Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
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Cultivate Discussion

asasinater13 on What's the consensus on Greenwarden ...

1 hour ago

Greenwarden of Murasa is good, but not "needed in every deck" good. I'm going to run it in zegana because I need creatures with big bodies for zegana to work, and I'm a control-ish deck so I often have some form of counterspell in my graveyard early game to get back (or a Cultivate is just fine to get).

HeroInMyOwnMind on Most underrated commander of all time

2 days ago

Don't forget to take advantage of multiplayer card draw - Temple Bell, Rites of Flourishing, Otherworld Atlas. I see you have Howling Mine, but doubling or tripling the effect will work in your favor too much to be ignored. Not to mention it might steer early hate away from you, since you are benefiting the whole table.

You can also speed up hands that might get flooded with your high cost cards with cards like Early Harvest. Green decks also tend to have a need to be ahead of the curve, so adding more ramp spells (especially value ramp spells like Cultivate and Kodama's Reach), is a really good way to make sure you can put down your threats and win-cons before they can be answered.

Flagellum on Cons with Jarad, or suggestions ...

2 days ago

Luckily green has a lot of ramp available. Things like Cultivate, Kodama's Reach, and Far Wanderings are all available for jarad and are edh staples. Not sure of your budget constraints but Lord of Extinction I believe is a must with jarad. Mossbridge Troll, and Kokusho, the Evening Star do wonders and are great. Then there's always the Mikaeus, the Unhallowed and Woodfall Primus interaction.

CastleSiege on Deforestation

3 days ago

Oblivion Sower is definitely an interesting card, but it isn't strictly better than anything i already have nor does it do enough to warrant putting it in over something else.

Terravore is one of the cards in the earliest build of this deck. It was cut a long time ago because it's just a single generic fatty that is easy for opponents to deal with.

I actually have a foil copy of Far Wanderings and have been debating for a while if I should run it over Cultivate or Kodama's Reach. Never really decided one way or the other.

I'd probably include Mwonvuli Acid-Moss if it were an instant. However, this is a card I've often overlooked as it says "Forest," not "Basic Forest." This might be something I'll include in a three color deck to fetch out those duals, shocks, or tangos.

Salad_Thunder on Harvest the Moment

4 days ago

I love Teneb :-)

I've started putting Cultivate, Kodama's Reach, Sol Ring, and Sword of the Animist in all of my multi-color green decks that have any expensive spells. Getting one of them really speeds things up and lets you cast the fun things. The ability to get any two basic lands in the case of the Cultivate and Kodama's, instead of just one forest, is huge for a multi-color deck.

Steel Hellkite makes a good flying buddy for Teneb.

Aldazar on Wrath of the Ur-Dragon

4 days ago

Hi, Zer0w!Thanks for the commentary--spectacular ideas, and your deck is quite the fright!

I am approaching this deck in a somewhat different way from you, as first and foremost I want a dragon tribal deck. A creature with a response for every scenario. That's not quite possible in here, but it is pretty darn close. One issue is that some awesome answers the deck could contain are, just as you say, remarkably mana-intensive. I'd love to monstrous Stormbreath Dragon in response to enter the infinite, or phase out Mist Dragon in front of a board-wipe (still might find a place for that one). To the suggestions!

Karrthus.... I had considered adding Dragonlord Kolaghan just as a second universal haste effect, but I've not come up against a cloning of Karrthus before, and though I suppose I was aware of the threat, your point is excellent. If a card in your deck can nullify your own plan, it doesn't belong there, I once heard. Relevant that, here, I suppose. Besides, that gives me representation of every Tarkir Dragonlord, and Kolaghan makes a gorgeous foil!!! (Yes, I'm addicted).

Holy crud... You took me by surprise with Sylvan Library, and you are SO Very Right! It fits almost too perfectly! Unfortunately, I think that means I'm looking for another $100 foil for this thing. XD

Regarding Brainstorm and Dream Cache...I've thought about including their like, but I would just rather utilize permanents for my sort of hand-maintenance effects, a la Dack Fayden, Monastery Siege, Scroll Rack, Sensei's Divining Top, for their potential to be utilized more than once.

By my consideration, you're half-right regarding Ophidian Eye and the Niv-Mizzet, the Firemind combo. Use of Curiosity or Keen Sense, and inclusion of Credit Voucher gives the combo the Potential to straight-out win, in a way where the cost of Ophidian Eye wouldn't fit. However, that's not how I use the combo. If I've got Ophidian Eye in hand and Scion of the Ur-Dragon on the board, I can hold up mana for it, without having the threat be apparent, for to cast in response to the action of another, just for to kill them--with the added benefit of drawing half my deck, and killing pesky creatures if needed. 'oh, you're comboing off? Nope.' Besides, Ophidian Eye makes a gorgeous foil. :P ...Including Credit Voucher does strengthen the combo into a win con, but if drawn on its own, though not a complete dud, it's certainly not up-to-par for the deck.

I actually have little to no trouble with ramp or fixing at this point--especially with fixing, (sets of fetches and shocks seems to that) ...ramp can always be improved upon.

Mirari's Wake has been under consideration for around a year, and at this point it's just whether it's something I want to make a space for. I probably ought to, but I haven't found one yet, so it's still on hold.

I recognize how amazing Bloom Tender can be, and my excuse thus far has been of wanting to maintain the Dragon-Tribal theme, to which Birds of Paradise was the exception. However, BoP was excepted because it flies, and I had several earthquake effects in here to start with, so it might be time to let Birds OP fall to the distinction of ramp needing to provide two or more potential mana (or fixing in the case of Chromatic Lantern) in order to make the deck-list, and let the elf have the slot. I'd feel pretty bad cutting the bird, though, I think.

Coalition Relic was in the deck for the longest time, until I dropped it in favor of Crucible of Worlds when I got one last month. That was intended to be temporary, until I found a better cut, but one hasn't come up yet. The right action is likely to cut Channel the Suns in favor of it, to take the safer option. It does lose me the potential to drop my general turn one, but that was nothing more than a fun, gimmicky ghost of a chance, anyways.

Cultivate is actually in the deck, Explosive Vegetation for four mana provides the potential to ramp to seven, guaranteed six--at this point I'd rather include something for three to ramp to five with. That may be the wrong option, given 7's really what you want to drop Scion, but I think I'll maintain for now. ...Skyshroud Claim I'm not certain how to consider in comparison to Explosive Vegetation--it's probably slightly better in my deck considering shocks and Survival of the Fittest's green mana-intensity, but the consideration is the same.

Farseek, Harrow, Sakura-Tribe Elder, and Sylvan Caryatid all were cut by the wayside per providing only one potential additional mana apiece, though Farseek was a recent and difficult decision. Search for Tomorrow I find spectacular, but shared the same fate.

Shard Convergence and Tempt with Discovery are of course both spectacular 5-color-ramp spells, or technically fixing in the case of convergence, I suppose. I feel bad in saying that I probably would have included Tempt with Discovery by now, if not for the lack of a foil version to be had. I do, however, hesitate, for its necessity of numerous players, as well as dependence upon their selections, to be anything more than a Sylvan Scrying that drops the card for a higher cost. Additionally, opponents can search for utility lands, which could be dangerous. Shard Convergence seems just a bit unnecessary to me, as per the density of things to aid in hand-selection. It doesn't actively ramp us, but provides immense card advantage, limited to lands. I'll consider it if I find myself in land-lulls, though.

I'm glad someone else shared my thoughts on Bring to Light as well... I was able to track down a pack foil pulled in a midnight Prerelease across the country, to trade for, right off the bat? _

I already looked over your own deck, and found even more great ideas, but I'll leave commentary on them over on your field, at another time. Thanks again for the feedback!!!

DavidBray on Draconian

5 days ago

I'd recommend more ramp. Losing your Cultivates or Kodama's Reach means it might struggle in the early game. I'd lose Chandra's Outrage in place of Lightning Bolts, because when you get to your Form, you aren't worrying about dealing damage to your opponent.

hubatish on Choose to Ooze and they will lose

5 days ago

Have you gotten a chance to play(test) the deck yet? First thing I notice is lots of 5 drops and no ramp. I'm seconding the addition of Rampant Growth or Cultivate; your response to Spectreblade about it doesn't make much sense, as Rampant Growth can still a good card in 2 color or even mono-color decks.

Another thing is that Gutter Grime unfortunately seems to have very few targets (non-token creatures) in the deck, so getting the first counter seems very difficult. Maybe remove it for Rampant Growth, Experiment One, or some other non-token ooze.

Sorry for the harsh criticism! But I think the deck needs some tuning.

Color(s) Green
Cost 2G
Converted cost 3


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2013 Common
Planechase 2012 Edition Common
MTG: Commander Common
2011 Core Set Common
Promo set for Gatherer Common
Promo Set Common

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