Meddling Mage

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Rare
Planeshift (PLS) Rare
Promo Set (000) Rare

Combos Browse all

Meddling Mage

Creature — Human Wizard

As Meddling Mage enters the battlefield, name a nonland card.

The named card can't be cast.

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Meddling Mage Discussion

Bulldawg1310 on American Control

18 hours ago

Xica you are miscalculating humans damage. While you are correct in that it happens very rarely, but you are completely forgetting about aether vialing in creatures, or turn 2 Mantis Riders and the exalted triggers from heirarch. Its rare, but humans can pull off a turn 3 win, they can pretty consistently win on turn 4-5. That being said, in the event of being prepared to be board wiped (humans biggest threat by far) they will almost always Kitesail Freebooter away any threats to their board. Also, if they look at your hand and see they can only deal with one threat, they can Meddling Mage the other one.

lagotripha on Wizard Games

20 hours ago

I actully like this setup. I agree that its a little unfocussed. I reccomned one change- A transformative sideboard rather than an 'answers' sideboard.

'Side 15' sounds like a bad joke, but 15 cards is enough to completely transform from tempo to control, and can transform bad matchups by drastically moving your critical turns. Even against matchups that 'demand' specific answers (dredge, tron), a lot can be done just by shifting the kind of deck that you are- tron has issues if you just combo out, dredge has issues if you run more bounce effects etc.

Even if you're siding in the same 15 cards each game, if you're removing 'dead' cards from your deck you are creating a big advantage. It really helps maintain that 'diverse' feeling with less performance impact.

Getting used to switching out different cards for different gameplans in that way will also help further refine your mainboard, by identifying cards you're always removing (or never enjoying) and spotting cards you're always reintroducing.

In terms of how that transformative board is structured, I'd hide a set of Geist of Saint Traft in there, (as a clock against high-interaction decks, which the wizard tribe is unfortunately lacking), and run spells that you're plainly considering maindeck- your wraths, extra bounce tools, and wizards. I'd even go so far as to hide a Teferi, Mage of Zhalfir/Knowledge Pool lock as a 2-of, or run Vedalken AEthermage for wizardcycling to fetch a similar low-key combo. Augur of Bolas is also well worth a look,while less efficient that snappy, and sorcery speed, works wonders as extra functional copies.

Also, for fun, flavour-filled cards with various viability; (with some synergy!) check out Fatespinner, Glen Elendra Pranksters, Jace's Archivist Lullmage Mentor Meddling Mage Mistbind Clique Mistmeadow Witch Mizzium Meddler, Naban, Dean of Iteration Sage of Fables Sigil Tracer Simic Manipulator Spellstutter Sprite Talrand, Sky Summoner Timestream Navigator Treasure Mage Venser, Shaper Savant and Voidmage Prodigy.

ArchonBlue on U/W Control

4 days ago

I've got a few suggestions that shouldn't really raise the cost of the deck.

ArchonBlue on U/W Control

4 days ago

I've got a few suggestions that shouldn't really raise the cost of the deck.

Oloro_Magic on Is it worth running blue ...

5 days ago

Reflector Mage by itself is worth it in my opinion, Coiling Oracle also definitely can create a ton of value, though I think you also underestimate what else bant can provide, namely Spell Queller and Meddling Mage in the main, as well as possibly Mulldrifter and other things of the like.

Khunjund on W/U Wizard Control

1 week ago

As far as I know, Meddling Mage + Naban, Dean of Iteration doesn't work, because it's not an enter the battlefield ability.

Since Watertrap Weaver is a generally lackluster card, I think you'd be better off replacing them with Cursecatchers (or Judge's Familiars, since, unlike Merfolk, you don't make your creatures evasive). Another option would be Phantasmal Image. (I don't know if you were aware of its existence, but Familiar's Ruse is another option for countermagic.)

ArchonBlue on UW Control (Modern)

1 week ago

Baneslayer Angel seems like an odd choice for this deck, I'd cut him for a third Cryptic Command and Logic Knot. I would also switch out one Settle the Wreckage for one Wrath of God to mess up Meddling Mage. I can't imagine you always have a target for that many Spell Snares, I would cut 2 for different early game interaction like Mana Leak, Remand, Condemn, or Blessed Alliance.

DeviousPenguin666 on Harbinger of Doomy Doom Doom

1 week ago

Props for mismatched Blood Moons! If you're looking for suggestions, I might consider doing a 2-1 split of Anger of the Gods - Slagstorm, and the same thing with Wrath of God - Day of Judgment. This is for Meddling Mage protection, but it may not matter too much if Humans isn't too big in your meta. Sweet deck overall, +1!

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