|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
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Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
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Yawgmoth's Will Discussion
1 week ago
No I don't play Tiny Leaders, well, I tried it, but took the deck apart because apparently using all of black and whites tutors to find Darkest Hour and Blasting Station in my Teysa, Orzhov Scion deck was okay, but when I found out how to build a tiny leaders varient of Hermit Druid, no one wanted to play against me.
Here is how it works, Hermit Druid your deck into your yard, and flashback Memory's Journey, hitting Yawgmoth's Will. I usually also hit Gitaxian Probe too. If you have a lot of mana, you can even flashback Think Twice to draw a card, however I normally mill myself out and flashback Journey on upkeep so I don't care.
Cast Yawgmoth's Will, and start storming off from the yard, with Dark Ritual, Cabal Ritual, and all of the efficient mana rocks that net mana. Then cast any number of combos. I usually go for Regrowthing back a Dramatic Reversal, casting Isochron Scepter from the yard, imprinting it, making infinite mana, casting Laboratory Maniac from the yard, casting my commander (Thrasios, Triton Hero, with Tymna the Weaver as the partner), and drawing to win.
The deck obviously could win with just IsoRev combo, with the commander, and won averagely turn 3. With all of the tutors and ramp legal, without Force of Will for my opponents to respond as easily (with Swan Song, Flusterstorm, Spell Pierce, Counterspell, Pact of Negation they can, but not as easily), the format dulled to a cEDH format with less interaction. Really sucked too, because it had so much promise.
That was back when I played around 4 years ago. I started ~5 years ago, but stopped 3 years ago. Started back up in late Amonkhet where I saw a booster box (or bundle?) in a store and remembered it. Got back in and though I sold my standard playabled, ended up that a lot of my other cards were great in commander, like Serra's Sanctum and Earthcraft, which I thought were only cool little tid-bits of MTG history at the time.
2 weeks ago
BelugaWhale217 sure! With the cards I’ve mentioned you can do this:
3 weeks ago
3 weeks ago
MordMetal, it honestly depends on the situation, ideally you would tutor for 3 wheels so you get a wheel no matter what, but you could also tutor for situational stuff such as 3 counterspells, most of the time you want to Intuition for 3 of the same type of card (board wipe,wheel, counterspell, draw pain, mana rock) so you get what you want no matter what. plus you can recast the other 2 later via Timetwister or Yawgmoth's Will, its kind of like an Entomb/Fact or Fiction hybrid
thanks for the upvote!
4 weeks ago
Lots of great suggestions and I'll try to address each one.
Bojuka Bog perhaps gives me the most anxiety when piloting this deck, so granting myself hexproof would be incredibly useful. I really like Witchbane Orb for that reason too, but I feel like it's too costly to get out in terms of mana because I'd have to spend one of my earliest turns getting it out on the field for it to be worth anything which distracts a bit from the gameplan and it may not even stay on the field which makes it quite an investment into resources just to prevent a Bojuka Bog threat. Thing is, I can normally recover from Bojuka Bog rather effectively, because I usually just start putting specific combo pieces in the graveyard at a time, and if someone exiles those pieces from my graveyard, I move onto the next combo and try to assemble it. By the time I find a way to dump my whole library into the graveyard, I'm already going to combo off and Bojuka Bog won't be able to interrupt the combo on my turn unless they can Scapeshift with a Leyline of Anticipation out on the battlefield but that would be some roundabout tech. I'll still try to find a slot for Witchbane Orb for testing, thank you for the suggestion.
Lightning Greaves and Swiftfoot Boots are cards that I specifically left out of the build because I didn't want to use equipment anywhere in this deck. Instead I have a solid graveyard package for Lazav and Ooze to hit for protection. Specifically fulfilling the same role as the equipment mentioned, I have Invisible Stalker and Cephalid Inkshrouder who protect Lazav from being targeted.
Lastly, I will start off by saying right away that Intuition is definitely going to be worked into the build. I forgot it was even a card and it just seems like the perfect tutor for this deck. Now I have considered Yawgmoth's Will before, but I opted against it since I would be risking exiling my creature(s) that I reanimate with it, and if they are important combo pieces but I don't end up comboing off then that's bad news for me. Snapcaster Mage is great, and I had him in mind for the original draft of this deck, but I haven't quite decided if or how I will fit him into the build. Mystical Teachings seems a little mana intensive for what it is and for that reason I don't think I would need it.
4 weeks ago
1 month ago
Just my thoughts on your suggestions.
1) Price of Progress is definitely a great card for this style of deck, but I much rather prefer permanent effects that ping opponents. It seems like a fantastic finisher later in the game however seems like a very dead card early.
2) I had Iroas, God of Victory in my list earlier and I think its great for Markov. It just happened to be one of the cuts I made earlier when building/testing this deck. Dolmen Gate is another lower CMC card that I've also tested and have found to be useful.
3) Honestly due to how low of a curve this deck functions on you really don't need much ramp/fast mana. Of the Moxen you suggested, the only one I would consider running is Mox Diamond, since it can really help with color fixing. Chrome Mox, makes you lose too much tempo by pitching a card that would be far more useful in play than as fodder for ramp (I tested this in earlier iterations of this deck). As for Mox Amber, I really am not a fan of the card; it ends up being way too inconsistent as it relies on you having a legendary permanent out to do anything.
4) Wheel of Fortune is definitely not in my list due to cost reasons. Amazing for this list though.
5) I have tested Yawgmoth's Will in this deck in the past. Good card for the list for sure, I just chose to use it in another deck and since this is one of my more casual decks I didn't feel bad removing it from this deck.
6) You hit the nail on the head about Aether Vial. I'm using 1-drops to get eminence triggers out early to swarm opponents. Aether Vial really goes against what I'm trying to accomplish since it bypasses the eminence triggers.
7) Falkenrath Aristocrat is a great aggro card, you curve very nicely into it on turn 3/4, it is evasive, has haste and can protect itself; this card is exactly what I'm looking for in this deck for later turns. Vona, Butcher of Magan is a vampire that functions as repeatable removal (my meta calls for a lot of removal) and as a larger body for later turns; I really don't want to be playing 1-drops on turn 5+ and would rather be playing larger threats which is why it's important to curve into these larger vampires. Vampire Nighthawk is def a pet card of mine, but that's not really the reason I run it. It has so many useful keywords on it that make it an extremely valuable threat. I have had all three (Mirror Entity, Adaptive Automaton and Taurean Mauler) in my list before and I think they are all fine cards to run, I've just replaced them with cards that are lower on the curve as I found I had too many cards in the 3CMC slot.
8) Had Lightning Greaves in the list earlier, the mass haste is far more valuable in this deck as it lets you get more damage out earlier. While the protection you get from greaves is nice, I've found running mass protection/recursion spells to be far more useful in this deck since you're almost always trying to protect your board rather than individual creatures. I had Olivia, Mobilized for War in my list also at one point and even though it's a great haste enabler, more often than not I found myself not wanting to discard cards to its effect or not even having cards to discard for its effect.
9) I think Elenda, the Dusk Rose is better suited to an aristocrats style deck as it is more reliable if you have more sacrifice outlets (which my deck doesn't really run much of). I think it's a fantastic card to provide resilience against board wipes assuming you have the pieces to get that big payoff of tokens. I feel the same way about Bloodtracker; I think it's a fantastic card but like Elenda I think it requires too much setup in my list for the payoff I'm expecting it to provide. I've been running Bloodtracker in my Marchesa, the Black Rose deck and have been loving it, but I think a lot of it has to do with the fact that it has far more synergy with the game plan of that deck than my Edgar Markov deck. As for Bloodcrazed Paladin, I'm not a fan of it after trying it out when Ixalan came out. It's a very reactive card, so you tend to hold onto it and unlike Elenda, its payoff is consolidated into one threat (itself) rather than a board of tokens.