Merciless Eviction

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Gatecrash (GTC) Rare

Combos Browse all

Merciless Eviction

Sorcery

Choose one —

  • Exile all artifacts.
  • Exile all creatures.
  • Exile all enchantments.
  • Exile all planeswalkers.
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Merciless Eviction Discussion

babydaggers on Oloro, Ageless Asstastic

1 week ago

A few observations/thoughts in no particular order:

Demystify seems a little one-trick compared to your other enchantment removal options like Disenchant, Aura of Silence, even Decommission has the occasional lifegain upside.

Havengul Lich is a great card, but what's the plan with him? Grabbing some big stuff? Maybe a Debtors' Knell could be a good sub here, and more brutal in the long game you'll probably end up playing.

Feel like you could plug in a Divinity of Pride to smash face and gain life. Your mana seems pretty well covered, so shouldn't be tough to cast.

It's not exactly a novel idea, but Merciless Eviction is the kind of card you can occasionally be VERY happy to draw.

Given the pillowfort elements you have, could be good to add more redundancy with things like Norn's Annex, Windborn Muse, No Mercy, or even Fatespinner, which is GNARLY.

Hope that helps!

TheRedKnight on Edgar Markov - Blood on the Table [EDH]

2 weeks ago

Exiling is difficult to combat... especially in the form of mass removal since it doesn't target so things like hexproof and shroud are useless. The only thing that comes to mind is including ways to profit from it. You could sac your creatures in response to Merciless Eviction into Bontu the Glorified, Tymaret, the Murder King or Lyzolda, the Blood Witch to deal damage, draw cards and drain your opponent with Blood Artist. That way you profit from your creatures dying and they go to the grave instead of exile. With Second Sunrise you could profit even more since no-one but you had creatures put into their graveyards as everyones' stuff went into exile instead of the yard. But honestly this seems way too much effort to protect some few vampires from one spell (which may or may not be played during a game) when instead you can just draw and play more of them...

TheRedKnight on Edgar Markov - Blood on the Table [EDH]

2 weeks ago

@gigagloin a Boros Charm doesn't save you from Merciless Eviction! The one makes indestructible (which is nice!) and the other exiles (Which doesn't care about indestructible). Eerie Interlude would save your creatures from the evictions but you would lose the counters on them...

Daedalus19876 on Lord Markov Rules Here (EDH Tribal Series #4)

3 weeks ago

Looks pretty good overall :) I build Edgar as well, and he's pretty fun haha. A few small suggestions, though:

  • I'd run Austere Command over Merciless Eviction. I find the modularity of big/small creature removal to be handier than the option to exile planeswalkers, but it depends on your meta.

  • I'd definitely run Phyrexian Arena over (or in addition to) Underworld Connections. It doesn't force you to keep a land tied up in order to draw cards.

  • Anguished Unmaking is one of the best pieces of removal in the game. I'd definitely run it in this deck, probably over Hero's Downfall.

  • Harsh Mercy and Patriarch's Bidding are your best friends. Punish your opponents for not playing tribal cards!

  • I've been considering Cloudstone Curio for my list. It lets you bounce between cheap vampires, so that you can get repeated cast triggers from Edgar :)

  • Malicious Affliction is also a great piece of removal unless your meta is heavily black, haha.

  • I feel like you need some more card draw in the deck. I would recommend Wheel of Fortune, but recent buyouts have pushed it into the stratosphere. Accordingly, I'd go for something like Reforge the Soul?

And as a final suggestion, I'd try running a lot more 1-cost vampires. The ability to flood out creatures in the early game is why Edgar got banned in 1v1 ;) Pulse Tracker, Insolent Neonate, Shadow Alley Denizen, Vicious Conquistador, Vampire Lacerator...All good options, and all very low curve :) I'd try to pull your overall average curve down to 3 or lower if you're able to, so that you can kill your opponents before they put up defenses.

As for cuts...I'd remove Teferi's Protection, Kindred Boon, Blind Obedience, and probably Sorin, Grim Nemesis. They don't pull their weight enough to warrant a slot, or so I've found.

Hope this helps, and happy deckbuilding!

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