Mana Vault doesn't untap during your untap step.
At the beginning of your upkeep, you may pay . If you do, untap Mana Vault.
At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.
: Gain .
|Have (3)||jecder , rockleemyhero ,|
|Want (14)||Cyas676 , Belphebe , gramvan6 , SirRigorMortis , HoosCrazy , ShreddedByCrows , Umbravocare , winterwind10 , Aldazar , Quickflash , richmondtzh , Skellyton5 , Jdreesman , Aaryanna|
Printings View all
|Ultimate Masters (UMA)||Mythic Rare|
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Fifth Edition (5ED)||Rare|
|Fourth Edition (4ED)||Rare|
|4th Edition Foreign Black Border (4EDFBB)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mana Vault occurrence in decks from the last year
Commander / EDH:
All decks: 0.16%
UR (Izzet): 0.59%
WU (Azorius): 1.18%
WUB (Esper): 0.66%
UBR (Grixis): 0.71%
Mana Vault Discussion
1 day ago
sceptikal, you’re going to use Kozilek’s dispel ability to counter any artifact destruction, and your going to use massive artifact-based ramp to get him and other big eldrazi out fast enough to smash face / annihilate before it becomes an issue. I run 29 lands in a totally savage Brago, King Eternal deck, but with Mana Crypt, Sol Ring, Mana Vault, Grim Monolith, Basalt Monolith, Mox Opal, and every 2 CMC mana rock in Azorious colors, it goes off by turn 4 often. Mass artifact destruction isn’t a problem when you can counter it or win before it’s a threat. I’m glad my other suggestions were helpful. Good luck!
1 week ago
At this point, the name is a misnomer. Mana Crypt and Mana Vault should be near the top of any "best ramp" list, but they aren't included here. Quite frankly, the life loss doesn't really matter if you land a Mana Crypt turn 1 either, since you will either be far enough ahead that you are winning, or an opponent will destroy it.
Also, you have a rule of "no creatures" because of board wipes, which limits the credibility of this list. There a ton of artifact wipes and mass land destruction spells as well. And if you have this rule, why do you include cards that rely on creatures, like Sword of Feast and Famine? They are even harder to use than Llanowar Elves, since the elf doesn't have to attack (and connect!) to add mana.
I agree with arcane_trouper, this should be renamed or reworked to fit the name.
1 week ago
FunnyDuck Thanks much for the suggestions and the upvote! If I'm reading it right, you suggest the deck should shore up in these areas:
1) GY control, either through reanimation or exile.
2) Commander control, through sac effects.
3) Additional ramp.
Plus the recommendation of Liliana, Heretical Healer Flip, which I appreciate because she was my favorite card of Origins. I spent so much money on drafts trying to pull her, and I was so mad I just kept getting the (then $7) Jace, Vryn's Prodigy Flip...
ANYWAY. Lots of good points. I will say it's tough with an "engine" deck like this one to add additional utility without sacrificing consistency. It's just SO BAD if you have out the Megrim effects and then stop drawing gas. As much as possible I'm trying to make the utility and win-con effects overlap with other synergies, like Madness, or else stick it in the land slot, like Bojuka Bog.
For category 1), I definitely like Scavenger Grounds, and maybe: Elspeth's Nightmare, Phyrexian Scriptures, Nezumi Graverobber, Shred Memory (which can tutor for either a Your-Turn Discard or a Liliana's Caress) or Erebos's Intervention?
For 2), I'm not convinced that the deck can't run without Tinybones, since there are other ways to break parity in both the discard selection and in the extra Draw Engines. Tinybones is also really easy to recast through Commander Tax, so the real problem is being stolen. I'm thinking maybe just running a Homeward Path and Phyrexian Tower and maybe Endless Sands, which also works with Scavenger Grounds. If I'm running these colorless/non-Swamp lands I should probably throw in Urborg, Tomb of Yawgmoth.
I would really love to run that Liliana, but without adding more sacrifice effects, I don't think I can pull it off. That's definitely one way to build the deck, though.
Thanks again! I'll make some changes now and what I don't make room for now, I'll add to a recommendations section on card selections if you're facing GY decks, steal decks, etc.
1 week ago
Given that you are playtesting this deck against other cEDH decks, I am going to assumer you are also building a cEDH style deck. This is sort of hard to do on a budget and will cost a pretty penny. I only am wary because your deck is only ~$400 right now. I am not a cEDH player but I do understand enough to make these suggestions...
For a cEDH build you want low 30's in lands. For example, some you would want right now: Gaea's Cradle, City of Brass, Mana Confluence, the fetch lands, and the shock lands. Almost no land can enter tapped in competitive (take out the temples). The ramp would include some rocks but also mana dorks because they synergise well with the Cradle. Examples of ramp: Arbor Elf (really good for enchanted forests), Llanowar Elves/Elvish Mystic, Noble Hierarch/Birds of Paradise, Mana Crypt, Mana Vault, Carpet of Flowers (this works because in multiplayer one player almost always is in blue and it is also an enchantment!), Chrome Mox, and Mox Diamond.
Two Bant cEDH decks on tapped out that I would look at for examples are The Bant Hammer [cEDH] and Estrid Stax cEDH. The Rafiq deck is very similar to yours and you could probably use from cards from that list.
If you aren't planning on cEDH, ramp is much more forgiving since games last longer more often. In that case I like creatures like Wood Elves, Yavimaya Dryad, Viridian Emissary, and Sakura-Tribe Elder because land destruction isn't as common and lands usually survive board wipes.
I hope this is more helpful!
2 weeks ago
This activation cost never excited me to use it, although it opens up possibilities with Cathodion and positive mana rocks (in this case Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Mox Amber and Mox Opal. Only the first 3 make it possible to generate infinite mana in this case). I find it a bit limited and I prefer to use free sac outlets, but I confess I never tested it. If you do, then give me feedback! =)
2 weeks ago
In: Mana Vault
3 weeks ago
Your average CMC is pretty high and you're only running 4 ramp pieces. I usually aim for 6-10 in a deck, personally. Consider Prismatic Lens, Star Compass, Marble Diamond, Wayfarer's Bauble, Guardian Idol, Coldsteel Heart, Burnished Hart, Tithe, Verge Rangers. With no budget there is always Land Tax, Mana Crypt, Mana Vault
You have a lot of really great interaction but, as you mentioned, you are low on card advantage/draw. White is obviously not great at this but you do have options. Endless Atlas, Mind's Eye, Slate of Ancestry, Staff of Nin, Sandstone Oracle, Alms Collector, Palace Jailer, Palace Sentinels, Arch of Orazca, Geier Reach Sanitarium, Bonders' Enclave, Conqueror's Galleon Flip, Mind Stone, Hedron Archive, Farsight Mask, Loreseeker's Stone. With no budget there is Sword of Fire and Ice
A Solemn Simulacrum could smooth things out too.
Mangara, the Diplomat will be a staple soon enough so maybe gun for one of those when they come out.
4 weeks ago
First round of playtesting completed. Very happy with the deck's performance.