Sword of Fire and Ice
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
|Want (8)||pheriannath , Exerti4 , darksteelgiant , Natio , FourtwentyAM , rpie4444 , isharpu , thatcollegeguy|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Modern Masters (MMA)||Mythic Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sword of Fire and Ice occurrence in decks from the last year
All decks: 0.41%
Commander / EDH:
All decks: 0.03%
Sword of Fire and Ice Discussion
1 day ago
Flawless Maneuver is currently in my Maybeboard. I like the idea of it being a free save for Balan or a way to spare my board from my own sweepers. I wouldn't call it better than Teferi's Protection though. Protection stops things that Maneuver can't.
And why would I be constantly tapping out every turn? My utility lands and removal spells appreciate me leaving mana open.
- Sanctuary Blade is pretty weak compared to the Swords, and I only run three of them. Why would I use it over one of the Swords I choose to omit?
- Trailblazer's Boots has nice evasion, but it doesn't provide anything else. I have plenty of Equipment that offer some form of evasion alongside other boons.
- Flooding my deck with card draw Equipment dilutes the quality of Equipment in total and negatively affects Balan's performance. Sword of Fire and Ice is the only card draw Equipment I need. I have other card draw sources in this deck to fall back on.
I had Burnished Hart before. Took it out as it was a bit too slow for this deck's liking.
Grafted Exoskeleton is a no-go for me. Infect (and poison in general) is a greatly hated mechanic. I don't want that negativity attached to this deck. I used to run Inkmoth Nexus, and it wasn't an enjoyable experience for anyone.
I have an issue with Inspiring Statuary, and its the word "nonartifact." It can't make Equipment cheaper to cast, and that's a major dealbreaker.
2 days ago
I don't know what your budget is but a Stoneforge Mystic would fit nicely in this deck.
Also all the "good swords": Sword of Fire and Ice, Sword of Feast and Famine , Sword of Body and Mind, Sword of Light and Shadow, Sword of Sinew and Steel, Sword of Truth and Justice, and Sword of War and Peace.
They're an investment for sure, but super on theme with the deck (I mean, knights and swords go together like tuna and mayo).
4 days ago
Hey jakeyuki12 thanks for the tips, really appreciate the insights, due to the long time between my playgroup being able to play I haven't used this in a group yet, just playtests on here so I'm sure it could use some tweaking. Might try to address some things just as I saw them when I was building it, but definitely let me know what you think.
Land count-yeah the land count is a little lower than most of my decks for sure, but I included other sources, maybe I'm relying on them too much? I do have Path of Mettle Flip which becomes a land with added bonuses, also cards like Seething Song and Soulbright Flamekin that can be used to ramp, the latter for 8 mana when I invest 3 mana with Zirda that can be used consistently (even on opponents' turns). As you mentioned I do have Sword of the Animist and Burnished Hart (which will definitely be awesome to crack for 1 mana!) I am also counting on cards like Teshar, Ancestor's Apostle and Sun Titan to recur those cards and even lands like Naya Panorama or Ash Barrens with the Titan. I also have cost reducers in addition to Zirda like Jhoira's Familiar, Danitha Capashen, Paragon, and Ugin, the Ineffable that all help on a lot of my cards in the deck, lots of legendary creatures, artifacts, and equipment.
Card draw and ramp- always important for sure! I thought I had a good amount of rocks, time will tell if I'm right there, but I do have 1-2 more I could add if the rocks/other mana sources I have and my cost reducers aren't enough. Thanks for pointing out Mask of Memory that is a good one for sure! I have a couple card draw artifacts, creatures like Sram, Senior Edificer, (Ugin is a form of card draw too), a land, and one equipment in Rogue's Gloves that I can tutor for a couple of ways. I debated using Open the Armory but I have Steelshaper's Gift and I decided to go with Relic Seeker and because I could have a body to equip in a pinch and he could also be recurred with the methods stated above to tutor more than once. Sword of Fire and Ice is definitely out of my price range as awesome as it is. I've been on the other end of Smothering Tithe at too many tables to play it myself, it is helpful but as the name implies it's a little too salty for me to play.
Creatures that have synergy with the deck- Thanks for the suggestions, Puresteel Paladin is on my radar for sure, just a little pricey I agree. Fervent Champion is nice and inexpensive, so I might look into him but he doesn't add too much on his own besides being 1 mana and being able to equip to himself. I could be wrong, but I think Balan, Wandering Knight and Heavenly Blademaster have better effects/stats for this style of mass equip strategy and if I'm going to pile more equipment on one creature it would be them or Zirda to rack up commander damage.
Thanks again, just wanted to explain some of my choices and see what you thought!
5 days ago
Hiya! Long time Boros player here, I've got a few suggestions.
1) Your land count is rather low. I'd recommend upping it to 38 lands, especially considering your rather high mana-curve as well as the extra mana you have to pay for equip costs, even if reduced by Zirda.
2) You're lacking in card draw and ramp. I'd recommend putting in some more mana-rocks for the ramp (easiest fix). As for the card draw, since your deck is focusing on equipment, I would focus on equipment that lets you draw cards. Sword of Fire and Ice is kinda pricey, but one of the best ones that I don't yet see in your deck is Mask of Memory. As far as ramping and drawing cards with equipment, Sword of the Animist and Mask of Memory are the best. Having those as well as ways to tutor for them is the best way to ramp and draw cards in your deck. With that in mind, you're missing an important tutor in your deck, Open the Armory. And of course, on your wish-list when you have the money I recommend investing in a copy of Smothering Tithe.
3) There are a few really good cheap creatures that hold equipment really well. Puresteel Paladin is another of those to pick up when you've got the money or trades for it. A cheap one that's really good in equipment decks is Fervent Champion. For almost all equipment equipping to this dude is free. He's not expensive either!
I gotta say though, there are a lot of cool interactions I see in the deck. Cracking a Burnished Hart for only one mana must seem like the best feeling in the world.
1 month ago
1 month ago
I'm glad to help! Too many people fall into the trap of thinking that Boros doesn't have options for ramp and card advantage because that's what they heard. Let me give you a quick primer to ramp and card advantage in Boros, then tell you what I think might be good for your deck. I'll be giving one example for each category, but be sure they aren't the only examples possible. Ramp: When it comes to ramp, there are always more mana rocks you can run. Outside of those, White ramps from behind with cards (lots of them creatures too!) like Knight of the White Orchid or the new Squadron Hawk. Red either ramps with temporary mana (Mana Geyser-like ritual effects) or lately, with treasure tokens (Captain Lannery Storm).
Card Advantage: Boros relies on Red and Artifacts to gain card advantage. White does struggle to generate card advantage, so you have to get creative in mono-white. We're playing Boros here though, so we don't have to worry about that. 1) Wheel effects are red's traditional draw effects. Wheel of Fortune is the original, but expensive. A creature human version though is Magus of the Wheel! 2) Red's new type of advantage is impulsive draw. Stuff like Light Up the Stage or Outpost Siege. Experimental Frenzy is you want to be crazy. 3) There are many great equipment that can draw you cards. Mask of Memory or Sword of Fire and Ice are the best ones, but not the only ones. 4) Wizard's has printed some interesting generic artifacts that draw cards. Tome of Legends is a good one for decks that like to attack. In addition to these main 4 ones, you have red's ability to filter through cards with stuff like Tormenting Voice. Not card advantage, but good filtering. White can also do some cool reanimation with stuff like Sevinne's Reclamation or Brought Back. Then there are select White cards that pay you with card draw for doing stuff White likes. You've got one in already, Mentor of the Meek.
With your deck, you like creatures and you like attacking. You seem to be able to dump your hand out pretty easily, so that makes wheels really good. Light equipment could also help since you like attacking.
Hope this helped!
1 month ago
Wheel of Fate is great when you're able to dump out your hand. It basically gives you 4 turns to play your hand out so that you can draw the most amount of cards for it.
The only way I see Humble Defector working is if you can make a deal with someone to give it back to you. If you're confident you can do that, then go for it, but I don't quite like it.
2 months ago
@Wicker of course! I would definitely toss in
- Nether Void
- Guardian Beast
- The Tabernacle at Pendrell Vale
- Mana Crypt
- Grim Monolith
- Chains of Mephistopheles
- Mox Diamond
- Sword of Fire and Ice
Those are the most expensive additions I can think of.