|Commander / EDH||Legal|
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|Champions of Kamigawa||Rare|
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Legendary Creature — Fox Cleric
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
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|Have (13)||Chandelier , DruneGrey , gosora , Hootiequack , Poptartz95 , saj0219 , philktoken8998 , Swamy , The_Grape , golgarigirl , jhTheMan99 , Wolfebladeelite , bakeraj4|
4 days ago
The starting game plan is to drop Sram, Senior Edificer on Turn 2 and ride the card draw. An early Equipment tutor is usually spent on the either one of those two. In fact, Sram, Senior Edificer makes Sword of the Animist better as he's a consistent early game body to equip.
Ghostly Prison and Windborn Muse were replaced with Grasp of Fate and Armory Automaton respectively. I needed space for Armory Automaton and leaving Ghostly Prison by itself wasn't going to be that effective anymore.
Never switching back to Eight-and-a-Half-Tails and I absolutely don't miss him in the Command Zone. Sram, Senior Edificer's been amazing since the change. Eight-and-a-Half-Tails is only still in the 99 due to the lack of Leonin Abunas variants without shroud. He still has his issues in low mana situations.
My Commander is mostly irrelevant. It's the crazy plays I sometimes perform that cause groans. I got extremely lucky once with Argentum Armor and a Masterwork of Ingenuity copy both equipped on Turn 5.
Though I'm been happy with Sram, Senior Edificer, his days in the Command Zone may be numbered. Balan, Wandering Knight from the Commander 2017 decks has my complete attention right now. The Cat hits like a truck with little set up.
5 days ago
Wowowow! Hey! Remember me!? Probably not. I still run 8.5. I am very new to your change to SRAM! A few questions:
What do you consider your starting game plan with Sram? Let's say you have a few equipment tutors, what equipment do you search for and what order? You mentioned with Eight-and-a-Half-Tails, you search for Swiftfoot Boots first or Sword of the Animist if you are short on lands. Did this change for Sram, Senior Edificer?
No! You chopped Ghostly Prison? And the 2/3 flyer with the same effect? What did you replace them with and why!? (If you can remember.)
How did Grasp of Fate make the cut? I thought you did not like Oblivion Ring-esque effects? Does multiple targets make t worth it? Why not run Quarantine Field at that point? Too much mana? A chance for more targets on the same opponent also though.
What did you cut for Forsake the Worldly? If you can remember.
Last question, ever think about switching back to Eight-and-a-Half-Tails? Sure, he does literal nothing early, but you become SO invulnerable in the late game, which you can reach pretty easily considering you are playing with 3 other players. Do you ever miss it? Or are you 100% satisfied with the change? I do like the touch of keeping him in your deck. How did your play group/meta respond to the commander change? With relief? I can imagine Sram, Senior Edificer often gets under rated at first glance.
6 days ago
1 week ago
1 week ago
Edit 1: Taking out a couple of clunky lands to ease up on some mana flooding I've been experiencing.
-1 Homeward Path +1 Prairie Stream-1 Mirrodin's Core +1 Summary Dismissal-1 Rupture Spire +1 Disallow-1 Transguild Promenade +1 Void Shatter-1 Thought Vessel +1 Approach of the Second Sun-1 Condescend +1 Fumigate-1 Silence +1 Dovin Baan-1 Venser, Shaper Savant +1 Jace, Vryn's Prodigy Flip-1 Eight-and-a-Half-Tails +1 Jace, Unraveler of Secrets-1 Reya Dawnbringer +1 Sun Titan-1 Minds Aglow +1 Steel Hellkite
3 weeks ago
I was just wondering who would be the best commander for a Mono-White enchanter deck and what some staples would be. I'm doing a challenge where I build one deck of every mono-color and decided to go in WUBRG order. So to start with white I thought of enchantress.
Okay okay there is only one actually enchantress in white (I plan to get her) but it's still an enchantments deck. Lemme run over a list of commanders I've thought of so far:
Heliod, God of the Sun: An enchant himself he obviously deserves consideration. I just don't know how I feel about him as a general. The devotion should be easy to turn on with all the enchantments, but he's honestly feeling kinda lackluster to me... I could be wrong though.
Eight-and-a-Half-Tails: my current leader in options, Tails here gives us protection for our enchantments and can be a good win con making a voltron Control kinda commander.
Sram, Senior Artificer: another idea is to go straight voltron with sram at the helm.
Thanks for reading and for help!
p.s: Please try and keep suggestions budget, I'm trying to make 5 decks here and I'm not made of money haha.
4 weeks ago
It's a little of both. Using Equipment and Auras with enough support cards for both of them dilutes overall synergy. I originally built the deck for Equipment exclusively to keep the synergy as strong as possible, but I've started to slip in worthwhile utility Auras when Sram, Senior Edificer became the Commander.
Eternal Dragon is a great utility card:
- It can provide a land drop.
- It can tutor for Mistveil Plains.
- It provides a cheap shuffle effect to refresh the top of my library for Sensei's Divining Top.
- Its base 5/5 flying frame is perfect for Equipment if I need to use a back-up attacker.
- It's self-recurring, allowing the aforementioned abilities to be repeatable. It's not very mana efficient at it, but the option's there.
Eight-and-a-Half-Tails remains in the 99 due to a lack of reliable ways to prevent targeted removal.
Leonin Abunas is the gold standard... and every other option falls short, mainly due to all of them using shroud. Armory Automaton is especially affected by my Equipment having shroud, being completely dead. Future support cards could also involve targeting my own Equipment.
Until something better comes along, 8.5 is here to stay.
1 month ago
So, I see a ton of great cards in here, but I think you need a focus, ya know? If you want to go full control, or full equipment, or tokens, or angel tribal, or lifegain, or whatever, do it! Just don't try all of them at once. Pick one or two I'd say.
Either way, Thalia, Guardian of Thraben probably isn't the right commander. Elesh Norn, Grand Cenobite + tokens for an alpha strike win deck, Kemba, Kha Regent for tokens/equipment, Eight-and-a-Half-Tails for control. I'm not sure which is best for a competitive commander, but whichever strategy you like most is probably your best bet.
As for some random card suggestions: Elspeth, Sun's Champion(great token generator/boardwipe), Conqueror's Flail(grand Abolisher as an equipement),Well of Lost Dreams(insane in a lifegain deck), Blind Obedience, Mana Tithe, Lapse of Certainty(control).