Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Acquire Cultivate

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Cultivate Discussion

Verdungo on You just got mauled!

4 hours ago

Get rid of your man's rocks and replace them with green's awesome ramp spells. There are lots of creatures that ramp too if you want to go more creature heavy.


Kodama's Reach

Explosive Vegetation

miracleHat on Kresh on his Throne!

15 hours ago

The first thing that i notice is that you have ramp... But not enough.
Kodama's Reach and Cultivate are ramp staples in edh
Nature's Lore / Skyshroud Claim become good when you add the shocklands which Stomping Ground and Overgrown Tomb have the forest subtype meaning that you can search them up. the final ramp cards would be Darksteel Ingot , Birds of Paradise , and Arbor Elf . After that, Chromatic Lantern would be good if you can get one. After that, you seem to have gotten the jest of the deck.

If you want to get "jank", try out some morbid cards. Here is a list of morbid. That being said, the ones that i would recommend are
Reaper from the Abyss
Tragic Slip
Skirsdag High Priest

I have suggested the main cards that you should look at!

raefgall on If Ditto was a Dragon...

4 days ago

Quicksilver Amulet would be another good way to drop your big creatures.

Farseek , Spoils of Victory , and Shard Convergence could be good additions (or potential replacements for Cultivate ), especially if you can get your hands on some shock lands.

orionwinterfire on The Creature Blender

5 days ago

When you have access to green ramp you don't need mana rocks. You could easily lose the cluestones for things like Cultivate and Kodama's Reach . Some little mana monkeys like Somberwald Sage could also be helpful in that regard.

Phil1McCrackin on Elemental Party(help needed)

6 days ago

Chromatic Lantern and Darksteel Ingot over Obelisk of Esper and Obelisk of Grixis .

If this is for multiplayer I believe you can still burry their commander and I would run Spell Crumple and Hinder over Undermine and Lightning Bolt .

Being a five color deck you can run all the tutors and you should at least run the low CMC Enlightened Tutor and Mystical Tutor and the others if you can afford them.

You really should be running Harrow , Rampant Growth , and Cultivate in addition to Farseek imo; if you're running five colors.

And the newest and greatest elemental oriented card imo is Nissa, Worldwaker . This would be the best addition.

Adaptive Automaton is a good tribal card, along with Konda's Banner and Coat of Arms .

Epochalyptik on Devour for Damia

6 days ago

I'm not arguing that you have no rationale for including these cards. What I am arguing is that you're using inefficient cards and somewhat cumbersome tactics. You don't need ever creature to contribute to graveyards or to have some innate sacrifice ability. What you should be doing ("should" being based on what is optimal for efficiency and for power) is finding the best permanents - particularly creatures, artifacts, and enchantments - to enable you to sacrifice permanents for good effects. Then, play utility creatures that round out your deck's capabilities without being bogged down or limited by "requirements" such as having a sac ability.

Currently, you play no non-permanent ramp. Ramp is a very powerful tool in EDH because it allows you to play bigger threats sooner, and it gives you more freedom in what actions you can afford. Consider playing cards like Cultivate and Kodama's Reach . Exploration is another very strong ramp card.

You also have a complete lack of instant-speed removal spells. Cards like Abrupt Decay , Putrefy , Doom Blade , etc. are very important in answering board states. I would rather have a removal spell than a Fog Bank any day. Yes, Fog Bank kind of deters attacks because it prevents damage, but a removal spell is more flexible because it can deal with more threats (especially utility creatures that generate advantage without attacking) and it can actually remove those threats from the battlefield.

It's just that there are more effective alternatives to the strategies and tactics you're currently employing, and that it would behoove you to at least consider them. There are some articles about deckbuilding principles on my profile page. You might consider giving those a read. Price

Low Avg High Foil
$0.63 $0.97 $2.04 $3.53
Color(s) Green
Cost 2G
Converted cost 3
Avg. draft pick 3.92
Avg. cube pick 8.15


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Planechase 2012 Edition Common
MTG: Commander Common
2011 Core Set Common
Promo set for Gatherer Common
Promo Set Common


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