|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Common|
|Planechase Anthology (PCA)||Common|
|Commander 2016 (C16)||Common|
|Commander 2013 (C13)||Common|
|Planechase 2012 Edition (PC2)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|FNM Promos (FNM)||Rare|
|Promo set for Gatherer (PSG)||Common|
|Promo Set (000)||Common|
Combos Browse all
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (31)||ZombieFood , NOGzFTW , xXThormentXx , Kvothe1115 , Dr_Jay , bustinchops , prass1 , Falte , plof , Friedrice24 , frederiklw , darthnuchi , Justinaut , richardmv , CAPTAINxCOOKIES , ironax , CastleSiege , MrCrazzyc , Boza , bakunet , pskinn01 , angesoir , Candyman949 , miracle , PembrokeWelshCorgi , killstars , mziter501 , Gabeph , duff87 , LegendDeer , MattN7498|
|Want (10)||Zomgasa , twospires , zachi , Portwood , SeditiousCanary , sneferie , , Psycheretic , No1HanSolo , ShishkyBob|
3 hours ago
Welcome to the format! The first thing I would do is add some ramp to your deck, so that you can cast more than one spell per turn; especially during the early stages of a game. Some cheap options are Rampant Growth, Farseek, Cultivate, Kodama's Reach, Commander's Sphere, Darksteel Ingot and Fellwar Stone. I would also add Cryptolith Rite and Sol Ring, though these cards are slightly more expensive than the average card you're using.
17 hours ago
Nice deck! The name alone is fantastic lol. Check out my own edh-cat-deck here: WonderCats. There are a couple cards that I think are auto-include for this deck, yet are glaringly absent. Sigarda's Aid is AMAZING for any Voltron deck. Chameleon Colossus is technically a "Cat," & his pump ability is crazy with Arahbo's Eminence ability, so I am curious why you cut him out. soul22 & Winterblast: I can see why Fleecemane Lion didn't make the cut, but I've found him to be a very nice body when going Voltron- expensive CMC, but I basically think of him as a 7-mana Indestructible, Hexproof 7/7, which is pretty badass when you throw a couple things on him, such as Fireshrieker, Quietus Spike, Prowler's Helm, & Sword of Fire and Ice, lol. I personally don't think Watchers of the Dead is strong enough to make the cut- his ability lets them keep the important stuff in their graveyard. Scavenging Ooze seems better, imo, since it actually targets the problem. I would also put Aura Shards in there, since there are enough non-cats to be even better than Qasali Slingers in your deck, imo, though I run both. Another sweet Voltron guy is Stonehewer Giant. I prefer him over Stoneforge Mystic for edh. Also, what happened to your ramp? Cultivate/Kodama's Reach got cut? Even with the artifact "ramp," it seems very low, since you only have 30 lands. Another missing piece is card draw: I personally like Hunter's Insight with Arahbo. A game-ending spell in my deck that I absolutely LOVE top-decking is Genesis Wave. I found Sacred Cat to be underwhelming in actual play. Skyhunter Prowler is a flying vigilant 4/6 on the attack, and a 1/3 on defense, & I have found his 2 keyword abilities to be very very good when he is Voltron'd-up. I also cut Sword of Feast and Famine & Sword of Light and Shadow from my deck; the protection was too problematic, since it made the Eminence ability useless, and also prevented stuff like Duelist's Heritage & even pumps such as your Phytoburst/Berserk. Anyways, just some suggestions- good luck!
3 days ago
I don't think Cultivate and Kodama's Reach are really worth it since your curve tops off at 5. Cloud Key might be fun since it'll let you cast more spells in a turn and something like Chandra, Torch of Defiance for card advantage. Also is there a reason there's no Lightning Greaves? if you still have some of your swords they might fit too.
I'd like to hear your opinion on Descendants' Path after you play with it awhile, it doesn't seem like it would hit very often.
3 days ago
Horn of Greed won't trigger from the lands you get from ramping effects like karametra or cultuivate because you don't play them.
4 days ago
I know you're tight on spots, but sometimes you have to kill your darlings to do what's best.
Either way +1 to the deck, and double +1 to your username!!
4 days ago
Many of those cards were present in previous versions of the deck, though I later decided to take them out in favor of something I deemed better (for example, Hunted Troll and Prey Upon for Khalni Hydra and Ulvenwald Tracker are a couple that comes to mind). I also already thought about taking out Cultivate for Nissa's Pilgrimage since the latter would be strictly better, but despite it being a very common and cheap card I just haven't been able to find it yet.
That version of Garruk is very appealing though, as are the equipment options for Ghalta (I was also considering a Sword of Vengeance). The problem is that finding a spot for these trinkets is proving hard, I don't want to make this deck too much general-centric. Anyway thanks for the suggestions!
5 days ago
Okay so I can tell you're a relative novice, since most of the cards you use are recent, so here are my thoughts as a long-time player.
1) mana concerns. You have a LOT of dorks, but that's not exactly optimal. In commander, there tend to be a lot of board wipes (example: Wrath of God). This just throws your gameplan to the wind. Try some rocks and ramp. Sol Ring, Exploration, Burgeoning, Worn Powerstone, Hedron Archive, Cultivate, Traverse the Outlands, Skyshroud Claim, and Emerald Medallion are good examples.
2) flavor. Lots of big things, but not a lot of really good things. Wurmcoil Engine, Blightsteel Colossus, Archetype of Endurance provides some much-needed resistance to removal, Mossbridge Troll to just surprise kill an opponent, Siege Behemoth to power through chump-blocking, Steel Hellkite for removal, Thunderfoot Baloth, and if you want a little out-there synergy, Beacon Behemoth, Paleoloth, and Spearbreaker Behemoth are all pretty cool.
3) draw. Or lack thereof. All right there isn't that much to suggest here (it's green, for heaven's sake). But Soul of the Harvest, Zendikar Resurgent, Elemental Bond, maybe Kavu Lair: all good options. For some burst draw, it doesn't get much better than Soul's Majesty and Rishkar's Expertise. Others include Mouth / Feed and Shamanic Revelation.
So yeah, that's most of what I got, other than Prowling Serpopard. Against Todd's blue deck.
1 week ago
Taking a quick look, I would add a couple of more ramp spells Nature's Lore, Cultivate, Kodama's Reach, Explosive Vegetation, Skyshroud Claim and Hour of Promise are all great options(Especially over Thunderherd Migration). I would say you want atleast 6 ways to unconditionally ramp.
Maybe even add in Vorinclex, Voice of Hunger.
Either way, deck looks fun!