Worldly Tutor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Worldly Tutor

Instant

Search your library for a creature card, reveal that card, then shuffle your library and put the card on top of it.

euqinU on Improve my Magus Lucea Kane …

1 week ago

Would Rhystic Study,Mystical Tutor, Archmage's Charm, and Worldly Tutor be a good addition? I'm following the advice on 3 mana so I might add it at my Simic deck.

girthy_bill on Animar, don't bring bullshit to the table!

2 weeks ago

Last_Laugh thanks, thanks a great combo. With exception to Worldly Tutor my deck is dependent on drawing the cards I need so this is excellent!

nuperokaso on Better Not to Block

2 weeks ago

Cool deck idea, but needs slight adjustments! - Deathcap Cultivator isn't really working - your deck can get into the graveyard an Instant, a Sorcery and a Creature, but you don't have any way how to get other type into your graveyard, so you'll never have Delirium. Considering that you are lacking any one mana drop, play Ignoble Hierarch instead. - Tear Asunder is great, but it's obvious that your 2 and 4 mana slots are quite full, and 1 mana is rather empty. I suggest looking up ways how to lower it a little. Maybe play only 2, and some mix of Fatal Push, Tragic Slip and Cut Down. - Worldly Tutor is a card disadvantage. I understand that this is a "combo deck", but it's simply easier to play additional combo cards instead. Blood Artist and Slaughter Specialist have great interaction with tokens and cost only 2 mana. - Engulfing Slagwurm is way outside of your mana curve, and has summoning sickness. I would cut it. Your mana curve effectively ends on 4. If you really insist on playing one expensive finisher just as a Worldly Tutor target, play Massacre Wurm instead. - Benefactor's Draught is questionable. Without Vicious Battlerager, it's bad. Maybe just play 1 as a random surprise. - A second Amulet of Safekeeping is a blank draw. I suggest you go down to 2 copies, and instead play a few Trespasser's Curse. - Restless Cottage is pretty much useless as your opponents will likely have tokens for blocking. - It's always best to play a robust mana base. Why play just 10 non-basic lands? Check some modern mana bases for better fixing.

Azoth2099 on Slingin' Counters

2 months ago

Hmmm...okay here are my recs I guess:

Allosaurus Shepherd, Destiny Spinner, Vexing Shusher, Pyroblast, Red Elemental Blast, Veil of Summer, Silence, Orim's Chant, Abeyance, Bone Sabres, Conqueror's Flail, Gamble, Worldly Tutor, Enlightened Tutor, Defiler of Vigor, Bloom Tender...I highkey have a lot more, but I'll stop here for now. Let me know how these are sounding to you!

Azoth2099 on Yeva, Instant Compleation

2 months ago

This has got to be one of the most underrated commanders! Have you considered Allosaurus Shepherd, or it's more economically feasible cousin Destiny Spinner? Fauna Shaman should probably join the party as well. If money isn't an object for you (or if your pod is pro-proxy!) Survival of the Fittest is essential here. Some other staples like Veil of Summer, Autumn's Veil, Heroic Intervention, Worldly Tutor, Chord of Calling, Eldritch Evolution, Natural Order, Green Sun's Zenith, Summoner's Pact & Asceticism will make things more consistent and adaptable.

Good luck refining this one, I'm sure it will end up incredibly powerful!

UnleashedHavok on MossyFungoid

3 months ago

I like the cards you have here! Great stuff so far. I have several questions and suggestions:

  • I know these are the cards you have on hand, but is money a factor so far as buying additional cards? If not, I would highly recommend a Tendershoot Dryad. It will pair well with your Sporecrown Thallid, Verdeloth the Ancient, Nemata, Grove Guardian and Verdant Force. These cards are a pretty solid core for the deck. Now start looking for ways to tutor them. Worldly Tutor, Diabolic Intent, Grim Tutor..... we are in fantastic colors for tutoring the cards you need.
  • After building the core of your deck and what you want it to do, I like to add support and utility cards. I love Viconia, Drow Apostle, Shadowheart, Dark Justiciar, Rankle, Master of Pranks, and Loyal Guardian for this purpose! Might I recommend a Thunderfoot Baloth to pair with your Guardian?
  • Cut your land count down to 37 - 40, then playtest and see how it feels
  • Play to your commander's strength. I am working on a budget version (less than $80) of The Mycotyrant myself, and will be playing Cemetery Tampering, Crawling Infestation, and Crawling Sensation. One of the things I try to do is build a deck that functions well without the commander on the board so I am not completely hosed when they are removed. I like all 3 of these enchantments because I am not in danger of decking myself, and if the commander is not on the field I do not have to mill. I talk about milling, because it plays to The Mycotyrant's strength as a commander. We will see if I still want all 3 enchantments in the deck after I build it and see it in action, hopefully soon.
  • If you decide to lean into milling yourself and sacrificing creatures like I have for my deck, I would recommend stepping away from non-creature spells and do your removal in creature form. I currently only have a total of 7 sorceries and instants in my deck, so as I mill myself I am more guaranteed to hit permanent cards. Remember that The Mycotyrant cares about permanent cards in your graveyard, so sacrificing your tokens will not contribute to its descend mechanic.
  • To follow along the vein of previous suggestion, invest in some free sac outlets: Greater Good, Altar of Dementia (target yourself to capitalize on commander ability at your end step)

I think that's all I have for the moment...... let me know if you have any questions! Here is my work in progress Budget Mycotyrant

legendofa on Hand Control v2

5 months ago

Welcome to the club, stixx925!

If you want to control the opponent's hand, you need to start early, like turn 1. Thoughtseize and Inquisition of Kozilek are popular in several formats to start pulling everyone's hand apart, but pretty much any 1-cost discard will help.

It looks like the core of this deck is the Jace's Archivist + Notion Thief combo, so you want to get that out as quickly as possible. There are some good creature tutors in green, ranging from Fauna Shaman through Fiend Artisan to Worldly Tutor and Sylvan Tutor.

Finally, I think you can trim down some of the "whenever you draw" payoffs and and add some more removal. Your 4-drop spot is skewing your mana curve too high, so look for 1- and 2-cost cards.

Above all, have fun!

zacktheprogamer on Anikthea, Hand of Erebos is Graverobbing

6 months ago

Azoth2099

Ok, so I already made 4 cuts. You chose to remove Binding of Titans, now I need to figure out what else to remove as I have Ephemerate, Llanowar Elves, Greater Auramancy, Idyllic Tutor, Bloom Tender, Worldly Tutor, Elvish Mystic, Fyndhorn Elves, Enlightened Tutor, Sterling Grove, Eladamri's Call, Aegis of the Gods, Pernicious Deed, Final Parting, Mana Crypt, Mana Vault, Sanguine Bond, Exquisite Blood (Birds of Paradise is already in as I didn't update the list at this moment)

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