|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Rare|
|Champions of Kamigawa (CHK)||Rare|
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Legendary Creature — Fox Cleric
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
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1 week ago
Hey man, here are my thoughts
First, although I know your manabase isn't finished, I'd recommend running at 37 lands total.
Second, it's important to consider which equipment are powerful with this strategy, especially with Mirri. You'll likely need ways to keep her from dying. Since she has first strike, giving her deathtouch in addition will make it such that she will always kill the opposing creature before it deals damage, making her almost invincible in combat. You've already mentioned Quietus Spike, but other must-includes for this deck (imo) are Gorgon's Head, Gorgon Flail, and Basilisk Collar. You may also want to have ways to keep Mirri from dying to board wipes and removal. Darksteel Plate and Shield of Kaldra are both about 5 bucks, but they're pretty good. Cards that prevent targeting can be good, but hexproof is preferable to shroud. However, some shroud giving cards, such as Lightning Greaves and General's Kabuto. Mask of Avacyn gives Hexproof, but it's not a Great equipment.
Third, let's consider the equipment you're including. You want most of them to be strong enough to make a single creature into a threat on its own. You've already included cards like Argentum Armor, but frankly you don't really have enough equipment. I'm gonna list a bunch of equipment in various categories here that are worth considering (Sorry if some of this is already in your deck).
Fourth, let's look at your creatures. In commander, lower-impact things tend to be outclassed quickly. As such, you generally want your creatures to either be significant threats or utility. Some creatures that I feel are worth cutting are:
Jareth, Leonine Titan (Not a particularly good card. He's only got a good size when blocking)
Leonin Relic-Warder (He's likely to die over the course of the game. Long-lasting removal is better)
Oreskos Explorer (You're in green, so your ramp spells are likely to be land-focused)
Phantom Nishoba (You'll probably want something stronger for you 7 mana. It's basically a 7-mana 7/7 with lifelink/trample and a downside.)
Qasali Ambusher (This creature just isn't impactful on its own)
Sunspear Shikari (This one is also low impact. I wouldn't play a 2-mana 2/2 with both of those abilities natively in commander, and this card is worse than that.)
Don't get too attached to the cat theme. Have it be something you can take advantage of, but don't put in a bad card just because it's a cat. Additionally, don't be averse to putting in noff-type creatures when doing so improves your deck.
Let's look at some creatures that might improve your deck.
Eight-and-a-Half-Tails (Can help get your other creatures through for damage or protect them from removal. A tricky one to play with, but with high upside)
Sram, Senior Edificer (Card draw is A1 in commander, and this guy gets it for you while also carrying equipment)
Odric, Lunarch Marshal (Makes one threat into a whole team of them)
Leonin Warleader (Makes more vessels for the equipment, which have lifelink and benefit from tribal synergies)
Taj-Nar Swordsmith (Gets you what you need when you need it. Make sure you know what you're looking for though!)
Grand Abolisher (Gives you a lot more control over combat on your turn)
Leonin Abunas (Protects your equipment. May be unecessary, but worth considering)
Indomitable Archangel (As above, but it also has flying, which makes it even better.)
Brass Squire (Sneakily fantastic. Avoids the equip cost while also letting you move an equipment at instant speed)
Auriok Windwalker (As above, but it also has flying, which...huh, deja vu)
Mother of Runes (Good for defending from removal or getting a creature through combat)
Armory Automaton (Note: this can take your opponents' equipment as well. They can re-equip it, but not until they get back to their own turn.)
Alms Collector (This is a good cat. Worth including on its own merits. Takes stuff away from the blue player.)
Stone Haven Outfitter (Insurance for a board wipe. Your deck is weak to them, so keep an eye out for ways to protect your team.)
Mentor of the Meek (More card draw since most of your creatures are cheap)
Adorned Pouncer (Not sure about this one, but it has double strike and can come back from the dead, so that's something)
Mirran Crusader (This guy sees modern and legacy play for a reason. He hits hard and doesn't die easy)
Silverblade Paladin (The ability to give another creature double strike is fantastic.)
Steelshaper Apprentice (Weird card, but lets you get what you need.)
Emeria Shepherd (Another way to rebuild after a wipe. Consider holding this in hand w/ a few lands rather than playing it out.)
Jhoira's Familiar (Makes equipment and legendary creatures cheaper and has flying.)
1 month ago
@Se7enfoot I understand but, Woh, you made a lot of changes in your deck. For the better, although no more Scion of Darkness!
I still have three suggestions:
1) Instead of Lightning Greaves, Shaman en-Kor. Why? Three reasons. Firstly, the casting cost is the same, that is 2. Secondly, Shaman en-Kor ability can be activated as an instant (also during the turn of your opppnent) whereas Lightning Greaves can only be equiped as a sorcery (during your turn only). Thus, if you activate the Shaman ability to boost a cleric toughness with Daru Spiritualist it can serve a defense guy against big monsters, before you sacrifice it for big life. One common mistake, is to think that the Shaman en-Kor ability can not be activated unless it receives damage. That it is not the truth: the Shaman can target a cleric, regardless of whether it received damage: "You can use this ability as much as you want prior to damage being dealt" - . Also, the shaman can redirect damage to itself: "It can redirect damage to itself". Third reason: the Shaman is a Cleric, unlike the Lightning Greaves.
2) Starlit Sanctum instead of Disciple of Griselbrand. Why? Disciple of Griselbrand costs 3 in order for you to use the ability: 2 to cast the creature, plus 1 to use its ability. Starlit Sanctum costs 1. Plus, Starlit Sanctum lets you choose between gaining life or taking life from your opponent, thus complementing the damage of Cabal Archon.
3) You should add one more Test of Endurance. Why? If yours gets destroyed, you will get no second chance to use it again. The more so when you have no Devoted Caretaker or Eight-and-a-Half-Tails in your deck to protect it.
2 months ago
Love Eight-and-a-Half-Tails as a commander so a +1 from me!
2 months ago
t3hdarkness that could be brilliant i'll check more into the rulings but it would still need to be an instant or sorcery to trigger the burn but if you put Eight-and-a-Half-Tails in there you could turn every bodies spells into white.
2 months ago
Narset wizard tribal for Aes Sedai is pretty great.
Purely for story flavor I want Mat to be helmed by Eight-and-a-Half-Tails, but mono-white is all wrong. The new battlebond coin flip generals is a strong suggestion. (Zndrsplt, Eye of Wisdom and Okaun, Eye of Chaos)
Cool idea! You should do LOTR next ;)
4 months ago
You want an aggressive commander and a non-aggressive commander? That's a bit... broad, but I'll try. I'll stick with Selesnya since that's the only restriction.
Good aggressive commanders are Rhys the Redeemed for tokens (and can be mono-W or mono-G if you want), Nazahn, Revered Bladesmith for voltron, and Mirri, Weatherlight Duelist for a flexible commander that can be anywhere in between. Ezuri, Renegade Leader heads a powerful elfball strategy, and Selvala, Heart of the Wilds is good for stompy or Eldrazi. Sram, Senior Edificer is another good voltron commander, and either of the Odrics (Odric, Lunarch Marshal or Odric, Master Tactician) work for mono-white.
For non-aggressive commanders, Gaddock Teeg is a powerful stax piece. Selvala, Explorer Returned and Karametra, God of Harvests are both really good and open ended, anywhere from group hug to enchantress to turbo-ramp. Eight-and-a-Half-Tails is good for control, and either of the Thalias (Thalia, Heretic Cathar and Thalia, Guardian of Thraben) or Hokori, Dust Drinker work for prison/stax. Druids is sneaky good with Seton, Krosan Protector, and mono-green has some good lands decks with Azusa, Lost but Seeking or Titania, Protector of Argoth.
4 months ago
I find people really underestimate Eight-and-a-Half-Tails. That ability to give protection and change the color of things to white is ridiculous. He can be a little rough on mana since you only have white but removal and blocking him simply don't work. Makes some fun interactions with stuff like Circle of Protection: White too.
4 months ago
So I've been taking a short break from mtg lately, only playing online from time to time, and wanna get back in the swing of things.
Currently I'm wanting to throw a mono white deck together for commander night Thursday, and I'm stuck between using Thalia, Guardian of Thraben and Eight-and-a-Half-Tails. We're a tier two meta (atleast last time I was there which was a few months ago),and we play games with 4 or 5 players.
I love the idea of mono-white control so Thalia might be the obvious choice, but I also don't want to get targeted, and with the storm//combo decks in my meta, I feel like I'd be the first to get gunned down.
Any thoughts? I know mono white isn't the best, but honestly I keep coming back to it. It's my first color in magic and overall my favorite.