Sword of Fire and Ice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sword of Fire and Ice

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from blue. ((Remember the acronym debt.) Equipped creature can't be damaged, enchanted, equipped, blocked or targeted by anything red or blue. Anything red or blue attached to the equipped creature immediately falls off.)

Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target (creature, player, planeswalker or battle) and you draw a card.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

DemonDragonJ on Twenty Years of Playing Magic!

2 weeks ago

Mortlocke, yes, I had copies of the original printings of Sword of Fire and Ice and Sword of Light and Shadow, but I no longer have them, since I had only started playing the game with the release of Eighth Edition, so I did not know how great those cards were, but I am not too upset, since I have newer versions of each of them in some of my decks.

griffstick on Unblockable artifact creature

3 weeks ago

Crypsis

Sanctuary Blade

Sword of Fire and Ice all the swords of cycle

Etched Champion

Commander's Plate

Also if you want to try Rebbec, Architect of Ascension, you might find it easier to have unblockable creatures

Azoth2099 on colorless commander

2 months ago

Here's some spice!

So, as with any other commander, if you want it to be efficient you're gonna need 4 things: Synergistic win conditions, card draw, mana ramp & tutors.

Unfortunately achieving any of these 4 things is going to be exceptionally difficult with no colors lol.

I would recommend changing the commander to Karn, Legacy Reforged, as well as adding a good amount of mana rocks like Mind Stone, Thought Vessel, & Thran Dynamo to help get you where you're going. Cards like Horizon Stone, Sword of the Animist & Bitterthorn, Nissa's Animus could also be helpful. Cost reducers like Foundry Inspector, Mycosynth Golem & Cloud Key could be lumped in here as well.

Card draw however is going to be a total pain unless you have a ton of mana, which is why I put ramp first. Cards like The Immortal Sun, Chimil, the Inner Sun & Mind's Eye can provide a lot of value, but if you don't have the mana to power them out it's no bueno. There are cheaper options that will be easier to get out earlier in the game like The One Ring, Scroll Rack & Sensei's Divining Top to consider too.

Tutors and wincons...I am at a loss for. Outside of running some really brutal stax like God-Pharaoh's Statue, Trinisphere, Thorn of Amethyst & Karn, the Great Creator alongside a good ole beatdown strategy, I don't really see how colorless decks can win lol. Luckily there are lots of colorless stax and beaters for you to choose from.

Some additional value pieces to consider before I get out of here: Wandering Archaic  Flip, Forsaken Monument, Sword of Fire and Ice, Sword of Feast and Famine, Krark-Clan Ironworks & maybe even Blightsteel Colossus. Peace!

DMFF on Official missing/incorrect card/token thread

6 months ago

Femme_Fatale Sword of Fire and Ice as well as all the other swords are missing the reminder text for Equip, which the reminder text for Equip does in fact have a colon in its text and is an Activated Ability. They are all still coming up as illegal for Zirda.

The following info is on the Wiki:

  • 702.6a Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate only as a sorcery.”

DMFF on Official missing/incorrect card/token thread

6 months ago

Looks like Umbral Mantle has been fixed, but all of the equipment should probably be gone through to check. Sword of Fire and Ice as well as the other swords are still listed as illegal.

DMFF on Kellan's Delirium-Blade (WOE)

6 months ago

Okay, so the deck slaps. Found myself in a couple instances where Force of Negation would have been great to see, so I think I'm going to add a second copy, possibly a third.

Barrow-Blade, while interesting, isn't seeing the same utilization as the other Equips and will most likely be cut for the above mentioned second copy of FoN.

Esper Sentinel was definitely nice for early game card draw and even got me card draw later on one game while being equipped with Sword of Fire and Ice. It being two types for Delirium is also very relevant, so it will remain the decks 1-drop of choice over Dragon's Rage Channeler.

Overall, I really like how the deck feels and eagerly await to build it one the set actually drops.

DMFF on Kellan's Delirium-Blade (WOE)

6 months ago

You know, I think you may be onto something with the Esper Sentinel suggestion. It synergizes well with the Kellan, the Fae-Blooded strategy or can even be a great equip target. Not to mention the reasons you gave above. I plan on playtesting this deck a bit on Wednesday online, so I will let you know my findings. It will most likely take the place of the Dragon's Rage Channelers. Skrelv, Defector Mite is intriguing as well. I may attempt to slot a single copy or find a home for it in the side, but definitely noteworthy. As for Saheeli, I feel that she would be a bit clunky in this deck. While she shares Third Path Iconoclast's ability, her -2 can really only make something a copy of Sword of Fire and Ice, which I feel is too narrow. The lower cost of Iconoclast and another possible body to swing with for game makes me want to keep him. Thank you for all the suggestions, it is most appreciated!

wallisface on Holy knights

8 months ago

Some thoughts:

  • you currently have no form of interaction with your opponent, which’ll mean you automatically lose to any deck faster than you, as well as any combo deck. I would really strongly suggest having ways to mess with the opponent - because rest-assured they will for you.

  • all the equipment cards you’ve got are normally only practical/usable in decks running either Urza's Saga or Stoneforge Mystic to fetch them up for free. Without a way to freely fetch them, I don’t see a reason to run them. Added to this, Sword of Fire and Ice is the only actually good equipment here (Shadowspear is only useful alongside an artifact heavy deck, Basilisk Collar is only ever good with Walking Ballista, the rest are terrible in all situations).

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