Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

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Cultivate Discussion

goodair on One strike, one death copy

10 hours ago

Kodama's Reach and Cultivate are better 3 drops for mana

goodair on D R A G U L A

4 days ago

Beacon of Unrest, Greater Good, Phyrexian Arena, Skullclamp, Cultivate, Kodama's Reach
Now cards to cut... this is what I hate most about making decks

Ravexburn on Intet Artifact?

5 days ago

Rampant Growth Cultivate and Kodama's Reach are all really good ramp spells that you could put in over something like lay of the land.

lemmingllama on Prossh and his band of merry men

6 days ago

Well, you asked me to find some cards to potentially cut for Yeva, Nature's Herald or Vedalken Orrery. I took a look through and here is a list of weaker cards. Some might be meta dependent, but this is just a quick glance.

In Garruk's Wake is a very expensive card for what it does. I would rather use Damnation, Nevinyrral's Disk, or Oblivion Stone to wipe the board.

Spoils of Victory seems like slow ramp. Try Cultivate or Kodama's Reach instead. I know it is good to get shocks, but we have Nature's Lore and Farseek for that.

Gruul War Chant is a fun card, but doesn't give a huge benefit. I would rather use an unblockable thing like Whispersilk Cloak instead.

Vraska the Unseen just seems weak, a 5 cost Maelstrom Pulse. I've never seen her last longer than a turn when I play her.

Gamekeeper really doesn't do a lot. This is a great one for Yeva to replace.

Ob Nixilis, Unshackled is great if you have someone who is tutoring a lot. Otherwise it is just a big beatstick, and one that requires your general to come out once or twice to get a lot of use out of him.

Anyways, good luck with your deck!

G-frizz on NewSpin on Progenitus commander PLEASE HELP

6 days ago

Thanks everyone. I didn't even realize i had so few multicolored creatures in here. I guess the idea i had in my head was lots of multicolored creatures but didn't end up using very many.

Finest Hour looks great, I will have to check the local card shops for one.

I don't think I will run Zhur-Taa Ancient, I might consider Primeval Bounty when I make some changes.

I also didn't realize I had no Cultivate or Kodama's Reach. Those will go in for sure.

Overall, this will be updated soon, thanks for the input alixen, TheZorgon, Cromat123, nnewbury9469, and TH3MUF1NM4N

p.s. That land hate would do a number on this deck Alixen, any advice on what I could sideboard or something to help protect my lands?

Spyderred on Vigorous (Suggestions Welcome)

1 week ago

So, a few suggestions:
Canopy Cover
Fierce Empath it will help you get the right cards in hand
Garruk's Packleader - lot's of big creatures and this guy in play = draw a lot of cards
Rampant Growth or Cultivate
Evolution Charm - it will give you a nice range of options, such as getting more land and having one of your hydras fly. just saying :P
Solidarity of Heroes

now, for the deck build, I would recommend:
First, I see your deck is 79 cards, so let's pass it through a "deck filter";
Kalonian Tusker great card, but you don't need it, focus on getting that vigor in play fast, get a count of 4, instead of 3, for the Elvish Mystic and Llanowar Elves;
also, Primeval Titan, I don't think you will be needing that if you get a Rampant Growth or Cultivate;
This is a monogreen deck, so I don't think you will be having mana problems with it, I suggest going down to 22 forests, instead of 24. With the elves and land grabbing cards you will have enough; Hydra Broodmaster is a nice big hydra, but personally, i think it's a slow hydra, so I would recommend one of there: Hooded Hydra; Mistcutter Hydra; Protean Hydra (this one a think is just a great and fun hydra to play).

Hope these suggestions help ;) remember to focus on a 60 card deck, cards you are in doubt, just throw them in your sideboard and playtest the deck to see how it works best ;)

LittleLeaf on Maelstrom Wanderer EDH

1 week ago

Starting slowly is actually quite an impediment. You'll want to include some ramp spells to really get you going. Waiting until turn 8 to cast Maelstrom Wanderer is going to get you killed quite frequently because of how threatening he actually is. I'd recommend some things like Nature's Lore, Cultivate, Farseek and Rampant Growth. You've included a few mana rocks already, but good ones include Mind Stone and Commander's Sphere, because once you have more than enough mana you can cash them in for a card.

To fit these kinds of cards, I'd recommend taking out some of your big threats. You are only going to need a few of them in any given game, so you can afford to shave a few of them. Notably, swap out anything that costs 8 or more, as you can't actually cast them off of a Cascade trigger. My proposed edit:

-1x Omniscience

-1x Enter the Infinite

-1x Eldrazi Conscription

-1x Spawnsire of Ulamog

These are what I call "win more" cards; You have to be winning by a lot already for them to really mean anything. Besides, they can't be cast off of Cascade.

-1x Cancel

+1x Counterspell

That one mana difference is huge, and Counterspell only costs $2.00 so you aren't breaking the bank here

-1x Breaking Point

Don't fall into the Browbeat trap! This will never kill creatures if your opponents know what they're doing; if you give your opponent the ability to tell you what your spell does, they will always pick what's best for them. It will only ever be a burn spell for the player to your right.

-1x Nissa Revane

-1x Nissa's Chosen

This package seems really anemic. Your elf density is low enough to make her lifegain almost negligible, and while Nissa's Chosen every turn seems like good protection for a planeswalker, you're not really achieving anything by guarding her. Her ult is also weak due to the low elf density.

+1x Cultivate

+1x Farseek

+1x Rampant Growth

+1x Solemn Simulacrum

+1x Nature's Lore

+1x Mind Stone

+1x Commander's Sphere

It's worth noting that some of these ramp spells (like Farseek or Nature's Lore) are capable of grabbing Ravnica Shocks and Revised Duals. I'd invest in Shocklands (Steam Vents, Breeding Pool, Stomping grounds) and Buddylands (Sulfur Falls, Hinterland Harbor, Rootbound Crag) among other cycles (like the Painlands, for example)

All things considered though, I like what you're doing here. Keep up the good work! +1 from me.

TCGPlayer.com Price

Low Avg High Foil
$0.75 $1.09 $2.48 $3.37

Cardhoarder (MTGO) Price

Normal Foil
0.05 TIX 0.09 TIX
Color(s) Green
Cost 2G
Converted cost 3
Avg. draft pick 3.92
Avg. cube pick 8.14

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Planechase 2012 Edition Common
MTG: Commander Common
2011 Core Set Common
Promo set for Gatherer Common
Promo Set Common

Combos

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