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|Classic Sixth Edition (6ED)||Uncommon|
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Worldly Tutor Discussion
1 week ago
I did some play testing, and I think this is pretty sweet in concept. I thought another draw plan could be The Gitrog Monster paired along side things like Lodestone Bauble and maybe even Second Sunrise. This could let you get rid of blue if you wanted to and you could play Riftstone Portal to make your lands tap for multiple colors for value from the Squandered Resources and you could use tutors to find the monster like Sylvan Tutor or Worldly Tutor or maybe Traverse the Ulvenwald but probably not with out something to make delrium easier to trigger. Thats all I can think of for now, hope it helps.
1 week ago
Ideally for my Tatyova deck I would have all the fetch lands, Crucible of Worlds (Which I just got), a Strip Mine as an alternative yet douchey win condition if the game goes on too long, Worldly Tutor, Green Sun's Zenith, Magus of the Future, Dryad Arbor, Vedalken Orrery, Leyline of Anticipation, Thrasios, Triton Hero, Thousand-Year Elixir, Thawing Glaciers, Sylvan Library, Sensei's Divining Top, Seedborn Muse, Murkfiend Liege, Scorched Ruins, Roil Elemental, Rhystic Study, Petrified Field, Patron of the Moon, Pathbreaker Ibex, Oboro, Palace in the Clouds, Nykthos, Shrine to Nyx, Lotus Vale, Kodama's Reach, Into the Wilds, Hall of the Bandit Lord, Breeding Pool, Flooded Grove, Sylvan Scrying, Expedition Map, Eternal Witness, Dreamscape Artist, Concordant Crossroads, Command Beacon, Chromatic Lantern (IF you have all the fetches), Cephalid Coliseum, Boundless Realms, Blackblade Reforged,Alchemist's Refuge. Not sure if I will put all these in but most for sure and there are some good ideas.
2 weeks ago
Very Cool Deck. My only worry is draw, but your commander gets around that--Assuming your commander is sticking to the board. Privileged Position, Rebuff the Wicked and Champion's Helm Come to mind. You're already considering Heroic Intervention and Boros Charm--I'd definitely put in the charm (all the modes are great) I really like what you're doing with Reinforcements and Congregation at Dawn! Worldly Tutor fits that bill, too.
Purphoros, God of the Forge may work since you're dropping in creatures a lot and the activated ability helps your wide strategy. If you end up with any more ETB effects Panharmonicon. Oh, and If you want to trigger your commander's ability twice: Strionic Resonator!
With all those suggestions, I only have one Cut: Sylvan Scrying Seems weak without a Gaia's Cradle or specifically strong land to hunt out. Otherwise, I want to build and play this deck! +1 Indeed!
Final Thought: Any Additional Combat Phase Cards (I'm not going to list them all) but those could really up the ante mid-to-late game.
Happy Hunting, Jurassic Park Ranger!
2 weeks ago
I like the deck a few ideas. 1st take Marwyn, the Nurturer out of the 99, your hundredth card will stay in the command zone.
2 weeks ago
Hello, figured I'd come have a look after you commented on my list :D
Lots of interesting options for people looking to get into building Slivers, and for all the flavors of them. My personal meta has tournaments at close to a cEDH level so unfortunately the gloves have to come off, and a lot more resources are spent protecting my boardstate and disrupting opponents.
Outpacing opponents on mana production is huge. Running the creature tutors Eladamri's Call and Worldly Tutor to specifically go get Manaweft/Gemhide is super important in my experience. If one of those are already in play, you use them to go either get silver bullets (or Haste) while you wait to get your commander online, or as a way to expedite the end of the game by getting Seedborn Muse with your commander on the field. Not a sliver, but it builds your own Prophet of Kruphix (with Quick Sliver), which was good enough to be banned.
Also, unbudget your landbase if you can/are willing to. Lots of people say it can be done without a big hit in smoothness, but a decently optimized base of even just fetches/shocks makes a world of difference.
Survival of the Fittest feeds into Patriarch's Bidding like some kind of horrible nightmare for your opponents. Building your battlefield in your graveyard for 1 green mana a creature feels good. Bonus points for sticking a Dormant Sliver in to draw a bunch of cards, and either Darkheart or Basal to be able to swing afterwards :D
Hand refills like Wheel of Fortune make the deck shine as well. You can empty your hand remarkably fast, and without your commander to grind advantage out of your deck, a nice refill to 7 gives you more options than it takes away. Budget options like Shamanic Revelation and Collective Unconscious also aren't bad.
Recommend readding Crystalline Sliver. Slivers are the casual player's lightning rod. If you've got more than 2 slivers, odds are the is watching your every move and any spare removal often goes your way. Arcane Lighthouse is your way around "gifting" your opponents' creatures the best type in Magic, shortly before stealing them away with Overlord.
+1, Welcome to the Hivemind :D
3 weeks ago
I see a few problems with this deck.
1st. You aren't gaining much with your commander's ability other than instant speed creatures once you get 6 mana. most of your creatures.. while high payoff, cost the same or barely more than the ability does. To get a proper payoff you should be playing game enders like Ulamog, the Ceaseless Hunger, Kozilek, Butcher of Truth, Blightsteel Colossus, etc. and diving for them.
2nd. You have too many big creatures. Right now the deck lends itself to a lot of "dead" draws and cards useless in the opening hand. Your high CMC cards should only count at 10, 15 is absolute maximum, almost too much. Use cards like Worldly Tutor to rig the top 5 into a game ender. Use the rest of your creatures as ramp and defense. You have to work your way up to even use this ability and aggro decks (which are common) will simply run you over and control decks will almost always shut you down. Simple things like Quirion Elves will help a lot.
3rd. you have very little interaction. Your deck takes time to set up,cards are expensive and as of now you have little to stop common swarm decks like Elves and Vampire decks from simply killing you outright before even your 1st commander activation. You need cards like Wrath of God, Path to Exile and such to even live that long.
I know you are trying to use the commander's ability a lot, but honestly that's not her strength. Trying to use it a lot is going to set you up for a lot of frustration as you draw dead card after dead card. Her strength is tapping for a monstrous beater on the end of your opponent's turn and ruining their day. If you play it to that end I think you will have more success with it, and may find you have more fun
3 weeks ago
Creatures I would recommend for this deck would include Sigarda, Host of Herons, Linvala, Keeper of Silence, Herald of War and a couple of value angels like Baneslayer Angel or Archangel of Tithes. Angel of Jubilation shuts down a lot of decks that are black or sacrifice intensive.
Instants and sorceries I would include if you want to consistently get Avacyn out include Worldly Tutor, Eladamri's Call, possibly Traverse the Ulvenwald, Green Sun's Zenith and any other similar creature tutors.
Removal in white is really good so things such as Swords to Plowshares and Path to Exile are staples in white for commander, if you plan to run Avacyn then some more board wipes would be a good idea (i.e. Hour of Revelation, Austere Command). Decree of Justice while ok is a bit costly in terms of mana. A strictly better card would be Entreat the Angels for the cost of 6 mana into decree you only get 1 angel, for the cost of 5 you get one angel with entreat, and for 6 with miracle you get 4 angels with entreat.
cards to take out include Blessed Light (simply better removal out there), Mirror Gallery (the lack of copy creature spells make this one obsolete in this deck), Untamed Kavu (not enough versatility or utility), Evra, Halcyon Witness (doesn't quite fit into this deck unless there is a combo I am unaware of), Divine Reckoning (better board wipes out there), Marwyn, the Nurturer (not enough elves to fully utilise the ability), Daring Archaeologist (you most likely won't be able to cast enough historic spells to make this guy big enough), Steel Leaf Champion (good beatstick, only problem is the extremely intensive green cost) and at least one land (preferably a land that just enters tapped and does nothing else).
some recommended staples for angel theme would be Grand Abolisher that way people cannot immediately counter or remove your spells, Urza's Incubator, Angels usually have very high mana costs so them costing 2 less is very beneficial. If you are unable to shut down the board entirely with Avacyn and Shalai, there is another solution but I warn you, people who run mono colour will hate it: Iona, Shield of Emeria. A card so obnoxious even I wonder why it hasn't been banned in EDH yet. it is basically night night for mono colour decks and if you can find a way to copy it (Cough Cough Helm of the Host Cough Cough) then your opponents had better pray they have colourless removal or run a colourless deck.
Also needs some card draw too, cards such as Howling Mine or Font of Mythos can help, if you're feeling nice. However if you want to be terrifyingly evil, then use something like Mind's Eye. some card draw spells I would recommend are Harmonize, Greater Good, Rishkar's Expertise and Abundance.
Overall this does seem like it could be potentially the meanest deck at any EDH table, any game featuring angels and/or Avacyn are bound to be very slow and oppressive, the one thing angels are famous for is being oppressive as hell (for reference look at Iona or Linvala). A good number of creatures for angel tribal is 26-29 creatures with about 3 of them being supporting creatures (case example being grand abolisher or eternal witness, maybe an Aven Mindcensor to be even more oppressive) of course the mana dorks can also help as well, in this deck I would say a good number is about 32 creatures with a maximum of 7 supporting units. I am curious as to how oppressive this deck can potentially get in a game. Good Luck finishing this. I can guarantee angel tribal is a very fun thing to do.
3 weeks ago
A big part of being competitive is deck speed. I run 38 lands and all my lands come out untapped or have an ability that lets them come out untapped. That gives me a chance to do something right than and there.
I also run Urza's Incubator and Knight of the Stampede which lower the cost of my dinosaurs by . It really helps get Gishath out faster. That is the main goal of the deck is to slam Gishath out of the command zone and start beating people down her.
When it comes to ramping, I always run costing ramp spells that get me any kind of land, not just basic lands.
With Gishath's ability, it's good to have some kind of top deck manipulation. Scroll Rack, Sensei's Divining Top, Worldly Tutor, and Congregation at Dawn all allow you to manipulate the top card of your deck.
If you want anymore advice, let me know. Sorry if I'm a bit confusing. Just woke up. But that is how to make a good competitive deck. 38 lands that don't come out tapped for speed, low costing ramp spells that don't enter tapped, and top deck manipulation spells.