Worldly Tutor

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Worldly Tutor

Instant

Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it.

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6ED

MIR

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Recent Decks

Worldly Tutor Discussion

Odysseus_97 on Kumena will turn you into Simic Slaw

2 hours ago

ZendikariWol: Thanks a lot, i am very happy with the name myself :) I agree, i love LRR and their friday nights, would love to get it more frequently, but monthly makes one appreciate them even more.

Regarding Seahunter I have considered it, as it would be nice with a tutor ability for creatures, without having to run Worldly Tutor or Green Sun's Zenith. Your argument about the possibility of untapping him is a thing i did not consider, maybe that will weigh up for the fact i removed him in the first place, which was i only ran 8 merfolk that cost more than 3 CMC. I haven't gotten to playtest the deck as much as i would like, but hopefully i will be able to test out Seahunter in March or April. If you have something you think one could cut for it, please let me know.

Senomar: I agree on running more counterspells, it would defitnetly improve the deck a lot, being the target is not a big deal for me, as people know i am often a pretty good player with some combos up my sleeves, i build my decks to be able to handle it. My deck runs so fast that it is able to run over the people with the most answers to a full board before they can stop it. I have protection in Steely Resolve which i prefer over Asceticism due to the CMC. But i might include Asceticism if i find the space.

Jungleborn Pioneer: A fine card and fits the purpose you have for it, will also be a good way to generate tappers for Kumena. A creature i could add, and maybe cut Grimoire Thief for, but not to certain yet.

Cauldron of Souls: Something i considered, but haven't played enough with the current version, to determine how often i get enough +1/+1 counters for it to be strong enough to keep, since a lot of the merfolk will die with a -1/-1 counter, so i need to have put the +1/+1 counters on them first in most cases.

Aquatic Incursion: I had this in my original build, but decided to remove it, 4 mana for an unblockable is too much mana since i can keep refilling my hand with other spells, and 4 mana for 2 merfolk tokens is not enough to give it space. Cut this card for Path of Discovery which will either ramp or pump your merfolks, and with Herald of Secret Streams a +1/+1 counter would make them unblockable as well.

Benthicore: Not a merfolk and a very high CMC, the merfolks are not good enough for the mana cost and giving it shroud and untapping is a good ability, but i am not a big fan of it.

Thanks a lot for your suggestion, i do agree on the option to counter board wipes, as i have included Lullmage Mentor, Counterspell, Disallow & Swan Song. I did just aquire a Mana Drain so i might include that as well.

soggybag on Realm Razer

2 days ago

Make this Modern legal -1 Worldly Tutor

Suns_Champion on Gallery of Deceivers

2 days ago

Wow! very cool idea for a deck! Mirror Gallery is sweet isn't it?

Fabricate, Expedition Map, Weathered Wayfarer(land tutors to get a land that can give you colorless), Sanctum of Ugin, Fauna Shaman, Fierce Empath, Survival of the Fittest, Sylvan Tutor, Worldly Tutor, Eladamri's Call, Hoarding Dragon. Lots of good artifact and creature options here. These ought to make the deck more consistent.

Hope some of these help! Good luck!

HaiRijo on Mazirek Counters

5 days ago

Figured I'd hop in here and put in my two cents, since you made some suggestions for my deck Karador, Ghost Cheiftain (Cheep Graveyard Master).

He_Who_Hungers Commented on the difference between Grave Pact & Dictate of Erebos and I felt as I should chime in. Because he is correct, Dictate is a much better card.

If you read the card's very, very closely (because that's a MUST in MTG), Dictate of Erebos is significantly better! Primarily because in Grave Pact the creature has to hit your graveyard to trigger the ability, so Tokens don't count. Where in Dictate of Erebos, it doesn't matter, it's just a creature that has to die, so Tokens DO count. Personally, I'd use both of them.

Also, what is the point of Barren Moor? Is it the discard ability? If it is, I'd rather just have a basic land. Or better yet, Phyrexian Tower My favorite sacrifice land.

I'd really contemplate adding in Victimize to your deck. It's a must in a graveyard deck.

For my final note, have you though about taking out the tutors for card draw? From what I counted, including creatures, you have 6 tutors, and your missing my favorite Buried Alive. Replacing something like Worldly Tutor for Momentous Fall, or Life's Legacy could help you fill your hand back up.

Hope all of this helps out!

Happy Graveyard Hunting!!

cgomes on The Great Wave Off Orazca.

1 week ago

Hey, DrkNinja. I'm writing in response to your request posted on the Ad your CMD deck. First of all, I like your choice of general. Options for EDH Merfolk have been neglected for a long time and finally, now we have good choices. I've a competitive mindset towards edh but after reading some of the comments, I think you're not trying to make a super competitive list. That's fine. I'll try helping you making cuts, so that you have slots for new cards. Let's talk about cards that I'd make good additions to the deck and then the ones that you could remove from the present list.

If Gaea's Cradle is out of question, I second Suns_Champion's suggestion to include Growing Rites of Itlimoc  Flip. Your deck seems largely a merfolk-based deck, which makes sense given your commander. Cradle/Rites take advantage of that to make degenerate mana and set up turns in which you can make big plays (game-winning plays or just casting fun but mana-intensive spells). I also agree with the addition of Surgespanner, as it gives a flexible sort of removal. Worldly Tutor is a very flexible card in any creature-base deck, and since you are running Craterhoof Behemoth, it'd make it easier to find one of your finishers. Earthcraft is pretty good in creature-based decks, too.

Regarding removal, there are two cards that either do not synergize with what you are trying to do (cast merfolks and abuse your commander's abilities) or have underwhelming abilities themselves. Those two cards are Thassa, God of the Sea and Zameck Guildmage. At 3 CMC, Thassa doesnt curve well with your commander and it doesn't synergize with it. It does very little in the early game, too, and you'd be better off with a spell that either draws you cards (instead of scrying) or generates mana to set up big plays after T3, like Cradle/Rites. Zameck only synergizes with the last activated ability your commander, which let's be honest, will hardly ever be activated (we rather draw cards and dig for craterhoof, right?). I understand that some of your other spells pu counters on creatures but you also need to pay to draw with Zameck, and it's colored mana on top of it. Seems very inefficient and I'd definitely cut it to make room for other spells. Another spell that seems underwhelming is Beastmaster Ascension. It's a bad version of Craterhoof Behemoth, so instead of it, I'd probably run Worldly Tutor to get hoof. Lastly, Cryptolith Rite is a fixed version of Earthcraft, but if you can run the broken version, I'd go with it instead.

All in all, you already have a pretty fun list that should make for an enjoyable casual game of edh. Good luck on your future games!

StonedJesus on Green/Red stuff

2 weeks ago

Before I say anything else, take the Blunt the Assaults out of there. Fog-like effects are only necessary in decks based around it and Isochron Scepter. If you're in a position in which you need a spell like that, I'd recommend Arachnogenesis. I would suggest cutting the "one-ofs" for the sake of consistency, though I'm not too sure about your budget. Eternal Witness instead of Greenwarden of Marusa, though I like the warden, up to you. I'd take out Magma Phoenix and Purphoros, God of the Forge. Blasphemous Act kills all your shit, Savage Twister might work better in here. Signal the Clans or Worldly Tutor for getting stuff.

I can't emphasize this enough:Incinerate sucks compared to Lightning Bolt and Branching Bolt sucks compared to Clan Defiance.

Night Soil isn't necessary. If you want something to get rid of graveyards, go with Relic of Progenitus or Grafdigger's Cage. I wouldn't recommend having Primal Surge in here since you have 18 non-permanent spells, but if it works... I'd also advise more ramp; instead of stuff that enchants your lands to get more mana, get more lands. Stuff like Kadoma's Reach, Cultivate, Rampant Growth. Maybe Temple of the False God or Sol Ring (not Modern legal). Draw spells like Explore or Life's Legacy. Sorry for the disorganization, good luck and shit

n0bunga on [List - Multiplayer] EDH Generals by Tier

2 weeks ago

So what would be the reason a black deck doesn't run Demonic Tutor, Imperial Seal, Vampiric Tutor? Why Unearth over Reanimate?

And why wouldn't a green deck run Green Sun's Zenith, Worldly Tutor? Why run Naga Vitalist over Llanowar Elves or Fyndhorn Elves?

Why wouldn't you run Mana Crypt, Mox Diamond, Mox Opal, Ancient Tomb and other mana accelerants?

Furthermore, why do you feel these wouldn't improve your deck? Heck even something like Dark Ritual should be considered especially if Necrotic Ooze is a big way to win. Ritual into Buried Alive.

I get the synergies of really cramming in creatures that kind of do similar things like Rune-Scarred just to trigger Savra but I feel like you can just get things done much faster with their infinitely better spell equivalents.

I don't think the landbase is the biggest issue, outside of perhaps there being 4-5 too many lands and the come into play tapped land.

AKBZ on Cascade, Cascade, Combo - A Competitive Primer

2 weeks ago

What are your thoughts on these cards? Long-Term Plans Reason- second cascade Mystical Tutor Reason- second cascade Worldly Tutor Reason- second cascade Mana Drain Reason - nets mana in almost all cases. You cascade with open colored mana, counter maelstrom, recast maelstrom. You have it in hand, use as a counter, get mana, cast commander. Only time it fails is when you cascade with no open mana. Then it is a dead spell Spelljack Reason - one extra cascade trigger Sneak Attack Reason - infinite mana with Palinchron. If you have already considered these cards, whether they were no fun, expensive, or didn't flow with the deck, sorry for the inconvenience.

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