|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
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Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Yawgmoth's Will Discussion
1 day ago
War of the Spark spoilers are now complete...and oh wow, what a set. There are so many incredibly useful toys for so many decks...but for Nicol Bolas above all.
Obviously I also need to get my hands on that Mythic Edition Nicol Bolas, Dragon-God .
I'll be archiving the comments after WAR drops, but until then I'm going to have a lot of decisions to make. I've moved the WAR acquisitions I need to the Sideboard, and more might show up as I look through the set more.
Some cards are convenient alternatives to other cards that don't have Bolas flavor - Yawgmoth's Will for example can probably be replaced with Deliver Unto Evil without losing too much functionality. The Elderspell is going to be an obvious inclusion both as removal for enemy walkers (and my playgroup has several Superfriends decks), and as a way to turn my own walkers into an immediate ultimate. With Nicol Bolas, Dragon-God this could be a phenomenally flavorful alternative win condition - it just doesn't get much better than that. It only needs to kill 2 other walkers to pump Bolas up to his ultimate.
Bolas's Citadel is going to really force me to think about lifegain - Sangromancer is an obvious option given the discard I'm throwing around. This single card is just a treasure trove of potential. Self-discard effects with Library of Leng can mean you can use life instead of mana to cast anything in your hand. Any sort of topdeck manipulation like Scroll Rack or Sensei's Divining Top get crazy, and Top can basically draw cards at a cost of 1 life per card. It makes Doomsday a thousand times easier to resolve, since you don't need to have draw in your hand to crack the pile, you can just use the top card for that.
2 weeks ago
Thanks for the suggestion! I agree with the meta having quite a bit of removal. It is always recommended to not overextend. In Edgar decks, keeping some creature spells in your hand is easy since you get value out of the tokens.
In a similar train of thought for a solution, I figured that I like to recast creatures to get the Edgar effect. The support cards I play to mitigate board wipes and to help with recursion are:
(Although I prefer to use the following offensively)
And of course in the sideboard, if expecting a removal heavy meta:
Ultimately, I am opting for items that can have utility outside of just board wipe evasion and have more functionality.
2 weeks ago
My initial thoughts after seeing this list is that there have to be better cards for this deck than those in the vein of Lost in a Labyrinth or Shadowfeed that do very little outside of your combo turn. I'm pretty sure that Bolas's Citadel allows you to cast spells that don't have a mana cost without needing to jump through suspend hoops, which I think makes both Ancestral Vision and Lotus Bloom attractive during both your combo turns and your setup turns.
I'd also strongly consider finding space for Yawgmoth's Will , Intuition , Impulse , Plunge into Darkness , Tainted Pact (this would require a different land setup), Mishra's Workshop , Lake of the Dead and Demonic Consultation .
2 weeks ago
Also, t1 Emrakul, the Aeons Torn is more possible in vintage now.
Also, if you want to be more stylish:
Recast everything, saccing for mana
3 weeks ago
Sounds like it went well. Must have been Whip of Erebos in your hand because Yawgmoth's Will you just cast for CMC3, play a fetch land, fetch a and Reanimate or in your case Animate Dead (unless it was counter/exiled with something like Dissipate .
Oh another thing I'll mention, with Animate Dead it still works correctly, but the triggers/timing is important because the Karmic Guide is Protection: Black, the Animate Dead can still target it in the graveyard, but once it becomes an Aura, the Pro: Black removes it, with that on the stack (which inevitably kills the Karmic Guide ), stack the Animate Dead LTB first, then the Karmic Guide ETB, resolve the ETB, and then respond with the Kiki-Jiki, Mirror Breaker activated ability, then resolve the Copy Karmic Guide ETB to return the Restoration Angel , then the Restoration Angel ETB to flicker the Kiki-Jiki, Mirror Breaker then you can finally let the Animate Dead LTB resolve making you sacrifice the Karmic Guide . You'll have the exact same process with a Necromancy .
I always think about Entomb it's just wrong for this build. I didn't end of liking Teferi's Protection , it really needs Split Second, but it can be a fill in, it's not terrible, it can stop board wipe / control / sorcery speed combos / lethal / infect.
Let me know if you have any other insights.
3 weeks ago
The group play with the T10 win, I wasn't drawing anything. No tutors, no card draw. It was just almost pure mana every time with a couple removals and a couple A/D/D. So was mainly attacking with Kaalia of the Vast . During This game play, I had drawn into a Restoration Angel and a Reveillark before my tutors. I think it was either on T8 or T9 when I had put them both onto the field. T10 I drew into a Buried Alive > Kiki-Jiki, Mirror Breaker + Karmic Guide + Razaketh, the Foulblooded , Then I targeted Reveillark with my own Terminate to bring Kiki-Jiki, Mirror Breaker and Karmic Guide back onto the battlefield and since Restoration Angel was already on the field, game finally ended.
So to answer your question, Yes I did use Reveillark
Also now that you mention using a fetch land out of the graveyard with Yawgmoth's Will , I would have won the game that I lost (but played until I won on T8, thinking back it was now T7) I Would have went infinite on T5. It had never dawned to me to use a fetch out of the graveyard. That was one of the games where I missed my T5 and T6 drop(other player went infinite on T7 and I finally did on T8, or technically I guess the end of T7, confusing it with T8) and needed only One more Mana to win, with a Yawgmoth's Will in my hand the whole time.
You live and you learn. That's the thing about playing with new set ups, just have to get used to them. At least now I know for next time.
But it's definitely going to take me quite a few game plays to get used to the deck and how it works, exactly what you mentioned. That much I understand; it's not going to be a perfect game every time. I'm sure i'll have misplays.
I'm on the fence about Whip of Erebos , I like the idea of having both life link and recursion part but I feel like Necromancy might work quicker. I cannot remember which game play I was in where I had a card, forgot which one, it was either Whip of Erebos or Yawgmoth's Will and I was telling myself "I wish this was Necromancy " (my Animate Dead was countered so I drew into one of those cards and was thinking to myself what other recursion card was there that could be cheaper than those)
I only played five games, so it's hard for me to answer about anything being ineffective. I'll need some more game play to give you a legitimate report. The only thing I came across was the whole maybe having Necromancy in play over Whip of Erebos . That's about it for now.
since I don't have Hellkite Tyrant , I might throw in Combat Celebrant in the meantime and see if I could take advantage of that. Don't know if i'll play with Entomb , not sure what card i'd replace it for. I like the target removals that are/were in it, I don't think i'll be removing any of those as of now. During one of the games, one of the pods did have Breya, Etherium Shaper and those removals were coming in hand.
3 weeks ago
Very cool. Did you win any of the games? Wasn't sure if you mean you won on turn 5 in the 1v1's or if the game was won. If you were going for it on T5, and winning, that's pretty good.
Depending on the Commanders in the pod, Breya, Etherium Shaper for example, Hellkite Tyrant can be quite useful (remember he has Trample to get around the Thopter army). Reya Dawnbringer is too slow, if you want the recursion, go with Adarkar Valkyrie can be responsive (protecting whats getting controlled), and has combos:
Reya Dawnbringer doesn't trigger properly and just puts your threat assessment higher when trying to combo. Maybe with a Rune-Scarred Demon and a Goblin Bombardment she would be ok, but I would probably still go with the Adarkar Valkyrie to protect Kaalia of the Vast .
Will take a while to learn how to play too, Master of Cruelties can be a powerful ally, with Instant tutor Tainted Pact . Remember, Master of Cruelties puts their life to 1 in the "declare blockers" step, and Kaalia of the Vast hits them for 2 damage eliminating the player, usually remove the highest threat or faster commander first.
Gamble is great, CMC1 tutor. I just worry on T5 it's not going to be helpful because Mardu doesn't draw well enough, so the probability of discarding the card you Tutor is very high. On T1 or T2 it's great, plus its , which if you play Badlands T1 is fine, but usually I try and build first. Still a great substitute card! Very playable in any version.
Multi-Player commander, the best commanders only win 50% of the time. Usually how it goes, is 1 person goes for it, gets Force of Will or Pact of Negation , then the next goes, same, then finally someone goes. Usually, if I have it, I go for it, figure I'll win more often that way than lose.
If your going to play Mardu , play to it's strengths, avoid putting in high CMC tools to make it into .
Orzhov Cluestone = - or = Total Cost . Can't easily be played off other rocks, and doesn't convert colorless into colored mana either which Kaalia of the Vast needs. CMC to draw 1 card, and sacrifice your mana source is bad business, too situational, and slows you down in the 80% rule, ignore the 20%, like T5 when it can draw you a card for CMC!!! Yikes.
Commander's Sphere is borderline playable, because:
CMC - = Total Cost then Sacrifice to draw (No additional cost or required). If you think a slower rock is needed, Commander's Sphere is the only playable one of those listed, don't do that please!
Just have to accept that your never going to have good draw, choose a commander with is the best, if that's what you want, then you are just going to Show and Tell a lot. Commander usually ends where everyone is about the same T3-T5. Often if your the first to try, you get countered, Sometimes you get lucky and a Kess, Dissident Mage tries to Show and Tell an Omniscience and you successfully get it with a free cast Angel of Despair and they can't Enter the Infinite to get the Force of Will to hand, and hopefully they were tutoring their win-con and can't stop you when you go!
I usually attack the control player Serra Ascendant is always awesome T1, it puts them on a timer, like 4 turns or so, and sometimes it disrupts their tutoring, pulling Slaughter Pact / Toxic Deluge or like trying to overload a Cyclonic Rift instead of going for it themselves in some cases, thats a win for me, even if I don't win. Unless there are unbalanced decks in the pod, by T5-T6 everyone should be ready to go, or 1-2 turns from going anyway, just who successfully do it. Sometimes I strategically wait till someone tries to win and gets countered, but I play aggressive, I usually just go for it asap lol. If I can combo T2, usually people have been playing mana sources and don't have the mana to commit to a Counterspell of any kind. I did get Pact of Negation on turn 2 and the player had no way to pay the cost and was eliminated lol, luckily that game I had a Yawgmoth's Will and went the next turn, oh, remember with Yawgmoth's Will , it's CMC - play a fetch land from your graveyard = CMC. Always remember to play that land from the graveyard!
Grim Tutor is pricy, just because of the set printed in which sucks, needs a Judge Foil reprint.
I usually try and hit the control player with a Rakdos the Defiler as well, it really slows them down, or they have to control Rakdos the Defiler and then usually can't control when you go for the win. Give it time, will take you a bit to figure out your tutor progression. A Lightning Greaves scares people, and a Razaketh, the Foulblooded is almost always a win (unless you cast the Kaalia of the Vast that turn with Haste, then I usually drop in Ob Nixilis, Unshackled first, stops tutoring for lands, tutoring for win-con's etc, or if they do, puts them close enough to kill with damage!). Be aggressive with Doom Whisperer try to Surveil win with it, sometimes it doesn't work, sometimes it hits! All you need is the Buried Alive or Reanimate depending on the situation. One time I didn't have enough life to win with Razaketh, the Foulblooded so I tutored Whip of Erebos then attacked with Razaketh, the Foulblooded and then won after.
Oh also, Kiki-Jiki, Mirror Breaker + Restoration Angel obviously can attack and win, but sometimes, Post-Combat Main Phase, I just tutor Goblin Bombardment and sacrifice all the angels to win (instead of from attacking damage).
Anything you found ineffective? I wouldn't worry about T5-T6 land drops, hopefully you have a mana rock, so casting Kaalia of the Vast with Lightning Greaves for CMC should still be possible. If she CMC, then the game going very long, and others just killing instead of tutoring/going for the win.
If you win, 40%-50% of 4-player pod games you have a strong deck. Theres a link to some statistical spreadsheets in this article Pursuit of Knowledge - Intro, The word data is the hyperlink, other than Adun Oakenshield (for some unknown reason to me), the best commanders only win like 50% even if they are $7,000 vs $350 opponents.
3 weeks ago
I am trying to finish an edh deck. Below are cards I am looking for. My binder is out of date. So if you have an updated looking for list would be helpful. I'm taking apart 6 edh decks and have lots of edh playables. For the reserve list cards listed, I would be willing to give a little extra for, or trade some of my reserve list cards (like cradle, metal worker, etc.).
Carpet of Flowers
Chain of Vapor
Elvish Spirit Guide
Pact of Negation .
Wall of Roots .
Yawgmoth's Will .
Yawgmoth's Will occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
U/B/R (Grixis): 0.46%