Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2013 Common
Planechase 2012 Edition Common
MTG: Commander Common
2011 Core Set Common
Promo set for Gatherer Common
Promo Set Common

Combos Browse all



Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

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Cultivate Discussion

weisemanjohn on Oviya Pashiri

6 hours ago

if you are going for the tokens strategy like Oviya is encouraging, I'd recommend the following changes:

recommended remove:

Chancellor of the Tangle - a single mana turn 1 isn't worth it in the long run

Elvish Mystic - land untappers work better

Fangren Marauder - you won't be destroying too many artifacts

Llanowar Elves - same as the mystic

Orochi Eggwatcher - sacrificing creatures won't get you as far as other cards will

Scorned Villager  Flip - you can have better mana dorks

Ashnod's Altar - unless Helix Pinnacle is your end all be all

Basalt Monolith - its only an instant gain, and you don't have a way to cheat it untapped

Birthing Pod - you don't have a great curve to work with

Krark-Clan Ironworks - you don't have many artifacts, and even with oviya, you net loss mana

Moss Diamond - bad mana dork

Trading Post - you don't have a good way to abuse it

Lure - its not going to do as much as you think

Evolving Wilds - run another Forest

Terramorphic Expanse - same as above

the recommendations:

Voyaging Satyr - untap target Nykthos, Shrine to Nyx

Arbor Elf - when forests give you multiple ...

Bear Umbra - another sword

Sword of the Animist - reliable land fetch

Kodama's Reach - another Cultivate

Green Sun's Zenith - nice tutor

Dryad Arbor - tutor with zenith x=0

Garruk, Primal Hunter - more tokens and card draw

Seedborn Muse - best untapper available

Rude Awakening - would be funny with oviya

The Great Aurora - reset the game

Wave of Vitriol - non creature board wipe

Emerald Medallion - cast for cheaper

Kazandu Tuskcaller - great token maker

Hornet Queen - unstoppable bees

Hydra Broodmaster - monsterous for massive

Decimator of the Provinces - another craterhoof

Ant Queen - cheaper token maker

Druidic Satchel - utility

Primeval Bounty - utility

Omnath, Locus of Mana - store mana

Druids' Repository - store mana

Budoka Gardener - big token maker

Squirrel Nest - synergizes infinitely with the following

Earthcraft - untap and retap for more squirrels

Concordant Crossroads - put your creatures to work

Wolfbriar Elemental - multikick tons of wolves

Terastodon - major removal

Song of the Dryads - universal removal (great on commanders)

Desert Twister - universal removal

Lignify - great for locking a commander

Bellowing Tanglewurm - basically unblockable

Fresh Meat - anti boardwipe

Panglacial Wurm - hilarious to pop out

Nissa's Renewal - ramp and life gain

Rampaging Baloths - landfall for a beast

Akroma's Memorial - great buff

Command Beacon - cheap recast of commander

Ezuri's Predation - boardwipe with an upside

Defense of the Heart - pop out great creatures free

Siege Behemoth - attack through blocks

Primal Command - utility

Courser of Kruphix - lifegain and lands off the top

Oracle of Mul Daya - lands off the top

Mirri's Guile - fix topdecks

Cryptolith Rite - creatures to mana dorks

Wolfcaller's Howl - multiplayer wolves

Arachnogenesis - anti-attack token maker

Hall of Gemstone - anti multicolor

Sylvan Library - better Mirri's Guile

Thought Vessel - great mana rock

while many of these cards may not be budget minded, they are cards to strive for both for future iterations of this deck and other green based decks you make.

-a green mage

jrgette on This Land is my Land v 1.3

11 hours ago

This deck looks like it's off to a good start!If you were interested in upgrading its power a bit, these are the cards I would suggest. (also maybe increase your lands to 40, as your deck is going to be based around playing these lands, so they're rather important.)

Rampaging Baloths is a immensely powerful card in your deck, being able to get you a 6/6 with, and two 4/4s all for 6 mana!

Courser of Kruphix is another really great card in land based decks, and can net you a lot of life

Akoum Hellkite is also pure power in your deck, as besides being a 4/4 flyer it also has one of my favourite landfall abilities.

How are you going to get all of these lands to play? you can use cards like Horn of Greed and Seer's Sundial to help with drawing cards and putting them in your hand to play.

Or, you can cheat them into play through use of the cards Cultivate, Kodama's Reach, Rampant Growth, Oracle of Mul Daya, Explosive Vegetation and Exploration. All of these are fantastic ways to make sure you get all your lands triggering your creatures.

Now after you have all these lands in play, you're going to want to capitalize by using cards like Rubblehulk, Zendikar Incarnate, Molimo, Maro-Sorcerer, and Ulvenwald Hydra. Probably the best finisher for this is Liege of the Tangle, except watch out, because it's a lot easier to remove land creatures than lands.

Enchantments can also be crazy useful with your deck, Zendikar Resurgent and Khalni Heart Expedition being among the best

and fetches are good as well (but they're expensive so it depends on budget) Valakut, the Molten Pinnacle also has the budget problem, but is crazy useful. Naya Panorama and Mountain Valley are suitable replacements for Wooded Foothills if you don't have the budget because they can trigger landfall twice.

Awesome looking land deck! Land decks are always fun to build around, so have fun with it!

turkinaa on Karametra, Rampant Growth is Pretty Good I Guess

12 hours ago

Consider using cards like Cultivate or Kodama's Reach for initial ramping. Anything that can get land out fast and into play is key for green (even using Exploration could be a big boost with big creatures).

Although I must suggest that if you want to make an eldrazi/colorless/artifact creature EDH deck there are other options such as using blue, blue/green, blue/red, or just colorless (artifact ramp and Wastes).

shub on Things and thingies v2

1 day ago

Prime Speaker Zegana is a good source of card draw. Cultivate and Skyshroud Claim are a couple decent options if you still want to ramp faster.

-Bean- on Control, Counters, and Mischief (BUDGET)

4 days ago

Could try out some stuff like:

and there's tons more options :) +1

TheDracogenius on The Capitol of Thailand

4 days ago

Seems pretty sweet!

Obviously your deck building philosophy departs quite a bit from mine, as I tried to build a relatively brutal and fast combo deck in contrast to your more midrangey build, but there are still some cards that I would suggest as far as cuts go. Although I would call myself an Izzet Chemister with pride, Mizzium Mortars never seemed to work that great for me. Why would you limit yourself to dealing only four damage? Even if you overload the bloody thing to achieve the "one sided board wipe" bonus, chances are that quite a lot of creatures your opponents have will survive it - it is commander after all we are talking about. Unconditional and versatile removal spells are king. I would also suggest swapping out a couple of your high end creatures for some more ramp spells. Your deck looks pretty slow, your average CMC is past four - that even surpasses my Kozilek, the Great Distortion deck, which mostly consists of huge eldrazis! The lack of ramp in your deck is staggering. I know that stuff like Cultivate is boring to include and I do not know how fast your games tend to be, but the more mana you have the faster you can deploy your threats and the more spells you get to cast! Casting one spell a turn is not what you want to do with Prossh. Prossh gets exponentially stronger the earlier you cast him, so the faster you ramp the better!Additionaly I would cut Shattergang Brothers, as they have no real synergy with the deck. You will only use the first ability, but the other two will probably never come to effect, since your amount of expendable artifacts and enchantmemts is pretty low. I like Butcher of Malakir way better if you are searching for attrition effects.

I hope that my thoughts are at least a little bit helpful, since I obviously have no idea what your playgroup or a normal game of commander plays out for you. Have fun tinkerig with Prossh!

shub on Can't kill a Dragon

1 week ago

Mana fixing is going to be a serious deal for you. Consider staple green cards like Cultivate and Kodama's Reach to ensure your commander is coming out fast (lands, especially basics, are far less vulnerable to disruption than signets). Expedition Map would help grab your Crystal Quarry too.

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