Cultivate

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Masters 25 (A25) None
Commander 2017 (C17) Common
Planechase Anthology (PCA) Common
Commander 2016 (C16) Common
Commander 2013 (C13) Common
Planechase 2012 Edition (PC2) Common
MTG: Commander (CMD) Common
2011 Core Set (M11) Common
FNM Promos (FNM) Rare
Promo Set (000) Common
Promo set for Gatherer (PSG) Common

Combos Browse all

Related Questions

Cultivate

Sorcery

Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Cultivate Discussion

_Delta_ on All Will Be One

1 day ago

I definitely would swap Steady Progress which isn't used all that much in Atraxa decks with Flux Channeler . But in any case Contentious Plan is a better version of that now anyways.

Then I don't think you need Countersquall , how about swap that for a Swords to Plowshares , Putrefy , Path to Exile , etc. I think you have a couple too many counterspells, in my Atraxa deck I don't play really any counterspells except for well Counterspell . I rely on Supreme Verdict , Damnation , Merciless Eviction , Swords to Plowshares , Assassin's Trophy , etc to remove threats rather than bother with trying to counter them. While, your not a control deck obviously, 1-2 boardwipes could nonetheless be useful. Then I figure there must be a reason that you don't have Cyclonic Rift in here right? Otherwise, Recoil is an easy swap.

I also feel that you can cut some of your other instant/sorceries that read … proliferate. Cards like Merciless Eviction , Supreme Verdict , might just serve you better. I think a little more ramp could be used here also, such as Simic Signet , Commander's Sphere , Fellwar Stone , Kodama's Reach / Cultivate and such (1-2 mana of these would help), So I think cutting a card like Contagion Clasp and or Temple Bell would be a good choice.

So, in summary I would cut some of these cards: Wanderer's Strike , Countersquall , Grim Affliction , Steady Progress , Juniper Order Ranger , Recoil , Temple Bell ( Otherworld Atlas could be more interesting, I use it in Nekusar, the Mindrazer :).

And add some of these, Scavenging Ooze , Flux Channeler , Winding Constrictor , Simic Signet , Orzhov Signet , Golgari Signet , Commander's Sphere (1-2 more mana rocks would help, Crystalline Crawler could also work maybe) Merciless Eviction , Cyclonic Rift , Putrefy , Swords to Plowshares , and Mortify .

Even though my list has been converted to superfriends now, you could have a look at it for some still possible ideas. I hope some of this helps.

schulle on Super Duper Friends

1 day ago

I don't know if you have bought a precon for commander become but maybe you have These cards either way, Cultivate , Kodama's Reach ramp you a little and fix your mana,they would be a big upgrade to Seek the Horizon . Maybe you should cut 2 mountains and put in 1 swamp and an island(your mana seems kinda imbalancend tue manawheel graph below is a help to see it easily) Beside that every wrath effect is helpful maybe you drew Solar Blaze in The Box which would be a starting point.

Ixthinon on Jodah EDH

2 days ago

You might find that spells like Cultivate and Kodama's Reach are great for mana fixing. I find that a slight lean towards green and you can avoid including all those lands that come in tapped by including more land fetch spells. When most of your lands come into play tapped it just slows you right down and you end up being a turn or two behind.

For your consideration:

Farseek

Farhaven Elf

Wood Elves

Untamed Wilds

District Guide

austintayshus on 1st EDH Deck

3 days ago

I would recommend just 3-4 more land-based mana ramp cards. maybe Cultivate and Rampant Growth and Kodama's Reach

schulle on Ur Dragon

3 days ago

Well... I would definetly try to tinker a Little around,to be honest I don't think the deck will work out like this,you have way to few lands as most decks run around 35-37 normally and with a manaintensive tribe like Dragons it could also go up to 39.

so I will give some cut suggestions:

Coordinated Assault +Thunderstrike not really neccesary you almost always have the biggest creatures on board so attacking/blocking shouldn't be that much of a problem

Dragon Fodder + Krenko's Command the early blocker aren't worth that much,most of the time,I would advice to get additional ramp to get your Dragons out faster so maybe try out Cultivate + Kodama's Reach with some added basiclands

Now to the heartbraking part to cut some Dragons(40+ creatures is already extreme) if you want to keep some for your flavour it isn't wrong I just want to help to improve your expirience with the deck.

Dragon Hatchling + Dragon Egg + Furnace Whelp these cards have really low Impact on the game so it would be better to cast any kind of ramp to these cards to get your big bad Dragons out earlier.

Freejam Regent not enough artifact's to utilize the improvise mechanic so kinda overcosted

Knollspine Dragon drawing Cards is nice but if I'm not wrong Kindred Discovery was in this precon and it will probably help more then this,as you would Need a boardpresence before casting it to deal dmg

Progenitus it's really hard to cast and not even a Dragon...

Shivan Dragon one of the most iconic cards of magic...but it's kinda bad in this time,where creatures can be way more powerful then this

Tyrant of Valakut just seems underwhelming it's an average Body for a Dragon but if you want additional removal maybe something like Swords to Plowshares would simply be better

Vampiric Dragon overcosted and not that strong in itself

Volcanic Dragon underwhelming…

I know that it seems harsh to Judge some of your decisions but bear with me.

What would I add:

Many lands already said what was normal for most EDH decks also rampspells to get your big beaters out a couple of turns earlier

Removal would also help greatly.

Protection like Lightning Greaves and Swiftfoot Boots to get through with your best creatures.

Last but not least Urza's Incubator , Temur Ascendancy are both cards that i really enjoy to draw with my Ur-Dragon deck.

Hope my critique helped a Little to let the lizards fly higher then ever befor

schulle on Ravnica reborn.

3 days ago

I would say 7 more but that is my taste. Some odd choices to point out

Mogis, God of Slaughter I get the idea you want them to sacc creatures to protect your walkers,but that will rarely work most people will take the 2 dmg and will target you even more Mogis draws hate to you instead of preventing it

Phenax, God of Deception I have no idea why you would add him to your deck,you habe 2 true millcards it would rarely be worth trying to win with that few effects like this in your deck(same goes for Mind Grind and you don't get him easily as a creature/Blocker online if you want additional hits from your commander take some boardwipes like Supreme Verdict or Kaya's Wrath

Omniscience is a great card if you have ways to cheat it into play like Academy Rector but hardcasting it isn't worth it that much because in best case you get it turn 9 and at this stage you should have enough mana to cast everything.

Azor's Elocutors without heavy proliferate support it won't help much in the game

Conjurer's Closet you have very few ETB effects on your creatures so it isn't that helpful to your plan

Advices to add: Definetly more lands!

To fix your mana and don't break The Bank(Fetchlands) get cards like Cultivate / Kodama's Reach to ramp you and fix your mana.

Focus on your maintheme which seems to be superfriends,so supportcards for this archetype are helpful,some new cards that are easy to get now would be Evolution Sage and Flux Channeler .

Cloudchaser.Kestrel on Sigarda Angle of Voltron (75% Lv ~150$)

1 week ago

Mot much for me to add. Every card I thought xhould be in here already is.

A few minor quibbles though.

I'd do Authority of the Consuls over Blind Obedience Curse of Bounty or One with Nature over Cultivate etc

Maybe Open the Vaults ?

Gift of Immortality is a must if you're going to have Boonweaver Giant - with any sac outlet they give you infinite enchantment etb triggers.

mal099 on golgari pumping pauper

1 week ago

I really feel like you're using too much ramp in this deck. Your mana curve is so low, I really don't see a situation where a card like Cultivate could be useful for you, you'll just never need 5 mana in one turn. Even if you use it for mana fixing, Jungle Hollow would be much better for this purpose, as it doesn't force you to pay so much mana when playing it. A few more heroic creatures, like Setessan Oathsworn , might also be useful.

Lastly, yes, Tyrant's Choice is legal according to Scryfall, which is generally the best resource for such things.

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Cultivate occurrence in decks from the last year

Commander / EDH:

All decks: 0.27%

Green: 0.76%

Golgari: 0.6%

GW (Selesnya): 1.56%

G/U (Simic): 1.52%

RG (Gruul): 2.29%

BRG (Jund): 2.15%

RGW (Naya): 3.8%

BUG (Sultai): 0.66%

RUG (Temur): 2.91%

GWU (Bant): 0.92%