Sword of Fire and Ice


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions Mythic Rare
Modern Masters Mythic Rare
Darksteel Rare
Promo Set Mythic Rare

Combos Browse all

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue.

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.


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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 6%

3.86 TIX $4.08 Foil


Sword of Fire and Ice Discussion

ExiliusGallant on Leovold Sultai Infect

1 day ago

I run a very similar list but with Glissa as commander and obviously not Blue.

Don't you think is better have less colors? How reliable is your Mana base?

I added more artifacts: Sword of Fire and Ice, Sword of Feast and Famine, Grafted Wargear

Daedalus19876 on Jor Kadeen, Metalcraft

2 days ago

My first advice would be that your artifact count is simply too low to reliably hit Metalcraft. I would add the artifact lands (Darksteel Citadel, Ancient Den, and Great Furnace) and more strong, cheap equipment (like O-Naginata, Tenza, Godo's Maul, Sword of the Animist, Inquisitor's Flail, Fireshrieker, etc).

I've never liked Hero's Blade much, since its equip cost is so prohibitively high unless you attach it to a legendary creature.

Mirran Crusader seems both on-theme and powerful. Bastion Protector can protect your commander pretty easily. Silverblade Paladin and Duelist's Heritage give that most-sought-after keyword, double strike. Bruse Tarl, Boorish Herder and Akiri, Line-Slinger both seem really good here.

Heliod, God of the Sun and Hundred-Handed One seem a bit odd here.

Leonin Shikari and Shimmer Myr have both been disappointments to me in the past.

Scroll Rack is super handy with Land Tax, and just a good card overall...

Wheel of Fortune over Reforge the Soul obviously if you can afford it.

Careful with Sword of Light and Shadow and Sword of Fire and Ice and Sword of War and Peace. Protection from your own colors can bite you sometimes.

I didn't have much time to really make an in-depth analysis at the moment, so I'll take a little more time to look it over later, but you definitely get my +1 ;)

McAtoms on Kemba, Armory Commander

3 days ago

You should add all the legal swords. Sword of Fire and Ice, Sword of Light and Shadow, & Sword of Feast and Famine. (The Masterpiece versions)

Lilbrudder on The Deckwatch [Home Base]

5 days ago

Yeah without all the expensive mana positive rocks its like that. Its definitely worth a spot either way. Im curious why no Masterwork of Ingenuity. Double Skullclamp, Sword of Fire and Ice, or Batterskull is flat out ridiculous.

mickalopagus on Kor Around

1 week ago

hmmm since youre all plains, you have some funny options. I would get a Land Tax in there to draw out your plains. Spear of Heliod offers a bit more protection for one extra mana. I dont know how competetive your playgroup is though. Since your creatures are kind of fast you could always throw an Armageddon in there once you have a bit of board advantage. that would be funny.

bot sure what your budget is, but there is Sword of Fire and Ice which would help with removal.

all white you could go Emeria, The Sky Ruin, for recursion. man there are so many things you could do here. Coat of Arms if youre keeping with all kor creatures, which woudl be easy enough after removing the hound.

DlCK on Sram, Senior Edificer EDH Budget

2 weeks ago

Sword of Feast and Famine is probably the one card that most encouraged me to not build my Sram deck. You basically get double mana at that point, which is obviously very useful when drawing off of nearly everything you play thanks to your general, drawing 1 (or 2 with double strike) off of Sword of Fire and Ice, and/or drawing 1 off of Puresteel Paladin.

You could add tutors like Open the Armory and Steelshaper's Gift to really get things out of hand. Should be swinging for 21+ unblockable by turn 9-ish, all while Sram is virtually untouchable to colors (various swords) and destroy effects (Darksteel Plate). Consider adding Recruiter of the Guard, which helps find Puresteel Paladin or Leonin Shikari, which are obviously important. Pretty nasty deck. Not sure I'd want to play against it unless I'm running an equally-fast deck or dedicated artifact hate (which is why I didn't actually build mine).

Panas on The Prowess of Sages

2 weeks ago

In the same train of thought, which I was mentioning to another Shu Yun player:

These are beautiful additions for creature slots. Then you have a couple of cards with cipher: Hidden Strings, Stolen Identity :)

And if budget is not a problem, the sword cycle (e.g. Sword of Fire and Ice) are good aditions.

Then add cheap cantrips (e.g. Ponder) and you are relatively set.

The_Notebook on Shauku the Obsessive Girlfriend

2 weeks ago

I'd fix your lands to like... 35? Magus of the Coffers, Whip of Erebos will give Shauka lifelink to give you back your lost life. I would suggest Assault Suit as well, but it is painfully bad for Shauka as she can be tapped down so no one can attack, unless you like politics. Damnation, In Garruk's Wake, Languish, Yahenni's Expertise, Basic target removal would be good as well (i.e. Murder, Doom Blade), there is a sword, Worldbreaker that destroys all other creatures, I would also say run some equipment like the full dual-swords if you can afford them, like Sword of Fire and Ice, Ashnod's Altar is good for getting rid of your own creatures when your ready to swing in as well.

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