|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology Vol. II (CM2)||Common|
|Masters 25 (A25)||None|
|Commander 2017 (C17)||Common|
|Planechase Anthology (PCA)||Common|
|Commander 2016 (C16)||Common|
|Commander 2013 (C13)||Common|
|Planechase 2012 Edition (PC2)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|FNM Promos (FNM)||Rare|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Common|
Combos Browse all
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Price & Acquistion Set Price Alerts
3 hours ago
Pretty sweet list. Always happy to see another superfriend ;D
For the mana base, I'd first get rid of your monocolor taplands. The scry 1 on New Benalia doesn't make it better then just running a plains imho, and in a deck with only 6 creatures Mortuary Mire and Sejiri Steppe just end up without targets too often. Blighted Woodland comes in untapped and can find you whatever you need. Krosan Verge enters tapped, but activating it is cheaper and it finds nonbasics. Things like Evolving Wilds and Terramorphic Expanse are often better than tapped duals, because they find you whatever color you need (once you add some basic forests) and thin your deck. Ash Barrens as well as Bant Panorama and Esper Panorama do the same, but they can also serve as untapped lands once you have all your colors. The Vivid lands (Vivid Grove, Vivid Meadow, etc.) enter tapped, but they fix for any color and synergise with proliferate. All of those are very cheap.
Next you might want to look for the cycle duals from Amonketh (Fetid Pools, Irrigated Farmland, etc.). The cycle ability is way more relevant than gaining one life imho, and they have their land types which means things like Krosan Verge or Liliana of the Dark Realms can find them. The fact they still enter tapped makes them pretty cheap moneywise. Also keep your eyes open for the Battlebond lands (e.g.Sea of Clouds), and the shockduals from Ravnica (Overgrown Tomb etc.). Those are a bit more pricey, but the fact that they are recent (and, for the BB ones, only playable in multiplayer) means that there are quite a few of them sitting in tradebinders, and they are relatively affordable. This only goes for the shocks that have already been reprinted, for the Azorious and Orzhov ones we'll still have to wait a bit. I upgraded the landbase of my Atraxa list pretty much the same way and it worked quite fine throughout.
Something else I'd definitely add to your list that helps with fixing your mana as well is some ramp. Your deck has an avg cmc of 4+, and you want to get to the point where you can cast a walker and a boardwipe / something to protect it with on the same turn asap. The fact that you have green in your color identity gives you access to some of the best ramp/fixing available. Farseek and Nature's Lore can find nonbasics if you have them, but are fine without them. Cultivate and Kodama's Reach can fix you in 2 colors. Grow from the Ashes is a bit more manaintensive, but its kicked form brings the lands in untapped and you might find it in draftchaff-boxes at your LGS. Thaumatic Compass Flip costs a bit more, but it finds you basics in a pinch and transforms into a land that taps for mana and can protect your walkers.
Then there's manarocks. The guild signets (e.g. Dimir Signet) both ramp and fix you, without requiring colored mana to cast and are very budget friendly. Astral Cornucopia and Everflowing Chalice are very good with Atraxa, and not expensive either. I'd try to run ~10 ways to get ahead in mana, maybe even more in a deck as a manaintensive as this one.
Some other budget friendly things i can recommend are:
Primevals' Glorious Rebirth: Absolute blowout card in a planeswalker deck.
Oath of Gideon: Blockers, and a very sneaky buff to your walkers that people are reluctant to use removal on but generates a lot of value over time.
Oath of Teferi: Not as abusable as The Chain Veil but also less expenive both mana- and moneywise, and still very powerfull. The etb effect can bring a walker back to starting loyalty or reuse something like Djeru, With Eyes Open. If nothing else it untaps one of the lands you used to cast it.
If you have any questions feel free to ask, good luck and have fun building and playing!
5 hours ago
Cards I'd consider adding:
Primevals' Glorious Rebirth can be a huge swing.
Aminatou, the Fateshifter has tons of utility for little mana.
Elspeth, Knight-Errant comes down early, protects herself, can allow Atraxa to kill someone with 3 hits and her ult makes any threats you have very hard to deal with.
Oath of Gideon makes tokens to protect your walkers with, generally speeds up your ult clocks, and enables some sneaky combos, like allowing some walkers to instantly ult with doubling season that previously couldn't or allowing Tezzeret the Seeker to find The Chain Veil and stick around to untap it.
Oath of Teferi is a bit expensive manawise, but allows your walkers to go bonkers.
Shalai, Voice of Plenty can block, provides hexproof to the team as well as you (it's surprising how many annoying things say "target player") and comes with a built in Gavony Township to pump your tokens with.
This is very meta-dependent, but you look somewhat light on removal. I'd consider at least one 4-mana wipe (Damnation, Wrath of God, Day of Judgment, Supreme Verdict) and one or two more exile effects for hard to remove must-answer threats (Descend upon the Sinful, Swords to Plowshares, Anguished Unmaking, Utter End, etc.) unless you really never feel like you need them.
I've seen Deploy the Gatewatch get bad/no hits too many times to be a huge fan of it. Definitely a flavorwin though.
I'm not sure how necessary Gilded Lotus is, considering all your other ramp. Your Landbase doesn't look like you need the colorfixing, and 5 mana seems like a lot to still be ramping, even if you get 3 mana back.
Vraska the Unseen just ended up being an overpriced killspell most of the times I played her, and even if she ults, the tokens still have to untap, and not be blocked, to kill someone.
Liliana, the Last Hope's ult is very nice, but imho not really worth her other 2 pretty useless abilities.
Lastly, seeing as how high quality your landbase is, I'd consider carefully cutting back on the basics and replacing Cultivate with a Farseek and maybe a Nature's Lore. I'm running 37 lands with a pretty trashy base and rarely run into problems, but if you're rather safe then sorry when it comes to lands, that's understandable.
Good luck and have fun playing!
11 hours ago
Great Design and cool deck! Always good to see another one who has succumbed to the sweetest Voice in the Multiverse ^^
I'd definitely add more ramp, especially considering your relatively high avg. CMC and low landcount. Fixing shouldn't be a problem with that manabase, but the earlier you can cast a walker and a sweeper on the same turn, while keeping a counter or removal open, the better. I'd start with Nature's Lore, maybe Three Visits if you have one. Stuff like Cultivate or Kodama's Reach would require a few more basics. In terms of artefact based ramp, Coalition Relic, Astral Cornucopia and Everflowing Chalice can all work wonders in this kind of deck. Creatures like Birds of Paradise, Noble Hierarch or Sylvan Caryatid are more susceptible to removal, but can block to protect a walker in a pinch.
Phyrexian Scriptures is a nice allrounder, brings a boardwipe and graveyard-removal. If you can't get extra counters on there the turn you play it it's kind of slow though, and the wipe whiffs against artifact decks. Definitely a meta call.
Constant Mists protects both your face and your walkers, unlike Ghostly Prison. Spike Weaver does the same, with some sweet proliferate synergy. If you want prison effects, look towards Sphere of Safety, Norn's Annex, Archangel of Tithes or Baird, Steward of Argive, maybe Crawlspace or Silent Arbiter. Personally I'm not a big fan of those cards, but that might be because of my meta.
With your current list I'd probably run Shalai, Voice of Plenty over Privileged Position. The fact that she has legs, can Gavony Township tokens from your walkers and is another hit for cavern of souls outweighs her being somewhat easier to remove and not hitting artefacts or enchantments imho. That might change if you add cards like Enlightened Tutor or Academy Rector, in which case Position being an enchantment would become significantly more relevant.
With both Planeswalkers and Avacyn, Angel of Hope in the deck you might want to consider Armageddon or another source of Mass Land destruction. It's a highly controversial wincon and if your playgroup is against it I wouldn't bother running it, but if you actually play it with a clear path to victory in mind, I personally think it's fine.
Considering that your walker count is somewhat high even for a superfriends list, I'm kind of surprised to not see Tezzeret the Seeker or Garruk Wildspeaker, both of which can ramp you and work wonders with The Chain Veil, especially if you have some 2+ mana sources.
Feel free to take a look at my List and tell me what you think.
Good luck and have fun playing!
1 day ago
You have a couple unique opportunities here.
For the Land condition, use Nylea's Presence on your Darksteel Citadel. It's cheap and its a cantrip as well. That also enables Landwalk abilities if you play it on your opponent, but that's a thought for a different day. If you were to have at least 1 of each basic land in your deck outside of what you need, than you could also play Wild-Field Scarecrow or something simple like Cultivate.
If you really wanted to be a dickhole, use Arcane Adaptation and play token generating spells like Raise the Alarm or Dragon Fodder which basically means pay , make two 2/2 "Scarecrow" tokens (remember the lord effect from the King) and blow up 2 permanents.
3 days ago
Hey, saw your forum post asking for budget card help.
With Izoni I suggest expanding on the strategies of creature sacrifice (enabler/win condition), self-mill (enabler) and reanimation (back-up plan). You have ramp already with one drop Elves, Tribe-Elder and the enchant lands, but you can even expand on ramp. Ramping into Izoni doesn't do much if you don't first have a lot of creatures in your graveyard. Out of all these strategies I think the primary one is creature sacrifice. With sacrifice you can get more value out of your creatures before they go to your graveyard. Izoni herself is a sac outlet which is good with the sacrifice/aristocrat theme, but I suggest expanding on this theme with other creatures who can be free (no mana cost) repeatable sac outlets. Free repeatable sac is nice to be able to more easily get value from creatures the turn you play them/create them as well as get them into the graveyard faster for no cost.
Secondary is self-mill as it's the faster way to get creatures (a lot of them) into your graveyard, but you get much less value from your cards when all you're doing is milling them into your graveyard. Reanimation can be a back-up plan if Izoni fails or be used with Izoni's Insects and reanimation is good when self-milling.
A goal to strive for is to be able to use the Insects the turn you play Izoni, by sacing each Insect for value or to make all your opponent's lose life. Since you can't attack with the Insects the turn they're created you want to be able to utilize them in other ways (sacing them). I would make creature cards the priority because Izoni doesn't do much without having a lot creatures in the deck. There are some exceptions, powerful budget noncreature cards like Skullclamp, Sol Ring, Dread Return, etc.
A Dread Return in your graveyard when you play Izoni can do a lot since you can flash it back by sacing three Insects. This can be powerful, reanimating a creature like Avenger of Zendikar, Protean Hulk or Krav, the Unredeemed, etc. or reanimating an aristocrat/sac outlet (Viscera Seer) to set-up the current turn or your next turn. Krav for instance his ability which you can use the same turn you play him, for one you can sac all Insects/Izoni draw lots of cards, gain lots of life and put a lot of counters on Krav. Being able to easily sac Izoni is helpful and good with ramp because this lets you then play her again from the Command Zone and create more Insects.
Cards to consider adding:
- Llanowar Wastes
- Hissing Quagmire
- Golgari Rot Farm
- Tainted Wood
- Bojuka Bog
- Svogthos, the Restless Tomb
- Dakmor Salvage
- Blighted Woodland
- Woodland Cemetery (non budget)
Cards to consider cutting:
- Demonlord Belzenlok
- Gray Merchant of Asphodel
- Hydra Omnivore
- Loyal Guardian
- Thrashing Brontodon
- Torgaar, Famine Incarnate
- Wild Beastmaster
- Bear Umbra
- Dawn's Reflection
- Growing Rites of Itlimoc
- Myth Unbound
- Song of Freyalise
- The Mending of Dominaria
- Kamahl's Druidic Vow
- Dark Petition
- Necrotic Wound
- Sign in Blood
- Illusionist's Bracers
- Swiftfoot Boots
Good luck with your deck.
4 days ago
I agree with what sagramore is saying, pick a theme with how you want to construct your deck and go from there. From the comments and the way you want to go, which is going wide than stick to anthem like effects and equipments that will help you build your army and ramp.
Since you said you are on a tight budget I'll list some cards that are less than $5 that might be able to help you out.
Rampant Growth, Cultivate, Farseek, Faith's Reward, Wrath of God, Hunter's Insight, Relic Seeker, Auriok Steelshaper, Steelshaper Apprentice, Angel of Jubilation, Remember the Fallen, Cathars' Crusade, Behemoth Sledge, Qasali Pridemage, Leonin Warleader, Prowling Serpopard, Reclamation Sage, and Krosan Grip.
Hope some of the cards listed would be able to help you out!
4 days ago
You can try replace Kozilek with a reshuffle effect like Gaea's Blessing if you want an anti-mill effect, it also reduces chances of having a dead card in your hand. Also you can mess with people's graveyard or shuffle back cards that you want, plus it also cantrips.
Nature's Lore, Cultivate, Kodama's Reach are some ramp cards if you like. Mystic Remora is a card that offers huge CA as people are unlikely to pay an extra 4. Regrowth, Merchant Scroll, and Bring to Light are some additional fun cards that are quite useful imo.
Hopefully some of those cards will help!
4 days ago
Get rid of Demonlord Belzenlok. Exiling your cards is not what you want to do with Izoni. Loyal Guardian is kind of meh, so I'd drop it for something that better fits what you want to do. I think I'd ditch Necrotic Ooze for something more consistent, like Murder or Go for the Throat, or Naturalize for artifact/enchantment removal.
Burnished Hart and Tortured Existence would be good additions to make. Tortured Existence basically allows you to turn your graveyard into a toolbox. Brawn is a creature you want to put into your graveyard, along with a card like Filth if you can find ways to abuse it (Urborg, Tomb of Yawgmoth, Blanket of Night, even Mystic Compass). I think I would personally run fewer cards like Cultivate and Overgrowth for more mana dorks, like Blood Pet and Blood Vassal, who work well with your graveyard theme, and Birds of Paradise and even Elves of Deep Shadow. These mana dorks help your curve out with early drops, and they can be sac fodder down the road if you need it. Good cards for sacrifice decks include Dictate of Erebos and Grave Pact. A card like Fecundity provides even more card draw.
Hope these help you out!