SorcerySearch your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
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1 day ago
Upwelling is great, can't believe I couldn't find that while I was digging around. Having your opponents also get benefits doesn't really matter as they probably won't be able to exploit it as easily, and it compliments similar enchantments like Dictate of Karametra and Rites of Flourishing quite well. This may replace the more expensive Cultivate. Thanks!
2 days ago
5 days ago
Sting3r "My biggest problem right now is that I don't know how to balance pillow fort-ness, card draw, ramp, and angels."
A few tips - you generally can't have too much Pillow Fort since there are only a handful of cards that really have that effect. Run Ghostly Prison, Propaganda, Sphere of Safety, Collective Restraint and maybe something like Archangel of Tithes and you'd be fine. Add Teferi's Moat and Windborn Muse if you want to really push the pillow fort.
For ramp, your standard mana rocks like Sol Ring, Azorius Signet, Simic Signet, and Selesnya Signet are all good choices. Throw in Kodama's Reach, Cultivate, and maybe Wayfarer's Bauble. If you feel you need more ramp then Burnished Hart, Explosive Vegetation, and Worn Powerstone are good additions.
For draw, keep it as simple and consistent as you can. Rhystic Study is probably the best EDH draw engine out there. Harmonize and Concentrate are also great to add in. Add in Edric, Spymaster of Trest along with his buddies Bident of Thassa and Coastal Piracy and you're set forever on card draw.
Hope some of this helps!
5 days ago
Ok so I'm kinda tired and just throwing this all at the wall, I hope some of these suggestions end up making sense.
(-)Thran Dynamo, Gilded Lotus (+)Cultivate, Skyshroud Claim
The idea here is that, as spells, these can either be recast or delved out to make your commander cheaper and get him out earlier. Land is a lot more durable than rocks, and recasting rocks is far less rewarding.
(-)Farseek (+)Nature's Lore
Can grab shock lands.
(-)Jin-Gitaxis, Core Augur (+)Teferi, Mage of Zhalfir
Jin isn't really a win-condition on his own and costs too much for very little synergy. Teferi locks out counter-magic, all "in response" tricks and gives all your guys flash, including your commander.
Neat in your opening hand, but a massive groan if you pull it late and a dead target in your graveyard if you don't delve it away. You can reasonably expect a game to make it to turn 5 or 6, making it to turn 8 or 9 is a different story.
(-)Dark Petition (+)Demonic Tutor
The original, and the best. White boarded is under 15 bucks.
(+)Seedborn Muse, Alchemist's Refuge
These, along with Teferi, give you more Prophet of Kruphix-like action, allowing you play on your opponents' turns. In multiplayer the return on this sort of effect is far greater than simply ramping yourself.
(-)Argothian Elder, Sylvan Caryatid (+)Solemn Simulacrum
Mana dorks are extremely susceptible to being wiped, and as a 4 drop that nets you nothing from playing it Elder's a really bad target to have in your graveyard. Speaking of wipes...
(+)Damnation, Cyclonic Rift, Curse of the Swine
You need some high-efficiency removal, single cards you can drop and net a great deal of advantage from. If Damnation is too much there's Evacuation at instant speed and Decree of Pain in the endgame blowout category.
Just kinda anemic. Odds are it hits removal or a counterspell you can't use, if you're lucky it lands you Sol Ring. Just remember that every time you draw this sort of card you could just be drawing one of the effects you want to run into, the only tradeoff Shardless offers for its inconsistency is a 2/2 body.
(-)Sidisi, Blood Tyrant
Seeing as Tasigur will always only ever give you the worst card in your graveyard, giving your opponents more options is always to their advantage. You also don't run enough creatures for this to be really productive.
(-)Thought Scour, Dissolve, Remand, Pact of Negation
(+)Swan Song, Counterspell, Logic Knot, Memory Lapse, Arcane Denial
More and better counterspells. If you get things going with your commander and Prophet/Seedborn one of these in your graveyard is as good as in your hand.
Other cards I'm not completely sold on: Craterhoof, Kozilek, Notion Thief, Exhume, Primal Command, Search for Tomorrow, and Omniscience. A lot of these are parts of combos and deck concepts that I don't really see going on here, but depending on how you change the deck and what you've experienced playing it they might be great, hard to say from here.
5 days ago
Spot removal and wraths are a must in EDH. White is great at this. Get your Swords to Plowshares, Path to Exile (or the underused Crib Swap). Return to Dust is nice for enchantment hate. Day of Judgment, Wrath of God. Fighting is good, but sometimes you need something to be gone forever.
5 days ago
You could probably use some more draw power: Mystic Remora is a nice, cheap option. Kodama's Reach, Cultivate, and Nissa's Pilgrimage, while not drawing you cards, ramp and replace themselves with land.
|Commander / EDH||Legal|
Printings View all
|Planechase 2012 Edition||Common|
|2011 Core Set||Common|
|Promo set for Gatherer||Common|