|Commander / EDH||Legal|
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|Commander Anthology Vol. II (CM2)||Rare|
|Commander 2017 (C17)||Rare|
|Commander 2016 (C16)||Rare|
Combos Browse all
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- Exile all artifacts.
- Exile all creatures.
- Exile all enchantments.
- Exile all planeswalkers.
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Merciless Eviction Discussion
2 days ago
While extra card draw is nice, I haven't run into a huge problem of running low on cards.
I do agree that they are good wraths, I just don't really have any single target removal to replace them with (I've actually been looking for a place for Merciless Eviction for a while, and I finally put it in instead of Settle the Wreckage).
While Aetherflux Reservoir is good, I've found that it isn't quite right for this deck. It makes me too much of a target, and I've found that with this deck paying 50 life is risky. I also just don't like infinite combos (and yes, I know I have Exquisite Blood + Sanguine Bond in here, but that isn't a win-con that I go searching for. They're just good cards that happen to combo if they somehow both end up on the battlefield). Nobody likes losing to infinite combos, and nobody likes winning through the same combo everytime. That has been my experience with infinite combos anyway.
Thanks for the feedback everyone!
6 days ago
Had some painful non-bo experiences today. Thrilling Encore isn't that good with Anafenza exiling their stuff. Probably better off with something like Make a Stand.
Plague of Vermin helped them more than it hurt. Although I gave my guys trample, their Soul Warden and Mycoloth equalized my alpha strike. I could really use a one-sided Ascendant Evincar of some kind. I was thinking of Amulet of Safekeeping, although it nerfs Ogre Slumlord. I might have to go full anti-token with Virulent Plague.
I'm leaning too hard on Merciless Eviction to undo a fortress. I could use a Nev Disk or even Purify. I also need a way to break through with my developed rat army, so I'm considering AEther Shockwave. I also need to reuse a non-rat card, possibly just add Regrowth.
1 week ago
Phyrexian Arena and Necropotence are card draw that this deck could use. Merciless Eviction and Fumigate are really good wraths. I would take out some single target removal for the boardwipes of your choice.
1 week ago
Hey RoarMaster, I just tried simplfying the sections, but essentially on the heavy removal we don't need huge creature clears as the amount of time it actually stops us is rare.. Way more often spot removal to take out key pieces is much more effective. Its possible that we have Jodah, + Wubrg and need the board clear to win but its so rare its not worth losing slots over.
With Time Stretch we can never use it without Jodah, and we can't cheat it into play..
So we need to be in the exact situation we're we need 6 mana but only have wubrg.. Because if we have 6 or 7 mana then there's probably a way to find a combo.
The other downside is that we actually have to play towards casting it, so turn 3 Jodah into a turn 4 Time Stretch the issue with this is we can't be going all on on our mana turn 3 unless the board states of others are under control. Leaving no mana open in a cEDH game on turn 3 is not good..
So we won't be casting Time Stretch turn 4 almost ever, and if we make turn 6+ we should have 8 mana available by turn 6 Which is more than enough mana in our mana pool to tutor and combo.
We're not got going to tutor to Time Stretch because we'd tutor to a winning piece instead, so either it's in our opening hand or we top deck it and in our opening hand it won't have the impact we want unless we risk it; play Jodah, wait a turn, we need our opponents to not try and do. Anything on turn 3 or just remove Jodah and then play it turn 4 all to draw a card and gain 1 or 2 mana.
I should say that if you see the older versions section I have all 3 options in lesser Jodah brews which I've played with a bunch and it becomes obvious really quick that they have way less impact than they look like they have from the outside. The board wipes are a little better as lesser games have more creatures. But next time I go back I'll probably ad Merciless Eviction
Both options just come down to speed and needing Jodah to cast them.. Sorry if it was rambky I just woke up and am on my phone on a train.. I'll edit this on my laptop later.
2 weeks ago
Without looking at what should be cut, depending on the course you wish to take, I would suggest these Doran assets:
- Craterhoof Behemoth : It's a great way to win in a creature heavy deck. Even without tokens.
- Erebos, God of the Dead : Big indestructible butt with a card draw engine on his body. Sweetness!
- Faerie Macabre : If graveyard decks are a thing in your meta, then this is a great solution.
- Sun Titan : Good recursion body.
- Sorin, Grim Nemesis : Targeted removal and a draw engine. Versatile tool.
- Skinshifter : A true Doran staple!
- Twilight Prophet : Good flyer with Doran out and a very impressive triggered ability.
- Merciless Eviction : Great mass exile effect for Doran. Versatile!
- Shizo, Death's Storehouse : Cheap and easy unblockable ability for Doran or other hard hitters.
- Zetalpa, Primal Dawn : With some added ramp, this is truely a ferocious mean killing machine when Doran is out.
Options, options.... :)
2 weeks ago
I haven't done a lot of research on zombies, but I learned from my old token deck that it takes a lot of trial and error to get the balance between token producers, pump spells, and abusers.
I think you haven't taken as much advantage of the colors you have. Green has a lot of cards that syngerize with tokens and white has the best removal and board wipes
I haven't looked at prices with these suggestions. Also, you don't have to listen to me at all
Josu Vess, Lich Knight - With green to help you ramp, this deck has a better chance of kicking him than other zombie decks. Open the Graves - More Tokens. Underrealm Lich - Card draw is always good. Varina, Lich Queen - Card draw, more tokens, and some lifegain to help keep you healthy for those life costs. Kodama's Reach, Rampant Growth, etc - I always feel like land ramp is more reliable than artifact ramp, especially in green, but this is just preference. You do seem to be lacking a bunch of ramp to keep those activated abilities from slowing you down. Death Baron - Another lord, but gives deathtouch too Carrion Feeder - Free sac outlet, if you are looking for one.
Pontiff of Blight - If you have solid ramp, giving all your creatures extort can get really dumb. Graveborn Muse - Might kill, but you will draw your entire deck with the right board state. Risen Executioner - Another lord with recursion Corpse Harvester - Tutor a zombie and a land. Noxious Ghoul - Could be spicy 1 sided board wipe Phyrexian Crusader - Possible 1 shot, but only if you have the right amount of pump. Shepherd of Rot - Could kill everyone. Good way to get around pillow fort and fogs. Raving Dead - Fun spice. Balthor the Defiled - Pretty good recursion. Right now Archetype of Imagination is the only non black creature. Dralnu, Lich Lord - You don't have that many instants and sorceries, but what you do have is strong. I think it reduces Army of the Damned's Flashback. Boneknitter - Tribal protection. Anguished Unmaking, Swords to Plowshares, Counterspell etc - some single target removal is always useful, and you are in amazing colors for it. I have this problem with my dragon deck. Second Harvest, Parallel Evolution - One time token doublers Craterhoof Behemoth, Overrun, Triumph of the Hordes - Ends games. Bramble Sovereign - Not a zombie, but this can do WORK. City of Brass, Mana Confluence, Reflecting Pool - 4 colors needs as much color fixing as possible. Esper Panorama - OK fetchland Krosan Verge - Underestimated fetch imo Fecundity - Crazy card draw Austere Command Merciless Eviction Cleansing Nova - A few more wipes. But these let you interact with artifacts and enchantments that this deck does not seem to do well.
Stronghold Assassin - effects like Dictate of Erebos, Grave Pact, and even Attrition are just better. Archetype of Imagination - I appreciate that you are trying to deal with a weakness in the deck while giving your creatures evasion. But, aren't zombie's looking to die for LTB effects? It also costs a lot. Grave Betrayal - Costs a bit too much for me, but a strong effect. I'm up in the air about this. Jarad, Golgari Lich Lord - Might be rough to cast in 4 colors Conspiracy - I might be missing something, but almost all of your creatures are zombies already. Skullbriar, the Walking Grave - Just seems like a beat stick that is hard to pump up. Vulturous Zombie - easier to pump up, but still feels like just another beat stick.
2 weeks ago
thanks for the suggestions, yes, those would be great, not sure about the Fumigate, maybe it would be better than Merciless Eviction in some cases, it is cheaper to cast. I blink my stuff with Eerie Interlude and wipe the board with Fumigate gaining a bunch of life. Azor's Elocutors seems very slow, unless you can somehow put more counters on it, but for that to work you need cards dedicated to that and so that's not really an option, even if the plan is to grind the game to a halt, I'll put it in the maybe pile for now. Resplendent Angel looks like a nice addition, I'll see if I can fit it in somewhere. maybe I can fit them all inn somewhere.
3 weeks ago
hkhssweiss, Thanks for all the suggestions!
Silence was a big one, I'm trying to figure out a card to take from the deck so I can fit that in. Same goes for Approach of the Second Sun. At the moment I'm thinking about Mana Web to take out of the deck for one of thoose two, which would make the deck even cheaper and better! It's a win/win.
Kambal, Consul of Allocation also seems a great option! I just don't know what to take out :D but probably switch it for something that would help me lower the Avg.CMC of the deck a bit more. I would like it to be at around 3,00 and adding Approach of the Second Sun will make it go up a little.
Once again, thanks for all the great help!