likely not worth the mana investment or the card space, even though you are a deck that ramps mana and draws cards. To put it in other terms, there are better things you could be doing with that mana. Your primary win con costs 10 mana to cast, 20 more to use, for a whopping 30 mana. Its forcing you to run pretty low quality cards like Mana Reflection and Zendikar Resurgent to get to that absurd amount of mana, on top of 40 lands. Running lower CMC spells will allow you to free up those expensive CMC slots that only enable you to play other expensive spells.
A couple more cards in specific you should reconsider Akroma's Memorial Ring of Three Wishes . Memorial you can replace with Lightning Greaves as a haste enabler for Craterhoof Lines, and Ring happens to cost you 10 mana to get a single card to hand, 15 for 2 cards, 20 for 3 cards, which we would call inefficient.
Would recommend Staff of Domination , especially if you include Priest of Titania or Karametra's Acolyte . Opens up lines for infinite mana and drawing your deck, or just provides a solid dump when you have too much mana and nowhere to go. I would also recommend Eldritch Evolution as another strong tutor. Uncage the Menagerie and Weird Harvest are a bit lower quality, but potentially what you're looking for as well. And I can't stress enough, add some removal to your deck. There are plenty of hyper efficient 1/2 cmc removal spells in green, as well as creatures that pack removal on ETB, which combines well with all the green tutors you run.
1 week ago
I have seen a lot of people using the card Crucible of Worlds in decks that aren't centered on lands and I've come to think of the card as a luxury item, not because it is expensive money-wise but because the deck builder can afford the extra slot in his or her deck simply for a good card. It doesnt create a path to the win, it doesn't synergize with anything, it's just there because it's good.
Realizing this made me want to build a deck made entirely out of EDH luxury Items. To give you a better idea of what I'm talking about I'm looking for cards like Exquisite Blood , Cultivate , and Rhystic Study . Essentially any card that just makes playing EDH easier.
I'd love to hear what you guys think of my 'EDH Luxury items' idea. I'd also appreciate any suggestions for my luxury item deck, and any commanders you think might be good for it. Thanks for any and all input.
Cultivate occurrence in decks from the last year
Commander / EDH:
All decks: 0.27%
GW (Selesnya): 1.56%
G/U (Simic): 1.52%
RG (Gruul): 2.29%
BRG (Jund): 2.15%
RGW (Naya): 3.8%
BUG (Sultai): 0.66%
RUG (Temur): 2.91%
GWU (Bant): 0.92%