Sword of Fire and Ice

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Masters (MMA) Mythic Rare
Darksteel (DST) Rare
Promo Set (000) Rare

Combos Browse all

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.

Equip

Sword of Fire and Ice Discussion

TheGameMaster85 on BR Bob Midrange

10 hours ago

Honestly looks pretty clean overall. I would say that Grim Lavamancer and Sword of Light and Shadow are more sideboard cards depending on the matchup. I would switch the sword out with Sword of Fire and Ice to get some extra damage and card advantage. With the amount of spells you can sling I honestly wouldn't think it bad if you put in the Young Pyromancer you were thinking about.

griffstick on Muldrotha vs Yarok

2 days ago

Yarok is better because Muldrotha has a huge weakness. Graveyard hate. One Rest in Peace or any other similar effect and you're done. But the same could be said about Yarok. One Torpor Orb and you're done. Only difference is torpor orb stops creatures. Yarok cares about all the triggered effects not just creatures, and not the entering.

Theres so many strategies you can go. Reanimation decks. Mill decks. Draw and discard decks. Control decks. Token decks. Walkers. Or just value.

I'm gonna list a few cards that trigger in many effects except etb effects. To hammer home the point that torpor will not shut down a yarok deck.

I can go on and on. Yarok all the way better

SwiftDeath on Long Live The Queen

2 weeks ago

CNobre I agree the lands have had issues in the past, that is why I run Curse of Opulence , All the Talismans, Land Tax , Weathered Wayfarer , Fellwar Stone , and Wayfarer's Bauble . It is a high risk high reward as I want to minimize my potential to draw land later in the game when I stabilize with queen marchesa. That is also why I run land tax and solemn even though I only run 6 basics. It is to thin the deck and help get to the lands I need early but after turn 6 I don't need land anymore. The low curve also complements my 3-4 drops as I will always have something to do early in the game. I usually don't like to cast my commander turn 4 unless I have a way to protect her ie Mother of Runes and debating Giver of Runes too.

I agree with your reasoning with Skullclamp as you have more creatures to take advantage of the effect consistently. It is a much stronger card in your deck.

As far as high drops Im thinking about dropping Teysa, Envoy of Ghosts in favor of Winds of Abandon . A one sided board wipe is always good no matter what.

Now that I think about it Im gonna take out Helm of Kaldra for Sword of Fire and Ice . Now I'm debating Darksteel Plate .

LukeEffe on Eldrazi vs. Tron

2 weeks ago

SynergyBuild I've never heard anything about Mono R eldrazi prison. Can you describe that or link me a sample decklist? I can't find anything on the web.

ToolmasterOfBrainerd mmh consistency Is Indeed a problema. I've been testing around with something to let me draw more likes Ugin, the Ineffable or Sword of Fire and Ice . I like both versions, despite preferring e-tron for being more creature based, buy yeah I didn't consider the new mulligan rule

LukeEffe on Eldrazi vs. Tron

2 weeks ago

Hi everyone, I was thinking about the state of Eldrazi Tron right now. I'm often switch between regular Green Tron and E-Tron because I'm lacking the will and the money to buy the last two copy of Karn Liberated and the second copy of Ugin, the Spirit Dragon . When it comes to E-Tron I own the whole shell and I even add some spice of my own with equipments like Sword of Fire and Ice and Sword of Light and Shadow .

I'm not too informed about the current modern state and what is the E-tron placement. I really dislike the Serum Powder version and I'd like to know some opinions about this archetype that I prefer over traditional G-Tron.

Let's discuss.

multimedia on Avacyn's Self Destruct Plan

3 weeks ago

Hey, you asked for my help. You asked three specific questions and I'll answer them one at a time. I'm going to give you a lot of options. I don't expect you to add all these card suggestions, they're here for reference. At the end of this comment is a summary of what cards I think you should cut and what cards to add. This is a long comment because I like to use lists to organize my advice making it easier for you to read and understand.


More card draw?

Mono white is the worst for efficient card draw since there aren't a lot of options.

Rocks that you can sac to draw when you no longer need ramp are helpful.

Because there's not a lot of efficient draw options for mono white you want to get value in other ways. Repeatable effects are good; cards you can pay mana into getting value in return or pay no mana to get value. Other tutors are also good.

Ascension is one of my favorite powerful cards in Commander because it can get activated fast when you have three opponents. It is the kind of value you want in mono white especially since it creates Angels. Resplendent is one of best Angels for value especially with Lyra, Baneslayer Angel , Archangel of Thune and Skirmisher. Resplendent creates an Angel for no mana cost if you gain 5 life and she can do this even on your opponents turns if you gain 5 life.

Angels are good with lifelink and Dawn gives you a repeatable draw effect when you gain life or pay mana into it to make tokens. Cards such as Soul Warden and Authority of the Consuls are good to repeatedly trigger Dawn. Map can tutor for one of Nykthos, Emeria or Mistveil good support lands and having more ways to get Nykthos can help to play Avacyn faster. Mistveil is famous for it's interaction with Sunforger, but it's also good in mono white when you have shuffle or library manipulation effects. Since it's a Plains it can be tutored for with many different cards.


Making the deck cheaper?

I presume this means reducing the avg. CMC? If you mean the total deck price then that's going to be difficult when playing $30 Avacyn and all the other expensive price Angels and rocks. The avg CMC is currently 4.4 and yes that's too high. Ways to reduce it are make high CMC Angels and board wipes the priority and cut the other high CMC cards.

Some Angel exceptions are Akroma, Reya and Platinum. I don't think Akroma is worth playing especially since she's the same high CMC as Avacyn. Reya is fine, but I think you could cut her because Shepherd, Karmic and Emeria are better reanimation for less mana. Platinum has an okay ability, but I don't think you need it because this effect of you not losing and your opponents not winning is something you want earlier in the game not on a seven drop. It's the early game and mid game where you need to worry about not dying because if you get into the late game that's where Angels thrive.

13 six drops and 6 seven drops, 19 total cards are a problem. Some redundancy is good in Commander, but not with lots of high CMC cards. Out of all these consider keeping these:

  • Angel of Serenity
  • Emeria Shepherd
  • Austere Command
  • Hour of Revelation
  • Planar Cleansing
  • Akroma's Vengeance
  • Caged Sun
  • The Immortal Sun

Keeping 8 of the 19 and cutting the others will reduce the avg. CMC. One difficult aspect of your deck is how many board wipes is too much? They include a lot of high CMC card redundancy. The four and six drop board wipes are better than the five drops with one exception being Worldslayer. Better to use the five drop spots for Angels.

With these cuts your board wipe package could be Wrath, Judgment, Reckoning, Disk, Austere, Revelation, Cleansing, Vengeance and Worldslayer which is a lot. There's also Armageddon which is very nasty effect with Avacyn and all the mana rocks. If I was looking to reduce the avg. CMC even further I would cut Austere, Vengeance, Reckoning and Judgment. Wrath, Disk, Armageddon, Revelation, Cleansing and Worldslayer are overall the best board wipes options with Avacyn.

Other cards to consider cutting are:

  • Defy Death
  • Fumigate
  • Rout
  • Magus of the Disk
  • Martial Coup
  • Burnished Hart

I'm not a fan of Hart. I think there's plenty of much better lower mana cost/faster ramp to choose from in Commander.


Getting Avacyn out sooner?

More zero, two and three drops that make ramp are helpful because they give you something to play in early game to setup for the mid and late game where Angels are better. Tithe is an upgrade for Gift of Estates , but playing both would also be fine. Another option is to delay your opponents which in return gives you more time to get into the late game.


In summary, changes to consider making are cut lots of high CMC cards. Cuts to consider:

  • Akroma's Vengeance
  • Beacon of Immortality
  • Catastrophe
  • Celestial Mantle
  • Mindslaver
  • Phyrexian Rebirth
  • Staff of Nin
  • Sublime Exhalation
  • Approach of the Second Sun
  • Elesh Norn, Grand Cenobite
  • Akroma, Angel of Wrath
  • Reya Dawnbringer
  • Platinum Angel
  • Defy Death
  • Rout
  • Fumigate
  • Magus of the Disk
  • Martial Coup
  • Pariah
  • Burnished Hart

Cards to consider adding (in order of importance):

Good luck with your deck.

SideBae on Mirri lives, and she brought friends

3 weeks ago

I highly suggest investing a little more into your mana base. Temple Garden is good to fetch out with your Windswept Heath (as it's a dual), along with your Canopy Vista . Scattered Groves is another land to consider here, along with Savannah , if you want to blow $150 on a marginal improvement. Off-color fetches are similar; they are effectively duals as they allow you to fetch your Canopy Vista and friends. If you choose to run fewer fetches, Suppression Field can be plain brutal against a lot of decks.

I see you're running a few dorks; I advise adding a few more, as they're one of the best aspects of your colors. Arbor Elf and Llanowar Elves would be good additions. If you want more one-mana ramp spells, Utopia Sprawl and Wild Growth are options that also act synergistically with Arbor Elf . Priest of Titania , Shaman of Forgotten Ways and Somberwald Sage can be great too.

Swords to Plowshares is better than Path to Exile . In EDH, giving an opponent five to ten life is unfortunate, but not terribly bad; ramping an opponent, on the other hand, can be very dangerous. I advise against spells that can help speed up your opponents.

Along that vein, slowing your opponents down is a good idea. Vryn Wingmare , Thalia, Guardian of Thraben and Glowrider are all good tax effects identical to Thorn of Amethyst that also can come in for damage. Gaddock Teeg is great for holding off board-wipes, as Damnation , Wrath of God and Supreme Verdict are all uncastable while he's on the field. Kataki, War's Wage is a powerhouse as well.

Depending on your meta, you may have a lot of options for color-specific interactions. Carpet of Flowers is excellent if your meta is really blue, and Choke is a pretty mean card with essentially the opposite effect.

In green, you might way to consider adding a land-recursion package if you have access to it. Ramunap Excavator is good for bringing back your fetch land(s), and thereby guarantees land drops. Exploration is an excellent card, if you're willing to spend $25 to get ahold of it, that accelerates you like crazy from turn one. Sticking a Wasteland or Strip Mine into the mix is pretty spicy too.

In creature-heavy decks, Slate of Ancestry is a powerful card-draw engine.

Natural Order is busted in Legacy Elves; it'd also be busted here. Grabbing Craterhoof Behemoth for four mana tends to end games fast, or at least put your opponents into the five to ten life range. Similarly, but significantly worse, Green Sun's Zenith , Finale of Devastation and Chord of Calling can all end games. Worth noting is that if you include Dryad Arbor in your deck, you can grab it with GSZ on turn one for one mana. Along the lines of finishers, Overwhelming Stampede is good, but I would run Triumph of the Hordes first. Be weary, as people can be salty about losing to infect in EDH.

If you choose to run some equipment in your deck, Stoneforge Mystic is good. It is approaching $40, but as you already run Sylvan Library I figured I'd mention it. I don't advise running more than two or MAYBE three equipments in your final list, and Stoneforge both fetches then and provides a body to carry them. In this vein, I do like Dragon Throne of Tarkir in your list; you should consider running Batterskull and/or Sword of Fire and Ice . Sword of Truth and Justice , from Modern Horizons, is another card you may want to consider -- I think its price will go down, at least a little.

Deftblade Elite is an interesting creature you should consider. It's good for removing the single blocker your opponent might have, especially if the blocker would kill something important of yours.

That's all I got. Good luck with deck building!

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Sword of Fire and Ice occurrence in decks from the last year

Legacy:

All decks: 0.41%

Commander / EDH:

All decks: 0.03%

White: 0.5%

Red: 0.11%