Consecrated Sphinx

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Mirrodin Besieged (MBS) Mythic Rare
Mirrodin Besieged: Phyrexia (MBP) Mythic Rare

Combos Browse all

Consecrated Sphinx

Creature — Sphinx

Flying

Whenever an opponent draws a card, you may draw two cards.

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Consecrated Sphinx Discussion

chirz2792 on What’s Yours is Mine (suggestions pls)

5 days ago

Just so you know, looking at your maybeboard and Grand Arbiter Augustin IV, Mirrorweave, Vexing Shusher aren't legal because they're outside of your commander's color identity. Vorinclex, Voice of Hunger, Consecrated Sphinx, and Genesis Wave might be fun though.

Profet93 on Talrand, Token Summoner

1 week ago

EddCrawley

I love seeing another Talrand user. The deck looks pretty good. +1 from me. A few suggestions...

  1. Capsize Win condition that is very useful, especially late game.

  2. Force of Will and Mana Drain. You seem like you have a big budget

  3. Memory Lapse goes well with isochron scepter and is a hard counter for 2

  4. Misdirection and Pact of Negation because the blue player is still a threat even when he's tapped out ;)

  5. Muddle the Mixture as a nice counter. Can also be a tutor which is very useful in mono blue. Speaking of tutors, Mystical Tutor might be another option to consider

  6. Remand, Rewind, Swan Song. Telling Time, and Twincast are all nice options as well.

Your avg CMC seems a little bit high, so adding cheaper counter spells will allow you to counter something when it matters most.

  1. Blatant Thievery is a great card for multiplayer

  2. Temporal Manipulation and Time Warp are useful because you have talrand out, cast it, get a drake, do whatever, end the turn. Then have another turn to play a land (blue's way of ramping) and the drake you casted last turn with the extra turn can now attack.

  3. Back to Basics and Overburden help slow your opponents down (Note: overburden won't trigger on your tokens so thats good). Moreover, you have too many creatures for a talrand deck. I can recommend some options of what to take out (creatures and others) if you like.

  4. Speaking of creatures, while we don't want to have to many in the deck, some are worth their weight in gold such as Consecrated Sphinx, Snapcaster Mage (can be reused with Riptide Laboratory, which can also be used for talrand) and Torrential Gearhulk

  5. Ramp. There are a lot of options, some of which you already have. One I like in particular is Sky Diamond because it allows Talrand to come out on turn 3.

I don't know your budget/meta/competitive level but if you want more ideas, feel free to look at my deck Tisk Tisk Talrand.

hardhitta71194 on Mizzix edh

1 week ago

Yeah I can cut down on creatures as well as add some stuff like Lightning Greaves to help protec.

I would love a JTMS and Consecrated Sphinx but they're above my budget. Lol

Banefire and Burn from Within are my favorite X spells.

3InchMeatMonster on Mizzix edh

1 week ago

i would say cut all creatures that dont help you cast more instants and sorceries. mizzix is really all about the spells. maybe add x damage spells for infinite mana dumps. im a personal fan of Repercussion and Blasphemous Act win con. i would add Consecrated Sphinx and Rhystic Study. i would say Jace, the Mind Sculptor would be a good fit.

Necro on Kneel before Atraxa

1 week ago

I know, i need Life from the Loam. And i need, at first, too missing fetch lands :D Academy Rector - im not sure, if this is necessary card to Atraxa. When opponent exile it or return to hand, it makes nothing. And tutor to the battlefield when he/she died? I havent enchantments with high CMC. Its good for Pernicious Deed and Rest in Peace, second is important for tutor. I will think about it.Spike Weaver - i must say, i have sometimes problems with second same color mana in mana cost. And that is reason, why he is not any longer in deck. But with trim deck, i can test him in next game. I wanna add more counterspells, but i am limited by maximum 100 cards. When i add someting, i must remove someting :D :D Fastbond + Zuran Orb is very nice combo. In Atraxa i dont maybe need Orb :D :D I am just joking :D Maybe in future, when i dont know what do with money...

Shapers' Sanctuary is in testing from Ixalan cards. It is draw effekt on permanent for mana. Yes, i need creatures for profit this, but who of my opponents dont wannna kill my mana creatures...Consecrated Sphinx is, as i write in Description, just draw effect in mid or late game. It will be replaced for Gaddock Teeg. I hope, before Christmas tournaments...Pull from Tomorrow - i dont think about remove it. It is very good. Draw X and discard only one. Much better than Blue Sun's Zenith.And Retreat to Kazandu? I think about his end in this deck. +1/+1 counters arent necessary and 2 life in landfall can replaced by Zuran Orb. Especially when i can use orb in infinite combo...

goblinguiderevealpls on Nekusar's Wheels of Death

2 weeks ago

hello fellow grixis/nekusar mage!

you're deck looks pretty standard, if you want to see a budgetless competitive nekusar, check out my cEDH nekusar primer

ive been playing him since print and he is my pet deck!

first things first. Nekusar is, very obviously, a wheel commander, this means 3 things, that he is very heavy on noncreature spells, and thus weak to creatures, he draws a lot of hate, and thus giving opponents free card advantage/draws into answers is usually counterintuitive, and due to him being grixis wheels, you want a LOT of self-draw to draw into combos and MINIMAL Howling Mine effects

i would strongly recommend keeping your creature base smaller and draw/tutor focused, as creatures are all but disposable in a spell deck, and your planewalkers are extremely fragile,so the only one you get value off of the usual single activation before death is tezzeret, and you need a LOT more creature hate to stave off combat damage that nekusar is weak to

notable draw/utility you're missing

Notion Thief

Consecrated Sphinx

Kozilek, the Great Distortion

Trinket Mage

Snapcaster Mage

Dark Confidant

Kess, Dissident Mage

Scroll Rack

Sensei's Divining Top

Necropotence

Rhystic Study

Mystic Remora

Phyrexian Arena

cards like Forced Fruition give your Opponents the cards they need to remove damage like nekusar or underworld dreams ans get more free cards, while the above cards only give YOU the draws so you can draw into combo engines like dream halls to win

secondly, you need a lot more creature hate

notable missing mass creature answers:

Damnation

Evacuation

Toxic Deluge

Deadly Tempest

Rakdos Charm

AEtherize

Cryptic Command

any further questions about the best commander in edh, feel free to reference my primer list or message me :)

4 lyfe

Teufell on My dragon commander deck

3 weeks ago

Came here from your topic.let me try to help you out, i am not the best players, but I am currently trying to improve a dragon tribal.

Well, in your place I would consider removing: Consecrated Sphinx - It's just too heavy for your deck and you can always get something better. Besides, I think your heavies should be your dragons. You won't reduced the cost of the sphinx as much as you will of your dragons.

Kaalia of the Vast is good in her own deck. Of course, there may be a good alliance between her and UR, but she won't be as good as UR here. You can swap her for something better.

In your place, I'd remove the some of the artifacts. Why the swords? You are gonna use too much mana already to cast the dragons. You could add Mana Echoes and Ramos, Dragon Engine for some value.

Celestial Dawn is better for Sen Triplets. It can work, but, again, you could be using the mana to cast a dragon or to counter something that would harm your dragons.

You chose some powerful cards, too powerful with no synergy with each other. Many of them CAN WORK, but you will feel how hard it will be for you to cast them.

My advices are:

-If you have all of these cards, try playing the deck. See how it works for you.

-Check out other people's decks, it may come in handy.

-Something you lack a lot in this deck is RAMP. You put so many artifacts in it that you left no room for the lands. In a 5-color deck, land balance and ramp are the most important thing. Kodama's Reach and the likes of it are what you need.

-If you can't afford expensive lands such as Tundra, check out cheaper lands such as Azorius Guildgate they are great to start with.

That's it for now, if you need further help I will be back.

Avulth on Avulth's Jhoira of the Ghitu

3 weeks ago

@Pachuca While I don't think Arcanis the Omnipotent is a bad choice, I think it fills a role more like Consecrated Sphinx in that it doesn't draw you cards on the first turn you hard cast it and it's likely going to cost a lot more than Treasure Cruise. The reason I prefer Consecrated Sphinx is that it costs one less blue (my mana base is sometimes restrictive) and it can draw you control options before your next turn. It also calls for a response sooner than Arcanis the Omnipotent does. In a slower environment or in 1v1 games, Arcanis the Omnipotent might be more value, but it'd probably still be worth running other card advantage options as well.

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