|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Modern Masters (MMA)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Sword of Fire and Ice
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
|Have (8)||anonymausguy , mlouden03 , awalloftext , mymanpotsandpans , Kvothe1115 , mentor6 , MrCrazzyc , ironax|
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Sword of Fire and Ice Discussion
1 day ago
I liked your other deck so well that I decided to see what other ones you had, and I have to admit — this one made me laugh!
I'm guessing that the main thing you were wanting from the Ring was the regeneration in order to protect Goblin Swine-Rider from himself? If so, you could go instead with the Indestructible granted by Darksteel Plate . A little less flavorful and not technically an equipment, but the only 3 CMC artifact that allows you to regenerate is Medicine Bag (but points if you were to use such a weird, old card!).
(Obviously, you could also go with the Protection: Red granted by the Swords of War and Peace or Fire and Ice . But I doubt you want to spend $20 and $50, respectively!! Although think of the beautiful irony of such a valuable relic in the hands of a swine-riding goblin.....)
For a list of all the 3 CMC equipment, check out this Scryfall search. :)
3 days ago
ToolmasterOfBrainerd - I disagree, a lot of the cards that break legacy are in Modern, and therein lies the problem.
Looking at MTGTop8, the top few Legacy decks right now are:
Miracles - 8% - while you loose a lot with the transition from Modern to legacy ( Force of Will , Counterspell , and Brainstorm ), the core of Legacy Miracles is Terminus and an aggressive pack of topdeck manipulation ( Ponder , Brainstorm , and Jace, the Mind Sculptor ).
Ultimately, you lose some of the control spells in the transition from Legacy to MNBL, but the core elements of the deck still will work.
Stoneblade - 8% - the core of this deck is Stoneforge Mystic into Batterskull , Umezawa's Jitte , and Sword of Fire and Ice , all Modern-era cards.. With the exception of True-Name Nemesis , the remainder of the deck tech would need some adjustments, but nothing that would break the core elements of the deck.
This deck might lose its core ramp package in the switch to Modern, but there's already a similar Modern deck--Tron--which would happily take the Eye of Ugin , so you would still end up with a powerful Eldrazi deck.
Note, Tron is not played in Legacy not because it not good enough for the format, but because Wasteland is legal.
A lot of the core components of many top Legacy decks are from the Modern-era (in fact, 11 of the top 20 cards in Legacy are Modern-era cards). The biggest losses when moving from Legacy to Modern are not the core threats of the decks, but rather some of their control elements. Many of the decks themselves would survive and thrive in the slower Modern environment if the Modern banlist was removed.
6 days ago
Yo meatman87, for a competitive Tuvasa Enchantress deck, I would definitely do some reworks and go a bit more into the taxing route. Some cards I would add in already that comes to mind is:
- Rhystic Study
- Greater Auramancy
- Fertile Ground
- Carpet of Flowers
- Energy Flux
- Ground Seal / Ashes of the Abhorrent
I would also reconsider adding in Mystic Remora , it is a great card that slows down other competitive players or force you to gain card draw which is important. You should also consider other avenues to winning with Tuvasa as your 3rd line to winning if all else fails. You can do something akin to Enchanted Evening / Aura Thief or Cleansing Meditation . Three part combo with that as well as Calming Verse / Faith's Reward / Teferi's Protection . Enchanted Evening also goes well to make infinite tokesn with Ajani's Chosen .
Another line you can also go for in the Blind Obedience + Bloom Tender / Pemmin's Aura / Freed from the Real infinite extortion win. There are also cards that don't make sense with the current build so these would be the cards I would recommend cutting.
- Open the Vaults
- Kruphix's Insight
- Green Sun's Zenith
- Sword of Feast and Famine
- Sword of Fire and Ice
- Rampage of the Clans
- True-Name Nemesis
- Thassa, God of the Sea
- Eternal Witness
- Aegis of the Gods
- Abundant Growth
- Gift of Paradise
- Steel of the Godhead
- Weirding Wood
- Fortified Village
- Port Town
The cards I mentioned above either doesn't have a place in the deck your going for or isn't further accelerating your game plan. What you want to do assuming is to accumulate resources and value ahead of your opponent while preventing them to do anything. I would also say that you wouldn't actually need JTMS, Mother of Runes or Noble Hierarch as they won't trigger your draw. You also might want to consider adding in a High Market to have a kill switch for your Academy Rector . You have a couple avenues of fetching for it in the forms of Crop Rotation as well as Wargate when you add the latter in. Sylvan Scrying might also not be a bad add in as it can fetch you your Reliquary Tower / Serra's Sanctum and if you want to consider adding in Nykthos, Shrine to Nyx , those are all valuable targets.
Lemme know if you have any questions on the card reasoning or if somehting doesn't make sense to ya!~
1 week ago
I have two pseudo-voltron builds. They both run other game changing creatures (in case my commander is Counterspell 'd or Nevermore 'd too many times) but mostly plan on using the general as the wincon
Omnath, Locus of Mana is hilariously fun. If you can turn one mana dork, turn two Omnath, you can swing for 5 turn three, another 10 turn four, then gg turn five. Not many voltron decks can close out games that fast.
I use cards like Rogue's Passage and Bellowing Tanglewurm to push damage through, then cards like Hunter's Insight , Rishkar's Expertise , Soul's Majesty , Regal Force , etc can help carry you into a longer game
Aurelia, the Warleader is one of my wife's decks. Once she hits the board, shit is going down. Wrecking Ogre targeting her is a insta kill, Grafted Exoskeleton as well. Helm of the Host with her or Godo, Bandit Warlord goes infinite
Voltron can be tough if they have answers to your threats, but that's also part of the challenge and part of the fun!
1 week ago
This is honestly a really fun deck! I quite like your inclusions that offer a range of different answers against opposing strategies, such as Knight of Autumn and Thrashing Brontodon . Perhaps, though, Thalia, Guardian of Thraben is not a proper fit for the deck, as it contains 25 non-creature spells. A suggestion could be to cut Sword of Feast and Famine and Sword of Fire and Ice since they are somewhat slow, and add Sylvan Library for card draw and selection, Chord of Calling or Eladamri's Call as additional creature tutors and maybe even Craterhoof Behemoth as a win condition, since the deck already has a few mana dorks that it can take advantage of. After all, a Naya Hoof deck was in the Top 8 of the 2018 Canadian Highlander Championship. Nonetheless, regardless of the way in which you wish to develop your deck, its Naya theme is both interesting and entertaining from a gameplay perspective!
3 weeks ago
Hey Pelegos, I’m glad you like it. It holds up quite well against other decks. I made a few games so far and the only problem seems to be the lack of card draw that mono-white usually has. Drawing 5 lands in a row is a bad thing with just 1-2 cards in hand. Planning to cut a Sword of Fire and Ice from one of my other decks for that reason and will replace Deathrender with a Sword of the Animist . Maybe I have to find 2-3 more ways to draw cards, but beside that it runs great. Shuts down a lot of deck strategies and screws combo decks. Everyone is forced to play „fair“ and the combo of Urborg and kormus Bell is just ridiculous.
@Jimmy_Chinchila: Field of Ruin and Ghost Quarter are cool but only „combo“ with Aven Mindcensor . I have to add them anyways. The 1 spell per turn cards seem a bit risky. Making it easy for a counter deck to shut me down. Ixalan's Binding doesn’t work the way you want I think. Removing vannifar with it means they can put it in the command zone and recast it, since no card is now exiled with binding. I think that would only work if they decide to not put it in the command zone and leave it in exile.
1 month ago
All hatebears decks, from legacy to modern can't run solely hatebears due to the need of finishers and interaction on cards that can't be hated on. Flickerwisp and Blade Splicer act as these for the modern lists, while Stoneforge Mystic and Batterskull / Umezawa's Jitte / Sword of Fire and Ice work for the legacy counterpart.
This list tries to encompass those cards as well, as they'd work in a standard hatebears list.
1 month ago
I've spent years playing colourless (Karn combo deck) and card draw is one of our biggest challenges. I would recommend:The Immortal Sun, Mind's Eye, Scroll Rack, Sunset Pyramid, Sword of Fire and Ice
- Immortal Sun: Card draw, shuts down planes walkers and reduces cost of your spells. I don't use it personally as my meta is too fast, but your deck seems more casual then mine so it would work great. (price will drop soon when it rotates out of standard)
- Mind's Eye: Probably the best colourless card draw available in multiplayer format.
- Scroll Rack: Not necessarily card draw, but if you don't like your hand it allows your to basically swap your hand for the top of your library.
- Sunset Pyramid: 4 mana to draw 1 card when you play it, then 2 mana to draw a card for the next 2 turns, followed by a cheap scry if the game goes on longer - great card and very inexpensive.
- Sword of Fire and Ice: Perfect for your theme and can consistently draw you a card each turn + kills small utility creatures (my combo deck runs it for the card draw alone).
Sword of Fire and Ice occurrence in decks from the last year
Commander / EDH:
All decks: 0.12%
GW (Selesnya): 0.06%
RW (Boros): 0.16%
All decks: 0.76%
All decks: 0.03%