|Commander / EDH||Legal|
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|Masters 25 (A25)||None|
|Commander 2015 (C15)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Time Spiral "Timeshifted" (TSB)||Rare|
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Creature — Snake
Flash (You may cast this spell at any time you could cast an instant.)
When Mystic Snake enters the battlefield, counter target spell.
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Mystic Snake Discussion
4 days ago
I hear ya; Animar can be tough to hit and actually stick to the 'field. When I first built it I was ruined by mass creature destruction again and again (Day of Judgment, etc), Counterspells are always a problem, and red/blue have enough burn/bounce/steal to ruin your day
Here's a pile of ideas. Venser, Shaper Savant, Mystic Snake, Draining Whelk, Heroic Intervention, Elgaud Shieldmate, Archetype of Endurance, Asceticism, Glen Elendra Archmage, Stratus Dancer, Teferi, Mage of Zhalfir, Cavern of Souls, Gaea's Herald, Prowling Serpopard, Tajuru Preserver, Soul of New Phyrexia, Temur Sabertooth, Deadeye Navigator, Cyclonic Rift, and of course your own Counterspell package ;D
1 week ago
So here are a few suggestions to make the deck a bit more versatile.
(also i dont know how to make stuff get highlighted in comments so this may be difficult to decipher)
!) although muldrotha has recursion built in its always good to have more. I would suggest adding a Sepulchral Primordial because it has good abusable effect and some other re-animator effects. Also don't relay to much on your commander's effect for recursion its always good to have other methods encase people keep removing her or do other things to her. - Some good ones would be Animate Dead and Phyrexian Delver, both these you can re use with muldrotha also. The Eldest Reborn should also be a mainboard because its removal and can be recursion. The mending is also good even if it shuffles your graveyard away as you can build back easily I think. Deadbridge Chant is also good. - Adding some sac outlets would also be helpful to abuse some triggers as well, Ashnods Alter is a good option or Hell's Caretaker.
2) more removal i think is needed a Bone Shredder and Ravenous Chupacabra would be good additions. - Also don't be afraid to have more instants and sorcerie's there are many creature etbs that can return those such as Eternal Witness she would be great. Adding some good ramps spells would be good or other removal effects like Krosan Grip and board wipes like Crux of Fate or if you can afford it Damnation.
3) cards that don't do enough. I think a few of the cards don't do enough even if they can be recurred easily so the below i would suggest replacing thees cards i also have a suggestion for a possible replacement for a few of them or you can use suggestions from above:
- Acidic Slime ->Caustic Caterpillar cheaper to use for same effect, land target isn't used very often
- Baleful Strix -> Disciple of Bolas (more draw plus life gain, also allows you to reuse etb affects from dead creatures.
- Bane of the Living
- Mystic Snake -> Corpse Augur
- Vampire Hexmage
- Mind Slaver -> doesn't do enough in multiplayer
- Roil Elemental -> fun card, but devotion seems high for a three color deck
- All the planes walkers, I don't think any of them fit the theme or do much i would run a deaths majesty lilliana but nothing else comes to mind for this deck
Other stuff: Don't forget that Panharmonicon does not help landfall effects, it only helps if a Creature or artifact etb
3 weeks ago
This looks really solid overall, but I do have a few suggestions.
First, it looks like you have a lot of creatures, which is great, but you could use a few more creatures in the 1- and 2-cost slots. You have to cast creature spells to get the +1/+1 counters on Animar, Soul of Elements, and low cost creatures can help you pump him up to get your fatties out faster. This is important because you have a ton of fatties. I would cut some of your 3-drop creatures (since there are many) and a couple of your fatties for some mana dorks. It's also worth remembering that Animar costs 5 if he's removed just once, and that can actually be hard to get to without enough mana dorks.
Secondly, there are a few cards I might consider changing out. Fervor could be exchanged for Anger, simply for the fact that it's a creature. It does have to be in the graveyard, so it's not strictly better here. Tezzeret's Gambit seems like it may not be worth potentially interrupting a Primal Surge. While it may synergize with Animar, I don't know how often you'll be wanting to spend the mana for it at sorcery speed in this deck. I would also suggest replacing Fuel for the Cause with Mystic Snake. Again, the proliferation isn't as much value as it seems, and it seems better to have a counter on a stick that can easily cost 3 in this deck.
1 month ago
Maybe win more, but with only 10 instant/sorceries Primal Surge would be fun. Whiff sometimes, but you could reduce some of your instants and sorceries to be spells on a stick, like Overwhelming Stampede could be Kamahl, Fist of Krosa, Mystic Snake for a counter spell, Imprisoned in the Moon for removal.
1 month ago
Awesome deck, Damia is one of my favorite commanders. I specifically bought her in spanish because I feel like she just belongs in a south american temple deep in the jungle. I've been thinking about making my Damia deck less of a power deck and more flavorful and this has definitely given me some ideas. So here are some suggestions: Hedonist's Trove Gaze of the Gorgon (surprised that it wasn't already included) Mystic Snake Molting Snakeskin Also, just to remove some of the non-flavorful spots maybe you could add in some other cool looking half-beast creatures like Nighthowler that represent the children of Echidna (while she wasn't a gorgon she was depicted as being half-snake)
1 month ago
Ok. Budget deckbuilding theory time.
'Non human werewolves' is a nice start- Paying a bunch of mana to flip a wolf is a neat little bit of card advantage to build around. To get that to happen, you need to build a midrange deck, and look to keep those wolves alive, because it isn't fast enough to race straight up.
Some interesting on-theme cards to consider Feed the Pack (make small threats a swarm of wolves instead) Full Moon's Rise- regenerate dying wolves (super useful), Spirit of the Hunt, Wolfir Avenger- decent body, flash- Wolfbriar Elemental, good lategame wolf token generation, Wolfir Silverheart- amazing P/T booster
Regardless of what you pick, you're going to have to pick some cards that take you to the midgame where you can draw ahead. Personally, I'd make it a G/B werewolf deck and jam 12 Duress variants and a couple draw engines, but thats how I fix most my deckbuilding problems. It doesn't matter how much you screwed up your creature choice if its the only thing on the field and your opponent doesn't have an answer.
Mono green is an option, running fringe cards like Beast Within, lifegain like Jaddi Offshoot and ramp like Search for Tomorrow, although it is possible to fall behind a long way on board, and without copies of whatever Damnation variant you like it can be tricky.
Blue green Fable of Wolf and Owl is an option, with Mana Leak and Prophet of Kruphix alongside wolves with flash and Mystic Snake, looking to draw out the game and win on card advantage, with a backing of creature ramp/instant speed card advantage. Think Twice and friends basically.
Some changes are clear regardless of path forwards;
More ramp tools or cards which make an immediate gamestate impact need to be played for 4 mana.
Your manabase needs tidying up- there are plenty of examples of good manabases in decks across the site- including examples of ramp strategies, budget duel colour strategies and appropriate utility lands. Keep an eye on your gameplan, and have a critical window- know what turns your deck wants to be strong and where you can afford to be weak.
Last but not least, sideboard. If your meta is KCI and affinity, jamming artifact destruction will save you games. There are plenty of examples on site.
2 months ago
Favorite Shard: Grixis
Manipulative, cruel, powerful. Edicts, burn, bounce, counterspells, everything control can be found here, and with a handful of evasive, aggressive creatures to swoop in with once you've established control of the board, or you can play the slow-burn game with effects like Nekusar, the Mindrazer. Put your opponent(s) on a clock and deny them the ability to stop it. Plus their ability to run some of the meanest creatures in the form of things like Kederekt Creeper, Baleful Strix, Master of Cruelties, etc. So much fun to be had.
Favorite Wedge: Abzan
Relentless power. I love Abzan because of its resilience, strength, and versatility. I'm not a huge fan of a lot of Abzan specific cards, but being able to run things like Animate Dead, Sun Titan, Brave the Sands, alongside gigantic green creatures like Ghalta, Primal Hunger, Ghoultree, Avatar of Might, etc is just incredible. The incredible suite of removal that B/W brings to the table in the form of Vindicate, Anguished Unmaking, Utter End, etc, combined with the might of Green creatures, further compounded by the volume of powerful reanimation effects these colors all have, builds a powerful, versatile deck that just never gives up. I've run Abzan decks that have had their most crucial cards hit with Slaughter Games type effects, and they still didn't stop, didn't slow down, and pulled out a win.
Favorite Allied Guild: Rakdos
Rakdos just knows how to throw a party. Every time I've built Rakdos I end up having fun, win or lose. Chaotic game-changers like Everlasting Torment, Havoc Festival, and Sire Of Insanity just bring a lot of shenanigans to the table that people just aren't prepared to deal with. Terminate is one of the kings of removal. Cards like Backlash, Delirium, and Rakdos Charm punish a variety of opposing playstyles. The individual colors also contribute a lot to your ability to handle creatures, and create even more chaos. Endless Whispers, Scrambleverse, you name it.
I cannot wait to get my hands on Last One Standing.
Favorite Enemy Guild: Simic
This one is simple, these two colors compliment each other so well it's insane. There is almost nothing that exists in this game that Simic cannot do. Green's weakness is its inability to manipulate the board much without combat. Blue's weakness is in its board presence and creatures. They are ideal together. Ramp, removal, aggro, counterspells, creature control, resilience. Simic has all its bases covered, and with just two colors. Mystic Snake, Trygon Predator, Kiora's Follower, Plasm Capture, Voidslime, Simic Charm, these cards are amazing, and that's without getting into the mono-color cards.
I'd also like to throw out some love for "Growth", the combination. The only pure Growth cards we have thus far are Atraxa, Praetors' Voice, and Witch-Maw Nephilim, but boy what cards they are. But the colors themselves are awesome together. G/U's flexibility, W/B's removal, much less other multicolor synergies, access to Abzan cards, Sultai cards, Esper cards. Obviously the mana base gets complicated fast, and it can be hard to handle, but if it works, it works.
2 months ago
I've run a Biovisionary wincon deck in EDH and modern deck and let me tell you, you are going to need some counter spells. It's the only thing that will reliably protect you from boardwipe, removal, and a lot of other hateful things. Get Mystic Snake, Counterspell, Dissolve maybe Plasm Capture (extra mana!). Also, Prophet of Kruphix is banned (RIP, my beloved.) You can replace it with Seedborn Muse and Teferi, Mage of Zhalfir, add Alchemist's Refuge, and Leyline of Anticipation. You're also going to want more mana ramp and card draw. I suggest fetch land creatures like Sakura-Tribe Elder and others like it because you want Momir triggers as often as possible. A late game rampant growth or cultivate is sad when you are searching for answers. Also, relying on non-land permanents like mana dorks and artifacts can leave you high and dry if the board gets wiped, so avoid them. If you must though, consider defender ramp like Axebane Guardian and Overgrown Battlement. They can be explosive with all the copy you have.
Kruphix, God of Horizons is awesome in a deck like this, coupled with Seedborn Muse and Rite of Replication? You'll have everything you need to win and have mana left for a counterspell. Consider tutors like Mystical Tutor to get what you need. But I find massive card draw will help you get there. Reliquary Tower and Library of Leng couldn't hurt either.
Strategically, my basic advice is that the clone approach is slow and will antagonize your opponents as the countdown begins. They'll wipe or remove as soon as they can and beat your face in the process. Making it all happen at once is your best bet. Counters, card draw, mana ramp, flash and untap will help win the game with Biovisionary consistently.
Sorry for the mouthful! Nice to see someone running a similar deck to me. GOOD LUCK!