Mystic Snake


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Commander 2015 (C15) Rare
Modern Masters 2015 Edition (MM2) Rare
Time Spiral "Timeshifted" (TSB) Rare
Apocalypse (APC) Rare

Combos Browse all

Mystic Snake

Creature — Snake

Flash (You may cast this spell at any time you could cast an instant.)

When Mystic Snake enters the battlefield, counter target spell.

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Mystic Snake Discussion

hkhssweiss on Roon of the Hidden Realm

1 week ago


Have you thought about using cards like Wargate? It's a card that can be useful at any point of the game. Especially if you use a lot of flicker effects you can pay x=3 grab it back with Eternal Witness, grab it back with E-Wit, use it again to tutor out for something else. Favorite Bant card of all time.

Some additional cards that can be cosidered:

Hope these help!

I_TappedWrong on Muldrotha - Ain't nobody got time for permanents

4 weeks ago


you could do the creature version of the isochron... just add Seedborn Muse and Mystic Snake or Venser, Shaper Savant... you already have Deadeye Navigator in the deck...

Bjornis on Muldrotha - Ain't nobody got time for permanents

4 weeks ago


Stumbled across your deck as I was looking for ideas to improve my sidisi deck. Looks good, but I have some suggestions for you consideration.

You really should include some cards with dredge. Golgari Grave-Troll, Golgari Thug, Life from the Loam,Dakmor Salvage, or Stinkweed Imp. Also Stitcher's Supplier and Hedron Crab can get you a lot of cards in our graveyard efficiently.

Also ramp up your control game you should definitely add Mystic Snake, which locks your opponents out of the game with dead eye navigator.

As for cuts, I'd consider taking steps to lower the curve such as: Noxious Gearhulk, which seems inefficient compared with the Chupacabra and Nekrataal. The primordials seem slow and don't match your game-plan as you are not milling your opponents. And as far as I can see there are not any combos to fetch with Protean Hulk, which is why he usually gets a spot in commander lists.

rockleemyhero on Bant Creature Tutors

1 month ago

Oops... ignore my post. Didn’t finish reading yours lol. The answer completely depends on your decklist. GSZ is amazing but only works if you have targets that are important to your gameplan, specifically getting you ahead on board or winning. CoC works well with instant speed answers such as Mystic Snake. EE can be insane in the right deck, depending on the general, your tutor targets, and your meta (ie how many counterspells are around), and wargate is probably the worst of the bunch because of the speed and color requirement. But again, all of this depends on what your deck looks like and your unopposed, winning game plan.

wallisface on UG planesblink

1 month ago

Not to try and steer you in any particular direction, but I feel if I were building this deck i'd be doing something like. It probably looks quite a bit different to what you're actually after, but might give you some more ideas to play around with.

3x Judge's Familiar

3x Augury Owl

4x Coiling Oracle

4x Gilder Bairn

3x Harbinger of the Tides

3x Rishkar, Peema Renegade

3x Mystic Snake

3x Nulltread Gargantuan

4x Metallic Mimic

24x Lands

4x Animation Module

4x Paradise Mantle

4x Turn to Mist

2x Illusionist's Stratagem

3x Kiora, Master of the Depths

3x Kiora, the Crashing Wave

2x Nissa, Voice of Zendikar

Some reasoning behind what I've done: Mystic Snake and Nulltread Gargantuan seem good but having 4 of each seem a bit too many. Tempest Caller seems to me at least like a pretty poor 4-drop (considering this turn you'll want to be either dropping a walker or holding up counter-magic). Metallic Mimic is great and combos with Animation Module greatly (if you name servo) for as many servos as you can afford each turn. Also helps spread around some love - though you could also name Druid, Snake, or Bird for a degree of value. Rishkar, Peema Renegade seems like a great include to give you the ramp you will soo badly need. I didn't think Elvish Pioneer cut the mustard so I ditched him. I threw in Judge's Familiar instead as it seems to give you more control options, and slow your opponent down.

Paradise Mantle seems great for this deck as not only giving you some easy mana ramp for creatures that you don't really want to be attacking with, but also gives Gilder Bairn a free way to tap without needing to attack!

Your existing instants seemed a bit slow so I figured Turn to Mist could be more useful as far as costing less mana, but also being able to be used on opponents creatures in times of need. as a backup, 2 copies of Illusionist's Stratagem will give you some late-game card draw. Finally I added a 3rd Planeswalker to the mix (reducing the others down to 3-ofs each) so that you have better odds of having multiple walkers down at a time. Nissa is also great for pumping the army while also creating blockers for stall. I think ideally there'd just be 2 of each Kiora, to make way for 2-of a 4th walker, but not sure which one fits the theme best.

greyninja on Eldrazi in the Elements

2 months ago

I hear ya; Animar can be tough to hit and actually stick to the 'field. When I first built it I was ruined by mass creature destruction again and again (Day of Judgment, etc), Counterspells are always a problem, and red/blue have enough burn/bounce/steal to ruin your day

Here's a pile of ideas. Venser, Shaper Savant, Mystic Snake, Draining Whelk, Heroic Intervention, Elgaud Shieldmate, Archetype of Endurance, Asceticism, Glen Elendra Archmage, Stratus Dancer, Teferi, Mage of Zhalfir, Cavern of Souls, Gaea's Herald, Prowling Serpopard, Tajuru Preserver, Soul of New Phyrexia, Temur Sabertooth, Deadeye Navigator, Cyclonic Rift, and of course your own Counterspell package ;D

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