Creature — Human Wizard
As Meddling Mage enters the battlefield, name a nonland card.
The named card can't be cast.
Printings View all
|Double Masters (2XM)||Rare|
|Mystery Booster (MYS1)||Rare|
|Arena Cards (ARENA)||Rare|
|Alara Reborn (ARB)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Meddling Mage occurrence in decks from the last year
All decks: 0.06%
Meddling Mage Discussion
3 weeks ago
Further reprints of both Meddling Mage and Vengevine are nice, because they were becoming expensive, but I really wish that Vengevine had been downgraded to a rare, because it is occupying a mythic spot in this set that could be occupied by a better card. How does it make any sense for Sharuum to be downgraded, but not Vengevine, especially since sundering titan is only a regular rare? Also, on that subject, Sneak Attack being a mythic rare is definitely a waste of a mythic spot, as well; why was it not a regular rare?
3 weeks ago
Hi Zamutx - I really didn't see any auto includes from Jumpstart and the deck is running nicely as is for now. Noble Hierarch is getting a reprint in Double Masters so that may get added if the price takes a hit.
As for main wincons, complete and utter control of the table is the name of the game. Between the 'control' and 'removal' sections with repeatable effects from the 'ETB x2' + 'blink' categories, you can probably see how it can spiral. DEN soulbound with Mystic Snake is a problem for most. No attack phases ever with Stonehorn Dignitary neuters loads of decks, as does Meddling Mage for general-centric builds. Similarly, you'd be surprised at how many games Lavinia of the Tenth has won me. Bounce an entire board back with Venser, Shaper Savant. All this control makes Venser, the Sojourner's ultimate a legit possibility, usually an auto scoop. Anyway, you probably get the idea here. I will caution that if you're looking for a quick fight, this deck is not the route to take. Games can be lengthy and durdly and that's why I've kept Crater-win in here as a mercy kill option.
2 months ago
bChulane doesn't really go with any of the tempo disruption strategies that Modern Humans has. It really feels like a normal edh creature deck, which just happens to use the same creature type.
Modern Humans is entirely based on Kitesail Freebooter's ability with Meddling Mage to shut out combo decks, Thalia, Guardian of Thraben's ability to slow them down and protect your board, and the Champion of the Parish, Mantis Rider, Thalia's Lieutenant setup to end the game at fast speeds with the otherwise weak hatebears. Adding in the rest of the deck you see that the goal of Humans isn't to combo with humans, but to be an anti-noncreature deck with hatebears, which use Aether Vial to get around counterspells, and then use Cavern of Souls as well as a tribal base just to pump out a bit more damage and consistency in the Modern format.
Drawing cards and playing additional lands as you speed through your deck of creatures isn't Humans, it's much more akin to Legacy Elves.
3 months ago
For a budget storm deck just drop the fetch lands. I would take out Temple of Epiphany because having tapped lands can slow you down a turn and in some cases cause you to lose the game. I would replace them with Shivan Reef. You have 62 cards so I would suggestion trimming down two lands. For basic lands you'l probably want more islands than mountains because all of the cantrips are blue. Lastly cut one Grapeshot for one Empty the Warrens because if your opponent gives themself Hexproof or plays a Meddling Mage you just lose.
3 months ago
Joguei Bant e poucas partidas com GWbu, e curti Meddling Mage mais do que qualquer carta. É uma pena que tenhamos que mexer tanto no deck para jogar com Leovold, Emissary of Trest, se ele fosse Bant ou Abzan seria perfeito (na verdade ele é perfeito para se jogar com Brainstorm).
Das cartas de Ikoria, só joguei com Fiend Artisan, e achei uma boa. A sinergia com os dorks e Dryad Arbor são interessantes, e em um deck com muitos hatebears não é difícil comprar uma criatura que não tem impacto no match atual, e o Fiend Artisan permite que você "troque" sua criatura por um hatebear de qualquer cor, ou até uma Mother of Runes para proteger sua criatura.
O metagame está um horror, com os companions dominando tudo. Não vejo nenhum deles para Maverick, e se for para jogar com Lurrus talvez Loam ou GW Depths seja o ideal. Estão prevendo um ban, e o metagame pode voltar à normalidade. Se demorar muito talvez seja o caso de ir para Bant e jogar com Oko, Thief of Crowns, o que seria um pesadelo.
Na semana que vem devo voltar com o serviço de aluguel das cartas, e tentarei jogar GW Kitchensink (sem PWs), forçando a mão em cartas como Dryad Militant, Spirit of the Labyrinth e Drannith Magistrate.
3 months ago
That idea for Devastating Summons as a build-around is kinda cool, but I think that's its own deck (maybe alt wincon for Dryad-Valakut?).
Damping Sphere destroys me. Good thing nobody plays it right??
Anyhow, my goal is to be able to compete at an FNM. However, I have no FNM at which to compete, and all of my friends who play Magic were taught by me pretty recently. So yeah, altogether, not ideal.
3 months ago
Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.
32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.
You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?
Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.
But enough with flaming the deck, here is what I would put it.
First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.
Here is what I would cut if i was building him:
Ajani's Pridemate - No lifegain synergy and bad creature in EDH
Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur
Corpse Knight - No sacrifice theme
Dreadmalkin - cmon, really?
Empyrean Eagle - Other cards do this a lot more efficiently
Exava, Rakdos Blood Witch - No madness or counter theme
Faerie Vandal - just no
Garenbrig Carver - bad in general
Gravedigger - not a dragon
Grumgully, the Generous - not efficent
Venerable Knight - no synergy in deck
Manalith - You can keep it in, but it isn't very good
Compelling Argument - 0 MILL THEME!!!
Here is what I would add:
Dryad of the Ilysian Grove - Can ramp you AND fix your mana
Dragonspeaker Shaman - cuts down mana cost drastically
Dragonlord Kolaghan - Haste enabler and good beater
Dragonlord Dromoka - game winning lockdown effect
Karrthus, Tyrant of Jund - haste enabler
Kokusho, the Evening Star - good beater with amazing ability
Birds of Paradise - great mana dork
ALL the signets (Emphasis on ALL)
All tri-lands from Tarkir and Alara
Try to get all 10 fetch and shock lands if at all possible
This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers
3 months ago
- thats fine im trying to be helpful and not be a dick as well. Some people dont know the rules as well. We all have our expirences with the game so i assume people don't know, being well there's a lot of rules and interactions.
- Id agree with point 3 as well. It was just an idea to throw out there.
- Well the only way i see stopping any card is through cards like Meddling Mage and counter magic. You do have access to blue, so there could be a plan to consider haveing a shell of your combo and pulling out cards like Healer of the Glade. Its not needed in most of your matchups. It just helps keep a healthly life total, which counter magic can also do. You could put Healer of the Glade in your SB.
- heres another idea being you are using Devastating Summons cards like Crucible of Worlds and Ramunap Excavator could be interesting to get them back. If you do go that route try Mystic Sanctuary in there as well. Its a land for reed, and can bring back summons. It'd generate more value although it may not be necessary.
- Also while im thinking about lands replacing some shocks with Unclaimed Territory seems like a good idea as well.
- You should also consider the card Anger of the Gods which murders your deck so hard. It really makes me think the counter magic idea is needed. The ones that come to mind are Mana Leak Spell Pierce Negate probably not Spell Snare, and maybe Dispel. The main issue with dispel is that it doesn't hit wrath affects.
- Damping Sphere might be a card to consider it hurts other combo decks. It hurts amulet titan, tron (not that its needed here), and storm.
- It might also help to clarify overall goals. Is you goal to do well at your local FNM? if so lets tune it to that meta, If its a much larger scale then we will want to tune it to the broader meta.