Cultivate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Commander 2017 (C17) Common
Planechase Anthology (PCA) Common
Commander 2016 (C16) Common
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
MTG: Commander (CMD) Common
2011 Core Set (M11) Common
FNM Promos (FNM) Rare
Promo set for Gatherer (PSG) Common
Promo Set (000) Common

Combos Browse all

Related Questions

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

A25

C17

PCA

Ebay

Recent Decks

Cultivate Discussion

Tenfrente on Sidisi Zombie Brood

16 hours ago

ZorrosRage Great picks, I have added both to the maybeboard to sort out when I have more time :) Nyx Weaver is very good. JoeNathan37 again, excellent suggestions. Good point about the planeswalkers, there are actually 5 in total including flip Lili, but still not a great deal. I mainly use the oaths for ramp & removal respectively, they're left over from before the deck became more solid tribal and was slightly more PW orientated. Yeah, some additional ramp wouldn't go amiss as I may end up replacing a land. Muldrotha, the Gravetide is amazing! I actually haven't looked through the Dominaria block yet as I've had a lack of funds and didn't want to get myself excited. Holy crap tho, deffo a must have, that. I shall most likely be incorporating the two tagged in the final build :) do you think I should remove the non-Lili PWs and Oath of Nissa in favour of Nyx Weaver, Muldrotha, the Gravetide and Cultivate? Am also thinking to drop a land for Lotleth Troll possibly, as I'm short on 2 drops. Thanks for the help guys!

JoeNathan37 on Sidisi Zombie Brood

20 hours ago

Since you’re in Sultai colors you might want to consider putting Muldrotha, the Gravetide in here. She’s not a zombie herself but she gives you a consistent way to recur your stuff, even non-creature things (which could be useful if someone blows up your Rooftop Storm or something and you want it back), and she syngergizes very well with your commander,

Also, you may want to consider running Cultivate and/or Kodama's Reach to help ramp/color fix.

As for things to cut, it doesn’t seem to me that you have enough planeswalkers in the deck for the Oaths to be effective. Currently you only have 4 in your mainboard, meaning that if you use that setup you can get a maximum of 4 triggers off Oath of Liliana and Oath of Nissa won’t help you very much. If you do end up with more planeswalkers in the final cut of this deck they may be worth it but as the deck is now, I don’t think they are.

Great deck! I am not an expert on zombie decks by any means but I hope I helped at least a little bit. Good luck with finishing up your deck!

Vlasiax on Ur-Dragon's Multiverse Onslaught | *PRIMER*

23 hours ago

Have you considered Sylvan Library over Elemental Bond?
And why not adding a few more basic lands instead of taplands and use Cultivate and Kodama's Reach? I think that after you have 5-6 lands it is important to just get lands and land drops not constantly fixing colors.
Also is Nicol Bolas really that useful? I used to play him but I found him to be too cluncky. Here's my actual version of the deck, I'd be grateful if you'd take a look Bow before Draconic King!!!

JoeNathan37 on -1/-1 fun?

3 days ago

Since your deck has lots of -1/-1 counter synergies and also has both black and green, you may want to consider putting Hapatra, Vizier of Poisons in your deck. She seems like she would work very well in your deck.

You also may want to consider enchantments such as Blowfly Infestation, Crumbling Ashes, and Nest of Scarabs. I have a The Scorpion God deck and all three of those enchantments put in serious work.

You have Kodama's Reach in here but you don't have Cultivate, which is essentially the exact same card. You might want to consider using it as well.

I don't know if you want to run only basic lands in this deck or what, but if not you should definitely upgrade your mana base. One card that should be in just about every EDH deck is Command Tower, especially in a 4-color deck like this one.

I like this deck a lot. I had never thought of using Saskia the Unyielding to get access to more colors for a -1/-1 counter strategy and it seems to work pretty well. These are just some thoughts I had while looking through your deck that could potentially improve it. Scorpion God wither is my Scorpion God deck if you're interested, it could give you some new ideas for your own deck.

raefgall on Mayael of the Wurms (EDH)

3 days ago

Shadowcapra: Thanks! I also had a lot of problems with bad starting hands when I was playing this deck, and struggled with the early game in general. If I updated it, I'd probably include some of the new tribal stuff like Path of Ancestry and Herald's Horn, and probably some additional cheap land ramp like Cultivate and Kodama's Reach.

FancyTuesday on How do you get this ...

4 days ago

Colorless EDH is paradoxically highly competitive. At least, in that space between actually competitive EDH and casual EDH, it's often a heavyweight due to the fact that colorless mana is relatively very easy to produce. Half a dozen playable sol lands, monoliths, vault, ring, crypt. There's a lot of utility and power in colorless as long as you can pay.

If you're trying to punch up on a budget I wouldn't go with Atraxa. She may be strong casually, but building effectively around her is expensive. Rolling 4 colors means your mana base is either going to give you a permanent two turn handicap or cost $2000, and themes she plays well to (Superfriends, Infect, etc.) are either expensive or better served with other commanders.

Forgive my candor, but as you asked for guidance I have to tell you that Stuffy Doll is not a good EDH card. You can stick to your guns and run it because you like it, goodness knows half the cards in my decks are there because they're dumb and I love them, but if you're struggling this needs attention. Stuffy Doll is a 5 drop that doesn't affect the board at all on its own, only targets a single opponent in a multiplayer format, and does virtually nothing on its own. For Stuffy Doll to be powerful you need multiple other effects (make it a threat and attack, force them to attack with something it can block, or force them to attack with Pariah on it) or play and burn it. All told it's 8 ways dependent on other things just to be ok, let alone strong, in a game where two turns later Ulamog, the Ceaseless Hunger is just going to sneeze it out of existence.

Muldrotha, the Gravetide is your diamond in the rough here. is probably the strongest combination of colors you could ask for in sub-competitive EDH, three colors is a lot more manageable than 4 on a budget (and with as one of three rather than one of four you can lean on ramp), and your commander is a recursion engine which is supremely valuable in EDH. If you wanna build her cheap:

  • Go heavy on card-value (one card nets you more than one card) ramp cards (ex: Cultivate, Skyshroud Claim) and plan on playing a little top heavy. Big explosive cards tend to be cheaper dollar-wise than low CMC, efficient cards
  • For your mana base favor green and ramp into the other colors. Stick to or duals, avoid (which is generally a more expensive combination anyway). Splurge and get the duals that have the subtype Forest so you can grab them with forest tutors
  • Small creatures should be utility pieces you can get added value out of reanimating (ex: Reclamation Sage, Solemn Simulacrum), not "good" creatures unless they offer a major advantage (ex: Vampire Nighthawk will never amount to more than a body, Nether Traitor might fuel sac engines cheaply depending on how you build the deck)
  • Roll big card advantage sweepers (ex: Decree of Pain, Bane of Progress)
  • Have versatile removal; exile and bounce are stronger than destroy (ex: Cyclonic Rift, Curse of the Swine
  • Have plenty of effects that can reload your hand (ex: Disciple of Bolas, Skullclamp)
  • Recursion is as strong for your opponents as it is for you, so have a handful of cards to apply graveyard hate (ex: Bojuka Bog, Agent of Erebos)
  • Have a couple threats that can legitimately end the game if not dealt with. We can't all afford to Tooth and Nail into Craterhoof Behemoth, but something like Worldspine Wurm or Dread Cacodemon won't break your bank.

Beyond that, just make sure that whenever you're slotting in a card it really does something for you, and if that something is dependent on something else that it's either a really dominant affect or a really common trigger (ex for both: Consecrated Sphinx). If all else fails steal your opponents more expensive things with clone effects and grave robbing (ex Phyrexian Metamorph, Geth, Lord of the Vault, Sepulchral Primordial).

Anyway, that's my take. Hope you find some of it useful!

Kala on Zacama Voltron Commander

4 days ago

also a few cards that are all-around good in edh are Swiftfoot Boots and Lightning Greaves, Cultivate and Kodama's Reach, Acidic Slime, Return to Dust, and Sol Ring! sorry for the info overload

thundering1 on Vorel Counters

5 days ago

I like the deck! As far as removal, there's always Devastation Tide and Evacuation and the one-sided Cyclonic Rift - but understand that last one will make you a target REALLY fast. Also see Nevinyrral's Disk just to get rid of pretty much EVERYTHING but Planeswalkers. For more land ramp, you can add a Terramorphic Expanse as well as the usual cadre of ramp spells (you're running green - go crazy with it) like Cultivate and Kodama's Reach and Seek the Horizon among others - just to thin your deck, so you're hopefully drawing answers instead of more lands. If you remove some of the creatures, you could easily make room for the mana ramp cards. Other cheap dual mana could include Simic Growth Chamber and Simic Guildgate if you want to save some money rather than diving straight for Breeding Pool expenses. And a Command Tower never hurts in a Commander deck - probably find one for around $1 (maybe cheaper) in a local shop. Could add some relatively cheap mana artifacts like Worn Powerstone or Mind Stone or Simic Signet or Simic Keyrune that will help things along the way, as well as something like Bident of Thassa for consistent card draw (of course, add things like Trailblazer's Boots (hey, EVERYONE has a nonbasic land or SEVERAL in Commander) or Whispersilk Cloak or Prowler's Helm to get them through - which will assist fatties late-game.

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