Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Planechase Anthology (PCA) Common
Commander 2016 (C16) Common
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
MTG: Commander (CMD) Common
2011 Core Set (M11) Common
FNM Promos (FNM) Rare
Promo set for Gatherer (PSG) Common
Promo Set (000) Common

Combos Browse all

Related Questions



Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

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Cultivate Discussion

JuanDiego_Montoya on Friendly Fire Builder

1 day ago

First of all, you should delete Highland Weald and Gruul Guildgate. They aren't fixing your mana enough (especially in a 2 color deck) to warrant being as slow as they are. Secondly, you should take a look at how much mana ramp you have vs. the # of lands vs. your average CMC. You need to include more lands and ramp (like Rampant Growth, Cultivate, and/or Explosive Vegetation) to get your biggies out sooner. Additionally, you'll want mana rocks like Darksteel Ingot, Sol Ring, and Gruul Signet to serve as quick mana too. You can swap out some lands/rocks/ramp for mana creatures, but be very careful when doing so, as a mana creature is never worth as much (in terms of reliable mana sources) as a land or rock due to three things: their mana cost, summoning sickness, and potential to be removed.

If you haven't tried it yet, go to and search your commander to find good cards that are commonly included in decks with your commander.

BSP on i have no clue what im doing dragons

1 day ago

Tyrannical Fury!!!

That's my casual build of Karrthus. My mana base isn't too expensive but works pretty well. I highly suggest you run at least 37 lands.

Recommended additions: Wood Elves, Cultivate, Dragon Tempest, Scourge of Valkas

Cards I recommended you take out:

Grave Upheaval -> take this out and up your land count

Crucible of Fire -> this isn't a bad card but I think anthem's are better when you make 3+ bodies per turn that will benefit from said anthem. You have to pump dragons out 1 by 1, making this card to slow imo.

Diabolic Revelation - 6 mana to tutor 1 card? If you can't get Demonic Tutor, run Increasing Ambition over this.

Mogis, God of Slaughter - Mogis doesn't help your dragons and will, at most, be a slight nuisance to your opponents. This could be something like Skyshroud Claim which would help you get your dragons out faster.

Cryptolith Rite - similar to the crucible, I don't think you'll be churning out bodies enough to make this card worth it. How about Farseek instead?

I'll add more thoughts later, got work to do now.

Bxbx on Gahiji Tokens

2 days ago

Another one. Why don't you play a Plains and a Mountain to fetch with Cultivate?

RijtBart on Draconic Domination 2.0

3 days ago

great landbase for the deck. Really like it. Very difficult to pull off in a 5 colour deck.

Some suggestions:take Spellbound Dragon out because you run so few sorceries. The chance of pumping this dragon are to small.

Take Cultivate as you run 0 basic lands. This card doesn't do anything in this deck.

I would really consider some spot removal like Beast Within and Utter End to take care of some pesky planeswalkers / artifact / enchantments.

Lastly I recommend Temur Ascendancy. This card does everything you want for these kind of decks.

blockytea on 5 Color Ascendancy

3 days ago

Looks sweet! I'm a big fan of five-color and Ramos in general, and I've actually been wanting to make a prowess deck for a while. One note, thoughsince you're only running one of each basic land, cards like Cultivate or Skyshroud Claim could theoretically become redundant. I think Chromatic Lantern is also a must-have in any five-color deck, as if you're lucky enough to get that out early, you take away the the biggest disadvantage of five-color and can really start to boogie. Though like I said, this is a rough draftI'm sure you'd have caught these at a second glance.

Also, Stormchaser Mage is fuckin' SIIIIIIIIIICK

hoardofnotions on Sigarda, Archangel

3 days ago


I think ghost quarter and field of ruin could be cut, EDH isn't like modern where decks don't have a lot of basics. If you're looking for that effect i'd run Tectonic Edge or Strip Mine

I'd add Krosan Verge, Grasslands and Thawing Glaciers

I'd also try to get Canopy Vista, Scattered Groves and Temple Garden in to upgrade your ETB tapped lands and help with emeria, the sky ruin!

I think you could cut 2 lands of your choice as well to get the total to 37. You're running green and have ramp.

I like the flavor of gallows at willow hill, but I think you have enough other removal.

I think you're missing some card draw, maybe add Harmonize, Congregation at Dawn, Eternal Witness, Lifecrafter's Bestiary, Momentous Fall, Rishkar's Expertise, Vanquisher's Banner, Zendikar Resurgent

I'd might cut commander's sphere for Cultivate or Kodama's Reach for more consistant ramp

I really like the way you've committed to your theme! If you want to debate any of my suggestions I'm game!

Zerraphon on Kruphix and the Value Town Toolbox (Panharmony)

4 days ago

Hey again! So I've made a lot of changes to my Kruphix deck and I was wondering what you'd replace an Abundance with, I mean its a fun card and ensures my land drop but i dont really need more ramp with all my scry/Cultivate's and such. would something like Blue Sun's Zenith come to mind? Because abundance with my updated deck is a kinda a bad top deck...Also, do you have an issue with aggro decks? and do you know of any blue/green cards that help vs aggro?

Hyperalgialysis on Torment of the Weak

5 days ago

Torment of Scarabs is really strong in a deck built around Torment of Hailfire. If I may suggest add in Harsh Scrutiny Duress and Lay Bare the Heart so your opponent has no cards to discard. There is a new flip card that is a land and lets you copy spells if you spent mana from it to cast it. Say you cast a torment with x being 5, if you used that land they have to do it for 10. It is pretty useful in this type of strategy. You may want to tinker with eithet blue or red as the other color instead of green. I like the idea of a golgari torment deck, but the color lacks ramp(actual ramp like Rampant Growth Cultivate and Explosive Vegetation) so the other 2 may prove more useful. Blue has bounce effects counters and draw all of which could be very useful. Strictly better mtg on youtube made a rakdos version of this deck that seemed to play pretty well since Shock and Lightning Strike tend to make losing life less appealing. Just my thoughts, I am sure this deck will play fine in its current form.

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