Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
|Have (5)||rockleemyhero , winterwind10 , metalmagic , orzhov_is_relatively_okay819 ,|
|Want (11)||ConZa , OmegaTitan , lyfeisweird , I-cast-a-spell-on-you , blondle , BigBanditBoi , richmondtzh , Dominio , PossiblyCthulhu , villa1n , Jdreesman|
Printings View all
|Core Set 2021 (M21)||Uncommon|
|Commander 2020 (C20)||Common|
|Mystery Booster (MYS1)||Common|
|Commander 2019 (C19)||Common|
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Masters 25 (A25)||None|
|Commander 2017 (C17)||Common|
|Archenemy: Nicol Bolas (E01)||Common|
|Planechase Anthology (PCA)||Common|
|Commander 2016 (C16)||Common|
|Commander 2013 (C13)||Common|
|Planechase 2012 Edition (PC2)||Common|
|MTG: Commander (CMD)||Common|
|2011 Core Set (M11)||Common|
|FNM Promos (FNM)||Rare|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Cultivate occurrence in decks from the last year
Commander / EDH:
All decks: 0.27%
GW (Selesnya): 1.56%
GU (Simic): 1.52%
RG (Gruul): 2.29%
BRG (Jund): 2.15%
RGW (Naya): 3.8%
BUG (Sultai): 0.66%
RUG (Temur): 2.91%
GWU (Bant): 0.92%
10 hours ago
Good start. I think Spiders can be pretty scary when they get set up. The real advantage of this tribe is the defense they offer, making it very hard to attack you.
You are really low on lands. I think 36 would be a minimum, but 37-38 might be ideal considering how slow spiders are. I would recommend Oran-Rief, the Vastwood to make your spiders bigger. Bojuka Bog could also easily make an appearance here. A few more dual and tri-lands to smooth out your mana wouldn't hurt, either.
You're missing a few spiders I would consider important, notably Silklash Spider, Spider Spawning, Arachnogenesis, Hatchery Spider, Nyx Weaver, Jungle Weaver (cycling and a fatty is nice) and Blightwidow. There are also the anti-flying spiders Oran-Rief Recluse and Stingerfling Spider that will often have good targets. In a format where Lightning Greaves is a staple, I like having access to Acid Web Spider.
In terms of synergy with Thantis, Obscuring Haze seems great, Crawlspace seems good at directing combat elsewhere, and Sight of the Scalelords gives your team vigilance and they also get pretty beefy.
In terms of cuts, I would start with the large amount of tricks you are playing. They are okay 1v1, but start to look a lot worse in multiplayer. Some number of Dark Dabbling, Undying Evil, Without Weakness, Kaya's Ghostform, and Minion's Return would be fine.
You also have a series of instants and sorceries that don't offer enough value in my opinion, such as Crash Through and Pyretic Ritual. Explore won't work too well with only 32 lands, either.
I would also think about cutting Viper's Kiss and Atarka's Command.
I don't know if you mistook her for a spider, but Xira Arien is an insect. You could be playing much better card draw instead of her.
Hope this helps!
2 days ago
2 days ago
First off I want to say I like a lot of the choices you made for the deck! In five color decks it can be hard to get the mana you need. Cards like Nature's Lore, Rampant Growth, Kodama's Reach, and Cultivate may help you. I see that you are running fetch lands like Wooded Foothills , in which case try looking into the "triomes" from the recent Ikoria set as you can get them from the fetch lands. My best piece of advice would be to run more lands and less basic lands in general, if you can afford to. Many of your cards have high mana requirements even with the Ur-Dragon's ability. I think going to 37 or 38 lands would help you. I think in your deck you have too many basic lands which can make it hard to cast your green ramp cards. However, I do recommend having at least one of each basic land. I hope this helps you!
3 days ago
I like Cultivate I’ll consider that. I’m just starting to dig into Coreset 21 I’ve been moving Ugin Spirit dragon in and out of here too. I’ll have to tinker and see what should come out
3 days ago
Ghalta is a great first time commander. So cool, good job and make sure to have fun. However, you need more ramp. Ghalta comes out usually turn 3-4 on a very cheap budget if you play him right. My first suggestion is to get elves Llanowar Elves, Fyndhorn Elves, Boreal Druid, Arbor Elf,Priest of Titania, Elvish Archdruid, Rishkar, Peema Renegade, Steel Leaf Champion, Gigantosaurus, Gyre Sage And there's a lot more. This makes it so that ghalta can come out early. Karametra's Acolyte is also cool beans
Ghalta is super unique so have fun and add your own twist to it
4 days ago
If your going to play Eerie Ultimatum play more self mill, this will also have better synergy with the commander
You don't draw enough cards either - Bonders' Enclave - Tatyova, Benthic Druid - any of the modern horizons cycling lands - Splendid Reclamation (sortof) - Mystic Remora - Rhystic Study - Omen of the Sea - Brainstorm - Nissa, Vital Force - Elemental Bond
5 days ago
- Stubborn Denial with a Commander, that has 4 power. For countering target noncreature spell feels really good. Love the card in Tasigur, the Golden Fang.
- Return to Nature just because it is reprinted so often it is no junk. So versatile at each state in the game for so little investment.
- Aven Mindcensor I also slept in this card, but once you flash him in on somebody searching his library (yes Cultivate counts, as does cracking fetchlands), you will get that little evil feeling of joy.
- Compost, if your meta likes playing black. Spells cast do count for this...So nice.
- Nature's Claim the cheapness of the card makes it absolutely worth an include. Bonus points for targetting your own stuff to screw someone's lethal math over.
- Driven / Despair makes your tokens become a true menace. In Hapatra, Vizier of Poisons the card is a bomb, maybe it is elsewhere aswell.
1 week ago
What is the plan for this deck? Are the shrines there as a just in case thing? It doesnt seem you have a consistent way of getting them out, especially since you are only running one Sanctum of All.
I would suggest cutting some creatures in favour of some scary and/or card draw effects as filtering your topdecks can really help shrines.
I would also cut Life Goes On, life gain is not great and there are better cards you fill those slots with to help with whatever gameplan you go with. Shatter the Sky, Time Wipe or Ruinous Ultimatum are all great picks to just reset the board and buy more time to get your shrines online.
If you have Teferi, Time Raveler he fits really well in shrines since he can allow you to cast your boardwipes at instant speed and slow down your opponents ability to interact with your board.
Cultivate would really help fix your mana if you are not running shocks, temples or triomes.
Sorry if my suggestions are way off of where you wanted to go with the deck, just my thoughts.
I am finding shrines a lot of fun to play though, definitely worth building. I am quite curious to see how many working variations people can come up with too. I hadn't thought about a creature based shrine deck but if you can make it work, more power to you.
Good luck and have fun with it.