Until end of turn, you may play cards from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
|Want (2)||amitgd , TheMagicFanatic|
Printings View all
|Vintage Masters (VMA)||Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Yawgmoth's Will Discussion
1 week ago
@Snake57 No problem! I love to talk about Yuriko, so your questions and suggestions are always welcome!
As for Yawgmoth's Will, I think most Yuriko decks are fast enough that we can't bring out the card's full potential. I find this deck wins sometime around turn 6-7. At that point in the game, I usually have around 6-7 mana to work with, which only leaves 3-4 mana to cast things from my graveyard after casting it. But since you have one, I would definitely say to try it out. Let me know how it goes!
I actually just bought myself a Commandeer! So I'll be trying it out soon, but I haven't decided what to cut for it yet. It seems like exiling 2 cards is quite a steep price, but if it counters an early Pithing Needle or Dictate of Erebos, it's probably worth it.
I think Snuff Out is an amazing card for Yuriko decks. My playgroup is heavily focused around black decks, so I unfortunately can't play it often. But in a blind meta, Snuff Out is my second favourite removal spell after Deadly Rollick.
I also think that Dismember is a great card for Yuriko, I've considered running it for a long time. I just don't think its as effective as Deadly Rollick, Submerge or Curtains' Call, and it doesn't hit as hard as Consign / Oblivion or Commit / Memory. So its mostly an issue of finding a place for it, rather than it not being good enough!
I had Cyclonic Rift in the deck for a long time. I found myself not being able to hit 7 mana consistently, so it ended up being a 2 mana bounce spell too often. Coastal Breach is usually pretty strong, but Evacuation sometimes feels lackluster. I've been thinking of replacing Evacuation with Devastation Tide for a while, seeing how consistently this deck can cast Temporal Mastery for its miracle cost.
Hopefully this was helpful! Feel free to post questions/suggestions for me anytime, friend!
1 week ago
Hello again! Thank you for the response :)
Totally forgot about Clearwater Pathway pretty much perfect to slot in here, are you just going to cut an Island for it? What lands are you going to cut for the flip cards? I was pretty much only considering Yawgmoth's Will because I have two in Decks I don't really feel need it that much. Luckily bought those before they became this expensive so I've been considering to try it out in Yuriko instead, just uncertain about what to cut for it.
I don't want to barrage you with questions, so please don't feel the need to address them, but I figured asking wouldn't hurt :)
Have you considered Commandeer? I was thinking about trying it out, but I'm very unsure if exiling two cards may be too steep a cost in some situations?
1 week ago
Your comment made my day! I'm glad that you found my primer helpful and that you're enjoying playing Yuriko!
Yep, I'll be adding both Sea Gate Restoration and Agadeem's Awakening to the deck as soon as I get my hands on them. My expectation is that I won't be casting the sorcery side very often, if at all, but any land that deals damage off Yuriko's trigger seems worth it. Another one I plan on adding is Clearwater Pathway.
I think Yawgmoth's Will is a great addition to any black deck. I think the price probably isn't worth the upgrade, but if your playgroup is cool with proxies you could definitely try it out.
I've heard a lot of other players vouching for Gingerbrute in Yuriko. I'll have to give it another try, maybe I underestimated it!
1 week ago
Decklist: Sek'Kuar, Shamankeeper
Hello everyone, this is my first post. I'm looking for some advice on a few of my combos in my Sek'kuar the deathkeeper edh deck. It's my first edh deck and the first time i've built singleton as well, so i hope to gain some insight from some more experienced deckbuilders.
First of all, it's shaman tribal, and i have most of my creature slots handled. My main combo in the deck is Mortuary coupled with Verdant Succession. Together, those two can get me infinite if I have my commander or Judith, the Scourge Diva and any green creature if it sacs itself, which shamans are good at. I think this one is solid, but i'd like a second opinion if anyone can see a flaw i can't.
That's my main win combo, but i have a blow your top off style combo for the win as well. This one i'm mainly focused on instants and sorceries being in my graveyard. It involves Finale of Promise and a Shaman's Trance, as well as two valid targets in my graveyard to cast, or yours. This one i'm more concerned about, and I'm juggling several spells to include. Right now I have Sins of the Past and Decree of Pain as well as Searing Wind and Haunting Hymn in the instants pile. Also considering Worst Fears and Wit's End.
The idea with this is to either use an emergence zone to do it on my opponents turn or to do it on my main phase, thats why I thought the hymn would be good. The Sins of the Past is a questionable replacement for a Yawgmoth's Will, but if I copy it with the finale, I could target multiple spells in everyone's graveyard with it, correct? Idk though, it feels janky. If anyone has some streamlining suggestions for either win condition I'd really appreciate it, thanks.
Also: whenever I try to link my commanders card it pops up with decklists. He gives 3/1 graveborn tokens with haste when nontoken creatures die in case anyone doesn't know. Hence why the Mortuary combo would be so effective, since they can't really stop all the sac triggers. At least, i dont think it can be interfered with really. I'm just getting back into magic after a four or five year break, so sorry if I seem especially dumb rn.
1 month ago
Timetwister only refreshes your hand; that’s what makes it such a powerful card.
You Ancestral Recall, Probe, and Wraith until you find Twister, shuffle your library, and do it all over again until you’ve found your win condition.
If you don’t find your Twisters, you still have Yawgmoth's Will, which turns your Ancestral Recalls into pseudo wheels.
You are basing your opinion on wheel decks on the one you build, which is strictly inferior because it ensures your opponents have resources. That’s unnecessary - with the Restricted List removed, you can happily use abuse cards that ensure you keep piling up resources, while your opponents are stuck with their opening hand.
1 month ago
1 month ago
Here is the deck list:
- 4x Force of Negation
- 4x Force of Will
- 4x Timetwister
- 4x Black Lotus
- 4x Time Walk
- 4x Ancestral Vision
- 4x Tolarian Academy
- 3x Yawgmoth's Will
- 2x or 3x dedicated to win condition plus redundancy - maybe more if your win condition involves a Blue card that could be pitched to Force
- The rest Moxen, prioritising Blue and Black.