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Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

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Cultivate Discussion

supgirl on Jund Dragons

1 day ago

Nice deck! Im trying to get me a Sarkhan Vol myself. 11 bucks : /

Anyways, I know this was posted a while back, and I am sure you have made a lot of changes. But Imma weigh in, anyway :P I have a similar deck. I run 4 Dragonspeaker Shaman, and I have 2 Cultivate and 2 Explosive Vegetation Sure, I am a tad vulnerable early on, but when I Karrthus, Tyrant of Jund turn 4-5, coupled with a Crucible of Fire it can be a pain to deal with, if you are on the receiving end, :p Great deck! Here's my suggestions.

-2 Arbor Elf (good, but not great)

add +2 Cultivate / Explosive Vegetation

-2 Dragon Hatchling (cute! But you need to save early mana drops for set up)

add+2 Thundermaw Hellkite (this card is ridiculously good.)

-2 Malfegor (Unless you are gonna run Bladewing you need your dragons in your hand

add +2 Kokusho, the Evening Star (Insurance)

-2 Slumbering Dragon (waaaaay too long to capitalize)

add +2 Dragonspeaker Shaman

Hope I was able to be helpful!!!

HeroInMyOwnMind on Uril Auras

2 days ago

When it comes to removal, don't forget cards like Oblation and Chaos Warp. Tucking is sometimes more effective than anything else. You also have full access to board wipes, and cards like Winds of Rath can be especially potent. As far as enchantment and artifact removal, you are playing the best possible colors for it. Hull Breach, Mystic Melting, Return to Dust, Krosan Grip and a dozen others are all available to you, so it is just a matter of picking your poison.

For ramp, you have all the best choices. Besides the green sorcery spells like Cultivate, Explosive Vegetation, and Kodama's Reach, you also have access to all the mana dorks like Birds of Paradise, Bloom Tender, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Quirion Elves, and Sylvan Caryatid. You can also opt for creature ramp through cards like Farhaven Elf, Sylvan Ranger, and Wood Elves.

When it comes to auras, I think the most important thing to remember is to avoid "win-more" cards. I know cards like Ethereal Armor and Daybreak Coronet seem like obvious choices, but they are not as potent as something as simple as Rancor. Generally, your auras should give you evasion, trample, or protection. If you streamline them, you will be more likely to pull a card that will get you through enemy defenses. You don't need to be a 50/50 to win the game. 21 damage is all you have to do. Getting Uril indestructible is also worthwhile.

To fill out your deck I suggest getting something to avoid the sacrifice mechanic (Sigarda, Host of Herons or Tajuru Preserver or both), a few combat tricks (having Uril with 2 enchantments will most likely make him an 11/11 minimum, so being able to us Boros Charm or Rush of Blood to double his power when they don't declare a blocker will get you easy pick-offs), tutoring (both for creatures in case Uril is tucked, and for auras to pull out game winners; cards like Three Dreams, Eladamri's Call, Enlightened Tutor, Green Sun's Zenith and Idyllic Tutor all work to that ends, but there are creature options like Totem-Guide Hartebeest and Heliod's Pilgrim to consider as well), card draw (enchantress cards are best here; Eidolon of Blossoms, Argothian Enchantress, Mesa Enchantress and Verduran Enchantress), and a solid land base will make your Uril deck dangerous.

A few suggested cards would be Grand Abolisher, Kessig Wolf Run, Rogue's Passage, Slayers' Stronghold,Sunhome, Fortress of the Legion, Yavimaya Hollow, Replenish, and Retether. These are all potent cards that have really good synergy with Uril's win conditions.

I don't want to shamelessly plug my own deck, but I feel like if you looked at it you would find a good direction to head in. If you are curious, you can check it out here: Uril, the Miststalker

yourfavouritesquid on copsiescopseicpoesicopiescopesicopoescopies

3 days ago

Relentless Assault is already in, ill be looking for a place for Howl of the Horde. and ramp is present in Boundless Realms, Kodama's Reach, and Cultivate

enpc on 2014-12-16 update of The Crying ...

3 days ago

Strionic Resonator could be good here. Also, things like Bloodsoaked Champion and Reassembling Skeleton and Nether Traitor are nice. Ogre Slumlord is good fuel for creature sac loops as is Mikaeus, the Unhallowed. Things like Chord of Calling / Green Sun's Zenith help dig the creatures you need. Diabolic Intent is expensive but will work brilliantly in the deck. High Market is a must. Also, you need ramp in a deck like this. Deathrite Shaman, Nature's Lore, Sol Ring, Sakura-Tribe Elder, Skyshroud Claim, Rampant Growth, Cultivate, things like that. High end creatures, you want things like Sheoldred, Whispering One and Overseer of the Damned (makes black tokens when stuff dies, seems good). Dictate of Erebos is nice too. Hopefully this helps a bit.

enpc on damia, sage of edh

3 days ago

Ditch the Armillary Sphere / Sylvan Scrying for actual ramp - Cultivate / Rampant Growth / Nature's Lore / Skyshroud Claim. Also, Hinder + Tunnel Vision isn't a very reliable win con. I mean its funny and all but realisitcally it's quite rare to actually pull it off.

CuddleSweat on Sliver EDH Oh my!

4 days ago


Urza's Incubator - Makes all your Slivers cost less

Distant Melody - Card draw - draw for the amount of slivers you have

Patriarch's Bidding - Can bring your slivers back to life, but might benefit opponents as well.

Mirari's Wake - Mana Acceleration and +1/+1 pump

Alpha Status - Makes one sliver really beefy

Shared Animosity - The more slivers that attack, the stronger they all are

Call to the Kindred - Free slivers from your deck

Eldrazi Monument - Pumps up your slivers real nice, but at a cost of sacrificing one creature a turn

Aphetto Dredging - Bring back a few dead slivers to your hand

Cultivate - Land searching

Peer Pressure - Mean against my Changeling deck.

Riptide Replicator - Sliver producer, and more than 1/1 if you want!

rynonator on Gahiji tokens

1 week ago

You seem to have a bit to many lands IMO. At least take a few out for some ramp like Cultivate or Rampant Growth.

Color(s) Green
Cost 2G
Converted cost 3
Avg. draft pick 3.92
Avg. cube pick 8.14


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Planechase 2012 Edition Common
MTG: Commander Common
2011 Core Set Common
Promo set for Gatherer Common
Promo Set Common

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