Price & Acquistion Set Price Alerts
|TCGPlayer.com Price||Cardhoarder (MTGO) Price|
|$0.9||$1.24||$1.99||$3.7||0.24 TIX||0.04 TIX|
|Have (12)||Regigigas23 , slemulv , ducttapedeckbox , , saj0219 , CastleSiege , nintendowryyy , Comicalflop , Vergil_Redgrail , Raistlin911822 , jcbl97 , deatn1342|
|Want (3)||Dr_Plops , Charioteer , AngryBearTony|
12 hours ago
I might replace Nature's Lore with Rampant Growth and Skyshroud Claim with Cultivate or Explosive Vegetation. When you already have the mana to cast green spells, getting more Forests isn't your top priority.
Burgeoning is a neat idea, but the time when you most need ramp is in the early game, before Damia comes out, and in that time you're probably only drawing one or two cards per round. If you're lucky, you'll cast Burgeoning with a hand chock full of land and dump it all onto the board very quickly, then cast Damia and fill up on spells... but more often, you'll draw Burgeoning and have only one or two lands, and wonder why you need to crank open the valve connecting your hand to the battlefield when there's nothing waiting to pass through it. The same is also true of Exploration, Explore, and Oracle of Mul Daya, though the last two do give you some access to additional cards, and it is a good idea to have creatures in the early game. I would consider dumping Burgeoning, Explore, and maybe Exploration in favor of more cards that give you land instead of just speeding your access to the land you already have. Search for Tomorrow, Farseek, Harrow, and Solemn Simulacrum are some more classics in this mold.
20 hours ago
+1 Awesome deck! This is the kind of deck-building I love to see in EDH. Good work!
No Life from the Loam?! That card is bonkers good. It's an auto-include... Not to mention utter nonsense with cycling lands.
Explore. Of all the cards besides Life from the Loam, this comes recommended the most highly. Crazy good, always relevant. Draw cards and extra land drops? Huh? This thing is a COMMON!
Constant Mists. I. F***ing. Love. Constant. Mists. This card says: "I cannot die in combat, and neither can anyone else that I want to live." You can even sacrifice one of the lands you used to pay the cost. With any land recursion at all, this card is one hell of a nasty obstacle for your opponents. With Life from the Loam, this, and at least 4 lands in play, you can stop combat damage indefinitely(this assuming you're only playing Constant Mists once a round).
Restock. Not the best card in the history of the universe, but worth mentioning.
+ = Synergy.
Ever thought about Heartbeat of Spring? I've never liked cards that help my opponents in EDH because 3/1 is not a good deal, but it's great for Jarad murder sprees. It also makes Praetor's Counsel much more viable; double your mana, sacrifice everything, Praetor's Counsel, play everything, sacrifice everything again(basically poor mans Yawgmoth's Will).
1 day ago
It seems good, but without running haste in my deck it will take some playing around to use the ability. But the ability to get something back every turn with Prophet of Kruphix and Seedborn Muse is intoxicating.
Also, I was thinking of removing the three temples (Temple of Enlightenment, Temple of Plenty, Temple of Mystery) for an Island, a Forest, and a Plains. Then also removing Selvala, Explorer Returned for Cultivate. While Selvala is a great source of card draw (especially with Prophet or Muse) it has to last a turn on the board to use, and it also lets everyone else draw. I mostly use it for ramp and I figure having the lands is a more reliable source of mana.
2 days ago
2 days ago
2 days ago
Ancestral Statue is so perfect for Animar i feel bad about using it (and I don't use it in 1v1, but a turn 5 infinite is funny).
Nullstone Gargoyle is a favorite card in my Animar decks.
3 days ago
Ok, big post incoming!
I feel like this deck would be better with Trostani, Selesnya's Voice or Rhys the Redeemed as commander. Emmara is very expensive to cast, and will not protect tokens from things like Wrath of God, Cyclonic Rift or Black Sun's Zenith. Having more tokens is usually better than having ones that don't take damage. At the very least try to get Rhys and Trostani in your 99. I do like where this is going, though.
- Take out Emancipation Angel for Conjurer's Closet, because flickering things with ETB effects many times is better than doing it just once.
- Throw in a Sol Ring too because they're a must in any EDH deck. Take out Selesnya Keyrune.
- Take out Unflinching Courage for Behemoth Sledge, which does pretty much the same but will stay on the field if the creature carrying it dies.
- Font of Fertility isn't very good when you could run Rampant Growth, Cultivate or Kodama's Reach.
- Maybe run more token generation? Maybe Hornet Queen and definitely Rampaging Baloths and/or Avenger of Zendikar. Verdant Force is fantastic in multiplayer formats.
- I'd run something like White Sun's Zenith over Fated Intervention. A couple centaurs is pretty underwhelming.
Other things to work on? Card draw and removal. Smite the Monstrous is much worse than something like Swords to Plowshares. Another boardwipe would be good too. Try Phyrexian Rebirth or Martial Coup. For card draw, I'd look into green stuff like Garruk's Packleader, Shamanic Revelation, Greater Good, Garruk, Primal Hunter, etc. Best of all would be Skullclamp. Stick it on a 1/1 token, get two cards... repeat as necessary.
Stuff to take out would be Barkshell Blessing, which isn't going to help much at all in this format or this deck; the benefit is very minimal. Wheel of Sun and Moon doesn't really help you because tokens will leave the game as a state-based action the moment they hit the graveyard. Your deck just isn't set up to take advantage of it. You could take out some things like Devout Chaplain, Selesnya Sagittars and Phytohydra, which are unlikely to help much in this deck. There's not enough synergy with them. Dawnglow Infusion also doesn't really do much, there will always be better plays. Endless Swarm should absolutely come out. Not being able to play spells will make you lose.
Hope that helps, sorry if it's a bit overwhelming!
3 days ago
The arcane spells have landed!
I noticed that the cube had a few good arcane spells anyway like Death Denied and Rend Flesh so I figured I might as well exchange a few spells for their arcane counterparts and see if I could find a playable engine.
The Arcane Versions
Of course to make the engine worthwhile we needed a few good splicers. By far the best of them is Horobi's Whisper. Honestly an early Horobi pick is probably all that would send me into drafting arcane as an archetype. Also added Glacial Ray instead of Lash Out, and tossed in Veil of Secrecy, Consuming Vortex, Soulless Revival and Wear Away to get more use out of the other arcane spells.
Solid Filler Spells
In the end, I was able to fit a total of 14 arcane spells across five colors. Not a huge number, but at least it splashes some more potentially silly interactions into the pauper landscape!
|Avg. draft pick||3.91|
|Avg. cube pick||7.98|
|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Common|
|2011 Core Set||Common|
|Promo set for Gatherer||Common|
- Cultivate + Satyr Wayfinder
- Cultivate + Rampant Growth
- Cultivate + Elvish Mystic
- Cultivate + Kodama's Reach
- Cultivate + Harrow
- Cultivate + Explore + Summer Bloom
- Cultivate + Rites of Flourishing
- Cultivate + Sakura-Tribe Scout
- Cultivate + Rampaging Baloths + Tempt with Discovery
- Cultivate + Explosive Growth
- Cultivate + Explosive Vegetation