|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Rare|
|Modern Masters (MMA)||Rare|
|Duel Decks: Izzet vs. Golgari (DDJ)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
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Life from the Loam Discussion
21 hours ago
Nice, another awsome deck, here my only suggestions would be Life from the Loam for reacurring land drop/mill defence/its a badass card i think it would fit nicley here, and then Harvest Season with a strong creature force its not hard to get huge amounts of land from this especially if you get a couple tap effect creatures in play
1 day ago
DiverDown I had no idea they were fighting over you. Dang, would've been way more rude if that was the case, you are mine!
Jkjk, anyway, the whole discussion is pretty over, everyone has their veiwpoints, and I agree with many of them, in fact almost all of them, including Soren's, NoOne's, Diver/Down/Dango/Darknut/Daikazoku's, and n0bunga's.
Soren was probably getting a bit intense on the card's inclusion in Daxos, and while I have to say that it got out of hand, I understand the premise made.
NoOne is right though too, in a meta filled with threatenning lands, some decks could easily include a Strip Mine to have an answer, if their landbase can handle it.
Diver/Down/Dango/Darknut/Daikazoku is talking about loam decks, rare lists in EDH abusing a Life from the Loam , cycling lands that turn it into a hyper-powerful repeatable card draw engine, and lands with good effects like strip mine. Not super popular of a deck, so not exactly mainstream cEDH, but a deck that should run a strip mine.
N0bunga's argument felt okay, however a little weak in comparison. While yes a Frogger deck should use the beacon, it does it in a similar manner it would be run in a colorless deck. When a list can run bad lands because of not needing color fixing, or having tons of lands, cards that are generally low value like the beacon can be easily slot in. I don't play Frogger, so it may be much more valuable than I give credit, but it I am not imagining if it was replaced by another utility land that sacrifices for value, maybe a Ifnir Deadlands or anything else, the deck would be impacted a lot.
Lastly, NoOne, do you find thia discussion has been fruitful? It was me and you that went over these cards in particular, so I wonder if you found it helps. Good chat everyone!
2 days ago
Adventurous Impulse is pretty much a worse Ancient Stirrings as it digs 5 and gets lands and colorless card (which includes most of my creatures), that being said i dislike theses cards because of being limited to only a select few cards. Both of these miss important cards like Ad Nauseam , and creature removal like Toxic Deluge .
Exploration is better than you are giving it credit for. A turn 1 exploration, allows me to potentially have 4 mana on turn two, which lets me cast my relevant spells ahead of time. Using it twice is enough of a bonus. Plus it helps for some locks later in the game. Example having a Smokestack on 2 and a loam lets me keep up with sacrificing, or even with Life from the Loam and fetches or Wasteland / Strip Mine lock.
Necropotence verses Night's Whisper Is cheaper 1 time draw better than slower recuring draw? The amount of time that Necropotence does nothing in my years of playing this deck was limited to one time ( Reanimate Sire Of Insanity ). I prefer the ability get my hand to seven multiple turns in a row, which is how i use it. (first turn is usually 10-cards in hand, onward is 7-minus cards in hand+ dead cards in hand)
Defense Grid stops counter spells, which is great for combo turns, but does nothing to stop others from winning on their turns, in fact it helps them because they don't have to worry about counter spells.
2 days ago
It's been a sec, so I think I'm gonna plug my most recent deck build.
Commander / EDH*
SCORE: 2 | 5 VIEWS | IN 1 FOLDER
Feel free to leave suggestions, criticize, and give it the works. I know there are some improvements to be made, but I'm really liking the core of the deck right now. I'm running a Seasons Past loop and a nice Life from the Loam package. Tasigur is a nice general to helm a control list in Multiplayer EDH because he can recycle answers from his graveyard if you team up with a player who is also at a disadvantage from another player attempting to resolve something. I'm having lots of fun with it so far, but some slots are questionable. I intend to bring this to my playgroup pretty soon here in the next couple weeks when I can get the final pieces I need, so you are more than welcome to critique it before I get it all on paper! Cheers!
1 week ago
Have you though about playing Lord of Extinction? If you added him in you could also push more dredgers like Life from the Loam, which could work well with Jarad, Golgari Lich Lord. Overall, cool deck!
1 week ago
Well, first of all I'm glad you like the deck's idea and thanks for all the great suggestions you gave.
Now, yeah, probably Life from the Loam and Crucible of Worlds could be moved in sideboard. The fact that made me think they would be usefull is that tons of decks play cards as Ghost Quarter or Field of Ruin and this could be a problem if I want to win due to Maze's End
By the way, Sylvan Awakening (maybe better than Natural Affinity cause it gives indestructible and haste), Bojuka Bog and Courser of Kruphix are great suggestions, that will definitely be added to the deck
1 week ago
I live 4c color gifts! It’s probably my favorite deck. I have a few suggestions and actually a few questions about whether certain cards are viable.
1: where’s the Raven's Crime + Life from the Loam lockdown? Gifts for raven, LftL, Urborg for a black source, and a random land. Then you can cast raven’s crime up to 3 times a turn. I’ve seen it used a lot in this deck
2: in my experience, it’s more useful for gifts control to have destroy rather than early discard. I would recommend maybe not having the TK and IoK and instead add stuff like Dismember
4: I’ve found Slaughter Pact to be super useful if you have to tap out for gifts
5: Batterskull or Wurmcoil Engine in combination with Academy Ruins and life from the loam is a finisher I’ve seen a lot in these decks. The lifegain can be SUPER useful against decks like humans/spirits to disincentivize attacking
6: I personally play both Iona and elesh mainboard for a more diverse reanimate package, and I play Platinum Emperion sideboard
7: do you think Crucible of Worlds could be any good?
1 week ago
Cheating of mana cost is probably the most powerful thing you can do for dragons. My Ur-Dragon deck abuses a lot of free summoning mechanics or severely reduces their mana cost.
Cream of the Crop, Sensei's Divining Top, Brainstorm, Sylvan Library, Lim-Dul's Vault, and Congregation at Dawn all set the top of your deck with whatever cards you want. In this deck that's going to be dragons 90% of the time.
Lurking Predators, Descendants' Path, and Intent, The Dreamer all let you play the top card of your library for free or for a severe discount. I also run Wild Pair to slam down multiple dragons a turn. Belbe's Portal, Hunting Grounds, and Quicksilver Amulet also let cheat them into play at instant speed and for less mana then their casting costs. Selvala's Stampede creates a conundrum at the table and usually lets you drop several permanents from your hand into play and get one creature off the top. Fist of Suns and Jodah, Archmage Eternal let you cast anything for 5 which is a significant discount on your commander and other cards.
Alternatively you can run a great graveyard based package with Reanimate, Animate Dead, Strands of Night, Sheoldred, Whispering One, Buried Alive, Entomb, Life from the Loam and other dredge cards and always tutor for Scion and Bladewing to get that all going.
I've always found dragons biggest weakness is their lack of interaction with what your opponents are doing. Aura Shards, Sarkhan's Unsealing, Warstorm Surge, Cyclonic Rift, Toxic Deluge, Cleansing Meditation, Vandalblast, and Austere Command take care of our opponents game plans swiftly with little or no impact on our board.