Sword of Fire and Ice

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Modern Masters (MMA) Mythic Rare
Darksteel (DST) Rare
Promo Set (000) Mythic Rare

Combos Browse all

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.

Equip

Price & Acquistion Set Price Alerts

MMA

DST

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Recent Decks

Sword of Fire and Ice Discussion

JAPuckett85 on Chairman Meow

10 hours ago

Nice deck! The name alone is fantastic lol. Check out my own edh-cat-deck here: WonderCats. There are a couple cards that I think are auto-include for this deck, yet are glaringly absent. Sigarda's Aid is AMAZING for any Voltron deck. Chameleon Colossus is technically a "Cat," & his pump ability is crazy with Arahbo's Eminence ability, so I am curious why you cut him out. soul22 & Winterblast: I can see why Fleecemane Lion didn't make the cut, but I've found him to be a very nice body when going Voltron- expensive CMC, but I basically think of him as a 7-mana Indestructible, Hexproof 7/7, which is pretty badass when you throw a couple things on him, such as Fireshrieker, Quietus Spike, Prowler's Helm, & Sword of Fire and Ice, lol. I personally don't think Watchers of the Dead is strong enough to make the cut- his ability lets them keep the important stuff in their graveyard. Scavenging Ooze seems better, imo, since it actually targets the problem. I would also put Aura Shards in there, since there are enough non-cats to be even better than Qasali Slingers in your deck, imo, though I run both. Another sweet Voltron guy is Stonehewer Giant. I prefer him over Stoneforge Mystic for edh. Also, what happened to your ramp? Cultivate/Kodama's Reach got cut? Even with the artifact "ramp," it seems very low, since you only have 30 lands. Another missing piece is card draw: I personally like Hunter's Insight with Arahbo. A game-ending spell in my deck that I absolutely LOVE top-decking is Genesis Wave. I found Sacred Cat to be underwhelming in actual play. Skyhunter Prowler is a flying vigilant 4/6 on the attack, and a 1/3 on defense, & I have found his 2 keyword abilities to be very very good when he is Voltron'd-up. I also cut Sword of Feast and Famine & Sword of Light and Shadow from my deck; the protection was too problematic, since it made the Eminence ability useless, and also prevented stuff like Duelist's Heritage & even pumps such as your Phytoburst/Berserk. Anyways, just some suggestions- good luck!

MtgMaster02 on The HOPE OF GHIRAPUR

1 day ago

You should add some equipments, such as Batterskull, Sword of Feast and Famine, Sword of Fire and Ice, Umezawa's Jitte, and such.

Suns_Champion on OH LORD JESUS IT'S A FIRE! | Neheb EDH

3 days ago

Thanks for taking a look Philoctetes!

Yes Generator Servant is awesome. Neheb turn 3 w/ haste too! Insane! Sword of Fire and Ice is really important to my gameplan too, protects Neheb from my own spells, deals damage and occasionally draws me cards which can't be understated for mono-Red. I've found that just a little bit of card advantage goes much further in mono-Red than in say, a Green/Blue deck.

Past in Flames is tricky because it's only a lategame card, and I need stuff in my graveyard. On occasion it's a dead draw, but half the time I'd say, with a fat grave yard(I play against mill a lot), and a ton of mana, it's a game winner. Allowing me to dump my entire 'yard back into action. That's why I keep it in. I don't consider it draw, but more of recursion.

I find mana doublers kinda redundant in Neheb, and even when Neheb's not out they don't even come close to his capabilities, so I don't include them. Only Neheb can Comet Storm where X=350 >:D

So instead of having a back up for Neheb, I prefer to protect him more. The Greaves, Boots, Darksteel Plate, and the Swords of X and Y go a long way in helping keep Neheb on the board. Price of Glory is always nice too, as it limits the "well-timed" removal to their turns, giving you your turn to recast, attack, etc.

Thanks again for the comment!

Philoctetes on OH LORD JESUS IT'S A FIRE! | Neheb EDH

3 days ago

Hey there! Thanks for the interest in my own Neheb build, Neheb, Summoner of Comets!

I am definitely stealing some of the tech in your list. Notably, Generator Servant is phenomenal, cant believe I missed it as I absolutely adore the card. Also, while Im not as high in equipment in general (feels somewhat win-more a fair bit of the time), I do need to at least get my hands on a Sword of Fire and Ice. What is already the best sword seems so crucial to this deck after reviewing your list.

How has Past in Flames been performing for you? It feels like something that should be in my deck as pseudo card draw, but Ive struggled with the cut to fit it in. My typical feeling on card draw is that it should work when we are behind - when neheb gets hated out, or when we cant get in damage to build our mana up.

How has a lack of mana doublers I.e. Caged Sun been working for you? I have them included as my plan B for when Neheb gets hated out and it has been honestly pretty crucial to the success Ive had. I would say we arent often the target but a well timed Swords to Plowshares can really wreck our day and having an alternate plan seems super important.

chadsansing on Artificial Piracy

3 days ago

Cool theme - very flavorful!

Maybe test with Metallurgic Summonings, Revel in Riches, Brass's Bounty, and Daretti, Ingenious Iconoclast for an artifact win-con? Trinket Mage and Trophy Mage? Whir of Invention? Myr Battlesphere and Vedalken Shackles?

I suspect you need more artifacts for your Tezzerets, regardless. Maybe consider some swords (like Sword of Fire and Ice) and equipments like Umezawa's Jitte?

Have fun!

wbroomhead on Comment your best packs opened

5 days ago

Similar stories to those above, back in 2013 I bought the last Modern Masters 1 pack at my LGS (for like 15 dollars, prices were already starting to go up from the MSRP) and pulled a Sword of Fire and Ice and foil Cryptic Command. Feels good

JoeBlondie on Sram - Dwarf Enchantress

5 days ago

IN:

Sword of Feast and Famine well, I said that I wouldn't include swords. I don't have them on paper but I use them online. On paper this is replaced by Loxodon Warhammer. In EDH this is the strongest sword probably, it enables very productive turns and directly attacks the opponent's hand.

Sword of Fire and Ice second best sword, preferable in some matchups. Draws cards and kills dorks. Nothing particular to say. I feel that the 2-equip cost of the swords is very important for the deck in 1v1. Tipically you want to T2 sram, T3 sword and draw, T4 try to equip. If opponent doesn't kill sram it's all good, but even if they do, you have 2 mana open to play something else and mitigate the tempo loss. Most cards in the deck are 2 cmc so you should be able to do that on average. This is not possible with Warhammer, Godsend and Strata Scyte, which are the main substitutes for the swords.

Aven Mindcensor decent hatebear, flier, can hold a sword, can be recurred by Sun Titan and can be eaten by skullclamp. Pretty much all we want from our 2-3 cmc creatures.

Phyrexian Revoker same as above, except he doesn't fly. Instead, he is tutorable and more easily recurrable and he is a good target for Restoration Angel. Ability is almost always relevant and can stop/slow down some very bad things.

Felidar Cub a second copy of kami of ancient law

Monk Idealist a second copy of Auramancer

Solemn Simulacrum In general I don't like sad robot very much. There are better things to do at 4 mana. However, in this deck he almost always has a purpose. He ramps, blocks, can hold a sword very well and doesn't care about removal. Can be recurred by a bunch of things, tutored (bad play, but still..) and is part of a wonky combo with emeria shepherd and any altar that allows you to basically fetch all plains from deck to field, draw half your deck while filling the yard or generating pseudo infinite mana. Also, decent (kinda..) target for Resto Angel or Gift of Immortality. There is always something that sad robot can do.

Reveillark well, we could run the obvious Karmic Guide + Reveillark combo. The problem is that being mono white we don't really have a way to tutor the combo consistently (even adding Recruiter of the Guard we could tutor only half of it). And without the combo I don't see Karmic Guide as a very strong play that justifies occupying a 5 mana slot. On the other hand, I think Reveillark is good enough to include. It brings back 2 creatures (most of our guys are good targets) or can live without asking you to invest a whole other turn of mana into it. Flies, decent body, great target for Resto Angel.

Altar of Dementia and Ashnod's Altar these two bad boys turn opponents' removal into something useful, even saving from exile. But their purpose is not only defensive. When paired with some other pieces (Gift of Immortality, Deathrender, skullclamp) they can start some nice value engines, even degenerating into combo when Deathrender is involved. Ashnod clearly does it while generating mana, while Dementia can fill the yard of nice targets for our many recursion cards.

Arrest better pacifism

Aura of Silence powerful card, can be staxy and buy you time, prevents things from being played, and if the opponent plays a threat into it, you can easily call the bluff and wait for the real threat. It can berecurred in a bunch of ways, including Sun Titan, tutored by Enlightened Tutor and can trigger Mesa Enchantress. Lots of applications for it.

Seal of Cleansing weaker but cheaper version of Aura of Silence.

Day of Judgment second copy of Wrath of God, mitigates the scarsity of mass removal.

Finally, a bunch of lands. Homeward Path for the occasional pesky blue decks that want to play with your cards, Ancient Den and Darksteel Citadel can be tutored in desperate situations, but mostly are there to enable a faster activation of Puresteel Paladin, Ghost Quarter to blow up the annoying Maze of Ith or to stop the usual broken ramp lands, Inventors' Fair for the hypotetical tutor and New Benalia for the occasional T1 scry 1 which is nice

MurderForBrunch on Trophy swords

6 days ago

Hi! First of all, I don't play modern. I am trying an attempt to it, but so far, I don't have a deck yet. I like the deck idea, but I think I would add a couple of Steelshaper's Gift, so you can find the right sword in the right matchup. For example, imagine you're playing against B/G Aggro, and you draw the Sword of Fire and Ice. It's a great card, and gives you quite some advantage, but none of its protections are relevant. I think Steelshaper's would help with that :)

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