|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Planechase Anthology (PCA)||Common|
|Commander 2016 (C16)||Common|
|Commander 2013 (C13)||Common|
|Planechase 2012 Edition (PC2)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|FNM Promos (FNM)||Rare|
|Promo set for Gatherer (PSG)||Common|
|Promo Set (000)||Common|
Combos Browse all
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Price & Acquistion Set Price Alerts
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7 hours ago
Mindcensor cushions the following:
Fetches (OG zend, Evo Wilds, Myriad Landscape
Zur decks(one of the top EDHREC commanders)
Funny with Path (think about it)
You should run Ghost Quarter too, which can become a strip mine with Birdman on the field.
He really gets better against more expensive decks, and, judging by your list, your meta has money (foil Wasteland? WTF?). I also thought of a few more things:
Artisan of Kozilek triggers on cast, so it's unconditional recursion that gets past Gryff and Orb. It's also a 10/9 annihilator 2 beater, which is pretty great by itself anyway.
A early game token fountain to put the pressure on is always nice to. Black has Bitterblossom which is pretty good, but for you I'd certainly recommend Master of the Wild Hunt. It's a relatively unknown card, but with a Sol Ring on T1 you can have 2/2's every turn from T2 onward, and the Hunter has built in instant speed removal. Sign yourself up.
1 day ago
Pickacantaloupe - No worries, thanks for your comments. I actually took Caged Sun out of this deck and replaced it with Cultivate - the Sun is great but it's very expensive to get out. It might come back but not sure yet...
As for linking cards, all the info you need is in the link: Here, which is also at the bottom of every "commentable" page. In short, you put the name in double square brackets "[]" and you can do the same with loads of things to link them, e.g.
[[Lost Leonin]] [[user:Pickacantaloupe]] [[symbol:W]]
Hope that helps!
3 days ago
Utopia Sprawl Zendikar Resurgent Genesis Hydra Undergrowth Champion Soul of the Harvest Scute Mob Naturalize Rishkar, Peema Renegade Tireless Tracker Craterhoof Behemoth Void Winnower Sylvan Scrying Nissa's Renewal Courser of Kruphix Moldgraf Monstrosity Reclamation Sage Root Out Nissa's Pilgrimage Lifecrafter's Bestiary Abundance Cultivate
3 days ago
Any ramp that's in Potential Cuts is with the thinking that you can find more efficient ramp spells in Green. And I'm not certain how to value equipment yet, so I'm looking at the ones that seem weakest.
Potential Includes:- Eternal Witness- Sun Titan- Stoneforge Mystic- Birds of Paradise- Bloom Tender- Sakura-Tribe Elder- Farseek- Rampant Growth- Cultivate- Llanowar Elves- Elvish Mystic- Fyndhorn Elves- Path to Exile- Swords to Plowshares- Tooth and Nail- Chromatic Lantern- Selesnya Signet
4 days ago
There's a new creature from Ixalan who does the same thing Doran does, forgot his name but he's a dinosaur. Also a WB Gargoyle from the RTR block that acts as a Rolling Stones on legs.
Have you ever considered some means of making your walls unblockable? Behind the Scenes and Sidar Kondo of Jamuraa give your creatures pseudo evasion. No Tower Defense? It's a great finisher. Dusk / Dawn is usually a one-sided boardwipe for you. Also Indomitable Ancients is a card.
One thing I noticed is you don't have too much ramp/removal. I'd recommend cutting down on instants that provide a temporary buff in favor of removal like Swords to Plowshares and Putrefy, along with ramp like Cultivate and Kodama's Reach.
You can easily cut the taplands in favor of pain lands like Llanowar Wastes, Caves of Koilos, and if you have the money Brushland. Mana Confluence and City of Brass are also both great mana-fixing options.
This is definitely a lot of information, so if you need any help for specific cuts, let me know!
Hope this helps!
4 days ago
The best mana ramp in Modern is Utopia Sprawl + Arbor Elf. Other good ramp cards are Cultivate, Nissa's Pilgrimage, Kodama's Reach. IMO you should run 4x Mystic Elves 4x Llanowar Elves and 4x Arbor Elf
5 days ago
Hi there, thanks for the comment!
While you are right, there are only two basic Mountains, there are several other cards in the deck with the mountain sub-type, which is what Anger checks for, as well as a number of Tutors that find lands.
Within my Mana base, 10 total cards are of the mountain sub-type or can fetch for mountains - Blood Crypt, Canyon Slough, Stomping Ground, Sheltered Thicket, and 2 Mountain all turn on Anger, and Bloodstained Mire, Wooded Foothills, Windswept Heath, and Myriad Landscape can all Fetch me mountains.
Because of these reasons I think he's pretty easy to turn on, but again thanks for the comment!
6 days ago
In no particular order, here are some suggestions:
Replace Relic Crush with Sylvan Reclamation. Both are 5 mana instants that remove up to two artifacts/enchantments. While Sylvan Reclamation requires the more specific casting cost of instead of , the difference is negligible in a 2 color deck. Sylvan is otherwise completely superior since it exiles AND cycles for a basic land if you want. It's less than 50 cents so it's a great budget addition.
I'd personally simplify the mana base by getting rid of most of the ETB tapped lands. Arahbo is an aggressive commander, meaning that ideally you want to be hitting your land drops each turn in order to get the most of your mana base. My personal build only has two of these lands: Path of Ancestry for the scry, and Scattered Groves as a dual land that would often ETB tapped from my ramp spells like Cultivate anyways.
While it costs more than Soul's Majesty (and you lose out on the Cat flavor), Rishkar's Expertise is a superior card in my opinion. The free cast of any 5 CMC or lower card is huge in a deck like this, but more importantly is the fact that it isn't as vulnerable to targeted removal. If you target a single creature with Soul's Majesty, and an opponent Path to Exile's it, all of a sudden you just spent 5 mana on nothing. If your biggest creature gets eliminated after using Rishkar's Expertise, you still get to draw cards off of your second biggest creature.
Angelic Gift provides decent evasion and serves as a cantrip, but otherwise isn't repeatable or usable for multiple creatures like some of your other cards would be. Rogue's Passage is a simple land that allows any creature to attack unblocked, even getting past your opponent's fliers. If you are set on flying, Gryff's Boon is cheaper at only , but can be recurred from your graveyard. It's kinda like a higher CMC Rancor in that sense.
The rest of my suggestions would depend greatly on how you build this deck. I see that you've kept a majority of the cards from the precon in here. The issue here is that in order for the deck to be really effective, you should choose one of a few deck focuses:
- Pump - Going tall with Arahbo
- Voltron - Equipment focus with Nazahn
- Tokens - Going wide with Mirri
There are other ways to build each of these commanders, but generally speaking these are the directions you'll see most players take them for tribal. Personally, I decreased the equipment focus in my own deck to focus on Arahbo's eminence ability, but it's ultimately your call on what direction you'd like to take your cat tribal.