Merciless Eviction

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2017 (C17) Rare
Commander 2016 (C16) Rare
Gatecrash (GTC) Rare

Combos Browse all

Merciless Eviction

Sorcery

Choose one —

  • Exile all artifacts.
  • Exile all creatures.
  • Exile all enchantments.
  • Exile all planeswalkers.

Merciless Eviction Discussion

TwinStags on Blk/Wht

4 days ago

Sorcery

-buried alive: what’re you planning on putting in the grave

-disentomb: phyrexian Rec beats this

-open the armory: don’t feel like enough cards to search for

Beacon of Unrest

Cleansing Nova

Dusk / Dawn

Exsanguinate

Fumigate

Hour of Revelation

Merciless Eviction

Revival / Revenge

Vindicate

Wrath of God

damwing on Sliver Destruction

1 week ago

Hmm looking through your decklist, I feel like you could profit from some more early ramp, and from cutting some win more cards. I like the inclusion of Armageddon etc, however Ghaji just feels like you don't really need him.

I would cut Avacyn, Angel of Hope , Child of Alara , Gahiji, Honored One , Sliver Queen , Terminus , Hallowed Burial , Merciless Eviction , Pillar of Origins , Herald's Horn , Door of Destinies , Darksteel Forge , Call to the Kindred .

Instead I would Play Nature's Lore , Three Visits , Search for Tomorrow , Skyshroud Claim , Vampiric Tutor , Fellwar Stone , Fact or Fiction , Intruder Alarm , Living Death , Patriarch's Bidding , Teferi's Protection , Mana Drain

SideBae on Abzan Modular

1 week ago

(This is the guy from Ron's Comic World)

My first suggestion is to adjust your mana base to address the cost-differences between your colors. According to the graph, over half your colored costs are green costs. Adding more Forest s and fewer plains/ Swamp s may be helpful.

My second suggestion concerns dorks. One-mana creatures that provide you with mana are gas from turn one; adding Llanowar Elves , Fyndhorn Elves , Elves of Deep Shadow , Avacyn's Pilgrim , Elvish Mystic and Deathrite Shaman could all accelerate your deck significantly. If you choose to run a dork like Arbor Elf , Utopia Sprawl and Wild Growth also become significantly better. Putting in the creature acceleration should allow you to cut 2-3 lands from your final list, as well as making a card like Growing Rites of Itlimoc  Flip better.

Regarding card draw: The majority of EDH games are decided by card advantage. Mentor of the Meek is worth considering, especially if you choose to run the mana dorks I mentioned above. Slate of Ancestry is pretty good if you poop out a load of creatures with cards like Mycoloth . Harmonize , Grim Flowering , Ambition's Cost and Painful Truths are all good one-shot methods to recoup card advantage; Twilight Prophet is good in addition to your Phyrexian Arena .

Being Abzan, you have access to a bunch of cards most opponents will hate. Gaddock Teeg is a great way to hold off opposing board wipes, as it turns off Damnation , Wrath of God , Supreme Verdict , Blasphemous Act and the like. Aven Mindcensor hoses some decks, and makes your Path to Exile better. Thalia, Guardian of Thraben , Glowrider and Vryn Wingmare are all good if your deck can produce excess mana. Alms Collector is good for hating on mass-draw combo decks.

I see a lot of one-for-ones in your list. In EDH, you're facing 2-4 opponents, and therefore that many more cards. Things like Mortify and Putrefy are good, but they are not great; I suggest running more two-for-ones. Ashes to Ashes , Grasp of Fate , Back to Nature , Liliana's Triumph (if you're not facing dork-heavy decks), and Syphon Mind are all good options. Swords to Plowshares is one of the few one-for-ones I think is really good in EDH, if only because it's so flippin' efficient.

I don't think Massacre Girl is a good card; something like Wrath of God , Toxic Deluge or Damnation may be better. Merciless Eviction is good, but being six mana may be relatively detrimental. If you want, Cataclysm is a... good card. Though you may, if you have a significant conscience, consider not running it.

Demonic Tutor , which you run, is the gold standard, but cards like Eladamri's Call are good too. Green Sun's Zenith may be helpful, especially if you run Dryad Arbor to fetch turn one, and GSZ can grab your Reclamation Sage if you need it. Similarly, you may want to consider Finale of Devastation and Chord of Calling are options, and Bane of Progress is another good target.

Gavony Township is probably good in your list; choosing to run something like Knight of the Reliquary gives you access to it fast. Crop Rotation is another option. You could probably run 1 or 2 more utility lands like Blast Zone , Maze of Ith or Bojuka Bog to compliment this package.

Recovering from a boardwipe is hard in creature-decks. I suggest Second Sunrise or Faith's Reward , as these both negate the effect of Wrath effects on you while also being able to bounce back creatures you sacrificed earlier.

Walking Ballista may be helpful, if only because it can shoot blockers out of the way. Running it in conjunction with Basilisk Collar becomes pretty busted. Woodfall Primus , Puppeteer Clique , and Kitchen Finks are all good options, especially since -1/-1 counters cancel out with a +1/+1 counter. Running these with Ashnod's Altar or an added Viscera Seer makes their effects recur indefinitely. Pairing Woodfall Primus or Kitchen Finks with Cathars' Crusade can simply end the game.

Proliferate effects will be good here. I expect Evolution Sage would be busted in this deck, and Contagion Clasp / Contagion Engine are good, too. Sword of Truth and Justice (from Modern Horizons) is also worth running, though it may be hard-ish to get ahold of for the first few months after the set drops.

All of the cards in your 'Maybeboard' are worth running. If/when you get ahold of them, you should run them.

All the best, and good luck.

marn3us on Breya, Artifact Shaper Synergies

2 weeks ago

TheSlowestBro Thanks a lot for the tips! I've just checked out your Breya deck and I really like it!

I wish I could put more artefacts but I have to go really heavy on instants since my meta is really full of removal so I need to always have a counterspell ready (to counter that Merciless Eviction ). I also need some permanent removal for the friends that like to use superfriends + Doubling Season and infect, otherwise it's game-over really fast haha

I will definitely consider Arcum Dagsson , I will try to see where I can make space for him. I will also keep an eye on Arcane Lighthouse should my friends start to play more hex proof stuff.

You're definitely right, Goblin Engineer is just sweet! Crazy good if paired with Daretti, Scrap Savant -2 to tutor and cheat out your best artifact, but he still has exceptional value when paired with Ichor Wellspring . He basically becomes a {R}{T}: Draw two cards ;)

What do you think of the new Mirrodin Besieged enchantment?

Last_Laugh on Markov Rising

2 weeks ago

I have several suggestions for you. I'll try to break it down by category.

First, card draw: Herald's Horn , Dark Prophecy , Necropotence , and Greed .

Finisher: Reconnaissance (2nd post just for this card). I'd replace Door of Destinies... it does nothing for you current board, costs a ton of mana in aggro, and requires gas to get it to do anything.

Boardwipes: You want versatility here so they aren't dead draws. Merciless Eviction and Austere Command are you best bets.

Spot Removal: Path to Exile and Swords to Plowshares over GftT and Vraska's Contempt.

Tutor: Diabolic Intent . Demonic Tutor #2 for a lot less $.

PW: Sorin, Lord of Innistrad over your current Sorin. This is mainly to offset the life loss from my suggested draw cards.

Suggested Cuts:

Throne of the God-Pharoah/Wound Reflection - definition of win-more... they do literally nothing when you're losing.

Entomb/Animate Dead/Reanimate/Strands of Night - You have like 3 ways to recur whatever you bin and the whole reanimator thing feels like an afterthought.

Walking Ballista- This just feels out of place, you aren't exactly ramping here.

Anyways, feel free to check out my list for ideas. It's one of the top rated Edgar lists on this site and there's also over 130 comments worth of ideas etc. to sift through. Edgar's Dega Vampires

mortalrage on Child of Alara - Go Boom

2 weeks ago

If the strategy is to board-wipe repeatedly, I would have expected more board-wipes? I suppose I can see how bringing Child back from the graveyard repeatedly works, but I would think it would still be worth a couple more things like Nevinyrral's Disk or any of the white wipes. In case an opponent has indestructible things as well, maybe one or two exiling effects like Merciless Eviction or Urza's Ruinous Blast could be decent inclusions too? (I do see that Languish could already do some work in this category at least) Just my thoughts, I'm not too familiar with how this deck would play irl!

marn3us on Breya, Artifact Shaper Synergies

2 weeks ago

SideBae Thanks again for the very detailed and interesting answer! My playgroup (luckily) doesn't use any blood moon-type effects to hamper lands and given the large amount of great artefacts in our format, my lands are never targeted by single-target artifact removal. They are really vulnerable to mass artifact destruction (i.e. Vandalblast ) though, and the one time I wasn't able to counter a Merciless Eviction I flat out lost the game (although I think I would have lost it anyways with my whole board in exile).

The main reason I have those artifact lands in the deck is ramp with Tezzeret the Seeker and mana fixing with Trinket Mage . They also really help to activate artifact-count triggers (e.g. Stoic Rebuttal , Thopter Spy Network , Dispatch , etc.) in the early game and they are exceptionally useful with Glimmervoid and Spire of Industry . I've also sometimes used them to mitigate the cost of Master Transmuter ability and being able to ramp with Mirrorworks can sometime be useful. They can also be discarded to Daretti, Scrap Savant and be later brought back through any of the artifact recursion engines.

I haven't played the deck enough though, so I will definitely pay attention to those artifact lands' performance in the next games and if they don't work I'll get rid of them.

What do you think about Combustible Gearhulk ? I still haven't had the chance to draw and play it and I'm wondering if there are better repeatable card-draw alternatives that come with upsides (i.e. being a big 6/6 first striker in this case).

Thanks again :)

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Merciless Eviction occurrence in decks from the last year

Commander / EDH:

All decks: 0.11%

WB (Orzhov): 1.16%

WUB (Esper): 0.74%

RBW (Mardu): 1.13%