Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Gain .
|Want (5)||jasc5797 , setojim , nortrophe , SinisterSolarSystem , zachi|
Printings View all
|Ultimate Masters (UMA)||Mythic Rare|
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Mana Vault Discussion
4 days ago
Hot take here, but I actually really hope that Imperial Seal doesn't get reprinted now or ever. Seal is much more of a collector's item, and I'd hate to see it pop up in every single black deck I sit down against. Vampiric Tutor is the card that should receive reprints and be in the medium budget range ($25-$50) for decks to acquire. I'd also dislike to see Personal Tutor, Sylvan Tutor, and other valuable Portal cards like Capture of Jingzhou receive reprints as well. All of these cards have equivalents that are much more affordable, and those cards should be receiving the reprints. I also think it will help the player base more to have common staples like Vampiric Tutor and the mirage tutors at budget prices ($10-$25 if I'm dreaming) rather than drop an expensive card like Imperial Seal from $500 down to $200 or $150. Even if Imperial Seal were to drop down to $75 which I consider extremely unlikely, it would still be out of the price range of many of the players who wanted the reprint.
That being said, I believe Imperial Seal will get a reprint in the next 2-5 years with almost 100% certainty. It will be a mythic rare to chase in some premium product.
I'd love to see any and all land reprints outside of ABU Duals. By far the least fun and least sexy part of assembling a deck, but absolutely necessary for 3+ color commanders. Shocklands, Checklands, Filterlands, and Painlands should all be affordable so players can build various decks. I'm even on board for fetchland reprints. I'd also like to see more fast mana reprints, specifically Mana Vault and Mox Amber. I'd also like to see efficient answers reprinted, always down for a Force of Will reprint and even Force of Negation, and I also think Abrupt Decay Assassin's Trophy Toxic Deluge Vandalblast Wrath of God Damnation and more.
I'd also love to see another cycle of Magus creatures. I've always thought they were very tastefully done, and excellent for EDH.
1 week ago
I love, and miss, the imperfection of the painted cards. The old-time heavy-hitters like Goblin Shrine, Terror, Regeneration, Holy Strength, Stasis, and Mana Vault (there’s one for each color!) were full of motion, weirdness, mystery, and made me feel like the cards were actually unearthed from some sort of forgotten magical vault. The stuff nowadays is too...perfect, in my mind. I’ll pick a new card, almost at random: Farfinder is the second card from Ikoria I saw. The art is great, and the skill needed to make it is FAR beyond my capacity. Having acknowledged that, it’s polished to perfection...to the point of near-boredom. I really can’t get emotionally connected to it, and that makes me sort of sad. ::shrug-emoji::
ShutUpMokuba on None
3 weeks ago
We don't discover now that WotC doesn't care about the players' needs. I don't get why everyone gets so mad now when the same idea is the core of their phylosophy. 1) theese cards are not super strong and wouldn't be staples in any format. They are unique sure but not that strong that you may want them to improve your decks. 2) there are cards that would be staples and anyone would play them if it weren't for the price. Mana Crypt, Mana Vault... For black Cabal Coffers... I could go on foerver but you all already know what i'm talking about. Now if the value of those cards is that high is totally fine. But if they print some average cards that are limited edition everyone loses their mind.
Long story short: i'm not surprised of what happened with the last Secret of lairs edition nor i care about. I would actually give a damn about them reprinting strong and usefull cards that anyone would put in their decks in order to make their price fall under a considerable prifece target. To them to print an island or a (now valued) 50$ (or more) is the same. They are not "bad" people now. This strategy always exsisted, just in other form.
3 weeks ago
I'd say all of the lands you listed except for Maze of Ith. Fetchlands and shocklands are the best thing you can do your for landbase outside of the original duals (which are hundreds each). In a 5-colour deck you're already limited on how many types of lands you can have, and Maze of Ith doesn't do much notable for a deck like this IMO. If you're going this deep into expensive lands and tutors, I highly recommend picking up a Mana Confluence, City of Brass, and Forbidden Orchard. Urborg, Tomb of Yawgmoth is an auto-include in any 2+ colour deck that features Black and can be tapped for Black itself. Ancient Tomb is amazing in decks with lots of colourless requirements like this. Prismatic Vista is very good too though less on the priority list for its price.
If you're going to be investing a lot into lands, make sure you make a faux list before buying anything since you don't want to get excess that you won't use. My personal general priority for 5-colour (ignoring OG duals) goes:
Assuming you take just what I listed there that puts you at 30 lands (minus basics). That gives you room for cards like Cavern of Souls, Reflecting Pool, Exotic Orchard, etc. Of course it totally comes down to how much you want to sink into your landbase, but it's a good place to start before tweaking things to your preference. You should keep at least one of each basic, or at least your main colours' basics for backup fetching. Battlelands like Sunken Hollow lose value the more you optimized your landbase due to lack of backs but are still good to take over say, bondlands. Since you already have them they'll do fine while also having the bonus of being tutored out by fetchlands.
Now that the wall of land-related text is over, time for the other cards you listed. Demonic Tutor is top tier, definitely get it if you have the money. Also look at Vampiric Tutor and Worldly Tutor. I personally like Dromoka, the Eternal, Kaalia of the Vast you already know how I recommend it, and Nesting Dragon is decent as a card but I don't think it'd work well here since you don't have a way to easily pop the eggs yourself. Future Sight is okay but I personally wouldn't run it in Ur-Dragon. Herald's Horn and Urza's Incubator I personally just take more mana rocks over but in your slower meta they could be decent picks. Mirari's Wake is amazing, and Nature's Lore you already know.
Since you're going this much into the deep end, once you get everything else set up first there's always the $$$$$ rocks like Mana Crypt, Mana Vault, Chrome Mox, and god forbid Mox Diamond waiting for you. Just, you know, they're worth entire decks alone so only go for them once you're fully satisfied on the rest of the deck lmfao
3 weeks ago
No problem! It just comes down to experience really. If you're playing on Cockatrice, I wholly recommend running Tundra and a full set of fetchlands:
Fetchlands hit any card with its land type in its description. For example Arid Mesa hits any Plains, meaning not only can it fetch basics but also can get you Tundra and Hallowed Fountain. They're one of the best things you can do for a deck's consistency. I recommend cutting Evolving Wilds and Fabled Passage to start, and then decide on what else you want to drop for the rest.
Next you'll want to be adding fast mana. Mana Crypt, Mana Vault, Mox Diamond, Mox Opal, and Chrome Mox will help a tonne. Keep Sol Ring and Arcane Signet alongside them, altogether they'll speed the deck up a lot which especially helps due to your higher average cmc.
On top those you could add Fierce Guardianship and Pact of Negation as great counterspells, as well as Rhystic Study and Mystic Remora for card draw. Of course the more stuff you add in general the more you have to remove, so it's up to you.
Ojutai is a great commander though, so have fun!
3 weeks ago
Myriad Landscape is ramp and doesn't take up a slot, so that is worth considering. Everflowing Chalice is great for these kinds of ramp decks too. With all your glorious sea monsters the big-boy ramp cards will be useful. Gilded Lotus, Mana Vault, Dreamstone Hedron, Thran Dynamo, Nyx Lotus, and Empowered Autogenerator would all be good. Gauntlet of Power, Caged Sun, and Extraplanar Lens are good for decks like this.
Don't underestimate the small rocks either. Sky Diamond, Sapphire Medallion, Prismatic Lens, Star Compass, Guardian Idol, Arcane Signet, and Coldsteel Heart are all good. Burnished Hart is good for heavy ramp in Blue. Personally, I always aim for eight pieces of ramp in most normal decks (which is where you are, including High Tide) but in high-CMC ramp decks I aim for 10-12. Your commander could be considered a piece of ramp since Sol Rings are so easy to steal. Thieving Skydiver could be considered a ramp piece too!
Quicksilver Amulet miiight be worth considering. Far from mandatory. I often prefer pure ramp if the deck isn't super creature-oriented.
3 weeks ago
So, the most efficient speed boost is the expensive rocks.
On the somewhat lower end