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Creature — Human Wizard
As Meddling Mage enters the battlefield, name a nonland card.
The named card can't be cast.
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Meddling Mage Discussion
1 day ago
Yes it does, once it's out. Between countering spells with creatures I don't have to cast, cheating them out with the Amulet and hard casting counters in hand, most folks don't get to establish as well as they'd like. The other creatures either reload me or remove non creatures.
Yeah, its just for fun.
1 week ago
I have a spot spot for terrible cards, and Battle of Wits certainty makes that list. I'm not overly a fan of the Shadowborn Apostle method (though I had considered it when building my own Battle of Wits deck). Ultimately, I was not a fan--it was far too dependent on hitting exactly the right type of land for each turn, had no interaction with the opponent, and was too much of a one-trick-pony, completely at the mercy of removal, Thoughtseize, and (heaven forbid) Meddling Mage.
You might want to consider adding Thrumming Stone. Yes, it's a bit expensive to cast at , but if your primary win condition of Battle of Wits has been disrupted, flooding the board with 128 Shadowborn Apostles is a pretty strong way to win an otherwise unwinnable game.
If you are interested, here is my Battle of Wits list:
SCORE: 20 | 9 COMMENTS | 1354 VIEWS | IN 5 FOLDERS
1 week ago
@ReaperDrek I always appreciate the comments, and you were on-point fosho
I likely won't run Infiltration Lens... because I know with my luck I'll swing into a Consecrated Sphinx lmao. My playgroup doesn't really do land destruction; but at the LGS tournaments I'd consider it. I used to run Obliterate & co in Narset. Hero's Blade is a two turn clock with Aurelia for two mana. I'm wondering what could be taken out for it ?
I do kinda like the praetors. If I decide to focus more on aurelia herself then they may come out. Meddling Mage naming aurelia hurt me bad not too long ago though. I try to have somewhat of a go-wide strategy just in case.
I can see what you're saying for all five weenies you mentioned. The two anthem creatures are a little slow, but can be neat with two attack phases. Plague Myr is mostly a mana dork, but it blocks and could win the game randomly. Even with 20 mana ramp options you may only see one or two in a game. I'll take the excess just in case I have to cast her many times
Michiko Konda, Truth Seeker is a grab bag. She may be irrelevant or help immensely. I had her as the commander for a while
I feel like I need to keep the avg cmc down but love all these Timmy cards
1 week ago
You want some Modern Wizards?
Someone finna play that wizard counterspell. Probably Merfolk.
3 weeks ago
DatBolas yes that one. Thank you, it was starting to bug me that I couldn't think of it...
Pocketmouse Seems like a rather mean deck. The teeg I've gone against is good but not to that degree. Meddling Mage for teeg is pretty good. The only issue then would be needing to run enough of those effects that you could always get it. Grand Arbiter Augustin IV is probably who you should run if you wanna go the lock out route. Although people might be more mad at you then at the teeg player.
I'm more of a fan of bringing a really fast aggro to the table. If there are two or more lockout decks then you are going to be looking at really long games where as that deck I linked is designed to end games as fast as possible by not only having lots of low cmc stuff but also by goading everyone into attacking. It is really effective at being anti-control.
Any of the ones you listed would serve a similar purpose. Perhaps I should mention I don't like lockout decks so I'm a bit biased...
3 weeks ago
Maybe it's not a very common deck. The basic idea is Teeg comes into play early- turn 1 or turn 2. Then he ramps up into cards like Linvala, Keeper of Silence, Brisela, Voice of Nightmares, Void Winnower, Blazing Archon, Containment Priest, and generally locks you out of the game until no one can do anything but play land. Then, he swings at you with those creatures. It is a well put together deck and draws the most groans when he hits the table.
The only way I've ever won against him was with my Mayael the Anima deck and ramping up faster than he could and punching him out before he could get his lockdown cards in place. I'm thinking so I can play cards that will prevent him from locking the board down. Cards like Meddling Mage, Declaration of Naught, and Nevermore come to mind, but maybe a super fast agro deck would be better? Krenko, Mob Boss, Iroas, God of Victory, Xenagos, God of Revels are all decks I could build really quick.
3 weeks ago
Nykthos, Shrine to Nyx can be quite useful, particularly if you add the two-devotion Garruk.
Disenchant would be a useful sideboard card. In one of my playtests, your creatures were painfully removed with Detention Spheres, and your large Eldrazi were happily stuck behind Nevermore and Lightning Greaves-protected Meddling Mages. It was a bit of a one-sided slaughter after that point. Having some artifact/enchantment hate in your sideboard can prove quite nifty for those situations where it is required.
3 weeks ago
I dont know why so many people suggested Meddling Mage he does basicaly nothing especially if you dont have any information about there hands. Is a good sideboard card against certain combo decks but it should defenitely not be in the main deck