SorcerySearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
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1 day ago
Nice deck! Im trying to get me a Sarkhan Vol myself. 11 bucks : /
Anyways, I know this was posted a while back, and I am sure you have made a lot of changes. But Imma weigh in, anyway :P I have a similar deck. I run 4 Dragonspeaker Shaman, and I have 2 Cultivate and 2 Explosive Vegetation Sure, I am a tad vulnerable early on, but when I Karrthus, Tyrant of Jund turn 4-5, coupled with a Crucible of Fire it can be a pain to deal with, if you are on the receiving end, :p Great deck! Here's my suggestions.
-2 Arbor Elf (good, but not great)
-2 Dragon Hatchling (cute! But you need to save early mana drops for set up)
add+2 Thundermaw Hellkite (this card is ridiculously good.)
add +2 Kokusho, the Evening Star (Insurance)
-2 Slumbering Dragon (waaaaay too long to capitalize)
add +2 Dragonspeaker Shaman
Hope I was able to be helpful!!!
2 days ago
When it comes to removal, don't forget cards like Oblation and Chaos Warp. Tucking is sometimes more effective than anything else. You also have full access to board wipes, and cards like Winds of Rath can be especially potent. As far as enchantment and artifact removal, you are playing the best possible colors for it. Hull Breach, Mystic Melting, Return to Dust, Krosan Grip and a dozen others are all available to you, so it is just a matter of picking your poison.
For ramp, you have all the best choices. Besides the green sorcery spells like Cultivate, Explosive Vegetation, and Kodama's Reach, you also have access to all the mana dorks like Birds of Paradise, Bloom Tender, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Quirion Elves, and Sylvan Caryatid. You can also opt for creature ramp through cards like Farhaven Elf, Sylvan Ranger, and Wood Elves.
When it comes to auras, I think the most important thing to remember is to avoid "win-more" cards. I know cards like Ethereal Armor and Daybreak Coronet seem like obvious choices, but they are not as potent as something as simple as Rancor. Generally, your auras should give you evasion, trample, or protection. If you streamline them, you will be more likely to pull a card that will get you through enemy defenses. You don't need to be a 50/50 to win the game. 21 damage is all you have to do. Getting Uril indestructible is also worthwhile.
To fill out your deck I suggest getting something to avoid the sacrifice mechanic (Sigarda, Host of Herons or Tajuru Preserver or both), a few combat tricks (having Uril with 2 enchantments will most likely make him an 11/11 minimum, so being able to us Boros Charm or Rush of Blood to double his power when they don't declare a blocker will get you easy pick-offs), tutoring (both for creatures in case Uril is tucked, and for auras to pull out game winners; cards like Three Dreams, Eladamri's Call, Enlightened Tutor, Green Sun's Zenith and Idyllic Tutor all work to that ends, but there are creature options like Totem-Guide Hartebeest and Heliod's Pilgrim to consider as well), card draw (enchantress cards are best here; Eidolon of Blossoms, Argothian Enchantress, Mesa Enchantress and Verduran Enchantress), and a solid land base will make your Uril deck dangerous.
A few suggested cards would be Grand Abolisher, Kessig Wolf Run, Rogue's Passage, Slayers' Stronghold,Sunhome, Fortress of the Legion, Yavimaya Hollow, Replenish, and Retether. These are all potent cards that have really good synergy with Uril's win conditions.
I don't want to shamelessly plug my own deck, but I feel like if you looked at it you would find a good direction to head in. If you are curious, you can check it out here: Uril, the Miststalker
3 days ago
3 days ago
Strionic Resonator could be good here. Also, things like Bloodsoaked Champion and Reassembling Skeleton and Nether Traitor are nice. Ogre Slumlord is good fuel for creature sac loops as is Mikaeus, the Unhallowed. Things like Chord of Calling / Green Sun's Zenith help dig the creatures you need. Diabolic Intent is expensive but will work brilliantly in the deck. High Market is a must. Also, you need ramp in a deck like this. Deathrite Shaman, Nature's Lore, Sol Ring, Sakura-Tribe Elder, Skyshroud Claim, Rampant Growth, Cultivate, things like that. High end creatures, you want things like Sheoldred, Whispering One and Overseer of the Damned (makes black tokens when stuff dies, seems good). Dictate of Erebos is nice too. Hopefully this helps a bit.
3 days ago
Ditch the Armillary Sphere / Sylvan Scrying for actual ramp - Cultivate / Rampant Growth / Nature's Lore / Skyshroud Claim. Also, Hinder + Tunnel Vision isn't a very reliable win con. I mean its funny and all but realisitcally it's quite rare to actually pull it off.
4 days ago
Urza's Incubator - Makes all your Slivers cost less
Distant Melody - Card draw - draw for the amount of slivers you have
Patriarch's Bidding - Can bring your slivers back to life, but might benefit opponents as well.
Mirari's Wake - Mana Acceleration and +1/+1 pump
Alpha Status - Makes one sliver really beefy
Shared Animosity - The more slivers that attack, the stronger they all are
Call to the Kindred - Free slivers from your deck
Eldrazi Monument - Pumps up your slivers real nice, but at a cost of sacrificing one creature a turn
Aphetto Dredging - Bring back a few dead slivers to your hand
Cultivate - Land searching
Peer Pressure - Mean against my Changeling deck.
Riptide Replicator - Sliver producer, and more than 1/1 if you want!
5 days ago
Here are a couple cards that might help.
|Avg. draft pick||3.92|
|Avg. cube pick||8.14|
|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Common|
|2011 Core Set||Common|
|Promo set for Gatherer||Common|