Eight-and-a-Half-Tails

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Eight-and-a-Half-Tails

Legendary Creature — Fox Cleric

: Target permanent you control gains protection from white until end of turn.

: Target spell or permanent becomes white until end of turn.

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Eight-and-a-Half-Tails Discussion

SynergyBuild on Cleric Deck [~$40]

4 days ago

Battletide Alchemist is a five mana creature, your deck can't ramp, and modern is a format of turn 4 or earlier wins. Control decks do exist, and so do pillow fort decks. If your control elements, or pillow fort cards do not come online before the turn your opponent intends to win, you lose.

A control deck board wipes, and stops the opponent with counterspells and removal. You run semi-removal in the form of Oust, and a semi-board wipe in the form of Dusk / Dawn, but those are only semi. They don't remove many of the aggro threats as they are large in number and small in size, nor does the removal stop voltron stype Slippery Bogle decks. The lack of a serious control element stops you from playing in such a manner.

If you were to consider this a pillow fort deck, one that stops the opponent from doing things, but doesn't actually remove the threats, you would be out of luck. Battletide Alchemist might be closer to Sphere of Safety in a real w/x pillow fort deck, but that is a "finisher" or a card that stops the opponent after Runed Halo, Ghostly Prison and Nevermore slowed them down. The issue is you don't have a real way of slowing them down until then, and you will be dead before you drop Battletide Alchemist if you don't. Casual aggro decks for 15 dollars have more of a chance in the current meta in a late game scenario than this deck, because if Battletide Alchemist is your deck, you don't have one.

Pillowfort is an underused strategy, one that lock the opponent in many ways, preventing damage does so little on its own, that the real pillowfort decks only do it if it is 3 mana and prevents all damage dealt to you (Solitary Confinement saw some play). Loss of life will kill you, removing the Battletide Alchemist will kill you, etc.

The types of things a pillowfort deck should do are 6-fold:

  1. Lock down combat (Sphere of Safety, Ghostly Prison)

  2. Lock down targetting of yourself (Aegis of the Gods, Leyline of Sanctity)

  3. Lock down spells that get around this (Runed Halo, Nevermore)

  4. Lock down alternative strategies after sideboard (Rest in Peace, Stony Silence)

  5. Protect the Locks (Greater Auramancy, Privileged Position)

  6. Win the game (Luminarch Ascension, Sigil of the Empty Throne)

Your deck covers part of #1 with Battletide Alchemist, and part of #5 with Eight-and-a-Half-Tails I say a part of each because plenty of combat isn't damage, it is infect, or "when this creature attacks" (think eldrazi tron and all of the eldrazi's with the annihilate keyword), and because a destroy all (Supreme Verdict) gets around protection effects. Creatures a way flimsier than enchantments, and this deck doesn't even cover that.

Panas on Should I change my fox ...

4 days ago

if you choose to go for the latter, Eight-and-a-Half-Tails is an amazing option!

Chiberia on Untapped Potential - Dragonlord Ojutai

5 days ago

Good deck, but there are some cards Im a bit questionable on.

I have been playing various control decks and voltron decks for a few years, and I have to say that:

  1. Eight-and-a-Half-Tails, this may just be me, but once he is out, I never end up using him. He just kind of sits there all game, if you find good use for him then hes good

  2. Archangel of Tithes, while very useful, her abilities just aren't good enough in commander (at least in my experience because most of my friends ramp a lot) and if she ends being an annoyance she gets killed fairly quickly

  3. Wasteland, why not Strip Mine? Its strictly better, and cheaper

Homeward Path, unless you know someone who runs a theft deck (like my Merieke deck which is on my page if you wanna take a look [I will shamelessly advertise till the day I die]) it will just sit there being useless most games

Now here are some cards you might consider putting in to make Ojutai even more lethal;)

  1. Grafted Exoskeleton do you like ending games in one turn? Because I like ending games in one turn

  2. Angelic Destiny, I know you said you do not run Auras, but Angelic Destiny is a BOMB in any game. If you can play it the turn after you get Ojutai out on the field, you can kill a player within one or two turns later!

  3. Mikokoro, Center of the Sea, a great backup land, requires no colored mana to use its ability and is great for late game card draw! (I wish I had one)

  4. Fabricate, simple and sweet!

  5. I do not know if you have a lot of friends that like to go wide with creatures (I do), so I always go for a Crawlspace!

  6. Azorius Signet Puts you a turn ahead on the mana game!

  7. Ponder, while you may not want Preordain or the other one drop card draw spells, Ponder is an auto include, it sets you up for your next three turns or allows you to shuffle your library to save you from a bad library top. Then you get to draw a card!

Note: My goal is to make a deck as brutal and efficient as possible (my friends run some pretty cutthroat decks), if you like the deck how it is or just like the cards in it then keep em:)! In my play environment you have to be competitive, in yours you may not, happy deck building!

Tmonster on "Curses..."

6 days ago

General Recommendations - Serra's Sanctum Wild Research Copy Enchantment Sigil of the Empty Throne Maelstrom Archangel Maelstrom Nexus

Don't know how much enchantment removal is going to be present, but maybe sideboard Open the Vaults Karmic Justice Crystal Chimes

Any of the "cast enchantment, draw card" effects - Eidolon of Blossoms Argothian Enchantress Enchantress's Presence Mesa Enchantress Verduran Enchantress

Protection - Eight-and-a-Half-Tails Faith's Shield Heroic Intervention Privileged Position

Control - Journey to Nowhere Oblivion Ring Detention Sphere etc.

Mana fixing - Crystal Quarry Chromatic Lantern Prismatic Omen Cascading Cataracts Joiner Adept

I understand the enchantment flavor for Chromanticore and that it's decent by itself, but would rather see Ramos, Dragon Engine or something else that functions better (although Ramos can be aggro).

Tel-Jilad Stylus for tucking Nefarious Lich and Illusions of Grandeur and my personal love for it.

You totally have a theme going and I dig it, just tossing some thoughts out there.

Managem on Gotta Gid Dat Worship Down

1 month ago

No problem, I saw this deck and was impressed, looks like you're onto something, everything is a threat, and grants substantial value. This deck can deal with other creature decks quite well enough it seems. I would imagine your hardest matchup would be going toe to toe with Esper/Grixis/Blue/Dimir based control decks...? If so it's not impossible to deal with those decks, and if I may I'll try to suggest other options white/green can offer with those types of decks.

When I saw the hexproof/indestructible/devotion theme I instantly thought Fleecemane Lion, granted he needs to be monstrous, but nonetheless it's always a great early drop and beater, getting it monstrous shouldn't be too hard in theory.

Since you mentioned the deck deals well with creatures, and you want more creature based options with abilities, the first and foremost that I can think of against control decks is Eight-and-a-Half-Tails maybe Mother of Runes

More cards that offer protection/indestructibility/stall are Avacyn, Angel of Hope Grand Abolisher Spectra Ward

Non creature spells that are good against control, but are not creatures.. Guttural Response Lapse of Certainty Rebuff the Wicked Mana Tithe

Maybe Silence that is a control card itself, however if you were to run this card always cast it during your opps. turn and word it so, "During your beginning phase(would be ideal), or untap step I cast Silence.."

I think all of these are modern legal?

t3hdarkness on Knights, soldiers, and stuff

1 month ago

The enchantments that only give +1/+1 can probably afford to go for the sake of equipment cards and cards that add bigger buffs like Door of Destinies or pull double duty like Vanquisher's Banner

Rogue's Passage helps keep Balan from being blocked Knight of Dawn and Pentarch Paladin have some flexibility.Pentarch Paladin is also pretty funny with Eight-and-a-Half-Tails too. Buried Ruin, Sun Titan, and Emeria, The Sky Ruin help you get back your used up cards. Steelshaper Apprentice, Steelshaper's Gift, Stoneforge Mystic, Quest for the Holy Relic, and Stonehewer Giant help get you pieces to make Balan stronger but running all of those is overkill, so just use the ones you like.

Mirrorworks makes it so you don't have to spend as many spots in the deck on equipment to get a big result. Argentum Armor, Heirloom Blade, Loxodon Warhammer, Sword of Vengeance and the Kaldra pieces are good on the cheap, but feel free to add Sword of X and Y as your budget allows.

Since you run so many instants, an Isochron Scepter might not be half bad.

colton815 on Eight Tails Enchantment

1 month ago

i find it highly unlikely that anyone told you "not to bother" with "white". its much more likely they were trying to tell you not to limit yourself to just 1 color, or to not use Eight-and-a-Half-Tails as your commander.

also, if you want someone to know you're replying to them, you have to tag them by putting their name in double brackets

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