Worldly Tutor

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Worldly Tutor

Instant

Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it.

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MIR

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Worldly Tutor Discussion

CardTyrant on ARK, Magic Evolved

10 hours ago

I understand. I would run a few more dinosaurs. In my deck I run 27 dinosaurs. I don't run any of the "old" dinosaurs, I just run 27 dinosaurs from Ixalan. I don't really like any of the "old" dinosaurs that they changed to dinosaurs-beasts or dinosaur-lizards.

An artifact that I run in all my 3+ color decks is Chromatic Lantern. It really helps with color fixing. Herald’s Horn is a great tribal card. It makes the dinosaurs cheaper and lets you draw your dinosaurs.

I don't run a lot of top deck manipulation, but it's good with Gishath. I run Congregation at Dawn and Worldly Tutor. I would run Scroll Rack but I don't know what card to take out. To get cards out of your hand, cards like Hunting Grounds or Lurking Predators are great cards.

Combat tricks like Double Strike and extra combat phases are nice. I like cards like Berserkers' Onslaught, Rage Reflection, and True Conviction. Aggravated Assault and Savage Beating are nice too.

Starsky2814 on A Michael Bay Film, Omnath: Age of Explosions! v3

1 day ago

Mycosynthlithium, let me know which deck plays out better.

Balaroth, I use to run both cards in a previous version. I think I cut Vorinclex, Voice of Hunger for Rampaging Baloths for other ways to produce large amounts of tokens, in case Omnath was being shutdown. I cut Green Sun's Zenith for Worldly Tutor to get a turn 2 Lotus Cobra out, so I can get an early turn Omnath.

NoNeedToBragoBoutIt, I use to run Chandra's Ignition, but cut it for Descent of the Dragons to give myself some 4/4 fliers for protection from the unfriendly skies.

feyn_do_alduin, If only Tyrant of Discord was all opponents rather than target opponent then it would be an auto-include for me.

Crawarc, I would include both Mind's Eye and Seer's Sundial if you have the room for both. The more draw engine cards you have the better for Omnath. I would advise against cutting Elemental Bond, it is such an easy card to abuse draw from with the many elemental tokens being produced.

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

1 day ago

Shadow12721

In full disclosure I've never played against that list or one quite like it - but typically the crux of Meren's power is how you choose to mulligan and which lines of play you seek out in your first few turns. In other words, a generic "good hand" and luck of the draw will often not serve you well, as opposed to thinking very critically about your opponents' weaknesses and proactively seeking out the best ways to address their individual strategies.

For example, some games against certain lists I ignore all else and look for Null Rod ASAP, because the disproportionate advantage it provides vs. artifact combo / ramp (i.e. Rashmi, Eternities Crafter combo) is simply so strong that every other line of play is just not worth it in comparison. On the other hand, against something like Yisan, the Wanderer Bard it is usually crucial to find removal or a boardwipe as soon as possible. So, your opening hand / mulligans / early tutors should reflect the line of play you believe is most likely to win you the game (again, a generic "good" hand will usually be the incorrect choice - it needs to be "good" for the specific matchup)

Initial impressions looking at the Ramos list:

  • Our average CMC is far lower, our 0 and 1 drop count is far higher, and we run many more mana dorks than the opponent. Thus, the problem is probably not speed - we should accelerate much harder out of turns 1-3 than Ramos by virtue of this alone. Therefore, the problem must lie with the line of play after the opening turns (as opposed to playing against some combo lists, where matching speed with speed is the crux of the issue)
  • Ramos' average CMC is high and creature count is relatively low. Its nonland mana source count is also relatively low. This tells me that Winter Orb, Tangle Wire, Nether Void, and Thorn of Amethyst are high-value early game plays. These drops are absolutely priority number one against high-CMC decks as they single-handedly destroy their tempo.
  • Being 5 colors and lacking much artifact and creature mana production, a fast Contamination lock would be very problematic for that pilot and may possibly simply win us the game. If you have Meren out and a tutor up, it's probably safe to just go for this right away, given the lack of spot removal in Ramos.
  • Ramos packs a lot of planeswalkers and fairly little creature removal. Planeswalkers tend to be over-costed if you can activate them only once... this, combined with the lack of creature removal means we are probably safe to swarm out with creatures and simply attack / destroy them ASAP. Therefore, we can overextend a bit in order to keep the opponent's board presence from blowing up too much. Assuming we have tax effects in play as well, it should be possible to more than keep up with the opponent's rate of dropping threats.
  • Ashiok, Nightmare Weaver is not something I would spend deck slots to address. Losing a few cards off the top doesn't affect our board, doesn't limit our draws, etc. and your opponent should only get 1-2 activations off before this dies. The likelihood it exiles exactly the right silver bullet at exactly the right time is small enough that I'm not worried about it from game to game - especially if you are playing multiplayer.
  • Ramos seems to play high-value enchantments to accelerate hard and enable high-value plays. Therefore, flexible spot removal or creatures with "destroy-enchantment" effects are going to have increased value here. Tax effects still take preference in the early turns, since locking your opponent out BEFORE he drops enchantments is prefereable. But, given there are 10 high-value enchantments in the list, it's worthwhile to pack at least one answer to enchantments (using Survival of the Fittest, Worldly Tutor, etc).
  • On the other hand, creature removal is OK but probably not the right play to seek out ASAP as many of Ramos' creatures have ETB effects or haste so we can't address them quickly enough - and it doesn't slow down their gameplan enough. That said, as you reach the mid-game a Grave Pact with instant-speed sac outlets gives you great power to address Ramos as he hits the battlefield (but, at this point you should already be ahead).

In summary, we are much faster than this list and it at least appears to me that bogging him down in the opening turns of the game would give us plenty of time to setup a lock or establish fantastic board advantage.

Was this a 1v1 game or multiplayer? If multiplayer, did the rest of the table not use any removal?

Master_Of_Obscure_Blue_Spells on selvala stax

2 days ago

Mindcensor cushions the following:

Fetches (OG zend, Evo Wilds, Myriad Landscape

Zur decks(one of the top EDHREC commanders)

Hard tutors (Enlightened Tutor, Mystical Tutor, Demonic Tutor, Gamble, Worldly Tutor(all EDHREC popular cards except gamble)

Ramp (Rampant Growth, Cultivate etc(in most played EDHREC cards)

Funny with Path (think about it)

You should run Ghost Quarter too, which can become a strip mine with Birdman on the field.

He really gets better against more expensive decks, and, judging by your list, your meta has money (foil Wasteland? WTF?). I also thought of a few more things:

Crucible of Worlds (You know why it's good, you're running Ramunap Excavator)

Artisan of Kozilek triggers on cast, so it's unconditional recursion that gets past Gryff and Orb. It's also a 10/9 annihilator 2 beater, which is pretty great by itself anyway.

A early game token fountain to put the pressure on is always nice to. Black has Bitterblossom which is pretty good, but for you I'd certainly recommend Master of the Wild Hunt. It's a relatively unknown card, but with a Sol Ring on T1 you can have 2/2's every turn from T2 onward, and the Hunter has built in instant speed removal. Sign yourself up.

Oh yeah, and Mask of Memory in creature-based stax. All day everyday with Mask of Memory in creature-based stax.

Frank_Glascock on Food Chain Tazri

1 week ago

Shaper, what got cut for Gilded Drake? The change log at the bottom says Worldly Tutor but I thought that was already removed.

KALE434 on Omnath, Locus of Beatsticks

1 week ago

I would suggest that you should at least try Nykthos, Shrine to Nyx and Voyaging Satyr combo as-well maybe adding some creature Tutor's like Worldly Tutor,Birthing Pod, Woodland Bellower or Yisan, the Wanderer Bard.

ZurBlue on Freyalise, Llanowar's Perfection (Competitive)

1 week ago

Thanks for the suggestions multimedia

you might be on to something with Regal Force, i'll have to do some play test with him.

not so sure about Eternal Witness. the card is no doubt extremely good, and can help by getting my Priest of Titania back ect. I'll keep it in mind when I tutor. If she were an elf it would be a no brainier, I've been in the fence for a while.

while Concordant Crossroads is a must include in 90% of elf decks, if it doesn't set you up to win, or win you the game that turn it will make it easier for my opponents to kill Freyalise, Llanowar's Fury. this is another card I've been on the fence about, and has been in the deck in previous iterations.

I've honestly never been a fan of Worldly Tutor, I should probably give it a chance though.

I completely agree with Cavern of Souls and it would be in the deck if not for the price :P.

Yavimaya Hollow is good but i'm not sure I'd be willing to take out Eldrazi Temple for it. Maybe it could replace Homeward Path since Freyalise, Llanowar's Fury can disenchant most attempts at stealing my creatures.

thanks! you've given me a lot to think about!

multimedia on Freyalise, Llanowar's Perfection (Competitive)

1 week ago

Hey, looks good, +1

Here's some suggestions:

  1. Regal Force can replace Shamanic Revelation because it's a creature; it can be tutored for with any number of creature tutors. Revelation can't be tutored for.

  2. Eternal Witness is missing. She's a staple in green decks because she's a creature she can be tutored for and is great with both Fauna Shaman and Survival of the Fittest. She can replace Crushing Vines, Seeds of Innocence or Greenweaver Druid, much more impact.

  3. Concordant Crossroads has already been suggested. It lets you go nuts with mana Elves the turn it's played for only one mana. It can replace Crushing Vines, Seeds of Innocence or Search for Tomorrow. I don't think you need a land ramp spell here. If you can't suspend Search turn one it's completely lackluster for three mana. If you want a land ramp spell Nature's Lore is much better.

  4. Worldly Tutor can replace Crushing Vines, Seeds of Innocence or Primal Command. Primal is pretty mana expensive for what it does here because it doesn't put the creature you tutor for into play. At one mana instant Worldly can tutor for Priest of Titania or Ulamog that alone is worth it and seems much better for your strategy.

  5. Cavern of Souls and Yavimaya Hollow. I think these utility lands can replace the Eldrazi lands because you don't really need the cost reduction of the Eldrazi because mana is not a problem where as Cavern can protect Elves from counters and Yavimaya can protect a creature from removal or board wipe.

Good luck with your deck.


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