Meddling Mage

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Alara Reborn Rare
Planeshift Rare
Promo Set Rare

Combos Browse all

Meddling Mage

Creature — Human Wizard

As Meddling Mage enters the battlefield, name a nonland card.

The named card can't be cast.

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Meddling Mage Discussion

thecakeisalie42 on The Divine Army of Chris Pikula

12 hours ago

So a question:

Certain boardstates of your opponents can break the lock, but they have some setup prior to the lock, and several can even evade all of the bouncing with Dispersing Orb/infinite Meddling Mages. Are you interested in those, or are we assuming opponents have nothing to worry about before the lock?

j2los on The Divine Army of Chris Pikula

14 hours ago

thecakeisalie42,Also worth mentioning is that naming Sun Titan with Meddling Mage stops all that in the first place, resurrection strategies are locked down by Samurai of the Pale Curtain (which also stops Academy Rector's ability and other ways of cheating into play are generally covered by the other lock pieces.

In addition, Academy Rector and Zur the Enchanter are also locked out by Mindlock Orb

thecakeisalie42 on The Divine Army of Chris Pikula

19 hours ago

So I think I have a hole in your wall.

With the triggered ability of Sun Titan, your opponent can resurrect a Vanishing.

Yeah that's a card.

But anyway, when an aura is put onto the battlefield, its controller has to attach it to a creature. This does not actually target, and thus gets around your shroud. So they put it on one of your lock pieces and phase it out.

Other troublesome auras that could be cheated into play include Flickerform, Caught in the Brights, and Weight of Conscience. Meddling Mage can't name the auras, just the cards that put them onto the battlefield.

From a brief search, that's Academy Rector, Sun Titan, and Zur the Enchanter.

Wow I spent a lot of time researching and figuring this out, but I think it works. Tell me if I missed something.

I mean, you can Dispersing Orb away the problems, but from what I understand you want to avoid that?

Sargeras on

1 week ago

As someone who has played UW control competitively for a while,

(examples of UW control I've made Competitive Azorius Control on a Budget & A Guide On How To Be Boring)

I can give a few suggestions,

  1. Play 24 lands, it's standard for control decks and is the only way you'll be able to cast 6 drops consistently.

  2. Is this for budget? If so I think that AEtherling would be a better finisher then Admonition Angel, since you can protect it and play cards like Wrath of God. (It also means that you can have it as the only creature in the deck.)

  3. Vapor Snag isn't what you are looking for, as Condemn, Path to Exile, and Sunlance are all better options for removal. (I get you want to have the synergy with cards like Meddling Mage but those cards are pretty easy to deal with.)

  4. Render Silent should really be Mana Leak, if anything, render should be a sideboard card, since you can shut down combo and other control decks with it.

  5. Cut the oblivion rings for wraths like Supreme Verdict, Wrath of God, or Day of Judgment, 4 D-spheres is more then enough to deal with what it needs to.

A complete primer for UW Control is here Order Is Restored: The UW Control/Midrange Primer

ruusuv on Zur Modern Sensei's 5.3.2017

1 week ago

Yeah, the Jaces are not the greatest, and I've been looking at other 2 drops for a while. Meddling Mage is an option that I'll have to test. Though it must be said that a top-decked Jace can run away with the late game - I did get to ultimate Jace to win one very grindy game by milling the opponent. And discarding Lingering Souls to Jace is always fun.

Thassa, God of the Sea can also make the Geists unblockable, which is the main reason she's in the deck (attacking with a 2/2 on the ground can be rather miserable). It's also an actual creature reasonably often. But I do see your point.

Venomous08 on Zur Modern Sensei's 5.3.2017

1 week ago

I've seen multiple lists running Jace, Vryn's Prodigy  Flip now, though I don't quite see the point. He is likely not going to flip before Turn 4-5, and at that point all the handcontrol in the graveyard won't do much, leaving the 4 Path to Exile as the only efficient target. Also, I feel like you only want Thassa, God of the Sea in a matchup against large fliers, so it makes more sense in the sideboard. For the CMC 2 slot I'd maybe consider running Meddling Mage. With all the hand control its very easy to find targets that mess with the opponents tempo or shut down their deck entirely.

Boza on UW Spirits for FNM with ...

1 week ago

Damn, that is a tough budget to work with. I love the excuse though. So, lets work with it. Human tribal seems to be the way to go, as we need disruption more than anything else.

4 Mother of Runes - vs other creatures and removal and burn
4 Thalia, Guardian of Thraben - vs storm, mill, vehicles and burn
4 Meddling Mage - vs everything
3 Mayor of Avabruck  Flip - mass pump
2 Sylvan Safekeeper - vs removal
3 Ethersworn Canonist - vs elves and storm
2 Grand Abolisher - vs counterspells
2 Deftblade Elite - vs elves
2 Kambal, Consul of Allocation - vs storm and burn, add more from the SB.
4 Phyrexian Revoker - vs storm, elves, vehicles, death and taxes

4 Swords to Plowshares
4 Duress
2 Lead the Stampede

4 Reflecting Pool
4 Ancient Ziggurat
4 City of Brass
4 Mana Confluence
2 Plains
1 Swamp
1 Forest

I think that this is the cheapest thing I could think of.

Hoschie on Ponza Blue

2 weeks ago

it's a mix of budgetshouise, i think Disallow is abit sheeper and easery to find and the littel "play around" Meddling Mage and Surgical Extraction

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