|Commander / EDH||Legal|
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|Classic Sixth Edition (6ED)||Uncommon|
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Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it.
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Worldly Tutor Discussion
2 days ago
I’ve been playing a similar list to this and it’s been much better than I expected. Arcades does draw a ton of hate, and as a result I’ve tweaked it to include Swiftfoot Boots and Lightning Greaves along with Enlightened Tutor.
Another couple additions I made were Angelic Chorus and Trostani, Selesnya's Voice. Both of those have done some amazing work. And then, due to their success, I also added Feed the Pack and Phyrexian Processor. Those last two may not stay, but I’m testing them now. I have once gotten the Feed the Pack and Tree of Redemption combo with Angelic Chorus on the battlefield, effectively doubling my life total and creating a ton of wolves. They were board wiped but the lifegain remained and I ended up winning largely because of it. I am also considering Aetherflux Reservoir as an alternate wincon simply because those two life gainers above synergize so well with all the cheap defenders. This does start to take the deck in another direction, but it works really well for only an investment of a couple cards.
What to take out for all these? Always the hard part, right? It’s hard to say because everyone has different preferences, but I’m not a fan of the cards that pump defense, especially at sorcery speed. So that’s a couple of spots to start. There’s also a couple defenders in your list that I think are just a bit too weak or too much mana for their body. I think Hobby mentioned a couple of those...
I’ll try to get my full list posted here soon for more ideas if you’re interested.
2 days ago
Satyr Enchanter is the new M19 enchantress, and it is really a good choice, I recommend it! +1 on the list, below I will give you some random suggestions!
Journey to Nowhere, Grasp of Fate, Seal Away, Banishing Light, Oblivion Ring, Detention Sphere, Stasis Snare, or Cast Out all ahve ups and downs, but are great at removing a hatepiece while going off, or any real threat on the field!
Cloudstone Curio - Cast an enchantment, bounce another, cycle between two cheap enchantments to draw a ton of cards, great card!
Words of Wind - Cast an enchantment, pay 1, cast trigger to draw off an enchantress, bounce another enchantment, rinse and repeat to bounce every permanent your opponents control, down to their lands!
Excited for the 23rd? A new Commander 2018 Bant Enchantment deck will be spoiled then! a new commander that synergizes with enchantments and doesn't cost 300 dollars like Angus Mackenzie? I hope so!
6 days ago
Ahh, ofc I would miss that obvious part on Hua Tuo, Honored Physician! :p
I believe you are able to react to some part of Vaevictis Asmadi, the Dire single ability with Worldly Tutor/Vampiric Tutor. Thinking that these cards could do this, got me thinking this could work (ignoring Hua not working). Is there a window for such an interaction, or was I misinformed Gidgetimer?
6 days ago
Hey, if you want to make your deck more competitive, Witch-Maw colors are great for combo.
Hermit Druid is a famous combo, in which if you have no basic lands in your deck, you mill the whole thing into your graveyard. With a turn one Forest + Gemstone Caverns or Lotus Petal or something, by turn 2 you can mill your deck.
Narcomoeba will return from the graveyard to the battlefield, and if you play a land Bloodghast will return too! Fatestitcher can return for a single mana if you need it. As long as you have three creatures, you may flashback Dread Return a Necrotic Ooze back to your library, your whole library is in your graveyard, but remember, Phantasmagorian can discard any cards you may have accidentally drawn.
You use Wall of Roots's ability, and get a . Put that mana into Blighted Bat's ability, giving Necrotic Ooze haste. Tap Necrotic Ooze to Devoted Druid's ability, getting , then untap with Devoted Druid's second ability. Tap it again, but this time to Channeler Initiate's ability, and get another mana. Use both Devoted Druid's second ability and Channeler Initiate's ability over and over again to make mana, and put it all into Walking Ballista's ability to put infinite +1/+1 counters on it. Then use Walking Ballista's other ability to remove all of those counters, killing each of your opponents.
Easy win, one card (Hermit Druid), turn 2 win.
Demonic Tutor, Vampiric Tutor, Imperial Seal, Eladamri's Call, Green Sun's Zenith, Summoner's Pact, Worldly Tutor, Eldritch Evolution, Sylvan Tutor, Grim Tutor, Beseech the Queen, and cards of that nature can fetch it up, leading to ~20 "one card combos".
Flash + Protean Hulk also allows you to find Grand Abolisher, Cephalid Illusionist, and Nomads en-Kor, allowing you to win turn 1, if you have Lotus Petal or Gemstone Caverns or Mana Crypt or Chrome Mox or Mox Diamond, a land, and Flash + Protean Hulk, isn't that a fast win!
Other than that, self-mill combo-decks that put their whole library into their graveyard all are able to protect against the likes of Faerie Macabre and stuff of that nature by running Memory's Journey and Deep Analysis and Phantasmagorian, so if they attempt to exile some of your combo, you can shuffle it back into your library, draw it, and discard it all to save yourself! Krosan Reclamation, Think Twice, and stuff of that nature are occasionally run too!
1 week ago
I was very close to picking another Mulldrifter, but there are a number of things that would make me possibly not choose it. Mulldrifter's biggest draw is its Evoke cost that turns it into a Divination that Animar can make even cheaper. If we are just talking about a 5 CMC creature that draws two cards like Cloudblazer then I may hesitate, particularly if it requires two colored mana like Cloudblazer does. At 4 CMC I would be more inclined to included it, but once again I would cringe a little if it required two colored mana (which it probably would at that cost). The double colored mana can be a pain to juggle if you are trying to combo out early. However, if the card said something like "When ~ enters the battlefield, you may return another creature you control to its owner's hand. If you do, draw two cards." I would definitely be looking at putting it in the deck, even if it did have a 5 CMC and required two colored mana.
I ended up choosing the Bond Beetle for a couple of reasons. Bond Beetle is extremely economical for Animar, basically counting as two creatures for 1 mana in just one card. While the Beetle is lacking in terms of utility, having it in your opening hand is like starting with an extra card as far as Animar is concerned. The ability to go from 0 counters to 2 counters for just 1 mana is fantastic, because that lets you go straight to only having to pay 1 mana for one of your tutor creatures and leaves you with mana left for whatever you tutor for. Cast Spellshaper and you'll still have a mana for Worldly Tutor. Cast Imperial Recruiter and that one mana you have left is enough to let you go off with the Recruiter + Phyrexian Metamorph + Shrieking Drake combo. Cast Trinket Mage and you will be able to fetch and cast Skullclamp. And all of that is assuming that you missed your land drop for the turn. If you didn't miss a land drop you would also be able to attach the clamp to the Beetle to draw two cards right away.
Bond Beetle can also set Animar up to be able to win on turn 3, which I think is a really important benchmark for Animar given how fast other decks in the format are. Turn 2 Animar + a Mox/Lotus Petal into Bond Beetle will set you up with all the mana and counters you should need to potentially go off the following turn.
So yeah, Bond Beetle is lacking in overall utility and Animar is always hungry for new cantrip creatures, but I would really like at least one more functional reprint of Bond Beetle for the deck to up its chances of faster combo kills.
1 week ago
Just worked up a list, wondering exactly how this whole tier thing works, CEDH Tier 5 (Just a flash-hulk hermit druid deck) is the list, but the question is, if I can make a competitive deck with any commander, is every commander competitive? is it that a commander like Uril, the Miststalker is bad, because voltron is bad, and he looks voltron, even though I could make a wicked boonweaver list with him as the commander, that could whoops tons of Tier 2.5 lists?
And if the list is really a list based around commanders that not only have the colors required to make a good deck, yet are also supportive of that list, then why is Karona, the False God in Tier 5? Her ability supports an Oath of Druids lists, being able to stack the triggers on your upkeep in a way that you get your Oath of Druids trigger before you get your commander back. With no creatures in your library, Oath of Druids decks yourself. This doesn't win on the spot due to a lack of Narcomoeba and Fatestitcher and Bloodghast, also, this is on upkeep, so you must draw. Memory's Journey to shuffle a Yawgmoth's Will back into the deck, drawing it, and being able to win the game with storming off. In comparison to Hermit Druid combo, it is equally fast (You don't need Karona, the False God if any opponent has a creature, or if you find a Forbidden Orchard), and can be removed with less ease with it being an enchantment. I mean, it is less consistent (no Flash-Hulk or any other support creatures like dorks, and also no Worldly Tutor/Green Sun's Zenith effects), but that is okay, given its power.
So what is this list all about?
1 week ago
I run a Mimeoplasm deck too, and i really suggest you to put Necromancy and Dance of the Dead in the list instead of Beacon of Unrest to reanimate faster. Sylvan Library is a must in a green deck since you're playing a multiplayer format as well as Worldly Tutor and Vampiric Tutor.
Land recursion could be a great addition too with cards like Ramunap Excavator and Wasteland, because only Strip Mine is not enough sometimes. You might also consider putting Necrotic Ooze with his combo into the deck, or try to make more room for some big guys such as Jin-Gitaxias, Core Augur wich helps you a lot against slower matchups.
If you want some suggestions take a look at my Mimeoplasm List:
2 weeks ago
I would take advantage of Omnath’s landfall ability by adding in all the red and green fetch lands.
The deck might also benefit from additional ramp in the form of Birds of Paradise, Fyndhorn Elves, Llanowar Elves, Skyshroud Claim, Three Visits and Nature's Lore. This would be better utilized if you stayed away from lands that comes into play tap so you can ramp early instead of the 2-3 turns later when you could already have your commander in play.