Mana Vault

Artifact

Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

: Add to your mana pool.

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Mana Vault Discussion

themachine9 on Descent of Bruna

6 hours ago

You have a lot of boardwipes that cost close to what your commander cost so I'd look at maybe cutting some of them and go for a pillow fort type deck to protect yourself from attacks early game when you have nothing to defend yourself.

A Ghostly Prison or Propaganda go a long way to stopping opponents from attacking you as an easy target. Plus both cards have a low CMC so you can get them out while waiting for the mana to play Bruna, Light of Alabaster.

I would also look at adding a Mana Vault or Mana Crypt to get a lot of ramp in for very low cost.

Winterblast on Golgari Commander

1 day ago

Switching the view to converted mana cost probably shows why you have problems in keeping up with your playgroup: you only have 9 one drops in the whole deck and 13 two drops. This means except for 22 cards you won't be playing ANYTHING before turn 3.

One way to change that would be to invest in acceleration through mana artifacts, but that would quickly consume your +100 dollar budget. You might have a look at Mana Crypt, Chrome Mox, Mox Diamond, Lotus Petal, Mana Vault, Grim Monolith, Mind Stone, Golgari Signet, Coalition Relic and if you have enough artifacts in the deck, also Mox Opal and Voltaic Key. I would also play Dark Ritual in every black deck.

As your commander profits from creatures, I would suggest mana producing creatures instead. Birds of Paradise, Llanowar Elves, Deathrite Shaman for example. There's a huge lot of these creatures available and none of them are expensive. Searching for additional lands also helps your commander, so Skyshroud Claim, Tempt with Discovery, Nature's Lore, Edge of Autumn, Crucible of Worlds and Life from the Loam could be nice. Solemn Simulacrum can also go into any commander deck, which has enough basic lands.

Sorin Markov is absolutely devastating in commander, just like everything that sets someone's life total to a certain low number. With the lifeloss ability of your commander you can put at least one player under much pressure. In general you have to think a bit differently than in modern, because the power level is much higher in commander and you can't win by dealing damage as easily. losing 2 life is nothing, not even 5 life is a big deal, around 10 it starts to bother you, but only if the source can swing again for you in the next turns. you have to watch out for combo and control though, because most decks try to secure a win somewhere between turns 3 and 5.

GmT on Meren EDH (need help)

1 day ago

A couple mana dorks could do you some good when it comes to early game ramp. Pawn of Ulamog adds a lot of synergy and spawn tokens that can also help with ramp. Grisly Salvage in Meren is decent card advantage so maybe consider that for consistency. maybe add a Thran Dynamo or a Mana Vault

k1llampt on Meren EDH (need help)

1 day ago

I would cut a few of the cards and add more mana rocks. Having great cards is awesome, not being able to cast them is frustrating. Evolutionary Leap looks particularly weak since you have plenty of sac outlets and it really is useless. A second suggestion would be Panharmonicon because it really just helps you win more not actually win. Traverse the Ulvenwald is fantastic in my atraxa dredge deck and it fits well here too since you can tutor for any creature for 1 mana later in the game or get a land if you are short early. Look at Mana Vault also.

C--8CLARK8--D on Arcum Asylum

4 days ago

you also need the fast mana Chrome Mox Mana Crypt Mana Vault Mox Diamond Mox Opal Grim Monolith. the rule is if you cant cast Arcum by turn 2 you mulligan.

Darkmagi1131 on Nissa's Germination

4 days ago

Hi looks pretty cool! I would suggest a few more artifact ramp like Mana Vault and Thran Dynamo I think they might help a bit.

Aethaleon on Avacyn, Angel of Boardwipes

5 days ago

Unwinding Clock untaps all artifacts you control on your opponent's untap steps, so it would untap Grim Monolith and Mana Vault if you choose to run them. I usually have Unwinding Clock and Prototype Portal in the same deck, as they have perfect synergy. Remember, I told you you could imprint your Ancient Den onto Prototype Portal, so you could make a land on everyone's turn for free if you have Unwinding Clock in the deck too.

Peanut3181 on Brago, King of Eternal Value

1 week ago

I have a Brago deck as well if you want to check them out. I have a couple suggestions s for ya.

Basalt Monolith, and Mana Vault are really good because they all come in untapped because of Brago's ability and are relatively inexpensive money wise.

I would also add in Venser, Shaper Savant. He just got a reprint so now is the time to get him.

Frost Titan is neat in this deck along with Luminate Primordial.

Great Whale, and Peregrine Drake can help you leave up mana for a counterspell if you aren't looking at going infinite with Deadeye Navigator

Trial of Knowledge is hilarious with Brago.

Glen Elendra Archmage is gross because the persist counters go away when you flicker her.

Teferi, Temporal Archmage is absolutely amazing because of the utility of card draw and leaving mana up for a counterspell. Plus you can do his abilities more then once if you flicker him. Amazing value.

As for cuts, take out some of your mana rocks for the ones that I recommended, also if your going for a tempo/value deck I can't emphasize card draw enough. I have 12 sources in mine and I still feel like that sometimes isn't enough.

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