|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Gain .
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Mana Vault Discussion
1 day ago
Ancient Tomb Cabal Coffers Mana Confluence Marsh Flats Polluted Delta Flooded Strand Scrubland Thespian's Stage Wasteland Strip Mine Phyrexian Tower Mana Crypt Basalt Monolith Grim Monolith Mana Vault Serra Ascendant
2 days ago
Cards like Overburden , Storm Cauldron , and Mana Breach all fall into the category of what you want to do, I think. If you are looking to cast Wildfire every game, consistently, then you need some tutors, like Mystical Tutor and Gamble , and if there are others, you need them, too. If you lean too heavily on Wildfire , though, people will figure it out an hold up counters or other answers. Sunder is good, too, if you can run ways to get your lands back on the board.
Other than that, card draw and ramp are your two best friends. Jam in all the good draw you can, and probably ramp with artifacts, like Grim Monolith and Basalt Monolith , Mox Diamond , Lotus Petal , Mana Vault , along with your package Sol Ring and Izzet Signet , and those other staple mana rocks. If you end up going artifact heavy, Metalworker might be worth fitting in.
Good luck with your build. Do you have a list yet you could share? I'd like to see it.
2 days ago
I'm actually working on a The Haunt of Hightower discard build right now, wanting to pack it full of 'symmetrical' discard and sacrifice effects that obviously benefit me more.
SynergyBuild, the thing about my Prossh deck is that Food Chain isn't my only way to win. I run a Pod line, several Tooth and Nail combos, a Necrotic Ooze line, as well as the Eternal Scourge /non- Eternal Scourge FC combos, so banning out pieces seems really impractical for the owner.
Everything officially Banned by WotC
Mana Crypt : For obvious reasons
Laboratory Maniac : Too 'easy' of a wincon
Prossh, Skyraider of Kher : "Powerhouse of a deck that needs to be stopped".
Winter Orb : Too oppressive
Static Orb : Too oppressive
Atraxa, Praetors' Voice : Can generate too much advantage for opponents to keep up.
Teferi, Temporal Archmage : Powerful combo/stax enabler.
Any hard stax that generates hard/soft locks to keep players from playing the game (basically any good stax decks)
Any streamlined aggro/combo that wins the game consistently by turn 5 or before.
We reserve the right to ban cards/archetypes as needed to keep the meta fresh and healthy for new players. We also ask that players approximate power levels before sitting down to play a game of Magic.
2 days ago
You should run more ramp, because Izzet has trouble with that. Stuff like Sky Diamond , Fire Diamond , Mana Vault , Mana Crypt , Izzet Signet , and Thran Dynamo are all mana rocks, so they replace themselves when you cast them when Jhoira is out, plus they will allow to consistently get more mana available
4 days ago
Wow, what a worthless post that was.
Consider running more mana rocks that cost 2 or less and 3 is ok if it adds more than 1 mana. Drop your 3 cmc rocks that only produce 1 mana though. Consider Pentad Prism for the only 2 drop rock that can ramp you 2 colored mana. Talisman of Unity is another colored option. Mana Vault is also worth it. I also had good results out of Copy Artifact . Ancient Tomb is really nice. Crystal Vein is a great one-time option. Last is both ramp and haste in one, Generator Servant .
5 days ago
Another great choice for a tribal deck is Coat of Arms .
It never hurts to have more creature tutors--especially in a tribal deck. A few you might consider are: Recruiter of the Guard , Eladamri's Call , Enlightened Tutor , Idyllic Tutor , Altar of Bone , Green Sun's Zenith , Sylvan Tutor and Summoner's Pact .
If you want to go faster you'll need to get more lands out fast and/or mana rocks. That's where green comes in. White has a few spells like Land Tax , Tithe and Oreskos Explorer but, green has stuff like: Burgeoning , Carpet of Flowers , Exploration Utopia Sprawl , Wild Growth , Land Grant , Crop Rotation , Sylvan Scrying , Azusa, Lost but Seeking , Birds of Paradise and Bloom Tender .
Its also not a bad idea to toss in a few more instant-speed removal spells such as: Swords to Plowshares , Wear Away , Sundering Growth , Nature's Claim , Naturalize , Natural State , Dispatch , Disenchant , Afterlife , Beast Within , Crib Swap and Oblation .
6 days ago
Took out Caged Sun and Thought Vessel and replaced with Mana Vault and Grim Monolith to improve ramp and lower CMC. I'm considering adding Mox Diamond and Mox Opal as well. Maybe remove one of my 6 drops in the process.
6 days ago
Love that your foiling out your deck +1 just for that as I'm trying to do the same for my Teneb. Are you adverse to adding in mana rocks to cast your higher cost angels? Mana Vault recently got reprinted and that extra boost could help!