: Add to your mana pool.
: Add or to your mana pool. Activate this ability only if you control a Swamp.
Printings View all
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Uncommon|
|Duel Decks: Jace vs. Vraska (DDM)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Tainted Wood Discussion
2 weeks ago
Heads up that Tainted Wood is not modern legal.
3 weeks ago
Hey, good budget version of Muldrotha.
Mystic Remora, Kaya's Ghostform, Siren Stormtamer, Crop Rotation are one drops to consider adding. These cards provide good value for only one mana. Muldrotha enchanted by Ghostform makes it difficult for your opponents to remove since it doesn't even go back to Command Zone when it dies or exiled.
Cards to consider cutting:
- Dismal Backwater
- Jungle Hollow
- Jwar Isle Refuge
- Thornwood Falls
- Traveler's Amulet
- Aligned Hedron Network
Good luck with your deck.
3 weeks ago
possibly one year too late, but a couple of things i noticed in this deck:
And if your sole purpose is to get Vraska to Ult, I would consider using Doubling Season since Vraska would come in with double her loyalty counters. That way you could set up the combo of: have Doubling Season and either Evolution Sage or Karn's Bastion in play, bring out Vraska, Golgari Queen, play a land (if making use of the sage) and proliferate Vraska. Ult Vraska straight away giving your opponents less time to respond to her.
1 month ago
Hey, Vorinclex and Jin-Gitaxias are good cards, but they're definitely not fun or fair cards. These cards may be fun for you, but they're not fun for your opponents. Nice upgrades of Sea-Dasher, Spark, Gemrazer, Brokkos, Expertise, Wake, Tutor, River, Catacomb and Fellwar. You've done well with cutting out most of the cards in the precon that go with Zaxara and not Otrimi. Areas to improve are the manabase, the creatures who you want to first mutate too, tutors, repeatable draw and repeatable recursion.
Cards to consider adding:
- Swiftfoot Boots: hexproof for any creature you control.
- Troll Ascetic: hexproof and regenerate.
- Silhana Ledgewalker: hexproof and potential unblockable.
- Will-o'-the-Wisp: one drop, flying and regenerate.
- Jarad's Orders: creature tutor and put a mutate creature into your graveyard to recur with Otrimi.
- Final Parting: tutor for any card and put a mutate creature into your graveyard to recur with Otrimi.
- Phyrexian Reclamation: more repeatable creature recursion.
- Season of Growth: repeatable draw, draw a card each time you mutate a creature since mutate is cast that targets a creature.
- Primal Empathy: repeatable draw or make mutated creature bigger.
- Yavimaya Coast
- Ash Barrens
- Tainted Wood
The Otrimi precon is very flawed especially the manabase. The problem with the precon manabase which you haven't changed much is it's not consistent enough to make turn four to cast Otrimi. To do this you want an equal amount of each color and the precon manabase has an overwhelming amount of green compared to blue and black. The large amount of green is for one card Predator Ooze which is a good card with Otrimi, but not good enough to build the manabase around. You've cut Ooze which was a good move, but keeping with the overall precon manabase isn't helping your deck. A change to the manabase to consider is cutting Forests and adding more Islands and other dual lands.
Hexproof is very good with mutate because if the creature you're mutating too has hexproof it can't be killed by targeted removal in response to mutating or after it mutates. When you're doing a lot of mutating with one creature without hexproof it's risky because one removal spell by an opponent will kill or exile all the creatures in the mutate pile. Swiftfoot Boots equipped makes any creature you control have hexproof and Boots doesn't unequip if the creature mutates. The top creature of the mutate pile will have hexproof protecting the entire pile from targeted removal.
Regeneration is another excellent ability with mutate and it's not as annoying for your opponents since they can target a creature with regenerate. If any creature in the mutate pile has regeneration then the entire pile does just like hexproof. Regeneration protects the mutated creature from all removal except exile and bounce. It's especially helpful against board wipes that let the creature regenerate and combat where regeneration saves the mutate creature from lethal combat damage.
Good luck with your deck.
1 month ago
Hey, nice budget version of Kathril.
You don't want to have to cast more than 50% of creatures you're playing. You just want them into your graveyard for Kathril. Consider adding more ways to get creatures into your graveyard for value and some repeatable discard outlets for creatures?
- Buried Alive: creature tutor and put creatures into your graveyard.
- Fauna Shaman: repeatable creature tutor/discard creature in hand.
- Jarad's Orders: creature tutor and put creature into your graveyard.
- Final Parting: tutor and put creature into your graveyard.
- Lotleth Troll: repeatable creature discard, trample.
- Doom Whisperer: repeatable self-mill, flying and trample.
- Grisly Salvage
Winding Constrictor and Pir, Imaginative Rascal have effects that are unique because they care about any counter that's put on a creature not just a +1/+1 counter. The way these cards work with Kathril puts a lot more +1/+1 counters on her because each time you put a keyword counter on her that's one instance of putting a single counter on a creature thus you put two of each keyword counter onto her. Kathril sees the additional keyword counters that are put on her and will put that many +1/+1 counters onto herself plus one additional +1/+1 counter. The last part of her ability is another instance of putting a counter on a creature except it puts many counters not just one thus only one additional counter is added.
For instance lets say you have Winding Constrictor on the battlefield and there's 10 keywords in your graveyard. Double the number of keyword counters + 1, puts 21 +1/+1 counters on Kathril which gives her more than 21 power to attack for lethal Commander damage.
Corpsejack Menace doesn't interact with keyword counters that are put on Kathril, but what it does is it doubles the amount of +1/+1 counters that are put on her for the last part of her ability. Without Constrictor or Pir, but control Corpsejack and having 10 keywords in your graveyard puts 20 +1/+1 counters on Kathril. The amount of +1/+1 counters that are put on Kathril gets crazy when you control both Constrictor and Corpsejack.
Good luck with your deck.
1 month ago
You could consider adding a Desert package (Desert of the Glorified, Desert of the Indomitable, Grasping Dunes, Endless Sands, and possibly a few of the more minor ones) in order to enable Ifnir Deadlands. If you do, I might consider cutting Opal Palace as your colorless landcount is perhaps a bit on the high side.
Nesting Grounds seems fun in this list.
Tectonic Edge doesn't really fit the current meta, since nobody's running any of the broken lands that would actually warrant getting destroyed.
Your swamp count is only at...9, if you count the budget fetchlands and Urborg. That's a bit low to make Tainted Wood work.
Generous Patron, Seshiro the Anointed, Yawgmoth, Thran Physician, Skullclamp, Moldervine Reclamation, and Driven / Despair are your only ways to accrue much in the way of card draw. It's over the minimum threshold I'd set to run Reliquary Tower, but I'd keep in mind that the Tower is rarely going to do much for you, so cutting it wouldn't be the worst.
3 months ago
4 months ago
Hey, nice budget upgrade of the precon.
You should avoid the mentality of thinking the manabase will come later. Sure, more expensive land upgrades could come later, but you still want to configure the manabase to reflect the rest of your deck. That's not something you can leave for later. The manabase is one of the worst parts of the precon and you haven't changed it to reflect the upgrades you've made.
The upgrades you've made are good, but they don't help much if you don't also change the precon manabase. Predator Ooze while a good card with Otrimi is not worth playing so many Forests. That's the reason for the high number of Forests compared to all other basic lands in the precon to satisfy one card which is not good deck building by Wizards. Ooze is the only card in the precon and in your upgrades therefore it's not worth hurting your ability to cast Otrimi who needs to cast turn four or sooner.
Priority should be to able to cast Otrimi since he's the Commander who can do Commander damage with and that's your best chance of winning. There's many other creatures than Ooze that have much easier mana costs to mutate too. I would cut Ooze until you can consistently cast it while also being able to consistently cast Otrimi. 11x Forest does not give you consistency of casting Otrimi which is more important than casting Ooze. Nightveil Predator is also not worth it while it may be a good creature to mutate too the casting cost is not realistic with the manabase.
You want a close to equal ratio of each color which comes from basic lands and from dual lands. Until you can upgrade the manabase with more expensive dual lands then use a closer to equal amount of basic lands. More Forests then the rest is fine since a Forest helps to cast early game mana dorks and land ramp spells which can then help to color fix for blue and black, but 11x Forest is way too much. Adding a Farseek and Zagoth Triome, Farseek can search for a Triome, would help with ramp and color fixing in one.
Some budget lands to consider adding:
Jarad's Orders lets you tutor for two creatures; put one into your hand and the other into your graveyard. It can tutor for a creature to mutate to and put a mutate creature into your graveyard to recur with Otrimi. Final Parting also does this except the two cards you get can be any cards. Neoform is sac a creature you control to tutor for a creature with one more CMC and put that creature onto the battlefield. It's powerful for a two drop and less than $1. Of course you don't want to sac a mutate creature because then all the creatures are put into your graveyard, but sacing a creature to upgrade the creature before you mutate could be a strong play.
Vivien, Champion of the Wilds lets you mutate at instant speed with flash. With vigilance she also makes the mutated creature able to attack and then also block on opponents turns. Her last ability can be repeatable way to potentially find a creature to cast. She interacts well with Vivien, Monsters' Advocate who've you've added since then you can cast the creature cards you see on top of your library at instant speed.
Crystal Shard is another repeatable bounce effect for the mutated creature. Having more of this effect is helpful to save the entire mutate pile from removal especially removal that exiles or lets you change the first creature that's mutated.
Good luck with your deck.