Meddling Mage

Meddling Mage

Creature — Human Wizard

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Printings View all

Set Rarity
Double Masters (2XM) Rare
Mystery Booster (MYS1) Rare
Arena Cards (ARENA) Rare
Alara Reborn (ARB) Rare
Planeshift (PLS) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Arena Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Oathbreaker Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Historic Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Meddling Mage occurrence in decks from the last year

Modern:

All decks: 0.06%

Meddling Mage Discussion

DemonDragonJ on Double Masters Speculation

3 weeks ago

Further reprints of both Meddling Mage and Vengevine are nice, because they were becoming expensive, but I really wish that Vengevine had been downgraded to a rare, because it is occupying a mythic spot in this set that could be occupied by a better card. How does it make any sense for Sharuum to be downgraded, but not Vengevine, especially since sundering titan is only a regular rare? Also, on that subject, Sneak Attack being a mythic rare is definitely a waste of a mythic spot, as well; why was it not a regular rare?

Forkbeard on Roon of the Hidden Realm: Transcendent Rhino

3 weeks ago

Hi Zamutx - I really didn't see any auto includes from Jumpstart and the deck is running nicely as is for now. Noble Hierarch is getting a reprint in Double Masters so that may get added if the price takes a hit.

As for main wincons, complete and utter control of the table is the name of the game. Between the 'control' and 'removal' sections with repeatable effects from the 'ETB x2' + 'blink' categories, you can probably see how it can spiral. DEN soulbound with Mystic Snake is a problem for most. No attack phases ever with Stonehorn Dignitary neuters loads of decks, as does Meddling Mage for general-centric builds. Similarly, you'd be surprised at how many games Lavinia of the Tenth has won me. Bounce an entire board back with Venser, Shaper Savant. All this control makes Venser, the Sojourner's ultimate a legit possibility, usually an auto scoop. Anyway, you probably get the idea here. I will caution that if you're looking for a quick fight, this deck is not the route to take. Games can be lengthy and durdly and that's why I've kept Crater-win in here as a mercy kill option.

SynergyBuild on Modern to Commander

2 months ago

bChulane doesn't really go with any of the tempo disruption strategies that Modern Humans has. It really feels like a normal edh creature deck, which just happens to use the same creature type.

Modern Humans is entirely based on Kitesail Freebooter's ability with Meddling Mage to shut out combo decks, Thalia, Guardian of Thraben's ability to slow them down and protect your board, and the Champion of the Parish, Mantis Rider, Thalia's Lieutenant setup to end the game at fast speeds with the otherwise weak hatebears. Adding in the rest of the deck you see that the goal of Humans isn't to combo with humans, but to be an anti-noncreature deck with hatebears, which use Aether Vial to get around counterspells, and then use Cavern of Souls as well as a tribal base just to pump out a bit more damage and consistency in the Modern format.

Drawing cards and playing additional lands as you speed through your deck of creatures isn't Humans, it's much more akin to Legacy Elves.

GoblinElectromancer on Budget Modern Storm

3 months ago

For a budget storm deck just drop the fetch lands. I would take out Temple of Epiphany because having tapped lands can slow you down a turn and in some cases cause you to lose the game. I would replace them with Shivan Reef. You have 62 cards so I would suggestion trimming down two lands. For basic lands you'l probably want more islands than mountains because all of the cantrips are blue. Lastly cut one Grapeshot for one Empty the Warrens because if your opponent gives themself Hexproof or plays a Meddling Mage you just lose.

djroguelike on Maverick

3 months ago

Joguei Bant e poucas partidas com GWbu, e curti Meddling Mage mais do que qualquer carta. É uma pena que tenhamos que mexer tanto no deck para jogar com Leovold, Emissary of Trest, se ele fosse Bant ou Abzan seria perfeito (na verdade ele é perfeito para se jogar com Brainstorm).

Das cartas de Ikoria, só joguei com Fiend Artisan, e achei uma boa. A sinergia com os dorks e Dryad Arbor são interessantes, e em um deck com muitos hatebears não é difícil comprar uma criatura que não tem impacto no match atual, e o Fiend Artisan permite que você "troque" sua criatura por um hatebear de qualquer cor, ou até uma Mother of Runes para proteger sua criatura.

O metagame está um horror, com os companions dominando tudo. Não vejo nenhum deles para Maverick, e se for para jogar com Lurrus talvez Loam ou GW Depths seja o ideal. Estão prevendo um ban, e o metagame pode voltar à normalidade. Se demorar muito talvez seja o caso de ir para Bant e jogar com Oko, Thief of Crowns, o que seria um pesadelo.

Na semana que vem devo voltar com o serviço de aluguel das cartas, e tentarei jogar GW Kitchensink (sem PWs), forçando a mão em cartas como Dryad Militant, Spirit of the Labyrinth e Drannith Magistrate.

ZendikariWol on Amulet Rainbow Reef

3 months ago

I agree, Meddling Mage is an enormous prob. Is Dismember in the sideboard gonna be enough?

That idea for Devastating Summons as a build-around is kinda cool, but I think that's its own deck (maybe alt wincon for Dryad-Valakut?).

Anything sorcery-speed is not a problem. My goal is to just blow up and win the turn after I play Reef. Anger of the Gods is tantamount to Lightning Bolt at sorcery speed against my deck.

Damping Sphere destroys me. Good thing nobody plays it right??

Ingot Chewer gets me the Risen Reef triggers. The spree does not. For the same reason, I am considering Shriekmaw over Dismember.

Anyhow, my goal is to be able to compete at an FNM. However, I have no FNM at which to compete, and all of my friends who play Magic were taught by me pretty recently. So yeah, altogether, not ideal.

Whirlwind_2100 on The Ur-Dragon

3 months ago

Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.

32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.

You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?

Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.

But enough with flaming the deck, here is what I would put it.

First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.

Here is what I would cut if i was building him:

Creatures:

Ajani's Pridemate - No lifegain synergy and bad creature in EDH

Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur

Corpse Knight - No sacrifice theme

Dreadmalkin - cmon, really?

Empyrean Eagle - Other cards do this a lot more efficiently

Exava, Rakdos Blood Witch - No madness or counter theme

Faerie Vandal - just no

Garenbrig Carver - bad in general

Gravedigger - not a dragon

Grumgully, the Generous - not efficent

Hackrobat

Kronch Wrangler

Law-Rune Enforcer

Leafkin Druid

Lightning Stormkin

Loxodon Sergeant

Meddling Mage

Nimble Birdsticker

Nyxborn Marauder

Shepherd of the Flock

Spectral Sailor

Squee, Goblin Nabob

Wandermare

Venerable Knight - no synergy in deck

Instant:

Gift of Strength

Infuriate

Murder

Scorching Dragonfire

Soul Manipulation

Artifact:

Manalith - You can keep it in, but it isn't very good

Helm of Awakening

Crystal Shard

Sorcery:

Compelling Argument - 0 MILL THEME!!!

Enchantment:

Moldervine Reclamation

Here is what I would add:

Creature:

Dryad of the Ilysian Grove - Can ramp you AND fix your mana

Lathliss, Dragon Queen

Utvara Hellkite

Silumgar, the Drifting Death

Scalelord Reckoner

Scourge of Valkas

Dragonspeaker Shaman - cuts down mana cost drastically

Dragonlord Kolaghan - Haste enabler and good beater

Dragonlord Dromoka - game winning lockdown effect

Ramos, Dragon Engine

Drakuseth, Maw of Flames

Deathbringer Regent

Balefire Dragon

Nicol Bolas, the Ravager  Flip

Hellkite Tyrant

Karrthus, Tyrant of Jund - haste enabler

Kokusho, the Evening Star - good beater with amazing ability

Birds of Paradise - great mana dork

Scourge of the Throne

Dragon Broodmother

Dragonlord's Servant

Removal

Swords to Plowshares

Path to Exile

Assassin's Trophy

Anguished Unmaking

Utter End

Beast Within

Putrefy

Terminate

Krosan Grip

Decimate

Ramp:

Kodama's Reach

Farseek

Cultivate

Explosive Vegetation

Skyshroud Claim

Circuitous Route

Mana Rocks

Sol Ring

Mind Stone

Commander's Sphere

Arcane Signet

Darksteel Ingot

ALL the signets (Emphasis on ALL)

Lands:

All tri-lands from Tarkir and Alara

Haven of the Spirit Dragon

Exotic Orchard

Terramorphic Expanse

Try to get all 10 fetch and shock lands if at all possible

City of Brass

Reflecting Pool

Fabled Passage

Temple of the False God

Utility lands:

Bojuka Bog

Reliquary Tower

Maze of Ith

Rogue's Passage

Planeswalkers:

Sarkhan, Fireblood

Kiora, Behemoth Beckoner

Anthems:

Metallic Mimic

Icon of Ancestry

Urza's Incubator

Coat of Arms

Vanquisher's Banner

This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers

abbatromebone on Amulet Rainbow Reef

3 months ago
  • thats fine im trying to be helpful and not be a dick as well. Some people dont know the rules as well. We all have our expirences with the game so i assume people don't know, being well there's a lot of rules and interactions.
  • Id agree with point 3 as well. It was just an idea to throw out there.
  • Well the only way i see stopping any card is through cards like Meddling Mage and counter magic. You do have access to blue, so there could be a plan to consider haveing a shell of your combo and pulling out cards like Healer of the Glade. Its not needed in most of your matchups. It just helps keep a healthly life total, which counter magic can also do. You could put Healer of the Glade in your SB.
  • heres another idea being you are using Devastating Summons cards like Crucible of Worlds and Ramunap Excavator could be interesting to get them back. If you do go that route try Mystic Sanctuary in there as well. Its a land for reed, and can bring back summons. It'd generate more value although it may not be necessary.
  • Also while im thinking about lands replacing some shocks with Unclaimed Territory seems like a good idea as well.
  • You should also consider the card Anger of the Gods which murders your deck so hard. It really makes me think the counter magic idea is needed. The ones that come to mind are Mana Leak Spell Pierce Negate probably not Spell Snare, and maybe Dispel. The main issue with dispel is that it doesn't hit wrath affects.
  • Damping Sphere might be a card to consider it hurts other combo decks. It hurts amulet titan, tron (not that its needed here), and storm.
  • It might also help to clarify overall goals. Is you goal to do well at your local FNM? if so lets tune it to that meta, If its a much larger scale then we will want to tune it to the broader meta.
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