Meddling Mage

Meddling Mage

Creature — Human Wizard

As Meddling Mage enters the battlefield, name a nonland card.

The named card can't be cast.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Mystery Booster: Convention Edition (MYSCON) Rare
Alara Reborn (ARB) Rare
Planeshift (PLS) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Meddling Mage occurrence in decks from the last year


All decks: 0.06%

Meddling Mage Discussion

Lame_Duck on Anti-Primeval Titan cards for budget ...

3 weeks ago

Thanks for the suggestions, everyone.

@antacidbrn No worries; Meddling Mage is a great card (and one of my personal favourites to play with).

@shadow63 Answering it after it's already triggered at least once and searched up Valakut, the Molten Pinnacle and/or Field of the Dead is not really what I want to be doing.

@Icbrgr My deck can't be relied on to have available when I need it.

@Funkydiscogod Tocatli Honor Guard hoses my own deck way more than any other in the format.

@maxon Surgical Extraction is much too expensive.

@goodair I like your idea the best; it interferes with the Titan, Summoner's Pact, Sakura-Tribe Elder and Search for Tomorrow. Plus it has uses against the Eladamri's Call/Finale of Devastation combo decks.

antacidbrn on Anti-Primeval Titan cards for budget ...

3 weeks ago

Meddling Mage naming Primeval Titan.

22bebo on Possibility Storm Mishra

3 weeks ago

Without Possibility Storm the deck does okay, although not great and it's obviously better with it. The nice thing is Possibility Storm helps protect itself against things like enchantment removal, since they have to hit it from their library to actually cast it. If they are able to destroy or counter Possibility Storm, the deck has Crystal Chimes and Trading Post to get it back although that certainly is not ideal.

As for cards like Nevermore and Meddling Mage, I actually have never come up against them. Meddling Mage could be dealt with using one of the wraths or removal spells, but the only answer for something like Nevermore is pretty much Spine of Ish Sah. I have considered adding Unstable Obelisk for another, similar option, but both are pretty expensive which can be frustrating.

Something like Curator's Ward might be worthwhile. Like I said, I mostly rely on Possibility Storm's natural ability to dodge removal but I have not played against a deck with lots of dedicated enchantment removal that I can think of. Keeping Possibility Storm alive is definitely something the deck wants to do.

As for Mirage Mirror, I remember looking it over when it was first spoiled but I haven't thought about it in the deck too much. It definitely could fit as a utility artifact, though, and I'm sure it could combo with something in the deck.

Brutal_B on Possibility Storm Mishra

3 weeks ago

Seems pretty narrow. I mean, what if someone blows out your Possibility Storm or ends up casting Nevermore, Meddling Mage or something else that locks you out of Possibility Storm?

You could throw in something like Curator's Ward to protect your Possibility Storm or even an artifact or legendary since you can draw cards off enchantee's LTB.

Have you considered Mirage Mirror?

DemonDragonJ on Interfering Invoker

1 month ago

I find Meddling Kids to be an interesting variation of Meddling Mage, but, being that it is a silver-bordered card, it requires some modification before it can be a legitimate card, so I have designed a variant of it that I feel would be very interesting in games, as seen, below:

Interfering Invoker Show

I was partially inspired by Haktos the Unscarred from Theros: Beyond Death in terms of choosing a number, but I decided that the player should be allowed to choose the number that they desired. I also decided to not allow any number higher than 5 to be chosen, because, if a player spends six or more mana to cast a spell, they deserve to be able to cast it, in my mind.

What does everyone else say about this card? How do you like it?

ShaDoWz_6677 on Combo Alela

1 month ago

Thassa's Oracle as another win condition. you won't always be able to rely on AER or Exsanguinate. It always helps to have that extra escape trigger.
Trickbind should also go into this deck to stop the hulk combo decks or just to stop someone that wants to do XY or Z with abilities. Meddling Mage is great for this to hit the flash hulk as well so you have time to combo.

Tribute Mage and Trophy Mage to find your pieces to other things (Scepter, basalt/rings) All in all good deck +1

Kjartan on dragons

3 months ago

A general rule to live by when playing modern is that it's okay to be slow as long as you can slow the game down with you.

I don't feel you're able to slow the game down to the pace where this kind of deck can keep up. Let's be honest here, this list is extremely slow, even for a dragon deck. And you don't have much interaction to support it a slow playstyle.

You have a few good ramp cards to help you speed up a tad, and that's pretty dang nice. Dragonlord's Servant seems good, and Everflowing Chalice ain't bad either. But you have so many, big, clunky cards that are going to clog up your hand while your opponent is preparing to kill you on turn 3.

As for as big clunky cards goes, Berserkers' Onslaught and Crucible of Worlds even seem like a bit of a missmatch here. They are cards that ask you to have commited a powerful battlefield before you apply them, as to maximize their effect. In this list, not only will they often come into play before your creatures, but they will help you even less than a creature when you're struggling to survive the early game.

Sarkhan's Triumph , despite being one of your cheaper cards, is not that great either, but that's mostly just due to the nature of dragons. There aren't many disruptive dragons that can suit a particular situation greatly. They mostly just hit hard. There aren't any draconic Meddling Mage s or Deputy of Detention s that you can tutor for to counter what's going on, so it's probably just better to play more dragons instead.

You can of course play the way you want to, but in essence, if you wish for the deck to be more competitive, you should lower your curve (Cutting some 7+ drops), get a bit of ramp, and get some more interaction to slow the game down.

I think someone already mentioned Glorybringer , but the powerflevel of that card is through the roof as far as dragons go. One of, if not the best mono-colored dragon in modern. Stormbreath Dragon is also nice. Anger of the Gods or Sweltering Suns are ncie to fight aggro decks. Chalice of the Void and Blood Moon are some great disrupts. Abrade is a great piece of basic inetraction. Mind Stone and potentially Dragon's Hoard are cool options for ramp.


SideBae on Tokens Galore *WIP Need Help*

5 months ago

So right off the bat, I suggest replacing Path to Exile with Swords to Plowshares . In a format like EDH, everyone is trying to do broken things -- so ramping your opponents is actively dangerous. Six to ten life points is not worth as much as a free land.

My second suggestion goes for almost any blue deck: Cantrips are your friend. Ponder and Preordain may not look like much, but there's a reason they're super-banned in Modern. I highly suggest including them. Depending on your budget, Brainstorm could be a worth inclusion as well. It's really only good if you have at least four to six fetch-lands, since they'll make sure you don't get Brainstorm locked (stuck with two dead cards on top of your deck). While Prismatic Vista and the Polluted Delta / Misty Rainforest -type lands are expensive, cards like Flood Plain or Grasslands are also good.

You're in green, which means you have access to the best dorks in the game. Sol Ring (which I think you just forgot to put in) is one of the few artifact-ramp pieces necessary in green decks: You have access to (and should strongly consider running): Birds of Paradise , Fyndhorn Elves , Elvish Mystic , Noble Hierarch (though she's pricey), Bloom Tender (also stupid pricey 'till WoTC gets around to a reprint), Arbor Elf and Avacyn's Pilgrim . Like Ponder , dorks don't look like much; but I've yet to see someone run them (properly) and not think they're the bomb.

Green go-wide strategies are interesting in that they have access to some pretty unique win-conditions. I'm working on a Shattergang Brothers list right now that uses Triumph of the Hordes as a win-con, and I think it'd be good here too. Also consider, if you have $60 you don't want, Craterhoof Behemoth + Natural Order -- that can pull a win out of nowhere, provided you have a good board-presence.

I love that you're already running Narset, Parter of Veils . Any deck that runs her should also have Windfall , since casting it while she's out is a pretty good way to win a game.

This is a small one, but you may want to run Nature's Chant instead of Disenchant , since it's slightly easier to cast. That being said, Nature's Claim is a mana cheaper, and I think it's probably better than the other two.

If you can, I think you'd probably have luck running Supreme Verdict . Not being counterable is a big deal in EDH, meaning it's probably better than Fumigate . Speaking of anti-counter-cards, if your meta is even just 40% blue decks, consider running Veil of Summer . That card's like... really good. Also good if your meta is blue-heavy: Carpet of Flowers . Because almost all your tokens will have three or less power, consider Retribution of the Meek as another potential board-wipe.

Card-draw is another thing you'll want to add in the remaining 49 cards. Slate of Ancestry is straight-up dumb in creature decks, and I suggest running it. Monastery Siege and Mirrodin Besieged are also good options for permanent-based card-draw. Tireless Tracker is also good, if you end up running 34+ lands.

Bant has access to a lot of the great hate pieces of our time. Depending on how many artifacts you run vs. how many your opponents run, Collector Ouphe and Stony Silence can steal games really nicely. Gaddock Teeg is excellent for holding off board-wipes (with the notable exceptions of Toxic Deluge and, less frequently, Dead of Winter , and there're countless other hatebears you have available to you. Some of my favorites in EDH include: Aven Mindcensor , Thalia, Heretic Cathar , Kataki, War's Wage , Ethersworn Canonist and Meddling Mage (naming someone's commander).

Similar to hatebears, there're non-creature ways to disincentivize your opponents from doing things. These are called Stax pieces, after the infamous Smokestack . Rhystic Study is good, but I think Mystic Remora is actually better. Coming down turn-one or -two means it can tax all your opponents' artifact ramp, and frequently acts as an Ancestral Recall in less experienced metas. Things like Aura Shards and Aura of Silence are good ways to keep opponents in check, and Storm decks (like the one I play a lot) tend to fold to things like Rule of Law . Root Maze is also an "expensive deck"-hoser, since things like Scalding Tarn , Grim Monolith and Mana Vault really, really stink while Root Maze is on the table.

You're in blue, so you should consider at least three to five counterspells. Dovin's Veto is a personal favorite; also consider Counterspell , Spell Snare , Mana Drain / Force of Will (if you've got $$$), Mental Misstep (blows Sol Ring out of the water) or even something like Mana Leak or Spell Pierce .

Right. That's all I got for now... hope this helps!

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