|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Common|
|2011 Core Set||Common|
|Promo set for Gatherer||Common|
Combos Browse all
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Price & Acquistion Set Price Alerts
6 hours ago
if you are going for the tokens strategy like Oviya is encouraging, I'd recommend the following changes:
Chancellor of the Tangle - a single mana turn 1 isn't worth it in the long run
Elvish Mystic - land untappers work better
Fangren Marauder - you won't be destroying too many artifacts
Llanowar Elves - same as the mystic
Orochi Eggwatcher - sacrificing creatures won't get you as far as other cards will
Basalt Monolith - its only an instant gain, and you don't have a way to cheat it untapped
Birthing Pod - you don't have a great curve to work with
Krark-Clan Ironworks - you don't have many artifacts, and even with oviya, you net loss mana
Moss Diamond - bad mana dork
Trading Post - you don't have a good way to abuse it
Lure - its not going to do as much as you think
Terramorphic Expanse - same as above
Arbor Elf - when forests give you multiple ...
Bear Umbra - another sword
Sword of the Animist - reliable land fetch
Green Sun's Zenith - nice tutor
Dryad Arbor - tutor with zenith x=0
Garruk, Primal Hunter - more tokens and card draw
Seedborn Muse - best untapper available
Rude Awakening - would be funny with oviya
The Great Aurora - reset the game
Wave of Vitriol - non creature board wipe
Emerald Medallion - cast for cheaper
Kazandu Tuskcaller - great token maker
Hornet Queen - unstoppable bees
Hydra Broodmaster - monsterous for massive
Decimator of the Provinces - another craterhoof
Ant Queen - cheaper token maker
Druidic Satchel - utility
Primeval Bounty - utility
Omnath, Locus of Mana - store mana
Druids' Repository - store mana
Budoka Gardener - big token maker
Squirrel Nest - synergizes infinitely with the following
Earthcraft - untap and retap for more squirrels
Concordant Crossroads - put your creatures to work
Wolfbriar Elemental - multikick tons of wolves
Terastodon - major removal
Song of the Dryads - universal removal (great on commanders)
Desert Twister - universal removal
Lignify - great for locking a commander
Bellowing Tanglewurm - basically unblockable
Fresh Meat - anti boardwipe
Panglacial Wurm - hilarious to pop out
Nissa's Renewal - ramp and life gain
Rampaging Baloths - landfall for a beast
Akroma's Memorial - great buff
Command Beacon - cheap recast of commander
Ezuri's Predation - boardwipe with an upside
Defense of the Heart - pop out great creatures free
Siege Behemoth - attack through blocks
Primal Command - utility
Courser of Kruphix - lifegain and lands off the top
Oracle of Mul Daya - lands off the top
Mirri's Guile - fix topdecks
Cryptolith Rite - creatures to mana dorks
Wolfcaller's Howl - multiplayer wolves
Arachnogenesis - anti-attack token maker
Hall of Gemstone - anti multicolor
Thought Vessel - great mana rock
while many of these cards may not be budget minded, they are cards to strive for both for future iterations of this deck and other green based decks you make.
-a green mage
11 hours ago
This deck looks like it's off to a good start!If you were interested in upgrading its power a bit, these are the cards I would suggest. (also maybe increase your lands to 40, as your deck is going to be based around playing these lands, so they're rather important.)
Rampaging Baloths is a immensely powerful card in your deck, being able to get you a 6/6 with, and two 4/4s all for 6 mana!
Courser of Kruphix is another really great card in land based decks, and can net you a lot of life
Akoum Hellkite is also pure power in your deck, as besides being a 4/4 flyer it also has one of my favourite landfall abilities.
Or, you can cheat them into play through use of the cards Cultivate, Kodama's Reach, Rampant Growth, Oracle of Mul Daya, Explosive Vegetation and Exploration. All of these are fantastic ways to make sure you get all your lands triggering your creatures.
Now after you have all these lands in play, you're going to want to capitalize by using cards like Rubblehulk, Zendikar Incarnate, Molimo, Maro-Sorcerer, and Ulvenwald Hydra. Probably the best finisher for this is Liege of the Tangle, except watch out, because it's a lot easier to remove land creatures than lands.
and fetches are good as well (but they're expensive so it depends on budget) Valakut, the Molten Pinnacle also has the budget problem, but is crazy useful. Naya Panorama and Mountain Valley are suitable replacements for Wooded Foothills if you don't have the budget because they can trigger landfall twice.
Awesome looking land deck! Land decks are always fun to build around, so have fun with it!
12 hours ago
Consider using cards like Cultivate or Kodama's Reach for initial ramping. Anything that can get land out fast and into play is key for green (even using Exploration could be a big boost with big creatures).
Although I must suggest that if you want to make an eldrazi/colorless/artifact creature EDH deck there are other options such as using blue, blue/green, blue/red, or just colorless (artifact ramp and Wastes).
1 day ago
3 days ago
4 days ago
Could try out some stuff like:
4 days ago
Seems pretty sweet!
Obviously your deck building philosophy departs quite a bit from mine, as I tried to build a relatively brutal and fast combo deck in contrast to your more midrangey build, but there are still some cards that I would suggest as far as cuts go. Although I would call myself an Izzet Chemister with pride, Mizzium Mortars never seemed to work that great for me. Why would you limit yourself to dealing only four damage? Even if you overload the bloody thing to achieve the "one sided board wipe" bonus, chances are that quite a lot of creatures your opponents have will survive it - it is commander after all we are talking about. Unconditional and versatile removal spells are king. I would also suggest swapping out a couple of your high end creatures for some more ramp spells. Your deck looks pretty slow, your average CMC is past four - that even surpasses my Kozilek, the Great Distortion deck, which mostly consists of huge eldrazis! The lack of ramp in your deck is staggering. I know that stuff like Cultivate is boring to include and I do not know how fast your games tend to be, but the more mana you have the faster you can deploy your threats and the more spells you get to cast! Casting one spell a turn is not what you want to do with Prossh. Prossh gets exponentially stronger the earlier you cast him, so the faster you ramp the better!Additionaly I would cut Shattergang Brothers, as they have no real synergy with the deck. You will only use the first ability, but the other two will probably never come to effect, since your amount of expendable artifacts and enchantmemts is pretty low. I like Butcher of Malakir way better if you are searching for attrition effects.
I hope that my thoughts are at least a little bit helpful, since I obviously have no idea what your playgroup or a normal game of commander plays out for you. Have fun tinkerig with Prossh!
1 week ago
Mana fixing is going to be a serious deal for you. Consider staple green cards like Cultivate and Kodama's Reach to ensure your commander is coming out fast (lands, especially basics, are far less vulnerable to disruption than signets). Expedition Map would help grab your Crystal Quarry too.