Cultivate

Cultivate

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Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

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Cultivate Discussion

Didgeridooda on Roon Blinks

1 day ago

I run Roon too, and I feel you are missing the main contributor to Roon's success. Huge amounts of ramp, and draw/tutor.

I would look to cut about 8-10 creatures to add ramp.

Skyshroud Claim, Nature's Lore are great if you shock the deck out.

Cultivate, Kodama's Reach, Explosive Vegetation, Farseek

Also some more rocks. Azorius Signet, Simic Signet - I like the blue signets lol. Talisman of Progress is also good. Chromatic Lantern

Sea Gate Oracle is a great target for early blinks.

For tutor, Chord of Calling is great, and super cheap right now. Fierce Empath, Brutalizer ExarchNot sure on your budget, so I kept suggestions cheap. I tutor a ton in my deck

Brushland

You will Roon the day! if you want to check out my build.

AdrenalineBomb on Ach! Hans, Run! It's the Dragons!

1 day ago

I would recommend Chromatic Lantern. Also I would suggest adding some more basics so you can play cards like Cultivate and Kodama's Reach.

Midwest on Well if I can't do it in Modern I'll do it in EDH!

1 day ago

So, if you really want to hit the full on Pod/Tutor tool box you could include a Survival of the Fittest and a Fauna Shaman. Those two cards lead naturally into Genesis and even further into Masked Admirers. Every time you feed the Admirers to Survival or Fauna Shaman you can spend the extra green to recur them and feed them again. Additionally if you draw a late game Dryad Arbor that is easy Survival food as well.

Natural Order is great especially with Dryad Arbor.

You would have to take some time to really rework your creature base in a way that would support Wild Pair but the card is crazy good if you choose to build around it. And whilst it doesn't trigger off of Yisan, it makes for some incredible plays.

Some examples of crazy Wild Pair packages include: Casting Avenger of Zendikar making a lot of tokens and then fetching Regal Force to draw a card for at minimum however many lands you control plus 2.

Cast Wood Elves to get Farhaven Elf and the Wood Elves can get Dryad Arbor. (more on that in a minute)

Cast Courser of Kruphix to get Seedborn Muse or if you add a Duplicant, that too.

If you opt for these recommendations then Loaming Shaman would also be great. It can hose black decks that are reanimate heavy as well as shuffle your tools back into your deck so that they can be Yisan/Survival/Fauna Shaman/Birthing Pod'd again.

Cauldron of Souls allows you to Pod things twice, use their etb twice, and is great if you want to add a Wickerbough Elder.

I read your opinion on Omnath, Locus of Mana but I really do think he's worth a slot. Particularly if you like Wild Pair as the floating mana in your pool lets you essentially pick his P/T when he enters so you can cherry pick what creature you get for free.

Oracle of Mul Daya is just great. It ramps, improves draws, and allows you to replay the lands you've bounced in order to reuse Yisan.

For a Pod deck you should try to add more creatures that do things that your spells do. Like turning Cultivate and Kodama's Reach into Farhaven Elf and Wood Elves. A Yavimaya Elder would also help with that.

Fierce Empath. You have a lot of 1 toughness creatures and I'm recommending even more. Those 1 toughness creatures that enter then do nothing like Mwonvuli Beast Tracker or Reclamation Sage would be great fodder for Skullclamp. Plus things like Freyalise, Llanowar's Fury tokens. Her +2 essentially says pay 1 mana: draw two cards. With Concordant Crossroads the token can even tap for the mana needed to kill itself.

Abundance combos with Sylvan Library where you get to draw 3 cards for free and not take any of the damage from the library. The Abundance's replacement effect triggers when the library triggers and instead you choose land or non-land 3 times in a row and keep all 3 cards.

Rogue's Passage allows your fatties or things like Steel Hellkite to always land their combat damage.

Song of the Dryads shuts down any commander with an activated ability and forces them to blow removal on your removal. It's better than O-Ring because they can't even place the creature back in the Command Zone to just be recast.

Freyalise often makes Indrik Stomphowler obsolete as they occupy the same CMC slot but this comes back to me saying you should run more creatures that do what your spells do. I wouldn't cut Freyalise but rather run both.

I know that was a lot but Pod decks should be toolboxes and these packages allow you better control of your deck.

kengiczar on beauty and the best

2 days ago

if you want to play a commander that technically requires six mana to function you must play Kodama's Reach in addition to Cultivate. I also recommend Harrow.

I really dig the synergy with Arashin Sovereign and recommend you keep it in. Do not cut it. Nevah!

If you can get a hold of one Ugin, the Spirit Dragon is worth a fortune in a deck like this. The only cards in standard that I wouldn't trade to get one are Dig Through Time and Thoughtseize. Anything else you have like Thunderbreak Regent or Icefall Regent is worth trading to other people for an Ugin. Generally speaking, if a card is worth a lot in standard and it doesn't see any modern play, it's safe to trade multiples away for an equal trade for less higher value cards. Keeping a card like Elspeth, Sun's Champion for commander is understandable though because despite not seeing play in any format besides standard she's still decent for a control deck in commander.

Zyxix on Sage of the Mill Stone

2 days ago

Have you ever successfully milled with this deck in a multiplayer round? I just don't personally see that as viable when you set up hundreds of cards to remove from each opponents library.

Hornet Nest seems pretty weak imo.

You have green in your mana base, and yet no ramp that I saw. Your commander gives you a full hand, you should probably try to have the resources available to use it. 35 lands and no ramp just seems difficult to pull off. Search for Tomorrow, Sakura-Tribe Elder, Cultivate, Tempt with Discovery, and Explosive Vegetation all are pretty good for getting mana going.

Myriad Landscape should be auto-include imo.

If you want to do a graveyard/land strategy it will cost a bit, but Crucible of Worlds, Scapeshift, Harrow, and any land that can sac to search out another land work pretty well for me.

christophneuhold on Mayael's Zoo

3 days ago

Woooh, as always some fantastic suggestions! I will put in 4 Lurking Predators asap, and I'll try to run Green Sun's Zenith in my sideboard. However, I'm not a friend of Genesis Wave and Chord of Calling, so at the moment I will leave them out.

I will also keep out Eternal Witness and Regrowth but will put another Paleoloth into my sideboard.

Your other suggestions are pretty awesome, I will definitely try to get some Bloom Tender, Deus of Calamity, Rubblebelt Raiders and Nykthos, Shrine to Nyx. Cultivate will be packed into my sideboard. Actually I usually do not have any problems with mana at all. My elves, Lotus Cobra and Woolly Thoctar help me to get a long until T4, and then the party starts. ;)

Oh, and of course I will have to add 2 more Jungle Shrine etc., but I just don't have the cards yet.

Btw, I will have a look your Commander deck soon, and I will create my new one asap. ;)

unBillieveable on Xenagos, God of Gruul

3 days ago

are you trying to turn on your commander for commander kills? or do you want to keep him an enchantment to protect from Path to ExileSwords to Plowshares effects? Bloodbraid ElfSpellbreaker BehemothDragon Broodmother Rumbling SlumBoartusk Liegewould all give some devotion while still being big bodies or making the ones you have bigger. Wildfield Borderpost would also be an ok average devotion maker

i agree with silverblade that 32 lands is too low(36-38 preferable) and that you need some ramp in here. Cultivate and Kodama's Reach are probably the best as they will get you from 3 to 5 to play out your general early. personally i would cut Ruby Medallionand Emerald Medallion for some more explosive ramping. and also some of the conditional 1 for 1 removal for the lands.

not sure how well you mana base treats you but Terramorphic ExpanseGruul Turfand cipt lands from zendikar and khans of tarkir would be nice inexpensive mana fixers. also Mosswort Bridge and Spinerock Knoll could give you some extra advantage when getting in some hard early beats.

hopefully this helps! let me know what you think and get in them beats!

Joumba on Mayael's Zoo

3 days ago

if you think your creature count will eventually reach 35 or more, consider Genesis Wave, Chord of Calling, Green Sun's Zenith and of course, Lurking Predators. All those are awesome cards to bring forth monstrosities.

For mana, Nykthos, Shrine to Nyx is pretttttyyyyy good, even with 3 colours. I find it especially useful with creatures like Deus of Calamity or Rubblebelt Raiders, since you can choose the devotion you want. Bloom Tender is also a mvp when you need your quick and clean. Don't forget good old' Kodama's Reach and Cultivate!

Think about integrating Eternal Witness and Regrowth if you think of adding important combo/interaction pieces in order to get them back in bad scenarios.

Speaking of combos, I employ a couple of interesting ones (or will) in my EDH Radha mage hate if you want to take a look ;). One that is especially good for potato decks is Bear Umbra or Sword of Feast and Famine with either Hellkite Charger or Relentless Assault. Infinite attacks!

Good luck and have fun!

Color(s) Green
Cost 2G
Converted cost 3
Avg. draft pick 3.92
Avg. cube pick 8.05

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2013 Common
Planechase 2012 Edition Common
MTG: Commander Common
2011 Core Set Common
Promo set for Gatherer Common
Promo Set Common

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