|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Price & Acquistion Set Price Alerts
Yawgmoth's Will Discussion
6 days ago
Hmmm there does seem to be 14 vampire knights..... Haakon, Stromgald Scourge
Is that a horrific idea or is vampire knight -best way- cheapest way for recursive casting of vampires?
Not buying Yawgmoth's Will as that is tad above what I want to spend on a single card...
1 week ago
Cards that I don't like:
Darkwater Catacombs | In a turn 4/5 build, it's too slow. Basically useless in some situations and opposite of mana fixing
Fetid Pools | Enters tapped needs strong abilities, maybe turn 8 cycling would be good, but in a Turn 4/5 build, it's not a turn 1 through 4 land so shouldn't be in there
Great Furnace | I think you can fetch , a single on Turn 1 though 4 is terrible
Tolaria West | Great land, but what does it tutor for you that's a combo card, Mana Crypt is ok, but none of your combos are land based, I wouldn't run this. If you needed to fetch a specific land for a combo would be ok.
I would go down 1 net land to 36 as well.
Devastation Tide | Miracle is too random, want to control your spells not have them control you. And it's a sorcery, as an instant it would be ok.
Cryptic Command has a pretty High CMC with , it's instant so it's better than some of the other sorcery/creatures, but could be a problem. It's VERY good card though, I would keep it worth the hard casting cost.
Scroll Rack mana sponges, it's too random, and too slow for turn 4/5 deck
Tolaria West go down a land!
Tunnel Vision (when used to tutor) >> Mizzix's Mastery! (Downside is it misses Omniscience so need something it can hit to put a card from graveyard into hand, best would be a card like that with flashback) OR Tunnel Vision >> Yawgmoth's Will. If it discards a Past in Flames get a couple shots. I think Kess, Dissident Mage can cast the Overload cost from the graveyard for Mizzix's Mastery too if you do get it looking for the Yawgmoth's Will which then cast the Yawgmoth's Will.
Summary: Harder to tutor items (Enchantment) should be priorities, Necropotence or Omniscience. Kess, Dissident Mage let's you recast and pull another item in most cases to finish the combo Omniscience + Enter the Infinite, lots of tutors pull Show and Tell for you.
Capture of Jingzhou and Temporal Manipulation are good too, but not necessary, you're really just trying to combo win with Show and Tell + Omniscience + Enter the Infinite would focus on getting there.
Frantic Search is better if you have a way to recur-it, like a Nivix Guildmage, but it does give you more control on the discard. The problem arises when you only have 1 card in hand, becomes the same issue I'm sure you experience with the Scroll Rack.
Dreadbore could just be another tutor that pulls Hero's Downfall they do the same thing anyway (or a Yawgmoth's Will if you need to recast Hero's Downfall and have used Kess, Dissident Mage. And it's a sorcery (YUCK)
You need the Lightning Greaves and Swiftfoot Boots for Phage the Untouchable and Laboratory Maniac. You could lose the Swiftfoot Boots since you do have Artifact tutors, but I bet they are pulling mana sources not boots.
Temporal Extortion could be wasted spell, since i doubt your doing the extra damage, but in multi-player perhaps it may resolve due to politics.
Time Warp could come out too if needed, high CMC extra turns. Useful for mid-range play though.
Need to research a way to bring a card from graveyard to hand, if it has flashback, that would be AMAZING!
1 week ago
Hey! I play almost exclusively cEDH. Nice to see cEDH get a mention and some tread on t/o. Here are my current decks if you're looking for something new.
My pride and joy Rafiq deck. This deck loves to get under people's skin by winning through combat damage and going for the long game. I've spent about 7 or 8 years tweaking this deck or starting over from the base up literally hundreds of times. It's an obsession and this is my best list to date results wise. Very fun and challenging to play; it requires minimal errors on your part and attempting to knife into your opponents by hitting them in their most critical weak spots. Can really punish greedy decks with a well timed stax piece or counterspell. Essentially plays as a control deck that shifts into a tempo deck once you land an engine like Cold-Eyed Selkie. Think of a hybrid between rashmi control and edric turns.
My take on the infamous blood pod deck of recent popularity. However, this deck is unique in the sense that it plays Sneak Attack and Protean Hulk lines. At it's heart it is an adaptive combo deck that can win out of nowhere as soon as t3. It can easily grind out opponents with tymna and a plethora of stax pieces you can easily work around as well. It utilizes a layered combo system that ultimately wins of a kiki-jiki combo with Grand Abolisher protection and/or with Zulaport Cutthroat without combat damage!
It's boring, predictable, and easy mode (for you). Just a run of the mill Kess deck. Runs storm lines, high tide lines, and control options to make Kess stand out in light of her heavily debated twin, Jeleva. Pretty standard list though for when I want to feel like a villian. Usual broken cEDH MVPs ad nauseum and Yawgmoth's Will.
2 weeks ago
freakingShane: Glad you like it! Here's the answers:
Chain of Vapor is unconditional removal: it removes any card that's preventing you from winning (stuff like Torpor Orb, Stony Silence, Null Rod, Linvala, Keeper of Silence, Arcane Laboratory, etc., etc. PLUS, it's also a mana trick, if you target your own Mana Crypt or Mana Vault or Mox Opal, or all three, you can really generate a lot of mana to fuel your combo.
Dack Fayden is probably one of the weaker cards in the list, but Tezzeret is a lot worse. Dack's really here for his +1 ability, which is awesome. It dramatically improves your card quality in hand, it helps you find mana when you need, helps you ditch too many lands when you don't need it, and it puts combo pieces in the graveyard, where they're needed. If you can activate Dack's +1 for 2 or three turns, it's really very powerful. The only downside is that it's sometimes hard to get blockers for Dack, but if you can cast Breya that really solves that problem.
Pull from Eternity is great if people are trying to exile your graveyard combo pieces. It's also great with Tainted Pact and sometimes Doomsday, Yawgmoth's Will, or Chrome Mox. Try it. I think you'll like it.
2 weeks ago
Sgtpopnfreash the deck can easily go for a Doomsday with Aetherflux Reservoir as an alternative win, or the opposite Aetherflux Reservoir with Doomsday as an alternative, but I usually tend to Aetherflux Reservoir win, using Isochron Scepter + Dramatic Reversal, Paradox Engine and Yawgmoth's Will to enable enough storm to kill.Ad Nauseam can easily settle both types of win as well.
3 weeks ago
well, my thoughts are that Preordain is pretty much a one or two use and done. Whereas Mystic Speculation could be used early and later combo out with Yawgmoth's Will and buyback. Both of your commanders are going to draw you enough cards to offset the difference but while both dig 3 cards deep only one has combo potential.
3 weeks ago
Since you have Yawgmoth's Will I would recommend a zero costing artifact like Spellbook an artifact sacrificer. And Tendrils of Agony it's a great ender ecspecially since you have good search cards as well
1 month ago
I think Yawgmoth's Will would get you more bang for buck. Kess isn't bad, but she's better fitted to a control deck. Though I appreciate that that cars is quite expensive. Honestly, a Regrowth would do more work I think.