|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Add to your mana pool.
Price & Acquistion Set Price Alerts
Mana Vault Discussion
12 hours ago
Hey SynergyBuild! Fellwar Stone is already in the deck, and Mind Stone is a bit lackluster in my opinion. Our rocks want to be doing one (or both) of the following:
Making more than one colorless mana
Making colored mana
As it stands, I don't even love things like Commander's Sphere in the deck at the moment. The cantrip draw on Mind Stone is nice, but the fact that it can neither tap for mana and draw in the same turn nor draw for free makes it a bit weak. I would much rather have things like Gilded Lotus or the fast / big rocks like Mana Vault or Mana Crypt, but I don't want to shell out the money for the latter two.
15 hours ago
+1 for Najeela any day!
If you want my opinion on building a competitive varient of najeela combo, tutorsa are the largest thing Lim-Dul's Vault is a personal favorite, yet is very powerful as well, and sees play in nearly every competitive EDH list with both colors.
Fellwar Stone, Talisman of Progress/Talisman of Dominance/Talisman of Indulgence/Talisman of Impulse/Talisman of Unity, Azorius Signet/Dimir Signet/Rakdos Signet/Gruul Signet/Selesnya Signet, Orzhov Signet/Golgari Signet/Simic Signet/Izzet Signet/Boros Signet, Mind Stone, Thought Vessel, Fractured Powerstone, Star Compass, Coldsteel Heart, Marble Diamond/Sky Diamond/Charcoal Diamond/Fire Diamond/Moss Diamond, and Guardian Idol are the two mana rocks I can remember, but all of the two mana rocks are great!
Birds of Paradise, Deathrite Shaman, Noble Hierarch, Elves of Deep Shadow, Avacyn's Pilgrim, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Boreal Druid, and Arbor Elf are great 1 mana dorks used to ramp out your commander and win conditions faster.
A lot of the above is all I can remember from competitive EDH staples, but check out my primer Why Every Commander is Competitive for further information on building a competitive list!
2 days ago
Two stax lists, a midrange list, and five combo lists, all are tier one, and this had not won a single game against them.
I understand that "Competitive is far more than rushing through the first turns for a win, it about gaining of hold of every advantage the deck offers with the given hand and draws." I started this by going over the three competitive archetypes, combo, stax and control, this lists offers about nothing to all three of those archetypes.
Your list runs no powerful combos, no stax locks, and extremely little control. Your commander synergies very little with the deck, and runs no ramp, minimal card draw, and bad countermagic.
Lets take a look at this deck considered competitive:
The best you can do is a Tome Scour, of course this won't mill the card on top, as they did it on your end step, but whatever.
Wow, you have all of 1 card that is actually castable turn 1. Half of your non-land cards require 4+ mana to cast. Many cEDH decks require 3 or less mana to cast every spell in their deck. You run all of 0 pieces of ramp, and no efficient way to win a game against those decks cosnidering even your commander won't cheat them out until turn 8 on your curve.
That is fine though, that means you aren't a fast-paced combo build, it doesn't mean you are not competitive though, stax and control can be great decks, that win very late in the game, turn 8-20 occasionally are when they win.
Stax decks attempt to shut out their combo opponents, you opponent over with Food Chain + Eternal Scourge trying to make infinite mana? Sphere of Safety shuts them down. Try to go off with turns in Narset, Enlightened Master, Stranglehold that. Trying to beat my face in with Blood Pod, Moat that. Then I will go off with infinite flying Pestermite tokens turn 13 with Kiki-Jiki, Mirror Breaker after all of you can't do anything.
What does this deck have in terms of stax?
Well, it has War Tax, which require mana that you cannot efficiently use against a Blood Pod deck, as they will stax you out before you them, Armageddon and Ravages of War are a blowout to this deck since you don't run artifact or creature mana. Propaganda would be a better choice, despite not being good enough a choice to make this deck competitive.
Opposition and Aphetto Grifter are decent options for token builds with tons of creatures, on the upkeep of an opponent's turn, you tap down all of their lands, it is pretty good, but as this deck can't do that before it will die, they aren't very good at a competitive table.
Frozen AEther this is truely the best stax you run, it can stop some Kiki-Jiki, Mirror Breaker combos, slows down other peoples mana in terms of dorks, rocks, and lands. It is also good as it doesn't affect you, if you could run a Sol Ring, Mana Crypt, Mana Vault or anything to make it come down before your opponents win, then it might be useful.
Fatespinner at least it is in your tribe, otherwise it would just occasionally deny 1 or 2 damage, any time a player needs combat, they win that turn. If they do, they you deny a card, and die immediately after, otherwise they take away a combat they wouldn't need anyway.
Orbs of Warding good card if it was a couple mana less, or you could control/stax a game to pull it off, otherwise it doesn't need to be here.
All in all, you aren't a stax deck, you run little to no good stax cards, the few you run that sees play require ramp.
Well, I guess this is a bad cEDH deck, or control. You run 21 spells that could be used as removal or countermagic, 10 that are 4 or less mana. This is awful for a control deck, unless they are Force of Will and just look like 5 mana, or you run a lot of ramp, sadly neither are true.
Again, this is not a bad deck, simply a casual one, not cEDH material. That is why your list isn't competitive, yes, I have run a spellshaper tribal Damia deck at state level play, not a tournament at state level, just a game at a grand prix side event. That deck isn't good, but it is fun. State level play means nothing. cEDH is actual competitive decks, unlike this one, playing at the upper echelons of the format, in fact, it is so different compared to normal EDH, that is it called cEDH.
This may be winning games where you play, but I have tested it, and I implore you to sit down next to some good stax and fast-paced combo players, against $5600 The Gitrog Monster builds, $6000 General Tazri builds, $5000 Teferi, Temporal Archmage builds, and tell me this deck will win a game against them.
You are wrong, not based on my own opinion, but with playtesting a deck that supposedly wins by turn 10 at the slowest, goldfishing it.
I have yet to see another deck in ALL OF CEDH, that goldfishes a win, or complete stax lock down past turn 6, ever.
Your deck is misleading by using the hub "competitive", all I want is for you to remove it.
2 days ago
I want to preface this with that I don't want to claim you, your deckbuilding skills, or this deck is bad. I simply want to make notice of the "competitive" tag you placed on this list. I would like to see it removed due to what I believe is a mistake and might be misleading.
Competitive lists are normally Tier 1 to 2.5 lists that tend to either:
A - Be able to race out wins with a tad bit of protects, turn 1-4 wins need to be regular.
B - Able able to set up a lock on the game like Trinisphere + Winter Orb + Tangle Wire, and pull a win through that lock.
C - Be able to counter or remove any combo win or stax lock your opponents drop before they win, and then pull a win yourself.
These three archetypes are "Combo", "Stax" and "Control" respectively. Occasionally decks do fit multiple archetypes and are a hybrid of them.
This deck cannot race between turns 1-4 with a lack of good ramp like Mana Crypt, Mana Vault, Chrome Mox, Mox Diamond, and though you run a lot of good tutors, you have a clunky and expensive suite of combos, all of which have little synergy with your commander, and the rest of the deck. The list looks like a stax-combo hybrid, with a fair number of good hatebears and some good cards like Authority of the Consuls against kiki-combo, however you don't run tax effects like Sphere of Resistance, Thalia, Guardian of Thraben, Glowrider, Vryn Wingmare, Thorn of Amethyst along with a lack of good land destruction like Armageddon, Ravages of War, Cataclysm, etc. leaves your deck lacking as a stax build too.
Since you can't effectively race or stax a game out, with the abundance of lifegain cards and useless cards like Virtus the Veiled you have a deck without enough answers to be control either.
Here are some lists that are considered Tier 1, the most competitive, for reference:
2 days ago
Hey, I will show you some lists that are considered competitive, like:
The above lists are all tier 1 lists, made by incredibly talented deckbuilders.
If you want this list to truely stand, up the ramp and card draw.
Examples of good ramp on no budget are like the following:
These cards can give incredible speed to a deck, and I am sure you can understand why. The below cards are still competitive, plenty run in addition to the above cards:
Onto card draw, with out a budget:
The above a powerful card draw, you can get a gold-bordered Scroll Rack copy for a lot cheaper. Below similarly will be budget varients, that still see competitive play:
3 days ago
Mind If I ask why you don't have a well-tuned landbase (Bayou, all of the fetchlands, Ancient Tomb, Gemstone Caverns), or the best win-conditions (Hermit Druid/Necrotic Ooze), yet have posted this list under the "competitive" tag?
I would really appreciate either dropping the "competitive" tag (to prevent from being a misleading interpretation of competitive EDH) or adding the following:
The fully optimized landbase with Ancient Tomb, Gemstone Caverns, Bayou, all of the useful fetchlands (not just Verdant Catacombs), City of Brass, Mana Confluence, Llanowar Wastes, Gemstone Mine, Tarnished Citadel, etc.
Better Win-Conditions, like Hermit Druid into Bloodghast, Dregscape Zombie into Dread Return a Necrotic Ooze, use Wall of Roots and Blighted Bat to give it haste then use Devoted Druid and Channeler Initiate to make infinite mana and kill with Walking Ballista. A secondary win condition would be using Survival of the Fittest to fetch and discard a Protean Hulk, fetching Apprentice Necromancer, use it to recur and sacrifice the hulk to fetch a Hermit Druid, Deathrite Shaman and Mogis's Marauder. Give haste to the shaman and druid, tap the shaman for to activate the druid and win.
3 days ago
My main concern of the deck is the "competitive" tag. That tag would imply this deck is a fully optimized, competitive list, able to see play against the best decks of the format, and still have a decent winrate.
This list, from what I see, is not able to accomplish this.
I honestly do not know what this deck is trying to do, as there was not a primer for it, nor an explanation, but I will look and see, If I am wrong in my analysis, please correct me, and I will apologize promptly if I am mistaken entirely.
It looks like a Shadowborn Apostle deck, that is using the apostles to cheat out few choice demons, of which there are 7 total, out of them Demon of Death's Gate and Ravenous Demon Flip are simply large beatsticks, and so are basically useless for a cEDH deck, Indulgent Tormentor is the same unless you team with an opponent, and Rune-Scarred Demon is a Demonic Tutor on a stick. Ob Nixilis, Unshackled is a big hate-on search, but the 10 life and sacrifice a creature should barely hurt a player unless they are paradox combo with Captain Sisay or Arcum Dagsson, and so they use a Swords to Plowshares on it or Pongify and then combo off. Harvester of Souls is decent card draw, and Razaketh, the Foulblooded is actual tutoring.
What can you tutor for or draw to win? Not much I am afraid you only have 6 removal spells, and they aren't very good for these colors, no Dismember or anything else really.
Without Mana Crypt, Mox Diamond, Mana Vault, Fellwar Stone, Mind Stone, Lotus Petal, or Chrome Mox type effects, you can't legitimately expect to pull a win with this deck at a competitve table, and your card draw is just horrendous.
At least I would suggest you do the courtesy of running your good tutors, Demonic Tutor, Vampiric Tutor, Imperial Seal and Grim Tutor (some decks don't need Grim Tutor), along with Necropotence for draw and Ad Nauseam + Angel's Grace for the draw your deck.
May I ask about you landbase?
Commonly, for a competitive deck, the usually 2-color landbase looks like:
City of Brass, Mana Confluence, Caves of Koilos, Fetid Heath, Concealed Courtyard, Command Tower, Forbidden Orchard, Exotic Orchard, Reflecting Pool, Gemstone Caverns, and Tarnished Citadel (the 11 unfetchable duals in your colors)
This 31 card landbase is fully tuned and optimized for a competitive deck, why does yours not run the rest of the good fetches, and all of the good duals?
To be entirely honest, I don't think this is a bad deck, and don't want to offend you or your deck-building skills, but I would hope you drop the "competitive" tag or change the deck a lot, it is mis-leading as it is.
If you want any deck-building advice on how to make this deck competitive, I suggest heading on over to Why Every Commander is Competitive and learning from that resource I set up for new players to cEDH.
6 days ago
So, I think you may have a problem. It seems as though you prefer a more controlling archetype of play. Atraxa is a phenomenal commander, however, when you build her around +1/+1 counters, you are tending to play quite aggressively. You have a few options. You can continue dumping money into Atraxa and you'll have one fairly powerful deck you can play. Not a terrible thing, probably your best avenue power wise. However, it sounds like you're holding onto this single deck because it was a nice gift, and it was, so keep it intact to play, but I recommend stepping a little aside and constructing a new deck. There is nothing wrong with having multiple decks to play, and you could build something a little more in your wheel house. If your group doesn't have a problem with it, I recommend proxying cards before purchasing them. Especially your more expensive cards. Try the cards out in a few games and see how they play before investing in them. Another issue is that it seems like you are in a moderately competitive meta. That's tough as a budget player. While not impossible to build a competitive deck on a budget, it is quite difficult. I recommend looking up cEDH deck lists on YouTube through channels such as LabManiacs. They have a few budget options if memory serves. There are numerous other channel that do the same thing. One of the best semi-competitive decks is Edric, Spymaster of Trest, but it is super aggressive as well. Tatyova, Benthic Druid is another option that could be a little more controlling...
If you're dead set on Atraxa, which I wouldn't blame you for, she's dead sexy, :p I recommend shifting into a more infect, or superfriends archetype. Superfriends referring to Planeswalkers. I personally am building Atraxa Infect as I acquire the cards as that's my playstyle, but you may enjoy the more controlly aspect of superfriends. If you go that route look at cards that increase your protection. Ghostly Prison, Sphere of Safety, Propaganda, Meekstone, Crawlspace, and Ensnaring Bridge are some good ones of the top of my head. Look at additional ramp like Mana Vault, Basalt Monolith, or even Hedron Archive. There is an excellent podcast for EDH called The Command Zone. Highly recommend them for suggestions as well. They've done an episode on Atraxa. Anyway, they recommend as a rule 10 cards that provide ramp, 10 cards that provide card draw, 5 board wipes, and 5 spot removal. With variance depending on who your commander is and the deck you're trying to play, these are just things to look for. If you're consistently top decking, add some draw. More than anything you have to find something you enjoy playing. You'll get to the point you have a $700 deck or even more that you just really don't enjoy playing...and that sucks. So that's my recommendation, either shift archetypes with Atraxa, or Build a new deck that fits your playstyle more. If I'm wrong and you really enjoy the aggressive route, then ya, picking up some cards that provide you and your board with hexproof is a great idea. Also, perhaps get some enchantment removal such as Naturalize in addition to the Krosan Grip you already run. Redundancy is good. If one iteration of a card is good enough for your deck...why not another? My personal favorites are Anguished Unmaking and Utter End as they allow you to deal with practically anything.
Sorry about the novella...good luck! Let me know if you have any more questions.