|Commander / EDH||Legal|
Printings View all
|Zendikar Expeditions||Mythic Rare|
|Khans of Tarkir||Rare|
Combos Browse all
, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (10)||Swamy , DudeMan1031 , PTsmitty , Terrvex , mymanpotsandpans , HSF117 , buildingadeck , MrShhh , Wiggins , AtomicEmpire|
|Want (12)||aeonstoremyliver , Spinalripper , PTsmitty , Ashy , Riders_of_Brohan , the.beanpole , pskinn01 , jhTheMan99 , mazrimtaim , BladeMasta220 , Big-Foot , OS_Mage|
Bloodstained Mire Discussion
4 days ago
As a budget list you should still definitely be playing Tasigur. He represents a hard to remove beater and late game card advantage. I recommend cutting both Reveler and 1 Stormchaser for 3 Tasigur.
I don't know why people are telling you to cut Fatal Push, but they're about as objectively wrong as you can get when evaluating cards for Modern. Go up to 4 if possible.
Cut both Vapor Snag for the 4th Push and 2nd Kolaghan's Command.
Cut both Harsh Scrutiny for Duress (Inquisition of Kozilek or Thoughtseize if your list weren't budget). Your removal handles creatures while counters and Duress deal with noncreature.
Lands are expensive, I know, but they're what make the deck run. Look into slowly acquiring Bloodstained Mire and Polluted Delta. You want 4 of each. You may also want 1-3 Darkslick Shores. Spirebluff Canal is a good land but your early plays tend to need B or U, not R.
Once you've got some of the fetchlands you should look for at least one each of Blood Crypt, Watery Grave, and Steam Vents. These are dramatic improvements on your current painland mana base because right now the longer a game goes the more likely you are to ping yourself to death.
4 days ago
6 days ago
1 week ago
Maybe it is just me but I do not understand the need for a Panharmonicon in the deck since lands are what is triggering most of your stuff not Creatures and Artifacts. I would replace it with a Altar of Dementia the Altar serves as a multi-purpose artifact that helps out in many ways. From milling someone then since you sacrificed an elemental you get to bolt! How well does Anger work for you? Because you have two other cards that give haste that activate immediately instead of delayed. Personally I would trade him out for either Warstorm Surge or Dictate of the Twin Gods or maybe even another value sac outlet like Ashnod's Altar. However these choices are up to you. This is just my opinion as someone who knows Omnath very well.
1 week ago
The tcg price for a LP Tundra is between $145 and $165, so I'll put it at a happy medium of $155. So, I can toss the following your way:
1x Force of Will (EMA, $70.18)
1x Wasteland (EMA, $25.93)
1x Signed True-Name Nemesis (Normally $10.06, but I'll cut $2 off mine for being signed and say $8.06 despite that I actually feel that being signed increases the value =/)
1x Chinese Sower of Temptation ($11.69 ENG, but all the Chinese prices are around $15.00)
1x Phantasmal Image ($7.41, but it's a little beat so I'll put it at an even $6.00)
2x Bloodstained Mire (KTK, $13.02)
Is there anything else I can toss in? A Spell Pierce ($2.14) perhaps? Maybe there are some small cards you're looking for.
1 week ago
I can see tremors going wild. I would add fetches and battle lands if you have access to them. Wooded Foothills, Bloodstained Mire, and Windswept Heath can help thin the deck. Cinder Glade is an excellent fetch target.
1 week ago
Damn - that's some of what I was after :) If the Bloodstained Mires, Blood Crypt, or Overgrown Tombs are still around, I'd love to snatch them up. Otherwise, I'm interested in the Kolaghan's Commands and the Thoughtseize from Theros.
Outside of that... Two questions:
Are you selling anything in your binder? (I'm eyeing the Sulfur Falls specifically)
Are you willing to break up any of the big ticket items?
1 week ago
Your deck is fairly optimized, but I do see some spots in which I think it could be improved upon.
Lands: You do not need 38 lands, 36 would probably be best. Furthermore you should also have fetches in your colors (i.e. Misty Rainforest. Flooded Strand, Polluted Delta, Bloodstained Mire, Marsh Flats, and Scalding Tarn). Trim the lands such as Temple of Deceit and Temple of the False God. Ancient Tomb is a much better option than Temple of the False God. Add Riptide Laboratory as it works well with Venser, Shaper Savant. Homeward Path does not seem worth it, Shizo, Death's Storehouse allows Lazav to get in damage more easily. Nephalia Drownyard is a decent option to give you mill when you have nothing on board.
Planeswalkers: Tamiyo, the Moon Sage does not really do much for the deck and can be cut. I am also not a fan of 7 cmc planeswalkers and think that you should cut either Ugin, the Spirit Dragon or Karn Liberated. I personally think Ugin, the Spirit Dragon does more for the deck as it actually puts things into the graveyard. Jace, Memory Adept and Ob Nixilis Reignited should probably be in the deck.
Creatures: You have wayyyy too many creatures that are just value and do nothing in the way of pushing forward your gameplan with Lazav. Creatures I would cut: Consuming Aberration, Dimir-doppleganger, Diluvian Primordial, Grave Titan, Phenax, God of Deception, Sheoldred, Whispering One, Skithiryx, the Blight Dragon, Wrexial, the Risen Deep, and Wurmcoil Engine. You creature base should mainly consist of cards that draw you cards, ramp you, counter spells, tutor, kill creatures, protect Lazav, lock down the game, or get back something from your graveyard. You will also most likely want a backup win-con usually in an Eldrazi titan, Ulamog, the Infinite Gyre being the best candidate. As for the replacements I can suggest Jace, Vryn's Prodigy Flip, Bloodgift Demon, Solemn Simulacrum, Burnished Hart, Noxious Gearhulk, Ob Nixilis, Unshackled, Venser, Shaper Savant, and Steel Hellkite.
Artifacts: Mesmeric Orb is a staple for Lazav. I'm not a huge fan of Mindcrank unless your combo-ing with it and as you said you want no combo's. Mind's Eye does not do enough for it's cmc. Lazav should probably have an card that gives him lifelink in either Batterskull or Loxodon Warhammer. Mana Vault should also be in here.
Instants: Desertion is mediocre and is much better off as Mystic Confluence. Dissolve, Hinder, Stifle, and Undermine are all pretty underwhelming as 3 cmc seems to be the spot at which counterspells seem to become average. I'd suggest Forbid, Arcane Denial, Swan Song, Disallow (when it comes out), and Pact of Negation. You also really need at least one kill spell as a catch all for creatures. I would suggest the following Ashes to Ashes, Hero's Downfall, Ruinous Path, Slaughter Pact, and Snuff Out.
Sorcery: I'm not really in love with any of your sorceries except for Demonic Tutor. Temporal Mastery is outclassed by Time Warp. I don't think Rite of Replication is worth it as none of your creatures are really worth copying. As for Bribery, Lazav should always be your primary focus and you should not be relying on your opponent's to win. I could see Rise of the Dark Realms sticking around as a secondary win-con in case the game goes poorly, but you should never really be in that state unless you navigated the game poorly. Traumatize only hits a single player once, Lazav wants something repeatable. Also if Eldrazi titans are big in your meta then Traumatize is pretty bad. Toxic Deluge and Dark Petition should definitely be considerations.
GL and hope this helps!