Cultivate

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2013 Common
Planechase 2012 Edition Common
MTG: Commander Common
2011 Core Set Common
Promo set for Gatherer Common
Promo Set Common

Combos Browse all

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

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Cultivate Discussion

Quicksilver on Easy Kill

11 hours ago

Hero's Downfall > Murder. Sol Ring and some ramp like Exploration and Cultivate would be useful here too.

wisegreenbean on JUNK / May the butts be with you ! (semi-budget)

1 day ago

Drown in Sorrow is amazing tech for you, at least for the sideboard. With your high toughness creatures, it can easily be a one-sided sweep. Day of Judgment is distinctly NOT the field sweep you want as a midrange creature deck. You can't win without your creatures; you have already lost if you get to that point.

Cultivate, unfortunately, is not viable in modern, as 3 mana cards MUST have an immediate impact on the board, and cultivate does not even give you a body. I would suggest it be cut for more Birds of Paradise; the value of a mana accelerant that can be come a threat is impressive. Also, turn 2 Doran is terrifying.

4x Assault Formation is heavy, particularly with only 16 creatures. I'd cut to 3. Also, neither of those other enchantments are modern competitive for you; I'd axe them. If you don't want to spend the money for the best general removal spell, Abrupt Decay, then 1-2x Anguished Unmaking can be a valid choice.

Consider Wall of Omens, which stalls, is amazing value, is a real modern card, and can be a beater in the case of assault formation.

Abzan often runs Lingering Souls as a healthy dose of blockers/beaters, and when buffed with assault formation, they can be darn scary.

The cheapest decent discard spell is Inquisition of Kozilek, which just got a reprint and is now close to $5. It is MUCH better than Despise or Duress most of the time.

For sideboards: Natural State helps a lot of matchups, and Rest in Peace is the go-to piece of graveyard hate(though if you want to, Relic of Progenitus is a slightly cheaper alternative)

Holtzman on Omnath Locus of best looking tokens ever.

1 day ago

@cardz1 funny thing is I was in the middle of changing up the deck and half the cards you suggested are actually in the deck on paper. How did I miss Kodama's Reach and Cultivate they are in almost every deck I own with green in it. /facepalm

Boomzilla555 on Mono-Green Big Creatures

4 days ago

Seeing as you don't need mana that isn't green I would think about dropping the Birds of Paradise and Utopia Sprawl. Elvish Mystic does the same job in this deck and for a lot less $$$. Also you have a good foundation for a landfall deck here with Primeval Titan and Courser of Kruphix. Maybe chuck in some Undergrowth Champion's and some Cultivate's which will bulk up youre early game and help with ramping toward your stompers.

newtontke on Mayael the Animal Master

4 days ago

As far as lands Go: - 1. EVERY colored commander deck needs a copy of Command Tower. - 2. Add a few cycle's of dual-color producing lands. There are so many, and lots of them are relatively affordable. (Scry Lands i.e.Temple of Plenty, Bounce lands i.e.Boros Garrison, Check lands i.e.Rootbound Crag, and the increasingly expensive Pain Lands i.e. Battlefield Forge. Jungle Shrine and Rupture Spire also act as tri-color producing lands). Additionally the Signet cycle of mana rocks works as a great option for mana-filtration Gruul Signet. - 3. Mana-ramp is very good in all 3+ color decks. Cultivate and Kodama's Reach are green staples for a reason. And Skyshroud Claim is so good because it never says "Basic Forest". It just says "Forest". So it can go get Canopy Vista and Cinder Glade at the same time.

As far as mana-dorks go Birds of Paradise, I think that they wasted space in most Commander decks. Mana-dorks are all about high tempo constructed strategies. Trying to rush out 20 damage as fast as possible doesn't win Commander games and the creatures die so fast that the summoning sickness alone makes most mana-dorks a losing proposition. Better to stick with artifacts and lands for mana.

newtontke on Mayael the Animal Master

4 days ago

Mayael can be a super fun EDH Commander, but a few things about your build jump out at me. I have a Mayael build of my own Ms. Mayael's Lurking Predators (Mayael the Anima). After a fair amount of play-testing, I learned a few things from my own mistakes: (1. You have around 15 creature targets that Mayael can actually use with her ability. Mayael requires at least 32 targets for her ability to not miss occasionally. I currently have 35 targets in mine. I ran between 28 and 29 targets for a while and I found Mayael missing every once in a while. Nothing feels quite as frustrating as playing Mayael, waiting for the table worth of turns to elapse worried that someone will kill Mayael on their turn, only to flip over 5 lands and non-creature spells. Wasting a full turn and 6 mana is just deflating. (2. The difference in the requirements for a usable mana-base in the leap from two-color commander to a three-color commander is steep. Two-color Commanders often run with almost no hitches with 24+ basic lands, but 3-color Commanders become useless far too often if the mana-base is too dependant on basic lands. My Mayael deck runs 12 basics I think. (3. I would suggest you cut most of the creatures who can't be grabbed with Mayael's ability. (4. A few cards to protect Mayael are really helpful once your playgroup develops a healthy fear of her. Having to cast Mayael for 11+ mana really slows the gameplan down.

Since my Mayael build also runs a heavy selection of dragons, I think I might be able to help you. Here are some great creatures to consider adding: Archetype of Endurance, Angel of Serenity, Dragonlord Dromoka, Gisela, Blade of Goldnight, Hellkite Charger, Molten Primordial, Spearbreaker Behemoth, Stalking Vengeance, Terastodon, Utvara Hellkite, Vagrant Plowbeasts, Windbrisk Raptor, Worldspine Wurm, Xenagos, God of Revels

Here are some Non-creature cards to consider: Aspect of Mongoose, Lightning Greaves, Swiftfoot Boots, guild fued, See the Unwritten, Cultivate, Kodama's Reach, Skyshroud Claim

Great Commander choice, and have fun brewing!!! +1

Sloanan on Looking for a new EDH ...

6 days ago

If you're looking for a fun, relatively cheap commander that still has aggro/voltron/card draw, I would strongly recommend Uril, the Miststalker. Being an aura deck, most of the cards are super cheap and the mana base isn't terribly hard to make (you can sub out expensive duals and such for tap-lands or just more basics and use green to ramp out with stuff like Cultivate or Kodama's Reach). You can use stuff like Sage's Reverie to draw a butt-ton of cards or use folks like Mesa Enchantress or Eidolon of Blossoms to draw a bunch as the game goes on. Plus your Uril will get HUGE really quickly.

TheDevicer on Replacing Sol Ring

6 days ago

@Raging_Squiggle - I'm pretty certain with a deck price of $120, most of your suggestions simply don't fit into OP's budget. Besides, colored mana's going to be pretty important in OP's deck because of the budget land base.

Actually, something like Cultivate might work well for you as it will diversify your ramp sources. Sakura-Tribe Elder also works.

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