Meddling Mage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Rare
Planeshift (PLS) Rare
Promo Set (000) Rare

Combos Browse all

Meddling Mage

Creature — Human Wizard

As Meddling Mage enters the battlefield, name a nonland card.

The named card can't be cast.

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Meddling Mage Discussion

cdkime on Should Teferi be banned

1 month ago

SynergyBuild

I never said they didn't print powerful Human cards--to the contrary, I said that every rotation there's a couple strong Humans, but not a significant mass to make them a viable option in that particular format.

However, a couple strong cards a set builds on itself. Champion of the Parish might not have very many viable friends in its Standard rotation, but put him in a format with Meddling Mage, Mantis Rider, etc. and suddenly your Champion of the Parish is a terror to behold.

I did make one slight error in my initial post--Innistrad featured Humans as one of the supported tribes, juxtaposed against the creatures of the night. Still, besides a couple powerful Humans in that set, I don't think there were enough to make them all that competitive, but I'd have to do a bit of looking into that to verify.

stensiagamekeeper on Lantern-Less Lantern

1 month ago

Is it just me or is Oriss, Samite Guardian really channeling tatooine bikini Leia. This might be a long one because there's a few things I wanna say and I have a habit of going into way too much detail.

  1. You have very few ways of digging to a second Oriss. Most of your deck doesn't do anything if you don't have at least 2 of her and the chances of that happening naturally in any given game is around 12% on turn three and only reaches 50/50 by turn 12. The planeswalkers, removal and hand disruption help of course however being able to dig for a second copy would be incredibly valuable. I'm thinking Corpse Churn, Discovery / Dispersal or even Shriekhorn seeing as you have so many ways of getting stuff back.

  2. Activating Oriss won't stop them killing her in response. The vast majority of removal spells in the modern format, especially the most played ones, are all instant speed. Modern decks usually fall into 2 categories : Proactive kill you on turn 4 combo decks and "fair" or "linear" control decks that are usually packed with Fatal Pushs(+fetch lands), multiple Lightning Bolts, Terminates, Path to Exiles and Cryptic Commands so if your planning on letting your opponents draw their entire deck they are going to get out of the lock eventually. My suggestion is Lightning Greaves, Swiftfoot Boots or even Gods Willing.

  3. Graveyard hate is a sideboard staple so maybe have some Disenchants ready in the sideboard for any pesky Rest in Peace.

  4. The bit where I suggest random cards. Palace Siege seems insane and tbh you probably want more Liliana, the Necromancer. Codex Shredder is like Shriekhorn except it can be a Time Warp when the lock is partially assembled. Memorial to Folly is a potential alternative to Haunted Fengraf. Dusk / Dawn has potential as both sides can be relevant and you usually want a split on wrath to play around Meddling Mage a.k.a. 1 Damnation, 1 Day of Judgment and 1 Wrath of God instead of 3 Wrath of God.

Anyways sweet deck concept. I think some version of this could be modern viable.

ArchonBlue on Oketra's Monument

1 month ago

I switched out Meddling Mage for Squadron Hawk to up the speed of the deck but not the cmc. I took Reflector Mage out for Kitchen Finks from the original SaffronOlive build because I think Finks is strictly better especially with the Resto Angel interaction.

ducttapedeckbox on Oketra's Monument

1 month ago

Also worth mentioning that Aether Vial is a nombo with Monument since you aren't casting the creatures.

Looks like a fun deck, though I also don't like the Meddling Mages here. Sure you can know what your opponent is playing quickly, but pretty much all of the decks you named have easy ways of removing it quickly. I think it's good in the humans deck because they get added use from the subtype.

I'd suggest Reflector Mage if it wouldn't make you heavy on the 3-drops.

Maybe this could go towards Humans with Monument?

ArchonBlue on Oketra's Monument

1 month ago

Thanks for the advice! I totally missed the fact that Monument is legendary, but since the deck is pretty mediocre with no Monument on the battlefield, I kept in one Fabricate.

Generally since Meddling Mage is below the curve and people net deck super hardcore in Modern I think its worth keeping. All I have to see is a couple turns and I generally know what my opponent is playing. Name Chalice of the Void, Terminus, ,Teferi, Hero of Dominaria, Karn Liberated, Bloodghast, Living End, Death's Shadow, whatever it is and boom, their deck just got way less scary.

As far as Vial goes, its good but its expensive and I don't know what I'd take out for it. I also feel like I'll generate plenty of value with the Monument anyway, basically getting a 2 for 1 whenever I play a creature.

Pieguy396 on Oketra's Monument

1 month ago

Hi there! Sweet deck! A few suggestions:

  • Fabricate looks a little too cute, especially as Oketra's Monument is legendary, making multiple copies completely useless. Maybe cut them for Aether Vial as extra ways to play your creatures for less mana?
  • Path to Exile should 100% be in the maindeck. It's that good.
  • Meddling Mage is pretty bad here tbh, as it doesn't benefit from Oketra's Monument's cost reduction, and you don't have any ways of looking at your opponent's hand. I'd recommend considering another card, but I unfortunately don't have any suggestions at the moment.

Hope this helps! Enjoy!

WhatevWorks on Now You See it, Now You Don't:Disappearing Augury

2 months ago

Hi. Looks like I posted after you on Commander Deck Help. The thought police will get me if I don't post card recommendations on your deck.

...that would be your endgame. For the early and midgame:

So, your gameplan would be to play Aminatou on T3, play creatures that kill things/draw cards when they enter, blink them with Aminatou repeatedly to kill opponent's things, draw into counterspells, and generally destroy their will to live. Once you have a comfortable lock, +1 Aminatou and put an eldrazi titan on top, polymorph a draw creature into it.

Icbrgr on Wait for it...

2 months ago

Nice brew! I like having both second sun/turbo draw win conditions. Maybe Detention Sphere to catch a stay permanent/tokens... Meddling Mage/Nevermore can be fun sideboard tech..Remand/Howling Mine/Temple Bell are good draw... Pithing Needle makes for a good SB tool against PW and such...Academy Ruins might be useful too.... I would also consider Rule of Law over curse of exhaustion.... Not exactly budget suggestions sorry!

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