Creature — Human Wizard
As Meddling Mage enters the battlefield, name a nonland card.
The named card can't be cast.
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Meddling Mage Discussion
1 week ago
The one major issue I see with this deck is that there is no win condition, although you have already acknowledged that. If you don't want creature cards, something like Luminarch Ascension would work. If you're shutting down an opponent each turn (which you should be), then you can attack with smaller creatures each turn and be fine. If that's the case, creatures like Meddling Mage/Reflector Mage and Spell Queller are fun, especially if you play cards like Telepathy early on.
Another thing: Instead of having enchantments that pacify creatures and board wipes, ensure that as few creatures make it to the board in the first place, and exile/Unsummon away the ones who do. The whole point of the deck is to not let the opponent do anything, rather than respond to what they have already done.
I would advise against CMC 3 counterspells. You will want as many CMC 1 or 2 counterspells as you can, so you can counter as often as you can. Remand, Dispel, Spell Pierce, and Spell Snare are good for this very reason. Mana Leak is the basic bitch of counters, if you like that one as well. I really like Rune Snag because it scales with use.
People usually suggest Snapcaster Mage, but it's incredibly expensive. Consider it if you will.
Silence and exile like Detention Sphere would work well here, especially the former. Also, Path to Exile is a better option over Swords to Plowshares. Giving the opponent an extra land to cast with (which you would just counter the spell anyway) is much better of a trade than extra health.
10 Ways to lose a Friend does what you're trying to do very well, although it hasn't been updated in two years. Aside from the atrocious amount of money spent on it (mostly on lands), it can give you some good ideas.
1 week ago
I've played a few different versions of Humans in the past. I came to the following conclusions:
- 1 mana beaters aren't as good in Modern as they are in Standard when it comes to Humans. Because they don't have haste (like Goblin Guide) or because they don't get large quickly (Arcbound Ravager), they end up being slow and cumbersome once your opponent slams down a Tarmogoyf. Against a defenseless opponent, you absolutely will kill them on turn 5. This is still too slow for Modern.
- Hatebears is where the deck eventually goes. Since you can't kill your opponent as quickly as Burn or Affinity, why not just stop them from winning? Reflector Mage, Meddling Mage, Orzhov Pontiff, and Knight of the Reliquary are just some examples in addition to what you already have.
- This means you need a 2nd. or even 3rd. color. Mono-white Humans ends up being just a bad version of Death & Taxes. Either go full D&T or splash another color.
Here are the decks I've toyed with:
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Please note I haven't had a chance to play the Jeskai build at a competitive event yet. The Bant version was eventually turned into Bant CoCo.
I do think the Jeskai build would be the most robust. The addition of Lightning Bolt gives the deck more reach. Not to mention, there's some powerful red hatebears coming out in Amonkhet soon.
2 weeks ago
2 weeks ago
You make a good point regarding the discards and I agree on its use against it, but Bolt to the face has almost never happened (except against burn) since the opponent uses it to get rid of my creatures. If I want to make efficient use of Leyline, I'd have to play a 4-of. If I play against death's shadow or grixis control and don't have it in my opening hand, it is basically useless since the discard spells already hit and I face two/three 7/7 Death's Shadows and one/two Tarmogoyfs. At that point Leyline doesn't help me anymore.
I fully agree on CoCo and might actually test a 2-of at the next occasion. Thanks for elaborating the advantages!
Meddling Mage's purpose was to shut down Ad Nauseam and alike and the full set simply to increase chances of playing it. Since the current local meta plays less and less combo decks, I think about swapping him for Sin Collector unless you have a better suggestion (except Leyline ;) ).
2 weeks ago
I fully agree on Aegis - it's the budget replacement for leyline. But in a human deck, it might not be so bad, if you draw it late, as leyline is. Leyline is commonly played against all kinds of GB/x-midrange, because it stops discard and Lightning Bolts! to the face. Two of the decks you lost to use a lot of 1-cost discard, so a strong SB-tool against targetted discard does seem relevant (it also wrecks burn decks). I also don't think it's a 4-of in the SB, since you never want to draw more than 1 anyway. It might disturb your game plan somewhat, but it completely messes theirs up.
Coco is even better than it looks, for several reasons
only 1 colored mana in its cost. If you want to play it turn 4, there's no need to bend your manabase out of shape for that.
You get to select among the creatures you find with it. In your deck, that's on average 4 creatures to choose from.
even if you don't find exactly what you wanted with it, you still get to dig 6 cards deeper to find it.
Curious: Why a full set of Meddling Mage in SB?
3 weeks ago
If you want a third color, go blue with Derevi, Empyrial Tactician. You get stuff like Grand Arbiter Augustin IV, Trygon Predator, Meddling Mage, etc. You go blue mostly for added utility, countermagic, and card draw. Not that many actual bears. Black and Red give you basically nothing all that amazing.
3 weeks ago
Meddling Mage is pretty good at locking out commanders.
Jeering Homunculus is too cool for school. Not great, but he can be real fun.
4 weeks ago
You can take a look at my similarly themed deck for some more options - Bant's Annoying Bouncy Castle.Specifically, I would drop your soul wardens for Lone Missionary, and recommend you include Snapcaster Mage. I know that ruins the budget, but what it contributes to a flicker deck is pretty amazing. Reflector Mage and/or Meddling Mage also work wonders.