: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control a Swamp.
|Want (5)||matty266 , sillemans , insecticon3000 , Etinifni , Cablead|
Printings View all
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Uncommon|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Tainted Wood occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Tainted Wood Discussion
1 day ago
Cards Removed and replaced with:
2 mana - Painter's Servant
5 mana - Thrilling Encore
7 mana -
8 mana - Avatar of Woe
x cost - Gaze of Granite
5 mana - Revel in Riches
7 mana -
8 mana - Colossus of Akros
9 mana - In Garruk's Wake
x cost - Stonecoil Serpent
1 month ago
Very nice deck. I have a paper Alesha, Who Smiles at Death list, so I can appreciate another paper non-blue stax deck.
Things I enjoy
Hope of Ghirapur is a very saucy include and is a strong Glissa recursion target
Tainted Wood and the other tainted lands are EXTREMELY under rated
Ulvenwald Tracker has some crazy strong synergy with Glissa (first strike and deathtouch)
Areas I can see improvement
First, Tree of Tales and Vault of Whispers raise risk while providing extremely marginal benefit (Mox Opal metalcraft). While it is recurrable with Glissa, you risk the chance of things like ETB tapped, get sniped on a land drop on turn 1 or 2, having it turned into a Mountain, or just having it not untap. Having 2 more basics will allow your Crucible of Worlds to be a BEAST with fetchlands and makes games against other stax decks easier. Similarly, you can ease off a touch with the non-standard dual color producers, because its only a two color deck. While these cards are certainly nice, cutting another 2-4 for various utility lands I bet you won't notice a drop in color consistency because of the high fetch density. I would also consider Wasteland and Ghost Quarter, which conveniently work extremely well with Crucible of Worlds in a stax deck. Green also has access to Ramunap Excavator, as well as the highly cancerous Exploration and Burgeoning and Azusa, Lost but Seeking. Blowing up a couple lands a turn makes players scoop pretty fast.
I think you should run the elf squad. Turn 1 elves make mana faster which helps A LOT. Stax decks needs to have strong starts, to get ahead of players so you can bury them with symmetrical and asymmetrical effects. Llanowar Elves Fyndhorn Elves Elvish Mystic Elves of Deep Shadow. I think these will help your consistency and speed. Also consider Priest of Titania. These are also great mid and late game targets for Skullclamp.
Artifact based draw that graveyards itself provides huge incidental value with Glissa. Specifically, Chromatic Star and Chromatic Sphere are worthy of includes. You could even grab Barbed Sextant if you strongly liked the chromatic effects.
Mana Web is a great effect when it goes, but I have personally found this card to be lackluster in color identities that lack White or Blue. It needs supporting cards to make it go, like Winter Orb and Static Orb. Blue and white get the benefit of having further extensions with Hokori, Dust Drinker and Stasis, and I really believe this card belongs mostly in decks.
Smallpox and Innocent Blood are synergy inclusions, but they are rather marginal if drawn later in the game. You could consider swapping one of them into Damnation. I don't think Sickening Dreams is worthwhile if you aren't running a combo to draw 50 cards and kill the table with it.
Tormod's Crypt could be worth running. Ezpz recursion target that you can always pop for value if someone has a creature about to die on the stack. Helps against fish hulk which you think is a bad match up. Also every deck has some way to gas from the GY.
You run some creatures that seem value oriented, but I think should be replaced. Wurmcoil Engine Ravenous Slime Scrap Trawler. I don't think you're getting enough meaningful action on combat for wurmcoil, I think ravenous is pretty marginal at beats as well as GY patrol, and scrap trawler is redundant with your commander and doesn't really advance your game plan.
3 months ago
For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.
What I would consider banishing:
Tainted Wood - The deck doesn't have a lot of swamps.
Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.
Viridian Zealot - a bit costly for what it does.
Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.
Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.
Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.
Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.
Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.
Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.
Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.
What I would consider adding:
Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.
Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).
Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.
Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.
Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.
Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.
Dread Return - Efficient reanimation and the same from the graveyard.
Buried Ruin - Recursion in the land-base is always lovely.
Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.
Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.
Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.
Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.
Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.
Assassin's Trophy - If it's within budget, this is as good as it gets.
Vindicate - Hits it all and does it all.
Rampant Growth - Ramp and more ramp.
Wood Elves - Fodder and ramp.
Explosive Vegetation - Lots of ramp.
Paradise Druid - Fodder and ramp.
Lots of fodder, lots of ramp.
You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.
That's what I have for you. Now wreck them all.
3 months ago
Some lands to consider to improve the mana base: Exotic Orchard , Sheltered Thicket for draw, Canyon Slough for draw, Jund Panorama and Tainted Wood / Tainted Peak should be reliable with the green ramp spells to fetch a basic swamp.
With your commander's triggered ability, you'll want to find ways to stack the top of your deck. Sadly, all of the best stuff to do this is very expensive. The only ones I could find that seem reasonably priced were Cream of the Crop and Haunted Crossroads .
Last One Standing is a cheap boardwipe that will usually get rid of the important stuff. Especially good if someone in your meta plays a tokens deck as it decreases the odds that the only creature standing is anything too troublesome.
Wasitora, Nekoru Queen is on theme and can be additional removal or token generation.
4 months ago
5 months ago
Llanowar Dead ! That's the one I was trying to think of. Urborg, Tomb of Yawgmoth is a good idea too. But it may not be necessary. Although, I can see it helping more if I lose the Tainted Wood and Woodland Cemetery in favor of 1 x Tomb and 7 x basics.
6 months ago
Doesn't look too bad to me, especially for a first try.
You'll probably want a dredge effect or three as well, Dakmor Salvage , Golgari Thug , etc as they will really prime the graveyard for you. Life from the Loam would be amazing but am assuming your budget is modest.
Your land base is probably where you'll really want to improve, especially needing to add green sources so you see them early. The treasure tokens may help more often than I'm giving them credit for but eventually you'll probably still want to get Overgrown Tomb , Breeding Pool , Blooming Marsh , etc. Fetid Pools , Woodland Cemetery , Tainted Wood , Ash Barrens and Exotic Orchard should be relatively inexpensive and help smooth out your starts.
7 months ago
Hey, looks good, nice start, but consider expanding on the main strategy?
Cards within the deck's budget to consider adding:
Overall excellent cards with Muldrotha:
- Mystic Remora
- Risen Reef
- Sakura-Tribe Elder
- Siren Stormtamer
- Glen Elendra Archmage
- The Eldest Reborn
- Coiling Oracle
Remora is one of the best sources of no mana cost repeatable draw in multiplayer Commander and it's great with Muldrotha's ability to play an enchantment from your graveyard. Don't pay Remora's upkeep cost, it's destroyed and can then be played from the graveyard to give you potential draw during your opponents turns. Risen and Coiling are excellent value especially Risen since Muldrotha, Yarok, Mulldrifter and Shriekmaw are Elementals. Stormtamer and Archmage can protect Muldrotha from removal by sacing them; then able play one of them from your graveyard.
Sakura can sac itself to ramp; it's a staple green creature in Commander especially with Meren. Wonder can give Muldrotha flying making her an attacking threat to do Commander damage. Buried Alive , Fauna Shaman , etc. are good here to tutor for and get Wonder into your graveyard. Reborn has lots of utility especially when you can repeatedly play it because after the third chapter it's destroyed. The third chapter can reanimate a creature or Planeswalker from any graveyard.
- Viscera Seer
- Ashnod's Altar or Altar of Dementia
- Prime Speaker Vannifar
- Blood Artist
- Grim Haruspex or Midnight Reaper
- Llanowar Wastes
- Yavimaya Coast
- Underground River
- Exotic Orchard
- Ash Barrens
- Sunken Hollow
- Woodland Cemetery
- Tainted Isle
- Tainted Wood
- Botanical Sanctum
- Ghost Quarter
Cards to consider cutting:
- Woodland Stream
- Foul Orchard
- Submerged Boneyard
- Field of Ruin
- Grave Betrayal
- Font of Fertility
- Pattern of Rebirth
- Sylvan Caryatid
- Havengul Lich
- Karametra's Acolyte
- Kira, Great Glass-Spinner
- Platinum Emperion
- Savra, Queen of the Golgari
- Torment of Hailfire
- Overwhelming Forces
- Dreamscape Artist