Mystic Snake

Mystic Snake

Creature — Snake

Flash (You may cast this spell at any time you could cast an instant.)

When Mystic Snake enters the battlefield, counter target spell.

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Printings View all

Set Rarity
Masters 25 (A25) None
Commander 2015 (C15) Rare
Modern Masters 2015 Edition (MM2) Rare
Time Spiral "Timeshifted" (TSB) Rare
Apocalypse (APC) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mystic Snake occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

GU (Simic): 0.74%

Mystic Snake Discussion

zephyr_chang on Flash Dance

4 days ago

Creatures are generally small, which would not be a problem if you can keep the opponent's board clear through bounces/counterspells/removals. Problem is, you only have 4 bounces Brazen Borrower, 3 counterspells Mystic Snake, and almost no removal (other than Ice-Fang Coatl, and I don't think you are running enough snow permanents to activate deathtouch all the time). So it might be tough to get through once opponent lands a blocker or two. You will need your draws to line up very nicely. Theoretically you can return some cards to your hand with Whitemane Lion and Quickling and Jeskai Barricade to cast them again, but that would be turn 3 at the quickest, and sets your tempo back.

I also don't think Omen of the Sea is strong enough for Modern outside of a control shell. Maybe you should play some 1-CMC cantrips instead? The 2-drop slot is too crowded and you have no 1-drops, which is also quite odd for a tempo deck.

lagotripha on Budget Green Blue

5 days ago

Mystic Snake decks are a strong budget alternative to cryptic command, but you have to lean into the differences with stuff like Familiar's Ruse. There are lists out there, go browse.

Ramp to four then tempo is good, but you need to either get value from all your lands and dorks, build reliable 2 for 1, or draw more cards.

Some of that can be handled by sideboaeding - heal 6 is a 2 for one against burn for example, but a clear plan for big, low cost creatures and go wide stats is a must; bounce effects like Evacuation will shine here as they also let you reuse snakes.

GregariousG on Kalamax EDH

1 week ago

Add:


Lands:

Your average converted mana cost is low enough to go to 33 or 34 if you had mana dorks.


Creatures:

    Rashmi, Eternities Crafter: Rashmi is incremental advantage. You and both know that you are going to play cards on other people’s turns, so why not get free stuff for doing so? Wavebreak Hippocamp does the same thing if you want more of this effect.
    Spellseeker: Spellseeker grabs most of the instants and sorceries in your deck and more food for Prime Speaker
    Thing in the Ice  Flip: I noticed that you don’t have ways to protect yourself. If played earlier, you can flip Thing in the Ice and reset that battlefield. It was dumb in other formats, it’s dumb in EDH as well.

Instants and Sorceries

    Swan Song: Another good counter spell, but you have that covered pretty well. Once again, no one cares about one 2/2 bird….no one…
    Nature's Lore: This is only and grabs any forest onto the battlefield. Most of the time, you are going to tutor for Forest, so why not grab Breeding Pool instead?

Artifacts


Cuts:

    Raging Ravine: Ok, it has your colors. Are you ever going to activate this man-land? Also, it comes in tapped. Gross….
    Arch of Orazca: I think Arch is better in decks that lack access to card draw. You’re in . Drawing cards, most of the time, is not going to be a problem for you.
    Frilled Mystic and Mystic Snake: I’ve fallen for this trap too. I don’t want to pay for a counterspell on a weak 2/2 body. Compare these two cards to other mana spells like Cryptic Command. This cards counters, protects, and draws cards. I prefer utility creatures with more flexibility.

Romer on Riku's Replicants

1 week ago

Alright Forceofnature1, I swapped my Swiftfoot Boots for a Mystic Snake. I really do like the repeatable nature of that snek. Thanks again!

Romer on Riku's Replicants

1 week ago

I can definitely see the value Sundial of the Infinite would add, CivilizedSin. Would help me keep the tokens from Flameshadow Conjuring, Kiki-Jiki, Mirror Breaker and Mirror March rather than losing them at the end of a turn. If I had something obvious to take out, I might consider it but I'm not sure if I want to make room for a combo that only works with so few cards. Though it would be hilarious for the effect of a Craterhoof Behemoth to stick around on all my creatures :D I'll keep Sundial in the back of my mind for future updates.

Thanks Forceofnature1! I hadn't done much to Riku in a while but wanted to add an Agent of Treachery and got inspired to re-evaluate a handful of other cards, too. I think you're right about Mystic Snake, I kind of forgot about that snek but with the flash/instant speed options to copy creatures, he'd be a great target. I'll have to Ponder what to take out to make room for him.

Raging_Squiggle on Chulane, Somewhat Competitive

2 weeks ago

Forgot to add in Capsize and Venser, Shaper Savant as win cons with infinite mana and infinite bounce (in regards to Venser). Bouncing everyone right out of the game. Also Venser is a good "counter spell", much like Mystic Snake and Frilled Mystic.

Forceofnature1 on Riku's Replicants

2 weeks ago

Solid update. I am back to re-tooling Riku and I like your "I have answers for the boardstate" setup.

The only thing I would think to add would be Mystic Snake. I love Glen Elendra but you have so many copy effects sitting around that landing a mystic snake would be a fun counter/threat potential. Especially with kiki jiki in play.

Grind on Cause of Delay: Tutoring.

3 weeks ago

Cool deck!!
Any thoughts about Mystic Snake or Cryptolith Rite?

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