Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

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Cultivate Discussion

Alixen on What is a pantheon and why is it after me?

4 hours ago

The issue with Kodama's Reach and Cultivate is that they search for basic lands. This deck has none. I'm not sure Doubling Cube would be all that effective given it's activation cost. I'm considering a few more mana rocks or Urza's Filter but that one helps my opponents too.

HeroInMyOwnMind on What is a pantheon and why is it after me?

10 hours ago

I feel like having more ramp would help you threefold. I know you said color fixing isn't an issue, but with things like Kodama's Reach and Cultivate you can get Progenitus out that much faster, gain card advantage, and color fix all at the same time.

Mana doubling effects like Mana Reflection and Doubling Cube can also be pretty helpful in getting cards out.

lothshteth on In light of the new ...

15 hours ago

True, but I think that is an over analyzed part of a planeswalker. Its like saying no aura is good unless it has totem armor or shroud. Walkers who only conditionally protect themselves still see play like Tezzeret, Agent of Bolas and Dack Fayden . I just think its sad that every walker needs card advantage, protection, and a ultimate that wins the game. But I digress...The card is looking a lot better now. The -2 fits nicely as a black Cultivate , and I like the Nightmare emblem although it should probably be -6. +1 seems a little out of place, but I understand where you are coming from. Overall, good work.

diatryma on Teen Titan!

1 day ago

okay you have way too many things that allow you to play more lands with no way to get lands into your hands. You need things like Cultivate Kodama's Reach or Rampant Growth

Malice_leche on Omnath-ELFdrazi

1 day ago

In Kodama's Reach out Elvish Lyrist In Cultivate Out Time of Need

Wanted more ramp. Time of need never helped me out much, although it's a powerful card. I like the removal and creature combos, but again, there wasn't a ton of use I got from Elvish lyrist.

zinv72 on Selvala, Explorered and Returned with tokens

2 days ago

36 lands is a very solid number for two color EDH.

Even though EDH is a 100 card format, you can still be tight on space. Expedition Map is slow, and not even ramp. If you're going to suggest that, why not Armillary Sphere ? (though personally, in a green deck, you have much better options than artifact ramp)

Since you're running green, the best ramp spells are Cultivate , Kodama's Reach and Sakura-Tribe Elder .

The next ones I recommend are Skyshroud Claim , Explosive Vegetation , Ranger's Path , and Nissa's Expedition . These are good because you are spending one card to ramp two land that turn.

If you still want more ramp, there's Rampant Growth and Nature's Lore . (however these are one card for one land that turn. If you're tight on space, I wouldn't include these.

capriom85 on Wolfninja

2 days ago

Would you do End Hostilities for my promo Cultivate ? Also, My Sylvan Library is 5th edition. Are you interested in it?

TheSilverBlade on Angels ((Help wanted))

5 days ago
  • Have you considered Angel of Serenity and Admonition Angel ? They're both pretty strong in that they act as removal and giant beaters. Twilight Shepherd is pretty awesome in that it prevents your team from getting blown out by a board wipe.
  • If you can add in a couple of ways to make Sigarda indestructible, she'll be unstoppable; Sigarda is one of the most feared generals in EDH because once she's suited up with Darksteel Plate , she's almost impossible to get rid of. (Except if you play Final Judgement or Terminus.) Spirit Mantle can also help you push through to hit somebody for 21 general damage.
  • I personally wouldn't run Angel's Mercy or Scroll of Avacyn just because cards that only grant you life in EDH aren't too powerful. Gaining 5 or 7 life in a format where you start at 40 isn't putting you that far ahead.
  • Darksteel Mutation , Condemn and Oblation are all great ways to remove problematic generals from the game.
  • Elvish Mystic isn't quite an ideal mana rock when you have access to other, less fragile spells. A 1/1 is going to die to a board wipe, whereas lands and artifacts are much harder to deal with. (Harrow , Sol Ring , Selesnya Signet , Cultivate , etc.)
  • Angelic Armaments seems a bit redundant; there are only 4 non-angel creatures in the deck. Most of the time, you'll only be giving the equipped creature +2/+2, which is a relatively small effect.
  • Return to Dust , Beast Within , and Krosan Grip offer some of the best artifact/enchantment removal in the format. (Granted, Beast Within doesn't really fit the theme, but destroying any permanent at instant speed can come in handy.)
  • TCGPlayer.com Price

    Low Avg High Foil
    $0.74 $1.06 $2.48 $3.34

    Cardhoarder (MTGO) Price

    Normal Foil
    0.05 TIX 0.09 TIX
    Color(s) Green
    Cost 2G
    Converted cost 3
    Avg. draft pick 3.92
    Avg. cube pick 8.14

    Legality

    Format Legality
    Legacy Legal
    Vintage Legal
    Commander / EDH Legal
    Modern Legal
    Pauper Legal

    Printings View all

    Set Rarity
    Planechase 2012 Edition Common
    MTG: Commander Common
    2011 Core Set Common
    Promo set for Gatherer Common
    Promo Set Common

    Combos

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