Yawgmoth's Will


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Vintage Masters Rare
Urza's Saga Rare
Promo Set Rare

Combos Browse all

Yawgmoth's Will


Until end of turn, you may play cards from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -9%

0.89 TIX $1.1 Foil

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Yawgmoth's Will Discussion

NV_1980 on Malfegor: Hellbent on Destruction

1 day ago

I like Yawgmoth's Will so much because of the terror it can cause amongst my opponents :) The great thing I love about it, is that you can use it to get anything from your graveyard back into play, not just permanents but instants and sorceries too (which is what I tend to use it for). This makes it a very unpredictable for your opponents concerning what you're going to use it for. During a game a few days ago, I used it in a Mardu voltron deck to cast Chandra's Ignition and Reverberate from my graveyard to instantly kill two of my opponents (I had used Chandra's Ignition to finish off the other opponent a couple of turns before that :)).

I understand what you're saying about the ETB triggers, but I'm curious now whether Closet will help your games. Please let me know!

What you're saying about tutors and the variance of games is something I completely sympathize with. Fun comes first, right? This is why every time someone tells me to add expensive ramping options like Mana Vault, Mana Crypt, moxes or expensive lands to my deck, I tell them I'm not interested in commander games in which players are trying to win within the first 4-5 turns. In my opinion, EDH games should be long, fun affairs in which everybody can have a good laugh.

Anyways, hope my comments helped. If you have any feedback to share (or +1's :)) for one of my decks, I'd greatly appreciate it.

NV_1980 on Malfegor: Hellbent on Destruction

2 days ago

It's a bit expensive, but Yawgmoth's Will would be very nice in this deck. Also, I'd consider adding something that allows you to blink Malfegor like Conjurer's Closet (which would also help out your Big Game Hunter and Knollspine Dragon. Last but not least, maybe add a few more tutors to get your combo pieces. Other than that, this looks well-built, solid and fun :) +1!

sonnet666 on The Everflowing Wound

3 days ago

thegigibeast, I mean, I don't see anything wrong with adding an infinite mana gameplan to Grenzo, but the question is more: How is it better than Doomsday? Y'know?

Part of the appeal of Doomsday Grenzo is that it's super difficult to interact with once Doomsday resolves, since you're only activating abilities after that.

Compare that with Worldgorger combo where it's so fragile a Swords to Plowshares sets you back to having no permanents. For Grenzo at least, it might be better to go with some "safer" infinite mana combos, especially since Grenzo doesn't need mana of any color the way Lyzolda does. Stuff like: Basalt+Rings combo, Nooze+Palladium Myr+Pili-Pala, Rings+Voltaic Key, ... Yeah, there aren't a lot of infinite mana combos in Black/Red, are there?

That said, I don't think they're incompatible, since infinite activations of Grenzo make a lot of plays that already use the cards in the Doomsday pile. For example:

Yawgmoth's Will-->Lotus Petal-->Dark Ritual-->Doomsday--> the usual stack.

  • Or if you don't have access to Doomsday:

Yawgmoth's Will-->Reito Lantern--> the usual stack.

  • Or if you don't have access to Kiki+Conscripts:

Yawgmoth's Will--> infinite Walking Ballista

  • If you get an infinite combo before casting Grenzo you can also put infinite counters on him, and just get every creature out of your deck.

Even still though, infinite mana combos are always going to be 2 to 3 cards, while Doomsday is a single card. This gives Doomsday a much lower threshold of necessary tutors and set-up, and means that Doomsday should probably remain plan A for the deck.

Sgtpopnfreash on Super Competitive Four-Colored Combo

3 days ago

I think you have too many win conditions personally. I would lean into hermit druid and bomberman combo and add some more goodstuff/artifact ramp. A Mana Vault would be a good add along with a Mox Diamond. After things like that you can't go wrong with Dark Confidant, Yawgmoth's Will, Snapcaster Mage, Sylvan Library, Carpet of Flowers

Valdast on 5C Superfriends, v4

3 days ago

Cards to consider:Sorin Markov: Setting life totals is pretty good. Triple Black is annoying.
Gideon of the Trials: Not sure. Could help vs some combo stuff, nonthreatening.
Jace Beleren: Because 3 mana draw 3 is pretty good?
Dovin Baan: Ulting him is amazing. Negates activated abilities and can blunt attacks. Not sure though.
Daretti, Ingenious Iconoclast: Removal, chumps.
Time Spiral: Because wheeling for free is pretty good.
Yawgmoth's Will: Paying 3 to cast things from grave is pretty good.
Skyshroud Claim: 4 mana ramp that helps fix mana is pretty good.
Vindicate: Kills anything for only three mana.
Enlightened Tutor: Grabs things that we like.
Naya Charm: because 2/3 modes are nice.
Moat: if i win the lottery
Ensnaring Bridge a bit more reasonable than Moat
The Abyss: see above
Tainted AEther: a more reasonable card
Mana Crypt: in case of crypt, break glass
Mana Vault: more restrictive, can untap
Sensei's Divining Top: because sometimes you just gotta spin.
Urborg, Tomb of Yawgmoth: get this you fool
The Tabernacle at Pendrell Vale: /me dreams

Cards disliked:
Mirari's Wake: yay double mana. boo it got exploded right away
Nevinyrral's Disk: possibly too slow?
Evacuation: I'm not sure about this. Can't remember the last time I loved this card.
Kiora, the Crashing Wave: why is this card still here

bushido_man96 on Meren of Clan Combo

5 days ago

After some thought, I'm looking to add Solemn Simulacrum, Skullclamp, and Sol Ring to this deck, but am looking for suggestions on what to cut for them.

Doomsday might be an option to cut, as well as Yawgmoth's Will, as I really don't want to run the chance of having my graveyard exiled. But in a pinch, I think Doomsday could win me the game, so its a tough call. The really tough part is that I just like all the cards too damn much!

Appreciate the help!

MrTing12 on Canadian Food Chain

1 week ago

I've never seen anyone play Canadian Highlander, but it looks like fun. This is a very similar build to my General Tazri Commander. I haven't uploaded the deck to Tappedout quiet yet so it's pointless to look for at the moment. I'd add Foresight as it can pull Misthollow Griffin and Eternal Scourge in the same way that Manipulate Fate can. I'd also add in Riftsweeper or Pull from Eternity as they can recover your Food Chain if it gets removed. You're also running the perfect set of colors to run the Lion's Eye Diamond combo. 1st cast Entomb putting Auriok Salvagers + Angel of Glory's Rise + Trinket Mage into your graveyard then you Reanimate the Angel of Glory's Rise and pull the Lion's Eye Diamond from your library and simply go off. I'd also consider Yawgmoth's Will and Past in Flames for graveyard possibilities, and Walking Ballista as it can be tutored out by artifact search given that it's a xx cost it's equivalent is zero and it's the perfect sieve to strain away your opponents life when you have all that mana.

marsthesoos on Looking for Unglued Lands

1 week ago

Hey everyone! In interest of helping out a friend I'm looking for unglued plains and mountains. You can check out my binder I have some bigger items there such as a Yawgmoth's Will or some unlisted mm17 fetchlands. Do take notice though, these aren't guaranteed to be traded away.

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