|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Mirrodin Besieged (MBS)||Mythic Rare|
|Mirrodin Besieged: Phyrexia (MBP)||Mythic Rare|
Combos Browse all
Creature — Sphinx
Whenever an opponent draws a card, you may draw two cards.
|Have (6)||, Forkbeard , KillDatBUG , brokendwarf , robbnoble , CampbellStev|
|Want (9)||UnholyFlubber , Weaboorugby , Jeenios , Zyrook , JollyGyarados , LiquidInferno , Harliti , Surymo , thomas1446|
Consecrated Sphinx Discussion
2 days ago
I love this deck. I do have some thoughts, one you don't have a lot of removal spells or creatures. So I was thinking stuff like Solemn Simulacrum Cause it ramps you or draws cards. Maybe some other creatures that help you draw cards like Howling Golem or Consecrated Sphinx
6 days ago
Alright lets break down your deck and take a peak.
Nothing too crazy with your land base. I'm not wild about the "two or fewer" lands, or the "two or more opponents" lands, but they work inside an EDH pod. Two or fewer is worse in my opinion. Forbidden Orchard is a card you should definitely consider, Gemstone Caverns as well. River of Tears is not reliable and I'm not a fan. Obviously the original Duals will serve you well here, but those are $$$.
Looks like your land base is trying to run High Tide as well as Tainted Pact . Those cards unfortunately aren't compatible, so you need to choose one package. I think Tainted Pact is a better choice because its a neat A + B with Laboratory Maniac , whereas you don't have a guaranteed outlet for all that High Tide mana. Consider trimming down to just 1x of all your lands, look at one time rainbow lands if you need budget Aether Hub Tendo Ice Bridge .
Simply put, you have too many win cons. Turn the slots from the weaker ones into support for your stronger ones.
Wanderwine Prophets is expensive to cast. It also requires combat damage to a player, meaning your combo is only live as long as you can swing freely. Regardless, its still a strong way to close games. You need to run proper support for reanimating. First, you need to increase reanimation density. Necromancy Apprentice Necromancer Exhume Shallow Grave . Next, you need to ensure you can get your reanimation targets to the graveyard. Careful Study is probably the only one I'd add, although there are certainly more options. Finally, it helps to have extra reanimation payloads in case Wanderwine is unavailable. Jin-Gitaxias, Core Augur and Consecrated Sphinx are both strong enough to cause you to run away with games from card advantage, most likely guaranteeing a win.
Next, Tainted Pact / Demonic Consultation + Laboratory Maniac . I think this is the strongest win condition you're currently running. Important that you pack density of "draw a card" effects to guarantee same turn winning. Make sure to optimize your land base so Tainted Pact is a guarantee!
Mind Over Matter + Azami, Lady of Scrolls is your weakest combo. Its needlessly expensive at 11 mana! The pieces are also the hardest to cast and tutor. The 4 blue in MoM makes it prohibitive sometimes, same with the 3 in Azami. The pieces are also found by the fewest amount of tutors you run, while the tainted pact combo is far more easily searchable.
Dualcaster Mage / Naru Meha, Master Wizard + Ghostly Flicker / Illusionist's Stratagem is also relatively weak. Requires you to hold then dump all the mana during the same turn, and 6-8 mana is not a fantastic range. The cards are also rather weak outside the combo, but not horrible. You can add additional value by getting more ETB creatures or blink effects for combo. Twinflame Heat Shimmer Cackling Counterpart Imperial Recruiter
Looks like you know what you're missing as far as moxen goes. You should also consider running the Signet cards, gives reliable ramp that avoids land hate. Also adds artifact density for when you get that Mox Opal . Wayfarer's Bauble is bad and should be cut.
You are lacking some card draw that would help you. Dark Confidant Mystic Remora Rhystic Study . Sensei's Divining Top works extremely well with fetchlands and would provide value here. Top would also allow value wincons to be inserted like Dramatic Scepter or Paradox Engine . Kess, Dissident Mage gives massive value here and helps you escape from grindy mid games against other control decks. Wheel of Fortune and Timetwister will obviously help here, but are $$$. Windfall is extremely strong as it neutralizes opponents who get massive card advantage early in the game, or helps you after you dump a fast hand.
Interaction and Removal
Pyroblast is worse than REB and you shouldn't run it. 13 counterspells is certainly too high, you can also cut another. You currently run three spells that can deal with a resolved enchantment, Chain of Vapor Galecaster Colossus and Venser, Shaper Savant . A Rule of Law or Arcane Laboratory that has resolved ends your game. Galecaster is pretty low value and should be removed. Dismember both hits for a lot off of Ad Naus and costs a lot on your Ad Naus to be low costed to cast. You should swap it out for a sweeper like Pyroclasm or Earthquake , you already have strong targeted removal. Abrade is the exception, and should be added due to its flexibility.
You are definitely on the right track. Cast a critical eye towards anything 3+ CMC, as those greatly rob your Ad naus and are harder to cast. Archaeomancer and Galecaster Colossus specifically stand out as removes. Test out a few different Grixis flavored wincons and see which one feels the best based on the paper cards you have. Take a peek at Kiki Jiki + friends, as well as Isochron Scepter + Dramatic Reversal . Kiki fits into reanimator, and dramatic scepter is extremely easy to slot and assemble. Test out Dualcaster/Meha with additional combo payoffs, because there are quite a few that let them combo off. Your deck is currently at a point where you need to start greatly considering card quality and slot intensiveness. The fewer slots, the easier to cast, the more the pieces have value alone outside the combo, the better. You also need to start considering the hate pieces other decks are going to run. How do you handle Torpor Orb for example?
1 week ago
Congratulations for your deck! I like the idea of cloning stuff, and I am still trying to find a build that works. If I can give you a hint, prefer cards that can clone any creature on the field over the cards that can only clone your creatures (everyone should have a Consecrated Sphinx , right? Not only your opponent).
I don't feel like would help you much with cloning. The best (and maybe only) white card that refers to cloning is Mirrorweave .
If you look at https://edhrec.com/themes/clones, you will see that almost all clone effects are blue: Clone , Vizier of Many Faces , Gigantoplasm , Vesuvan Shapeshifter , Body Double , Mirror Image , Supplant Form , Blatant Thievery , Clone Legion , Mirror Match . If you want to copy spells aswell, Insidious Will , Swarm Intelligence and Spelltwine are there for you.
gives you Evil Twin and all black tutors and removal.
gives you Altered Ego , Progenitor Mimic , Spitting Image and all of green ramp and removal. For me, it is the best color to splash on a blue clone deck, because it also allows the Biovisionary alternative win-condition.
As long as commander suggestions are concerned, here are some ideas:
Riku of Two Reflections is the go-to clone commander. He has all the relevant colors for cloning (), but he is crazy expensive at 20 dollars, so it might be good to consider other options:
You can have Keiga, the Tide Star as your commander. This way, you can clone him and let the copy Keiga die to the legend rule. When the Keiga copy dies, you can steal an opponent's creature, while still having the original Keiga.
You can have Brudiclad, Telchor Engineer as your commander. He is a win condition by himself, giving tokens haste and making all of them bigger. Red gives you a lot of token generators: Brass's Bounty , Flameshadow Conjuring , Storm the Vault Flip among others. Imagine creating a token copy of a Kokusho, the Evening Star , then turn all your tokens into Kokusho, then sacrificing all them to the legend rule, then draining all your oponents for lethal. Great value!
You can have Tatyova, Benthic Druid as your commander. She doesn't refer to a clone strategy, but she gives a lot of card draw by just playing lands (your hand will always be filled). You can clone Rampaging Baloths and Avenger of Zendikar for a massive win. Also, you have access to all the blue-green clones and the Biovisionary + Rite of Replication combo.
If you want to use altogether, you might consider Yidris, Maelstrom Wielder or Kynaios and Tiro of Meletis . Yidris allows you to use Evil Twin and all the black removal. Yidris also increases the value you get from playing spells by cascading into other spells. // K&T, on the other hand, gives you card advantage and makes you less threatening while you build your board. White also gives you access to great boardwipes ( Austere Command ).
All in all, good luck in your deckbuilding and have fun!
1 week ago
2 weeks ago
Trophy Mage will find your crucible of worlds. I think your ramp package already looks good. I think index could be cut. Even though it is an even cost card I would still highly consider Consecrated Sphinx to go with the rhystic study. can also cut counterspell if you can afford Flusterstorm . +1'ed as you clearly have a pretty cool deck.
2 weeks ago
Also, why not Consecrated Sphinx , card draw + more kefnet triggers seems pretty good.
1 month ago
- Mono-White, I love sweepers and stax and efficient removal for all permanent types... and tokens, and lifegain?
- Selesnya, Now add ramp, more lifegain, more tokens, better finishers, pump, more removal (non-creature specifically), more hate/stax ( Gaddock Teeg ), and card draw?
- Esper, ake white, but add more lifegain/removal/stax ( Chains of Mephistopheles ) /tutors from black, then add countermagic, more stax ( Back to Basics , Land Equilibrium ), and card draw from blue?
Consecrated Sphinx occurrence in decks from the last year
Commander / EDH:
All decks: 0.07%