Mystic Snake

Mystic Snake

Creature — Snake

Flash (You may cast this spell at any time you could cast an instant.)

When Mystic Snake enters the battlefield, counter target spell.

Latest Decks as Commander

Mystic Snake Discussion

Forkbeard on Roon of the Hidden Realm: Transcendent Rhino

2 months ago

Hi Zamutx - I really didn't see any auto includes from Jumpstart and the deck is running nicely as is for now. Noble Hierarch is getting a reprint in Double Masters so that may get added if the price takes a hit.

As for main wincons, complete and utter control of the table is the name of the game. Between the 'control' and 'removal' sections with repeatable effects from the 'ETB x2' + 'blink' categories, you can probably see how it can spiral. DEN soulbound with Mystic Snake is a problem for most. No attack phases ever with Stonehorn Dignitary neuters loads of decks, as does Meddling Mage for general-centric builds. Similarly, you'd be surprised at how many games Lavinia of the Tenth has won me. Bounce an entire board back with Venser, Shaper Savant. All this control makes Venser, the Sojourner's ultimate a legit possibility, usually an auto scoop. Anyway, you probably get the idea here. I will caution that if you're looking for a quick fight, this deck is not the route to take. Games can be lengthy and durdly and that's why I've kept Crater-win in here as a mercy kill option.

smilodex on Ladee Danger's Ezuri | Extra Turns #04

2 months ago

Yes cool to see an Ezuri in action! I also like the Elf subtheme, but why no Priest of Titania instead of Maraleaf Pixie (or Immaculate Magistrate)?? This deck needs more turn 2 ramp. If you play a 4 mana commander, you don't want to ramp for 3 mana you want to ramp on turn 2, because after that you can play your captain on turn 3. Farseek, Rampant Growth, Nature's Lore, Simic Signet & Talisman of Curiosity. Another card which I love in my Ezuri is Mystic Snake, because the Snake triggers Ezuri and to counter something important is always good.

NoSoyYucateco on Copy that, Copycat!

2 months ago

Here are some ideas!

Creatures I would add: Thassa, Deep-Dwelling (She will probably be cheaper when she rotates out of Standard, but she's a natural fit for the deck).

Purphoros, God of the Forge (This card won me so many games with my Riku creatures deck)

Avenger of Zendikar (Also a win con)

Solemn Simulacrum (For repeatable ramp and the bonus draw)

Prime Speaker Zegana (Draw. Even if if you copy and her and sacrifice one she's great)

Mystic Snake (You don't really have counters here. This one costs a lot of mana but it has recursion potential, especially if you add things like Cackling Counterpart)

Woodfall Primus or Brutalizer Exarch are both great.

For instants and sorceries, I would cut your extra turn stuff if it is causing issues with your play group. The untap stuff like Early Harvest can be a stand-in for these, as they practically do the same thing but aren't technically extra turns. Nevertheless they can bother people.

Epic Experiment is hit or miss even in a deck with a lot more instants and sorceries. If you're going for more creatures, this should definitely be cut.

Primal Command might not make the cut (personally, if you want to combo off with creatures, I would pick Shared Summons over this anyway.)

Clone Legion costs a lot and is not consistent. I love this card, but for 9 mana, I want to win the game with some degree of certainty.

Brass's Bounty can probably go. You should be able to ramp in other ways, and this isn't an artifact deck.

I would also swap Explosive Vegetation for Migration Path, because it's strictly better. But personally I would make sure I have Rampant Growth in here before this.

As for Spitting Image, it's fine, but it is going to be on the high end of your ideal mana curve. I'd put in some cheaper clone effects first.

Let me know what you think. It might be time do a revision to the deck and see how things are looking, to get a clearer picture of the direction it's going and what it still needs.

Fillo94 on Now ya see, snow ya don't

2 months ago

Actually if you're playing modern Mystic Snake seems less mana intensive than Frilled Mystic and does practically the same thing

seshiro_of_the_orochi on My snake deck (that title took me two weeks...)

3 months ago

Funkydiscogod: This a great suggestion. I'll keep Mystic Snake out of the deck, but Arkbow is a perfect fit. Thanks a lot.

Damlec on YAROK, the Panharmonicon King ¤

3 months ago

Last update :

cc fmastrome2008

Davinoth on

3 months ago

     draconos: Thanks for viewing! Generally speaking this deck wins by giving Animar Flying/Trample/Some form of evasion and winning through Commander damage. To say I have "alot of cheat into the battlefield effects" isn't really true. Three creatures with Cascade and Auspicious Starrix. You could argue Etali, Primal Storm as well, but on top of being a great body to Mutate, cheating cards into play from each players deck is definitely worth losing a Mutate proc. It has happened a few times where a creature I would've preferred to mutate was cheated into play, but definitely not so much that it's slowing me down. Being that the deck is more than 40% creatures I've not really had a problem ramping up Animar, either.

     While perhaps I don't have the most powerful cards in the 99, this is my newest deck and will continue to get stronger over time, but to say not a lot of power is being made isn't really correct, either. Any of the higher cost Mutate creatures with Rhox, Hydroid Krasis, Etali, Primal Storm or even Majestic Myriarch can be a win condition.

     Voidslime is a card I'm considering as well as Frilled Mystic and Mystic Snake. =)

zephyr_chang on Flash Dance

3 months ago

Creatures are generally small, which would not be a problem if you can keep the opponent's board clear through bounces/counterspells/removals. Problem is, you only have 4 bounces Brazen Borrower, 3 counterspells Mystic Snake, and almost no removal (other than Ice-Fang Coatl, and I don't think you are running enough snow permanents to activate deathtouch all the time). So it might be tough to get through once opponent lands a blocker or two. You will need your draws to line up very nicely. Theoretically you can return some cards to your hand with Whitemane Lion and Quickling and Jeskai Barricade to cast them again, but that would be turn 3 at the quickest, and sets your tempo back.

I also don't think Omen of the Sea is strong enough for Modern outside of a control shell. Maybe you should play some 1-CMC cantrips instead? The 2-drop slot is too crowded and you have no 1-drops, which is also quite odd for a tempo deck.

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