|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|Revised Edition (3ED)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Add to your mana pool.
Price & Acquistion Set Price Alerts
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|Want (11)||Roadhog , MouseyWolf , pauldiamond64 , Fergernuggets , VoidCaster113 , sonnet666 , Big-Foot , Nightdragon779 , rockleemyhero , LTmiller , Poptartz95|
Mana Vault Discussion
benw on Mirko Vosh
1 day ago
Yes absolutely, the commander is not a top tier cEDH commander. My design idea was to take the core blue black cards that seem to be used in almost every competitive deck from my reading on tappedout of cEDH, and then from that core, build my mill deck. Other "competitive" aspects are things like, improving the mana accelaration - whilst in my "real" version of the deck I own mana rocks that cost less than 5, here I've included the best Mana Crypt, Mana Vault, Chrome Mox etc.
I've put this deck on tappedout for people to view, comment on and help me improve, so if you have some recommendations I would love to hear it. This deck is not top tier, but I want it to be the best deck this commander could be, whilst still adhering to the mill abilities implicit in the commander.
I mention many cards in my last segment such as Aetherflux Reservoir that this deck is missing, but also other counter spells such as Swan Song might be something I've overlooked, as I said, any and all suggestions are welcome!
I will add an asterisk to my description, to highlight that this is "as competitive" as possible...within the confines of a Mirko Vosh mill deck.
2 days ago
Did you read the previous comment; it details most of the quick kills?
Turn 3: Hatred plus Bruse Tarl trigger.
Beyond that, there are lots more ways to kill within 5 turns.
Don't underestimate or overlook the value of the double strike attribute when it's given to any other attacking creature, the power of which you can arbitrarily pump (at the cost of life, which you gain back, or at the cost of mana).
2 days ago
I also think you should cut down on high cmc counterspells and focus a bit more on efficiency. You can probably throw in Training Grounds to help with the activation cost of your commander and Duskmantle Seer.
Overall, I like the direction of the deck but I think you can streamline it a bit more to make it faster.
6 days ago
Personally I use Codex Shredder as one of my backup win conditions. It's graveyard recursion which in turn can be recurred with Salvagers (man that card is good) and with either a Paradox Engine loop or Dramatic Scepter can be used to mill each opponent.
I also sport Thopter Foundry + Sword of the Meek. It's a bit janky but I like the package. Plus my meta can be a bit more creature heavy so it helps to counter that. Plus the inherent synergy with Tymna the Weaver is a nice bonus. The lifegain also helps with stuff like Necropotence and Thopter Foundry gives Bloom Tender the other 4 colours for 2 mana. And Thopter Foundry an be paired with either Mana Crypt or Mana Vault + Auriok Salvagers to make a thopter for , or Sol Ring for . As I said, a bit janky but still does enough work.
6 days ago
First off, I am in love with this deck! Very well done; it seems like a work of art. I really want to build this deck, but I am constraining myself to a ~$250 budget. I'd still like it to be as competitive as possible for that pricepoint, although I acknowledge that I'll have to make sacrifices until I can acquire some of the better cards. I am thinking that the best way for me to keep it competitive at this lower price point is to run the MLD package (unless you think it would be stronger without it). I would be very grateful for any insight you could offer.
1) Based on your response to someone else, you recommended removing Aggravated Assault and Argentum Armor for Ruination and Cataclysm. You also recommended removing Gift of Immortality for Armageddon, but to be honest, I am having such a hard time making that cut because of all the synergy that Gift has with the creatures in this deck. Is that really the best cut to make room for it?
2) I've made the following budget changes to your list to fit within my constraints, but I would love to hear your feedback about my changes and if I ended up going off the rails and altering it too much. I will provide a link to my list below, but the summary of changes I made are as follows:
I know some of those inclusions might seem a bit janky. My thought process was that, since Land Tax and Scroll Rack are a draw engine, I would replace them with Rogue's Gloves and Mask of Memory, which also draw. In place of the 3 mana rocks I cut, I swapped them with Mind Stone, Star Compass, and Worn Powerstone. Finally, I substituted Memory Jar with Reforge the Soul, which has a similar wheel effect for the same cmc (or less with miracle), and I substituted Wheel of Fortune with Chandra Ablaze (mini wheel that will probably get value from forcing opponents to discard larger hands and draw to 3). I substituted the sword of fire and ice with the scythe, because that sword generates value, which the scythe seems to come the closest to replicating for a cheaper price (the only difference being that I get to summon the blocking creature instead of drawing a card and pinging something for 2).
Do these sound like reasonable changes to preserve the spirit of the deck? If you have other suggestions, I am definitely open to hearing them.
My decklist: http://tappedout.net/mtg-decks/avacyn-the-purifier-budget/
1 week ago
Most of the red flags came up with the mana base, including very slow rocks. Staff of Nin is too slow to be relevant in cEDH. Path to Exile is never played in cEDH. Besides this, I'm not too sure how to improve the creatures and other spells of the deck because this type of deck isn't seen in cEDH.
1 week ago
Thank you for such a detailed description as well as the speed of your reply.... There are some things in here I will surely play test with thanks to your suggestions. As far as how opponents are setting up mill so fast is a very interesting and frighteningly consistent design. The key pieces they are using are all about making a ton of mana and throwing it into cards like Mind Grind, and Increasing Confusion while supporting them with other cards like Brain Freeze, Traumatize, Mind Funeral, Mind Sculpt, and a bunch of Tutors and graveyard recursion for these spells. Setup usually has some sort of mana ramp such as Cabal Coffers + Crypt Ghast + Urborg, Tomb of Yawgmoth or can use some basic mana rocks like Gilded Lotus, Mana Vault, Mana Crypt, Thran Dynamo. By roughly turn 4 or 5 these decks are producing around 8-10 mana....and 10 mana thrown into a Mind Grind is a bad day. Most of the time they don't even worry about getting their commanders out but I have seem use of Dralnu, Lich Lord, and Mirko Vosk, Mind Drinker in the most potent versions. These reasons are why I have Bitter Ordeal currently as nothing kills combo faster than removing it's pieces. Once I slow them down its a better fight but still one I haven't been able to win. I really like your idea of Sphere of Resistance and Thorn of Amethyst for this situation. I had thought about the thorn before but when the time came I put in tanglewire instead. Your comments have gave me a lot to think about as well as to playtest with and for that I have to say thank you. I will have to keep you informed on my changes and how well they fare!
1 week ago
I would recommend Mana rocks like Sol Ring and Mana Vault to speed you up more Chromatic Lantern is a great way to color fix, though that shouldn't be too much a problem with this deck. Anyway that's all I really have to say. Competitive tends to be fairly fast paced just as a heads up. As for spot removal I have two cards that should work really well, Asceticism and Archetype of Endurance