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|Classic Sixth Edition (6ED)||Uncommon|
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Worldly Tutor Discussion
TheFanatic on Grunn
17 hours ago
Looks really fun! One thing I note with this list is that your land really count is really high given the amount of dorks and land ramp you have access to. I think that you can easily go down to 35, and probably even less. I'm also a little wary of how few ways there are to give Grunn some kind of evasion. Maybe something like Loxodon Warhammer is in order.
Some other suggestions for changes:
Worldly Tutor would be great if you get get your hands on one.
Heroic Intervention is worth thinking about since you are weak to board wipes.
Evolution Charm could provide some good utility.
Life from the Loam would be good, and could become great if you max out on cycling lands.
Karametra's Acolyte , Somberwald Sage , Boreal Druid , and Priest of Titania (!!) are all dorks I don't see here. Somberwald is probably the worst of those, and Priest is probably the best given your fairly high elf density. You may want to replace your worst 4-mana land ramp spells with these cheaper dorks.
I'm not sold on Unstable Obelisk , Moss Diamond , or Mind Stone here, since they don't play well with your landfall backup plan and they don't provide a body to attack/block with. You could probably replace them with some of the dorks I listed above.
World Breaker is reaaaaallllyyy slow, and you don't have a way to sacrifice it. It might be a good cut.
Ulvenwald Hydra might be too slow. You already have a million land search effects, so it feels unnecessary.
Wood Elves seems like it could be cut. It just doesn't seem great since you have no way to trigger the ability again.
1 week ago
Just noticed that you have 2 Worldly Tutor . What card do you think should fill that slot?
2 weeks ago
Have you considered tutors such as Worldly Tutor and Mystical Tutor , which might help the consistency of your deck? Nimbus Swimmer , Prime Speaker Zegana , Spearbreaker Behemoth , Murkfiend Liege and Beast Whisperer might also be good for this deck. Also, you might want a better manabase with Breeding Pool , Misty Rainforest (if you have the budget for it), and Hinterland Harbor .
2 weeks ago
Hey, saw your forum topic asking for help.
These colors can take great advantage of Protean Hulk and Reveillark with Flash . Not with infinite combos which you don't want to play, but as value creature engines. Creatures such as Karmic Guide , Phyrexian Delver , Body Double , Phyrexian Metamorph , Phantasmal Image can reanimate or copy Hulk or Lark. Viscera Seer and Carrion Feeder are one drop sac outlets; one CMC is helpful when you can only search for six CMC of creatures with Hulk.
For your budget there's five cards that I suggest you play whatever direction you choose to go (one you're already playing):
These five cards are amazing repeatable draw or ramp in multiplayer Commander. These colors are great for tutors. For your budget consider adding these cards:
When you get to the phase to add lands and more ramp consider:
I think Talismans are better than Signets since you can use a Talisman to make mana the turn you play it without needing another mana or land. Consider Talisman of Progress , Talisman of Unity and Talisman of Dominance ? If you're planning on playing ABUR Duals, Shock lands, Battle lands or combination of these then consider adding Farseek and Nature's Lore ? These two drop land ramp spells are helpful to search for and put a dual land onto the battlefield.
Good luck with your deck.
2 weeks ago
Board wipes are death to strategies with Edric or Tymna therefore my advice is to include a lot of creatures/counterspells that can stop or slow down board wipes.
- Selfless Spirit
- Gaddock Teeg
- Thalia, Guardian of Thraben
- Mausoleum Wanderer
- Hope of Ghirapur : only stops one opponent from playing a board wipe.
- Arcane Denial
- Unified Will
- Pact of Negation
- Mana Leak
- Spell Pierce
- Heroic Intervention
Mystical Tutor is helpful to be able to tutor for a counterspell and then draw it thanks to Tymna or Edric. Worldly Tutor and Eladamri's Call are great to tutor for a hatebear to help stop a board wipe or any other creature. Diabolic Intent is a budget unconditional tutor that's good when playing a lot of little creatures. Creatures such as hatebears/mana dorks who don't have evasion can benefit from Wingcrafter . Mirror Entity is another mid/late game way to pump all 1 power fliers or unblockable creatures; nice with Tynma because she has lifelink and Throng because Entity EOT turns creatures into Rogues.
Notorious Throng in combination with Rogues is another potential powerful mid/late game card. Land Grant and Nature's Lore in combination with Shock lands (Pool, Garden, Tomb) can be very helpful when you're trying to keep the manabase land count low. Brainstorm , Ponder , Preordain , Serum Visions are other spells that help to let you keep the land count low, since they can help to find lands.
3 weeks ago
It uses my Trophy Mage line, and my Elite Arcanist line, so I can respect that, but because of the inclusion of the older dead-eye line in the list too, rather than honing in on one, you only can fit in 14 actual answers ( Mystical Tutor , Worldly Tutor , Savage Summoning , Autumn's Veil , and Summoner's Pact aren't interaction), compared to 15 from Soren's list, this seems pretty good, however when you look at what else is missing, you run a ton less card selection, efficient ramp, and your combos actually take more mana.
This is because you use my Trophy Mage line. It is card efficient (very much so in my variant, which uses that line on its own, without cluttering it like yours), but costs a lot of mana to use, requiring a higher land count and cards like Carpet of Flowers , Exploration , Devoted Druid , etc.
My question is what does this do differently that makes it as good?
3 weeks ago
In regards for tuning for competitive play, if going all out the fast efficient mana rocks. The standard usual Mana Crypt , Mox Diamond , Chrome Mox , Sol Ring , Mana Vault should be included. All tutors for consistency ex. Vampiric Tutor , Demonic Tutor , Diabolic Intent , Imperial Seal , Grim Tutor , Enlightened Tutor , Worldly Tutor , and I would also include Idyllic Tutor .
Next would be your main avenue for balancing your combo pieces. You need the life gain, so running all your soul sister effects are priority. I would run pretty much only the one drop ex. Soul Warden , Essence Warden , Soul's Attendant , and Deathgreeter . Both Blood Artist and Zulaport Cutthroat doubles as your win cons when you have every thing set up. You also need to set up ways to proc Ghave when your Carnival is on the field so in goes Ivy Lane Denizen , Elenda, the Dusk Rose , Juniper Order Ranger , and Champion of Lambholt . All of these ones can lead to infinite triggers and than infinite tokens.
Card draw is fairly important, so the usual engines are in ex. Sylvan Library and Necropotence . With having non-token creatures dying, you have them listed but they will also go in, ex. Midnight Reaper and Dark Prophecy . Dark Confidant will also go in with the low CMC curve. Skullclamp will also be an outlet for you as well to draw out your whole deck. You can test it out but Mentor of the Meek can be an outlet as well.
Protection for your combo pieces are important. Riftsweeper should be included and Pull from Eternity only if you are dealing with a lot of exile effects. Silence has always been super helpful, and since there will be a lot of enchantment type effects you can consider running Greater Auramancy in conjunction with Sterling Grove . Sterling Grove also helps tutor for Carnival when needed.
The rest of the cards can be filled with either similar effects, interaction, or advantage.
Now going for your "Carousel" effect with Athreos. For this you would have to go with the infinite mana route, I would be adverse in going this route as it dilutes too much of the "Carnival" route. With the infinite mana you would need to add in cards like Phyrexian Altar , Ashnod's Altar , or Earthcraft in order for you to gain infinite mana. With that as well you need cards that will bring your creatures back to the battlefield or hand, so Phyrexian Reclamation , Corpse Dance , Disturbed Burial can be considered.
There can be probably more things I can think of but accept this short response before I take a more indepth look at it when I not sleepy lolol
3 weeks ago
+1 For a Humans Tribal, Selesnya style and picking Shalai at the helm.
I run a Shalai Tokens deck too, deck link and my recommendations below.
Commander / EDH
SCORE: 41 | 35 COMMENTS | 3313 VIEWS | IN 8 FOLDERS
1) Teferi's Protection , Unbreakable Formation , Eerie Interlude , Ghostway - Board wipes are the nemesis of all creature based, go-wide strategies. So I'd strongly recommending adding some of these in the deck. Formation has the added benefit of granting your army Vigilance if played during your turn. Interlude and Ghostway, protects your Humans from the dreaded Cyclonic Rift . In many games I've played, when I'm able to survive a board wipe/rift, I usually go on to win the game. Interlude can also be used offensively to blink your creatures with ETB effects (e.g. Angel of Glory's Rise ).
2) Triumph of the Hordes - Cause this can outright win you games... nuff said. Brutal, efficient, and friend-losing plays coming up!
3) Academy Rector , Chord of Calling , Eladamri's Call , Worldly Tutor - Tutors are useful. Rector is a Human Cleric so he fit's the theme very well and fetches you one of your key enchantments. He also helps deter enemies from attacking you at times. Chord is awesome for niffy combat tricks. Imagine tutoring for Avacyn, Angel of Hope in response to your opponent's board wipe!
Hope these helps! Do check out my Shalai deck too so we can exchange ideas going forth. Cheers!
Worldly Tutor occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
G/U (Simic): 0.58%
GW (Selesnya): 0.98%