|Commander / EDH||Legal|
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|Champions of Kamigawa||Rare|
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Legendary Creature — Fox Cleric
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
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|Have (9)||Chandelier , DruneGrey , gosora , Hootiequack , Poptartz95 , golgarigirl , philktoken8998 , jhTheMan99 , Swamy|
5 days ago
Hi! I'd be happy to look again. You can reach me like you did or just update/comment on here (linking my name will definitely let me know) and I'll be notified :)
Add 1 more land at least, Hall of the Bandit Lord for haste would be great since you want swing early and fast. I avoided investing in lands initially but honestly it's the best way to make a deck run well aka have fun with it (especially multicolor decks). It's more fun to buy spells that do something, but it's the truth. Your choice ultimately though.
They may not be "flashy" but add 8-10 artifact ramp spells. Sol Ring, Azorius Signet, Commander's Sphere, and co. are invaluable for helping your deck not only run well but let you get ahead on mana. Medomai costs a lot and will be killed. Ramp ensures board wipes and targeted removal don't ruin your plans.
Voltron is difficult because all of your plans hinge on 1 card. I would consider adding a few creatures who will be great Plan Bs to put your voltron equip on in case she is killed repeatedly. Sygg, River Guide, Eight-and-a-Half-Tails, Tromokratis are other common voltron commanders in your colors.
Thassa, God of the Sea is good to soothe out your draws and offer cheap unblockable. Speaking of draws you still need more card draw, Rhystic Study is always solid though you gotta pay attention to its triggers. You have a lot of auras so Sram, Senior Edificer will be awesome.
Sorry for the book :P It's looking better but a deck is never finished as I've found. Do an update and I'll check it out again :)
1 week ago
I don't think the card would read "greatest total amount" because the "greatest amount" combined with "this turn" and "by a source" (not "by a spell or ability", then it would be clear that it's only 2 dmg) implies that it is the total.
the key to this problem is that the "source" is the permanent purphoros, not the triggered ability.
It's the same with cards that give protection of a certain colour. Take Eight-and-a-Half-Tails and something like Lightning Crafter for example...you can make the lightning crafter (the source) white and give a creature protection (prevent damage from a white source) and the ability won't be able to damage that creature. The source is always the permanent the ability comes from, not the ability itself. This is also why you can't change the colour of an ability on the stack and stuff like that...
2 weeks ago
Ah I remember this beauty with Eight-and-a-Half-Tails years ago glad to see it still owns, and is being updated!! Looks amazing still ;)
2 weeks ago
you missed the classic Master of Cruelties
Don't worry, he doesn't actually attack when put into play by your commander. Meaning that actually your commander makes him even better as you don't have the restriction of choosing whether to attack with him or the rest ;)
In combination with Eight-and-a-Half-Tails or Mother of Runes, you can even give him protection from the color you need in order to hinder your opponent to be able to block him, resulting in dropping down to 1 life before damage phase and ultimately you only need to push 1 damage through to end the game with any other creature attacking.
1 month ago
1 month ago
Eight-and-a-Half-TailsSo, I have a pretty good Mono-White control deck. I've been thinking about adding the above card to it, I just don't know If it will work. I wanted It in order to defend my main beaters, mostly from path to exile and blue control.
I also thought Linvala, Keeper of Silence could help my deck defensively.
1 month ago
Hey I just read your primer over on MTG Salvation and I really enjoy your idea for this deck, so much so that I'm looking to build a deck around this Avacyn myself.
I might be biased in suggesting this because I love angels but I don't think a Deathless Angel would be amiss in a list like this. It's basically an Avacyn, Guardian Angel / Eight-and-a-Half-Tails but for indestructible. It's a bit mana-pricey but I think it fits the kind of theme you're going for.
1 month ago
Also, most 0-1cmc Equipment are pure trash. Bone Saw, Accorder's Shield, and other such Equipment have no place in a tuned Voltron list. They don't do enough in an format where you're fighting against multiple opponents with higher life totals.
There's no need to be fancy. Drawing off of Sram should be seen as a bonus, not an excuse to dilute a deck with crap. Bad Equipment that suddenly cantrip are still bad.
Flagstones of Trokair does absolutely nothing unless someone's using mass land destruction. Even in the event of that, one Plains is meaningless as the player who cast the mass land destruction spell should have sealed their victory with it. Otherwise, they're wasting everyone's time and ruined the game.
Eiganjo Castle's damage prevention is extremely narrow and minuscule. Why bother with a land that prevents 2 damage to a legendary creature when this deck has three of the Mirran Swords, Darksteel Plate, Mother of Runes, and Eight-and-a-Half-Tails?
Fetchlands are pointless in a mono-coloured deck. The main purpose of using Fetchlands is colour-fixing, which Mono-coloured decks do not need.
Deck-thinning through Fetchlands is a completely negligible gain. The lone Sun Titan in the 99 doesn't change that.
My land base is extremely tight. I can't just plug in every single utility land available. Some utility lands are simply not that great in this deck or in Commander in general.
I don't use the other two Mirran Swords because they don't generate the same level of value the others do.
- Outside of its impractical milling, Sword of Body and Mind only creates 2/2 Wolves.
- Sword of War and Peace is completely boring and doesn't generate any tangible value at all. Protection from White also causes issues with Godsend and any Aura additions that make their way into this deck.
Why would I force space in this deck for them when their effects aren't worthwhile?
I plan on adding Flickering Ward. It's a really good utility card.
But I don't have any current plans on adding other Auras. This is still an Equipment Voltron deck. I'm not going to fill the deck up with Auras. No intention of using Angelic Destiny.
Dispatch is conditional. It requires metalcraft to be active for it to kill a creature, whereas Path to Exile and Swords to Plowshares can always kill a creature regardless of my boardstate. Path and Swords are the King and Queen of White's creature removal. Dispatch is the court jester.
Ancient Den and Darksteel Citadel aren't used because they don't do anything. Every utility land in this deck offers some meaningful ability. The artifact lands only produce mana. Ancient Den is also collateral damage from an opponent's artifact sweeper. There's too little gain from the artifact lands.
I'm keeping mana rocks to an absolute minimum. With Equipment being a central focus of this deck, every other artifact can end up as collateral damage against an opponent's increased use of artifact hate directed towards my Equipment. I have a few mana rocks in my Maybeboard, but Mox Diamond's potential for a Turn 1 Sram will win out. No interest in additional mana rocks beyond that.
Mass land destruction has too much stigma attached to it and I personally don't like them for Commander. Never going to use them. If I'm going to win, it's through an Equipment-boosted creature, not because I popped everyone's land and they couldn't play the game.
I've had this deck for over 5 years. I've exhausted pretty much every option available to construct a deck that I'm comfortable with and enjoy playing. Not every card can fit into a single deck and not every person likes the same cards.