|Commander / EDH||Legal|
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|Commander Anthology 2018 (CM2)||Rare|
|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
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Choose one —
- Exile all artifacts.
- Exile all creatures.
- Exile all enchantments.
- Exile all planeswalkers.
Merciless Eviction Discussion
1 week ago
Lanzo493, thanks for the feedback! After playing with this build for a while, it did seem like most of my higher cmc cards (e.g. Karn Liberated , Kindred Discovery , Merciless Eviction ) always felt like a dead card when I drew them, when all I really wanted was more slivers. A lot of the cards you suggested definitely seem to fit the flow of the deck, I will have to try some play-testing to feel them out.
As to having The First Sliver as a commander, the main reason I stick with him is for the randomness of the cascade ability. That "luck of the draw" feature of Magic has always been an exciting part of the game for me, and makes those power-plays all the more exquisite when the draw works in your favor. Aside from that, I can say that it is a good idea to avoid too many 1 cmc cards that are not slivers if you decide to switch over to The First Sliver as a commander. This guarantees that you have an extremely high probability of cascading into Galerider Sliver almost instantly, every game. I know this kind of contradicts my first statement about randomness, but knowing how to exploit your deck is nice too :)
2 weeks ago
Alright. As to what I would cut:
Utter End : It's a bit too little mana to be cheated out, yet too costly to be worth it.
Villainous Wealth : 'X' costs can't be abused with Jodah, so I'd remove it.
Genesis Wave : Same deal.
Enlightened Tutor : There are no artifacts outside of a couple of gearhulks and Magister Sphinx , and the only enchantments that seem worth finding are Rhystic Study and Omniscience . It doesn't seem too potent in here.
Enter the Infinite : You can't actually win immediately when this resolves (unless I'm missing something). When this is the case, it's not quite worth it.
Nissa's Revelation : Given how many ways this deck can refill its hand, consider that this doesn't add to the board state, reveals a card in your hand, and is a turn off of doing something else.
Terastodon : I've never really liked this card. Just personal preference. It's a vanilla 9/9 that doesn't do much outside of removal.
Vindicate : I prefer Beast Within or Swords to Plowshares when given the option. You have Anguished Unmaking , Cruel Ultimatum , Despark , Assassin's Trophy , and tutors to find them, sorcery speed is without use. More interaction in a deck like this seems as if it's a juxtaposition to the gameplan.
That's all I have for what may be banished, however, I have one recommendation:
Treachery seems as if it would be awesome in here. Steal a creature then cast something huge. A lot of value here.
2 weeks ago
For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.
What I would consider banishing:
Tainted Wood - The deck doesn't have a lot of swamps.
Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.
Viridian Zealot - a bit costly for what it does.
Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.
Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.
Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.
Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.
Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.
Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.
Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.
What I would consider adding:
Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.
Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).
Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.
Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.
Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.
Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.
Dread Return - Efficient reanimation and the same from the graveyard.
Buried Ruin - Recursion in the land-base is always lovely.
Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.
Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.
Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.
Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.
Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.
Assassin's Trophy - If it's within budget, this is as good as it gets.
Vindicate - Hits it all and does it all.
Rampant Growth - Ramp and more ramp.
Wood Elves - Fodder and ramp.
Explosive Vegetation - Lots of ramp.
Paradise Druid - Fodder and ramp.
Lots of fodder, lots of ramp.
You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.
That's what I have for you. Now wreck them all.
3 weeks ago
Looks like a good start. I feel like black is not adding a lot right now. Mabey adding a few more black good cards can improve this. Good black cards that I would recommend are
One thing I think you need is a way/ways to cheat out your angels. Right now, your CMC for creature is almost six, which is massive. Thing like
can allow you to play these huge threats earlier.
In addition, some of the best ways to ramp is land ramp, which you have very little. Cards like
Knight of the White Orchid
can help you get more lands into the battle and increase consistency.
Overall, looks like a great start; I enjoy building tribal deck and have an angle tribe deck with Gisela, Blade of Goldnight as the commander. Angles are a strong tribe, and black add many powerful cards to the mix.
3 weeks ago
Look like a sweet deck so far. Love the creature/equipment selections. Also has a nice sweet of good single target removal. However, your board wipes look average, I would recommend
. These are very good board wipes in your colors.
You have a good amount of ramp but only two thing that provides with land ramp. If someone blows up artifacts, you might just lose the game because most of your ramps and part of the deck is artifacts. I would using
to provide more land ramp. In addition, one of the best ramp in white is
it generates so much value.
Another thing that seem a little lackluster is drawing cards. I know that commander provides a lot but if you do not manage to draw equipment or your commander is removed a few times you might be set back too far. I would recommend
Ugin, the Ineffable
Overall looks like you have a great start. Good luck
1 month ago
@PhyrexianWombat - Hmmm.. That's a good card! I just noticed that 80%+ of my creatures have 4 power or less.. I misread this card when I was updating this deck, I thought it was 4 power or more who will be sacrificed by each player, that's why I didn't considered this.. I might replace either Fumigate or Merciless Eviction .. Thanks for the suggestion!
1 month ago
Sigil of the Empty Throne is not only a good enchantment for this deck, it is also a flavour win. According to Christian legend, when the War of Heaven was over, God cast the rebellious angels into Hell and kept the loyal angels with him. Fairies were originally angels that remained neutral in the war and were cast to Earth. The Magic Mirror could be fun in this deck, seeing as it is included in so many fairy tales. Merciless Eviction is a more than decent boardwipe. Door of Destinies , Icon of Ancestry and Scion of Oona are also pretty decent additions to this deck.
I hope these suggestions have helped!
1 month ago
I don't know how much you want but I'm going to recommend some cards as a Teysa, Orzhov Scion fan.
Planar Cleansing or Hour of Revelation is great in EDH to start the board over all over again. Merciless Eviction is something you should definitely keep in the deck by the way.
Anointed Procession is really good for doubling up on token effects. Requiem Angel and Field of Souls can be really nice too. Army of the Damned can provide a lot of bodies to work with. I've won with Army of the Damned and Maw of the Obzedat before. Storm Herd is an absolute beast too.
Two artifacts that you should consider are Ashnod's Altar and Phyrexian Altar . These can let you go infinite if you also get a Darkest Hour or a Painter's Servant . I have a Darkest Hour in mine, can't justify the price of the Painter's Servant yet. Either way both of those Altars are great with or without going infinite.
Illusionist's Bracers are great on Teysa, Orzhov Scion and Maw of the Obzedat should you include one as well. Three tokens to exile two creatures? Yes, please. In theory, if you have a Maw with the Bracers out and you Storm Herd at 40 life, you can sacrifice 5 of them and have 35 11/11 flying pegasus. Great card, I think it's underrated.
Also consider getting gravepact and/or Dictate of Erebos and maybe a Martyr's Bond too. You may not exile creatures with Teysa when they're out because of the way the stack works and if you sacrifice three creatures they'll sacrifice theirs before Teysa can exile it, but it's extremely good to keep your creatures out and have everyone else open.
Merciless Eviction occurrence in decks from the last year
Commander / EDH:
All decks: 0.11%
WB (Orzhov): 1.16%
WUB (Esper): 0.74%
RBW (Mardu): 1.13%