Cultivate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Masters 25 (A25) None
Commander 2017 (C17) Common
Archenemy: Nicol Bolas (E01) Common
Planechase Anthology (PCA) Common
Commander 2016 (C16) Common
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
MTG: Commander (CMD) Common
2011 Core Set (M11) Common
FNM Promos (FNM) Rare
Promo Set (000) Rare
Promo set for Gatherer (PSG) Common

Combos Browse all

Related Questions

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Cultivate Discussion

Sanguinolency on Budget cEDH Ramp

50 minutes ago

What about Kodama's Reach and Cultivate ? Also, creatures like Yavimaya Elder , Urborg Elf etc. etc. Is this a full list, or are you still adding cards to it? Great list.

xaarvaxus on Gishath, Help Wanted

4 hours ago

Not sure how useful the Mox Amber will be with the low number of legendary creatures/walkers in the deck.

Any other mana rock is better than Manalith , I'd replace with one of the appropriate signets, Worn Powerstone , etc.

I'd use more of green's sorcery ramp in favor of a little less artifact ramp as lands tend to be less vulnerable in the EDH environment: Farseek , Rampant Growth , Nature's Lore , Cultivate , etc.

I'd replace Traveler's Amulet in favor of Wayfarer's Bauble as the bauble is actual ramp but is the same CMC as the amulet.

With this commander I'm not sure you're really incentivized to use many of the dino related human 'followers' as they are just whiffs off his combat damage trigger.

Krosan Verge is a land that you should look at including.

There are a number of weak dinos that you should be able to replace inexpensively enough with something like Shifting Ceratops .

LittleBlueHero on Who keeps the company of wolves?

4 days ago

I've played my new Tolsimir deck a handful of times now and I can say that Tolsimir is the main reason I win when I do. When I can play him and he sticks for a couple turns i'm usually ahead on life and creatures before they can take him out or wipe, putting me in a decent position to bounce back even if they do. Recasting him is just as important.

That being said... I run a lot more ramp than you do. Selesnya Signet , Talisman of Unity , Cultivate , Kodama's Reach , Rampant Growth really any ramp you can must will help.

Fact is the doggos that we have to run just aren't always that effective on their own. They need their Friend.

austintayshus on Atraxa, self made

5 days ago

I think that since you have access to green, land ramp like Rampant Growth and Wood Elves and Cultivate are better than mana rocks like Firemind Vessel and Manalith . That being said, I think Astral Cornucopia is fine because you can abuse the counters and Commander's Sphere and Chromatic Lantern are fine cause you need the fixing. You could also probably swap out Prophetic Prism for some land ramp.

Daveslab2022 on Slither into that Graveyard

1 week ago

Still looking over the list, sorry.

Farhaven Elf could either be a better ramp card like Cultivate or Solemn Simulacrum if you want the creature.

austintayshus on The Holy Clap Back

1 week ago

This is an interesting build.

I would add more multi-colored creatures and/or more angels, 16 creatures just doesn't feel right in a Naya deck. Probably cut down on the instant and sorcery spells and add in cards like Lyra Dawnbringer and Avacyn, the Purifier and Sigarda, Host of Herons and Basandra, Battle Seraph .

Since you're using green to ramp, I would also replace some of your mana rocks with land ramp spells like Cultivate and Rampant Growth . Artifacts get destroyed all the time to Vandalblast and similar effects, but lands tend to be much safer (unless your meta is really mean lol).

You might also consider more card draw. I only counted 3 cards that allow you to draw more cards, none of which were recurrable or particularly potent. I think your deck will be much more powerful if you add more draw effects. Most commander decks are okay with about 10 such cards. For this deck I would recommend Hunter's Insight and Rishkar's Expertise and Lifecrafter's Bestiary and The Immortal Sun and Vanquisher's Banner and Keen Sense .

austintayshus on Sarkhan, Standing in a Puddle

1 week ago

Looks like fun, but I think you could get away with 23-24 lands.

You could replace those lands with more land ramp like Rampant Growth and Cultivate

Emuron on Fuck Me Daddy

1 week ago

Damn, if it had green I'd've totally suggested Cultivate

Load more

Cultivate occurrence in decks from the last year

Commander / EDH:

All decks: 0.27%

Green: 0.76%

Golgari: 0.6%

GW (Selesnya): 1.56%

GU (Simic): 1.52%

RG (Gruul): 2.29%

BRG (Jund): 2.15%

RGW (Naya): 3.8%

BUG (Sultai): 0.66%

RUG (Temur): 2.91%

GWU (Bant): 0.92%