Creature — Human Wizard
As Meddling Mage enters the battlefield, name a nonland card.
The named card can't be cast.
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Meddling Mage Discussion
1 month ago
Stoneblade (more specifically deathblade) is my favorite deck in magic. I've been picking up pieces for it for awhile now, but I'm a college student and I've seen too many posts about people selling collections to pay bills that I don't want to invest in anything like duals or force of wills. I'm totally down for trading for them over a long period of time, but I don't want to buy them.
That said, I still want to participate in weekly LGS legacy tournaments if I can. I have no intentions of winning much, but I would like to take a few games a night. Oh yeah, and I'm super stubborn and insisting on playing a deck with Stoneforge Mystic and probably a blue deck at that, since I own Snapcaster Mage and fetches already. I can spend a little bit acquiring pieces to complete a list, but nothing like forces, duals, jace, and preferably not true-name namesis, though trading for one of those or a Karakas is a possibility, though unlikely.
Here's my current attempt at a decklist. Any advice for the deck would be much appreciated. The idea is Misdirection instead of Force of Will and a lot of awful fetching. I expect to fold to eldrazi and probably burn, but win vs death and taxes and give delver a run for their money. No jace makes beating BUG pretty tough, but not impossible.
Here are relevant cards I own: Show
- 4x Polluted Delta
- 4x Bloodstained Mire
- 1x Watery Grave
- 2x Creeping Tar Pit
- Relatively, shocks aren't that expensive so I can get Hallowed Fountain and Godless Shrine easily enough. Same for Flooded Strand.
Control, cantrips, and removal:
- 4x Brainstorm
- 4x Ponder
- 4x Swords to Plowshares
- 2x Engineered Explosives
- 1x Supreme Verdict
- 2x Thoughtseize
- 2x Spell Pierce
- 1x Counterspell
- 2x Misdirection
And anything in Rocket Science (my modern deck).
1 month ago
Hello my friend. Halo is a good card. It is meta dependent, but to be fair if you named Etched Champion, or Boros Charm; may hinder certain decks. I prefer it as SB material, as Teddyjunior11 suggested. I personally like Meddling Mage in lieu of; combat damage, but I know how you feel about creatures. Ghostly Prison, at times, may be phenomenal, but never forget Abrupt Decay sees more than enough play, at the moment i.e. Death's Shadow, Jund, and Abzan.
Detention Sphere is ok againt Merefolk.
1 month ago
I'm looking for suggestions on cards to add/cut. Right now I need to cut 19 cards and $3.92. Feel free to leave advice!
Cards on the chopping block:
- Figure of Destiny-It's a good card, and a nice mana sink, but is it worth a cost that's almost 1/8 of my total budget?
- Armageddon-My commander is cheap, so I'd probably benefit from land destruction more than other decks with expensive commander format cards. But it's 67 cents, and runs against the "not terrible to play against" goal.
- Lightning Greaves-Amazing card in commander, and extra great for voltron commanders, but almost a dollar in cost is hard to justify for anything.
- Darksteel Plate-Indestructible is perfect for my commander, and the source of the effect being indestructible is perfect in an artifact hate laden format like commander, but it's 66 cents and there are other ways to protect my commander.
- Meddling Mage-Shuts down my opponent's commander, but it's a flimsy body, color-intensive, and pretty expensive (money-wise) for what it does.
- Phantasmal Image-Copy effects are always useful, and this is a good card, but I wonder if I'm getting enough value out of it justify it's price.
1 month ago
I think it has to be clear that a format, which allows almost all cards that have been printed since 1993 can never be easy to access for completely new players, unless they have tons of money to invest right away. It also has to be clear that a preconstructed deck is never going to be competetive in any format - you wouldn't try playing a standard tournament with an amonkhet planeswalker deck either.
Commander should be pretty much unregulated imo, because the singleton rule balances much anyway. The current banlist doesn't prevent competetive play but it's a risk to competetive players and collectors. We have seen how much the commander format impacts prices of cards, Hulk went from 3 to 10 euro within a few hours after the announcement of the new banlist...a card that isn't really played anywhere else (at least not in tier 1 decks anymore). Banning a card for over 40 euro isn't funny either, just because people didn't handle a simple creature(!) too often.
There are so many ways to disable the commanders, it's really unnecessary to remove certain ones from the format. With all the available acceleration it's even possible to drop Humility before Leo can do anything, a simple Swords to Plowshares sets the Leo player back another two turns (enough for someone else to win maybe), unless he has a free counterspell available (and there are only 3 - Force of Will, Daze, Foil - that would possibly do the job for the Leo player on turn 2). Meddling Mage can lock out a particularly nasty commander and the other players won't help to remove it...
The point is: having powerful cards available makes the format faster, because it's easier to win early if absolutely no one prevents you from winning. Considering how long commander games can take, if it's indeed possible to react to ALL threats on the table, more power is definitely a good way to speed up the games. And it's definitely more fun to scoop once after turn 3 and then play another game than having one long boring match that takes 2 hours and no one can make a breakthrough because the power level is too low.
2 months ago
The one major issue I see with this deck is that there is no win condition, although you have already acknowledged that. If you don't want creature cards, something like Luminarch Ascension would work. If you're shutting down an opponent each turn (which you should be), then you can attack with smaller creatures each turn and be fine. If that's the case, creatures like Meddling Mage/Reflector Mage and Spell Queller are fun, especially if you play cards like Telepathy early on.
Another thing: Instead of having enchantments that pacify creatures and board wipes, ensure that as few creatures make it to the board in the first place, and exile/Unsummon away the ones who do. The whole point of the deck is to not let the opponent do anything, rather than respond to what they have already done.
I would advise against CMC 3 counterspells. You will want as many CMC 1 or 2 counterspells as you can, so you can counter as often as you can. Remand, Dispel, Spell Pierce, and Spell Snare are good for this very reason. Mana Leak is the basic bitch of counters, if you like that one as well. I really like Rune Snag because it scales with use.
People usually suggest Snapcaster Mage, but it's incredibly expensive. Consider it if you will.
Silence and exile like Detention Sphere would work well here, especially the former. Also, Path to Exile is a better option over Swords to Plowshares. Giving the opponent an extra land to cast with (which you would just counter the spell anyway) is much better of a trade than extra health.
10 Ways to lose a Friend does what you're trying to do very well, although it hasn't been updated in two years. Aside from the atrocious amount of money spent on it (mostly on lands), it can give you some good ideas.
2 months ago
I've played a few different versions of Humans in the past. I came to the following conclusions:
- 1 mana beaters aren't as good in Modern as they are in Standard when it comes to Humans. Because they don't have haste (like Goblin Guide) or because they don't get large quickly (Arcbound Ravager), they end up being slow and cumbersome once your opponent slams down a Tarmogoyf. Against a defenseless opponent, you absolutely will kill them on turn 5. This is still too slow for Modern.
- Hatebears is where the deck eventually goes. Since you can't kill your opponent as quickly as Burn or Affinity, why not just stop them from winning? Reflector Mage, Meddling Mage, Orzhov Pontiff, and Knight of the Reliquary are just some examples in addition to what you already have.
- This means you need a 2nd. or even 3rd. color. Mono-white Humans ends up being just a bad version of Death & Taxes. Either go full D&T or splash another color.
Here are the decks I've toyed with:
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Please note I haven't had a chance to play the Jeskai build at a competitive event yet. The Bant version was eventually turned into Bant CoCo.
I do think the Jeskai build would be the most robust. The addition of Lightning Bolt gives the deck more reach. Not to mention, there's some powerful red hatebears coming out in Amonkhet soon.
2 months ago
2 months ago
You make a good point regarding the discards and I agree on its use against it, but Bolt to the face has almost never happened (except against burn) since the opponent uses it to get rid of my creatures. If I want to make efficient use of Leyline, I'd have to play a 4-of. If I play against death's shadow or grixis control and don't have it in my opening hand, it is basically useless since the discard spells already hit and I face two/three 7/7 Death's Shadows and one/two Tarmogoyfs. At that point Leyline doesn't help me anymore.
I fully agree on CoCo and might actually test a 2-of at the next occasion. Thanks for elaborating the advantages!
Meddling Mage's purpose was to shut down Ad Nauseam and alike and the full set simply to increase chances of playing it. Since the current local meta plays less and less combo decks, I think about swapping him for Sin Collector unless you have a better suggestion (except Leyline ;) ).