Merciless Eviction

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Gatecrash (GTC) Rare

Combos Browse all

Merciless Eviction

Sorcery

Choose one —

  • Exile all artifacts.
  • Exile all creatures.
  • Exile all enchantments.
  • Exile all planeswalkers.
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Merciless Eviction Discussion

Bloodytrailz on Edgar Markov's Vampire Horde [Primer]

1 day ago

Heya,

I'm sitting on a list of 97 right now, wondering if I could get your opinions on some possible inclusions based on the current list. It's heavily based on this deck because I think the list is really well refined and constructed. (Gave credit to you in description for providing the core of the list).

The List: Markov's Army of the Damned

Notable things: Land exclusions were made for budget reasons (Any land >7$ is dropped and replaced with basic lands). The maybe board cards (3 big hitters, but each respectively 10-15$, cut for budget reasons) are kind of the future "wish list", and were just replaced with budget-ier options. Chromatic lantern was brought in to help with the budget mana base, Read the bones, I will just happily pay 1 extra mana to scry 2. Mortify was brought in as a spot removal but there are a good bit of pesky enchantments in my meta that I'd love to kill. Terminate is just a good spot removal to punch through a single beefy blocker. (I'd be willing to drop terminate in lieu of a stronger choice, but I'm pretty sold on mortify being in the list). -Purphoros, Aethros, Sorin, Toxic Deluge, Pulse Tracker, Night's Whisper, Eldrazi Monument+Gifted Aetherborn, Read the bones, Chromatic Lantern, Terminate, Mortify

I have 3 open slots in the list still and here's some ideas I have:New Blood - 4 mana mind control, there's some interesting steals in my meta... Admiral Beckett Brass or The Ur-Dragon are very common on my table.

Another board wipe, either Blasphemous Act or Merciless Eviction

Adaptive Automaton another 3 mana 2/2 vampire lord.

Reconnaissance we already know why this is a good card

Herald's Horn ... horn is interesting, it's potential card draw and potential ramp... however I think it might be on the weaker side of additions with a ~33% chance to draw and not ramping any 1 drop creatures. (In the current list of 33, it ramps for 26 creatures)

Markov Blademaster .. hitting the double red on 3 might not actually be consistent at all, but he's a decent vampire that could bolster the vampire roster

Stensia Masquerade .. repeatable vampire anthem on hit, I know it doesn't necessarily have an immediate impact which can be questionable, but it seems decent.

Eldrazi Monument .. I kind of skirted around this because I'm not sure I'm a huge fan of the idea of sacrificing a dude every turn... but becoming immune to most board wipes that aren't called merciless eviction, cyclonic rift, black suns zenith or toxic deluge is nice.

That's about all the ideas I have for now, would love your input or guidance on what might be the stronger choices.

Fireswept on Kaalia Commander Multiplayer (WIP challenge)

2 days ago

First edit:

Out:

Zoetic Cavern - replaced with better land option

Trepanation Blade - doesn't really belong b/c it's not a mil deck

Syphon Flesh - replaced with better wipe option/ not a token deck

Stranglehold - good card, really just inspires a lot of hate in my playgroup (searching for lands

Stoneforge Masterwork - moving away from Counters/ doesn't help kaalia

Scale Blessing - moving away from counters

Righteous Cause - good card, but not a lifegain deck(will probably find its way to my Oloro deck

Prismatic Lens - deck is overflowing with mana ramp and this one doesn't help as much as the others

Master Warcraft - fun card, can't seem to use it efficiently, might add it back in

Lightkeeper of Emeria - Good early blocker, swapped for a fatty, might add it back in

Gleam of Authority - Moving away from counters

Contagion Clasp - moving away from counters

Cathars' Crusade - moving away from counters

Bomb Squad - moving away from counters/swap for fatty

In:

Reya Dawnbringer - recursion

Hall of the Bandit Lord - Haste option

Karmic Guide - recursion

Swiftfoot Boots - haste option/protect Kaalia

Gisela, Blade of Goldnight - more effective aggro

Tainted Field - land upgrade

Merciless Eviction - wipe upgrade

Steel Hellkite - fatty/wipe

Harvester of Souls - card draw

Hallowed Burial - wipe upgrade

Bogardan Hellkite - a lot of options with this fatty(spot removal, aggro, clear small tokens)

Kokusho, the Evening Star - aggro upgrade

Austere Command - wipe upgrade

Rune-Scarred Demon - tutor option

The_Mike on PillowChesa

6 days ago

Cards I would recommend adding if you want to support your pillowfort theme.

  • Koskun Falls Does exactly what you want to do with not exactly a back breaking downside.

  • Delaying Shield Nobody can take away your monarch token and lets you mitigate damage. (Also handy for negating massive fireballs for a turn.)

  • Smoke Can be good against green rampers and go-wide strategies. Also will make people to think twice before running over your Marchesa with quantity since they'll be open for a longer time and have much more difficulty to come get the monarch token next time.

  • Tainted AEther Keeps the creatures low, keeps the threats low, keeps everyone wanting to kill you high. Great way to lock boardstate in your favour after a boardwipe.

  • Marchesa's Decree and Hissing Miasma You want to nibble your opponents as much as you can while making them hesitate harming you if you plan to win while pillowforting. This does both and so either deters would-be attackers or makes finishing the game with Debt to the Deathless or the like easier.

  • Aurification It's good. Doesn't spare you from lethal but at least saves you from random chunks of damage.

  • Windborn Muse Redundancy, another Ghostly Prison

  • Gideon's Intervention and [Nevermore] Naming opposing commanders is just so backbreaking against some decks and buys you a lot time (and a lot hate from the player). Other than that you can name common threats to your board like Cyclonic Rift and Merciless Eviction. Another card with similar effect on board is Prison Term, which lets you to put opposition into sort of a Nevermore state as they hit the field.

  • Island Sanctuary Basically a budget friendly mash-up of Moat and Solitary Confinement

  • Vow Cycle of Vow of Duty, Vow of Lightning, Vow of Malice Works double duty. Why bother removing opposing creatures if you make them work for you and even be happy about it? Deals with offensive threats while nibbling opposing life totals. Orzhov Advokist also could work the same way in practice, but is less reliable though stronger when it works.

  • Soul Snare "If you attack me, I will kill your creature" is not an empty threat anymore, also counts towards your enchantment mass making cards like --Sphere of Safety and Open the Vaults more valuable. If this doesn't make big threats look at another direction then nothing will.

Well then. Since the commander herself fixes your needs of juice, the next question is: what do you stall for? (Was that a Hamilton reference?) After the long and satisfying grind of EDH, you want to finally claim the prize and call it a game. There's a few ways to go about it, but I'd recommend picking at least 6 - 10 cards which enables you to win the game when played right. In addition to what you have now I'd recommend one or two more.

  • X Equals Win the Game: In addition to Debt to the Deathless, other good X spells to add would be Exsanguinate or Torment of Hailfire, of which the latter is usually better but the first always consistent.

  • Not this turn, but maybe the next: Felidar Sovereign should net you a win when opposing resources to stop you are running thin. Or at least burn a removal spell.

More mass removal. They can't hit you if they have no creatures, and you really don't care about your own all too much. Two more of any "destroy all creatures" spells would work wonders.

As you are running on a budget here, we can't afford expensive allstars that win games basically no matter what deck you are playing. THUS we have to compensate by making our deck consistent, efficient and precise in what it does - in it's theme (Pillows, taxes and enchantments) - so the cards have more power than the total of their sum. Cards I'd cut:

  • Ancient Craving Good if we need explosiveness... which we don't. In EDH value this is basically 4 mana 3 life draw 1.

  • Read the Bones Draw 2 isn't anything to write home about in EDH either, basically draw 2/3th of a card for 3 mana. Marchesa nets you the cards over time, and you aren't in any rush.

  • Starfield of Nyx Would be good if you could protect your enchantments from the "creature" status as they get easier to spot and wipe remove. The recursion is amazing, but it wont matter when everything bows up, along with the starfield.

  • Price of Knowledge It's strong if it gets to hit the field, but not strong enough to compensate for the cost. It doesn't help us in 2 of the 3 themes of the deck but on the contrary draws hate with slow pay-off.

  • Bloodgift Demon Rather than having multiple ways to draw 1, focusing on pillowforting and keeping the monarch token to yourself would add consistency. A body is nice, but also a liability and lack of synergy with the rest of the deck.

  • Kambal, Consul of Allocation It's good at what it does, but we do not necessarily want to do that. It always universaly and equally hates on everyone, drawing hate towards you when our idea is to keep us away from the harm. Draining is nice, as long as it doesn't also drain our goals.

  • Sidisi, Undead Vizier Again, really good at what it does, but we need more space for cards that we need to do exactly what we want to do.

  • Void Winnower Strong, but really expensive for non-ramp deck and draws hate to us. Not the strong we must have.

  • Elixir of Immortality When a deck functions as planned and has multiple ways to win even if some get discarded to graveyard, you should be able to win before decking out.

  • Skullclamp Strong... but not the strong we must have.

  • Staff of Nin We have our economy covered as long as we are able to sustain monarchy.

The_Mike on Elves are cute

1 week ago

Looks solid. Resists getting wiped out of the game by drawing cards and regen from the commander.

Still scared of wipes before getting set up for the kill?

In the sideboard I see cards that I'd include as they turn your little elves into spiky value that lasts even if your elves die. Wouldn't pass on these myself.

  • Beastmaster Ascension Just so strong and finishes the game when there's many able bodied elves on the board. Doesn't completely wiff on boardwipes since it's on a permanent. Dies to enchantment removal though.

  • Harvest Season This scales just soooo goooood with Elves. Turn 1 mana dork, Turn 2 two more elves, Turn 3 Profit 3 - 4 lands to the table? Count me in. Later gets a bunch of lands out of the deck. Basically makes a copy of your mana elves that do not die to removal like usual. And the nut start with Heritage Druid....? Moist sounds

In the deck cards I'd replace with the before mentioned ones are either inconsistent when everything goes according to the plan, you have enough redundancy of it, or it's basically replaced by a more fitting function. Critical mass I'd say for a tribal deck to have tribal creatures is around 30, and you got 33 Elves. For a creature based deck 30 to 40 is a good amount, 30 being maybe a bit too little and 40 a bit too much. There's still space to cut from the 41 if need to be but I agree on not touching at least the Elves too.

  • Skullclamp Grave recursion from Renaissance or Counsel replace this as card draw. The other card advantage engines in the deck seem to also be sufficient and more consistent than the clamp. One lord turns off all instant draws. Great in early/mid game to find more elves to get the ball rolling, doesn't push you for the win in the late game like storming off with stuff like Soul of the Harvest.

  • Lurking Predators Never seen it do consistently do anything amazing, and neither have you, right? It can also trigger some ETB effects when you wouldn't want them like Craterhoof Behemoth. Land to the bottom, Land to the bottom, Land to the bottom.

  • Argothian Elder Seems kinda mediocre unless you can go infinite with both Nykthos, Shrine to Nyx and Wirewood Lodge + a bunch of devotion. Untapping just Nykthos itself is sweet too, but as there's next to nothing to get either lands on to the table to make this card matter consistently, I'd make the cut.

  • Sylvan Messenger Possible card draw and an elf body to the field? Yes please. But I feel there's still better elves and better card draw in the deck that missing this one wouldn't be the end of the world.

  • Kozilek, Butcher of Truth Well... It's not an elf for what that's worth. Really though even if this card is amazing and draws a solid 4 with huge body to the field, milling out shouldn't be a problem. I'd see you rather having the cards back in your hand with Counsel or Renaissance than in the deck. When facing mill you get all your elves back if Renaissance gets milled basically as free value from the grave. Get the cards right back in to your hand, use them right away from the hand to win the game.

Boondockjedi on Reaper King Hates Your Stuff

1 week ago

I was going through just looking at Teferi's Realm cards and what people had to say. I actually use it as a win condition for one of my decks with Merciless Eviction because you can phase out and get rid of everyones stuff but your own. works even better with Teferi's Protection. I do it with a few wraths. whatever i have saved up and can play then so a super board wipe and come back to swing. What I run in my Gods Deck

Delta-117 on Ways to protect Lich?

1 week ago

Perhaps That Which Was Taken, Phyrexian Unlife, Blind Obedience, Soul of New Phyrexia, and Platinum Emperion.

I know you were hesitant to go into too many colours, but I would recommend you consider Oloro, Ageless Ascetic as a commander, one who gives you access to counterspells which will help with dealing withMerciless Eviction, Austere Command, Nevinyrral's Disk related effects, and already encourages a pillowfort strategy with cards like Ghostly Prison, Propaganda, Crawlspace, Maze of Ith and related effects to minimize damage.

pesmerga87 on Vampires

1 week ago

I like it. Good work for your first deck. I'm guessing built mostly from things you had on hand.If you're interested in suggestions, I'd say focus on getting more mana rocks, card draw and wipes. And, worry less about individual removal spells and pumps. Then just upgrade creatures and lands as your collection allows.

Probably 3 more rocks: Orzhov Signet, Commander's Sphere, and Mind Stone... All seem like cheap good options

Probably 5-8 more card draw cards: Greed, Vanquisher's Banner, Read the Bones, Ancient Craving, Well of Lost Dreams, and Sign in Blood are all good cheap options to start with.

Probably 3-5 more wipes: Fumigate, End Hostilities, Merciless Eviction, and Crux of Fate are all very solid options

You could probably get all the suggested cards for under $10...

kamelyan on Yisan, the Wandering Birthing Pod

1 week ago

Nylea, God of the Hunt and Rhonas the Indomitable also have protection from board wipes... except for Merciless Eviction... and Cyclonic Rift.

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