Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Planechase Anthology Common
Commander (2016 Edition) Common
Commander 2013 Common
Planechase 2012 Edition Common
MTG: Commander Common
2011 Core Set Common
Promo set for Gatherer Common
Promo Set Common

Combos Browse all



Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -10%

3.27 TIX $0.04 Foil


Have (4) rockleemyhero , Pieguy396 , pskinn01 , saj0219
Want (1) hound77

Cultivate Discussion

Austin_Smith_of_Cards on Shishigami the Forest Spirit

3 days ago

Opal Palace is a land that combos well with your commander by adding additional +1/+1 counters every consecutive time you cast Marath.

Avenger of Zendikar is a powerful green creature that often finishes games if your board isn't wiped. It's also really good if you have something like Hardened Scales, Cathars' Crusade, or Doubling Season.

Aura Shards is one of the best removal cards you have access to in your colors. Has the potential to completely shut down some decks.

Cultivate and Kodama's Reach help you fix your mana base; really helpful in a tri-colored deck.

Purphoros, God of the Forge is really punishing if you're playing a lot of tokens, plus the pump ability is good to finish off an opponent.

Parallel Lives is a Doubling Season backup that only works for tokens.

Mirari's Wake produces an incredible amount of ramp while also providing an anthem effect.

Cryptolith Rite allows you to turn creature tokens into massive mana acceleration and fixing.

Path to Exile is a straightforward, strong removal spell.

gonki on Saskia Token Assault

1 week ago

I would probably go a bit more enchantment heavy. I also believe the original Saskia list has more cards for synergy with saproling tokens in particular.... that said there are quite a few options that come to mind depending on where you go. These are pretty heavily influenced by a previous Selesnya deck I made so apologies that it's a bit lacking in other colors. These are also made without a particular budget in mind. Some are quite pricey, some are more affordable. The ones I mark as suggestions are those I think are worth including no matter where you go.

...and I'm starting to run short on ideas. Not all of these are optimal but I also wanted to provide some variety in token generators to go various directions depending on how you adjust your curve. Before anything else I would get the land fetches in, that should speed things up.

Torque76 on Titania, Protector of Argoth Version 1

1 week ago

Pieguy396 Cruible is in the list. I used to use Zuran Orb, but I ended up removing it so long ago I can't remember why. Did you see any cards that don't seem to fit the scheme or any of the cards in my list you would substitute for?
Nissa, Voice of ZendikarNissa, Vital ForceNissa, Vastwood Seer  FlipAcidic SlimeCultivateSecond HarvestEldritch Evolution

Thanks a lot for the tip on card linking.

krob19 on Suit Up!

1 week ago

1/5: Felidar Umbra, Nevinyrral's Disk, Dreampod Druid, Dowsing Shaman, Fertile Ground, and Darksteel Ingot out, Sigarda's Aid, Rampant Growth, Open the Vaults, Cultivate, Oblation, and Austere Command in. Command is subbed in for Disk because I needed a more discriminating board wipe that wouldn't kill all my auras. While Ingot and Ground may be longer lasting or easier to search for, I put in Growth and Cultivate because I think land ramp might be more beneficial in the long run. Being able to flash in auras is a great advantage, hence adding in Aid, and taking out my weakest aura, the Felidar. Dreampod is rather a weak creature, even for a possibly good benefit, so it's out for more removal in the form of Oblation. Finally, Dowsing was far too slow in terms of recursion, so it's out for a mass recursion tool in Vaults.

shub on Holy Fodder

2 weeks ago

Hamlet Captain and Hero of Bladehold can both boost your combat damage. Angelic Overseer and Bruna, the Fading Light seem to be nicely on theme. Cultivate and Kodama's Reach are great green staples for ramping out those angels faster. Gavony Township is a decent niche land for Selesnya.

RedUndead40 on Attempt to make a commander ...

2 weeks ago

I would definitely add some essential cards like Parallel Lives, Mana Echoes and Cathars' Crusade, all of which get really crazy with Marath.

Also you need a good chunk more mana ramp. All I see at the moment is Cultivate and Sol Ring. You have a pretty high mana curve, so running around 8-10 ramp spells can really help smooth out your games. Add a few more green draw cards like Keen Sense (on Marath this card is nuts) or general good green draw like Shamanic Revelation to make the deck hum.

As far as cards to remove, you can probably drop to about 37 lands if you add in that ramp. And it looks like you still have room to add other cards.

Daedalus19876 on Sigarda, Human's Grace - Hatebears Edition

2 weeks ago

Deck looks good! Human tribal isn't something I see often :)

In terms of what to cut, I would suggest Spear of Heliod (too reactionary), Coat of Arms (can backfire HARD against other token decks), possibly Tajuru Preserver (depends on meta), and Fumigate (I usually find it underwhelming outside of limited, and I'd rather play Harsh Mercy in a tribal deck).

You need to add Beast Within (simply the best spot removal in green, better than Spine of Ish Sah), Kodama's Reach/Cultivate (almost always better than Rampant Growth), possibly Oblation, Worldly Tutor (gives you whatever you need), Gaddock Teeg (he's just amazing), Harsh Mercy (as mentioned above), Skullclamp, and possibly Urza's Incubator?

Hope my comments were helpful! :) Happy deckbuilding!

Load more